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Story of Eastern Wonderland/Gameplay/Strategy

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Player Types

Reimu A: Reimu A is basically a range-type option. Without relying on the Yin-Yang Orb's powers, she focuses on her amulets. Thus, it is ideal for waves of enemies that are coming. When at full power, the center changes into red orbs being shot out and deals more damage towards enemies (but not as much as the other options). Her movement is very fast and the player should take caution when trying to move around the bullets.
Reimu B: Reimu B is a balanced type of player. It has ideal range and power. She relies on both the Yin-Yang Orb's power and her amulets. When at full power, her attack transforms into the signature shot type that appears in the later series: The Homing Amulet. Her Yin-Yang Orb will have auto-targeting amulets that will hit any enemy in site. Her movement is fair and ideal in any situation.
Reimu C: Reimu C is a risky choice because she relies heavily on the Yin-Yang Orb's power, thus, no amulets. Although her power grows considerably later on, her range is pretty short. However, full power will lead into satisfying results as her Yin-Yang orb shoots out lasers and purple bullets that will penetrate the enemy. Another reason it is risky is because her movement is slow and you may not get into a spot you need to be in time. So you must be aware of the situations that are coming. It is a good choice, however, if you need to take down bosses fast. Just be careful not to die or that penetration will be gone.

Extra Stage

Some notes on handling the stage portion of the extra stage.

Section 1 (Ghosts)

Begin by quickly killing the ghosts and collecting their power drops to reach the first level of power (red). About 18 seconds in, once the BGM starts the main melody, ghosts will start coming from both the top left and the top right. Concentrate on killing the ghosts on one side of the screen, and then circle above to dodge the shots from the other side's ghosts.

Section 2 (Background Tiles 1)

The tiles in the background will flash, then fire aimed bullets at you. You'll have to make precise side steps for each series of shots. It's easy to accidentally step too far, as one of the waves will create constrained lanes.

Section 3 (Evil Eyes 1)

Bats similar to Stage 2 of the main game will spawn and fire bullets downward. Similar to stage 2, you want to misdirect them towards the top center of the screen, then kill them before they can fire. You can use rapid fire (rapidly tapping the Z button) to deal more damage than autofiring (holding Z down) to help with speed-killing.

Section 4 (Cannons)

The vertical position these enemies spawn in are random, and the bullets they fire very fast. Sometimes you can get lucky with an easy spawning patterns, but if there's any doubt you should bomb proactively.

Section 5 (Background Tiles 2)

The first two waves are harmless if you stand in the middle. The third wave, you should stand slightly to the right of center.

Section 6 (Blood-Vessel Yin-Yang Orbs 1)

These descend in a fixed pattern, which you should memory the gaps for. If possible, rapid-fire to kill one or two of them for extra power.

Section 7 (Stars)

Move all the way to the bottom of the screen, then tap up very slightly. This will give you the proper vertical positioning to dodge the rows of stars. Then, concentrate on moving left and right to dodge the diagonally-firing stars.

Section 8 (Blood-Vessel Yin-Yang Orbs 2)

TODO better strat?

I just bomb here.

Section 9 (Bats)

Stream left and right to kill the bats and collect their point item drops as high as you can. You should gain 3-4 lives in this section alone.

Section 10 (Windmills 1)

Immediately after the previous section ends, go to the bottom and stand still. All of these enemies fire shots aimed around you, so you will be safe if you just stand there. Once the section ends, collect whatever power items remain.

Section 11 (Twisters)

Proactively kill as many of the twisters as you can using rapid-fire, but there is usually too many of them and they spawn and move randomly, causing the screen to be flooded with bullets. Survive as long as you can, then bomb.

Section 12 (Evil Eyes 2)

Same as the previous section, but they spawn faster. You might have to do some circling around the top of the screen. If in doubt, bomb.

Section 13 (Windmills 2)

Freebie, just kill the enemies and collect their power drops.

Section 14 (Self-Spawning Bullets)

TODO flesh out

It's easier to stay in a corner than trying to move to follow the pattern.


External Links

Strategy at kotinatei.client.jp