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Gensou Shoujo Taisen/Character Skills

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Personal Ability Chart

Name Maximum level Effect
Shield Defense 9 Grants a fixed chance of guarding against an incoming attack.
Parry 9 Grants a fixed chance of nullifying S attacks.
Shrine Maiden 9 Increases hit rate and dodge rate depending on level.
Magician 9 Increases attack power, range and strength of Magic Barrier depending on level.
Precise Barrage - When dealing a critical hit, damage +15%.
Elegant - Scarlet, Mystic: Prevents enemies from dealing critical hits.
Eternal: When Power is above 130, Technique +20.
Wisdom - When Power is above 130, hit rate and dodge rate +30%, critical rate +10%.
Supreme - When Power is above 130, hit rate and dodge rate +20%, damage received -20%.
Genius - Hit rate and critical rate +20%.
Lucky - Points obtained +20%.
Double Action - Able to act twice in one turn.
Power of Buddhism 5 When Power is above a certain threshold, increases Melee, Defense and Accuracy statuses. (maximum increment depends on level)
Musician - MP cost -20%. Effect stacks with "Economy".
Ogre Power - Ignores decrease in damage dealt or increase in damage received due to size difference. When Power is above 130, damage received -10%.
Mind Reading 9 Casts "Alert" at the beginning of every turn. Increases hit rate and dodge rate depending on level.[1]
Power Limit Break + - Raises the Power limit to 200.
P-All - Grants P-Hit, P-Evade, P-Damaged and P-Defeat.
Prevail + 9 Grants Prevail and Instinct Dodge.

Learnable Ability Chart

Name Maximum level Initial PP cost[2] Extra PP cost per level Effect
Tipsy 1 / 1 / 2 60 120 Scarlet, Mystic: Starting Power +5.
Eternal: Starting power is increased by Level × 2.
Rising Mood - / 1 / 1 100 - Increases Power by 3 at the beginning of every turn.
Shotgunning 1 / 1 / 2 180 140 Scarlet, Mystic: Damage of ranged weapons increases by 1.2× when next to the target.
Eternal: Damage of ranged weapons increases by 1.1× (1.2× at Level 2) when next to the target. Ineffective for assist attacks.
Support Attack 2 / 2 / 4 160 32 / 40 / 40 Mystic, Eternal: The unit can perform a support attack for adjacent units in the same terrain if it has not moved.
Support Defense 2 / 2 / 4 160 32 / 40 / 40 The unit can perform a support defense for adjacent units in the same terrain.
Assist Attack - / 1 / - 150 - Unit always deals critical hits in a support attack.
Cooperative Attack - / - / 1 150 - Unit always deals critical hits in a support attack. Ineffective for assist attacks.
Power Limit Break - / - / 1 240 - Raises the Power limit to 170.
Instinct Dodge 9 50 10 / 15 / 15 Hit rate and dodge rate increase as HP decreases. Effect depends on level.
Random Dodge 9 / 2 / 2 40 / 100 / 100 8 / 50 / 50 Increases dodge rate by a random amount. Effect depends on level and Technique difference (larger effect when lower Technique than target).
Berserk 9 / - / - 50 10 Defense and critical rate increase as HP decreases. Effect depends on level.
Prevail - / 9 / 9 50 15 Defense and critical rate increase as HP decreases. Effect depends on level.
Streaming 6 / 2 / 2 50 / 130 / 140 10 / 60 / 80 Scarlet: Decreases damage from grazing. Effect depends on level.
Mystic: Decreases damage from grazing by 33.3% at Level 1 and 50% at Level 2.
Eternal: Decreases damage from grazing by 50% at Level 1 and 75% at Level 2.
Pattern Type 9 / 9 / 3 60 / 60 / 160 12 / 15 / 40 Scarlet, Mystic: Level÷16 chance of counterattacking before the enemy attacks.
Eternal: Grants a fixed chance of counterattacking before the enemy attacks. Effect depends on level and Technique difference.
Blocking - / - / 3 180 90 Grants a fixed chance of nullifying S attacks or guarding against an incoming attack. Effect depends on level and Technique difference.
Unfocused Movement 9 / 1 / 1 70 / 180 / 180 14 Scarlet: Increases weapon power of P attacks. Also increases move range depending on level.
Mystic, Eternal: Unfocused movement range +1.
Focused Movement 9 / 1 / 1 70 / 180 / 180 14 Scarlet: Increases weapon power of non-P attacks. Also increases their range depending on level.
Mystic, Eternal: Focused movement range +1.
P-Damaged 1 60 - Increases Power by 2 when damaged.
P-Hit 1 60 - Increases Power by 1 upon hitting with an attack.
P-Evade 1 60 - Increases Power by 1 upon dodging an attack.
P-Danmaku 1 / - / - 60 - Increases Power by 2 if the unit is within a danmaku field at the beginning of turn.
P-Defeat - / 1 / 1 80 - Increases Power by 1 if an ally destroys an enemy unit.
Guard - / - / 1 180 180 When Power is above 130, damage received -10% (-20% at Level 2).
Predict 1 / 1 / 2 140 40 Scarlet: When Power is above 130, Accuracy and Evasion statuses +10.
Mystic: When Power is above 130, Accuracy and Evasion statuses +20.
Eternal: When Power is above 130, Accuracy and Evasion statuses +20 (+30 at Level 2).
Belief 1 / 1 / 2 140 40 Scarlet: When Power is above 130, Defense and Technique statuses +10.
Mystic: When Power is above 130, Defense and Technique statuses +20.
Eternal: When Power is above 130, Defense and Technique statuses +10 (+15 at Level 2).
Self-Control - / - / 1 250 - When Power is above 130, increases the chance of activating Parry, Shield Defense, Counter, Afterimage etc.[3], and increases critical rate by 10%.
Extend - / - / 1 250 - When Power is at 150, 20% of the maximum SP is restored (at least 20 SP is restored). Activates once per stage.
Ignore Distance Penalty - / 1 / 1 - / 190 / 140 - Ignores decrease in damage and accuracy when the unit is 6 or more squares away from the target.
Ignore Size Penalty - / - / 1 270 - Ignores decrease in damage dealt due to size difference.
MP Save - / 1 / 1 190 - Reduces MP cost of all weapons by 20%.
Capacity Save - / 1 / 1 190 - Mystic: Increases weapon ammo by 1.5×. Rounds down.
Eternal: Increases weapon ammo by 1.5×. Rounds up.
Melee Increase - / 9 / - 30 50 Increases Melee status by Level × 5.
Ranged Increase - / 9 / - 30 50 Increases Ranged status by Level × 5.
Technique Increase - / 9 / - 30 50 Increases Technique status by Level × 5.
Defense Increase - / 9 / - 30 50 Increases Defense status by Level × 5.
Evasion Increase - / 9 / - 30 50 Increases Evasion status by Level × 5.
Accuracy Increase - / 9 / - 30 50 Increases Accuracy status by Level × 5.
SP Increase - / 9 / 9 30 50 Increases maximum SP by Level × 5.
  1. No increase in hit rate and dodge rate as of Eternal ver.1.0.4.
  2. Known as "Graze" in FMW E.
  3. Includes all probabilistic special abilities and character skills.