https://en.touhouwiki.net/api.php?action=feedcontributions&user=Suzunaan&feedformat=atomTouhou Wiki - User contributions [en]2024-03-28T10:51:21ZUser contributionsMediaWiki 1.39.3https://en.touhouwiki.net/index.php?title=Theme_of_Eastern_Story&diff=401559Theme of Eastern Story2019-04-25T18:22:43Z<p>Suzunaan: In the last part of "Record of the Sealing of an Oriental Demon" to be exact.</p>
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<div>:''For other uses, see [[Theme of Eastern Story (disambiguation)]].<br />
{{nihongo|'''Theme of Eastern Story'''|テーマ・オブ・イースタンストーリー|Tēma obu īsutansutōrī}}, named as such in ''[[Akyu's Untouched Score vol.5]]'', is a song composed by [[ZUN]] which serves as the title screen theme in most [[Windows]] ''[[Touhou Project]]'' games. It's thought to be the main theme for the series itself due to the number of times it appears throughout the series. The first physical appearance of the melody appears in the title screen theme of ''[[Story of Eastern Wonderland]]'', and would later be used in the [[Shuusou Gyoku/Music#Extra Stage Theme|extra stage theme]] of ''[[Shuusou Gyoku]]''. Later on it appears in the title screen of almost every Windows game, as well as various other songs.<br />
<br />
==Appearances==<br />
===In the main melody===<br />
*"[[Akyu's Untouched Score vol.5|Theme of Eastern Story]]", track 15 from ''[[Akyu's Untouched Score vol.5]]''<br />
*"[[Shuusou Gyoku/Music#Extra Stage Theme|Silk Road Alice]]", extra stage theme from ''[[Shuusou Gyoku]]'' (not part of the ''[[Touhou Project]]'', but composed by [[ZUN]])<br />
*"[[Embodiment of Scarlet Devil/Music#Title Screen|A Dream More Scarlet than Red]]", title screen theme of ''[[Embodiment of Scarlet Devil]]''<br />
*"[[Embodiment of Scarlet Devil/Music#Ending theme|An Eternity More Transient than Scarlet]]", ending theme of ''[[Embodiment of Scarlet Devil]]''<br />
*"[[Imperishable Night/Music#Title screen|Eternal Night Vignette ~ Eastern Night]]", title screen theme of ''[[Imperishable Night]] (The first track to almost exclusively use the melody throughout the song)<br />
*"[[Imperishable Night/Music#Ending theme|Evening Primrose]]", ending theme of ''[[Imperishable Night]]''<br />
*"[[Phantasmagoria of Flower View/Music#Title Screen theme|Flower Viewing Mound ~ Higan Retour]]", title screen theme of ''[[Phantasmagoria of Flower View]]''<br />
*"[[Phantasmagoria of Flower View/Music#Pre-Battle Conversation theme|The Mound where the Flowers Reflect]]", pre-battle conversation theme of ''[[Phantasmagoria of Flower View]]''<br />
*"[[Bohemian Archive in Japanese Red (CD)|Flower Viewing Mound ~ after Higan Retour]]", arranged version distributed in ''[[Bohemian Archive in Japanese Red (CD)|Bohemian Archive in Japanese Red]]''<br />
*"[[Shoot the Bullet/Music#Title and Menu theme|Tengu's Notebook ~ Mysterious Note]]", title screen theme of ''[[Shoot the Bullet]]''<br />
*"[[Mountain of Faith/Music#Title screen|Sealed Gods]]", the title screen theme of ''[[Mountain of Faith]]''<br />
*"[[Subterranean Animism/Music#Title screen|Awakening of the Earth Spirits]]", title screen theme of ''[[Subterranean Animism]]''<br />
*"[[Undefined Fantastic Object/Music#Title screen|A Shadow in the Blue Sky]]", title screen theme of ''[[Undefined Fantastic Object]]''<br />
*"[[Undefined Fantastic Object/Music#Ending theme|Youkai Temple]]", ending theme of ''[[Undefined Fantastic Object]]''<br />
*"[[Double Spoiler/Music#Title and Menu Theme|Newshound]]", title screen theme of ''[[Double Spoiler]]''<br />
*"[[Fairy Wars/Music#Title theme|An Ice Fairy in Spring]]", title screen theme of ''[[Fairy Wars]]''<br />
*"[[Fairy Wars/Music#Ending theme|An Ice Fairy in Spring - still -]]", ending theme of ''[[Fairy Wars]]''<br />
*"[[Ten Desires/Music#Title screen|Spirit of Avarice]]", title screen theme of ''[[Ten Desires]]''<br />
*"[[Ten Desires/Music#Ending theme|A New Wind at the Shrine]]", ending theme of ''[[Ten Desires]]''<br />
*"[[Hopeless Masquerade/Music#Intro theme|This Dull World's Unchanging Pessimism]]", intro theme of ''[[Hopeless Masquerade]]''<br />
*"[[Hopeless Masquerade#Disk 1|This Dull World's Unchanging Pessimism ~ Shinkirou Orchestra]]", arranged version distributed in [[Hopeless Masquerade OST]]<br />
*"[[Double Dealing Character/Music#Title screen|Mysterious Purification Rod]]", title screen theme of ''[[Double Dealing Character]]''<br />
*"[[Double Dealing Character/Music#Staff Roll theme|Strange, Strange Instruments]]", staff roll theme of ''[[Double Dealing Character]]''<br />
*"[[Impossible Spell Card/Music#Title and Menu Theme|Raise the Signal Fire of Cheating]]", title screen theme of ''[[Impossible Spell Card]]''<br />
*"[[Legacy of Lunatic Kingdom/Music#Title screen|The Space Shrine Maiden Appears]]", title screen theme of ''[[Legacy of Lunatic Kingdom]]''<br />
*"[[Legacy of Lunatic Kingdom/Music#Staff Roll theme|The Space Shrine Maiden Returns Home]]", staff roll theme of ''[[Legacy of Lunatic Kingdom]]''<br />
*"[[Hidden Star in Four Seasons/Music#Title Screen|The Sky Where Cherry Blossoms Flutter Down]]", title screen theme of ''[[Hidden Star in Four Seasons]]''<br />
<br />
===Partially present===<br />
*"[[Perfect Cherry Blossom/Music#Stage 6 theme|The Ultimate Truth]]", stage 6 theme from ''[[Perfect Cherry Blossom]]''.<br />
*"[[Imperishable Night/Music#Stage 4 theme|Retribution for the Eternal Night ~ Imperishable Night]]", stage 4 theme from ''[[Imperishable Night]]''. <br />
*"[[Imperishable Night/Music#FinalA Boss - Eirin Yagokoro's theme|Gensokyo Millennium ~ History of the Moon]]", [[Eirin Yagokoro]]'s theme in ''[[Imperishable Night]]''<br />
*"[[Shoot the Bullet/Music#Photo theme 3|Sleepless Night of the Eastern Country]]", third theme of ''[[Shoot the Bullet]]''<br />
*"[[Touhou Hisoutensoku/Music#Title Screen theme|Did You See That Shadow?]]", title screen theme of ''[[Touhou Hisoutensoku]]''<br />
*"[[Fairy Wars/Music#Stage 3 theme|A Midnight Fairy Dance]]", stage 3 theme of ''[[Fairy Wars]]''<br />
*"[[Changeability of Strange Dream|Retribution for the Eternal Night ~ Imperishable Night]]", an arrangement of ''[[Imperishable Night]]'''s stage 4 theme in ''[[Changeability of Strange Dream]]''.<br />
*"[[Hopeless Masquerade/Music#Post-battle theme|Today's Front-Page Headline]]", post-battle theme of ''[[Hopeless Masquerade]]''<br />
*"[[Hopeless Masquerade/Music# Character Select Theme|Select Performer]]", character select theme of ''[[Hopeless Masquerade]]''<br />
*"[[Double Dealing Character/Music#Stage 3 theme|Bamboo Forest of the Full Moon]]", stage 3 theme of ''[[Double Dealing Character]]''<br />
*"[[Double Dealing Character/Music#Stage 4 Boss - Benben Tsukumo's and Yatsuhashi Tsukumo's theme|Illusionary Joururi]]", [[Benben Tsukumo|Benben]] and [[Yatsuhashi Tsukumo]]'s theme in ''[[Double Dealing Character]]''<br />
*"[[Double Dealing Character/Music#Stage 5 theme|The Shining Needle Castle Sinking in the Air]]", stage 5 theme of ''[[Double Dealing Character]]''<br />
*"[[Legacy of Lunatic Kingdom/Music#Stage 5 theme|Faraway 380,000-Kilometer Voyage]]", stage 5 theme of [[Legacy of Lunatic Kingdom]]<br />
*"[[Legacy of Lunatic Kingdom/Music#Stage 6 Boss - Junko's theme|Pure Furies ~ Whereabouts of the Heart]]", Junko's theme in [[Legacy of Lunatic Kingdom]]<br />
*"[[Legacy of Lunatic Kingdom/Music#Ending theme|The Moon as Seen from the Shrine]]", ending theme of [[Legacy of Lunatic Kingdom]]<br />
*"[[Dr. Latency's Freak Report|Pure Furies ~ Whereabouts of the Heart]]", an arrangement of [[Junko]]'s theme from ''[[Dr. Latency's Freak Report]]''.<br />
*"[[Dateless Bar "Old Adam"|Old Adam Bar]]", track 1 of [[Dateless Bar "Old Adam"]].<br />
<br />
===Present in modified form===<br />
*The intro sequence of [[ZUN Soft]] in ''[[Lotus Land Story]]'' and ''[[Mystic Square]]''<br />
* The pause jingle from the shooter games [https://twitter.com/Romantique_Tp/status/911623655083380737 is a sped up version of the main theme notes].<br />
*"[[Perfect Cherry Blossom/Music#Title Screen theme|Ghostly Dream ~ Snow or Cherry Petal]]", title screen theme of ''[[Perfect Cherry Blossom]]''<br />
*"[[Perfect Cherry Blossom/Music#Ending theme|Dream of a Spring Breeze]]", ending theme of ''[[Perfect Cherry Blossom]]''<br />
*"[[Imperishable Night/Music#FinalB Boss - Kaguya Houraisan's theme|Flight of the Bamboo Cutter ~ Lunatic Princess]]", [[Kaguya Houraisan]]'s theme in ''[[Imperishable Night]]''<br />
*"[[Trojan Green Asteroid|Ame-no-Torifune Shrine]]", track 5 of ''[[Trojan Green Asteroid]]''<br />
*"[[Neo-traditionalism of Japan|Led On by a Cow to Visit Zenkou Temple]]", track 2 of ''[[Neo-traditionalism of Japan]]''<br />
*"[[Double Dealing Character/Music#Ending theme|Magical Power of the Mallet]]", ending theme of ''[[Double Dealing Character]]''<br />
*"[[Legacy of Lunatic Kingdom/Music#Stage 4|The Frozen Eternal Capital]]", stage 4 theme of ''[[Legacy of Lunatic Kingdom]]''<br />
[[Category:Official Music]]<br />
[[ru:Theme of Eastern Story]]</div>Suzunaanhttps://en.touhouwiki.net/index.php?title=Touhou_Project&diff=400695Touhou Project2019-04-17T06:08:24Z<p>Suzunaan: </p>
<hr />
<div>{{Infobox Series<br />
| nameJp =東方Project<br />
| nameEn =Touhou Project<br />
| nameIPA =to̞ːho̞ː pɺ̠o̞d͡ʑʲe̞ct, to̞ːho̞ː pɯᵝɺ̠o̞d͡ʑʲe̞kɯᵝto̞<br />
| nameAlt =Toho Project, Touhou Series, Project Shrine Maiden<br />
| image =<br />
| caption =<br />
| creator =Team Shanghai Alice<br />
| yractive =1996-present<br />
| installments =*27 games<br />
| sub =*[[ZUN's Music Collection]]<br />
*[[Touhou Kourindou]]<br />
*[[Touhou Bougetsushou]]<br />
*[[Touhou Sangetsusei]]<br />
*[[Akyu's Untouched Score]]<br />
*[[Touhou Ibarakasen]]<br />
*[[Touhou Suzunaan]]<br />
| website =*http://www16.big.or.jp/~zun/<br />
*http://kourindou.exblog.jp<br />
*http://twitter.com/korindo<br />
}}<br />
The {{nihongo|'''Touhou Project'''|東方Project}}, also {{nihongo|'''東方プロジェクト'''||Touhou Purojekuto}} or '''Project Shrine Maiden''', is a Japanese [[doujin]] game series that specialises in [[shoot 'em up]]s by sole [[Team Shanghai Alice]] member [[ZUN]]. Generally, it's a series of 2D (with 3D background) vertically-scrolling [[danmaku]] shooting games, that also creates related [[Official Literature|print works]] and [[music CDs]]. There are also six fighting game spinoffs co-produced with [[Twilight Frontier]], called "danmaku action games." The works of ''Touhou Project'' are sometimes called the {{nihongo|'''Touhou Series'''|東方シリーズ|Tōhō shirīzu}} for convenience.<br />
<br />
The [[wikipedia:Guinness World Records|Guinness World Records]] named the Touhou Project as the "worlds most prolific fan-made shooter series."<ref>{{cite web |url=http://web.archive.org/web/20130424041751/http://www.guinnessworldrecords.com/records-8000/most-prolific-fan-made-shooter-series/|title=Most prolific fan-made shooter series|publisher=Guinness World Records|accessdate=22 August 2011}}</ref><br />
<br />
==General Information==<br />
The setting of the ''Touhou Project'' lies in a haunted region of Japan called {{nihongo|[[Gensokyo]]|幻想郷|Gensōkyō|lit. "Land of Illusions" or "Land of Fantasy"}}, sealed away from the [[outside world]] by the [[Great Hakurei Barrier]]. [[Reimu Hakurei]] is the protagonist of the project, who lives at the [[Hakurei Shrine]] that lies on the said barrier. She, along with the secondary character [[Marisa Kirisame]], set out to solve various [[incident]]s that happen throughout the land, mostly cause by youkai. With this, they're both youkai exterminators.<br />
<br />
The land is mainly inhabited by [[human]]s and [[youkai]] alike, who live in their own regions. Humans mostly settle in the [[Human Village]], whilst youkai can be found mostly anywhere, such as the [[Youkai Mountain]], the [[Forest of Magic]] and [[Makai]]. Some species include [[magician]]s, [[beast]]s, [[vampire]]s, [[ghost]]s, [[tengu]], [[mermaid]]s, and [[kappa]]. There are others species that could be youkai depending on definition, such as [[Fairy|fairies]], [[spirit]]s, [[phantom]]s, [[vengeful spirit]]s, [[poltergeist]]s, [[hermit]]s, [[oni]] and [[god]]s.<br />
<br />
Originally in the [[PC-98]] [[canon]], it was simply called "The Eastern Country". Long before the Touhou Project 's story begins, there lived many youkai as well as some humans in the area. After a few humans lost their way into Gensokyo, humans became afraid of approaching this area, although others settled here for the sake of youkai extermination. However, as time went on, humans developed civilisation and multiplied in number, and thus the youkai became distressed about how this would affect the balance between humans and youkai. Thus, 500 years before the events of ''[[the Embodiment of Scarlet Devil]]'', [[Yukari Yakumo]] developed the "boundary of phantasm and substance", which was favoured by the youkai and protected the balance. This was called the "Youkai Expansion Project" and made Gensokyo a phantasmal world that automatically called out to the weakened youkai of the outside world. Other things that disappear from the outside world, like extinct animals, lost tools and architecture, also became abundant in Gensokyo. Since Gensokyo was a plot of land in Japan that was separated by a barrier, it is Japan that is immediately outside of this barrier.<br />
<br />
As a result of the seal, Gensokyo became inaccessible from the outside world, and similarly, those in Gensokyo were unable to leave. Gensokyo's existence could not be confirmed from the outside world, nor could the outside world be confirmed within Gensokyo. As a result, the isolated community developed its own civilisation, different from that of the outside world. Although separated by a barrier, it is a bordering world to its outside, as opposed to being in a parallel universe. There are no seas in Gensokyo, since it is an inland mountain.<br />
<br />
In present Gensokyo in all Touhou games since ''EoSD'', as opposed to the outside world where unscientific phenomena were dismissed as "superstition" by the time of the Meiji era, magical and spiritual qualities prevail. The only known gateway from the outside world into Gensokyo is the Hakurei Shrine. The [[spell card]] rules were also established to keep up the relationship between humans and youkai, which is necessary for the preservation of the balance of Gensokyo. The Great Hakurei Barrier, managed by Reimu, was constructed in the year 1885, which is described as a "barrier of common sense" and is thus a strong logical barrier that not even youkai can pass through. The youkai were at first against its construction, but then gradually understood its usefulness.<br />
<br />
===In-game events===<br />
In Gensokyo, [[incident]]s occur once in a while, where there's an event that affects all of Gensokyo with an unknown cause at the time it occurs.<ref name="PMiSSReimu">''[[Perfect Memento in Strict Sense]]'': [[Perfect Memento in Strict Sense/Reimu Hakurei|Reimu Hakurei]]</ref> Touhou games mainly focuses on incidents in its stories, but there are also works such as ''[[Mountain of Faith]]'' that are about events other than incidents.<br />
<br />
Frequently, incidents are due to a youkai's whim or curiosity, and usually Reimu (and on some cases others imitators such as Marisa) would go to investigate it to then find and punish the perpetrator. When a major incident occurs, the spirits and fairies are affected by the circumstances, the incident, and the perpetrator, and experience an increase in power for the duration incident, so there are also cases where a mere fairy can defeat Reimu. It has additionally been stated that people of the village also go out to resolve incidents.<ref name="PMiSSHV">''[[Perfect Memento in Strict Sense]]'': [[Perfect Memento in Strict Sense/Human Village|Human Village]]</ref><br />
<br />
The Touhou Project does use the [[Wikipedia:Gregorian calendar|Gregorian calendar]], but since the moon is more important to youkai, there exists the "Youkai Lunisolar Calendar" in Gensokyo, and although it's not used except for some youkai, it features prominently in works that have dates, such as ''[[Bohemian Archive in Japanese Red]]''. This calendar doesn't merely take into account the waxing and waning of the moon, but also its colour and the cycles of its edge, and has a 13th intercalary month called Uruu. The smallest unit of this calendar is the month, and the calendar era, called "~th season", goes through a sexagenary cycle. ''the Embodiment of Scarlet Devil'' occurred in the 118th season, ''[[Immaterial and Missing Power]]'' and ''[[Perfect Cherry Blossom]]'' in the 119th, and ''[[Phantasmagoria of Flower View]]'' in the 120th. The opening of the "Gensokyo Chronicles" to the public was on the 121st season. This calendar is set such that the end of [[Wikipedia:World War II|World War II]] is on the 60th season.<br />
<br />
==Name and Concept==<br />
{{nihongo|'''Touhou'''|東方}} means "Eastern" and can refer to some or all of the areas, cultures or histories within [[wikipedia:East Asia|East Asia]]. Historically, the term "the Orient" was widely used to refer to trade goods, artwork, literature, other items or topics related to countries in East Asia such as China, Japan, Korea or Vietnam. Officially, "Project Shrine Maiden" is the term for referring the series in English, but the English-speaking community regardlessly calls it the "Touhou Project" like the Japanese do. According to the Music Room Special in ''[[Mystic Square]]'', the naming scheme of {{lang|ja|東方OOO}} originally came from one of the first songs he composed for ''[[Highly Responsive to Prayers]]'', called {{nihongo|Touhou Kaikidan|東方怪奇談}}. With some exceptions, the title of games/books/CDs of the ''Touhou Project'' are all under the format as shown in the following table:<br />
{| class="wikitable"<br />
|-<br />
| '''Format:'''|| Japanese main title || double byte space || double byte wave dash || single byte space || English subtitle || single byte period/full stop<br />
|-<br />
| '''Example:''' || {{lang|ja|東方紅魔郷}} || '{{lang|ja| }}' || '{{lang|ja|~}}' || ' ' || [[the Embodiment of Scarlet Devil]] || '.'<br />
|}<br />
<br />
===Designation===<br />
In the Japanese community – along with the Chinese and Korean communities – the works are usually referred by the main title without the ''Touhou'' (e.g. {{nihongo||紅魔郷|Koumakyou}} for ''{{lang|ja|東方紅魔郷}} ~ the Embodiment of Scarlet Devil''). For short, they're referred by their third kanji/hanzi/hanja (e.g. {{lang|ja|紅}}). However for some titles, there are exceptions:<br />
*''Hisoutensoku'' → {{nihongo|天則||Tensoku}} or {{nihongo|則||soku}}<br />
*''Double Spoiler'' → DS<br />
*''Fairy Wars'' → Mostly {{nihongo|大戦争||Daisensou}}; if abbreviation is needed, just {{lang|ja|大}} is used<br />
*''Bohemian Archive in Japanese Red'' → {{nihongo|書籍文花帖||Bunkachou}}<br />
*''Perfect Memento in Strict Sense'' → (before SoPm) {{nihongo|求聞||Gumon}}, (after SoPm) {{nihongo|史記||Shiki}}<br />
*''The Grimoire of Marisa'' → {{nihongo|グリモア||Gurimoa}}<br />
*''Symposium of Post-mysticism'' → {{nihongo|口授||Kuju}}<br />
*''Curiosities of Lotus Asia'' → {{nihongo|香霖堂||Kourindou}}<br />
*''Silent Sinner in Blue'' → {{nihongo|儚月抄||Bougetsushou}}<br />
*''Cage in Lunatic Runagate'' → {{nihongo|小説抄||Shou}}<br />
*''Inaba of the Moon and Inaba of the Earth'' → Most commonly {{nihongo|うどんげっしょー||Udon Gesshou}}<br />
*Music CDs are all referred by their full Japanese title, and Sangetsusei are called by "{{lang|ja|三月精}}" (''Sangetsusei'') + volumes.<br />
<br />
In the Western community (English, French, Spanish, etc.), they're referred by their English subtitles (e.g. ''the Embodiment of Scarlet Devil''). For short, they're referred via unofficial acronyms of the subtitles (e.g. EoSD). The leading "the" is sometimes omitted in the former, but always in the latter. Works without an English subtitle may be referred by their main title, as with ''Touhou Hisoutensoku'' (Soku) and ''The Grimoire of Marisa'' (GoM), or by their translated subtitle, as with ''Inaba of the Moon and Inaba of the Earth'' (IotMaIotE).<br />
<br />
===Described as "Touhou Series" isn't canon?===<br />
While some fans and many people who aren't fans call the ''Touhou Project'' as {{nihongo|"Touhou Series"|東方シリーズ|Tōhō shirīzu}}, [[ZUN]] himself has a tendency to avoid using this term. So quite a lot of ([[canon]]-inclined) fans consider it not canon and believe it's an inappropriate term. ZUN has given a reason to this in the after report of {{nihongo||幻想伝承|Gensou Denshou}}. He said that he has been avoiding to use "series", because it's been established to have an image of "commercialism". He also said that Touhou is hard to be considered as a "series" - since system, story and characters are all unrelated per each work and only the worldview is same.<br />
But it should be noted that right after he said that he finished his line with: "''...Well, it is a series though.''" making the audience burst out laughing.<ref>An [http://gensou.credits99.com/after.html after report of ''Gensou Denshou''] (Japanese).</ref><br />
<br />
===Japanese culture===<br />
{{main|Touhou and Japanese culture}}<br />
The ''Touhou Project'' has a lot of aspects to Japanese culture throughout the series, like mythology, traditions and religion – most notably to the texts, the Kojiki and the Nihon Shoki. It usually uses Japanese folklore and some traditions in storylines, and uses religion and mythology in characters. There are even a lot more links to Japanese culture, and they all come together creatively, making the series more traditional than modern itself.<br />
<br />
===Modern Science===<br />
{{main|Touhou and Modern Science}}<br />
Modern science and technology hold very little aspects in the ''Touhou Project'', but has become quite common in recent material.<br />
<br />
==Works==<br />
{|<br />
|-<br />
|<br />
{| class="outcell" style="width:400px;" cellpadding="2" cellspacing="4"<br />
|-<br />
! class="incell" | [[PC-98]] Games<br />
|-<br />
|<br />
{{HRtP}}<br /><br />
{{SoEW}}<br /><br />
{{PoDD}}<br /><br />
{{LLS}}<br /><br />
{{MS}}<br />
|-<br />
! class="incell" | [[Windows]] Games<br />
|-<br />
|<br />
{{EoSD}}<br /><br />
{{PCB}}<br /><br />
{{IaMP}}<br /><br />
{{IN}}<br /><br />
{{PoFV}}<br /><br />
{{StB}}<br /><br />
{{MoF}}<br /><br />
{{SWR}}<br /><br />
{{SA}}<br /><br />
{{UFO}}<br /><br />
{{HSTS}} (Touhou Hisoutensoku)<br /><br />
{{DS}} (Double Spoiler)<br /><br />
{{FW}} (Fairy Wars)<br /><br />
{{TD}}<br /><br />
{{HM}}<br /><br />
{{DDC}}<br /><br />
{{ISC}}<br /><br />
{{GR}} (Gold Rush)<br /><br />
{{ULiL}}<br /><br />
{{LoLK}}<br /><br />
{{AoCF}}<br /><br />
{{HSiFS}}<br /><br />
{{VD}} <br /><br />
[[Wily Beast and Weakest Creature|東方鬼形獣 〜 Wily Beast and Weakest Creature]]<br />
|-<br />
! class="incell" | ZUN's Music Collection<br />
|-<br />
|<br />
{{DiPP}}<br /><br />
{{GFC}}<br /><br />
{{CoSD}}<br /><br />
{{R53m}}<br /><br />
{{MA}}<br /><br />
{{UFMJ}} (Unknown Flower, Mesmerizing Journey)<br /><br />
{{TGA}}<br /><br />
{{NtoJ}}<br /><br />
{{DrLFR}}<br /><br />
{{DBOA}}<br />
|}<br />
| valign="top" |<br />
{| class="outcell" style="width:487px;" cellpadding="2" cellspacing="4"<br />
|-<br />
! class="incell" | ''[[Akyu's Untouched Score]]''<br />
|-<br />
|<br />
{{Akyu|1}}<br /><br />
{{Akyu|2}}<br /><br />
{{Akyu|3}}<br /><br />
{{Akyu|4}}<br /><br />
{{Akyu|5}}<br />
|-<br />
! class="incell" | Danmaku Action Game soundtracks<br />
|-<br />
|<br />
[[Immaterial and Missing Power OST|{{lang|ja|幻想曲抜萃 東方萃夢想}} ORIGINAL SOUND TRACK]]<br /><br />
[[Scarlet Weather Rhapsody OST|{{lang|ja|全人類ノ天楽録 東方緋想天}} ORIGINAL SOUND TRACK]]<br /><br />
[[Touhou Hisoutensoku OST|{{lang|ja|核熱造神ヒソウテンソク 東方非想天則}} ORIGINAL SOUND TRACK]]<br /><br />
[[Hopeless Masquerade OST|{{lang|ja|暗黒能楽集・心綺楼 東方心綺楼}} ORIGINAL SOUNDTRACK]]<br /><br />
[[Urban Legend in Limbo OST|{{lang|ja|深秘的楽曲集 宇佐見菫子と秘密の部室}}]]<br /><br />
[[Urban Legend in Limbo OST 2|{{lang|ja|深秘的楽曲集・補 東方深秘録初回特典}}CD]]<br /><br />
[[Antinomy of Common Flowers OST|{{lang|ja|完全憑依ディスコグラフィ 東方憑依華 ORIGINAL SOUND TRACK}}]]<br />
|-<br />
! class="incell" | Written Works<br />
|-<br />
|<br />
{{CoLA}}<br /><br />
{{BAiJR}}<br /><br />
{{SDV}}<br /><br />
{{PMiSS}}<br /><br />
{{GoM}}<br /><br />
{{SoPm}}<br /><br />
{{SCoOW}}<br /><br />
{{AFiEU}}<br />
|-<br />
! class="incell" | Comics<br />
|-<br />
|'''''[[Touhou Sangetsusei]]'' Series'''<br /><br />
{{EaLND}}<br /><br />
{{SaBND}}<br /><br />
{{OSP}}<br /><br />
{{VFiS}}<br />
<br />
'''''[[Touhou Bougetsushou]]'' Series'''<br /><br />
{{SSiB}}<br /><br />
{{CiLR}}<br /><br />
{{IoM&IoE}} (Inaba of Moon & Inaba of Earth)<br />
<br />
'''Other'''<br /><br />
{{WaHH}}<br /><br />
{{FS}}<br />
|}<br />
|}<br />
<br />
==System==<br />
<br />
{| class="wikitable" style="margin-left:auto;margin-right:auto"<br />
|+ Absence or presence of fundamental controls<br />
|-<br />
! style="text-align:left" |<br />
! HRtP !! SoEW !! PoDD !! LLS !! MS !! EoSD !! PCB !! IN !! PoFV !! StB !! MoF !! SA !! UFO !! DS !! FW !! TD !! DDC !! ISC !! GR !! LoLK !! HSiFS !! VD<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Player Character selection<br />
| × || × || ○ || ○ || ○ || ○ || ○ || ○ || ○ || × || ○ || ○ || ○ || ○ || × || ○ || ○ || × || × || ○ || ○ || ×<br />
|-<br />
! style="text-align:left" | Weapon choice<br />
| × || ○ || × || ○ || × || ○ || ○ || × || × || × || ○ || ○ || ○ || × || × || × || ○ || ○ || × || × || ○ || ×<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Slow movement<br />
| × || × || × || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○<br />
|-<br />
! style="text-align:left" | Shot change during slow movement<br />
| × || × || × || × || × || ○ || ○ || ○ || × || × || ○ || ○ || ○ || × || × || ○ || ○ || × || × || ○ || × || ○<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Bomb: Bomb gauge consumption<br />
| ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || × || × || × || ○ || × || ○ || ○ || ○ || ○ || × || ○ || ○ || ×<br />
|-<br />
! style="text-align:left" | Bomb: Power gauge consumption<br />
| × || × || × || × || × || × || × || × || × || × || ○ || ○ || × || × || × || × || × || × || × || × || × || ×<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Extend: Points<br />
| ○ || ○ || ○ || ○ || × || ○ || × || × || ○ || × || ○ || × || × || × || × || × || × || × || × || × || ○ || ×<br />
|-<br />
! style="text-align:left" | Extend: Special Item Collection<br />
| × || × || × || × || ○ || × || ○ || ○ || × || × || × || ○ || ○ || × || × || ○ || ○ || × || × || × || × || ×<br />
|-<br />
! style="text-align:left" | Extend: Other<br />
| × || × || × || × || × || × || × || × || × || × || × || × || × || × || ○ || × || × || × || × || × || × || ○<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Difficulty: Extra<br />
| × || ○ || × || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || ○ || × || ○ || ○ || ○ || ×<br />
|-<br />
! style="text-align:left" | Difficulty: Phantasm<br />
| × || × || × || × || × || × || ○ || × || × || × || × || × || × || × || × || × || × || × || × || × || × || ×<br />
|-<br />
! style="text-align:left" | Difficulty: Spoiler<br />
| × || × || × || × || × || × || × || × || × || × || × || × || × || ○ || × || × || × || × || × || × || × || ×<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Continue: recover on-spot<br />
| × || ○ || × || ○ || ○ || ○ || ○ || ○ || × || × || × || × || × || × || ○ || ○ || ○ || ○ || × || ○ || ○ || ○<br />
|-<br />
! style="text-align:left" | Continue: from beginning of stage<br />
| ○ || × || ○ || × || × || × || × || × || ○ || × || ○ || ○ || ○ || × || × || × || × || ○ || × || × || × || ○<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Different game modes<br />
| × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || ○ || × || ×<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" | Achievement system<br />
| × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || × || ○ || × || × || × || ○<br />
|- style="border-top: 2px #aaa solid"<br />
! style="text-align:left" |<br />
! HRtP !! SoEW !! PoDD !! LLS !! MS !! EoSD !! PCB !! IN !! PoFV !! StB !! MoF !! SA !! UFO !! DS !! FW !! TD !! DDC !! ISC !! GR !! LoLK !! HSiFS !! VD<br />
|}<br />
<br />
==Additional Information==<br />
*The ''Touhou Project'' was nominated for the 11th annual [[Wikipedia:Japan Media Arts Festival|Media Arts Awards]] awards held by Japan's [[Wikipedia:Agency for Cultural Affairs|Agency for Cultural Affairs]], under the Entertainment category.<ref>{{cite web|url=http://plaza.bunka.go.jp/open/works.html|title=2007 11th Japan Media Arts Festival Open form|publisher=Japan Media Arts Plaza, [[Wikipedia:Agency for Cultural Affairs|Agency for Cultural Affairs]]|accessdate=2007-11-19|language=Japanese}}</ref> However, ''[[Wikipedia:Wii Sports|Wii Sports]]'' by [[Wikipedia:Nintendo|Nintendo]] was given the Grand Prize award and the ''Touhou Project'' failed to win any awards.<ref>{{cite web|url=http://plaza.bunka.go.jp/english/festival/2007/|title=2007 Eleventh Japan Media Arts Festival Award-winning Works|publisher=Japan Media Arts Plaza, Agency for Cultural Affairs|accessdate=2008-02-29}}</ref><br />
*All of [[ZUN]]'s print works of the Touhou world include all the characters re/appearing in the [[Windows]] series at least once showing that the Windows games have a direct connection to the literature.<br />
*ZUN announced that the Windows era should be taken as canon towards the Touhouverse and that the [[PC-98]] shouldn't. ''See [[Canon]] page for more information.'' <br />
*The game ''[[Uwabami Breakers]]'' and the ''[[Seihou Project]]'' series have some relation to the ''Touhou Project'', although they aren't part of it.<br />
<br />
==Fandom==<br />
{{Main|Fandom#General Information on the Fandom in Touhou|l1=Fandom: General Information on the Fandom in Touhou}}<br />
<br />
==References==<br />
{{smallrefs|2}}<br />
<br />
{{Navbox Touhou}}<br />
{{Navbox Characters}}<br />
<br />
[[de:Touhou Project]]<br />
[[es:Touhou Project]]<br />
[[fr:Touhou Project]]<br />
[[pl:Touhou Project]]<br />
[[ru:Touhou Project]]<br />
[[uk:Touhou Project]]<br />
[[vi:Touhou Project]]<br />
[[Category:Content]]<br />
[[Category:Game Series]]</div>Suzunaanhttps://en.touhouwiki.net/index.php?title=Team_Shanghai_Alice&diff=400694Team Shanghai Alice2019-04-17T06:01:46Z<p>Suzunaan: </p>
<hr />
<div>[[File:ZUNpresentation.jpg|thumb|right|Team Shanghai Alice in fact consists only of [[ZUN]].]]<br />
[[File:ZCDSbanner.jpg]]<br/><br />
{{nihongo|'''Team Shanghai Alice'''|上海アリス幻樂団 or 上海アリス幻楽団|Shanhai Arisu Gengakudan|lit. "Shanghai Alice Fantasy Band", formerly known as ''ZUN Soft''}} is a Japanese [[doujin]] [[wikipedia:Video game developer|game developer]] that specialises in [[Shooting game|shoot 'em up]] by one man called [[ZUN]]. The circle's only releases thus far have been the ''[[Touhou Project]]'' games and related merchandises.<br />
<br />
Before its independence, ZUN was creating Touhou games for the [[PC-98]] with the help of [[Amusement Makers]], under the name '''ZUN Soft'''. After the PC-98 finished and his involvement with the ''[[Seihou Project]]'' by what is now known as "[[Shunsatsu sare do?]]", he branched apart from Amusement Makers and continued to develop games for the ''[[Touhou Project]]'' under the name of "Team Shanghai Alice", starting with ''[[Embodiment of Scarlet Devil]]''. Every game TSA has developed from its creation has been a shoot 'em up of some kind, and currently it seems only to specialize in making [[danmaku]] shooting games. The only time it ever developed any other game type was when it collaborated with [[Twilight Frontier]], which resulted in five projectile-based fighting games.<br />
<br />
==Name==<br />
The name "Team Shanghai Alice" was chosen to fit the overall theme of the ''[[Touhou Project]]''. {{nihongo|"Shanghai"|上海}}, according to ZUN, is a multicultural city where the East and the West meet. "Alice" can be a child living in the [[wikipedia:Concession (territory)|foreign concession]]s, but the name "Alice" also suggests a fairy-tale element. So together, "Shanghai Alice" encompasses the blend of oriental and western aesthetics along with fantasy. As for {{nihongo|"Fantasy Band"|幻樂団}}, ZUN originally intended his team to be a musical ensemble, so he named his team as such.<br />
<br />
[[Alice Margatroid]] owns a doll named [[Shanghai]], an allusion to Shanghai Alice. <br />
Additionally, one of [[Hong Meiling]]'s themes is titled "Shanghai Alice of Meiji 17".<br />
<br />
==Members==<br />
* '''[[ZUN]]''' (real name {{Nihongo|Jun'ya Ota|太田順也|Oota Junya}}) — General Producer/Game Designer/Character Graphics/System Graphics/Background Graphics/Sound Effects/Script/Illustrator/Music<br />
<br />
According to an [[Interview in Swedish Player1 Magazine]], '''ZUN''' is the only member of Team Shanghai Alice. In other words, ZUN does the programming, art, and music entirely all alone.<br />
<br />
==Game Productions==<br />
*{{HRtP}} (Under the name "ZUN Soft" 1996)<br />
*{{SoEW}} (ZUN Soft 1997)<br />
*{{PoDD}} (ZUN Soft 1997)<br />
*{{LLS}} (ZUN Soft 1998)<br />
*{{MS}} (ZUN Soft 1998)<br />
*{{EoSD}} (Under the current name "Team Shanghai Alice" 2002)<br />
*{{PCB}} (2003)<br />
*{{IaMP}} (collaboration with [[Twilight Frontier]] 2004)<br />
*{{IN}} (2004)<br />
*{{PoFV}} (2005)<br />
*{{StB}} (2005)<br />
*{{MoF}} (2007)<br />
*{{SWR}} (collaboration with Twilight Frontier 2008)<br />
*{{SA}} (2008)<br />
*{{UFO}} (2009)<br />
*{{HSTS}} (collaboration with Twilight Frontier 2009)<br />
*{{DS}} (2010)<br />
*{{FW}} (2010)<br />
*{{TD}} (2011)<br />
*{{HM}} (collaboration with Twilight Frontier 2013)<br />
*{{DDC}} (2013)<br />
*{{ISC}} (2014)<br />
*{{GR}} (2014)<br />
*{{ULiL}} (collaboration with Twilight Frontier 2015)<br />
*{{LoLK}} (2015)<br />
*{{AoCF}} (collaboration with Twilight Frontier 2017)<br />
*{{HSiFS}} (2017)<br />
*{{VD}} (2018)<br />
*[[Wily Beast and Weakest Creature|東方鬼形獣 〜 Wily Beast and Weakest Creature]] (2019)<br />
<br />
==Discography==<br />
Team Shanghai Alice have released a number of albums that include both music arranged from the games and music original to the album. Most CDs contain mainly original music composed by ZUN and a selection of tracks arranged or remixed from his games, but there are several works that are made by the collaboration between him and [[Twilight Frontier]]. As there are some loose references to the rest of the ''[[Touhou Project]]'' in the stories in the CD jacket, the CDs are still considered part of the ''Touhou Project''.<br />
<br />
*{{DiPP}} (2002)<br />
*{{GFC}} (2003)<br />
*{{CoSD}} (2004)<br />
*[[Immaterial and Missing Power/Music/OST|{{lang|ja|幻想曲抜萃 東方萃夢想}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2005)<br />
*{{R53m}} (2006)<br />
*{{Akyu|1}} (2006)<br />
*{{MA}} (2006)<br />
*{{Akyu|2}} (2006)<br />
*{{Akyu|3}} (2006)<br />
*{{Akyu|4}} (2007)<br />
*{{Akyu|5}} (2007)<br />
*[[Scarlet Weather Rhapsody OST|{{lang|ja|全人類ノ天楽録 東方緋想天}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2008)<br />
*[[Touhou Hisoutensoku OST|{{lang|ja|核熱造神ヒソウテンソク 東方非想天則}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2009)<br />
*{{UFMJ}} (2011)<br />
*{{TGA}} (2012)<br />
*{{NtoJ}} (2012)<br />
*[[Hopeless Masquerade OST|暗黒能楽集・心綺楼 東方心綺楼 ORIGINAL SOUNDTRACK]] (Collaboration with Twilight Frontier 2013)<br />
*[[Urban Legend in Limbo OST|深秘的楽曲集 宇佐見菫子と秘密の部室]] (Collaboration with Twilight Frontier 2015)<br />
*{{DrLFR}} (2016)<br />
*{{DBOA}} (2016)<br />
*[[Urban Legend in Limbo OST 2|深秘的楽曲集・補 東方深秘録初回特典CD]] (Collaboration with Twilight Frontier 2016)<br />
*[[Antinomy of Common Flowers OST|完全憑依ディスコグラフィ 東方憑依華 ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2018)<br />
<br />
==External Link==<br />
*[http://www16.big.or.jp/~zun/ Team Shanghai Alice]<br />
<br />
{{Navbox Touhou}}<br />
<br />
[[Category:Team Shanghai Alice]]<br />
[[es:Team Shanghai Alice]]<br />
[[fr:Team Shanghai Alice]]<br />
[[ko:상하이앨리스환악단]]<br />
[[nl:Team Shanghai Alice]]<br />
[[pl:Team Shanghai Alice]]<br />
[[pt:Team Shanghai Alice]]<br />
[[ru:Team Shanghai Alice]]<br />
[[uk:Team Shanghai Alice]]<br />
[[zh:上海爱丽丝幻乐团]]</div>Suzunaanhttps://en.touhouwiki.net/index.php?title=Team_Shanghai_Alice&diff=400693Team Shanghai Alice2019-04-17T06:00:19Z<p>Suzunaan: Meanwhile.</p>
<hr />
<div>[[File:ZUNpresentation.jpg|thumb|right|Team Shanghai Alice in fact consists only of [[ZUN]].]]<br />
[[File:ZCDSbanner.jpg]]<br/><br />
{{nihongo|'''Team Shanghai Alice'''|上海アリス幻樂団 or 上海アリス幻楽団|Shanhai Arisu Gengakudan|lit. "Shanghai Alice Fantasy Band", formerly known as ''ZUN Soft''}} is a Japanese [[doujin]] [[wikipedia:Video game developer|game developer]] that specialises in [[Shooting game|shoot 'em up]] by one man called [[ZUN]]. The circle's only releases thus far have been the ''[[Touhou Project]]'' games and related merchandises.<br />
<br />
Before its independence, ZUN was creating Touhou games for the [[PC-98]] with the help of [[Amusement Makers]], under the name '''ZUN Soft'''. After the PC-98 finished and his involvement with the ''[[Seihou Project]]'' by what is now known as "[[Shunsatsu sare do?]]", he branched apart from Amusement Makers and continued to develop games for the ''[[Touhou Project]]'' under the name of "Team Shanghai Alice", starting with ''[[Embodiment of Scarlet Devil]]''. Every game TSA has developed from its creation has been a shoot 'em up of some kind, and currently it seems only to specialize in making [[danmaku]] shooting games. The only time it ever developed any other game type was when it collaborated with [[Twilight Frontier]], which resulted in five projectile-based fighting games.<br />
<br />
==Name==<br />
The name "Team Shanghai Alice" was chosen to fit the overall theme of the ''[[Touhou Project]]''. {{nihongo|"Shanghai"|上海}}, according to ZUN, is a multicultural city where the East and the West meet. "Alice" can be a child living in the [[wikipedia:Concession (territory)|foreign concession]]s, but the name "Alice" also suggests a fairy-tale element. So together, "Shanghai Alice" encompasses the blend of oriental and western aesthetics along with fantasy. As for {{nihongo|"Fantasy Band"|幻樂団}}, ZUN originally intended his team to be a musical ensemble, so he named his team as such.<br />
<br />
[[Alice Margatroid]] owns a doll named [[Shanghai]], an allusion to Shanghai Alice. <br />
Additionally, one of [[Hong Meiling]]'s themes is titled "Shanghai Alice of Meiji 17".<br />
<br />
==Members==<br />
* '''[[ZUN]]''' (real name {{Nihongo|Jun'ya Ota|太田順也|Oota Junya}}) — General Producer/Game Designer/Character Graphics/System Graphics/Background Graphics/Sound Effects/Script/Illustrator/Music<br />
<br />
According to an [[Interview in Swedish Player1 Magazine]], '''ZUN''' is the only member of Team Shanghai Alice. In other words, ZUN does the programming, art, and music entirely all alone.<br />
<br />
==Game Productions==<br />
*{{HRtP}} (Under the name "ZUN Soft" 1996)<br />
*{{SoEW}} (ZUN Soft 1997)<br />
*{{PoDD}} (ZUN Soft 1997)<br />
*{{LLS}} (ZUN Soft 1998)<br />
*{{MS}} (ZUN Soft 1998)<br />
*{{EoSD}} (Under the current name "Team Shanghai Alice" 2002)<br />
*{{PCB}} (2003)<br />
*{{IaMP}} (collaboration with [[Twilight Frontier]] 2004)<br />
*{{IN}} (2004)<br />
*{{PoFV}} (2005)<br />
*{{StB}} (2005)<br />
*{{MoF}} (2007)<br />
*{{SWR}} (collaboration with Twilight Frontier 2008)<br />
*{{SA}} (2008)<br />
*{{UFO}} (2009)<br />
*{{HSTS}} (collaboration with Twilight Frontier 2009)<br />
*{{DS}} (2010)<br />
*{{FW}} (2010)<br />
*{{TD}} (2011)<br />
*{{HM}} (collaboration with Twilight Frontier 2013)<br />
*{{DDC}} (2013)<br />
*{{ISC}} (2014)<br />
*{{GR}} (2014)<br />
*{{ULiL}} (collaboration with Twilight Frontier 2015)<br />
*{{LoLK}} (2015)<br />
*{{AoCF}} (collaboration with Twilight Frontier 2017)<br />
*{{HSiFS}} (2017)<br />
*{{VD}} (2018)<br />
*[[Wily Beast and Weakest Creature|東方鬼形獣(とうほうきけいじゅう)〜 Wily Beast and Weakest Creature]] (2019)<br />
<br />
==Discography==<br />
Team Shanghai Alice have released a number of albums that include both music arranged from the games and music original to the album. Most CDs contain mainly original music composed by ZUN and a selection of tracks arranged or remixed from his games, but there are several works that are made by the collaboration between him and [[Twilight Frontier]]. As there are some loose references to the rest of the ''[[Touhou Project]]'' in the stories in the CD jacket, the CDs are still considered part of the ''Touhou Project''.<br />
<br />
*{{DiPP}} (2002)<br />
*{{GFC}} (2003)<br />
*{{CoSD}} (2004)<br />
*[[Immaterial and Missing Power/Music/OST|{{lang|ja|幻想曲抜萃 東方萃夢想}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2005)<br />
*{{R53m}} (2006)<br />
*{{Akyu|1}} (2006)<br />
*{{MA}} (2006)<br />
*{{Akyu|2}} (2006)<br />
*{{Akyu|3}} (2006)<br />
*{{Akyu|4}} (2007)<br />
*{{Akyu|5}} (2007)<br />
*[[Scarlet Weather Rhapsody OST|{{lang|ja|全人類ノ天楽録 東方緋想天}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2008)<br />
*[[Touhou Hisoutensoku OST|{{lang|ja|核熱造神ヒソウテンソク 東方非想天則}} ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2009)<br />
*{{UFMJ}} (2011)<br />
*{{TGA}} (2012)<br />
*{{NtoJ}} (2012)<br />
*[[Hopeless Masquerade OST|暗黒能楽集・心綺楼 東方心綺楼 ORIGINAL SOUNDTRACK]] (Collaboration with Twilight Frontier 2013)<br />
*[[Urban Legend in Limbo OST|深秘的楽曲集 宇佐見菫子と秘密の部室]] (Collaboration with Twilight Frontier 2015)<br />
*{{DrLFR}} (2016)<br />
*{{DBOA}} (2016)<br />
*[[Urban Legend in Limbo OST 2|深秘的楽曲集・補 東方深秘録初回特典CD]] (Collaboration with Twilight Frontier 2016)<br />
*[[Antinomy of Common Flowers OST|完全憑依ディスコグラフィ 東方憑依華 ORIGINAL SOUND TRACK]] (Collaboration with Twilight Frontier 2018)<br />
<br />
==External Link==<br />
*[http://www16.big.or.jp/~zun/ Team Shanghai Alice]<br />
<br />
{{Navbox Touhou}}<br />
<br />
[[Category:Team Shanghai Alice]]<br />
[[es:Team Shanghai Alice]]<br />
[[fr:Team Shanghai Alice]]<br />
[[ko:상하이앨리스환악단]]<br />
[[nl:Team Shanghai Alice]]<br />
[[pl:Team Shanghai Alice]]<br />
[[pt:Team Shanghai Alice]]<br />
[[ru:Team Shanghai Alice]]<br />
[[uk:Team Shanghai Alice]]<br />
[[zh:上海爱丽丝幻乐团]]</div>Suzunaanhttps://en.touhouwiki.net/index.php?title=Shuusou_Gyoku/Gameplay&diff=400594Shuusou Gyoku/Gameplay2019-04-14T19:27:18Z<p>Suzunaan: Checked by me, is not necessary to make a 1cc to unlock the extra.</p>
<hr />
<div>{{stub}}<br />
<br />
===Controls===<br />
The game may be played using either a keyboard or a gamepad. Keyboard controls are as follows:<br />
*The '''Arrow Keys''' move the character ([[VIVIT]]) around<br />
*'''Z''' causes a short barrage of shots to be fired; it may be held down for rapidfire<br />
*'''X''' releases a bomb, presuming that any are left in the inventory<br />
*'''Shift''' slows the character's movement and focuses their shots into a tighter area<br />
*'''Esc''' pauses the game and brings you to the in-game menu<br />
*'''Ctrl''' fast-forwards through any dialogue<br />
<br />
===Basic Gameplay===<br />
''[[Shuusou Gyoku]]'' plays like a fairly typical vertically-scrolling [[danmaku]] [[shoot 'em up]] in resemblance to a typical ''[[Touhou Project]]'' game, in which the player's character is always facing towards the top of the screen, shooting at anything that moves, avoiding and weaving between enemy bullets, and confronting difficult bosses at the end of each stage.<br />
<br />
There are 4 levels of difficulty: Easy, Normal, Hard, and Lunatic. Each difficulty level features differences in the number of bullets fired by each enemy, rate of fire, variations in the bullets' pattern of movement, and the intensity of enemy attacks used.<br />
<br />
The player will traverse 6 increasingly harrowing stages through the course of a regular game.<br />
<br />
Once the game has been completed on any difficulty, regardless of the used continues, an Extra Stage is unlocked, available for play with any character type that has accomplished that feat. The Extra Stage features significantly stronger and faster enemies, two extremely difficult boss battles, and no option to continue if all lives are lost.<br />
<br />
====Shot====<br />
A character's "shot" is the player's primary method of attacking enemies. The shot's attack area and behavior varies depending on the character type the player has chosen. The shot powers up as you deal damage to enemies.<br />
<br />
====Bomb====<br />
A character's "bomb" is the player's limited-use method of getting out of difficult situations. A bomb's attack area, duration, and power varies depending on the character the player has chosen, but it typically deals heavy damage to every enemy it touches, in addition to canceling out any bullets in the bomb's way. VIVIT will become invincible during and for a short time after the bomb's effect wears off. By default, at the beginning of the game, and any time your character respawns, you will start off with 2 bombs. Bomb items will increase your current stock by one. <br />
<br />
====Lives====<br />
You start off the game with 3 lives. You can lose a life by getting "hit" by an enemy attack.<br />
<br />
The [[hit box]] for your character is quite small in comparison to your on-screen sprite, approximately only 5 pixels by 5 pixels in size. It is not clearly marked on the sprite, but it is possible to approximate its location well by looking at the end og VIVIT's long hair. If the hit box of VIVIT's sprite comes into contact with the hit box of an enemy bullet, laser, or the enemy itself, then you have been hit, and thus loose a life.<br />
<br />
The player is awarded extra lives by collecting 1-up items. These are dropped by each midboss, or after the final regular enemy in Stage 6.<br />
<br />
Upon losing all their lives, the player is given the choice to continue right where they left off. However, if you do continue, your current score will be reset back to 0 + the number of times you have continued and you will no longer able to unlock the Extra stage. You may continue up to 4 times.<br />
<br />
===Shot Types===<br />
*'''Wide Shot'''<br />
:Main Shot: fires a cone of concave bullets upward. Once you reach the second power level your main shot constantly alternates between shooting straight to about thirty degrees to the right or left. Fires up to five bullets simultaneously.<br />
:Wide shot: fires bullets diagonally upwards. Fires up to eight bullets simultaneously.<br />
:Bomb: fires stars in all directions. A cut-out of VIVIT appears onscreen.<br />
*'''Homing Missile'''<br />
:Main Shot: Fires a cone of arrow shaped bullets upward. Your main shot constantly alternates between shooting straight to about thirty degrees to the right or left. Once you reach the second power level the main shot shoots straight at all times. Fires up to four bullets simultaneously.<br />
:Homing missile: fires homing missiles that seek enemies from either side of the player. Fires up to four missiles simultaneously.<br />
:Bomb: fires several homing missiles.<br />
*'''Laser'''<br />
:Main shot: Fires a cone of bullets upward. Fires up to five bullets simultaneously.<br />
:Laser: Fires two lasers one on each side of the player. As power level increases the duration, opacity and power of the lasers increases.<br />
:Bomb: fires lasers in all directions they then converge into two large lasers front of the player.<br />
<br />
===Screen Layout===<br />
[[File:ShuusouGyokuLayoutScreen.jpg|frame|Screen layout|right]]<br />
The overall layout of the screen is different compared to a typical ''[[Touhou Project]]'' game. This is what's shown on the right image:<br />
<br />
#Score <br />
#Lives remaining<br />
#*Appears at both the top and the right of the screen<br />
#Bombs remaining<br />
#*Appears at both the top and the right of the screen<br />
#Graze gauge and graze counter<br />
#Boss health gauge<br />
#*Only appears when fighting a boss<br />
#Continues remaining<br />
<br />
Current date and current time also appear on the top right side of the screen, taken directly from your operating system's date and time.<br />
<br />
==Scoring==<br />
===Enemies===<br />
Destroying [[stage enemies]] will award you points (merely damaging enemies will not award you anything). The points earned from this are around the range of hundreds to thousands of points per enemy; this is not a significant amount at all. However, enemies shoot bullets for you to "evade" and release items for you to collect, and those are very important for scoring as covered below.<br />
<br />
===Evading===<br />
"Evaing a bullet" means to have a bullet or laser come dangerously close to your hitbox, just like "grazing" in the ''[[Touhou Project]]''. Each evade will add a certain number of points to your score, specific to the difficulty setting, and will increase your "Evade number" by 1, which is used to calculate the Clear bonus.<br />
<br />
You can only evade a bullet once, so you won't gain any additional points or evade by following a bullet. Shot lasers count for 3 evades, while wide lasers can be evaded continuously.<br />
<br />
The combo ends when the gauge empties, or when the combo reaches 999, at which point <tt>combo × (combo + 1) × 10 points</tt> are awarded.<br />
<br />
===Star Items===<br />
These are the major source of points in the game. The higher up on the screen you collect them, the more points they are worth.<br />
<br />
The base value of the star item ranges from almost zero to over 70000 points. In addition, an amount equal to <tt>Evade × 640</tt> is added to the base value. This is critical to attaining high scores, since at very high combos this can amount to over 600000 points, which can be over 10 times the base value.<br />
<br />
===Enemy Bullet Bonus===<br />
When you defeat a stage midboss or clear an attack pattern of a boss (by depleting a portion of their health bar), all enemy bullets on screen are tallied up and contributed to an Enemy Bullet Bonus. Each eliminated bullet is worth a bonus number of points equal to <tt>15000 + 100 × (Evade Combo)</tt><!-- or sometimes 10000 - needs more research -->. This is also critical to attaining high scores, given that this can total many tens of millions of points.<br />
<br />
==Glitches==<br />
*On some occasions, the MIDI music will not play in the background, whether you're in the music room or playing the game.<br />
<br />
===Running on the latest computers===<br />
This game doesn't run correctly on [[Windows]] [[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]], possibly not on [[wikipedia:Windows XP|XP]] as well as it has a hard time running in full 60fps for most cases on newer PCs. The following might help on how to run it properly, so in order to play it if the game appears to be going slow, do the following:<br />
#Run <tt>{{lang|ja|秋霜玉}}.exe</tt> and go to the '''Graphics''' options in-game. Change the [[wikipedia:8-bit|8-bit]] colors to [[wikipedia:16-bit|16-bit]] and then change the FPS to 30fps or 20fps.<br />
#Play the game, but if just doing the above doesn't work, continue with the following.<br />
#Right click on <tt>{{lang|ja|秋霜玉}}.exe</tt> and click on '''properties'''. Go to the '''compatibility''' tab and tick the box under compatibility and change it to [[wikipedia:Windows NT 4.0|Windows NT 4.0]], then click OK.<br />
#This is optional, but tick the box '''Run in 256 colors''' under settings as it may improve gameplay, then click OK.<br />
#Play the game!<br />
<br />
That will make it run more smoother on any newer (2003+) machine, but it may skip a frame at time to keep with the correct speed. It may also go faster than usual. However, the option above doesn't work on some machines, but there is another way to run game at full 60fps by doing the following:<br />
#Click on Start, then click/type '''Run''' and type "dxdiag", then click OK.<br />
#Click on the '''Screen''' tab and disable '''DirectDraw Acceleration''', then click '''Apply''' (just in case).<br />
#Play the game!<br />
<br />
The game should now run at full 60fps, but remember to run DDA after playing as it's vital. For reasons, users with Windows 7 are unavailable to disable DirectDraw Acceleration due to becoming a ''needed'' type of hardware.<ref>http://answers.microsoft.com/en-us/windows/forum/windows_other-gaming/how-to-enable-direct3d-in-windows7/8118ccaa-f2ed-4db4-be94-04c92e815f95</ref>. ''If you found a way to disable DDA on Windows 7, please add and explain.''<br />
[[File:Sh01Win8.1Compatible.png|thumb|300px|The game played on [[Windows]] 8.1, set with the appropriate settings (which changes some of the graphics as shown above)]]<br />
There is an alternative that ought to work on all machines however.<ref>[http://atsurin.deviantart.com/journal/Running-Seihou-Project-Games-445556318 Deviant Art: Running Seihou Project Games by Atsurin]</ref> Apparently according to one source, this game isn't made to run at fullscreen and only in windowed mode, even though it hasn't got that option. In order to correct this, do the following:<br />
#Download the "D3DWindower" application form [http://www.fileplanet.com/198137/190000/fileinfo/D3DWindower-English-version/ this link].<br />
#Unzip the <tt>.rar</tt> file with an extractor, open it, click the '+' button and search for your <tt>{{lang|ja|秋霜玉}}.exe</tt> file.<br />
#Click the button that has a folder with an hammer on it, and tick 'Use Background Priority'. Make sure 'Use Windowed Mode' is also ticked, and you needn't add values for height and width since that's done automatically. If you want to double the game's screen in size, add 1280 and 960 respectively.<br />
#Click on "Browse...". Here, you need to find the "D3dHook.dll" file that ought to be in your D3DWindower folder.<br />
#Go to the "Window Mode" tab, untick "DirectX8-9 (Direct" and click OK.<br />
#Run the game by clicking the button with a computer on it.<br />
#In-game, go to "config". You've got two options:<br />
##Go to "Graphics" and have BitDepth to "8Bit". There's hardly a difference in appearance between this and 16Bit, but the most obvious one is that 8Bit may make some of your graphics look a bit weird, especially with the fight against [[Gates]] as the background may look like a giant golf course rather than sky, but that's expected.<br />
##Again in "Graphics", change the DrawMode to at least 30Fps. This may run the game at the correct speed, but it may lag.<br />
#Play the game!<br />
<br />
Note: The 16-bit graphics mode leads to broken graphics with nVidia Forceware Driver 295.51 and newer. The latest WHQL certified driver with playable 16-bit graphics mode is 285.58, the latest beta driver is 290.53.<br />
<br />
==References==<br />
<references /><br />
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{{Navbox SG}}<br />
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[[Category:Shuusou Gyoku]]<br />
[[Category:Gameplay]]</div>Suzunaan