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Toho Project, Touhou Series, Project Shrine Maiden
Created by Team Shanghai Alice
|No. of Installments||
The Touhou Project (東方Project), or Project Shrine Maiden is a collective term for a series of 2D (with 3D background) vertically-scrolling danmaku shooting games as well as related print works made by sole Team Shanghai Alice member ZUN, with four fighting game spinoffs co-produced with Twilight Frontier, called "danmaku action games." The works of Touhou Project are sometimes called the Touhou Series (東方シリーズ Tōhō shirīzu) for convenience.
Name and Concept
Touhou (東方) means "Eastern" and can refer to some or all of the areas, cultures or histories within East Asia. Historically, the term "the Orient" was widely used to refer to trade goods, artwork, literature, other items or topics related to countries in East Asia such as China, Japan, Korea or Vietnam. Officially, "Project Shrine Maiden" is the term for referring the series in English, but the English-speaking community regardlessly calls it the "Touhou Project" like the Japanese do. According to the Music Room Special in Mystic Square, the naming scheme of 東方ＯＯＯ originally came from one of the first songs he composed for Highly Responsive to Prayers, called Touhou Kaikidan (東方怪奇談). With some exceptions, the title of games/books/CDs of the Touhou Project are all under the format as shown in the following table:
|Format:||Japanese main title||double byte space||double byte wave dash||single byte space||English subtitle||single byte period/full stop|
|Example:||東方紅魔郷||' '||'～'||' '||the Embodiment of Scarlet Devil||'.'|
In the Japanese community – along with the Chinese and Korean communities – the works are usually referred by the main title without the Touhou (e.g. Koumakyou (紅魔郷) for 東方紅魔郷 ～ the Embodiment of Scarlet Devil). For short, they're referred by their third kanji/hanzi/hanja (e.g. 紅). However for some titles, there are exceptions:
- Hisoutensoku → 天則 (Tensoku) or 則 (soku)
- Double Spoiler → DS
- Fairy Wars → Mostly 大戦争 (Daisensou); if abbreviation is needed, just 戦 is used
- Bohemian Archive in Japanese Red → 書籍文花帖 (Bunkachou)
- Perfect Memento in Strict Sense → (before SoPm) 求聞 (Gumon), (after SoPm) 史記 (Shiki)
- The Grimoire of Marisa → グリモア (Gurimoa)
- Symposium of Post-mysticism → 口授 (Kuju)
- Curiosities of Lotus Asia → 香霖堂 (Kourindou)
- Silent Sinner in Blue → 儚月抄 (Bougetsushou)
- Cage in Lunatic Runagate → 小説抄 (shou)
- Inaba of the Moon and Inaba of the Earth → Most commonly うどんげっしょー (Udon Gesshou)
- Music CDs are all referred by their full Japanese title, and Sangetsusei are called by "三月精" (Sangetsusei) + volumes.
In the Western community (English, French, Spanish, etc.), they're referred by their English subtitles (e.g. the Embodiment of Scarlet Devil). For short, they're referred via unofficial acronyms of the subtitles (e.g. EoSD). The leading "the" is sometimes omitted in the former, but always in the latter. Works without an English subtitle may be referred by their main title, as with Touhou Hisoutensoku (Soku) and The Grimoire of Marisa (GoM), or by their translated subtitle, as with Inaba of the Moon and Inaba of the Earth (IotMaIotE).
Described as "Touhou Series" isn't canon?
While some fans and many people who aren't fans call the Touhou Project as "Touhou Series" (東方シリーズ Tōhō shirīzu), ZUN himself has a tendency to avoid using this term. So quite a lot of (canon-inclined) fans consider it not canon and believe it's an inappropriate term. ZUN has given a reason to this in the after report of Gensou Denshou (幻想伝承). He said that he has been avoiding to use "series", because it's been established to have an image of "commercialism". He also said that Touhou is hard to be considered as a "series" - since system, story and characters are all unrelated per each work and only the worldview is same. But it should be noted that right after he said that he finished his line with: "...Well, it is a series though." making the audience burst out laughing.
The Touhou Project has a lot of aspects to Japanese culture throughout the series, like mythology, traditions and religion – most notably to the texts, the Kojiki and the Nihon Shoki. It usually uses Japanese folklore and some traditions in storylines, and uses religion and mythology in characters. There are even a lot more links to Japanese culture, and they all come together creatively, making the series more traditional than modern itself.
Modern science and technology hold very little aspects in the Touhou Project, but has become quite common in recent material.
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|Shot change during slow movement||×||×||×||×||×||○||○||○||×||×||○||○||○||×||×||○||○|
|Bomb: Bomb gauge consumption||○||○||○||○||○||○||○||○||○||×||×||×||○||×||○||○||○|
|Bomb: Power gauge consumption||×||×||×||×||×||×||×||×||×||×||○||○||×||×||×||×||×|
|Extend: Special Item Collection||×||×||×||×||○||×||○||○||×||×||×||○||○||×||×||○||○|
|Continue: recover on-spot||×||○||×||○||○||○||○||○||×||×||×||×||×||×||○||○||○|
|Continue: from beginning of stage||○||×||○||×||×||×||×||×||○||×||○||○||○||×||×||×||×|
- The Touhou Project was nominated for the 11th annual Media Arts Awards awards held by Japan's Agency for Cultural Affairs, under the Entertainment category. However, Wii Sports by Nintendo was given the Grand Prize award and the Touhou Project failed to win any awards.
- All of ZUN's print works of the Touhou world include all the characters re/appearing in the Windows series at least once showing that the Windows games have a direct connection to the literature.
- ZUN announced that the Windows era should be taken as canon towards the Touhouverse and that the PC-98 shouldn't. See Canon page for more information.
- The game Uwabami Breakers and the Seihou Project series have some relation to the Touhou Project, although they aren't part of it.
- "Most prolific fan-made shooter series". Guinness World Records. http://web.archive.org/web/20130424041751/http://www.guinnessworldrecords.com/records-8000/most-prolific-fan-made-shooter-series/. Retrieved 22 August 2011.
- An after report of Gensou Denshou (Japanese).
- "2007 11th Japan Media Arts Festival Open form" (in Japanese). Japan Media Arts Plaza, Agency for Cultural Affairs. http://plaza.bunka.go.jp/open/works.html. Retrieved 2007-11-19.
- "2007 Eleventh Japan Media Arts Festival Award-winning Works". Japan Media Arts Plaza, Agency for Cultural Affairs. http://plaza.bunka.go.jp/english/festival/2007/. Retrieved 2008-02-29.