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Bunkaban!/Indication Cards

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< Bunkaban!
Revision as of 12:41, 27 August 2013 by Arcrenciel (talk | contribs)
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There are 60 indication cards. Each card have 2 copy, except for 6 indication cards that have an addition copy with game logo, to use at the start of each game.

Name & Indication Move Type
Indicate-start01.jpg Centipede Taxi (Start Game)

Forward 1 spot.

move
Indicate-start02.jpg Shiki's Shiki and Cat and Cat(Start Game)

Forward 2 spots.

move
Indicate-start03.jpg Road Blocked(Start Game)

Remain at that spot.

special
Indicate-start04.jpg Sing Sign(Start Game)

Forward 1 spot.

However, the player who is next to your turn is the one who decide the move direction.

special
Indicate-start05.jpg Tengu's Secret Path(Start Game)

Move to [Tengu Residence].

fly
Indicate-start06.jpg Sanzu's Pilot(Start Game)

Move to [Muenzuka].

fly
Indicate-01.jpg Centipede Taxi

Forward 1 spot.

move
Indicate-02.jpg Tread on Fallen Leaves

Forward 1 spot.

move
Indicate-03.jpg Shiki's Shiki and Cat and Cat

Forward 2 spots.

move
Indicate-04.jpg Soaring En no Ozuno

Forward 3 spots.

move
Indicate-05.jpg Four of a Kind

Forward 4 spots.

move
Indicate-06.jpg China Style Moving on Water

Re-roll.

If the result is this indication card again, forward 1 or 2 spots.

move
Indicate-07.jpg Road Blocked

Remain at that spot.

special
Indicate-08.jpg Get in

Remain at that spot.

special
Indicate-09.jpg Angel Repose

Remain at that spot and miss 1 turn.

special
Indicate-10.jpg Downpour Roaring Thunder

Forward 1 spot.

After that, the player who is next to your turn, miss 1 turn.

special
Indicate-11.jpg Reveal of New Magic

Forward 1 spot.

After that, draw then replace 1 indication card.

special
Indicate-12.jpg Ultimate Decision

Roll a Dice.

If the result is 1-3, forward 1 or 2 spots. If the result is 4-6, remain at that spot.

special
Indicate-13.jpg New Product's Guinea Pig

Roll a Dice.

If the result is 1-4, forward equal to the result. If the result is 5-6, remain at that spot.

special
Indicate-14.jpg Konparo Juice

Roll a Dice.

If the result is 1-5, forward 1 spot. If the result is 6, remain at that spot and miss 1 turn.

special
Indicate-15.jpg Sing Sign

Forward 1 spot.

However, the player who is next to your turn is the one who decide the move direction.

special
Indicate-16.jpg Entice Strategy

Choose another indication card that is on the indication board, and do as that card indicate.

However, the player who is next to your turn is the one who choose.

special
Indicate-17.jpg Glimpse of Ability

Re-roll.

If the result is this indication card again, move to [Yukari Yakumo's Mansion].

The rule for [Yukari Yakumo's Mansion] is wrote on the map and game explaination.

special
Indicate-18.jpg Tengu's Secret Path

Move to [Tengu Residence].

fly
Indicate-19.jpg Returning-Bridge Ichijo

Move to [Human Village].

fly
Indicate-20.jpg Sanzu's Pilot

Move to [Muenzuka].

fly
Indicate-21.jpg Pursue Mischievous Faeries

Move to [Fairy Residence].

fly
Indicate-22.jpg Dead of Night

Move to [Bamboo Forest of the Lost].

fly
Indicate-23.jpg Gensokyo's Blooming Announcement

Move to [Garden of the Sun].

fly
Indicate-24.jpg Yukari Yakumo's Spirited Away

Move to [Yukari Yakumo's Mansion].

The rule for [Yukari Yakumo's Mansion] is wrote on the map and game explaination.

fly
Indicate-25.jpg Gumon Historical Record

Choose one reporter except yourself.

Move to same spot as that reporter.

fly
Indicate-26.jpg Forcefully Gather Misfortune

Choose one reporter except yourself.

Move that reporter to the same spot as you are.

fly
Indicate-27.jpg One Million Sameness Demons

Move all reporters to the same spot as you are.

fly