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Talk:Touhoudex 2/Touhoudex 2

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Touhoumon images

I've managed to get a hold of the v1.80 ROM, and I have the tools to rip all the Touhoumon sprites from it. Should I do that, and then put up a .ZIP for them? Or just wait until the pages here are created, and then upload them?

I wish I could help with the actual info and Touhoudex entries and stuff, but... all I know how to do is rip sprites, hahaha. - Superblue 13:14, August 29, 2010 (UTC)

I don't see any reason why not to upload them early. The file names would just be "Touhoudex 2 *Touhoumon name*.png", and we could easily find them later. I say go for it.
As for not being able to add more content, don't sweat it. None of us here could possibly know how to do everything. Don't let yourself get thrown around by what you can't do and make yourself think that your contributions are insignificant. Just be happy that your contributions will help several Touhou fans in their pursuit of knowledge! 68.84.74.52 15:28, August 29, 2010 (UTC)
Alright, thank you for the encouragement! :D I ripped all the sprites a little while ago, so I'll just work on giving them the right names and uploading them. Isn't it peculiar how they included a few gijinka Pokemon (like Charizard)? - Superblue 19:10, August 29, 2010 (UTC)

I lol'd when I first those and the champion's touhoumons when I first went through it. Only a few more entries missing, can someone do the evobox thing?--Kyou kun 19:36, August 29, 2010 (UTC)


The Lilies

I think the pages for "Lily White" and "Lily Black" should be renamed to "Chibi Lily White" and "Chibi Lily Black" respectively, and their "EX" pages be "Lily White" and "Lily Black". Same goes for the images, if they've already been uploaded. Reasons being that there are no EX forms in 1.8, and the Lilies now have chibi forms of their own. Just me, though. 74.33.29.11 23:11, August 29, 2010 (UTC)

Touhoudex Entries Done


Finished all the entries for the touhoudex. The rest of them are just pokemon sprites with touhou names. Also I did what you said about the lillys.--Kyou kun 23:45, August 29, 2010 (UTC)

A D H S T?

What do all of these prefixes mean anyway? 68.84.74.52 21:31, September 3, 2010 (UTC)

If I recall correctly...
A = Attack
D = Defense
H = Helper
S = Speed
T = Technical
As for what they are...attack, defense, and speed are fairly self-explanatory, while technicals have a wide range of attacks, and helpers are useful for double battles and such. I could be wrong, though, so anyone can correct me if I am.
74.33.29.11 13:29, September 5, 2010 (UTC)

Different TM Names?

I noticed that TM09 is listed here as Calm Mind. But when I look at the TMs I have, TM09 is a move that has the same name as Gen 4's Judgement, and works just like Swift. I'm not sure how many (if any) other TMs are like this. --Shiftyness13 08:56, October 14, 2010 (UTC)

My guess is that they're copy-pasted. Similarly, TM 10, which used to be Bride Study in 1.5 and is listed as such on the Touhous that can learn it, is now called 'Poisonous Personality' or something (at least, that's the meaning I glean), and works similarly to Sludge Bomb (but with lower power).
We may need to do a Movelist too. A different Wikia contributor 21:08, October 21, 2010 (UTC)

Okay, some things need to be adjusted

In the most recent versions of 1.8 (v1.812), there are additional evolutions (mostly through trading) that can be accessed. Additionally, there are many skill names that are incorrectly translated or simply misnamed in the actual dex entries. I'm gonna start going through the dex2 and filling out correct information, finishing the important info for incomplete pages, and adding in pages that are currently missing. I need to know a few things before I can really get down to work comfortably though.

  1. Are all of the puppet images uploaded, and if so, why are so few of them catagorized properly? It makes them impossible to find when not catagorized.
  2. If they aren't uploaded to the wiki yet, where can I get the full sprite rip collection so that I can properly upload and catagorize them as I work through this monster task. Found them on Superblue's page. I will contact him about additional 1.812 rips.
  3. Is everyone okay with me renaming a couple conflicting things that have appeared as a result of the new trade evolutions? (e.g. Tensoku is a trade evolution of Sanae, and the boss-only Tensoku is referred as TensokuG.)
  4. Will anyone be able to add in the egg moves and touhoudex descriptions/puppet type/height/weight info? I do not have access to any of these fields, though I feel that the egg moves are essential information.

Thanks in advance for feedback. LoliSauce 08:29, 25 January 2011 (UTC)

Well, following up for my own notation and just to broadcast my thoughts.
  1. I'm 80 deep (plus relevant national evos) into the dex2 editing at this point, renaming things/fixing errors/adding missing info/etc. I'm 100% positive that these egg moves listed are complete garbage, and I would like to just delete them all. Half of the moves listed in there don't even exist in this version (same as most of the TM listings). I imagine they must be copied from the 1.5 dex. That said, I feel it's counter-productive to outright delete content (even were it misleading) without having the correct information to replace it with.
  2. I'm holding off on adding the new dex entries (new evolutions) into the dex2 until Superblue finishes ripping the relevant sprites (much thanks to him for taking up the task). Until then, I'll just be cruising through and finishing up the current dex2 listings.
  3. I think the character template, specifically the TouhoumonInfobox template, could use an additional slot for common/rare items carried. Unfortunately, this would result in a broken field in every Infobox template until they were all filled in. In the same vein, it might be more effort than it's worth to provide that information when we don't have an items page to reference in the first place. I wouldn't mind putting in the item drops as I dex edit right now, but is there any real worth to it? I'm gonna be too burnt out on dex editing to scrub translate the jp item page, after all.
LoliSauce 12:09, 2 February 2011 (UTC)

PRODUCTIVITY!

  1. Uploaded the new sprites.
  2. Updated the dex2 main listing to ver1.812.
  3. Created and updated various dex2 templates to show RainbowShard (Advent) and Trade evolutions. I just chose random colors for the both of them.
  4. Completed missing information, mostly evolution dex number for the majority of the cast but some missing evolution links (Kedama and chibi legendary evos).
  5. Updated infobox and stat info for the Touhoumon that were former bosses
    1. Finished updating Tensoku and BAlice since Sanae and Alice evolution trees were already finished.
    2. Holding off on updating the others until I finish their relevant evolution trees first.
  6. Created alternate evobox4t and evobox5t templates for those with a trade evolution. I'll eventually create evobox3t and evobox2t templates when necessary.
  7. Made AdAlice page to complete the Alice tree.
  8. Beat hardmode Elite Four + Rival for the first time. Fuck yeah.

LoliSauce 14:15, 3 February 2011 (UTC)

Well, I'm at 1.5 weeks since I started dex editing and I'm just over half of the way done (211/405 complete). With the current pace, leaving a little leeway for the unexpected, it's safe to say that I'll be finished within two weeks. LoliSauce 09:58, 5 February 2011 (UTC)

1.8 Dex is Complete

As far as I'm concerned, all entries are finished. I will not be doing any further work to the Touhoudex (unless I decide to delete the egg lists).

Here are the things that could still use work:

  1. Egg moves for all Touhoumon. Any that are currently listed are incorrect (and probably should be deleted).
  2. Dex entry errata such as Species and Description need to be transcribed over and marked for translation.
  3. Miscellaneous Touhoumon's movesets and Japanese names need to be entered. Anyone can figure this out just by fighting the Elite Four twice (once to beat the game, and again post-game to see all boss-only puppets).
  4. General quality checking and proofreading all around. This was a pretty massive project, and although I always preview check each page before publishing, there are bound to be mistakes from time to time.

Also, it should be noted that after you've beaten the Elite Four twice, all of the wild encounters get changed up. There's nothing that talks about this anywhere on the wiki, but I know that lots of previously uncatchable Touhoumon become random encounters in all sorts of areas. For example, AdCirno is a common encounter in the post-game Route 2 grassy fields. I imagine this adds a lot of replay value, in addition to being the only way to probably catch Shingyoku (it has no location listed normally). Unfortunately, not even the JP wiki has any information on this post-game wild encounter list, so you're basically just going to have to explore and figure that shit out for yourselves. Regardless, happy hunting to you all~

LoliSauce 13:30, 11 February 2011 (UTC)

May be old news, but as far as Shingyoku is concerned, I noticed she has the same Dex Number as Raikou/Entei/Suicune, and true to that, one of the forms will start roaming once you beat the Elite 4. Priest Form will roam for Sanae, and so, assuming the same pattern as the normal game, that means Orb Form for Reisen and Priestess Form for Alice. Updated in their Touhoudex entries already. - HakureiIllusion 05:15, 3 September 2011 (UTC)
Ahh, thanks for the update. I didn't play much after Elite 4, so I wouldn't have known. Good insight!
LoliSauce 06:05, 3 September 2011 (UTC)

Touhoumon 1.8 Enhanced discussion

Now that Touhoumon 1.8 Enhanced is released (it's basically all of 1.8 with a couple added features and in English), do you think we should add the descriptions from that game as well? Considering they are in a sense the same game, I wanted to know what everyone's opinion was on the matter, as the dex descriptions tend to differ a lot, and some Touhous have different stats (and some are actually catchable now, like Kasen and Ayakashi, so if we do alter the pages, maybe we could provide more info on them). —Preceding unsigned comment added by DarkHeroAxel (talkcontribs) 2:57, 10 March 2012 (UTC)

No, please don't edit this information based on the Enhanced mod. They not only incorporated many of the unofficial side patches, but also made some changes of their own. Altogether it adds up to a lot of differences to the whole experience, so I wouldn't really consider it the same game. Don't let that discourage you from putting in work on wiki info for it though! If you want to get started, first create another English Variant entry on the Touhou Puppet Play main page. Feel free to use 1.8's dex data as a base starting point, if you'd like. I only ask that you don't copy and paste pages without updating the data contained in the page for Enhanced mod properly. Misinformation is worse than no information! Best of luck!
LoliSauce 05:52, 14 March 2012 (UTC)

So it seems like this 1.8 Enhanced version is pretty much the most widely accepted and finely polished English version out at this point, so I'm going to go through the data with a fine tooth comb to see just what exactly has been changed (in terms of puppet stats/skills/evos, attack stats, ability effects, and anything else that will change its wonderful balance). So far I've barely started and noticed that the boss-only super puppets are already nerfed down considerably to make them playable (good), and Sanae's evolution tree has been altered (questionable). There are also some aesthetic changes that Aichiya made for personal preference that I personally think are completely unnecessary (and an eyesore to the original), but that's not really an important matter. I'll be documenting the changes as I see them in a simple txt file, and will figure out what is the best way to note that on the wiki, if necessary. LoliSauce (talk) 23:50, 18 April 2013 (UTC)

Okay, ran through all of the puppet data, still have attacks/abilities to look through. So far what I've noticed is mostly good, with little sprinkles of overwhelmingly terrible.
  • Good - Other than about five little mistakes, puppet data (stats/types/abilities/attacks/tms) are all identical to vanilla 1.8x
  • Good - All adult and stone evo forms of puppets can now use stones to switch to another stone form, or can use the same stone that represents their current type to revert to their normal adult form (eg- AAlice can use Purple/Skill Heart to change into TAlice, or use Red/Power Heart to revert into Alice). This excludes all advent and trade evos, which may only be evolved into from chibi forms as usual.
  • Good - A few new trade and advent evos have been introduced, almost all of which are perfectly on par with their existing counterparts. The 3 Prismriver sisters can now trade evo into a new puppet that encompasses the entire Prismriver trio. Eirin, Youmu, and Yuyuko now have advent forms at their disposal, though AdYuyuko attack and tm lists could be a little more modest imo.
  • Good - The TH13 cast has been introduced. They all look and sound great, plus are perfectly within the boundaries of good balance (they feel on par with members the pc-98 cast).
  • Good - Most of the boss-only puppet data seems to still be intact, so hopefully the Elite 4 battles will be unaltered for the most part; however, the moemon dragons have been overwritten with the th13 cast, so it is questionable whether or not the dragon elite's battles will be left intact.
  • Neutral - A number of items have been renamed quite differently, but I assume they retain the same effects.
  • Neutral - Almost all adult puppets gain the capability of learning Hidden Power (shows up as a lv.1 skill in movelist), which was formerly an unused attack in vanilla 1.8x.
  • Neutral - A few of puppets lost their former trade evos (CSanae>Tensoku, CHatate/CAya>Tenma, CHakurei>Sendai); however those former trade evos are now their own standalone puppets with Tenma and Sendai even getting a full evo tree containing chibi, adult, and a stone evo.
  • Bad - Tenma and Sendai's chibi and stone evo are absolutely terrible in their attack and tm lists. It's not just opinion on this; they seem to be senselessly thrown together without any respect to balance or even synergy within their own evolutionary tree. For example, CSendai learns half of Sendai's movelist about 25 levels before Sendai would learn them (including learning a 120 power move at level 14). TSendai despite having a perfectly acceptable attack movelist, has every TM available (mew syndrome) for absolutely no reason. STenma only needs some minor nerfing in its attack movelist, but CTenma is another trainwreck of a movelist just like CSendai. The chibis, in particular, need to be reworked BADLY.
  • Good and Bad - Former boss-only puppets of the Elite 4/Rival are now made playable, in some instances being wonderfully rebalanced and incorporated as new trade evolutions (JKSanae, MPSuika, EXMarisa) or simply made into quality new standalone evolutionary trees (CVIVIT>VIVIT>A-VIVIT, CKasen>Kasen). Unfortunately, not all have been rebalanced well. A mild example is TensokuG, which is in need of some moderate alterations to his attack movelist, since it is made up almost entirely of ultimates (120 power attacks) including even some Special type attacks (his sp.atk is tied for his most useless stat at 30). For the more serious examples, Satsuki, Isami, and Ayakashi all have their exact boss-only stats left untouched, ranging from 600-720 total stat points (480-560 is the standardized min/max stat limit). Their abilities have been changed, though not necessarily in less detrimental ways, and they all have fairly limited, but still absurdly specialized and powerful movelists. All three of them should at the VERY LEAST have their stats lowered to 560, but I would suggest having their movelists adjusted as well.
Overall, mostly good changes so far! Too bad it's not all sunshine and happy days, though. We'll see what else comes up with a look into the ability and attack lists. Hopefully the rebalanced attacks of vanilla 1.8x haven't been molested inappropriately.
LoliSauce (talk) 05:33, 20 April 2013 (UTC)

Template fuck-ups

Any page with Template:TouhoumonInfobox needs to be changed to Template:InfoboxTouhoumon and given the "t=TD2" parameter. The prior template (easily recognizable by the out-of-place blue Name header) has some shit fucked up with it and doesn't display a number of the puppet's Types. I noticed Fire and Dark weren't displaying at all, so I made a quick change to all touhoumon within those two type catagories. Additionally, it seems like a lot of the early dex listings were already corrected, but overall I'd wager there's still around 2/3 of the dex with the incorrect Infobox template. I don't remember having any problem with Types displaying properly when I was creating a lot of these entries, but whatever happened, it needs to be fixed.

Unfortunately, with the latest template, there are a lot of new unfilled entries that will eventually have to be filled (many of which I wouldn't even know where to find out the information for). Regardless, it at least displays all the current info properly.

LoliSauce 21:33, 25 April 2012 (UTC)

Is there a way to combine the aesthetics of Template:TouhoumonInfobox with the content of Template:InfoboxTouhoumon ? I think the blue box version looks so much better aesthetically but I appreciate that the gray simple table version contains much more information that shows up properly and may be relevant to various players' interests. And while we're on the topic of templates and their aesthetics ...
  1. Is it possible to make the level-up move table, the TM move table, et cetera match the TouhoumonInfobox's sharper aesthetic?
  2. Why does the second page column on some entries load so far to the right (see Sanae's pages for example) but other times it's cleanly flush with the page column to the left? (see Reimu's pages for example) Consistency would be nice, and I know I prefer the aesthetic of the flush look over the unwieldy gap look.
  3. Is it possible to create additional in-table columns for the moves which will show the moves' power, type, accuracy, and/or PP? I realize that we have an Attackdex but it's a pain in the ass to juggle between that and the regular dex entries; and the community standards for Pokémon encyclopedias tend to be as high as what I'm proposing. (Consider how Serebii, Bulbapedia, Veekun, and various other sites will list off moves on a creature's dex entry.)
I'm willing to try putting in the effort for at least some of these proposed changes but I need to know where to start before I can do anything. Any help would be greatly appreciated. --Utsuho87 (talk) 18:16, 10 December 2012 (EST)
Re: aestethics, I have just converted the Template:InfoboxTouhoumon to use the other aesthetic. Regarding converting the other tables, that may come later, depending on how busy I am. Regarding the second column, to fix it remove style="float: left;" from just before the invocation of Template:Touhoudex/DexEntry (see Chibi Sanae's page). Regarding adding more columns into the learnsets, are you willing to put in the effort to add info to the pages? The page will need to be rearranged as well. Arcorann (talk) 08:01, 12 December 2012 (UTC)
Regarding template changes, I don't see the other aesthetic in place for non-Sanae creatures. (See http://en.touhouwiki.net/wiki/Touhoudex_2/Yorihime for example of persistent simple gray version.) Rather than incorporate the one template's aesthetic into the other (or the one template's content into the other), it looks like perhaps you've created a third template for the dex. What I see right now are:
  1. Touhoudex/InfoboxTouhoumon on Chibi Sanae's page. Has the best of both worlds, with an appealing aesthetic and near-full information.
  2. Touhoudex_2/TouhoumonInfobox on many of the Touhoumon pages near the top of the dex. (See Chibi Medicine for an example.) Has near-full information but an unappealing aesthetic.
  3. Touhoudex/TouhoumonInfobox on many of the Touhoumon pages near the end of the dex. (See Chibi Byakuren's page for an example.) Has appealing aesthetic but does not display all relevant information added by wiki editors.
If it's a question of "Am I willing to go through and manually edit all of the pages to use the Touhoudex/InfoboxTouhoumon setting?", then the answer is "Yes" provided it's not going to ruffle anyone's feathers too much. But before I do that, I just want to be sure that we're all on the same page about this change. I'm not sure of the significance between the Touhoudex_2 demarcation and the plain Touhoudex one other than 1.5 vs. 1.8, but if there's no problem with using a 1.5 label with a 1.8 dex then sure, we can go ahead on that front. I certainly think the new look of Sanae's creature column is much better than than the plain, blocky gray one she had before, so thanks for that.
Regarding the addition of information, I am willing, but I am also playing AichiyaSanae's Touhou Puppet Play Enhanced v.1.11, not the original Touhou Puppet Play v.1.80. Thus, I can't add Wiki-missing information on attacks' power levels, accuracy, and typing since Aichiya may have changed them from the virginal 1.8 release of Touhou Puppet Play. But wheresoever the information is present on the Wiki already (e.g. power levels and typings provided in the Attackdex article), I could totally incorporate that information into the Touhoudex pages on a creature-by-creature basis. "Rome wasn't built in a day," as they say, but I could probably do it for five to ten creatures a day, starting from the top, possibly more. I'm loathe to make any promises since I may be without internet access for the next two to three months starting in about a week. But provided I have the access and continued interest, I'd be only too happy to help future TPP players have an easier time of things than I did.
Also, you mentioned how to solve the mystery of the huge gap between the two move tables, but I notice that there is still a sizable gap on the Sanae pages compared with the 10-pixel-or-less gap between them on the Chibi Byakuren page. I think both look fine in their own way, but in the interests of standardization, what remaining factor is creating this discrepancy between them?
If more columns were to be added and the result was that it no longer looked appealing to have the TM movepool to the right of the level-up movepool, we could always move the TM movepool list beneath the level-up movepool one (and above the egg moves one). Again, there's precedent for this on many of the other big name Pokémon websites w/ Pokédexes so I don't think it would present a problem for seasoned Pokémon veterans nor do I think it would be unintuitive for Pokémon casuals or newcomers who are coming at Touhou Puppet Play strictly from the Touhou fandom side of things. For comparison, see:
Of the three examples provided, I think the streamlined look of the Bulbapedia tables is most in keeping with the aesthetic of the current Touhou wiki. The only thing it omits is information on secondary effects. You can see that the Serebii table chooses to incorporate those but at the cost of a streamlined look. Either approach is fine. What's important/nice is that you can load up the creature's page from the Touhoudex wiki and not have to then open up the Attackdex article and rummage through it trying to find out what each move does, one attack at a time. By no means the end of the world, of course! But an inconvenience I would be happy to spare future players who use this wiki as a resource for their playthrus as I have.
Changes to the movelist tables, though, I would probably be hesitant to start on in haste. Because it seems like the Wiki has some people who are quite talented with templates and libraries and such, and it would thus probably be prudent of me to ask for their assistance in overhauling the Attacksdex page first, to then define each of those attacks as an element which can be pulled up, and to finally write in the appropriate element for each of the Touhoudex creature articles. So for example, if Luster Purge (with all of its data -- name, type, attack power, accuracy, PP, and secondary effects) were called a112 because it were (say) the 112nd attack in the list, then on Byakuren's page's movepool table one would simply type in the table element code 'a112' and voilà: all the data shows up perfectly. The only data which would require further manual jnput at that level would be the level at which she learns the move. Which is already right there.
Another option, perhaps requiring less labor, would be to make it so that each attack listed in the creature article is a hyperlink which leads to the Attackdex, specifically to the element in the Attackdex matching up with the attack name. So like, you click on "Calm Mind" and it whisks you off to the Attackdex's row for Calm Mind.
Sorry for the length of the reply. Hopefully, if anything, this demonstrates that I am at least marginally interested in and committed to making some of these changes happen. --Utsuho87 (talk) 13:54, 13 December 2012 (EST)
Much smaller edit this time. I noticed that Reisen's page's TM table is several carriage returns' height beneath the effort yield table. No idea why. I went ahead and deleted the float-left entity you mentioned earlier to at least bring it closer to the level-up moves table, but I couldn't figure out what was causing it to appear so many rows lower than it should be. --Utsuho87 (talk) 14:40, 13 December 2012 (EST)
I wanted to wait for some feedback before continuing with any dex changes. Today, I decided to press on with the changes discussed earlier in the week, but I stopped shortly after starting because I noticed that data entries like height and weight are outpitting "n/a" when the fields truly have been filled in by previous wiki-editors; and that some fields, like location information, do not match up between Touhoudex/InfoboxTouhoumon (which doesn't appear to have a row for locations) and Touhoudex_2/TouhoumonInfobox (which does). So, I suppose I'll wait for now before making any further changes on this front. --Utsuho87 (talk) 17:44, 15 December 2012 (EST)
Re: Reisen's page, I've fixed it. The fix is to add valign="top" to the row containing the movelists, since by default the contents will be vertically aligned with the centre, which creates the effect you saw. As for height and weight, could you give an example of pages that do this? I believe it is because my template has separate parameters for imperial and metric measurements (which is consistent with Bulbapedia's usage). Locations should be placed in the separate location box and are no longer part of the infobox. Arcorann (talk) 19:25, 15 December 2012 (EST)
Regarding the "Reisen fix," cool, I'll be sure to try and add that valign="top" line wherever I see the problem. (I've seen it on a few other pages.) Regarding the height and weight issue, sure, check out Chibi Medicine's page, which is precisely where and why I stopped today. Right now, her box (older gray version) displays her height as 0.3m. If we convert her box line from {{Touhoudex_2/TouhoumonInfobox| to {{Touhoudex/InfoboxTouhoumon | , most of her data correctly shows up in the new box but her height is erroneously reported as "n/a". I'm going to leave it alone in her old box so you can see for yourself, but preview the change and you should see what I am talking about. When I saw that, it gave me pause. --Utsuho87 (talk) 00:40, 16 December 2012 (EST)
Make sure you add "t=TD2" to the template, otherwise it will try to look for weight instead of cost. "height" and "weight" are not valid for this template; change them where necessary to "height-m" and "weight-kg". Remove any units from "height-m" and "weight-kg" and "weight-lbs". See also the change I've made to Chibi Shizuha's page. Arcorann (talk) 02:14, 16 December 2012 (EST)
The species tag is not working properly. (See Chibi Sanae thru Lily Black; Alice for specific example.) It just says "Touhoumon" rather than saying "Doll Touhoumon" or "Doll" (for Alice), "Moon Rabbit Touhoumon" or "Moon Rabbit" (for Reisen), etc. --Utsuho87 (talk) 14:50, 16 December 2012 (EST)
Also, just noticed that when there is more than one ability, the output display is a bit off. See Chibi Alice's page. It says "Doll Wallor Barrier" instead of "Doll Wall or Barrier", "Doll Wall, Barrier", etc. --Utsuho87 (talk) 14:53, 16 December 2012 (EST)
That was a mistake in the conversion. It's now fixed. Arcorann (talk) 18:32, 16 December 2012 (EST)

(Bringing us back over to the left.) Double-checked older pages and am currently through Chibi Nazrin. Slow progress off and on throughout the day. On the pages I've gotten to, I've:

  • implemented the new Infobox while copying over all data from the old Infobox where applicable
  • reorganized all the rows in the Infoboxes I've touched to match the precedent you set with the Sanae pages so that things are consistent
  • added occasional Japanese translations; corrected errors in some past translations
  • de-left aligned the Touhoudex Entry table
  • top-aligned the movelist table
  • inserted the Location box, relocated old location data to it

As far as "template fuck-ups" are concerned, the only things I've noticed are:

  • when the eggcycle value in the Infobox is unknown and the field left blank, it's still output to the screen with a reported value of "???" rather than being silent like most of the other empty table elements in the Infobox are.
  • when the possible items on a Touhoumon are two in number, it seems to always assign a percent likelihood of 50% and 5% to the items. I'm not sure if this is always the case or not. If it is, that's fine.
  • when the possible items on a Touhoumon are one in number, and the item rarity is unknown and the rarity field left blank, it will still output a "(%)" rather than just saying nothing at all about item rarity.
  • on certain pages, like Chibi Nazrin's, the gulf between the movelist column and the TM column is quite large.
  • perhaps as a result of turning off the float-left alignment (?, seems strange to me but I thought I did notice some change when doing this), the Touhoudex Entry boxes no longer have an apparent maximum width narrower than the allowed space. In other words, the boxes will just grow horizontally until they hit the Infobox table border; and only then will they worry about wrapping around. If it's possible to assign a max width to the table elements for the Entry box, that would be suggested.

Also, I have noticed that not all page elements are using the t=TD2 label. Should we be updating them to all do that? If so, you can add this to the list since I saw it while test-previewing it:

  • the t=TD2 version of the Touhoudex Entry box doesn't match up with the original Entry box at all. The Japanese text is omitted, the English text is pushed up into the Japanese table row, and there's a left-over blank English table row. I assume this is a simple case of the templates not matching up. But in case it's not, I figured I should bring it up. And even if it is, if you could provide an example of a t=TD2 Entry box formatted properly, it'd be much appreciated and I can go back thru pages 001-019 and implement it. --Utsuho87 (talk) 21:34, 16 December 2012 (EST)
Re: egg cycles, I've fixed that now. Re: items, for the entries with two possible items the probabilities are always 50% and 5% for Generation III and Generation IV (Generation V can have 1% as well). For the entries with 1 item of unknown rarity I've removed the "(%)". Re: gulf, try adding style="width: 275px;" to the cell containing Touhoudex/BaseStats, replacing style="float: left;" if necessary. Re: width of Touhoudex Entry box, can I get an idea of what maximum width you were looking for? Re: t=TD2 on Touhoudex Entry box, I haven't had any problems. Are you sure that you got the syntax right? At any rate, currently there is no change between either version so it's not necessary at this time, though I might make some changes in the future. Arcorann (talk) 01:05, 17 December 2012 (EST)
Regarding the Entry box t=TD2 error, I forgot to add a new terminal pipe after the inserted t=TD2. Sorry! And yes, I see now that there is no difference between the two. I suppose for now then I'll just leave that be. Regarding the style="width: 275px;" edit, for now I may only do that when things seem to be acting up. (Like, I don't see any problems with Koakuma's page.) But in the interests of standardization across all pages, it'd probably be best to do all float left or all width 275. I have no idea why the floats are causing so many formatting problems. Regarding an ideal width for the Entry box, I don't know that it's ideal, but like, I think the width I see on the current Nazrin page looks fine. A rough estimate of its width puts the entire table at 540 pixels and the main text body cell (second column cell) at 490 pixels. The current Tokiko page has one a little narrower that also looks fine to me. It's roughly 455 wide (total) and 405 wide (second column cell only) And for a third option, the current Chibi Remilia page has one which is a bit wider but still looks fine to me, clocking in at approximately 605 pixels wide (total) or 560 wide (second column cell only). Whichever of these you think looks best, is most permissive, etc, I'd say go for. You're the template captain, Captain. :) --Utsuho87 (talk) 02:29, 17 December 2012 (EST)
Struck out text above that is no longer accurate. (The measurements were not wrong at the time but have probably changed since I updated those pages.) I also went back through pages 001-026 and brought them all into the same standardization:
  • All template infobox lines are now accounted for, including all blanks. (I went back, saw your template schematic, and realized I had been missing some lines while including some other outdated lines like typen and abilityn.)
  • all left floats have been deleted from the Entry box heading (wasn't true for some older pages)
  • all left floats have been replaced with a 275-pixel width style definition in the BaseStats box heading (wasn't true for half of these pages)
  • added valign="top" to all pages above the movelist (wasn't true for some older pages)
So now if people come along in the future and want to fill in the missing info in the Infobox sections, it should be very evident for them what is missing and where it belongs. --Utsuho87 (talk) 16:58, 18 December 2012 (EST)
And now thru page 032. One-fifth of the way done with the initial dex, yay. --Utsuho87 (talk) 17:26, 18 December 2012 (EST)
Pages 001-038, 114-119, and 135-150 done. (Current total: 60 pages done of initial 150.) On occasion, I've stopped to offer a translation; but, for the most part I've just tried to focus on getting the template conversions done first. The end pages were missing the navbar at the top of each page, so I've added that on all pages from which it was missing that I've updated. Some errors I've noticed, some of them persisting from before, include:
  • when both height fields are left blank, the "m" from the metric row still shows up rather than the height element just not displaying period (see: Chibi Star Sapphire's page)
  • persistent "(%)" for single items without specified item rarity (see: Chibi Star Sapphire's page)
Some other things to look at include:
  • Location Box max width should probably be established, otherwise all of the fishing Touhoumon are gonna have crazy long boxes (see: Chibi Suwako's page)
  • when the Species element is left blank, it will still show up in the Infobox simply displaying the word "Touhoumon" rather than not displaying at all. (see: Chibi Suwako's page)
For the most part though, bit by bit the upgrade is coming along. --Utsuho87 (talk) 01:32, 20 December 2012 (EST)