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Labyrinth of Touhou/Characters/Characters 2

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< Characters 1   Labyrinth of Touhou   Characters 3 >

This page covers characters that can join your party from 1F-5F.

Chen

Chen
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 68 (8) E
SP 100 (5) F
ATK 43 (8) C
DEF 21 (4) E
MAG 22 (4) D
MND 21 (4) E
SPD 100 (13) S
EVA 2 (8) *
Ailment Resistance Rating
PSN 4 E
PAR 4 E
SIL 4 E
DTH 4 F
StatDrop 4 E
Total 20 F


TP 16 B
SP Recovery 30% *
Element Affinity Rating
FIR 98 D
CLD 51 E
WND 96 D
NTR 97 D
MYS 105 C
SPI 103 C
Total 550 F
Weighted 554 E


Level-Up Difficulty 70 *
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Flight of Idaten 18 Enemy (Single) -- 250% ATK - 62.5% T.DEF -- 85% Note the tiny delay
Phoenix Spread Wings 24 Enemy (Row) -- 330% ATK - 50% T.DEF -- 65% Note the low T.DEF factor
Soaring Guardian God 24 Self -- -- EVA +100% 66% Because EVA doesn't work, never use this
Kimontonkou 48 Self -- -- ATK +100%
DEF, MND -50%
99% Note ridiculously tiny delay
Character Overview and Comments
Recruitment
  • 1F: Locate three events with Chen, one at a time. On the third meeting, fight and defeat her
  • Chen is a required party member to complete the main game
Play Notes Easily one of the most fragile characters in the game, thanks to terrible HP, DEF, MND, affinities, and ailment resistances. In an early, unpatched version of the game, her EVA would have allowed her some survivability, but as it's busted in current versions, you ultimately can't depend on her to survive anything. However, Chen just plain shouldn't be on the field when something dangerous comes her way. Chen's role is to make use of her incredible speed and moderate attack growth - made better by her ridiculously fast leveling - to deal out a huge total of damage and then retreat. Kimontonkou followed by repeated Flight of Idaten allows Chen to get in a large number of attacks on a boss, especially if it's following a large-delay attack on a paralyzed or slowed foe; in early stretches of the game Chen's SP will run out before the boss can act, so swap her back out at that point for someone else. When using her in random encounters, Chen can outspeed even the fastest enemies, and although she packs a surprisingly strong spell card for such encounters (Phoenix Spread Wings, which factors in so little of the target's DEF stat), it is still a row-target spell card, thus reducing damage to multi-enemy parties. Be aware that she most likely won't pack the punch to take out everything by herself. Otherwise, compared to Aya (who boasts 1 extra SPD in growth rate), Chen will likely maintain the highest SPD in the game due to her fast leveling. This combined with her decent ATK and incredible attacking rate, Chen should not be underestimated even later in the game offensively.

Hong Meiling

Hong Meiling
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 131 (17) S
SP 100 (6) E
ATK 38 (7) D
DEF 46 (9) A
MAG 22 (4) D
MND 31 (6) D
SPD 100 (7) D
EVA 2 (5) B
Ailment Resistance Rating
PSN 18 B
PAR 18 C
SIL 12 D
DTH 12 D
StatDrop 0 F
Total 60 C


TP 20 S
SP Recovery 24% A
Element Affinity Rating
FIR 136 B
CLD 144 A
WND 138 B
NTR 140 B
MYS 105 C
SPI 103 C
Total 766 C
Weighted 821 A


Level-Up Difficulty 94 A
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Brilliant Light Gem 20 Enemy (Single) SPI 450% ATK - 150% T.DEF -- 50% --
Mountain Breaker 20 Enemy (Single) -- 450% ATK - 50% T.DEF -- 50% Note low target DEF factor
Colourful Rain 44 Self -- 120% ATK + 120% MAG Healing 50% --
Healer 10 Ally (Single) -- 33% ATK + 33% MAG Healing
Removes PSN, PAR, and SIL
50% Cheapest way to remove ailments
Character Overview and Comments
Recruitment
  • 1F: Find at least one event in which you hear someone crying. Then, find and defeat Meiling
Play Notes One of the most reliable and steadfast tanks in the game, Meiling excels at her job by not excelling in any singular area, but rather by being above-average in several defensive stats, especially HP and DEF. Very few physical attacks will outright be able to run Meiling through, and you can depend on her to survive attacks that will tear apart the rest of your party in a pinch, especially if given defensive buffs. While she's sitting out on the front lines, she provides some essential support too - Colorful Rain allows her to take care of her own HP fairly well, and Healer is great for patching up low-HP characters, plus its status healing is the first move of its kind in the game. Keep in mind that Colorful Rain's power is mostly boosted by her ATK, so if she is given enough ATK and ATK buffs then not only will it heal more, but Mountain Breaker's damage output will start rising to reliable, steady numbers. While her attacks will initially start falling short of others' attacks (limiting her usefulness in regular encounters), Meiling will continue to be not only an extremely valuable and reliable tank for your party in boss fights (especially if given gear to aid her status resistances as the game progresses) but also a reliable (yet not extremely damaging) attacker with Mountain Breaker's low target DEF influence and non-elemental nature.

Cirno

Cirno
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 89 (11) C
SP 101 (15) C
ATK 43 (8) C
DEF 26 (5) D
MAG 42 (8) C
MND 21 (4) E
SPD 100 (9) C
EVA 2 (7) S
Ailment Resistance Rating
PSN 8 D
PAR 8 D
SIL 8 D
DTH 8 E
StatDrop 8 D
Total 40 E


TP 16 B
SP Recovery 20% B
Element Affinity Rating
FIR 35 F
CLD 176 The Strongest
WND 114 C
NTR 105 C
MYS 95 D
SPI 91 D
Total 616 E
Weighted 500 E


Level-Up Difficulty 84 S
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Icicle Fall 20 Enemy (Single) CLD (253.5% ATK + 253.5% MAG) - (65% T.DEF + 65% T.MND) SPD -50% 50% --
Diamond Blizzard 40 Enemy (All) CLD 330% ATK - 82.5% T.DEF PAR (35) 40% --
Perfect Freeze 52 Enemy (All) CLD (270% ATK + 270% MAG) - (67.5% T.DEF + 67.5% T.MND) SPD -30% 25% Basically multi-target Icicle Fall
White Album 36 Self -- -- DEF, MND +50% 50% Doesn't make her a wall, but helps
Character Overview and Comments
Recruitment
  • 2F: Find Cirno four times. On the fourth, defeat Cirno
  • Cirno is a required party member to complete the game
Play Notes Similar to Chen, Cirno is very fast, and very fragile too. Yet, she brings with her some very valuable capabilities. Because of her high speed, you can often count on her to strike before all but the fastest enemies, giving you the chance to take advantage of Cirno's main use - disabling them before they can counterattack. The Speed debuffs inflicted by Cirno's spells, especially Icicle Fall, are the strongest you'll have for a very long time, and they are great for quickly debilitating a boss and granting yourself more time for setting up buffs and beginning your assault. Obviously this doesn't work on everything, but Cirno's reliable PAR effect on Diamond Blizzard also shouldn't be ignored, especially in random battles, as there's a surprising number of enemies who don't resist it, thus neutering many dangerous enemies before battle even begins. Unfortunately, as the game progresses, Cirno's below-average damage capabilities don't help her out, especially with more characters appearing that can reduce enemy stats and inflict PAR as well, and many bosses gaining higher debuff resistance overall. Though, don't underestimate her - even in those situations, if her speed debuff only lands once, that's all you need to make a big difference.

Minoriko Aki

Minoriko Aki
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 82 (10) D
SP 102 (16) B
ATK 18 (3) E
DEF 16 (3) E
MAG 42 (8) C
MND 46 (9) B
SPD 100 (7) D
EVA 2 (2) D
Ailment Resistance Rating
PSN 18 B
PAR 18 C
SIL 10 D
DTH 10 E
StatDrop 10 D
Total 66 C


TP 14 C
SP Recovery 18% B
Element Affinity Rating
FIR 50 E
CLD 56 E
WND 163 A
NTR 196 S
MYS 100 C
SPI 104 C
Total 669 D
Weighted 524 E


Level-Up Difficulty 88 S
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Falling Leaves of Madness 20 Enemy (Single) NTR 337.5% MAG - 15% T.MND -- 50% Note low defense factor
Owotoshi Harvester 38 Enemy (All) NTR 300% MAG - 45% T.MND -- 50% --
Promise of the Wheat God 12 Ally (Single) -- -- DEF, MND +50% 65% --
Wish for an Abudant Harvest 18 Ally (Single) --- 180% MAG Healing 50% --
Character Overview and Comments
Recruitment
  • 2F: Recruit Cirno and Meiling, then return to the frozen Minoriko
  • 1F: Take frozen Minoriko to the sunny area to be defrosted
Play Notes A nearly-dedicated cleric, Minoriko is the first character you'll get with strong, single-target healing, and may very well be the best at it. Despite her fairly low stat growths, she levels fast to compensate for that to some degree. This won't fix the fact that she tends to be easily taken down should the enemy choose to use the wrong (right?) attack against her, but as she can buff up anyone's defenses - even her own - it is mitigated to a small degree, plus her MAG is generally sufficient enough that she can focus her bonuses more into her defenses. More importantly, thanks to her good MAG and SPD combined with the high multiplier, nearly-free cost, and low delay on Promise of the Wheat God, she's able to throw around effective healing spells with ease and really help your party out, even when she first joins. Just be aware that she might not be able to keep up with the damage output from faster, multi-targeting bosses, but bosses limited to one target will have a hard time outpacing Minoriko's healing. While her attack spells don't pack much of a punch despite their defense-piercing formulas, Minoriko's simple and quick healing and defensive buff are reliable, and so long as you can deal with her relative frailty, you'll find a great healer.

Youmu Konpaku

Youmu Konpaku
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 124 (16) A
SP 100 (5) F
ATK 63 (12) B
DEF 46 (9) A
MAG 12 (2) E
MND 11 (2) E
SPD 100 (7) D
EVA 2 (4) B
Ailment Resistance Rating
PSN 0 F
PAR 20 B
SIL 0 F
DTH 24 B
StatDrop 0 F
Total 44 E


TP 12 D
SP Recovery 20% (*) B
(*) Youmu gains 2x the SP when using Focus
Element Affinity Rating
FIR 110 C
CLD 106 C
WND 114 C
NTR 105 C
MYS 84 D
SPI 132 B
Total 651 D
Weighted 737 B


Level-Up Difficulty 105 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Present Life Slash 40 Enemy (Single) -- 400% ATK - 100% T.DEF -- 40% --
Slash of Eternity 88 Enemy (Single) --- 750% ATK - 150% T.DEF --- 10% Very high damage potential
God's Slash of Karma Wind 110 Enemy (All) WND 625% ATK - 125% T.DEF -- 0% --
Flashing Cherry Blossoms 88 Enemy (All) NTR 400% ATK - 50% T.DEF -- 50% --
Character Overview and Comments
Recruitment
  • 2F: Recruit Cirno. You will be able to cross a gap to a new area, meet and defeat Youmu
  • Youmu is a mandatory party member as she guards the stairs to 3F
Play Notes Youmu's a real physical powerhouse, the first of her kind, but never the same as any others you'll recruit later. Early in the game, Youmu can deal a lot of damage; however, her SP restricts her from attacking much before she needs to be swapped into the back. Her SP problems will never completely go away, but Youmu becomes more and more capable as the game goes on. Her damage output is excellent, and she has some good survivability so long as she's not hit by magic. If you don't mind leaving her out on the field to recover SP faster, Youmu's Focus regenerates SP at double the normal rate. This means that every +1 Recovery granted to her by equipment becomes +4 SP recovered on focusing. Later in the game, equipment which boosts both ATK and Recovery becomes available, and her SP issues will be far more bearable, making her a powerful nuke.

Alice Margatroid

Alice Margatroid
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 96 (12) C
SP 102 (22) A
ATK 33 (6) D
DEF 36 (7) C
MAG 62 (12) B
MND 51 (10) B
SPD 100 (8) C
EVA 2 (3) C
Ailment Resistance Rating
PSN 20 A
PAR 20 B
SIL 12 D
DTH 12 D
StatDrop 12 D
Total 76 B


TP 13 C
SP Recovery 18% B
Element Affinity Rating
FIR 118 C
CLD 114 C
WND 117 C
NTR 113 C
MYS 126 B
SPI 112 C
Total 700 C
Weighted 784 A


Level-Up Difficulty 106 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Return Inanimateness 36 Enemy (Single) FIR 500% MAG - 100% T.DEF ATK -18% 40% Note DEF targeting
Seeker Dolls 48 Enemy (All) -- 412.5% MAG - 137.5% T.MND MAG -18% 40% --
Little Legion 60 Enemy (All) --- 400% MAG - 100% T.DEF DEF -25% 30% Note DEF targeting
Holland Doll 48 Enemy (All) MYS 500% MAG - 250% T.MND MND - 25% 30% High MND influence
Character Overview and Comments
Recruitment
  • 3F: Meet Alice
  • 4F (West & East): Search for and defeat three of Alice's dolls, and the Ifrit
  • 3F: Use the newly opened teleporter to reach a new area, and defeat the fourth doll
  • 4F (Via staircase at start of 3F): Use the new teleporter, and defeat Alice
  • Alice and her quest are mandatory as she guards the stairs to 5F
Play Notes A mage with some unusual qualities, Alice is quite versatile. For starters, despite being a mage, she's got decent DEF and HP to survive where other attacking mages would fall, on top of the usual high MND. She's got decent speed too, and even early SP won't be much of an issue for her. Her downside is the generally lower damage she'll be doing when compared with other dedicated magic attackers, but she brings some tactical advantages to the table to make up for it. The first is that she's capable of attacking a target's DEF or MND, meaning that an enemy resistant to one of her attacks will usually have a vulnerability to another - as both of these still use her MAG stat, this puts her at a unique advantage. The second is the minor debuffs which her attacks inflict. These are a side effect, but in the early game she's your first access to many of these, and even later on they are a nice touch when they work. Thirdly, note that Seeker Dolls and Little Legion are non-elemental and deal reliable damage, so you will only have to worry about enemy DEF and MND (not elemental resistances) when Alice attacks with those spell cards. Return Inanimateness is her strongest spell but is fire-elemental and only hits one enemy. Alice isn't a master in any department, but her versatility and reliability will be a great boon to many teams.

Rumia

Rumia
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 75 (9) D
SP 102 (16) B
ATK 23 (4) E
DEF 26 (5) D
MAG 47 (9) C
MND 36 (7) C
SPD 100 (6) E
EVA 2 (7) S
Ailment Resistance Rating
PSN 10 D
PAR 10 D
SIL 10 D
DTH 16 C
StatDrop 16 C
Total 62 C


TP 13 C
SP Recovery 24% A
Element Affinity Rating
FIR 96 D
CLD 102 C
WND 103 C
NTR 99 D
MYS 192 S
SPI 67 E
Total 659 D
Weighted 666 D


Level-Up Difficulty 86 S
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Moonlight Ray 32 Enemy (Single) MYS 662.5% MAG - 132.5% T.MND -- 40% --
Dark Side of the Moon 40 Enemy (All) MYS 200% MAG -- 38% Note it ignores defense
Demarcation 36 Ally (All) -- 25% MAG Healing
Removes Debuffs
30% --
Character Overview and Comments
Recruitment
  • 1F: Find an event with a talking darkness
  • 2F: Find another similar event
  • 3F: Find another similar event
  • 3F: Find and defeat Rumia
Play Notes An odd case of working both better and worse than expected, Rumia is a character you'll need to try out yourself to really grasp if she'll work for you or not. Although her stats leave a great deal to be desired, she levels fast to offset those to a degree, although she'll never have great defenses in any one area. Instead, Rumia brings some cheap and unusual spells with her. Moonlight Ray is a cheap and startlingly powerful MYS elemental spell. Demarcation, while initially healing for only negligible HP and being a situational spell, becomes a decent maintenance spell if Rumia is backed by any of the later members that are capable of boosting her MAG. Finally, while Dark Side of the Moon is your first completely defense-ignoring spell, it has very low damage output between its low formula and Rumia's low MAG, and while generally useless, can prove highly useful against a select few enemies.

Wriggle Nightbug

Wriggle Nightbug
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 110 (14) B
SP 102 (16) B
ATK 53 (10) C
DEF 36 (7) C
MAG 32 (6) D
MND 36 (7) C
SPD 100 (8) C
EVA 2 (4) B
Ailment Resistance Rating
PSN 24 S
PAR 24 A
SIL 24 A
DTH 24 B
StatDrop 24 S
Total 120 S


TP 15 B
SP Recovery 22% A
Element Affinity Rating
FIR 61 E
CLD 73 D
WND 145 B
NTR 157 A
MYS 110 C
SPI 109 C
Total 655 D
Weighted 611 D


Level-Up Difficulty 94 A
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Comet on Earth 28 Enemy (Single) NTR 300% ATK - 100% T.DEF PSN (120) 45% Best PSN effect in game
Firefly Phenomenon 50 Enemy (All) NTR 250% ATK - 100% T.DEF PSN (90) 35% --
Butterfly Storm 68 Enemy (All) NTR 450% ATK - 112.5% T.DEF -- 30% --
Character Overview and Comments
Recruitment
  • 2F: Meet Wriggle
  • 1F - 4F: Defeat a Peg Insect, one on each floor
  • 2F: Return to Wriggle to have her join
Play Notes The character whose strength is hardest to measure accurately, Wriggle almost exclusively relies on poisoning foes for damage output. Since poison damage isn't visible, it can be very difficult to see just how much damage she's actually doing during a battle, but if used her damage is potentially enough to drop most boss' HP significantly. Her poison effects are far stronger than that of any other character in the game and are boosted by her fast leveling rate, so even if she just lays out a single Comet on Earth and then retreats for a while, she will produce damage comparable to many strong nukes. However, since this takes time and her natural attack power is very low, she is far more capable against bosses than random encounters. While poison damage can be quite potent in the main game, during the post-game both enemies and allies alike will boast enormous speed, giving Wriggle's poison much less time to work and vastly reducing her damage output. It's worth noting that, as her main function is inflicting the poison ailment upon bosses (whose damage is purely level-based), if you want to really make the most of her, you can actually turn her into a decent secondary tank, as her ailment resistances are among the best in the game. She can also function as a good switcher by buffing her fairly respectable HP and defenses with no loss to the poison's effectiveness and no need to have her repeatedly fire off spells. Even if you put all your focus into increasing Wriggle's survivability, however, Butterfly Storm is still powerful enough to be useful in softening up or finishing off random encounters at least through the mid-game.

Yuugi Hoshiguma

Yuugi Hoshiguma
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 124 (16) A
SP 100 (7) E
ATK 88 (17) S
DEF 61 (12) *
MAG 7 (1) F
MND 16 (3) E
SPD 100 (7) D
EVA 2 (0) F
Ailment Resistance Rating
PSN 20 A
PAR 20 B
SIL 8 D
DTH 20 B
StatDrop 8 D
Total 76 B


TP 25 *
SP Recovery 15% C
Element Affinity Rating
FIR 138 B
CLD 72 D
WND 136 B
NTR 75 E
MYS 137 B
SPI 73 E
Total 631 E
Weighted 575 E


Level-Up Difficulty 115 C
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Supernatural Phenomenon 30 Enemy (Single) -- 350% ATK - 100% T.DEF -- 18% --
Irremoveable Shackles 32 Enemy (Single) SPI 150% ATK - 50% T.DEF PSN (60)
PAR (30)
65% --
Storm on Mt. Ooe 48 Enemy (All) WND 250% ATK - 125% T.DEF -- 40% --
Knockout in Three Steps 58 Enemy (Single) FIR 500% ATK - 80% T.DEF -- 0% Note delay
Character Overview and Comments
Recruitment
  • 5F: Once you've encountered over 400 Battles, examine the spring in the northwest corner to fight Yuugi
Play Notes Big, slow and packing overwhelming strength, Yuugi bears the distinction of having the second highest ATK growth rate in the game, and she puts it to extremely good use. While it takes her a bit to get moving, and her SP growth is slow enough that she can usually only get off a couple of attacks before needing a rest, Yuugi rarely needs more than those couple of attacks to lay out anything in her path. She excels at dealing damage to single targets - despite its incredible delay and her low speed, Knockout in Three Steps is a contender for one of the game's most powerful attacks, and her awesome ATK only makes that even better, utterly obliterating anything not resistant to FIR. Even if Knockout is resisted, Yuugi can still deal reliably high damage with the non-elemental spell card Supernatural Phenomenon. Irremovable Shackles is a nice option if you need status in a pinch or wish to get Yuugi another turn quickly. All that said, Storm on Mt. Ooe is one of the weaker multi-target spell cards in the game since it lacks status infliction, debuff and defense-piercing. Also be aware that although she may be a walking cannon and is quite capable of taking a few blows, coming under magical assault will very quickly tear through her.

Aya Shameimaru

Aya Shameimaru
Base Stats
Standard Stats Ailment Resistances Elemental Resistances
Stat L1 Stat (Growth) Rating
HP 96 (12) C
SP 102 (16) B
ATK 68 (13) A
DEF 36 (7) C
MAG 32 (6) D
MND 31 (6) D
SPD 100 (14) *
EVA 2 (6) A
Ailment Resistance Rating
PSN 16 C
PAR 8 D
SIL 16 C
DTH 8 E
StatDrop 16 C
Total 64 C


TP 14 C
SP Recovery 16% B
Element Affinity Rating
FIR 102 C
CLD 104 C
WND 201 S
NTR 106 C
MYS 77 E
SPI 80 D
Total 670 D
Weighted 678 D


Level-Up Difficulty 108 B
Spell Cards
Name SP Target Element Damage Formula Special Post-use Gauge Notes
Wind God's Fan 32 Enemy (Single) WND 330% ATK - 100% T.DEF -- 65% --
Diving Grandson's Advent 50 Enemy (All) WND 287.5% ATK - 125% T.DEF -- 60% --
Sarutahiko's Guidance 28 Ally (Single) -- -- SPD +50% 75% --
Peerless Wind God 70 Enemy (Single) WND 375% ATK - 125% T.DEF Aya's SPD +30% 70% --
Character Overview and Comments
Recruitment
  • 1F - 5F: Find a notebook page on each floor
  • 2F: Return the pages to Aya to have her join
Play Notes A speedster who really does her job well, Aya is your other choice outside of Sakuya for helping your party get a move on. Her high speed and low-delay attacks allow her to deal with foes quickly. More specifically, Peerless Wind God bears the distinction of buffing herself while attacking, meaning her assault only grows in frequency. Once her own speed is buffed up, she can quickly use Sarutahiko's Guidance a couple of times to leave a buff on her allies (initially she is unable to do this, but very quickly starts gaining the ability to use it more and more times), and then beat a hasty retreat before she gets sniped or runs out of SP. If she's in a situation where she's not in any direct danger, then once Aya gets going, she can get your whole party moving at high speeds and support them while dealing out some supporting - although not major - damage herself; just be aware that even with her good SP growth, optimum use of her abilities burns through it very fast, especially early on. Since Aya boasts the highest SPD growth rate in the game (her SPD growing even faster per level than Chen) she can buff allies incredibly quickly, although keep in mind that her SPD buffs are single-target as opposed to Sakuya's, which boost an entire active party's SPD at once with slightly less effectiveness.

If you decide to build Aya in ATK, SPD and SP, she'll be great sweeper up to 15F or 16F (she'll be acting first and wipe all enemies with Diving Grandson's Advent).

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