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Gensou Shoujo Taisen/Character Skills
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Personal Ability Chart
Name | Maximum level | Effect |
---|---|---|
Shield Defense | 9 | Grants a fixed chance of guarding against an incoming attack. |
Parry | 9 | Grants a fixed chance of nullifying S attacks. |
Shrine Maiden | 9 | Increases hit rate and dodge rate depending on level. |
Magician | 9 | Increases attack power, range and strength of Magic Barrier depending on level. |
Precise Barrage | - | When dealing a critical hit, damage +15%. |
Elegant | - | Scarlet, Mystic: Prevents enemies from dealing critical hits. Eternal: When Power is above 130, Technique +20. |
Wisdom | - | When Power is above 130, hit rate and dodge rate +30%, critical rate +10%. |
Supreme | - | When Power is above 130, hit rate and dodge rate +20%, damage received -20%. |
Genius | - | Hit rate and critical rate +20%. |
Lucky | - | Points obtained +20%. |
Double Action | - | Able to act twice in one turn. |
Power of Buddhism | 5 | When Power is above a certain threshold, increases Melee, Defense and Accuracy statuses. (maximum increment depends on level) |
Musician | - | MP cost -20%. Effect stacks with "Economy". |
Ogre Power | - | Ignores decrease in damage dealt or increase in damage received due to size difference. When Power is above 130, damage received -10%. |
Mind Reading | 9 | Casts "Alert" at the beginning of every turn. Increases hit rate and dodge rate depending on level.[1] |
Power Limit Break + | - | Raises the Power limit to 200. |
P-All | - | Grants P-Hit, P-Evade, P-Damaged and P-Defeat. |
Prevail + | 9 | Grants Prevail and Instinct Dodge. |
Learnable Ability Chart
Name | Maximum level | Initial PP cost[2] | Extra PP cost per level | Effect |
---|---|---|---|---|
Tipsy | 1 / 1 / 2 | 60 | 120 | Scarlet, Mystic: Starting Power +5. Eternal: Starting power is increased by Level × 2. |
Rising Mood | - / 1 / 1 | 100 | - | Increases Power by 3 at the beginning of every turn. |
Shotgunning | 1 / 1 / 2 | 180 | 140 | Scarlet, Mystic: Damage of ranged weapons increases by 1.2× when next to the target. Eternal: Damage of ranged weapons increases by 1.1× (1.2× at Level 2) when next to the target. Ineffective for assist attacks. |
Support Attack | 2 / 2 / 4 | 160 | 32 / 40 / 40 | Mystic, Eternal: The unit can perform a support attack for adjacent units in the same terrain if it has not moved. |
Support Defense | 2 / 2 / 4 | 160 | 32 / 40 / 40 | The unit can perform a support defense for adjacent units in the same terrain. |
Assist Attack | - / 1 / - | 150 | - | Unit always deals critical hits in a support attack. |
Cooperative Attack | - / - / 1 | 150 | - | Unit always deals critical hits in a support attack. Ineffective for assist attacks. |
Power Limit Break | - / - / 1 | 240 | - | Raises the Power limit to 170. |
Instinct Dodge | 9 | 50 | 10 / 15 / 15 | Hit rate and dodge rate increase as HP decreases. Effect depends on level. |
Random Dodge | 9 / 2 / 2 | 40 / 100 / 100 | 8 / 50 / 50 | Increases dodge rate by a random amount. Effect depends on level and Technique difference (larger effect when lower Technique than target). |
Berserk | 9 / - / - | 50 | 10 | Defense and critical rate increase as HP decreases. Effect depends on level. |
Prevail | - / 9 / 9 | 50 | 15 | Defense and critical rate increase as HP decreases. Effect depends on level. |
Streaming | 6 / 2 / 2 | 50 / 130 / 140 | 10 / 60 / 80 | Scarlet: Decreases damage from grazing. Effect depends on level. Mystic: Decreases damage from grazing by 33.3% at Level 1 and 50% at Level 2. Eternal: Decreases damage from grazing by 50% at Level 1 and 75% at Level 2. |
Pattern Type | 9 / 9 / 3 | 60 / 60 / 160 | 12 / 15 / 40 | Scarlet, Mystic: Level÷16 chance of counterattacking before the enemy attacks. Eternal: Grants a fixed chance of counterattacking before the enemy attacks. Effect depends on level and Technique difference. |
Blocking | - / - / 3 | 180 | 90 | Grants a fixed chance of nullifying S attacks or guarding against an incoming attack. Effect depends on level and Technique difference. |
Unfocused Movement | 9 / 1 / 1 | 70 / 180 / 180 | 14 | Scarlet: Increases weapon power of P attacks. Also increases move range depending on level. Mystic, Eternal: Unfocused movement range +1. |
Focused Movement | 9 / 1 / 1 | 70 / 180 / 180 | 14 | Scarlet: Increases weapon power of non-P attacks. Also increases their range depending on level. Mystic, Eternal: Focused movement range +1. |
P-Damaged | 1 | 60 | - | Increases Power by 2 when damaged. |
P-Hit | 1 | 60 | - | Increases Power by 1 upon hitting with an attack. |
P-Evade | 1 | 60 | - | Increases Power by 1 upon dodging an attack. |
P-Danmaku | 1 / - / - | 60 | - | Increases Power by 2 if the unit is within a danmaku field at the beginning of turn. |
P-Defeat | - / 1 / 1 | 80 | - | Increases Power by 1 if an ally destroys an enemy unit. |
Guard | - / - / 1 | 180 | 180 | When Power is above 130, damage received -10% (-20% at Level 2). |
Predict | 1 / 1 / 2 | 140 | 40 | Scarlet: When Power is above 130, Accuracy and Evasion statuses +10. Mystic: When Power is above 130, Accuracy and Evasion statuses +20. Eternal: When Power is above 130, Accuracy and Evasion statuses +20 (+30 at Level 2). |
Belief | 1 / 1 / 2 | 140 | 40 | Scarlet: When Power is above 130, Defense and Technique statuses +10. Mystic: When Power is above 130, Defense and Technique statuses +20. Eternal: When Power is above 130, Defense and Technique statuses +10 (+15 at Level 2). |
Self-Control | - / - / 1 | 250 | - | When Power is above 130, increases the chance of activating Parry, Shield Defense, Counter, Afterimage etc.[3], and increases critical rate by 10%. |
Extend | - / - / 1 | 250 | - | When Power is at 150, 20% of the maximum SP is restored (at least 20 SP is restored). Activates once per stage. |
Ignore Distance Penalty | - / 1 / 1 | - / 190 / 140 | - | Ignores decrease in damage and accuracy when the unit is 6 or more squares away from the target. |
Ignore Size Penalty | - / - / 1 | 270 | - | Ignores decrease in damage dealt due to size difference. |
MP Save | - / 1 / 1 | 190 | - | Reduces MP cost of all weapons by 20%. |
Capacity Save | - / 1 / 1 | 190 | - | Mystic: Increases weapon ammo by 1.5×. Rounds down. Eternal: Increases weapon ammo by 1.5×. Rounds up. |
Melee Increase | - / 9 / - | 30 | 50 | Increases Melee status by Level × 5. |
Ranged Increase | - / 9 / - | 30 | 50 | Increases Ranged status by Level × 5. |
Technique Increase | - / 9 / - | 30 | 50 | Increases Technique status by Level × 5. |
Defense Increase | - / 9 / - | 30 | 50 | Increases Defense status by Level × 5. |
Evasion Increase | - / 9 / - | 30 | 50 | Increases Evasion status by Level × 5. |
Accuracy Increase | - / 9 / - | 30 | 50 | Increases Accuracy status by Level × 5. |
SP Increase | - / 9 / 9 | 30 | 50 | Increases maximum SP by Level × 5. |