https://en.touhouwiki.net/api.php?action=feedcontributions&user=Tom&feedformat=atomTouhou Wiki - User contributions [en]2024-03-28T13:58:01ZUser contributionsMediaWiki 1.39.3https://en.touhouwiki.net/index.php?title=Antinomy_of_Common_Flowers&diff=425446Antinomy of Common Flowers2021-01-06T21:46:04Z<p>Tom: Added Netplay patch info</p>
<hr />
<div>{{Infobox Game<br />
| type = official game<br />
| titleN = {{ruby-ja|東方憑依華|とうほう ひょうい ばな}}<br />
| titleEn = Antinomy of Common Flowers<br />
| image = [[File:TH155front.jpg|256px|Antinomy of Common Flowers]]<br />
| developer1 =[[Twilight Frontier]]<br />
| developer2 =[[Team Shanghai Alice]]<br />
| publisher1 =[[Twilight Frontier]]<br />
| publisher2 =[[Team Shanghai Alice]]<br />
| publisher1Cat=Twilight Frontier<br />
| publisher2Cat=Team Shanghai Alice<br />
| released= 1st Trial: May 7, 2017 ([[:category:Reitaisai 14|Reitaisai 14]])<br/> 2nd Trial: Oct 15, 2017 ([[:category:Autumn Reitaisai 4|Autumn Reitaisai 4]])<br/> Full Version: Dec 29, 2017 ([[:category:Comiket 93|Comiket 93]]) <br/>Steam Release: Jan 5, 2018 <br />PlayStation 4 Release: TBA<br />
| convention= <br />
| genre1 = Competitive<br />
| genre2 = Fighting<br />
| requirements = OS: Windows 7 / 8 / 8.1 /10<br />
*Processor: Intel Core i5, 2.0 GHz<br />
*Memory: 2 GB RAM<br />
*Graphics: NVIDIA® GeForce® GTS 450 or better<br />
*DirectX: Version 11<br />
*Network: Broadband Internet connection<br />
*Storage: 1 GB available space<br />
*Sound Card: DirectSound compatible<br />
*Screen resolution: 1280x720<br />
}}<br />
<br />
{{thtitle|Touhou |Hyouibana|ruby=Spirit Possession Bloom| ~ Antinomy of Common Flowers|jp=東方憑依華 ~ Antinomy of Common Flowers}} is the 15.5th official installment of the ''[[Touhou Project]]'', developed by [[Team Shanghai Alice]] in conjuction with [[Twilight Frontier]]. The game was announced during the ''Play, Doujin! Year-End Party'' stream.<br />
<br />
A first demo was released at the [[Reitaisai 14]] with only 4 characters, a second demo was released at [[Autumn Reitaisai 4]] with more characters from [[Urban Legend in Limbo]], and the full version was released at the [[Comiket 93]]. The game was then released on Steam on January 5th, 2018. A demo port on the PlayStation 4 was displayed at Reitaisai 16 on May 5, 2019, while a port for the Nintendo Switch is being considered for after the PlayStation 4 port. <br />
<br />
==Gameplay==<br />
{{Main|/Gameplay|l1=Gameplay|/Spell Cards|l2=Spell Cards}}<br />
The playable characters are paired up as '''Master''' and '''Slave''', and you can manipulate this designation at will.<br />
<br />
The player will choose a pair of Master and Slave, and will fight together while switching between each other as a danmaku tag battle.<br />
A Slave can lend the Master her power, occasionally pull her out of a tough spot, and be disposed in times of emergency.<br />
<br />
This game also reintroduced on-screen point collection to the fighting game genre.<br />
<br />
==Concept==<br />
The game features a similar style and gameplay to its two predecessors: ''[[Urban Legend in Limbo]]'' and ''[[Hopeless Masquerade]]''. with continuation of the Occult system.<br />
<br />
===Name===<br />
An [[Wikipedia:Antinomy|Antinomy]] is a contradiction between one law, principle, or axiom and another. The word is derived in the Greek roots ''antí'' (against, in opposition to) and ''nómos'' (law).<br />
<br />
==Story==<br />
{{Main|/Story|l1=Story|/Translation|l2=Translation|/Characters|l3=Characters|/Stages|l4=Stages}}<br />
A strange phenomenon called "Perfect Possession" is taking place.<br />
A phenomenon where one is taken over by a completely different person, not only in mind, but also in body.<br />
But have no worry: Reimu is already on her way to investigate the cause behind its occurrence.<br />
<br />
"''The strongest duo have joined forces.''" <br><br />
"''Something bad may be in store for us humans.''" <br><br />
"''An opponent impossible to defeat by anybody alone?''" <br><br />
<br />
Ludicrous rumors are circulating, seemingly out of the fear in human villagers' hearts.<br />
<br />
The so-called "[[Urban Legend in Limbo|Urban Legend Incidents]]", yet to be resolved, have bestowed unsubstantiatable rumors with a tendency to manifest in concrete forms.<br />
And this time, the Perfect Possession is obviously yet another Urban Legend Incident.<br />
<br />
This story is about those who keep watch on Perfect Possession, those who exploit it, those unwittingly dragged into it, and those working to expose the threat behind it...<br/><br />
Those who have made the mistake of seeing themselves as the strongest duo. This is a bittersweet story about them.<br />
<br />
==Music==<br />
{{Main|/Music|l1=Music}}<br />
<br />
==Press==<br />
The game was announced by ZUN on December 11th, 2016, at the ''Play, Doujin! Year-End Party'' stream showing the name and logo of the game. The official page was created later containing a short prologue.<br />
<br />
On April 24th, 2017, the official page was updated with a single screenshot from the game showing a duo fight, and a basic description of how the gameplay would be like.<br />
<br />
A trial version was released on May 7th, 2017 during [[Reitaisai|Reitaisai 14]].<br />
<br />
The website has also been updated to show more in-game screenshots. You can see a roster of characters including all previous characters from [[Urban Legend in Limbo]] and also 5 spaces for 4 additional characters and 1 random button.<br />
<br />
On October 5th, 2017, [https://www.youtube.com/watch?v=vktkP0xfukE an official PV] was released, specifying that Ichirin and Nitori will appear in the Autumn Reitaisai 4 demo, and revealing [[Doremy Sweet]] as a new playable character.<br />
<br />
In version 0.02, the characters selection screen's user interface changed significantly. Doremy's and the three other new playable's icon were not indicated in this version. A question mark was displayed for each of these four icons instead of the character's face. Moreover, playable characters from Touhou 14.5 had icons shaded grey and could not be selected. The random button also received it's icon displaying two crisscrossing green arrows.<br />
<br />
Version 0.02 not only added characters, but also added a stage and stage theme. The Palanquin Ship Flies in the Sky (聖輦船空を行く) is U2's new work for the stage Treasure Ship Above the Clouds (雲上の宝船).<br />
<br />
During the 86th edition of the [[Nikenme Radio]] show<ref>https://www.youtube.com/watch?v=RrR1Y2BP-9M</ref> on October 30th, 2017, Tasofro announced that they were preparing a Steam release for the game. It was later confirmed by an entry on Tasofro blog<ref>http://tasofro.net/diary/view/159</ref> along with their plan to release the complete version of the game at [[Comiket 93]].<br />
<br />
On December 18th, 2017, Tasofro revealed [[Tenshi Hinanawi]] as a playable character on their Twitter account<ref>https://twitter.com/tasofro/status/942684648190046208</ref>.<br />
<br />
On December 21st, 2017, Tasofro revealed [[Yukari Yakumo]] as a playable character on their Twitter account<ref>https://twitter.com/tasofro/status/943768666947981313</ref><br />
<br />
On December 27th, 2017, Tasofro announced plans for an English translation<ref>https://twitter.com/tasofro/status/945990580470820864</ref>. It was released in the 1.10 version of the game, on April 24th, 2018.<br />
This makes Antinomy of Common Flowers the first official game to have an official translation.<br />
<br />
==English patches==<br />
'''[http://thpatch.net/wiki/Project:Download Download Patcher Here]'''<br />
<br />
The following [http://thpatch.net/wiki/Project:Download Touhou Community Reliant Automatic Patcher] repositories provide complete translations of {{PAGENAME}}:<br />
; Touhou Patch Center (<tt>http://srv.thpatch.net/</tt>)<br />
* <tt>lang_en</tt> - Community translation from the [http://thpatch.net Touhou Patch Center] wiki<br />
<br />
==External Links==<br />
*[http://www.tasofro.net/touhou155/ Antinomy of Common Flowers official website] (Japanese)<br />
*[http://lunarcast.net/aocf.php Antinomy of Common Flowers Netplay Patch]<br />
*[http://store.steampowered.com/app/716710/_Antinomy_of_Common_Flowers/ Antinomy of Common Flowers on Steam]<br />
*[https://aocf.koumakan.jp/Antinomy_of_Common_Flowers_Wiki Unofficial gameplay wiki]<br />
<br />
==References==<br />
{{smallrefs}}<br />
<br />
{{Navbox Touhou}}<br />
{{Twilight Frontier Games}}<br />
{{Navbox AoCF}}<br />
<br />
[[Category:Antinomy of Common Flowers]]<br />
[[Category:Reitaisai 14]]<br />
[[es:Antinomy of Common Flowers]]<br />
[[ru:Antinomy of Common Flowers]]<br />
[[vi:Antinomy of Common Flowers]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Game_Tools_and_Modifications&diff=394413Game Tools and Modifications2019-01-19T06:05:02Z<p>Tom: Mystic Square Toolkit can now recompile TX2 files</p>
<hr />
<div>{{Patch Disclaimer}}<br />
This article holds info about existing tools to extract or modify the data of the ''[[Touhou Project]]'' games.<br />
<br />
All of the tools are built for [[Windows]] only, however some have source code included and therefore it might be possible to get them to work on other platforms.<br />
<br />
If your computer has trouble recognizing Japanese words related to Touhou, see the [[Input Method Dictionary]].<br />
<br />
For more information on the inner workings of the games, see the [[Technical Information]] pages.<br />
<br />
==Localisation Patches==<br />
{{main|English patches}}<br />
<br />
==General Utilities==<br />
{{Tool<br />
| name = Brightmoon<br />
| link = http://mits203.tistory.com/entry/추출-동방시리즈-dat-파일-추출-프로그램-brightmoon<br />
| source =<br />
| screenshot = File:ThBrightmoon1.png<br />
| purpose = Generic GUI tool for extracting data of various game archives.<br />
| support =<br />
{{Tool/Support|header_main=|th02=|th03=|th04=|th05=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=<br />
|header_fighter=|th075=|th105=|th123=<br />
|header_other=|sh01=|sh02=|patchcon=}}<br />
| version = 2011-04-20<br />
}}<br />
{{Tool<br />
| name = Touhou Toolkit<br />
| link = https://github.com/thpatch/thtk/releases<br />
| source = https://github.com/thpatch/thtk<br />
| purpose = Command-line toolkit for extracting, modifying, and repacking the data of the [[Team Shanghai Alice]] games.<br />
| features = Supports the following formats:<br />
* th*.dat - Game archives (Extraction and repacking).<br />
* *.anm - Image archives and animation data (Extraction, conversion to PNG and repacking).<br />
* *.ecl - Stage scripts (Containing enemy layout and danmaku patterns) (Dumping and recompiling).<br />
* *.msg or msg*.dat - Dialogues (Dumping and recompiling).<br />
* *.std - Background scripts (Dumping and recompiling).<br />
| support =<br />
<br />
* '''DAT unpacking and repacking'''<br />
{{Tool/Support|th01=|th02=|th03=|th04=|th05=|th06=|th07=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|alcostg=Specify version 103}}<br />
* '''ECL dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''ANM extraction, conversion and repacking'''<br />
{{Tool/Support|th06=Cannot extract|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''MSG dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''STD dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
| version = Release 11 (2018-10-07)<br />
| author =<br />
* xarnonymous (Releases 1-5)<br />
* [https://github.com/thpatch/thtk/graphs/contributors Touhou Patch Center] (Release 6-)<br />
}}<br />
{{Tool<br />
| name = Touhou Toolkit GUI<br />
| link = https://mega.nz/#F!eNVWQJhJ!V2KmcjYK9hEhjwgTKz0F_w<br />
| source = https://github.com/fakedobro/thtkgui<br />
| screenshot = File:Thtoolkitgui1.png<br />
| purpose = GUI for [[Game_Tools_and_Modifications#Touhou_Toolkit|Touhou Toolkit]] (Extra)<br />
| support = The same as in THTK <br />
| version = 1.1 (2015-02-23)<br />
| author = [http://www.dobrochan.ru dobro]<br />
| <br />
}}<br />
{{Tool<br />
| name = Mystic Square Toolkit<br />
| link = http://lunarcast.net/mystictk.php<br />
| download = http://file.lunarcast.net/mystictk/latest.zip<br />
| purpose = Collection of command-line tools to decompile and recompile the data of [[Mystic Square]].<br />
| features = Supports the following formats:<br />
* *.std - Stage scripts (Containing enemy layout, danmaku patttenrs, background section layout and scroll speeds) (Decompile/Recompile).<br />
* *.map - Background section definitions (A section is 5 rows of 24 tiles) (Decompile/Recompile).<br />
* *.mpn - MPTN Background tile bitmaps and palettes (Decompile/Recompile).<br />
* *.tx2 - Dialogues (Decompile/Recompile). <br />
| support =<br />
{{Tool/Support|th05=}}<br />
| version = Beta<br />
| author =<br />
* Tom<br />
}}<br />
{{Tool<br />
| name = anm2png<br />
| link = http://mits203.tistory.com/entry/추출-동방시리즈-anm-파일-추출-프로그램-anm2png<br />
| source = https://github.com/CodeGuro/anm2png<br />
| purpose = Console application to convert anm files in Touhou dat files to png images.<br />
| author = Rarity<br />
}}<br />
{{Tool<br />
| name = Touhou Vorbis Compressor<br />
| link = http://touhou.nmlgc.net/TouhouVorbisCompressor_v1.0.rar<br />
| source = https://github.com/nmlgc/thvorbis<br />
| screenshot = File:Thvorbiscompressor1.png<br />
| purpose = Compresses the original lossless BGM used by the [[ZUN#Games|main series games]] to [http://xiph.org/vorbis Ogg Vorbis].<br />
<br />
Saves (depending on the selected quality) up to 80% of a game's disk space without a noticeable impact on game performance or music quality (for most people).<br />
| features =<br />
* Proxy DLL implementation, no game files are modified. Compatible with every present and, most likely, future version of the supported games.<br />
* Fixes the crash on the in-game pause menu caused by a non-existing BGM file. This bug appears in every [[Team Shanghai Alice]] game from [[Perfect Cherry Blossom]] on.<br />This fix can also be used to play uncompressed games without a BGM file.<br />
| support =<br />
{{Tool/Support<br />
|header_main=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=trial only<br />
|header_fighter=|th075=unstable<br />
|header_other=|sh02=|}}<br />
| version = 1.0 (2011-05-22)<br />
| author = [[User:NamelessLegacy|NamelessLegacy]]<br />
}}<br />
{{Tool<br />
| name = Touhou Launcher<br />
| link = http://www.widdiful.co.uk/touhou.html<br />
| purpose = Puts all of your Touhou games in one program for convenience.<br />
| features =<br />
* Can run any official Touhou game.<br />
* Add fan-made games and mods.<br />
* Open any game's folder and AppData folder.<br />
* Run PC98 emulators to play older Touhou games.<br />
* Download replays and extract them to the appropriate game folder.<br />
| screenshot =File:Thlauncher8.png<br />
| support =<br />
{{Tool/Support|th01=|th02=|th03=|th04=|th05=|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th15=}}<br />
| version = 1.12 (2015-05-25)<br />
| author = [http://www.widdiful.co.uk Widdiful]<br />
}}<br />
{{Tool<br />
| name = ThScoreFileConverter<br />
| link = https://www.colorless-sight.jp/thsfc<br />
| purpose = Tool for generating text and HTML summaries of score files.<br />
| screenshot = File:Thscorefileconverter1.png<br />
| support =<br />
{{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=}}<br />
| version = 2.3.0 (2018-05-05)<br />
| author = [http://www.colorless-sight.jp Iihoshi Yoshinori]<br />
}}<br />
{{Tool<br />
| name = TouhouSuperExtractor<br />
| link = http://resemblances.click3.org/product_list/index.cgi/detail/61<br />
| source =<br />
| purpose = Generic tool for extracting data of various game archives, including some fangames, as well as DxLib format archives.<br />
| support =<br />
{{Tool/Support|th075=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th145=}}<br />
| version = 1.25 (2018-05-20)<br />
| author = sweetie<br />
}}<br />
<br />
== Music-Related Utilities ==<br />
<br />
=== Extractors ===<br />
<br />
{{Tool<br />
| name =thbgmextractor<br />
| link =http://smdn.jp/works/tools/ThbgmExtractor/#section.2<br />
| purpose =GUI extraction tool with lots of customization options<br />
| features =<br />
* Loop count and fade-out curves customisable on a per-track basis<br />
* Waveform display<br />
* Automatic tagging<br />
* Configurable hooks for external encoders<br />
* Support for new games can be added using title files<br />
| usage =<br />
* Drag a BGM file (usually thbgm.dat) onto the ThbgmExtractor.exe file.<br/>The program will ask you for the output directory and then start the extraction process.<br />
| screenshot =File:Thbgmextractor V1.6.4.png<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|<br />
}}Also supports additional games (all present and most likely future Windows-era Touhou games since 1.5.0 beta 2 / 1.4.6) via [[Game Tools and Modifications#Title files|title files]]. The download page includes a collection of links to title files.<br />
{{Tool/Support<br />
|th075=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|sh02=|<br />
}}<br />
| version =1.6.4 (2017-02-19)<br />
| author =[http://smdn.jp smdn]<br />
}}<br />
{{Tool<br />
| name =THxxBGM<br />
| link =http://hp.vector.co.jp/authors/VA033110/thxxbgm.htm#version<br />
| purpose =Music player and extractor ([[THxxBGMTutorial|Tutorial]])<br />
| features =<br />
* Minimalist music player interface<br />
* Extraction into WAV format<br />
| screenshot =File:Thxxbgm208.png<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|alcostg=|th11=|th12=|th123=|th125=|th128=|th13=|<br />
}}<br />
Also supports additional games (all present and most likely future Windows-era Touhou games since 2.0.3) via [[Game Tools and Modifications#Title files|title files]].<br />
| version =2.08 (2018-08-12)<br />
| author =[http://hp.vector.co.jp/authors/VA033110 うり]<br />
}}<br />
{{Tool<br />
| name =Touhou Music Room<br />
| link =https://mega.nz/#!eB90Xa6b!ch2gaHY-svqxfchNSc7p2-gQFrVbbYU2yHGRABRU3B4<br />
| screenshot =Image:Musicroom_interface.png<br />
| purpose =Easily understandable GUI tool for game BGM playing, extracting and tagging.<br />
| features =<br />
* Basic song playback and music room comment display<br />
* Customizable loop count and fade duration<br />
* Automatic track name and comment translation downloading from this Wiki<br />
* Built-in Ogg Vorbis encoding. Can create chained bitstream output files.<br />
* Exclusive support for games compressed with the [[Game Tools and Modifications#Touhou Vorbis Compressor|Touhou Vorbis Compressor]].<br />
* External flac/mp3 encoding with the possibility to add other command-line encoders<br />
* Tagging in Japanese and English<br />
* Masstagging support for PC-98 soundtrack extractions, [[Shuusou Gyoku]] and every single one of ZUN's [[Music CDs]]<br />
* Support for new games can be added by downloading BGM files created by others or yourself, instructions on the folder "bgminfo" are included.<br />
** Newer games are linked [[#Bgm files|here]].<br />
Known issues:<br />
* Does not work if it is opened in a directory containing non-English characters (Japanese, accented characters, etc.)<br />
* Original [http://dl.dropbox.com/u/42882113/index.htm download link] is offline. Source code can be downloaded [http://www.mediafire.com/file/qsq9g8s89kzxr50 here]<br />
| support =<br />
{{Tool/Support<br />
|header_main=4|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165<br />
|header_fighter=|th075=|th105=|th123=<br />
|header_seihou=|sh02=|sh03=<br />
|header_other=|alcostg=|megamari=|patchcon=}}<br />
| version =2.2.6 (2018-08-11)<br />
| author = [[User:DTM|DTM]] (2.2.2 - 2.2.6)<br />
Alunral (2.2.1)<br /><br />
[[User:NamelessLegacy|NamelessLegacy]] (until 2.2)<br />
}}<br />
<br />
=== Changers ===<br />
<br />
{{Tool<br />
| name =Touhou BGM Changer<br />
| link =http://www.selena-net.com/~piabrpg/souryo/thbgmtool.html<br />
| purpose =Tool for replacing BGM tracks in Touhou games<br />
| features =<br />
* Ability to import music files in WAV format<br />
* Ability to set loop points<br />
| source=<br />
| screenshot =<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|<br />
}}<br />
| version =2.02 (2008-09-08)<br />
| author =りょうちん<br />
}}<br />
<br />
{{Tool<br />
| name =Pixel Playlist<br />
| link =https://mega.co.nz/#!ORomEQTT!TEG_0QigO9oDAY0xhQqZrvphDTy20hrsaj1d2cKle0I<br />
| screenshot =Image:PPinterface.png<br />
| purpose =Tool for playing music based on visual context-cues.<br />
| features =<br />
*Ability to import music files in a variety of formats (.mp3, .ogg, .flac, .mid, .wav, etc.)<br />
*Ability to assign a playlist containing any number of songs in place of a BGM track.<br />
*Flexible configuration -- you could give [[Boss|mid-bosses]] their own songs, for example.<br />
*Configurations are completely user built; if a game isn't supported, you could try building a configuration for it yourself.<br />
| support =<br />
{{Tool/Support<br />
|header_main=4|th06=|th11=|th13=|th143=<br />
|header_fighter=|th123=|th135=<br />
|header_other=|myst=}}<br />
*[[User:AndrewFM/Pixel Playlist|'''List of all current configurations''']]<br />
| version =2.5 (2014-03-29)<br />
| author =[[User:AndrewFM|AndrewFM]]<br />
}}<br />
<br />
=== Players ===<br />
* [http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html thplay] - 東方蓄音機 (Touhou Gramophone) (Japanese)<br />
<br />
* [http://bbs.thproject.org/read.php?tid=53412 bgmforall] - BGM For All Version 1.1 By 野风信子 (Chinese)<br />
<br />
* [https://www.dropbox.com/s/0e99nvbhnqe0vb0/FBPLAY220.7z FBPLAY] - A player that supports a wide range of games including TH06-TH11. Unofficial versions support up to TH13.<br />
<br />
=== Title files ===<br />
There is a common format for files that store information about BGM names and their positions in thbgm.dat files. The usual naming convention is titles_thXX.txt. <br />
Note that older versions of software may not fully support TH13 title files due to the reduced sample rate for spirit world versions in that game.<br />
<br />
Here are some sources of these files:<br />
* The download page for Thbgmextractor includes a collection of links to title files.<br />
* [http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html 東方シリーズ用ツール] has th06, th07, th07.5, th08, th09, th09.5, th10, th11, th12, th125, th128, th13, th14, th11 trial, th12 trial and th13 trial. (Some of those may have incorrect looping offsets)<br />
* [http://www.selena-net.com/~piabrpg/souryo/thbgmtool.html 東方シリーズ曲入れ替えツール] has an alternative list for individual wav bgm files, extracted from data file using a ripping tool (th06 to th10).<br />
* [http://amatya.seesaa.net/ あま茶の多アカ的思考] has files for th13 trial, th13.<br />
* [http://mayoiga-shiro.blogspot.jp/search/label/%E6%9B%B2%E7%9B%AE%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB 迷い家の白猫 Blog] has files for th14 trial, th14, th143, th15 trial, th15, th16 trial, th16, and releases new title files shortly after the corresponding game release.<br />
* [http://pastebin.com/LmcR0q3E Title file for TH13] (alternate source)<br />
* [http://akstc.web.fc2.com/twitter/titles_th14_tr.txt Title file for TH14 trial] (alternate source)<br />
* [http://www1.axfc.net/uploader/so/3240088 Title file for TH14.3] (alternate source)<br />
* [http://ux.getuploader.com/remilia_scarlet/download/29/titles_kioh.txt Title file for Kioh Gyoku]<br />
<br />
=== Bgm files ===<br />
These files are using in Touhou Music Room / Touhou Vorbis Compressor:<br />
* [http://pastebin.com/ynJf96ya BGM file for th14]<br />
* [http://pastebin.com/HNGMykZW BGM file for th14.3]<br />
* [http://pastebin.com/4D2Jj1bq BGM file for th15]<br />
* [http://pastebin.com/wD04BE6j BGM file for th16]<br />
* [http://pastebin.com/cC4C8zrA BGM file for mcd06]<br />
* [http://pastebin.com/dTGgaLRQ BGM file for mcd07]<br />
<br />
== Gameplay-Related Utilities ==<br />
=== Supporting multiple games ===<br />
{{Tool<br />
| name =DX8 to DX9 converter<br />
| link =http://enbdev.com/convertor_dx8_dx9_v0036.htm<br />
| purpose=Various essential Windows 10 fixes. Touhou 6 EoSD unlimited FPS fix, Touhou 7.5 IaMP crashing fix, and more. Extract files into game directory.<br />
| features=<br />
* Enables exclusive fullscreen instead of (borderless) windowed fullscreen on Windows 10. Reduces input delay when used with the [[Game_Tools_and_Modifications#Vsync Patches|Vsync Patches]].<br />
* Enables compatibility with various screen recording and streaming software (e.g. Open Broadcaster Software).<br />
* Enables compatibility with various third-party graphics tools (e.g. MSI Afterburner, SweetFX).<br />
Known issues:<br />
* Touhou 7.5: Character sprites are blurry due to poor sprite filtering. If this is annoying, use [https://www.mediafire.com/file/10be27b72yy1icv/WR2_DirectX9_by_AnKor.20140509.zip AnKor's converter] instead.<br />
| support={{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=}}<br />
| author =[http://enbdev.com/ Boris Vorontsov (ENBDev)]<br />
}}<br />
{{Tool<br />
| name =Vsync Patches<br />
| link =http://www.mediafire.com/file/zxdhr7rdpzrlnmt/VsyncPatch.zip<br />
| purpose=Reduces input delay (game responds more quickly when a button is pressed).<br />
<br>For EoSD, please remember to install (and run!) the game in Japanese locale, or the filenames will be gibberish and the patch won't be able to find the main program. Failing that, you can use [https://thpatch.net/wiki/File:vpatch_th06_unicode.zip vpatch_th06_unicode.dll] instead of vpatch_th06.dll, and rename the program to 東方紅魔郷.exe.<br />
<br>Author download site: http://ux.getuploader.com/swmplv75e/<br />
| features=<br />
Additional features include:<br />
* Enabling use of Ctrl to fast-forward replays, in older games that did not already have this feature<br />
* Fixing the display [[glitch]]es for PCB cherry values above 1 million and UFO scores above 2<sup>31</sup><br />
* An option to select full-screen or windowed mode upon game startup, in older games that did not already have this feature<br />
* The ability to resize the game's window to any dimensions and/or remove the title bar in windowed mode<br />
* The ability to increase the game speed above 60fps (but not decrease it)<br />
* Optional MoF MarisaB 3.xx power fix<br />
| support={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th15=}}[[Danmakufu]]<br />
| author =[https://twitter.com/kaei_adonis swmpLV/75E] (English instructions by [https://twitter.com/drakeirving Drake])<br />
}}<br />
{{Tool<br />
| name =dgVoodoo2<br />
| link =http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html<br />
| purpose=An advanced DX8 converter that enables optional high-resolution rendering (e.g. native 1080p) and other graphical enhancements, but has notable known issues.<br />
| features=<br />
* Similar features to the [[Game_Tools_and_Modifications#DX8 to DX9 converter|DX8 to DX9 converter]] (Windows 10 fixes, etc), but converts to DX11 (feature level 10.1).<br />
* Enable high-resolution rendering, anti-aliasing, and anisotropic filtering.<br />
* Alt-Enter shortcut to toggle fullscreen.<br />
Known issues:<br />
* Additional input lag and higher graphical requirements compared to the DX8 to DX9 converter.<br />
* When playing at high resolutions, graphical artifacts are visible throughout the interface and around some in-game sprites.<br />
* Incorrect graphics in some games (e.g. invisible trees in EoSD stage 3).<br />
| support={{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=}}<br />
| author =[http://www.dege.freeweb.hu/ Dege]<br />
}}<br />
{{Tool<br />
| name =[[Vertical Play]]<br />
| link =http://bygzam.seesaa.net/article/123123010.html<br />
| screenshot =Image:Pivot.png<br />
| purpose =Allows games to be played in an arcade-style vertical-oriented resolution.<br />
See the [[Vertical Play]] page for a detailed usage description.<br />
| support ={{Tool/Support|th10=|th11=|th12=|th13=}}<br />
| version =Version 2.4 (2011-09-24)<br />
| author =[http://bygzam.seesaa.net/ niisaka]<br />
}}<br />
{{Tool<br />
| name =THRotator<br />
| link =https://github.com/massanoori/THRotator<br />
| screenshot =<br />
| purpose =Another tool allowing games to be played in a vertical-oriented resolution, with more games supported and customisable positioning for HUD elements.<br />
| support ={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=}}<br />
| version =<br />
| author =massanoori<br />
}}<br />
{{Tool<br />
| name =Touhou Ultra<br />
| link =http://cheater.seesaa.net/category/9478192-1.html<br />
| source=<br />
| screenshot =<br />
| purpose =This mod will make the bullets go faster or in higher amounts, making the Touhou games harder. It is not a selectable option in the menu, and every difficulty will be affected.<br />
| features =<br />
*Compatible with every present and, most likely, future version of the supported games.<br />
| support =<br />
{{Tool/Support<br />
|header_main=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=<br />
}}<br />
| version =<br />
| author =niL<br />
}}<br />
{{Tool<br />
| name =Touhou Input Display<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,16024.html<br />
| purpose =Reads the memory of Touhou games and gives a display of the game's inputs.<br />
| features =<br />
*Displays the inputs of replays as well.<br />
*Auto-detects the running game<br />
*Does not depend on input device or setup.<br />
*Somewhat configurable, will likely support future games.<br />
| support ={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=}}<br />
| author = [[User:Drake Irving|Drake]]<br />
}}<br />
{{Tool<br />
| name =No Hitbox DATs<br />
| link =http://www.mediafire.com/?p2ayaeunptyt0<br />
| purpose=Removes the visible hitbox.<br />
| support={{Tool/Support|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=}}<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=160 Emarrel]<br />
}}<br />
{{Tool<br />
| name =Real Hitbox Patches<br />
| link =https://drive.google.com/file/d/0BywWLeeGhobmWTd0blkwcGlFamM/edit<br />
| purpose=Changes the sizes of bullets to approximately match their hitboxes.<br />
| support={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=}}<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=19163 sibgamer]<br />
}}<br />
{{Tool<br />
| name =[[Voice Mod for SWR and Hisoutensoku | Voice Mod]]<br />
| link =http://www.mediafire.com/?gd271toa831tx<br />
| purpose=Allows characters to have a voice.<br />
See the [[Voice Mod]] page for a detailed usage description.<br />
| support={{Tool/Support|th105=|th123=}}<br />
}}<br />
<br />
=== Supporting single games ===<br />
<br />
==== [[File:icon_th06.png]] [[Embodiment of Scarlet Devil]] ====<br />
{{Tool<br />
| name =Retexture Patch<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=160 Emarrel]<br />
| link =http://www.mediafire.com/download.php?tnyentanqyu<br />
| version=0.3<br />
| purpose=Replaces all the images in EoSD with cleaner, higher resolution images. The sprites have also been updated with those from the newer games. Read the readme before installing, as it contains some important information. This patch is packaged with the English translation patch as well.<br />
}}<br />
{{Tool<br />
| name =Hitbox Patch<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=1340 jisakujien]<br />
| link =http://www.mediafire.com/download.php?vive3tpn34n45qe<br />
| purpose=Displays a visible hitbox on the character sprite when the Shift key is pressed. Hitbox is invisible when Shift is not pressed.<br />
}}<br />
{{Tool<br />
| name =Practice Mode Replay Patch<br />
| author =''unknown chinese people'' (Redone by [http://www.shrinemaiden.org/forum/index.php?action=profile;u=7911 Wriggle])<br />
| link =http://www.mediafire.com/?ys5x9hm44keax2b<br />
| purpose=Allows players to save replays from Practice Mode stages, a feature that was first officially introduced in PCB.<br />
}}<br />
<br />
==== [[File:icon_th08.png]] [[Imperishable Night]] ====<br />
{{Tool<br />
| name = th08bgm_patch<br />
| link = http://garakuta.homelinux.org/~nosuke/tsubo/index.php?%C5%EC%CA%FD%B1%CA%CC%EB%BE%B6%2FBGM%A4%CE%A5%CE%A5%A4%A5%BA<br />
| source = <br />
| purpose = Binary patcher to fix several audio [[glitch]]es in Imperishable Night's BGM file.<br />
}}<br />
{{Tool<br />
|name =noflashmyon<br />
|link =http://www.mediafire.com/file/43ybogegaqgt8wf/noflashmyon.zip<br />
|source =<br />
|purpose =DLL patch that makes [[Youmu]]'s ghost half transparent when focused, so that it no longer obscures her hitbox<br />
|author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=1340 jisakujien]<br />
}}<br />
==== [[File:icon_th11.png]] [[Subterranean Animism]] ====<br />
{{Tool<br />
| name =SA Boss Rush<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,14744.0.html<br />
| purpose=A [[Boss|boss rush]] modification to TH11. Removes stages, bombs and continues, and every player faces Satori's entire arsenal, along with other quirks. Created as a challenge mode and a means to boss practice.<br />
| author =[[User:Drake Irving|Drake]]<br />
}}<br />
==== [[File:icon_th12.png]] [[Undefined Fantastic Object]] ====<br />
{{Tool<br />
| name =Score counter bugfix<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,12254.0.html<br />
| source =<br />
| purpose=Binary patch to fix the score display [[glitch]] that occurs when score exceeds about 2.14 billion.<br />
| author =[[User:Nereid|Nereid]]<br />
}}<br />
{{Tool<br />
| name =UFO Boss Rush<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,14341.0.html<br />
| purpose=A [[Boss|boss rush]] modification to TH12. Removes stages, bombs and continues, along with other little quirks. Created as a challenge mode and a means to boss practice.<br />
| author =[[User:Drake Irving|Drake]]<br />
}}<br />
==== [[File:icon_th13.png]] [[Ten Desires]] ====<br />
{{Tool<br />
| name =th13<br />
| link =http://www.mediafire.com/?6s4bio58helkaav<br />
| source =<br />
| purpose=(Only for [[wikipedia:Windows Vista|Windows Vista]] and [[wikipedia:Windows 7|Windows 7]]) Adds a code to the <tt>th13.exe</tt> so the game can play on [[wikipedia:Windows Aero|Windows Aero]]. It does no affect to the game whatsoever. Simply replace <tt>th13.exe</tt> with the one in the download link.<br />
| version=2011-08-14<br />
| author ={{lang|zh|雷鸣}}<br />
}}<br />
<br />
==== [[File:icon_sh03.png]] [[Banshiryuu]] ====<br />
{{Tool<br />
| name =PBG6 Data Extractor<br />
| link =http://en.touhouwiki.net/wiki/File:Pbg6ext.rar<br />
| source =<br />
| purpose=Command-line tool to extract data from the *.ac6 files.<br />
| version=2011/01/13 (Initial release)<br />
| author =[[User:NamelessLegacy|NamelessLegacy]]<br />
}}<br />
<br />
==See Also==<br />
*Len'en Wiki's entry for [[lenen:Game Tools and Modifications|Game Tools and Modifications]]<br />
<br />
==External Links==<br />
*[http://wikiwiki.jp/thtools/?FrontPage Touhou Tools Wiki (Japanese)]<br />
** Based on salvaged data of old Touhou Tools Wiki.<br />
* [http://mint.s150.xrea.com/?FrontPage Touhou Tools Wiki (Japanese)] (dead)<br />
** [http://coolier.dip.jp/th_up4/index.php?id=6454 Partial page archive (ZIP)]<br />
*[https://web-beta.archive.org/web/20150322053952/http://alcahest.perso.sfr.fr/perso/apploc/applocale.html AppLocale (download, utilities, instructions)] (web archive)<br />
<br />
[[Category:Game Tools]]<br />
<br />
[[de:Game-Tools]]<br />
[[ru:Игровые инструменты и модификации]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Game_Tools_and_Modifications&diff=394410Game Tools and Modifications2019-01-18T20:59:54Z<p>Tom: Added Mystic Square Toolkit to the Game Tools page</p>
<hr />
<div>{{Patch Disclaimer}}<br />
This article holds info about existing tools to extract or modify the data of the ''[[Touhou Project]]'' games.<br />
<br />
All of the tools are built for [[Windows]] only, however some have source code included and therefore it might be possible to get them to work on other platforms.<br />
<br />
If your computer has trouble recognizing Japanese words related to Touhou, see the [[Input Method Dictionary]].<br />
<br />
For more information on the inner workings of the games, see the [[Technical Information]] pages.<br />
<br />
==Localisation Patches==<br />
{{main|English patches}}<br />
<br />
==General Utilities==<br />
{{Tool<br />
| name = Brightmoon<br />
| link = http://mits203.tistory.com/entry/추출-동방시리즈-dat-파일-추출-프로그램-brightmoon<br />
| source =<br />
| screenshot = File:ThBrightmoon1.png<br />
| purpose = Generic GUI tool for extracting data of various game archives.<br />
| support =<br />
{{Tool/Support|header_main=|th02=|th03=|th04=|th05=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=<br />
|header_fighter=|th075=|th105=|th123=<br />
|header_other=|sh01=|sh02=|patchcon=}}<br />
| version = 2011-04-20<br />
}}<br />
{{Tool<br />
| name = Touhou Toolkit<br />
| link = https://github.com/thpatch/thtk/releases<br />
| source = https://github.com/thpatch/thtk<br />
| purpose = Command-line toolkit for extracting, modifying, and repacking the data of the [[Team Shanghai Alice]] games.<br />
| features = Supports the following formats:<br />
* th*.dat - Game archives (Extraction and repacking).<br />
* *.anm - Image archives and animation data (Extraction, conversion to PNG and repacking).<br />
* *.ecl - Stage scripts (Containing enemy layout and danmaku patterns) (Dumping and recompiling).<br />
* *.msg or msg*.dat - Dialogues (Dumping and recompiling).<br />
* *.std - Background scripts (Dumping and recompiling).<br />
| support =<br />
<br />
* '''DAT unpacking and repacking'''<br />
{{Tool/Support|th01=|th02=|th03=|th04=|th05=|th06=|th07=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|alcostg=Specify version 103}}<br />
* '''ECL dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''ANM extraction, conversion and repacking'''<br />
{{Tool/Support|th06=Cannot extract|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''MSG dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
* '''STD dumping and recompiling'''<br />
{{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165=}}<br />
| version = Release 11 (2018-10-07)<br />
| author =<br />
* xarnonymous (Releases 1-5)<br />
* [https://github.com/thpatch/thtk/graphs/contributors Touhou Patch Center] (Release 6-)<br />
}}<br />
{{Tool<br />
| name = Touhou Toolkit GUI<br />
| link = https://mega.nz/#F!eNVWQJhJ!V2KmcjYK9hEhjwgTKz0F_w<br />
| source = https://github.com/fakedobro/thtkgui<br />
| screenshot = File:Thtoolkitgui1.png<br />
| purpose = GUI for [[Game_Tools_and_Modifications#Touhou_Toolkit|Touhou Toolkit]] (Extra)<br />
| support = The same as in THTK <br />
| version = 1.1 (2015-02-23)<br />
| author = [http://www.dobrochan.ru dobro]<br />
| <br />
}}<br />
{{Tool<br />
| name = Mystic Square Toolkit<br />
| link = http://lunarcast.net/mystictk.php<br />
| download = http://file.lunarcast.net/mystictk/latest.zip<br />
| purpose = Collection of command-line tools to decompile and recompile the data of [[Mystic Square]].<br />
| features = Supports the following formats:<br />
* *.std - Stage scripts (Containing enemy layout, danmaku patttenrs, background section layout and scroll speeds) (Decompile/Recompile).<br />
* *.map - Background section definitions (A section is 5 rows of 24 tiles) (Decompile/Recompile).<br />
* *.mpn - MPTN Background tile bitmaps and palettes (Decompile/Recompile).<br />
* *.tx2 - Dialogues (Decompile). <br />
| support =<br />
{{Tool/Support|th05=}}<br />
| version = Beta<br />
| author =<br />
* Tom<br />
}}<br />
{{Tool<br />
| name = anm2png<br />
| link = http://mits203.tistory.com/entry/추출-동방시리즈-anm-파일-추출-프로그램-anm2png<br />
| source = https://github.com/CodeGuro/anm2png<br />
| purpose = Console application to convert anm files in Touhou dat files to png images.<br />
| author = Rarity<br />
}}<br />
{{Tool<br />
| name = Touhou Vorbis Compressor<br />
| link = http://touhou.nmlgc.net/TouhouVorbisCompressor_v1.0.rar<br />
| source = https://github.com/nmlgc/thvorbis<br />
| screenshot = File:Thvorbiscompressor1.png<br />
| purpose = Compresses the original lossless BGM used by the [[ZUN#Games|main series games]] to [http://xiph.org/vorbis Ogg Vorbis].<br />
<br />
Saves (depending on the selected quality) up to 80% of a game's disk space without a noticeable impact on game performance or music quality (for most people).<br />
| features =<br />
* Proxy DLL implementation, no game files are modified. Compatible with every present and, most likely, future version of the supported games.<br />
* Fixes the crash on the in-game pause menu caused by a non-existing BGM file. This bug appears in every [[Team Shanghai Alice]] game from [[Perfect Cherry Blossom]] on.<br />This fix can also be used to play uncompressed games without a BGM file.<br />
| support =<br />
{{Tool/Support<br />
|header_main=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=trial only<br />
|header_fighter=|th075=unstable<br />
|header_other=|sh02=|}}<br />
| version = 1.0 (2011-05-22)<br />
| author = [[User:NamelessLegacy|NamelessLegacy]]<br />
}}<br />
{{Tool<br />
| name = Touhou Launcher<br />
| link = http://www.widdiful.co.uk/touhou.html<br />
| purpose = Puts all of your Touhou games in one program for convenience.<br />
| features =<br />
* Can run any official Touhou game.<br />
* Add fan-made games and mods.<br />
* Open any game's folder and AppData folder.<br />
* Run PC98 emulators to play older Touhou games.<br />
* Download replays and extract them to the appropriate game folder.<br />
| screenshot =File:Thlauncher8.png<br />
| support =<br />
{{Tool/Support|th01=|th02=|th03=|th04=|th05=|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th15=}}<br />
| version = 1.12 (2015-05-25)<br />
| author = [http://www.widdiful.co.uk Widdiful]<br />
}}<br />
{{Tool<br />
| name = ThScoreFileConverter<br />
| link = https://www.colorless-sight.jp/thsfc<br />
| purpose = Tool for generating text and HTML summaries of score files.<br />
| screenshot = File:Thscorefileconverter1.png<br />
| support =<br />
{{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=}}<br />
| version = 2.3.0 (2018-05-05)<br />
| author = [http://www.colorless-sight.jp Iihoshi Yoshinori]<br />
}}<br />
{{Tool<br />
| name = TouhouSuperExtractor<br />
| link = http://resemblances.click3.org/product_list/index.cgi/detail/61<br />
| source =<br />
| purpose = Generic tool for extracting data of various game archives, including some fangames, as well as DxLib format archives.<br />
| support =<br />
{{Tool/Support|th075=|th105=|th11=|th12=|th123=|th125=|th128=|th13=|th14=|th143=|th145=}}<br />
| version = 1.25 (2018-05-20)<br />
| author = sweetie<br />
}}<br />
<br />
== Music-Related Utilities ==<br />
<br />
=== Extractors ===<br />
<br />
{{Tool<br />
| name =thbgmextractor<br />
| link =http://smdn.jp/works/tools/ThbgmExtractor/#section.2<br />
| purpose =GUI extraction tool with lots of customization options<br />
| features =<br />
* Loop count and fade-out curves customisable on a per-track basis<br />
* Waveform display<br />
* Automatic tagging<br />
* Configurable hooks for external encoders<br />
* Support for new games can be added using title files<br />
| usage =<br />
* Drag a BGM file (usually thbgm.dat) onto the ThbgmExtractor.exe file.<br/>The program will ask you for the output directory and then start the extraction process.<br />
| screenshot =File:Thbgmextractor V1.6.4.png<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|<br />
}}Also supports additional games (all present and most likely future Windows-era Touhou games since 1.5.0 beta 2 / 1.4.6) via [[Game Tools and Modifications#Title files|title files]]. The download page includes a collection of links to title files.<br />
{{Tool/Support<br />
|th075=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|sh02=|<br />
}}<br />
| version =1.6.4 (2017-02-19)<br />
| author =[http://smdn.jp smdn]<br />
}}<br />
{{Tool<br />
| name =THxxBGM<br />
| link =http://hp.vector.co.jp/authors/VA033110/thxxbgm.htm#version<br />
| purpose =Music player and extractor ([[THxxBGMTutorial|Tutorial]])<br />
| features =<br />
* Minimalist music player interface<br />
* Extraction into WAV format<br />
| screenshot =File:Thxxbgm208.png<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th075=|th08=|th09=|th095=|th10=|th105=|alcostg=|th11=|th12=|th123=|th125=|th128=|th13=|<br />
}}<br />
Also supports additional games (all present and most likely future Windows-era Touhou games since 2.0.3) via [[Game Tools and Modifications#Title files|title files]].<br />
| version =2.08 (2018-08-12)<br />
| author =[http://hp.vector.co.jp/authors/VA033110 うり]<br />
}}<br />
{{Tool<br />
| name =Touhou Music Room<br />
| link =https://mega.nz/#!eB90Xa6b!ch2gaHY-svqxfchNSc7p2-gQFrVbbYU2yHGRABRU3B4<br />
| screenshot =Image:Musicroom_interface.png<br />
| purpose =Easily understandable GUI tool for game BGM playing, extracting and tagging.<br />
| features =<br />
* Basic song playback and music room comment display<br />
* Customizable loop count and fade duration<br />
* Automatic track name and comment translation downloading from this Wiki<br />
* Built-in Ogg Vorbis encoding. Can create chained bitstream output files.<br />
* Exclusive support for games compressed with the [[Game Tools and Modifications#Touhou Vorbis Compressor|Touhou Vorbis Compressor]].<br />
* External flac/mp3 encoding with the possibility to add other command-line encoders<br />
* Tagging in Japanese and English<br />
* Masstagging support for PC-98 soundtrack extractions, [[Shuusou Gyoku]] and every single one of ZUN's [[Music CDs]]<br />
* Support for new games can be added by downloading BGM files created by others or yourself, instructions on the folder "bgminfo" are included.<br />
** Newer games are linked [[#Bgm files|here]].<br />
Known issues:<br />
* Does not work if it is opened in a directory containing non-English characters (Japanese, accented characters, etc.)<br />
* Original [http://dl.dropbox.com/u/42882113/index.htm download link] is offline. Source code can be downloaded [http://www.mediafire.com/file/qsq9g8s89kzxr50 here]<br />
| support =<br />
{{Tool/Support<br />
|header_main=4|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=|th165<br />
|header_fighter=|th075=|th105=|th123=<br />
|header_seihou=|sh02=|sh03=<br />
|header_other=|alcostg=|megamari=|patchcon=}}<br />
| version =2.2.6 (2018-08-11)<br />
| author = [[User:DTM|DTM]] (2.2.2 - 2.2.6)<br />
Alunral (2.2.1)<br /><br />
[[User:NamelessLegacy|NamelessLegacy]] (until 2.2)<br />
}}<br />
<br />
=== Changers ===<br />
<br />
{{Tool<br />
| name =Touhou BGM Changer<br />
| link =http://www.selena-net.com/~piabrpg/souryo/thbgmtool.html<br />
| purpose =Tool for replacing BGM tracks in Touhou games<br />
| features =<br />
* Ability to import music files in WAV format<br />
* Ability to set loop points<br />
| source=<br />
| screenshot =<br />
| support =Built-in:<br />
{{Tool/Support<br />
|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|<br />
}}<br />
| version =2.02 (2008-09-08)<br />
| author =りょうちん<br />
}}<br />
<br />
{{Tool<br />
| name =Pixel Playlist<br />
| link =https://mega.co.nz/#!ORomEQTT!TEG_0QigO9oDAY0xhQqZrvphDTy20hrsaj1d2cKle0I<br />
| screenshot =Image:PPinterface.png<br />
| purpose =Tool for playing music based on visual context-cues.<br />
| features =<br />
*Ability to import music files in a variety of formats (.mp3, .ogg, .flac, .mid, .wav, etc.)<br />
*Ability to assign a playlist containing any number of songs in place of a BGM track.<br />
*Flexible configuration -- you could give [[Boss|mid-bosses]] their own songs, for example.<br />
*Configurations are completely user built; if a game isn't supported, you could try building a configuration for it yourself.<br />
| support =<br />
{{Tool/Support<br />
|header_main=4|th06=|th11=|th13=|th143=<br />
|header_fighter=|th123=|th135=<br />
|header_other=|myst=}}<br />
*[[User:AndrewFM/Pixel Playlist|'''List of all current configurations''']]<br />
| version =2.5 (2014-03-29)<br />
| author =[[User:AndrewFM|AndrewFM]]<br />
}}<br />
<br />
=== Players ===<br />
* [http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html thplay] - 東方蓄音機 (Touhou Gramophone) (Japanese)<br />
<br />
* [http://bbs.thproject.org/read.php?tid=53412 bgmforall] - BGM For All Version 1.1 By 野风信子 (Chinese)<br />
<br />
* [https://www.dropbox.com/s/0e99nvbhnqe0vb0/FBPLAY220.7z FBPLAY] - A player that supports a wide range of games including TH06-TH11. Unofficial versions support up to TH13.<br />
<br />
=== Title files ===<br />
There is a common format for files that store information about BGM names and their positions in thbgm.dat files. The usual naming convention is titles_thXX.txt. <br />
Note that older versions of software may not fully support TH13 title files due to the reduced sample rate for spirit world versions in that game.<br />
<br />
Here are some sources of these files:<br />
* The download page for Thbgmextractor includes a collection of links to title files.<br />
* [http://www.selena-net.com/~piabrpg/mata-ri/tohotool.html 東方シリーズ用ツール] has th06, th07, th07.5, th08, th09, th09.5, th10, th11, th12, th125, th128, th13, th14, th11 trial, th12 trial and th13 trial. (Some of those may have incorrect looping offsets)<br />
* [http://www.selena-net.com/~piabrpg/souryo/thbgmtool.html 東方シリーズ曲入れ替えツール] has an alternative list for individual wav bgm files, extracted from data file using a ripping tool (th06 to th10).<br />
* [http://amatya.seesaa.net/ あま茶の多アカ的思考] has files for th13 trial, th13.<br />
* [http://mayoiga-shiro.blogspot.jp/search/label/%E6%9B%B2%E7%9B%AE%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB 迷い家の白猫 Blog] has files for th14 trial, th14, th143, th15 trial, th15, th16 trial, th16, and releases new title files shortly after the corresponding game release.<br />
* [http://pastebin.com/LmcR0q3E Title file for TH13] (alternate source)<br />
* [http://akstc.web.fc2.com/twitter/titles_th14_tr.txt Title file for TH14 trial] (alternate source)<br />
* [http://www1.axfc.net/uploader/so/3240088 Title file for TH14.3] (alternate source)<br />
* [http://ux.getuploader.com/remilia_scarlet/download/29/titles_kioh.txt Title file for Kioh Gyoku]<br />
<br />
=== Bgm files ===<br />
These files are using in Touhou Music Room / Touhou Vorbis Compressor:<br />
* [http://pastebin.com/ynJf96ya BGM file for th14]<br />
* [http://pastebin.com/HNGMykZW BGM file for th14.3]<br />
* [http://pastebin.com/4D2Jj1bq BGM file for th15]<br />
* [http://pastebin.com/wD04BE6j BGM file for th16]<br />
* [http://pastebin.com/cC4C8zrA BGM file for mcd06]<br />
* [http://pastebin.com/dTGgaLRQ BGM file for mcd07]<br />
<br />
== Gameplay-Related Utilities ==<br />
=== Supporting multiple games ===<br />
{{Tool<br />
| name =DX8 to DX9 converter<br />
| link =http://enbdev.com/convertor_dx8_dx9_v0036.htm<br />
| purpose=Various essential Windows 10 fixes. Touhou 6 EoSD unlimited FPS fix, Touhou 7.5 IaMP crashing fix, and more. Extract files into game directory.<br />
| features=<br />
* Enables exclusive fullscreen instead of (borderless) windowed fullscreen on Windows 10. Reduces input delay when used with the [[Game_Tools_and_Modifications#Vsync Patches|Vsync Patches]].<br />
* Enables compatibility with various screen recording and streaming software (e.g. Open Broadcaster Software).<br />
* Enables compatibility with various third-party graphics tools (e.g. MSI Afterburner, SweetFX).<br />
Known issues:<br />
* Touhou 7.5: Character sprites are blurry due to poor sprite filtering. If this is annoying, use [https://www.mediafire.com/file/10be27b72yy1icv/WR2_DirectX9_by_AnKor.20140509.zip AnKor's converter] instead.<br />
| support={{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=}}<br />
| author =[http://enbdev.com/ Boris Vorontsov (ENBDev)]<br />
}}<br />
{{Tool<br />
| name =Vsync Patches<br />
| link =http://www.mediafire.com/file/zxdhr7rdpzrlnmt/VsyncPatch.zip<br />
| purpose=Reduces input delay (game responds more quickly when a button is pressed).<br />
<br>For EoSD, please remember to install (and run!) the game in Japanese locale, or the filenames will be gibberish and the patch won't be able to find the main program. Failing that, you can use [https://thpatch.net/wiki/File:vpatch_th06_unicode.zip vpatch_th06_unicode.dll] instead of vpatch_th06.dll, and rename the program to 東方紅魔郷.exe.<br />
<br>Author download site: http://ux.getuploader.com/swmplv75e/<br />
| features=<br />
Additional features include:<br />
* Enabling use of Ctrl to fast-forward replays, in older games that did not already have this feature<br />
* Fixing the display [[glitch]]es for PCB cherry values above 1 million and UFO scores above 2<sup>31</sup><br />
* An option to select full-screen or windowed mode upon game startup, in older games that did not already have this feature<br />
* The ability to resize the game's window to any dimensions and/or remove the title bar in windowed mode<br />
* The ability to increase the game speed above 60fps (but not decrease it)<br />
* Optional MoF MarisaB 3.xx power fix<br />
| support={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th15=}}[[Danmakufu]]<br />
| author =[https://twitter.com/kaei_adonis swmpLV/75E] (English instructions by [https://twitter.com/drakeirving Drake])<br />
}}<br />
{{Tool<br />
| name =dgVoodoo2<br />
| link =http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html<br />
| purpose=An advanced DX8 converter that enables optional high-resolution rendering (e.g. native 1080p) and other graphical enhancements, but has notable known issues.<br />
| features=<br />
* Similar features to the [[Game_Tools_and_Modifications#DX8 to DX9 converter|DX8 to DX9 converter]] (Windows 10 fixes, etc), but converts to DX11 (feature level 10.1).<br />
* Enable high-resolution rendering, anti-aliasing, and anisotropic filtering.<br />
* Alt-Enter shortcut to toggle fullscreen.<br />
Known issues:<br />
* Additional input lag and higher graphical requirements compared to the DX8 to DX9 converter.<br />
* When playing at high resolutions, graphical artifacts are visible throughout the interface and around some in-game sprites.<br />
* Incorrect graphics in some games (e.g. invisible trees in EoSD stage 3).<br />
| support={{Tool/Support|th06=|th07=|th075=|th08=|th09=|th095=}}<br />
| author =[http://www.dege.freeweb.hu/ Dege]<br />
}}<br />
{{Tool<br />
| name =[[Vertical Play]]<br />
| link =http://bygzam.seesaa.net/article/123123010.html<br />
| screenshot =Image:Pivot.png<br />
| purpose =Allows games to be played in an arcade-style vertical-oriented resolution.<br />
See the [[Vertical Play]] page for a detailed usage description.<br />
| support ={{Tool/Support|th10=|th11=|th12=|th13=}}<br />
| version =Version 2.4 (2011-09-24)<br />
| author =[http://bygzam.seesaa.net/ niisaka]<br />
}}<br />
{{Tool<br />
| name =THRotator<br />
| link =https://github.com/massanoori/THRotator<br />
| screenshot =<br />
| purpose =Another tool allowing games to be played in a vertical-oriented resolution, with more games supported and customisable positioning for HUD elements.<br />
| support ={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=}}<br />
| version =<br />
| author =massanoori<br />
}}<br />
{{Tool<br />
| name =Touhou Ultra<br />
| link =http://cheater.seesaa.net/category/9478192-1.html<br />
| source=<br />
| screenshot =<br />
| purpose =This mod will make the bullets go faster or in higher amounts, making the Touhou games harder. It is not a selectable option in the menu, and every difficulty will be affected.<br />
| features =<br />
*Compatible with every present and, most likely, future version of the supported games.<br />
| support =<br />
{{Tool/Support<br />
|header_main=|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=<br />
}}<br />
| version =<br />
| author =niL<br />
}}<br />
{{Tool<br />
| name =Touhou Input Display<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,16024.html<br />
| purpose =Reads the memory of Touhou games and gives a display of the game's inputs.<br />
| features =<br />
*Displays the inputs of replays as well.<br />
*Auto-detects the running game<br />
*Does not depend on input device or setup.<br />
*Somewhat configurable, will likely support future games.<br />
| support ={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|alcostg=|th11=|th12=|th125=|th128=|th13=|th14=|th143=|th15=|th16=}}<br />
| author = [[User:Drake Irving|Drake]]<br />
}}<br />
{{Tool<br />
| name =No Hitbox DATs<br />
| link =http://www.mediafire.com/?p2ayaeunptyt0<br />
| purpose=Removes the visible hitbox.<br />
| support={{Tool/Support|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=}}<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=160 Emarrel]<br />
}}<br />
{{Tool<br />
| name =Real Hitbox Patches<br />
| link =https://drive.google.com/file/d/0BywWLeeGhobmWTd0blkwcGlFamM/edit<br />
| purpose=Changes the sizes of bullets to approximately match their hitboxes.<br />
| support={{Tool/Support|th06=|th07=|th08=|th09=|th095=|th10=|th11=|th12=|th125=|th128=|th13=|th14=|th143=}}<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=19163 sibgamer]<br />
}}<br />
{{Tool<br />
| name =[[Voice Mod for SWR and Hisoutensoku | Voice Mod]]<br />
| link =http://www.mediafire.com/?gd271toa831tx<br />
| purpose=Allows characters to have a voice.<br />
See the [[Voice Mod]] page for a detailed usage description.<br />
| support={{Tool/Support|th105=|th123=}}<br />
}}<br />
<br />
=== Supporting single games ===<br />
<br />
==== [[File:icon_th06.png]] [[Embodiment of Scarlet Devil]] ====<br />
{{Tool<br />
| name =Retexture Patch<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=160 Emarrel]<br />
| link =http://www.mediafire.com/download.php?tnyentanqyu<br />
| version=0.3<br />
| purpose=Replaces all the images in EoSD with cleaner, higher resolution images. The sprites have also been updated with those from the newer games. Read the readme before installing, as it contains some important information. This patch is packaged with the English translation patch as well.<br />
}}<br />
{{Tool<br />
| name =Hitbox Patch<br />
| author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=1340 jisakujien]<br />
| link =http://www.mediafire.com/download.php?vive3tpn34n45qe<br />
| purpose=Displays a visible hitbox on the character sprite when the Shift key is pressed. Hitbox is invisible when Shift is not pressed.<br />
}}<br />
{{Tool<br />
| name =Practice Mode Replay Patch<br />
| author =''unknown chinese people'' (Redone by [http://www.shrinemaiden.org/forum/index.php?action=profile;u=7911 Wriggle])<br />
| link =http://www.mediafire.com/?ys5x9hm44keax2b<br />
| purpose=Allows players to save replays from Practice Mode stages, a feature that was first officially introduced in PCB.<br />
}}<br />
<br />
==== [[File:icon_th08.png]] [[Imperishable Night]] ====<br />
{{Tool<br />
| name = th08bgm_patch<br />
| link = http://garakuta.homelinux.org/~nosuke/tsubo/index.php?%C5%EC%CA%FD%B1%CA%CC%EB%BE%B6%2FBGM%A4%CE%A5%CE%A5%A4%A5%BA<br />
| source = <br />
| purpose = Binary patcher to fix several audio [[glitch]]es in Imperishable Night's BGM file.<br />
}}<br />
{{Tool<br />
|name =noflashmyon<br />
|link =http://www.mediafire.com/file/43ybogegaqgt8wf/noflashmyon.zip<br />
|source =<br />
|purpose =DLL patch that makes [[Youmu]]'s ghost half transparent when focused, so that it no longer obscures her hitbox<br />
|author =[http://www.shrinemaiden.org/forum/index.php?action=profile;u=1340 jisakujien]<br />
}}<br />
==== [[File:icon_th11.png]] [[Subterranean Animism]] ====<br />
{{Tool<br />
| name =SA Boss Rush<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,14744.0.html<br />
| purpose=A [[Boss|boss rush]] modification to TH11. Removes stages, bombs and continues, and every player faces Satori's entire arsenal, along with other quirks. Created as a challenge mode and a means to boss practice.<br />
| author =[[User:Drake Irving|Drake]]<br />
}}<br />
==== [[File:icon_th12.png]] [[Undefined Fantastic Object]] ====<br />
{{Tool<br />
| name =Score counter bugfix<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,12254.0.html<br />
| source =<br />
| purpose=Binary patch to fix the score display [[glitch]] that occurs when score exceeds about 2.14 billion.<br />
| author =[[User:Nereid|Nereid]]<br />
}}<br />
{{Tool<br />
| name =UFO Boss Rush<br />
| link =http://www.shrinemaiden.org/forum/index.php/topic,14341.0.html<br />
| purpose=A [[Boss|boss rush]] modification to TH12. Removes stages, bombs and continues, along with other little quirks. Created as a challenge mode and a means to boss practice.<br />
| author =[[User:Drake Irving|Drake]]<br />
}}<br />
==== [[File:icon_th13.png]] [[Ten Desires]] ====<br />
{{Tool<br />
| name =th13<br />
| link =http://www.mediafire.com/?6s4bio58helkaav<br />
| source =<br />
| purpose=(Only for [[wikipedia:Windows Vista|Windows Vista]] and [[wikipedia:Windows 7|Windows 7]]) Adds a code to the <tt>th13.exe</tt> so the game can play on [[wikipedia:Windows Aero|Windows Aero]]. It does no affect to the game whatsoever. Simply replace <tt>th13.exe</tt> with the one in the download link.<br />
| version=2011-08-14<br />
| author ={{lang|zh|雷鸣}}<br />
}}<br />
<br />
==== [[File:icon_sh03.png]] [[Banshiryuu]] ====<br />
{{Tool<br />
| name =PBG6 Data Extractor<br />
| link =http://en.touhouwiki.net/wiki/File:Pbg6ext.rar<br />
| source =<br />
| purpose=Command-line tool to extract data from the *.ac6 files.<br />
| version=2011/01/13 (Initial release)<br />
| author =[[User:NamelessLegacy|NamelessLegacy]]<br />
}}<br />
<br />
==See Also==<br />
*Len'en Wiki's entry for [[lenen:Game Tools and Modifications|Game Tools and Modifications]]<br />
<br />
==External Links==<br />
*[http://wikiwiki.jp/thtools/?FrontPage Touhou Tools Wiki (Japanese)]<br />
** Based on salvaged data of old Touhou Tools Wiki.<br />
* [http://mint.s150.xrea.com/?FrontPage Touhou Tools Wiki (Japanese)] (dead)<br />
** [http://coolier.dip.jp/th_up4/index.php?id=6454 Partial page archive (ZIP)]<br />
*[https://web-beta.archive.org/web/20150322053952/http://alcahest.perso.sfr.fr/perso/apploc/applocale.html AppLocale (download, utilities, instructions)] (web archive)<br />
<br />
[[Category:Game Tools]]<br />
<br />
[[de:Game-Tools]]<br />
[[ru:Игровые инструменты и модификации]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=391956Touhou Danmakufu Remake2018-10-26T05:51:51Z<p>Tom: Added references to the new project name in addition to the original</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake (Danmakufu EX)<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, except the video cards which max texture size is only 256x256 (e.g. Voodoo) (Unless the scripter limits themselves to 256x256 textures)<br />
}}<br />
'''Danmakufu Remake''' (also Danmakufu EX) is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with a [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of October 2018 there are about 300 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. For editing scripts, any plain text editor will work, but some text editors support [[Wikipedia:Syntax Highlighting|syntax highlighting]] via extensions/plugins:<br />
* [http://notepad-plus.sourceforge.net/ Notepad++] ([https://github.com/nl0g/danmakufu-npp Syntax highlighter])<br />
* [https://www.sublimetext.com/ Sublime Text] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter and more])<br />
* [https://atom.io/ Atom.io] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter])<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=File:DanmakufuRemake.png&diff=391800File:DanmakufuRemake.png2018-10-23T04:09:53Z<p>Tom: Screenshot from newer version of the program, the default script has changed from a spiral with all bullet types to Ex-Rumia. Additionally the default background has been changed to a planet/atom with rings around it, much like Mima's stage from Story...</p>
<hr />
<div></div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=390954Touhou Danmakufu Remake2018-10-05T03:37:24Z<p>Tom: More commands have been added to the game</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, except the video cards which max texture size is only 256x256 (e.g. Voodoo) (Unless the scripter limits themselves to 256x256 textures)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with a [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of October 2018 there are about 300 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. For editing scripts, any plain text editor will work, but some text editors support [[Wikipedia:Syntax Highlighting|syntax highlighting]] via extensions/plugins:<br />
* [http://notepad-plus.sourceforge.net/ Notepad++] ([https://github.com/nl0g/danmakufu-npp Syntax highlighter])<br />
* [https://www.sublimetext.com/ Sublime Text] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter and more])<br />
* [https://atom.io/ Atom.io] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter])<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Fangames&diff=387240Fangames2018-06-20T20:55:19Z<p>Tom: /* Touhou Danmakufu */ Listing update (Touhou Danmakufu Remake)</p>
<hr />
<div>The popularity of the [[Touhou Project]] led to the creation of a high number of [[:Category:Fangames|fan games]], often featuring crossovers with many other video game franchises. The following list will try to feature as most of them as possible.<br/><br />
Note that if the letter in the languages column are closed with parentheses, it means that an unofficial (fanmade) translation patch exists in that language.<br />
<br />
Some fangames were chosen to be ported to PlayStation 4 and/or Vita as part of [[Play, Doujin!]].<br />
===Action===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =ダイナマリサ3D<br />
| translatedName =DynaMarisa 3D<br />
| pageTitle =DynaMarisa 3D<br />
| languages =J, (E)<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2011<br />
| description =3D third-person shooter game starring Marisa Kirisame<br />
}}<br />
{{GameTableEntry<br />
| originalName =CODE:R 幻想郷より愛をこめて<br />
| translatedName =CODE:R From Gensokyo with Love<br />
| pageTitle =CODE:R Gensokyo Yori Ai o Komete<br />
| languages =J<br />
| publisher =[[BlueMica]]<br />
| releaseYear =2011(Trial)<br />
| description =A game based on [[wikipedia:Splinter cell|Splinter Cell]] Series, starring [[Reimu Hakurei]]. However the game is still not finished and only the trial will be available during C80 and C82. <br />
}}<br />
{{GameTableEntry<br />
| originalName =宵闇伝説 The Legend of Twilight<br />
| translatedName =The Legend of the Dusk: The Legend of Twilight<br />
| pageTitle=The Legend of Twilight<br />
| languages =J<br />
| publisher =Kawauso Arcadia<br />
| releaseYear=2012<br />
| description =An action-adventure game based on ''[[wikipedia:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' staring [[Rumia]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =Han Tamashii Takeshi Geichou<br />
| translatedName =The Pledge of the Half Soul Sword Fighter<br />
| pageTitle=Han Tamashii Takeshi Geichou<br />
| languages =J<br />
| publisher =Y-CUBE<br />
| releaseYear=2012<br />
| description =A Click-and-Point action game starring [[Youmu Konpaku]].<br />
}}<br />
<br />
}}<br />
<br />
===Beat 'em up===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =熱血硬派まりさくん ~ ダウンタウン魔道物語<br />
| translatedName =Hot-Blooded Tough Guy Marisa ~ The Downtown Sorcery Story<br />
| languages =J<br />
| publisher =Henteko.co.jp! (へんてこ.co.jp!)<br />
| releaseYear =<br />
| description =A mixture of Touhou and River City Ransom. '''The development of the game has been canceled'''.<br />
}}<br />
}}<br />
<br />
===Card===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =幻想ノ宴-Rumbling Spell Orchestra-<br />
| translatedName =Fantasy Feast -Rumbling Spell Orchestra-<br />
| languages =J<br />
| pageTitle =Rumbling Spell Orchestra<br />
| publisher =[[Hinafuda]]<br />
| releaseYear =2006<br />
| description =An analog Touhou [[wikipedia:Collectible card game|trading card game]], featuring various illustrations by Touhou artists. <br />
}}<br />
{{GameTableEntry<br />
| originalName =ちるのい!<br />
| translatedName =cirno+neu<br />
| languages =J<br />
| pageTitle =Cirno+Neu<br />
| publisher =[[Hinafuda]]<br />
| releaseYear =2008<br />
| description =A game based on Neu (read as Noi), the Japanese card game that has quite similar rules to the 98/99/100<br />
}}<br />
{{GameTableEntry<br />
| originalName =Phantom Magic Vision<br />
| pageTitle=Phantom Magic Vision<br />
| languages =J<br />
| publisher =Huyutuki<br />
| releaseYear =2006<br />
| description =An analog Touhou [[wikipedia:Collectible card game|trading card game]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方混沌符<br />
| translatedName =Touhou Chaos Sign <br />
| pageTitle =Touhou Kontonfu<br />
| languages =J<br />
| publisher =AXIA<br />
| releaseYear =2010<br />
| description =An analog Touhou [[wikipedia:Collectible card game|trading card game]]. The game designs are based on a commercial card game ChaosTCG.<br />
}}<br />
{{GameTableEntry<br />
| originalName =夢幻 -Spell of Mirage-<br />
| translatedName =Dream Illusion -Spell of Mirage-<br />
| pageTitle=Spell of Mirage<br />
| languages =J<br />
| publisher =AT Project<br />
| releaseYear =2010<br />
| description =An analog Touhou [[wikipedia:Collectible card game|trading card game]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =THK74<br />
| pageTitle=THK74<br />
| languages =J<br />
| publisher =[[Hinafuda]]<br />
| releaseYear =2012<br />
| description =A Touhou theme [[wikipedia:Karuta|karuta]].<br />
}}<br />
}}<br />
<br />
===[[Danmaku]]===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方紅魔郷3D再現版<br />
| translatedName =The Embodiment of Scarlet Devil3D<br />
| pageTitle =Kouma_3D<br />
| languages =J<br />
| publisher =Drile<br />
| releaseYear =2011<br />
| description =A fanmade game with the same mechanism and story as ''[[the Embodiment of Scarlet Devil]]'', with the exception that everything is 3Dimensional, making you able to dodge forward and backward as well.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方夢終劇 ~ Concealed the Conclusion<br />
| translatedName =Touhou Mutsuigeki<br />
| pageTitle =Concealed the Conclusion<br />
| languages =J, (E)<br />
| publisher =danmaq<br />
| releaseYear =2006<br />
| description =The sequel to ''[[The Alternative Age]]'', originally a Danmakufu game script but remade using Microsoft XNA in 2011. Features vast improvements over its predecessor.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Patchoulius V<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =A Gradius-style shmup.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方夢詠宴 ~ Dreamer's Party<br />
| translatedName =<br />
| pageTitle =Touhou Dreamers Party<br />
| languages =J<br />
| publisher =未完童話<br />
| releaseYear =<br />
| description =An unconventional Touhou danmaku game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方二重極 ~キワミシューティング、アッー!<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =東方大往生<br />
| releaseYear =<br />
| description =A partially Touhou-inspired shmup.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Fangame<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =SquidMan<br />
| releaseYear =<br />
| description =A Fanmade Touhou Game for Wii Homebrew.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方海恵堂 ~ Marine Benefit<br />
| translatedName =Touhou Kaikeidou ~ Marine Benefit<br />
| pageTitle =Marine Benefit<br />
| languages =J<br />
| publisher =ねこふら/原色空間<br />
| releaseYear =2010<br />
| description =A vertical shmup with new characters and music. Once was a flash game, but has evolved into a downloadable game. Completed in 2012. Recently updated on 4 June 2013.<br />
}}<br />
{{GameTableEntry<br />
| originalName =日天永路 ~ Astronomical Few Minute<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方風魔録 ~ The Story of Eastern Wind<br />
| translatedName =Touhou Fuuma Roku<br />
| pageTitle =Story of Eastern Wind<br />
| languages =J<br />
| publisher =Helios Create<br />
| releaseYear =2008<br />
| description =A remake of ''[[Story of Eastern Wonderland]]'', featuring [[Windows]] characters and a new extra stage.<br />
}}<br />
{{GameTableEntry<br />
| originalName =イオシスのアレ<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =YOSINAC<br />
| releaseYear =<br />
| description =A simple horizontal shmup.<br />
}}<br />
{{GameTableEntry<br />
| originalName =チルノとレティのクリスマス!<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =YOSINAC<br />
| releaseYear =<br />
| description =A vertical shmup.<br />
}}<br />
{{GameTableEntry<br />
| originalName =とびまりさ<br />
| translatedName =Tobi Marisa<br />
| pageTitle =Tobi Marisa<br />
| languages =J<br />
| publisher =のくの<br />
| releaseYear =<br />
| description =A horizontal shmup starring Marisa.<br />
}}<br />
{{GameTableEntry<br />
| originalName =パチュリ<br />
| translatedName =Patchouli<br />
| pageTitle =Patchouli (Game)<br />
| languages =J<br />
| publisher =KvLW<br />
| releaseYear =2006<br />
| description =A free Touhou Suguri clone.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方桃月抄 ~ Pitch Peach Paradise<br />
| translatedName =<br />
| pageTitle =Pitch Peach Paradise<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =<br />
| description =A peach-collecting dodge-'em-up inspired by ''[[Silent Sinner in Blue]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方黒封戯<br />
| translatedName =Touhou Kokuhuugi<br />
| pageTitle =Touhou Kokuhuugi<br />
| languages =J<br />
| publisher =PresidentRoom<br />
| releaseYear =<br />
| description =A ''[[Shoot the Bullet]]''-style game with Reimu in place of Aya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方古魔郷<br />
| translatedName =Touhou Komakyou<br />
| pageTitle =Touhou Komakyou<br />
| languages =J<br />
| publisher =さいごめんのボス<br />
| releaseYear =<br />
| description =A (currently incomplete) NES-style remake of EoSD<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方玉遊戯<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ネグレリアの森<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方寒気団<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ネグレリアの森<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Groovy ちるの<br />
| translatedName =Groovy Cirno<br />
| pageTitle =Groovy Cirno<br />
| languages =J<br />
| publisher =ネグレリアの森<br />
| releaseYear =<br />
| description =A horizontal shmup<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方燐迷歌 ~ Phosphorus Hesitates Song<br />
| translatedName =<br />
| pageTitle =Phosphorus Hesitates Song<br />
| languages =J<br />
| publisher =Shallty Games<br />
| releaseYear =<br />
| description =A Touhou-style shmup (formerly with mazes, but the game was revamped after Ver 0.03)<br />
}}<br />
{{GameTableEntry<br />
| originalName =萌える弾幕STG もえだん Moedan<br />
| translatedName =Moedan<br />
| pageTitle =Moedan<br />
| languages =J<br />
| publisher =D.N.A. Softwares<br />
| releaseYear =2005<br />
| description =A cute introduction to danmaku starring Flandre Scarlet.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方掃除紀<br />
| translatedName =Touhou Soujiki<br />
| pageTitle =Touhou Soujiki<br />
| languages =J<br />
| publisher =Sakuranbo Tei<br />
| releaseYear =2006<br />
| description =Travel over the screen, sweeping it clean.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方風々偽 ~ but...become fault those<br />
| translatedName =Touhou Huhuki<br />
| pageTitle =Touhou Huhuki<br />
| languages =J<br />
| publisher =Independent<br />
| releaseYear =2006<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方命萃酒 ~ Resurrection of Heaven's Liquor<br />
| translatedName =Touhou Meisuishu ~ Resurrection of Heaven's Liquor<br />
| pageTitle =Resurrection of Heaven's Liquor<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =絹織琉華 ~ Weaving the blue orient<br />
| translatedName =<br />
| pageTitle =Weaving the blue orient<br />
| languages =J<br />
| publisher =ELField, 夜空的輝煌<br />
| releaseYear =2008<br />
| description =A horizontal shmup starring Marisa<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方秋神録 ~ Every day of Autumn<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =黒幕機関<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =諏訪子の弾幕ぴょんぴょん大散策<br />
| translatedName =Suwako no Danmaku Pyonpyon Daisansaku<br />
| pageTitle =Suwako no Danmaku Pyonpyon Daisansaku<br />
| languages =J<br />
| publisher =UTG Software<br />
| releaseYear =2010<br />
| description =An isometric 3D danmaku shooting game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方 嬌屍幻 ~ Delightful Ghostly Vision / Восхитительное Призрачное Видение<br />
| translatedName =Touhou Kyoushigen ~ Delightful Ghostly Vision<br />
| pageTitle =Delightful Ghostly Vision<br />
| languages =RU<br />
| publisher =touhou_ru <br />
| releaseYear =TBA<br />
| description =Opensource crossplatform vertical danmaku shooting game. ([[:ru:Delightful Ghostly Vision|Description in Russian]])<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方綺麗夜 ~ Fantasy Night<br />
| translatedName =Eastern Beautiful Night<br />
| pageTitle =Fantasy Night<br />
| languages =J, C, E<br />
| publisher =PoQoP<br />
| releaseYear =2011<br />
| description =A danmaku shooting game notable for its copyright infringing content.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Fly Marisa Fly!<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =2DEmotion<br />
| releaseYear =2010<br />
| description =A simple danmaku Dodge-Em-Up game with Marisa. Featuring online scoring.<br />
}}<br />
{{GameTableEntry<br />
| originalName =舞華蒼魔鏡 ~ Uniting Barrage Action<br />
| translatedName =<br />
| pageTitle =Uniting Barrage Action<br />
| languages =J<br />
| publisher =souvenir_circ.<br />
| releaseYear =2011<br />
| description =A horizontal shmup starting [[Reimu Hakurei]]. The game was ported to PlayStation 4 as part of [[Play, Doujin!]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =早苗乱舞<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =とーふやさんAE<br />
| releaseYear =2011<br />
| description =Shooting game starting [[Sanae Kochiya]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =さなシュー<br />
| translatedName =<br />
| pageTitle =さなシュー<br />
| languages =J<br />
| publisher =とーふやさんAE<br />
| releaseYear =2010<br />
| description =A horizontal shmup starring [[Sanae Kochiya]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =花果子新報 ~ Shoot the Forgotten Spells<br />
| translatedName =<br />
| pageTitle =Shoot the Forgotten Spells<br />
| languages =K<br />
| publisher ={{lang|ko|상기동방구사단}}(Sang-gi Dongbang Gusadan)<br />
| releaseYear =2010<br />
| description =A Shoot the Bullet style game with Hatate in place of Aya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方外妖傳<br />
| translatedName =Tale of a Foreign Youkai<br />
| pageTitle =東方外妖傳<br />
| languages =K<br />
| publisher =Team DeerFarm<br />
| releaseYear =2010<br />
| description =A vertical/horizontal shmup starring [[Reimu Hakurei]] and several original characters.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方火鬼傳<br />
| translatedName =Tale of a Burning Spirit<br />
| pageTitle =東方火鬼傳<br />
| languages =K<br />
| publisher =Team DeerFarm<br />
| releaseYear =2011<br />
| description =Sequel to Tale of a Foreign Youkai. <br />
}}<br />
{{GameTableEntry<br />
| originalName =菱實日記 ~ Sticker Camouflage<br />
| translatedName =Chestnut Journal<br />
| pageTitle =Sticker Camouflage<br />
| languages =K<br />
| publisher ={{lang|ko|상기동방구사단}}(Sang-gi Dongbang Gusadan)<br />
| releaseYear =2010<br />
| description =A vertical shmup featuring Hatate.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Ruby Mobius<br />
| translatedName =<br />
| pageTitle =Ruby Mobius<br />
| languages =J<br />
| publisher =gokusaireverie<br />
| releaseYear =2011<br />
| description =A horizontal shmup starting [[Sakuya]] and [[Remilia]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方知霊文<br />
| translatedName =<br />
| pageTitle =東方知霊文<br />
| languages =J<br />
| publisher =AloMarron <br />
| releaseYear =2011<br />
| description =A mix between a Quiz game and Danmaku.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ZUNUBIS<br />
| translatedName =<br />
| pageTitle =ZUNUBIS<br />
| languages =J<br />
| publisher =ModForGame<br />
| releaseYear =2009<br />
| description =A 3d Shooting game starting [[Reimu Hakurei]] based on ''[[Wikipedia:Zone of the Enders: The 2nd Runner|Anubis: Zone of the Enders]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方偽笑点 ~ Vaudeville of Falling Disciple<br />
| translatedName =<br />
| pageTitle =Vaudeville of Falling Disciple<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2011<br />
| description =An STG mimicking ''[[Ten Desires]]'' starring [[Mononobe no Futo]] and [[Byakuren Hijiri]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =すわこちゃんcubic<br />
| translatedName =Suwako-chan Cubic<br />
| pageTitle =Suwako-chan Cubic<br />
| languages =J<br />
| publisher =UTG Software<br />
| releaseYear =2012<br />
| description =A 3D danmaku shooting game and the sequel to ''[[Suwako no Danmaku Pyonpyon Daisansaku]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方店舗録~Combinations With You<br />
| translatedName =<br />
| pageTitle =Combinations With You<br />
| languages =J<br />
| publisher =魯鈍ジョン<br />
| releaseYear =2009<br />
| description =A danmaku game which includes only a single extra boss. Introduces a new FamilyMart-themed character.<br />
}}<br />
{{GameTableEntry<br />
| originalName =結界幻想録 鏡 ~ Mythical Mirror <br />
| translatedName =Kekkai Gensou Rokukyou ~ Mythical Mirror<br />
| pageTitle =Mythical Mirror<br />
| languages =J<br />
| publisher =danmaq×DANGOYA<br />
| releaseYear =2012<br />
| description =A danmaku game made in Microsoft XNA featuring original music and characters. Uses 3 playable teams a la ''[[Imperishable Night]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =LASERREIMU<br />
| translatedName =<br />
| pageTitle =LASERREIMU<br />
| languages =J<br />
| publisher =voidProc<br />
| releaseYear =2013<br />
| description =A vertical shmup starring Reimu.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幕華祭 ~ Fantastic Danmaku Festival<br />
| translatedName =Eastern Curtan Fire Festival ~ Fantastic Danmaku Festival<br />
| pageTitle =Fantastic Danmaku Festival<br />
| languages =C<br />
| publisher =StarX<br />
| releaseYear =2014<br />
| description =A Chinese danmaku game in XNA featuring the EoSD cast.<br />
}}<br />
{{GameTableEntry<br />
| originalName =东方百花宴 - The Flower Shooter<br />
| translatedName =<br />
| pageTitle =The Flower Shooter<br />
| languages =C<br />
| publisher =Seiwell<br />
| releaseYear =2014<br />
| description =A Chinese danmaku game featuring [[Aya Shameimaru]] as the playable character.<br />
}}<br />
{{GameTableEntry<br />
| originalName =东方花逐夜 ~ Touhoupachi Blissful Death<br />
| translatedName =<br />
| pageTitle =Touhoupachi Blissful Death<br />
| languages =C<br />
| publisher =<br />
| releaseYear =2012 <!-- 0.97 --><br />
| description =Another Chinese danmaku game, heavily inspired by Cave games.<br />
}}<br />
{{GameTableEntry<br />
| originalName =収集荷取 Shoot Shoot にとり<br />
| translatedName =Shuushuu Nito Shoot Shoot Nitori<br />
| pageTitle =Shoot Shoot Nitori<br />
| languages =J<br />
| publisher =Twilight Frontier<br />
| releaseYear =2014<br />
| description =A danmaku game with gameplay based on [http://www.asahi-net.or.jp/~cs8k-cyu/windows/tf_e.html TUMIKI Fighters].<br />
}}<br />
{{GameTableEntry<br />
| originalName =弾幕アマノジャク ゴールドラッシュ<br />
| translatedName =Danmaku Amanojaku Gold Rush<br />
| pageTitle =Gold Rush (Remake)<br />
| languages =J/C<br />
| publisher =<br />
| releaseYear =2014<br />
| description =An unofficial Chinese replica of the official Touhou game ''[[Gold Rush]]'', which hasn't been released to the public.<br />
}}<br />
{{GameTableEntry<br />
| originalName =东方夏夜祭 ~ Shining Shooting Star<br />
| translatedName =Eastern Summer Night's Festival ~ Shining Shooting Star<br />
| pageTitle =Shining Shooting Star<br />
| languages =C<br />
| publisher =雨夜枫雪制作组<br />
| releaseYear =2015+<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =战斗天邪鬼~Shatter All Spell Card<br />
| translatedName =Battle Amanojaku ~ Shatter All Spell Card<br />
| pageTitle =Shatter All Spell Card<br />
| languages =C<br />
| publisher =正灌<br />
| releaseYear =2015<br />
| description =A sequel to [[Gold Rush (Remake)]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =东方幻梦笺~Touhou Phantasm Dream<br />
| translatedName =<br />
| pageTitle =Touhou Phantasm Dream<br />
| languages =C<br />
| publisher =龙皇社<br />
| releaseYear =2015<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =雪晶石 -Malice Eater-<br />
| translatedName =<br />
| pageTitle =Malice Eater<br />
| languages =J<br />
| publisher =Project Noise/Amusement Makers<br />
| releaseYear =2015<br />
| description =Original STG starring Yumemi as 3rd Extra Boss<br />
}}<br />
{{GameTableEntry<br />
| originalName =束方 嘘時空 ~ Fools_rush_in<br />
| translatedName = Eastern Lie Dimension ~ Fools Rush In<br />
| pageTitle = Fools Rush In<br />
| languages =J<br />
| publisher =[[JynX]]<br />
| releaseYear =2017<br />
| description = A two-player competitive danmaku racing game starring the characters from ''[[Phantasmagoria of Dim. Dream]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =泰西プロジェクト<br />
| translatedName = Taisei Project<br />
| pageTitle = Taisei Project<br />
| languages =E<br />
| publisher =<br />
| releaseYear =2017+<br />
| description = An open-source, cross-platform danmaku game.}}<br />
}}<br />
<br />
====[[Touhou Danmakufu]]====<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方弾幕風 ~ Touhou Danmakufu<br />
| translatedName =<br />
| pageTitle =Touhou Danmakufu<br />
| languages =J<br />
| publisher =Touhou GC<br />
| releaseYear =2003<br />
| description =A program which allows you to build your own danmaku games.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Danmakufu Remake<br />
| translatedName =<br />
| pageTitle =Touhou Danmakufu Remake<br />
| languages =E<br />
| publisher =Tom<br />
| releaseYear =2017<br />
| description =An active remake of Danmakufu that is compatible with Ph3 (and in the future 0.12m) scripts.<br />
}}<br />
}}<br />
=====Scripts for 0.12m=====<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方神魔宴 ~ Fantom Fantasm<br />
| translatedName =<br />
| pageTitle =Fantom Fantasm<br />
| languages =J<br />
| publisher =Ria<br />
| releaseYear =2006<br />
| description =A Touhou fangame for Danmakufu.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方時封城 ~ the Alternative Age<br />
| translatedName =<br />
| pageTitle =The Alternative Age<br />
| languages =J<br />
| publisher =danmaq<br />
| releaseYear =2005<br />
| description =A Danmakufu game script.<br />
}}<br />
{{GameTableEntry<br />
| originalName ={{lang|ko|봉래인의 밤}}<br />
| translatedName =Night of the Immortal<br />
| pageTitle =Night of the Immortal<br />
| languages =K, J<br />
| publisher =joy1999 & co.<br />
| releaseYear =2007<br />
| description =A Danmakufu game script loosely based on ''[[Imperishable Night]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方地靈殿 ~ Subterranean Hatred<br />
| translatedName =Touhou Chireiden<br />
| pageTitle =Subterranean Hatred<br />
| languages =J<br />
| publisher =赤胡瓜スレのみんな<br />
| releaseYear =2009 <!-- To be checked --><br />
| description =A Danmakufu game script which is an unofficial phantasm stage for ''[[Subterranean Animism]]''. Features 2 OS tracks and it's the original appearance of the somewhat famous fan-made character [[Fan-made characters/Mitori Kawashiro|Mitori Kawashiro]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =Phantasm Romance―幻想浪漫紀行―<br />
| translatedName =<br />
| pageTitle =Phantasm Romance<br />
| languages =J<br />
| publisher =[[Len]]<br />
| releaseYear =2008 <!-- 1.5 to 2.0 --><br />
| description =A Danmakufu game script. Contains two difficulties, 6 stages and 4 extra stages. <br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想浪漫紀行 -Phantasmagoria Trues-<br />
| translatedName =<br />
| pageTitle =Phantasmagoria Trues<br />
| languages =J<br />
| publisher =[[Len]]<br />
| releaseYear =2011 <!-- 1.0 --><br />
| description =A remake of Phantasm Romance, also for Danmakufu. Contains three game modes and a unique scoring system.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方勿忘草 ~ Forgotten Fragrance<br />
| translatedName =Touhou Forget-me-not<br />
| pageTitle =Forgotten Fragrance<br />
| languages =K<br />
| publisher ={{lang|ko|상기동방구사단}}(Sang-gi Dongbang Gusadan)<br />
| releaseYear =2009<br />
| description =A Danmakufu game script.<br />
}}<br />
{{GameTableEntry<br />
| originalName =無花果特報 ~ Taste the Fig. Tanmaks<br />
| translatedName =<br />
| pageTitle =Taste the Fig. Tanmaks<br />
| languages =K<br />
| publisher ={{lang|ko|상기동방구사단}}(Sang-gi Dongbang Gusadan)<br />
| releaseYear =2011<br />
| description =A Danmakufu game script in the style of Shoot the Bullet with Hatate and Rinnosuke in place of Aya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =靈橘手帖 ~ Stagione del Sudachi<br />
| translatedName =Lime Notebook<br />
| pageTitle =Stagione del Sudachi<br />
| languages =K<br />
| publisher ={{lang|ko|상기동방구사단}}(Sang-gi Dongbang Gusadan)<br />
| releaseYear =2012<br />
| description =A Danmakufu game script that combines vertical scrolling shooting game with the game style of Shoot the Bullet.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方甘無月 -Trick and treat night-<br />
| translatedName =<br />
| pageTitle =Trick and Treat Night<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =A Danmakufu game script.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方訪界造 ~ Never Extinguished Flame<br />
| translatedName =Touhou Houkaizou<br />
| pageTitle =Never Extinguished Flame<br />
| languages =J<br />
| publisher =Nekettsukan<br />
| releaseYear =2011<br />
| description =A Danmakufu game script created in celebration of [[wikipedia:Shuzo Matsuoka|Shuzo Matsuoka]]'s birthday.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Magical Singular Day -東方絲幻域-<br />
| translatedName =<br />
| pageTitle =Magical Singular Day<br />
| languages =J<br />
| publisher =[[リデラ]]<br />
| releaseYear =2011<br />
| description =A Danmakufu game script with many elements of Cave games incorporated into the game system and patterns.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Portrait of Strange Relic<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =Stuffman<br />
| releaseYear =n/a<br />
| description =A Danmakufu game script. Development was halted in 2010, with five stages completed at the time.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方邪星章 ~ The Last Comer<br />
| translatedName =Touhou Jaseishou ~ The Last Comer<br />
| pageTitle =The Last Comer<br />
| languages =J, E<br />
| publisher =ido, Yuuyu and Hatsuke ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2012<br />
| description =A Danmakufu game script created for [http://dic.nicovideo.jp/a/%E7%AC%AC4%E5%9B%9E%E6%9D%B1%E6%96%B9%E3%83%8B%E3%82%B3%E7%AB%A5%E7%A5%AD a certain NicoNico event]. Contains 8 original characters, gameplay elements reminiscent of that [[Ten Desires]]' Trance system and an entire GST composed by Wanwan.<br />
}}<br />
{{GameTableEntry<br />
| originalName =酔夢騒乱記<br />
| translatedName =<br />
| pageTitle =Yoi Yume Souran<br />
| languages =J<br />
| publisher =Ria<br />
| releaseYear =2010<br />
| description =A Touhou fangame for Danmakufu 0.12m by the same creator as Fantom Fantasm. Contains a Darius-style route system for its 22 stages.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Luminous Dream<br />
| translatedName =<br />
| pageTitle =Luminous Dream<br />
| languages =E<br />
| publisher =Professor Scissors<br />
| releaseYear =2013<br />
| description =A full length Danmakufu fan game, with emphasis on accessibility.<br />
}}<br />
}}<br />
<br />
=====Scripts for ph3=====<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方魔晶精 ~Fairies of Sorcery~<br />
| translatedName =<br />
| pageTitle =Fairies of Sorcery<br />
| languages =J<br />
| publisher =Shijimi Nono<br />
| releaseYear =2012<br />
| description =A Danmakufu game script and the first completed script set to be released as a Package script. Contains three stages in five difficulties, an extra stage, and spell practice modes.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方偽異伝<br />
| translatedName =<br />
| pageTitle =Touhou Niseiden<br />
| languages =J<br />
| publisher =raichu<br />
| releaseYear =2012<br />
| description =A script which uses gameplay similar to ''[[Highly Responsive to Prayers]]'', but using the setting and characters of ''[[the Embodiment of Scarlet Devil]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =妖怪狐狸合戦<br />
| translatedName =<br />
| pageTitle =Youkai Kori Kassen<br />
| languages =J<br />
| publisher =raichu<br />
| releaseYear =2013<br />
| description =A Danmakufu game script based around the war between foxes and tanuki. Contains a selectable route system.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Spell Card Collection<br />
| translatedName =<br />
| pageTitle =Spell Card Collection<br />
| languages =J<br />
| publisher =Shijimi Nono<br />
| releaseYear =2013<br />
| description =A Danmakufu game where players capture spells.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方導命樹 ~ Mystical Power Plant<br />
| translatedName =Touhou Doumeiju ~ Mystical Power Plant<br />
| pageTitle =Mystical Power Plant<br />
| languages =J, E<br />
| publisher =ido ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2013<br />
| description =A Danmakufu game script created for [http://dic.nicovideo.jp/a/%E7%AC%AC5%E5%9B%9E%E6%9D%B1%E6%96%B9%E3%83%8B%E3%82%B3%E7%AB%A5%E7%A5%AD a certain NicoNico event]. Contains several original characters and gameplay elements, and an entire GST composed by Wanwan.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方桃源宮 ~ Riverbed Soul Saver<br />
| translatedName =Touhou Tougenkyuu ~ Riverbed Soul Saver<br />
| pageTitle =Riverbed Soul Saver<br />
| languages =J, E<br />
| publisher =ido and Len ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2014<br />
| description =The third game in the series created by Ido & company.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方白塵記 ~ White Names Spoiled Past<br />
| translatedName =Touhou Hakujinki ~ White Names Spoiled Past<br />
| pageTitle =White Names Spoiled Past<br />
| languages =J<br />
| publisher =NRT ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2014<br />
| description =The fourth game in ido's series of Danmakufu fangames, featuring most other developers from the past three games, and compositions created by Misora Hiiragi (in place of Wanwan).<br />
}}<br />
{{GameTableEntry<br />
| originalName =新約・東方幻想殺 ~ Re.Phantasmagoria of Imagine Breaker.<br />
| translatedName =Shinyaku: Touhou Gensousatsu ~ Re.Phantasmagoria of Imagine Breaker<br />
| pageTitle =Re.Phantasmagoria of Imagine Breaker<br />
| languages =J<br />
| publisher =Gore ([http://50dnh.blog.fc2.com Developer's Blog])<br />
| releaseYear =2014<br />
| description =A crossover between Touhou and A Certain Magical Index, and a remake of one of the creator's past projects.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方紅夜砕 ~ The Perfect Maid.<br />
| translatedName = Touhou Kouyasai ~ The Perfect Maid.<br />
| pageTitle =The Perfect Maid<br />
| languages =J<br />
| publisher = KILLA<br />
| releaseYear =2015<br />
| description =KILLA's first game. Centers around Sakuya going up against various ''[[Embodiment]]'' characters, with a certain guest star in the Extra stage.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方魔宝城 ~ Book of Star Mythology<br />
| translatedName =Touhou Mahoujou ~ Book of Star Mythology<br />
| pageTitle =Book of Star Mythology<br />
| languages =J<br />
| publisher = Mace's Secret Base and raichu ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2016 (full)<br />
| description =A Danmakufu script originally meant to be a collaborative ZUN-styled album, made into a full game with the help of raichu, who coded [[Youkai Kori Kassen]] and [[White names spoiled past]]. It is considered to be part of the ido canon. ([http://osayou.net/tokusetu/mahojo/wip/ Game's main site])<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方宝演舞<br />
| translatedName = Touhou Hou Enbu<br />
| pageTitle = Touhou Hou Enbu<br />
| languages =J, E<br />
| publisher = [[User:Helepolis|Helepolis]] and [[Warugaki]] ([[Drill Chichikuri]])<br />
| releaseYear =2015<br />
| description =A Danmakufu script by major Western Touhou person [[User:Helepolis|Helepolis]], featuring art from close associate [[Warugaki]]. Features 3 stages across 3 difficulties, and two playable teams of characters. Was released for free at [[Reitaisai 12]] alongside [[Drill Chichikuri]] products.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Graceful Danmaku Festival<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =Princess Sylvysprit <br />
| releaseYear =2016<br />
| description =A Danmakufu script developed by Touhou-style composer Princess Sylvysprit, featuring a completely original soundtrack, and characters. Three stages are included in the current release.<br />
}}<br />
{{GameTableEntry<br />
| originalName =トライフォーカサー ~ Outside the Traditional World<br />
| translatedName =Tri Focuser ~ Outside the Traditional World <br />
| pageTitle =Tri Focuser<br />
| languages =J<br />
| publisher =ido, raichu and Shijimi Nono ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2017<br />
| description =A danmaku game developed by Shijimi Nono, ido and raichu. It is notable for being the first fully released camera game for ph3. It is part of ido's canon, and features characters from ''The Last Comer'', ''Mystical Power Plant'', ''Riverbed Soul Saver'', and ''Book of Star Mythology''. Strangely, characters from ''White names spoiled past'' characters do not really appear other than [[Vinkawars]], but that game is occasionally referenced throughout the ido canon.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方落流星 ~ The Shattered Sky<br />
| translatedName = Touhou Falling Meteor ~ The Shattered Sky<br />
| pageTitle =The Shattered Sky<br />
| languages =E<br />
| publisher = Eredom/[[Team Dreamcatcher]]<br />
| releaseYear =2017<br />
| description =A Danmakufu script featuring 6 stages and 3 extra stages, containing music by Abner.<br />
}}<br />
{{GameTableEntry<br />
| originalName = 東方天華楼 ~ Frantically Forbidden Fruit.<br />
| translatedName = Touhou Tenkarou ~ Frantically Forbidden Fruit.<br />
| pageTitle = Frantically Forbidden Fruit<br />
| languages =J<br />
| publisher =Gore ([http://50dnh.blog.fc2.com Developer's Blog])<br />
| releaseYear =2017<br />
| description =A full Danmakufu game for ph3, involving a mechanic based around fruit.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方夢幽渺 ~ Dead and Alive.<br />
| translatedName = Touhou Muyuubyou ~ Dead and Alive.<br />
| pageTitle =Dead and Alive<br />
| languages =J<br />
| publisher = KILLA<br />
| releaseYear =2018<br />
| description =KILLA's second game. Centers around Youmu going up against (mostly) various ''Perfect Cherry Blossom'' characters, with a certain guest star in the Extra stage.<br />
}}<br />
{{GameTableEntry<br />
| originalName = 東方真珠島 ~ Hollow Song of Birds<br />
| translatedName = Touhou Shinjutou ~ Hollow Song of Birds<br />
| pageTitle = Hollow Song of Birds<br />
| languages =J<br />
| publisher =ido, raichu and Shijimi Nono ([http://th-jss.cocolog-nifty.com/blog/ Developer's Blog])<br />
| releaseYear =2018<br />
| description =The next game in the ido canon, once again in cooperation with raichu and Shijimi Nono. Centers around a large number (10!) of selectable orbs that change each character's firepower. The story premise is a bit... dark.<br />
}}<br />
{{GameTableEntry<br />
| originalName = 東方催狐譚 ~ Servants of Harvest Wish<br />
| translatedName = Touhou Saikotan ~ Servants of Harvest Wish<br />
| pageTitle = Servants of Harvest Wish<br />
| languages =E<br />
| publisher =[[Team Dreamcatcher]]<br />
| releaseYear =2018<br />
| description =Team Dreamcatcher's second project. Currently in development with a trial release date planned for mid-2018.<br />
}}<br />
{{GameTableEntry<br />
| originalName = 東方潮聖書 ~ Sapphire Panlogism<br />
| translatedName = Touhou Chouseisho ~ Sapphire Panlogism<br />
| pageTitle = Sapphire Panlogism<br />
| languages =E, J<br />
| publisher =Team Urban Mimzie<br />
| releaseYear =2018<br />
| description =Team Urban Mimzie's first project. A trial release is planned for spring 2018.<br />
}}<br />
{{GameTableEntry<br />
| originalName = 東方門殊銭 ~ Bubbling Imaginary Treasures.<br />
| translatedName = Touhou Monjusen ~ Bubbling Imaginary Treasures.<br />
| pageTitle = Bubbling Imaginary Treasures<br />
| languages =J<br />
| publisher =Gore ([http://50dnh.blog.fc2.com Developer's Blog])<br />
| releaseYear =2019<br />
| description =Gore's third game. Currently in development, planned to be completed in 2019 with a trial in 2018.<br />
}}<br />
}}<br />
<br />
===Fighting===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方覇王<br />
| translatedName =Touhou Haou<br />
| pageTitle =Touhou Haou<br />
| languages =<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方覇王弐<br />
| translatedName =Touhou Haou 2<br />
| pageTitle =Touhou Haou 2<br />
| languages =J<br />
| publisher =大往生<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方紅舞闘<br />
| translatedName =Touhou Koubutou<br />
| pageTitle =Touhou Koubutou<br />
| languages =J<br />
| publisher =Cubetype<br />
| releaseYear =2010<br />
| description =A Touhou fighting game based on Virtual-ON.<br />
}}<br />
{{GameTableEntry<br />
| originalName =爆東方幻想郷 外伝 FIGHTING RAVEN<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方大運動会博麗大乱闘Rehearsal<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方無双<br />
| translatedName =Touhou Musou<br />
| pageTitle =Touhou Musou<br />
| languages =J<br />
| publisher =Hachiuma<br />
| releaseYear =2011<br />
| description =Features 12 Touhou characters in a [[wikipedia:Top-down perspective|Top-down perspective]] battle arena with Danmaku.<br />
}}<br />
{{GameTableEntry<br />
| originalName =妖々剣戟夢想<br />
| translatedName =Youyou Kengeki Musou<br />
| pageTitle =Youyou Kengeki Musou<br />
| languages =J<br />
| publisher =あんかけスパ<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方スカイアリーナ<br />
| translatedName =Touhou Sky Arena<br />
| pageTitle =Touhou Sky Arena<br />
| languages =J<br />
| publisher =領域ZERO<br />
| releaseYear =2011<br />
| description =A 3D arena fighting game.<br />
}}<br />
}}<br />
<br />
===Platform===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =某方紅魔郷 ~Scarlet Family~<br />
| translatedName = That Koumakyou ~Scarlet Family~<br />
| pageTitle = Scarlet Family<br />
| languages =J<br />
| publisher =[[Marecha]]<br />
| releaseYear = 2011<br />
| description = A metroidvania style platfromer staring the EoSD cast.<br />
}}<br />
{{GameTableEntry<br />
| originalName =某方妖々夢<br />
| translatedName = That Youyoumu<br />
| pageTitle = Bouhou Youyoumu<br />
| languages =J<br />
| publisher =[[Marokaka]]<br />
| releaseYear = 2012<br />
| description = A metroidvania style platfromer staring Youmu, continuation of the previous game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =フルモッコにしてやんよ!<br />
| translatedName =Full Mokou ni Shiteyanyo!<br />
| pageTitle =Full Mokou ni Shiteyanyo!<br />
| languages =J<br />
| publisher =Zwei<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou SASA<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Maristice<br />
| translatedName =<br />
| pageTitle =Maristice<br />
| languages =J, (E)<br />
| publisher =@N-Factory<br />
| releaseYear =2009<br />
| description =A puzzle-based isometric platformer in the style of the NES classic Solstice.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ぬえのビッグバーン大作戦<br />
| translatedName =Nue's Operation Bigburn<br />
| pageTitle =Nue's Operation Bigburn<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Rumian Land<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =スーパー 秋姉妹<br />
| translatedName =Super Aki Simai<br />
| pageTitle =Super Aki Simai<br />
| languages =J<br />
| publisher =KIRINDO<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =爆東方幻想郷 Detonate on Sound<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =@N-Factory<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Cirno Climber<br />
| translatedName =<br />
| pageTitle =Cirno Climber<br />
| languages =J<br />
| publisher =Kamo<br />
| releaseYear =2008<br />
| description =A game based off Ice Climbers.<br />
}}<br />
{{GameTableEntry<br />
| originalName =逆転東方2<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =早苗の妖怪退治指南<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方スプリンターセル CODE:R<br />
| translatedName =Touhou Splinter Cell Code: R<br />
| pageTitle =Touhou Splinter Cell Code: R<br />
| languages =J<br />
| publisher =[[BlueMica]]<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方遊宴世界体験版<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Miracle Misogi Action<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方紅変譚<br />
| translatedName =Touhou Kouhentan<br />
| pageTitle =Touhou Kouhentan<br />
| languages =J<br />
| publisher =悠遊亭<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方撃煉記<br />
| translatedName =Touhou Gekiren Ki<br />
| pageTitle =東方撃煉記<br />
| languages =J<br />
| publisher =MOON GODDESS<br />
| releaseYear =2010<br />
| description =A platformer where you play as [[Cirno]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =チルノの東方氷琉記<br />
| translatedName =<br />
| pageTitle =チルノの東方氷琉記<br />
| languages =J<br />
| publisher =MOON GODDESS<br />
| releaseYear =2011<br />
| description =A continuation of the previous game, in which you still control [[Cirno]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方スカイファイト<br />
| translatedName =Touhou Sky Fight<br />
| pageTitle =Touhou Sky Fight<br />
| languages =J<br />
| publisher =領域ZERO<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Teng Soldier<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =アタイの拳<br />
| translatedName =Atai No Ken<br />
| pageTitle =Atai No Ken<br />
| languages =J<br />
| publisher =Zwei<br />
| releaseYear =2010<br />
| description =Features Cirno. Based on Megaman<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方美襲劇<br />
| translatedName =Touhou Bishuugeki<br />
| pageTitle =Touhou Bishuugeki<br />
| languages =J<br />
| publisher =悠遊亭<br />
| releaseYear =2010<br />
| description =Features Sakuya<br />
}}<br />
{{GameTableEntry<br />
| originalName =はしれーせん!!3D<br />
| translatedName =Hashiresen 3D<br />
| pageTitle =Hashiresen 3D<br />
| languages =J<br />
| publisher =StudioRiceCake<br />
| releaseYear =2010<br />
| description =Features Reisen<br />
}}<br />
{{GameTableEntry<br />
| originalName =藍さまが よくわからないけど ひたすら走るゲーム YAKUMO RUN!<br />
| translatedName =Yakumo Run!<br />
| pageTitle =Yakumo Run!<br />
| languages =J<br />
| publisher =カレーライスゲノム<br />
| releaseYear =2010<br />
| description =Features Ran Yakumo<br />
}}<br />
{{GameTableEntry<br />
| originalName =真·東方冷泰記 おバカチルノの日常記 <br />
| translatedName =Shin Touhou Reitaik<br />
| pageTitle =Shin Touhou Reitaik<br />
| languages =J<br />
| publisher =MOON GODDESS<br />
| releaseYear =2010<br />
| description =Features Cirno<br />
}}<br />
{{GameTableEntry<br />
| originalName =ボン・メイリン<br />
| translatedName =Bomb Meirin<br />
| pageTitle =Bomb Meirin<br />
| languages =J<br />
| publisher =D.N.A. Softwares<br />
| releaseYear =2010<br />
| description =Features Meirin<br />
}}<br />
{{GameTableEntry<br />
| originalName =いーあるめーりん外伝・異聞妖怪山編<br />
| translatedName =Meirin Gaiden<br />
| pageTitle =Meirin Gaiden<br />
| languages =J<br />
| publisher =DCS<br />
| releaseYear =2010<br />
| description =Features Meirin<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方輝羅星<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =MDY<br />
| releaseYear =<br />
| description =A Contra-style run and gun game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =咲夜東方伝<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Eternal the World.<br />
| releaseYear =<br />
| description =A simple MaxAction platformer starring Letty<br />
}}<br />
{{GameTableEntry<br />
| originalName =うどみょん<br />
| translatedName =Udomyon<br />
| pageTitle =<br />
| languages =J<br />
| publisher =たまごやき<br />
| releaseYear =<br />
| description =A simple MaxAction platformer starring Reisen Udongein Inaba<br />
}}<br />
{{GameTableEntry<br />
| originalName =Burger Reimu<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =DASTARD<br />
| releaseYear =<br />
| description =A ROM-hack of the BurgerTime video game starring Reimu Hakurei and based in particular on certain Walfas Flash animations.<br />
}}<br />
{{GameTableEntry<br />
| originalName =てゐの大冒険?<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =あてもない部屋<br />
| releaseYear =<br />
| description =A simple MaxAction platformer starring Tewi.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ぐるぐるすいか<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[ですのや]]<br />
| releaseYear =<br />
| description =A platformer starring Suika.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方冷泰記<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =MOON GODDESS<br />
| releaseYear =<br />
| description =A platformer starring Cirno.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Super Marisa Land<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2005<br />
| description =A Super Mario Bros. clone starring Marisa Kirisame and Alice Margatroid<br />
}}<br />
{{GameTableEntry<br />
| originalName =魔理沙と6つのキノコ<br />
| translatedName =Marisa and 6 Mushrooms<br />
| pageTitle =New Super Marisa Land<br />
| languages =J<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2010<br />
| description =A sequel to Super Marisa Land.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Super Marisa World<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Double Cluster<br />
| releaseYear =2007<br />
| description =Another Super Mario Bros. clone starring Marisa Kirisame and Koakuma<br />
}}<br />
{{GameTableEntry<br />
| originalName =魔理沙の野望<br />
| translatedName =MegaMari<br />
| pageTitle =MegaMari<br />
| languages =J<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2006<br />
| description =A Mega Man clone starring Marisa and Alice.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ENDLESS ALICE ~七色魔法使い危機一髪!~<br />
| translatedName =ENDLESS ALICE -The Seven Colored Magician's Close Call- <br />
| pageTitle =ENDLESS ALICE<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2006<br />
| description =An endless-type survival game starring Alice where you destroy forest mushrooms<br />
}}<br />
{{GameTableEntry<br />
| originalName =ENDLESS MARISA ~白黒魔法使い危機一髪!~<br />
| translatedName =ENDLESS MARISA -The White & Black Magician's Close Call- <br />
| pageTitle =ENDLESS MARISA<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2006<br />
| description =An endless-type survival game starring Marisa where you destroy Alice's dolls.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ENDLESS ALICE CRYSIS<br />
| translatedName =<br />
| pageTitle =ENDLESS ALICE CRYSIS<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2011<br />
| description =A sequel to ENDLESS ALICE.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Mystical Chain<br />
| translatedName =<br />
| pageTitle =Mystical Chain<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2009<br />
| description =A single-screen beat-'em-up starring Marisa, Alice, and Patchouli.<br />
}}<br />
{{GameTableEntry<br />
| originalName =サナエチャレンジ!<br />
| translatedName =Sanae Challenge!<br />
| pageTitle =Sanae Challenge!<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2008<br />
| description =A platformer starring Sanae.<br />
}}<br />
{{GameTableEntry<br />
| originalName =サナエチャレンジ!FUSION<br />
| translatedName =Sanae Challenge! FUSION<br />
| pageTitle =Sanae Challenge! FUSION<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2010<br />
| description =A platformer starring Sanae and Utsuho, sequel to the original Sanae Challenge<br />
}}<br />
{{GameTableEntry<br />
| originalName =天壌のテンペスト<br />
| translatedName =The Tempest of Heaven and Earth<br />
| pageTitle =Tenjou no Tempest<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =201X<br />
| description =A platformer starring Tenshi.<br />
}}<br />
{{GameTableEntry<br />
| originalName =紅魔城伝説 緋色の交響曲<br />
| translatedName =Koumajou Densetsu: Scarlet Symphony<br />
| pageTitle =Koumajou Densetsu: Scarlet Symphony<br />
| languages =J, E, F<!--This is a rare example of an official patch that includes translations. Parenthesis are unneeded here.--><br />
| publisher =Frontier Aja<br />
| releaseYear =2009<br />
| description =A Touhou-themed Castlevania type game<br />
}}<br />
{{GameTableEntry<br />
| originalName =紅魔城伝説Ⅱ 妖幻の鎮魂歌<br />
| translatedName =Koumajou Densetsu II: Stranger's Requiem<br />
| pageTitle =Koumajou Densetsu II: Stranger's Requiem<br />
| languages =J, E, F<!--This is a rare example of an official patch that includes translations. Parenthesis are unneeded here.--><br />
| publisher =Frontier Aja<br />
| releaseYear =2010<br />
| description =A sequel to Koumajou Densetsu: Scarlet Symphony<br />
}}<br />
{{GameTableEntry<br />
| originalName =魔理沙の冒険~The Quest of Marisa~<br />
| translatedName =The Adventure of Marisa -The Quest of Marisa-<br />
| pageTitle =The Quest of Marisa<br />
| languages =J<br />
| publisher =[[BlueMica]]<br />
| releaseYear =2007<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =お嬢様のドキドキ大作戦~呪われた紅の館~<br />
| translatedName =The Mistress's Heart-beating Great Operation -The Cursed Scarlet Mansion-<br />
| pageTitle =Ojou-sama no DokiDoki Daisakusen -Norowareta Aka no Yakata-<br />
| languages =J, (E)<br />
| publisher =[[BlueMica]]<br />
| releaseYear =2010<br />
| description =A platformer starring Remilia.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方活劇綺談<br />
| translatedName =Touhou Katsugeki Kidan<br />
| pageTitle =Touhou Katsugeki Kidan<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2009<br />
| description =A side-scrolling action/platformer with RPG elements. Stars Momiji.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方活劇綺談 ~ 第弐幕<br />
| translatedName =Touhou Katsugeki Kidan - Dai Ni Maku<br />
| pageTitle =Touhou Katsugeki Kidan 2<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2010<br />
| description =Second game in the Touhou Katsugeki Kidan series. Stars Momiji.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方活劇綺談 ~ 第参幕<br />
| translatedName =Touhou Katsugeki Kidan - Dai San Maku<br />
| pageTitle =Touhou Katsugeki Kidan 3<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2011<br />
| description =Third game in the Touhou Katsugeki Kidan series. Stars Momiji.<br />
}}<br />
{{GameTableEntry<br />
| originalName =SANAE&MOMIE ~ WITH IBARAKASEN<br />
| translatedName =<br />
| pageTitle =Sanae & Momie ~ with Ibarakasen<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2011<br />
| description =Similar to the Touhou Katsugeki Kidan series, but with the addition of Sanae and Kasen as playable characters.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方悠遊亭<br />
| translatedName =Touhou Hirabunroku<br />
| pageTitle =Touhou Hirabunroku<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =A platformer starring Marisa Kirisame, Alice Margatroid, and Youmu Konpaku.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方遊宴世界<br />
| translatedName =Touhou Yuuen Sekai<br />
| pageTitle =Touhou Yuuen Sekai<br />
| languages =J<br />
| publisher =激辛spice<br />
| releaseYear =<br />
| description =A platformer where you explore various worlds of Gensokyo. The game features a co-op mode for two players.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ゲンソウキョウの謎 <br />
| translatedName = The Mystery of Gensokyo<br />
| pageTitle = The Mystery of Gensokyo<br />
| languages =J<br />
| publisher =激辛spice<br />
| releaseYear = 2012<br />
| description = Sequel to Touhou Yuuen Sekai.<br />
}}<br />
{{GameTableEntry<br />
| originalName =I Wanna be the Shrine Maiden<br />
| translatedName =<br />
| pageTitle =I Wanna be the Shrine Maiden<br />
| languages =E<br />
| publisher =2DEmotion<br />
| releaseYear =2009<br />
| description =A Touhou spinoff of I Wanna be the Guy.<br />
}}<br />
{{GameTableEntry<br />
| originalName =I Wanna be the Shrine Maiden 2<br />
| translatedName =<br />
| pageTitle =I Wanna be the Shrine Maiden 2<br />
| languages =E<br />
| publisher =2DEmotion<br />
| releaseYear =2010<br />
| description =A sequel to the first one. Now with danmaku!<br />
}}<br />
{{GameTableEntry<br />
| originalName =走る!咲夜さん<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Y-Cubed<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =スイカ VS メカスイカ<br />
| translatedName =Suika VS Mecha Suika<br />
| pageTitle =Suika VS Mecha Suika<br />
| languages =J<br />
| publisher =Daisessan (大雪戦)<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =洩矢の旅~I wanna be the God<br />
| translatedName =Moriya's Journey ~ I wanna be the God<br />
| pageTitle =I wanna be the God<br />
| languages =J<br />
| publisher =UTG Software<br />
| releaseYear =2009<br />
| description =A game starring [[Suwako]] as the main character, similar in concept and design to [[wikipedia:I Wanna Be the Guy|I Wanna Be the Guy]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方虹華薬 TheGame<br />
| translatedName =Touhou Koukayaku The Game<br />
| pageTitle =Touhou Koukayaku The Game<br />
| languages =J<br />
| publisher =Peposoft & Conagusuri<br />
| releaseYear =2010<br />
| description =Platformer starting the cast of [[Undefined Fantastic Object]]. It was released as an addition to [[東方虹華薬]](Touhou Koukayaku) at C79.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Takkoman -Kouzatsu World-<br />
| translatedName =<br />
| pageTitle =Takkoman -Kouzatsu World-<br />
| languages =J<br />
| publisher =illuCalab. <br />
| releaseYear =2012<br />
| description =A Mega Man Zero like platformer starting a fan-made yukkuri-Yukari-Reimu-mixed creature named "Takorin".<br />
}}<br />
{{GameTableEntry<br />
| originalName =美鈴とチルノの妖怪の山大冒険~大妖精を救え~<br />
| translatedName =<br />
| pageTitle =大妖精を救え<br />
| languages =J<br />
| publisher =honya2<br />
| releaseYear =2011<br />
| description =Platformer starting Meiling and Cirno.<br />
}}<br />
{{GameTableEntry<br />
| originalName =文ちゃんDASH<br />
| translatedName =Aya-chan DASH<br />
| pageTitle =Aya-chan DASH<br />
| languages =J<br />
| publisher =苺兄貴 <br />
| releaseYear =2011<br />
| description =Patformer starting Aya, with a constantly scrolling screen. <br />
}}<br />
{{GameTableEntry<br />
| originalName =闇のルーミア<br />
| translatedName =<br />
| pageTitle =Yami no Rumia<br />
| languages =J<br />
| publisher =Otter's Arcadia<br />
| releaseYear =<br />
| description =A [[wikipedia:Kirby_(series)|Kirby]]-like game starting Rumia, currently not finished. <br />
}}<br />
{{GameTableEntry<br />
| originalName =エンドレスサクヤ<br />
| translatedName =Endless Sakuya<br />
| pageTitle =Endless Sakuya<br />
| languages =J<br />
| publisher =[[Zwei]]<br />
| releaseYear =2011<br />
| description =A Platformer starting [[Sakuya]] in which the goal is to score as much as you can with the stage looping itself over and over.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幻弾章Y<br />
| translatedName =Unlimited Heroes<br />
| pageTitle =Unlimited Heroes<br />
| languages =J<br />
| publisher =INSIDE SYSTEM<br />
| releaseYear =2010<br />
| description =A mix of [[wikipedia:Megaman|Megaman]] and [[wikipedia:Gradius|Gradius]] starting [[Reimu Hakurei]] and [[Flandre Scarlet]]. At Comiket 80 it was released with few modifications to the game. <br />
}}<br />
{{GameTableEntry<br />
| originalName =東方紅翔我<br />
| translatedName =<br />
| pageTitle =東方紅翔我<br />
| languages =J<br />
| publisher =ModForGame <br />
| releaseYear =2009<br />
| description =A 3d Platformer starting [[Reimu]]. Resembles [[wikipedia:Super Mario Bros.|Mario]] but in a 3d perspective.<br />
}}<br />
}}<br />
<br />
===Puzzle===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =まりさとありす<br />
| translatedName =Marisa and Alice<br />
| pageTitle =Marisa and Alice<br />
| languages =J, (E)<br />
| publisher =[[ですのや]]<br />
| releaseYear =<br />
| description =Puzzle game based off of Mario & Wario<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方武闘外伝<br />
| translatedName =Touhou Battle Gaiden<br />
| pageTitle =Touhou Battle Gaiden<br />
| languages =J<br />
| publisher =夏季限定<br />
| releaseYear =2007<br />
| description =A versus Tetris game with Touhou characters<br />
}}<br />
{{GameTableEntry<br />
| originalName =まりさのかぎ<br />
| translatedName =Marisa's Key<br />
| pageTitle =Marisa's Key<br />
| languages =J<br />
| publisher =NRF<br />
| releaseYear =<br />
| description =puzzle game in the style of Solomon's Key, starring Marisa<br />
}}<br />
{{GameTableEntry<br />
| originalName =チルノでポン<br />
| translatedName =Cirno De Pon<br />
| pageTitle =Cirno De Pon<br />
| languages =J<br />
| publisher =無限旋律<br />
| releaseYear =<br />
| description =A Cirno-themed puzzle game<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方萃氾紀<br />
| translatedName =Touhou Suihanki<br />
| pageTitle =Touhou Suihanki<br />
| languages =J<br />
| publisher =さくらんぼ亭<br />
| releaseYear =<br />
| description =A Lemmings-like game<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方琳瑯華 entirety spell timbre<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =かも<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方花火祭<br />
| translatedName =Touhou Kahosai<br />
| pageTitle =Touhou Kahosai<br />
| languages =J<br />
| publisher =EFZClub<br />
| releaseYear =2009<br />
| description =A puzzle game by fandom forum EFZClub.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ぐるぐる弾<br />
| translatedName =Touhou Guru Guru Dama<br />
| pageTitle =Touhou Guru Guru Dama<br />
| languages =J<br />
| publisher =Shima-Neko<br />
| releaseYear =2009<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =永夜幻想回廊<br />
| translatedName =Eiya Gensoukairou<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Y-Cubed<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Super Heroin Taisen Touhou Version<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方鎖宝録<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想郷横断るなてぃっくいず<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方永月譚 ~Capriccio of Imperishable Princess<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Drops (東方どろっぷす)<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Fortune Star ☆ Panic!<br />
| translatedName =<br />
| pageTitle =Fortune Star Panic!<br />
| languages =J<br />
| publisher =[[ですのや]]<br />
| releaseYear =2010<br />
| description =A puzzler where you move blocks to collect stars.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方連珠遊戯<br />
| translatedName =Touhou Renjyu Game<br />
| pageTitle =Touhou Renjyu Yuugi<br />
| languages =J<br />
| publisher =こすぷれ喫茶娘々<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想探索 にとろいど!<br />
| translatedName =Fantasy Explorer Nitroid!<br />
| pageTitle =Gensou Tansaku Nitroid!<br />
| languages =J, (E)<br />
| publisher =[[ですのや]]<br />
| releaseYear =2011<br />
| description =Puzzle based platformer with Metroidvania-esque exploration and powerups.<br />
}}<br />
{{GameTableEntry<br />
| originalName =もっと!東方連珠遊戯.弐<br />
| translatedName =More! Touhou Renjyu Game 2<br />
| pageTitle =Motto! Touhou Renjyu Yuugi 2<br />
| languages =J<br />
| publisher =こすぷれ喫茶娘々<br />
| releaseYear =2011<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =古明地さとりの情操教育<br />
| translatedName =Satori Komeiji's Mental Education<br />
| pageTitle =Komeiji Satori no Jousou Kyouiku<br />
| languages =J<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2012<br />
| description =A puzzle action game where you guide Koishi to the goal via Satori<br />
}}<br />
{{GameTableEntry<br />
| originalName =まりさとアリスのトラップタワー<br />
| translatedName =Marisa and Alice's Trap Tower<br />
| pageTitle =Marisa and Alice's Trap Tower<br />
| languages =J, (E)<br />
| publisher =[[ですのや]]<br />
| releaseYear =2012<br />
| description =A puzzle game where you control Marisa and Alice together and scroll the stages vertically to proceed<br />
}}<br />
{{GameTableEntry<br />
| originalName =LittleLabyrinth<br />
| translatedName =<br />
| pageTitle =LittleLabyrinth<br />
| languages =J<br />
| publisher =Len<br />
| releaseYear =201x<br />
| description =A puzzle game written in Danmakufu.<br />
}}<br />
}}<br />
<br />
===Racing===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =OZUNO<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ぼったくりばー online<br />
| releaseYear =2009<br />
| description =A racing game starring Ran<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方セクロス<br />
| translatedName =Touhou Seicross<br />
| pageTitle =Touhou_Seicross<br />
| languages =J<br />
| publisher =[[Hachimitsu Kuma-san]]<br />
| releaseYear =2009<br />
| description =Seicross<br />
}}<br />
}}<br />
<br />
===Rhythm===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =七日間の人形創り<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ぼったくりばー online<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方リズムカーニバル!紅<br />
| translatedName =Touhou Rhythm Carnival! Scarlet<br />
| pageTitle =Touhou Rhythm Carnival! Kurenai<br />
| languages =J<br />
| publisher =FocasLens<br />
| releaseYear =2012<br />
| description =Rhythm game starring [[Aya_Shameimaru|Aya]] and the SDM cast.<br />
}}<br />
}}<br />
<br />
===RPG===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方夜神雪<br />
| translatedName =Blizzard of Faith & Revenge<br />
| pageTitle =Blizzard of Faith & Revenge<br />
| languages =C, (E)<br />
| publisher =Moe Touhou<br />
| releaseYear =2009<br />
| description =A Touhou RPG featuring all Touhou characters<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方双六伝<br />
| translatedName =East Pair Six Transmission<br />
| pageTitle =East Pair Six Transmission<br />
| languages =J<br />
| publisher =どくへん<br />
| releaseYear =<br />
| description =A Touhou RPG made with RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幽修剣<br />
| translatedName =East Quiet Learning/Repairing Sword<br />
| pageTitle =East Quiet Learning<br />
| languages =J<br />
| publisher =どくへん<br />
| releaseYear =<br />
| description =A Touhou RPG made with RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方形使役<br />
| translatedName =East Shape Employment<br />
| pageTitle =East Shape Employment<br />
| languages =J<br />
| publisher =どくへん<br />
| releaseYear =<br />
| description =A Touhou RPG made with RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方優永夜<br />
| translatedName =East Superior Long Night<br />
| pageTitle =East Superior Long Night<br />
| languages =J<br />
| publisher =どくへん<br />
| releaseYear =<br />
| description =A Touhou RPG made with RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方冬源郷<br />
| translatedName =East Winter Source Home Village<br />
| pageTitle =East Winter Source Home Village<br />
| languages =J<br />
| publisher =どくへん<br />
| releaseYear =<br />
| description =A Touhou RPG made with RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =エスト<br />
| translatedName =Est<br />
| pageTitle =Est<br />
| languages =J<br />
| publisher =Shallty Games<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方⑨月洸<br />
| translatedName =Fools, Friend And Innocent Mind<br />
| pageTitle =Fools, Friend And Innocent Mind<br />
| languages =<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想少女大戦<br />
| translatedName =Gensou Shoujo Taisen<br />
| pageTitle =Gensou Shoujo Taisen<br />
| languages =J<br />
| publisher =Sanbondo<br />
| releaseYear =2010<br />
| description =A four-part Touhou Simulation RPG game based on Super Robot Wars. The first part, 紅 (Kou or Scarlet), covers all characters from EoSD and some others.<br />
}}<br />
{{GameTableEntry<br />
| originalName =永夜狂月抄(よっちゃんストーリー)<br />
| translatedName =Imperishable Night Lunatic Moon Vignette (Yocchan Story)<br />
| pageTitle =Yocchan Story<br />
| languages =J<br />
| publisher =這い寄るkurusu<br />
| releaseYear =2012<br />
| description =A Touhou RPG made with RPG Maker 2000 starring Yorihime<br />
}}<br />
{{GameTableEntry<br />
| originalName =不思議の幻想郷<br />
| translatedName =Mystery Gensokyo<br />
| pageTitle =Fushigi no Gensokyo<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2010<br />
| description =A Touhou roguelike. It's game elements are mostly adapted from the ''Fūrai no Shiren'' series.<br />
}}<br />
{{GameTableEntry<br />
| originalName =さなえの超特急-TheExpressTrial-<br />
| translatedName =Sanae's Super Express -The Express Trail-<br />
| pageTitle =The Express Trial<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2010<br />
| description =Another Touhou roguelike starring Sanae. It's a side-story of ''[[Fushigi no Gensokyo]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =アタイの幻想郷<br />
| translatedName =Cirno's Gensokyo<br />
| pageTitle =Atai no Gensokyo<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2010<br />
| description =Another Touhou roguelike starring Cirno. It is a joke game made for April Fools' Day. You can download it from the [http://www.aquastyle.org/atai.html developer's Website] for free.<br />
}}<br />
{{GameTableEntry<br />
| originalName =もっと!?不思議の幻想郷プロローグ-地上からの脅威-<br />
| translatedName =More!? Mystery Gensokyo Prologue -The Threat from the Surface-<br />
| pageTitle =Motto!? Fushigi no Gensokyo Prologue<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2010<br />
| description =A Touhou roguelike game. It is the trail version of ''[[Motto!? Fushigi no Gensokyo -UNDER THE MOONLIGHT-|Motto!? Fushigi no Gensokyo]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =もっと!?不思議の幻想郷-UNDER THE MOONLIGHT-<br />
| translatedName =More!? Mystery Gensokyo-UNDER THE MOONLIGHT-<br />
| pageTitle =Motto!? Fushigi no Gensokyo -UNDER THE MOONLIGHT-<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2010<br />
| description =A Touhou rougelike, sequel to ''[[Fushigi no Gensokyo]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =もっと!?不思議の幻想郷plus-The Dungeon of Dreams and Magic<br />
| translatedName =More!? Mystery Gensokyo plus - The Dungeon of Dreams and Magic<br />
| pageTitle =Motto!? Fushigi no Gensokyo plus - The Dungeon of Dreams and Magic<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear =2011<br />
| description =Another Touhou rougelike. It is an expansion to ''[[Motto!? Fushigi no Gensokyo -UNDER THE MOONLIGHT-|Motto!? Fushigi no Gensokyo (Moshigen)]]'', so you need the original game data of Moshigen in order to play the game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =みらくる☆パーティー -不思議の幻想郷2-<br />
| translatedName =Miracle Party -Mystery Gensokyo 2-<br />
| pageTitle =みらくる☆パーティー -不思議の幻想郷2-<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear=2011<br />
| description=A brand new title squeal to the ''[[Fushigi no Gensokyo]]'' series. Sanae is your playable character and can make a party along with Marisa, Suwako and Kanako.<br />
}}<br />
{{GameTableEntry<br />
| originalName =みらくる☆パーティーPlus<br />
| translatedName =Miracle Party Plus<br />
| pageTitle =みらくる☆パーティーPlus<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear=2012<br />
| description=An expansion pack to the Touhou roguelike ''[[みらくる☆パーティー -不思議の幻想郷2-|Miracle Party]]''.<br />
}}<br />
{{GameTableEntry<br />
| originalName =夢幻偽郷~ First Disaster<br />
| translatedName =Mugen Nise Sato ~ First Disaster<br />
| pageTitle =Mugen Nise Sato ~ First Disaster<br />
| languages =J, (E)<br />
| publisher =[[SnowGale]]<br />
| releaseYear=2012<br />
| description=Mugen Nise Sato using similar gameplay to Valkyrie Profile (tri-Ace, Sony Playstation, 1999) with main character (in this case Reimu) is the only visible during exploring. Upon contact with an enemy, RPG-style battle begins and all characters are visible. Throughout the game player can add new allies, but only 4 maximum can be carried over. According to Snow Gale using joypad is not a must, but recommended for better performance (review from http://doujingravity-remaster.blogspot.fr).<br />
}}<br />
{{GameTableEntry<br />
| originalName =不思議の幻想郷CHRONICLE-クロニクル-<br />
| translatedName =Mystery Gensokyo CHRONICLE<br />
| pageTitle =Fushigi no Gensokyo CHRONICLE<br />
| languages =J<br />
| publisher =[[AQUA STYLE]]<br />
| releaseYear=2012<br />
| description=An all-in-one pack edition that consists of the refine version of ''[[Fushigi no Gensokyo]]'', ''[[The Express Trial|The Express Trail]]'', ''[[Motto!? Fushigi no Gensokyo Prologue|Moshigen Prologue]]'', ''[[Motto!? Fushigi no Gensokyo -UNDER THE MOONLIGHT-|Under the Moonlight]]'' (Moshigen) and the ''[[Motto!? Fushigi no Gensokyo plus - The Dungeon of Dreams and Magic|Dungeon of Dreams and Magic]]'' (Moshigen Plus).<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方の迷宮<br />
| translatedName =Labyrinth of Touhou<br />
| pageTitle =Labyrinth of Touhou<br />
| languages =J, (E)<br />
| publisher =偽英国紳士団<br />
| releaseYear =<br />
| description =A dungeon crawler RPG featuring a large cast of Touhou characters, many as both enemy bosses and playable characters,<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方の迷宮 プラスディスク<br />
| translatedName =Labyrinth of Touhou Plus Disc<br />
| pageTitle =Labyrinth of Touhou#東方の迷宮 プラスディスク<br />
| languages =J, (E)<br />
| publisher =偽英国紳士団<br />
| releaseYear =2009<br />
| description =An expansion pack to Labyrinth of Touhou that adds more playable characters, new items, new enemies and bosses, and ten extra floors to the game's main dungeon.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方の迷宮 Special Disc<br />
| translatedName =Labyrinth of Touhou Special Disc<br />
| pageTitle =Labyrinth of Touhou#東方の迷宮 Special Disc<br />
| languages =J, (E)<br />
| publisher =偽英国紳士団<br />
| releaseYear =2010<br />
| description =A re-release of Labyrinth of Touhou and the Plus Disc expansion pack into one disc with new features such as the new remixed Touhou soundtrack and the ability to use custom character portraits.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方の迷宮 幻想郷と天貫の大樹<br />
| translatedName =Labyrinth of Touhou: Gensokyo and the Heaven-Piercing Tree <br />
| pageTitle =Labyrinth of Touhou 2<br />
| languages =J<br />
| publisher =偽英国紳士団<br />
| releaseYear =2013<br />
| description =A sequel to the first Labyrinth of Touhou game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =椛と不思議の洞窟<br />
| translatedName =Momiji and the Mysterious Cave<br />
| pageTitle =Momiji and the Mysterious Cave<br />
| languages =J<br />
| publisher =BACKSPACE<br />
| releaseYear =<br />
| description =A roguelike starring Momiji Inubashiri.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Scarlet Devil Mansion Labyrinth<br />
| translatedName =<br />
| pageTitle =<br />
| languages =<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Angband<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Shrinemaiden BBS<br />
| releaseYear =2006<br />
| description =A Touhou text-mode roguelike.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方蒼神縁起<br />
| translatedName =The Genius of Sappheiros<br />
| pageTitle =The Genius of Sappheiros<br />
| languages =J, (E)<br />
| publisher =[[Strawberry Bose]]<br />
| releaseYear =2010<br />
| description =A traditional SaGa-esque RPG. Released for the PlayStation Vita under the title of Touhou Soujiengi V as part of [[Play, Doujin!]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幻想魔録<br />
| translatedName =Devil of Decline<br />
| pageTitle =Devil of Decline<br />
| languages =J<br />
| publisher =[[Strawberry Bose]]<br />
| releaseYear =2011<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方玄夢妖譚 ~ the Nightmare of Rebellion<br />
| translatedName =Eastern Mysterious Dream Youkai Talk ~ the Nightmare of Rebellion<br />
| pageTitle =the Nightmare of Rebellion<br />
| languages =J<br />
| publisher =[[Strawberry Bose]]<br />
| releaseYear =2013<br />
| description =Last game of [[Strawberry Bose]]'s trilogy.<br />
}}<br />
{{GameTableEntry<br />
| originalName =テンドーブレード<br />
| translatedName =Tendou Blade<br />
| pageTitle =Tendou Blade<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2010<br />
| description =Another Saga-like RPG starring Tenshi.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ヨーカイ探Q録<br />
| translatedName =Youkai Tan Q Roku<br />
| pageTitle =Youkai Tan Q Roku<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ハックアンドスラッシュ<br />
| translatedName =Touhou Hack and Slash<br />
| pageTitle =Touhou Hack and Slash<br />
| languages =J, (E)<br />
| publisher =Nijiiro Hitsuji<br />
| releaseYear =2009<br />
| description =Dungeon Crawler with the Touhou cast!<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ライブアライブ<br />
| translatedName =Touhou Live-A-Live<br />
| pageTitle =Touhou Live-A-Live<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方星母録<br />
| translatedName =Touhou Mother<br />
| pageTitle =Touhou Mother<br />
| languages =J, (E)<br />
| publisher =S, Enterbrain<br />
| releaseYear =2009<br />
| description =Mother (Earthbound) featuring Touhou characters made in RPG Maker 2000<br />
}}<br />
{{GameTableEntry<br />
| originalName =Return of Touhou Mother<br />
| translatedName =<br />
| pageTitle =Return of Touhou Mother<br />
| languages =J, (E)<br />
| publisher =S, Enterbrain<br />
| releaseYear = 2015<br />
| description =A sequel to Touhou Mother! (Finally complete)<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ポケット戦爭<br />
| translatedName =Touhou Pocket Wars<br />
| pageTitle =Touhou Pocket Wars<br />
| languages =C, J, (E)<br />
| publisher =未完童話<br />
| releaseYear =2009<br />
| description =An RPG game where you level up Touhou figures and battle them in tournaments<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ポケット戦争EVO<br />
| translatedName =Touhou Pocket Wars Evolution<br />
| pageTitle =Touhou Pocket Wars Evolution<br />
| languages =C, J, (E)<br />
| publisher =未完童話<br />
| releaseYear =2009<br />
| description =A sequel to the original Pocket Wars adding greater depth and content.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ポケット戦争EVOplus<br />
| translatedName =Touhou Pocket Wars Evolution Plus<br />
| pageTitle =Touhou Pocket Wars Evolution Plus<br />
| languages =C, J, (E)<br />
| publisher =未完童話<br />
| releaseYear =2010<br />
| description =An expansion pack to Pocket Wars EVO, adding more characters and expanded game mechanics.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ポケット戦争2nd<br />
| translatedName =Touhou Pocket Wars 2nd<br />
| pageTitle =Touhou Pocket Wars 2nd<br />
| languages =C, J<br />
| publisher =未完童話<br />
| releaseYear =2012<br />
| description =A sequel to the Pocket Wars EVO and EVO+ adding new content, mechanics and characters.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方人形劇<br />
| translatedName =Touhou Puppet Play<br />
| pageTitle =Touhou Puppet Play<br />
| languages =J, E<br />
| publisher =BACKSPACE<br />
| releaseYear =<br />
| description =A ROM hack of Pokémon FireRed, replacing Pokemon with Touhou characters. Also known as "Touhoumon". There are many variants of this game, that make significant changes and additions and can be considered their own games.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方冥異伝<br />
| translatedName =Touhou Maiden<br />
| pageTitle =Touhou Maiden<br />
| languages =J<br />
| publisher =[[Hachimitsu Kuma-san]]<br />
| releaseYear =<br />
| description =A Touhou RPG (series). Also known as "Defiant of Shrine Maiden."<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方夢幻偽郷<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Snow Gale<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方宝嬌旅<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =悠遊亭<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方空夢匣 ~ Gift from the Gods<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =2009<br />
| description =A Touhou roguelike game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Houkyouryo (Houkyoutabi/Zelda Sakuya)<br />
| translatedName =<br />
| pageTitle =Touhou Houkyouryo<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Legend of Zelda, except it's Sakuya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =さくやさんクライシス ~ The Perfect Elegant Skill<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Kokoko-soft]]<br />
| releaseYear =2011<br />
| description =Ys stylized game, with addition of spellcards and many more enemies.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方下剋上クインテット<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Sharp Eight<br />
| releaseYear =2011<br />
| description =An Rpg starring [[Cirno]] as the shrine maiden. <br />
}}<br />
{{GameTableEntry<br />
| originalName =~ナズーリン埋蔵金調査隊~<br />
| translatedName =NMR<br />
| pageTitle =NMR<br />
| languages =J<br />
| publisher =[[Y-cubed]]<br />
| releaseYear =2011<br />
| description =An Rpg starring ''[[Undefined Fantastic Object]]'' cast. <br />
}}<br />
{{GameTableEntry<br />
| originalName =妖夢主人公<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Kageusubito]]<br />
| releaseYear =2011<br />
| description =An Rpg starring [[Youmu]]. <br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Fantasy<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =Xenomic, Enterbrain<br />
| releaseYear =<br />
| description =A Final Fantasy-styled RPG featuring the entire cast, centering around Pandora's Box. Still in beta stage.<br />
}}<br />
{{GameTableEntry<br />
| originalName =げんそうきょう ふぁんたじあ<br />
| translatedName =<br />
| pageTitle =げんそうきょう ふぁんたじあ<br />
| languages =J<br />
| publisher =[[conagusuri]], Peposoft<br />
| releaseYear =2011<br />
| description =A RPG/Shooting game starting [[Reimu Hakurei]]. It supposed act bonus in the album [[antiphōna]], but it wasn't finished on time. However it is now downloadable on the web.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Lord of Maidens<br />
| translatedName =<br />
| pageTitle =Lord of Maidens<br />
| languages =E<br />
| publisher =Pesco<br />
| releaseYear =2011/2<br />
| description =A Diablo 2:LoD mod. The original Diablo story is given a Touhou crossover. Still in beta stages.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方耀冥月<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[リデラ]]<br />
| releaseYear =2013<br />
| description =A dungeon crawling RPG notable for being written entirely in Danmakufu ph3.<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想人形演舞<br />
| translatedName =<br />
| pageTitle =Gensou Ningyou Enbu<br />
| languages =J<br />
| publisher =FocasLens<br />
| releaseYear =2014<br />
| description =A spiritual successor to Touhou Puppet Play, made as a standalone game.<br />
}}<br />
}}<br />
<br />
===Sports===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方大運動祭<br />
| translatedName =Touhou Dai Undousai<br />
| pageTitle =Touhou Dai Undousai<br />
| languages =J<br />
| publisher =トッパツプラン<br />
| releaseYear =2012<br />
| description =Sequel to Dai Undoukai in the same style of the Kunio-kun series.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ドッジボール部<br />
| translatedName =Touhou Dodgeball<br />
| pageTitle =Touhou Dodgeball<br />
| languages =J<br />
| publisher =Black Rock ONE<br />
| releaseYear =2010<br />
| description =Touhou Dodgeball!!<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方サッカー<br />
| translatedName =Touhou Soccer<br />
| pageTitle =Touhou Soccer<br />
| languages =J<br />
| publisher =[[Hachimitsu Kuma-san]]<br />
| releaseYear =<br />
| description =Touhou Soccer!!<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方サッカー猛蹴伝<br />
| translatedName =Touhou Soccer Moushuuden<br />
| pageTitle =Touhou Soccer Moushuuden<br />
| languages =J, (E)<br />
| publisher =[[Hachimitsu Kuma-san]]<br />
| releaseYear =2006<br />
| description =Sequel to Touhou Soccer<br />
}}<br />
}}<br />
<br />
===Strategy===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =幻想郷 Tower Defense<br />
| translatedName =Gensokyo Tower Defense<br />
| pageTitle =Gensokyo Tower Defense<br />
| languages =J<br />
| publisher =@N-Factory<br />
| releaseYear =2007<br />
| description =Tower defense Touhou style!<br />
}}<br />
{{GameTableEntry<br />
| originalName =ぱちゅコン Defend the library!<br />
| translatedName =PatchCon<br />
| pageTitle =PatchCon<br />
| languages =J, (E)<br />
| publisher =[[Twilight Frontier]]<br />
| releaseYear =2007<br />
| description =An RTS game starring almost all of the characters from recent games. 1P only, unlike most other modern RTSes. <br />
}}<br />
{{GameTableEntry<br />
| originalName ={{lang|zh-cn|东方幻想乡 ~}} Defence of The Shrines<br />
| translatedName =Touhou Defence of The Shrines<br />
| pageTitle =Defence of The Shrines<br />
| languages =C, E<br />
| publisher =HJISTIC<br />
| releaseYear =<br />
| description =A custom WarCraft III map mod with a similiar gameplay mechanics from the highly popular custom map DoTA.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Daydream Breaker<br />
| translatedName =<br />
| pageTitle =<br />
| languages =K, C, E<br />
| publisher =Lady_Kim-Kelf<br />
| releaseYear =<br />
| description =An interesting DoTA style map on Warcraft III with many unique features that makes it stand out from other DoTA like maps. Translated to English by [http://blog.midnightinsomnia.com/ Darknessattack2].<br />
}}<br />
{{GameTableEntry<br />
| originalName =Scarlet Devil Mansion Defense<br />
| translatedName =<br />
| pageTitle =<br />
| languages =C, E<br />
| publisher =[http://www.touhou.cc/ touhou.cc]<br />
| releaseYear =<br />
| description =A hero defense map for Warcraft III. Translated to English (unofficially) by [http://blog.midnightinsomnia.com/ Darknessattack2]<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Epic<br />
| translatedName =<br />
| pageTitle =Touhou Epic<br />
| languages =J, (E)<br />
| publisher =蒼破 (Souha)<br />
| releaseYear =2009<br />
| description =A Civilization IV BtS mod that replaces civilizations with factions and introduces characters as units.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Suika Fortress<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =<br />
| releaseYear =<br />
| description =A Dwarf Fortress mod that replaces Dwarves with [[Suika_Ibuki|Suikas]], Elves with [[Parsee_Mizuhashi|Parsee]][[Yukkuri|kkuris]], and Kobolds with [[Daiyousei]][[Yukkuri|kkuris]], among others.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Voile Fortress<br />
| translatedname =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =<br />
| releaseYear =<br />
| description = Another Dwarf Fortress mod by a different modder, this time featuring a horde of little devils as the playable civilization.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方蟒酒宴 ~Age of Ethanols~<br />
| translatedName =<br />
| pageTitle =Age of Ethanols<br />
| languages =J<br />
| publisher =[http://neetpia.sakura.ne.jp/index.html neetpia]<br />
| releaseYear =2011<br />
| description =An RTS based on Age of Empires. More info[http://www.shrinemaiden.org/forum/index.php?topic=4795.0].<br />
}}<br />
}}<br />
<br />
===Tactical RPG===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =SuperMurasa<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方戦爛華 霊夢の章<br />~Independence for Oneself~<br />
| translatedName =Touhou Senrankan<br />
| pageTitle =Touhou Senrankan <br />
| languages =J<br />
| publisher =Travel Frontier<br />
| releaseYear =2010<br />
| description =A strategy RPG, features [[Reimu]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方戦爛華 咲夜の章<br />~Gathering the World Connected~<br />
| translatedName =Touhou Senrankan<br />
| pageTitle =Touhou Senrankan 2<br />
| languages =J<br />
| publisher =Travel Frontier<br />
| releaseYear =2011<br />
| description =A continuation of previous game, features [[Sakuya]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方SRPG乱愚風<br />
| translatedName =Touhou SRPG Rangufuu<br />
| pageTitle =Touhou SRPG Rangufuu<br />
| languages =J<br />
| publisher =春日町, 智遊堂<br />
| releaseYear =2010<br />
| description =A ''[[wikipedia:Langrisser|Langrisser]]''-like Touhou tactical RPG game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想少女大戦紅<br />
| translatedName =Fantasy Maiden Wars E<br />
| pageTitle =Gensou Shoujo Taisen Scarlet<br />
| languages =J, (E)<br />
| publisher =Sanbondo<br />
| releaseYear =2010<br />
| description =A four-part Touhou clone of the Super Robot Taisen series. Fantasy Maiden Wars E is part-one of the series.<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想少女大戦妖<br />
| translatedName =Gensou Shoujo Taisen Bewitched<br />
| pageTitle =Gensou Shoujo Taisen Bewitched<br />
| languages =J<br />
| publisher =Sanbondo<br />
| releaseYear =2011<br />
| description =A four-part Touhou clone of the Super Robot Taisen series. Gensou Shoujo Taisen Bewitched is part-two of the series.<br />
}}<br />
{{GameTableEntry<br />
| originalName =原子暗黒殿<br />
| translatedName =<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2009<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方地平線 ~ FlightSwitchOn!<br />
| translatedName =<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想四倍剣~天子の大逆襲~<br />
| translatedName =<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ちぇむぶれむ <br />
| translatedName =EAST CHEMBLEM<br />
| pageTitle =EAST CHEMBLEM<br />
| languages =J<br />
| publisher =ちゆうどう<br />
| releaseYear =2011<br />
| description =A Fire Emblem clone with over 60 playable Touhou characters!<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ちぇむぶれむ 星蓮船版<br />
| translatedName =<br />
| languages =J<br />
| publisher =ちゆうどう<br />
| releaseYear =2011<br />
| description =A side story project for [[EAST CHEMBLEM]] featuring brand new characters from ''[[Undefined Fantastic Object]]'' <br />
}}<br />
{{GameTableEntry<br />
| originalName =東方地底ダイブ<br />
| translatedName =<br />
| languages =J<br />
| publisher =GREEN MORE LIFE<br />
| releaseYear =2011<br />
| description =Similar to Alicesoft's Mamanyonyo<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方仙桃伝 ~the Battle of Substitutive Peach~<br />
| translatedName =<br />
| pageTitle =the Battle of Substitutive Peach<br />
| languages =J<br />
| publisher =lunaport<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想郷史紀 <br />
| translatedName =Gensokyou Shiki<br />
| pageTitle =Gensokyou Shiki<br />
| languages =J<br />
| publisher =闇討ちProject<br />
| releaseYear =2011<br />
| description =A war simulator that takes place in [[Gensokyo]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方巫行跡 ~ Nightmare of Sleeping Girl<br />
| translatedName =Touhou Fugyouseki ~ Nightmare of Sleeping Girl<br />
| pageTitle =Touhou Fugyouseki<br />
| languages =J, (E)<br />
| publisher =Kamo<br />
| releaseYear =2012<br />
| description =Similar to AliceSoft's Widenyo<br />
}}<br />
}}<br />
<br />
===Visual Novel===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =戦国幻想郷<br />
| translatedName =Sengoku Gensokyo<br />
| pageTitle =Sengoku Gensokyo<br />
| languages =J, (E)<br />
| publisher =Coolier<br />
| releaseYear =2007<br />
| description =A conquest simulation/visual novel hybrid similar to Sengoku Rance by [[wikipedia:AliceSoft|AliceSoft]]. <br />
}}<br />
{{GameTableEntry<br />
| originalName =東方繰人形2 アリスといっしょ -Alice to Eternal-<br />
| translatedName =<br />
| pageTitle =Alice to Eternal<br />
| languages =J<br />
| publisher =Coolier<br />
| releaseYear =<br />
| description =A dating game starring [[Alice Margatroid]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =Sentimental Gensoukyou<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =A visual novel based on the adventures of [[Rinnosuke Morichika]] in [[Gensokyo]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =夜雀憐<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =モス<br />
| releaseYear =<br />
| description =A short visual novel with simple art.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方小話珠 ~violet violence diary~ 第一話 射命丸 文<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =studio O-P-L<br />
| releaseYear =<br />
| description =A visual novel starring [[Aya Shameimaru|Aya]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =Wrigglui<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =妄想エリクシル<br />
| releaseYear =<br />
| description =A visual novel featuring several versions of [[Wriggle Nightbug]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =幻想鏡らびリンス Welcome to Lunatic Festival<br />
| translatedName =Gensokyo Labyrinth<br />
| pageTitle =<br />
| languages =J<br />
| publisher =地元青年弾<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのこうまきょう<br />
| translatedName =The Embodiment of Scarlet Devil for busy person<br />
| pageTitle =EoSD for Busy Person<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2009<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのこうまきょうEXTRA<br />
| translatedName =The Embodiment of Scarlet Devil for busy person extra stage<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2009<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのようようむ<br />
| translatedName =Perfect Cherry Blossom for busy person<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2010<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのようようむEXTRA<br />
| translatedName =Perfect Cherry Blossom for busy person extra stage<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2010<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのぶんかちょう<br />
| translatedName =Shoot the Bullet for busy person<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2010<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのすいむそう<br />
| translatedName =Immaterial and Missing Power for busy person<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2010<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのえいやしょう~前夜~<br />
| translatedName =Imperishable Night for busy person - One night before<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2011<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのえいやしょう<br />
| translatedName =Imperishable Night for busy person<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2011<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのえいやしょうEXTRA<br />
| translatedName =Imperishable Night for busy person extra stage<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2012<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =忙しい人のためのかえんづか<br />
| translatedName =Phantasmagoria of Flower View for busy person<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Kasuga Soft<br />
| releaseYear =2013<br />
| description ="Trivia and comedy" visual novel with voiceover.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Flandre's Quest<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =Rednal<br />
| releaseYear =2010<br />
| description =A visual novel from [[Flandre Scarlet|Flandre]]'s point of view.<br />
}}<br />
{{GameTableEntry<br />
| originalName =真逆転東方<br />
| translatedName =Shin Gyakuten Touhou<br />
| pageTitle =Shin Gyakuten Touhou<br />
| languages =J, (E)<br />
| publisher =すいかやさん<br />
| releaseYear =2009<br />
| description =A visual novel based on the Gyakuten Saiben/Ace Attorney series, starring [[Aya Shameimaru|Aya]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =どーるずうぉーきんぐ<br />
| translatedName =Doll's Walking<br />
| pageTitle =Doll's Walking<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2011<br />
| description =A simulation game where you take the role of [[Alice Margatroid]] raising dolls.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Mecha: Hell's Rising<br />
| translatedName =<br />
| pageTitle =Touhou Mecha: Hell's Rising<br />
| languages =E<br />
| publisher =Dai-Sukima Dan<br />
| releaseYear =2012<br />
| description =A visual novel where Touhou characters fight using mecha.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Eastern Starlight Romance<br />
| translatedName =<br />
| pageTitle =Eastern Starlight Romance<br />
| languages =E<br />
| publisher =Dai-Sukima Dan<br />
| releaseYear =<br />
| description =A visual novel telling the story of [[Marisa Kirisame]]'s quest for immortality.<br />
}}<br />
}}<br />
<br />
===Flash/Browser===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =ReimuBros<br />
| translatedName =<br />
| pageTitle =ReimuBros<br />
| languages =E<br />
| publisher =RSGmaker<br />
| releaseYear =2015<br />
| description =An action platformer that's loosely based on the ''[[Wikipedia:Mario_Bros.|Mario Bros.]]'' arcade game(has online co-op).<br />
}}<br />
{{GameTableEntry<br />
| originalName =チルノ雪遊び<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =FLA*NECO<br />
| releaseYear =<br />
| description =A dodge-em-up<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ミュージックスペル「八雲乱舞」<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =FLA*NECO<br />
| releaseYear =<br />
| description =A dodge-em-up<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方MUSIC SPELL2「紅魔館のティータイム」<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =FLA*NECO<br />
| releaseYear =<br />
| description =A dodge-em-up.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方騒動録<br />
| translatedName =Touhou Soudouroku<br />
| pageTitle =Touhou Soudouroku<br />
| languages =J<br />
| publisher =FLA*NECO<br />
| releaseYear =<br />
| description =A Touhou-style shmup.<br />
}}<br />
{{GameTableEntry<br />
| originalName =イライラサテライト<br />
| translatedName =Ira Ira Satellite<br />
| pageTitle =<br />
| languages =J<br />
| publisher =D4U<br />
| releaseYear =<br />
| description =A dodge-em-up in which the mouse directly moves Reimu and indirectly moves Marisa, both of whom must dodge the bullets.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Tales of Tou-Hou<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =モノクロ倶楽部<br />
| releaseYear =<br />
| description =A Tales of-type game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =お掃除キュッ!<br />
| translatedName =Sweeping Murder<br />
| pageTitle =Sweeping Murder<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =うどんげ 永遠回廊<br />
| translatedName =Udonge Eien Kairou<br />
| pageTitle =Udonge Eien Kairou<br />
| languages =J<br />
| publisher =rairarai home<br />
| releaseYear =<br />
| description =A horizontal shoot-em-up.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Megaton Shot<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Choose between Marisa, Yuuka and Tenshi, draw the magic sign, spin it, and release everything to fire a devastating Master Spark/Scarlet Weather Rapture!<br />
}}<br />
{{GameTableEntry<br />
| originalName =Alice in Spaceland<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Nonoba<br />
| releaseYear =<br />
| description =A vertical shooter with F.O.E.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Alice in Spaceland 2<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =The sequel to the first game with Shikieiki as the final boss<br />
}}<br />
{{GameTableEntry<br />
| originalName =Alice in Spaceland 3<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Unlike the previous two games, the player controls Cirno's ship, including rotational abilities<br />
}}<br />
{{GameTableEntry<br />
| originalName =Alice Xi<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =This game introduced the 7-hit system for the ship; it had Cirno as a boss and Alice as a secret boss<br />
}}<br />
{{GameTableEntry<br />
| originalName =Cirno Xi<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Similar to Alice Xi, this incorporated grazing for points, had Hina as the Final Boss, and had Marisa as the EX Boss<br />
}}<br />
{{GameTableEntry<br />
| originalName =Spaceland Adventure<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =A game that introduced a new ship for Cirno and controlling two players at once<br />
}}<br />
{{GameTableEntry<br />
| originalName =お燐のどきどき怨霊パニック<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Catch falling spirits in Orin's wheelbarrow and dodge enemy attacks.<br />
}}<br />
{{GameTableEntry<br />
| originalName =ほっぴんぐ天子<br />
| translatedName =Hopping Tenshi<br />
| pageTitle =Hopping Tenshi<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =2009<br />
| description =A cute little jumping game featuring Tenshi while she trys to jump her way to Heaven<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方大問題 ~ 東方クイズFLASH<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =<br />
| description =A Touhou quiz game<br />
}}<br />
{{GameTableEntry<br />
| originalName =はんれいですよ<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =<br />
| description =A game where you play as Youmu and build up power into your ghost, then fling it to break multiple walls<br />
}}<br />
{{GameTableEntry<br />
| originalName =スプラッターフェイス<br />
| translatedName =Splatter Faith<br />
| pageTitle =Splatter Faith<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =2009<br />
| description =A parody of the arcade game Splatter house. You play as Sanae, saving Kanako from aliens<br />
}}<br />
{{GameTableEntry<br />
| originalName =恵方巻ナイトメア<br />
| translatedName =Sushi Roll Nightmare<br />
| pageTitle =Sushi Roll Nightmare<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =2009<br />
| description =A music rhythm game where you hit numbers on your keyboard to the rhythm to Remilia's theme.<br />
}}<br />
{{GameTableEntry<br />
| originalName =やまめ、ぺっこん<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =<br />
| description =A cute, old-school game featuring Yamame, and Kisume which Yamame shoots down fairies and Kisume catches them<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方仲良雀<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =<br />
| description =card game like mah-jong<br />
}}<br />
{{GameTableEntry<br />
| originalName =ウドンギャロップ<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ミツメ書房 3-me<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方咲待夢<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方爆殺陣 紅<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =BEVENTLAED<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =2011<br />
| description =A puzzle game with similaraties to Bejeweled featuring Sanae Kochiya<br />
}}<br />
{{GameTableEntry<br />
| originalName =Butterfly Flies For Fry<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J, E<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =中国すかるぷちゅあ<br />
| translatedName =China Sculpture<br />
| pageTitle =China Sculpture<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =脳が⑨になるチルノの算数トレーニング<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Dr.YAGOKORO<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =A puzzle game with similarities to Dr. Mario<br />
}}<br />
{{GameTableEntry<br />
| originalName =MARIPPY<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =A Mappy-like game<br />
}}<br />
{{GameTableEntry<br />
| originalName =Red Magic<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =そーなのかー♪<br />
| translatedName =Is That So?♪<br />
| pageTitle =Is That So?♪<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =ふらふらフラン<br />
| translatedName =Fla-Fla Flan<br />
| pageTitle =Fla-Fla Flan<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =A Flandre puzzle game<br />
}}<br />
{{GameTableEntry<br />
| originalName =BlOBRESSION<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =まいんスイーパー<br />
| translatedName =Minesweeper<br />
| pageTitle =Minesweeper<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =サンシャイン宇宙戦争<br />
| translatedName =Sunshine Wars<br />
| pageTitle =Sunshine Wars<br />
| languages =J<br />
| publisher =yu-ki<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =霊夢の賽銭箱<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =locker room production<br />
| releaseYear =<br />
| description =Test of clicking speed<br />
}}<br />
{{GameTableEntry<br />
| originalName =閃光映夜祭 ~ Project Nite Festival<br />
| translatedName =<br />
| pageTitle =Project Nite Festival<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =A shmup with IN and MoF styled gameplay<br />
}}<br />
{{GameTableEntry<br />
| originalName =Dancing☆Onigiri<br />
| translatedName =<br />
| pageTitle =Dancing Onigiri<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Rhythm game with a large collection of stages available<br />
}}<br />
{{GameTableEntry<br />
| originalName =Apollo 13<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ACID CLUB EAST<br />
| releaseYear =<br />
| description =Reisen shoots suppositories into people's asses with a sniper rifle in this parody of Golgo 13.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Apollo 13 China Mission<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ACID CLUB EAST<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Megaton Punch<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =Punch the earth and obtain the highest number of megatons!<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方爆殺陣 紅<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Online Battle<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =<br />
| releaseYear =<br />
| description =Online turn-based competitive game.<br />
}}<br />
}}<br />
<br />
===Unsorted===<br />
{{GameTable|<br />
{{GameTableEntry<br />
| originalName =東方大運動会 幻想競闘遊戯 Meddlesome Magician<br />
| translatedName =Touhou Dai Undoukai Meddlesome Magician<br />
| pageTitle =Touhou Dai Undoukai Meddlesome Magician<br />
| languages =J<br />
| publisher =トッパツプラン<br />
| releaseYear =2010<br />
| description =Racing and Brawling game in the style of the Kunio-kun series.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方戰騎譚 ~ DrunkTankies Battle in the Eastern<br />
| translatedName =Touhou Senkitan<br />
| pageTitle =DrunkTankies Battle in the Eastern<br />
| languages =J<br />
| publisher =[[D.N.A. Softwares]]<br />
| releaseYear =2004<br />
| description =A danmaku version of SEGA's arcade game Gain Ground<br />
}}<br />
{{GameTableEntry<br />
| originalName =MASTER BURNER<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =D.N.A. Softwares<br />
| releaseYear =2005<br />
| description =SEGA's old arcade game After Burner starring Marisa instead.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方烈華伝 ~ rift in a friendship game<br />
| translatedName =Touhou Rekkaden<br />
| pageTitle =Touhou Rekkaden<br />
| languages =J<br />
| publisher =[[LION HEART]]<br />
| releaseYear =2005<br />
| description =A top down action game supporting up to four players in an overhead battle.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幻想連鎖 -東方ファンタズマゴリア<br />
| translatedName =Touhou Gensou Rensa - Touhou Phantasmagoria<br />
| pageTitle =Touhou Gensokyo Rensa<br />
| languages =J<br />
| publisher =OHBA<br />
| releaseYear =<br />
| description =A 1-on-1 shooting game<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方紫桜連夢 ~Typing reverie~<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Yoshi Tech Company<br />
| releaseYear =<br />
| description =A typing game, from Yoshi Tech Company.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方蛇封陣<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =RECOIL<br />
| releaseYear =<br />
| description =A Qix-like game with danmaku, by RECOIL.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方賽銭箱<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =PresidentRoom<br />
| releaseYear =<br />
| description =A game similar to Highly Responsive to Prayers, from PresidentRoom.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方札遊戯<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =チルノの願い叶エール♪<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =YOSINAC<br />
| releaseYear =<br />
| description =As Cirno, try to climb the bamboo without tipping it over; from YOSINAC.<br />
}}<br />
{{GameTableEntry<br />
| originalName =最萌支援奏<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =FumuFumiKICK<br />
| releaseYear =<br />
| description =A GPLed Space Invaders clone with Eientei characters, from FumuFumiKICK.<br />
}}<br />
{{GameTableEntry<br />
| originalName =つたえてリリー<br />
| translatedName =Tsutaete Lily<br />
| pageTitle =Tsutaete Lily<br />
| languages =J<br />
| publisher =FumuFumiKICK<br />
| releaseYear =<br />
| description =Just a test of key tapping speed, from FumuFumiKICK.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方神異伝<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =ゆききつね.<br />
| releaseYear =<br />
| description =Similar to Highly Responsive to Prayers, but with Shinki as the protagonist, from ゆききつね.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Dangerous China!!<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J, K<br />
| publisher =Team Device<br />
| releaseYear =2007<br />
| description =In this mouse-controlled game, you help <s>China</s> [[Hong Meiling]] avoid [[Sakuya Izayoi|Sakuya]]'s knives.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Sky Star Spark<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =@N-Factory<br />
| releaseYear =<br />
| description =An arena shooter, from @N-Factory.<br />
}}<br />
{{GameTableEntry<br />
| originalName =天狗の活写 ~ Shoot and Embodiment!<br />
| translatedName =<br />
| pageTitle =Shoot and Embodiment!<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =<br />
| description =Features Hatate.<br />
}}<br />
{{GameTableEntry<br />
| originalName =文々新聞舞RE ~ Recollection of Newspaper<br />
| translatedName =<br />
| pageTitle =Recollection of Newspaper<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =<br />
| description =Features Aya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =文々新聞舞 ~ You are Newspaper!<br />
| translatedName =<br />
| pageTitle =You are Newspaper!<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =<br />
| description =Features Aya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =木花の空夢<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Disfact]]<br />
| releaseYear =<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =迷走ポタージュ ワイン味<br />
| translatedName =MSPT Wine<br />
| pageTitle =MSPT Wine<br />
| languages =J<br />
| publisher =迷走ポタージュ (Mesopota)<br />
| releaseYear =2009<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方エクスプローラー<br />
| translatedName =Touhou Explorer<br />
| pageTitle =Touhou Explorer<br />
| languages =J<br />
| publisher =にじいろひつじ<br />
| releaseYear =2008<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ファンタジア BATTLE FANTASIA外伝<br />
| translatedName =Touhou Fantasia: Battle Fantasia Gaiden<br />
| pageTitle =Touhou Fantasia: Battle Fantasia Gaiden<br />
| languages =J<br />
| publisher =Cyber Botti<br />
| releaseYear =<br />
| description =DVD movie showing off various Touhou characters in the style of Super Robot Taisen OG Saga: Endless Frontier.<br />
}}<br />
{{GameTableEntry<br />
| originalName =(みんなで東★盤★雀 ~霊夢と愉快な!?仲間たち~)<br />
| translatedName =Minna de Higashi ★ Ban ★ Jan! Reimu to Yukai na!? Nakama-tachi<br />
| pageTitle =Minna de Higashi ★ Ban ★ Jan! Reimu to Yukai na!? Nakama-tachi<br />
| languages =J<br />
| publisher =Y-CUBED<br />
| releaseYear =<br />
| description =Mahjong Game from.<br />
}}<br />
{{GameTableEntry<br />
| originalName =Sanae Invaders<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =DASTARD<br />
| releaseYear =<br />
| description =Another Space Invaders, this one starring Sanae Kochiya.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方防衛軍<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =Shindenken<br />
| releaseYear =<br />
| description =Also known as Touhou Defense Force, an arena shooter featuring eight playable characters<br />
}}<br />
{{GameTableEntry<br />
| originalName =Touhou Fortress<br />
| translatedName =<br />
| pageTitle =<br />
| languages =E<br />
| publisher =<br />
| releaseYear =<br />
| description =A mod for the popular Team Fortress 2 game that reskins the classes with Touhou Characters.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方弾幕遊戯<br />
| translatedName =Touhou Danmaku Yuugi Flowers<br />
| pageTitle =Touhou Danmaku Yuugi Flowers<br />
| languages =J, (E)<br />
| publisher =D-vent<br />
| releaseYear =2008<br />
| description =A set of rules for Tabletop gaming in the Gensokyo universe.<br />
}}<br />
{{GameTableEntry<br />
| originalName =UFO! 嫁と! 結婚させてくれ<br />
| translatedName =UFO Yome to Kekkon Sasetekure<br />
| pageTitle =UFO Yome to Kekkon Sasetekure<br />
| languages =J<br />
| publisher =月面玩具箱<br />
| releaseYear =2010<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =ぞろぞろぞふぃ <br />
| translatedName =<br />
| pageTitle =ぞろぞろぞふぃ<br />
| languages =J<br />
| publisher =[[Tokushu Soukou Tai]]<br />
| releaseYear =2011<br />
| description =A shooting game, similar to [[wikipedia:Smash TV|Smash tv]], starting [[Orin]] and [[Okuu]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =サトリネットワーク ハルトマン エグゼ<br />
| translatedName =<br />
| pageTitle =サトリネットワーク<br />
| languages =J<br />
| publisher =Windog<br />
| releaseYear =2011<br />
| description =A game based on [[wikipedia:Mega Man Battle Network|Mega Man Battle Network]] starting [[Subterranean Animism]]'s Cast<br />
}}<br />
{{GameTableEntry<br />
| originalName =Typing of Kyouko<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =イコレート<br />
| releaseYear =2011<br />
| description =A Typing game where you type letters that pop up on the screen. Features [[Kyouko]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方ぱねたま<br />
| translatedName =<br />
| pageTitle =<br />
| languages =J<br />
| publisher =[[Apparedo]]<br />
| releaseYear =2011<br />
| description =A mix of a Puzzle and Danmaku game.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方佰鬼録 ~Guest from devildom~<br />
| translatedName =Guest from devildom<br />
| pageTitle =Guest from devildom<br />
| languages =J<br />
| publisher =[[Brown bear]]<br />
| releaseYear =2011<br />
| description =A overhead view shooting game similar to [[wikipedia:KiKi KaiKai|Kiki KaiKai]]<br />
}}<br />
{{GameTableEntry<br />
| originalName =SMASH TOUHOU<br />
| translatedName =Smash Touhou<br />
| pageTitle =Smash Touhou<br />
| languages =J<br />
| publisher =D.N.A. Softwares<br />
| releaseYear =2011<br />
| description =A game referencing [[wikipedia:Smash TV|Smash tv]] in gameplay, starting [[Reimu]] and [[Keine]] <br />
}} <br />
{{GameTableEntry<br />
| originalName =東方流星群<br />
| translatedName =bullet ephemeris<br />
| pageTitle =bullet ephemeris<br />
| languages =J<br />
| publisher =<br />
| releaseYear =2010<br />
| description =A game resembling [[wikipedia:Worms_(series)|Worms]] with Touhou characters.<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方幻想麻雀 3rdGeneration<br />
| translatedName =Touhou Unreal Mahjong 3rd Generation<br />
| pageTitle =Touhou Unreal Mahjong 3rd Generation<br />
| languages =J<br />
| publisher =D.N.A. Softwares<br />
| releaseYear =2011<br />
| description =A Mahjong game with Touhou characters, the sequel to [[Touhou Unreal Mahjong]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =東方反逆劇 Sakuya's Counterattack<br />
| translatedName =Touhou Hangyaku Geki Sakuya's Counterattack<br />
| pageTitle =Touhou Hangyaku Geki<br />
| languages =J, (E)<br />
| publisher =Hachimitsu Kuma-san<br />
| releaseYear =2012<br />
| description =<br />
}}<br />
{{GameTableEntry<br />
| originalName =早苗の妖怪退治指南<br />
| translatedName =Sanae's Youkai Extermination Lesson<br />
| pageTitle =Sanae's Youkai Extermination Lesson<br />
| languages =J<br />
| publisher =GATLING CAT<br />
| releaseYear =2009<br />
| description =A top-down shooter reminiscent of [[Wikipedia:Pocky & Rocky|Pocky & Rocky]]. Stars [[Sanae Kochiya]] and [[Momiji Inubashiri]].<br />
}}<br />
{{GameTableEntry<br />
| originalName =文花盤<br />
| translatedName =Bunkaban!<br />
| pageTitle =Bunkaban!<br />
| languages =J<br />
| publisher =[[Hinafuda]]<br />
| releaseYear =2008<br />
| description =A board game featuring various illustrations by Touhou artist. <br />
}}<br />
}}<br />
<br />
==See also==<br />
*[[Related games]]<br />
*[[:Category:Official Games|Official Games]]<br />
<br />
{{Navbox Fandom}}<br />
<br />
[[fr:Autres jeux]]<br />
[[pt:Fangames]]<br />
[[zh:二次同人游戏]]<br />
<br />
[[Category:Fangames| ]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=386929Touhou Danmakufu Remake2018-06-12T13:57:42Z<p>Tom: Minor syntax error fix</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, except the video cards which max texture size is only 256x256 (e.g. Voodoo) (Unless the scripter limits themselves to 256x256 textures)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with a [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of early June 2018 there are 205 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. For editing scripts, any plain text editor will work, but some text editors support [[Wikipedia:Syntax Highlighting|syntax highlighting]] via extensions/plugins:<br />
* [http://notepad-plus.sourceforge.net/ Notepad++] ([https://github.com/nl0g/danmakufu-npp Syntax highlighter])<br />
* [https://www.sublimetext.com/ Sublime Text] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter and more])<br />
* [https://atom.io/ Atom.io] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter])<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=386422Touhou Danmakufu Remake2018-06-03T19:52:16Z<p>Tom: Amount of commands implemented has increased from 185 to 205</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, except the video cards which max texture size is only 256x256 (e.g. Voodoo) (Unless the scripter limits themselves to 256x256 textures)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of early June 2018 there are 205 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. For editing scripts, any plain text editor will work, but some text editors support [[Wikipedia:Syntax Highlighting|syntax highlighting]] via extensions/plugins:<br />
* [http://notepad-plus.sourceforge.net/ Notepad++] ([https://github.com/nl0g/danmakufu-npp Syntax highlighter])<br />
* [https://www.sublimetext.com/ Sublime Text] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter and more])<br />
* [https://atom.io/ Atom.io] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter])<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=386024Touhou Danmakufu Remake2018-05-27T21:10:18Z<p>Tom: Clarification on the system requirements regarding graphics card minimum texture size</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, except the video cards which max texture size is only 256x256 (e.g. Voodoo) (Unless the scripter limits themselves to 256x256 textures)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of late May 2018 there are 185 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. For editing scripts, any plain text editor will work, but some text editors support [[Wikipedia:Syntax Highlighting|syntax highlighting]] via extensions/plugins:<br />
* [http://notepad-plus.sourceforge.net/ Notepad++] ([https://github.com/nl0g/danmakufu-npp Syntax highlighter])<br />
* [https://www.sublimetext.com/ Sublime Text] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter and more])<br />
* [https://atom.io/ Atom.io] ([https://www.shrinemaiden.org/forum/index.php/topic,16965.0.html Syntax highlighter])<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=385908Touhou Danmakufu Remake2018-05-24T18:53:50Z<p>Tom: Added image caption</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Demo script with default Rumia player<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of late May 2018 there are 185 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. The preferred text editor for editing scripts is [http://notepad-plus.sourceforge.net/ Notepad++] as it supports [[Wikipedia:Syntax Highlighting|syntax highlighting]] via the [https://github.com/nl0g/danmakufu-npp Notepad++ extensions] however any plain text editor will also work.<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=385907Touhou Danmakufu Remake2018-05-24T18:52:53Z<p>Tom: Added screenshot of the game running</p>
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<div>{{Infobox Game<br />
| type =fangame<br />
| titleEn =Danmakufu Remake<br />
| image =[[File:DanmakufuRemake.png|256px|Danmakufu Remake]]<br />
| caption =Title screen of Touhou Danmakufu<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of late May 2018 there are 185 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
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==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
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{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
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==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. The preferred text editor for editing scripts is [http://notepad-plus.sourceforge.net/ Notepad++] as it supports [[Wikipedia:Syntax Highlighting|syntax highlighting]] via the [https://github.com/nl0g/danmakufu-npp Notepad++ extensions] however any plain text editor will also work.<br />
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==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
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==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
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{{Navbox Fangames}}<br />
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[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Talk:Fangames&diff=385905Talk:Fangames2018-05-24T12:55:59Z<p>Tom: Touhou Danmakufu Remake added, I was unsure under what category it would go in fangames</p>
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<div>== Touhou Danmakufu Remake ==<br />
A full remake of Danmakufu that is backwards compatible with Ph3's (and later 0.12m's) scripts.<br />
: I was unsure where and under what category this would go? Next to original danmakufu? Non Danmakufu Fangames?<br />
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Wiki Page: [[Touhou Danmakufu Remake]]<br />
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Website: http://lunarcast.net/danmakufu.php<br />
Direct download: http://file.lunarcast.net/danmaku/latest.zip<br />
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== Touhou Danmaku RPG ==<br />
RPG Game with Danmaku battle in addition to regular RPG Battles. Project has been halted while a new danmaku engine is developed<br />
<br />
Wiki Page: [[Danmaku RPG]]<br />
<br />
Download: https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html<br />
<br />
==Fangames wannabe==<br />
Toss everything else in here. The front page will be reserved for games that are more official or sanctioned than the others.<br />
<br />
: I don't see what Kurukuri (by Chibitami) has to do with Touhou other than the fact that both of them feature lolis.--[[User:165.21.154.111|165.21.154.111]] 01:03, 16 March 2008 (PDT)<br />
:: Uh... Neither do I. Sorry, dunno how that one made it into my Flash games link dump. Thanks for pointing it out. -[[User:Winane|Winane]] 01:36, 16 March 2008 (PDT)<br />
<br />
: I recently came across a youtube video [http://www.youtube.com/watch?v=Gr1iNovG9_s] showing footage of a game (東方神魔宴) not featured on this page. Anyone know what that is? Perhaps yet another game made in Danmakufu? [[User:88.217.45.254|88.217.45.254]]<br />
<br />
: The Momiji rogue game is confusing me, does anyone have a guide or something?<br />
<br />
: Hey guys, I discovered a fangame (Mrs.エスタシオン) with original characters but with Touhou-like music and impressive graphics. [http://www.youtube.com/watch?v=m3CoPv1kzn8] - [[User:Yui Takenaka|Yui Takenaka]] 17:13, June 25, 2010 (UTC)<br />
<br />
: Hey guys I discovered one thing, one blog, [http://operationjaguar.blog100.fc2.com/]. Probably if you find someone with more information on Touhou Fangames, you might actually prove me wrong... I will post the link here, since it is not related to anything else, and it can provide somewhat fun to people actually looking for games to play... [[User:Berzul|Berzul]] 05:30, 26 June 2011 (UTC)<br />
<br />
:Awww. How disappointing~ I don't even see my rpg listed here at all! Then again, I wouldn't be surprised since I don't even know how many know if its existence ^^;... [[User:Xenomic|Xenomic]] 07:51, 28 July 2011 (UTC)<br />
::What's the game called? You know you can add the game... {{User:Tony64/Sig}} 12:10, 28 July 2011 (UTC)<br />
:::Touhou Fantasy. Reason I haven't yet is because I feel uncomfortable doing so for some reason. Dunno, maybe because it's still a beta and not fully done, but then again, I don't know... [[User:Xenomic|Xenomic]] 23:48, 29 July 2011 (UTC)<br />
<br />
:Also this http://sshiori.dtiblog.com/blog-date-201108.html have fun trying to scan for info though.... [[User:Berzul|Berzul]] 23:08, 1 August 2011 (UTC)<br />
<br />
== 洩矢の旅 ~ I Wanna Be The God ==<br />
<br />
''[http://www.utgsoftware.net/games/games2009/suwaaction/index.htm A game by UTG Software]'' featuring Suwako ({{hidetext|and has Chelsea from Bunny Must Die as a hidden TLB}}). Plays like Mario/I Wanna Be The Guy with horizontal danmaku bosses. Wondering why it's not in the page.<br />
<br />
== Touhou RPG: Defiant of Shrine Maiden ==<br />
<br />
The project site is: http://www.hachikuma.net/<br />
<br />
Video ("official" video for the RPG?): http://www.youtube.com/watch?v=jmvUWHCLGuM<br />
<br />
== Touhou reference in Fate/stay night ==<br />
<br />
Not a character cameo, but I think it counts in spirit:<br />
The second Tiger Dojo extra skit (after getting 20 Tiger Stamps) is a brief danmaku battle between Rin and Sakura, complete with a fake stage introduction and spellcards. I guess it's because TYPE-MOON ''was'' a doujin circle before going commercial.<br />
--[[User:Moogle Warrior|Moogle Warrior]] 20:09, 8 December 2008 (UTC)<br />
<br />
== Clean up! New layouts! ==<br />
<br />
We really need to do something about this section. I came in here to add a game that wasn't on the list and had a hard time just trying to add something. It's really cluttered and the pages are all over the place it seems. The summaries are unstructured and everything.<br />
<br />
For starters, maybe we could have like a table that will organize the information like they have [[wikipedia:List of open-source video games|here]].<br />
<br />
Eventually, we should come up with some standard categories for each game itself, such as an "Overview" and maybe "System Info" and "Gameplay". The idea here is that it doesn't matter what type of game it is, a game in the end is just a game and everything about the game can be described and categorized accordingly.<br />
<br />
Currently some of the pages use the Infobox Touhou template, which looks pretty good. But we can probably go further and define further guidelines to use. --[[User:Tsukihime|Tsukihime]] 17:34, 26 December 2010 (PST)<br />
<br />
:Just for backup purposes from the cards section<br />
:*[[Rumbling Spell Orchestra]]<br />
:*[[Cirno+Neu]] - A game based on Neu (read as Noi), the Japanese card game that has quite similar rules to the :98/99/100. From [http://www.geocities.jp/hinafuda/cirnoneu/top.html Hinafuda].<br />
:*[[VISION Phantom Magic]]<br />
:*[[Touhou Kontonfu]]<br />
:*[[東方ポケット戦争]]<br />
:*[[東方ポケット戦争EVO PLUS]]<br />
<br />
::[[User:Mugendai|Mugendai]] has recently made some templates that will hopefully replace the existing page. I've converted the Cards section for now. --[[User:Tsukihime|Tsukihime]] 17:49, 27 December 2010 (PST)<br />
<br />
== Seihou ==<br />
<br />
Since we already have a page dedicated to seihou games, why is it a section here? --[[User:Tsukihime|Tsukihime]] 20:47, 26 December 2010 (PST)<br />
<br />
== Name unification ==<br />
<br />
Now it appears that articles about games are named randomly. Some of them are in romaji, some in Japanese kana/kanji. I think this thing should be unificated. While we have article about official game named as Touhou Hisoutensoku not 東方非想天則, I propose to rename all Japanese spelled articles into romaji. --[[User:Coyc|Coyc]] 16:00, 27 December 2010 (PST)<br />
:I'd say all of the articles should be romanji simply because it is much easier to type/read for the vast majority of the audience; myself included. The only problem is that the romanji is rarely included with the game and I don't have the necessary Japanese knowledge to write the romanji for a game if I were to add a bunch of games to the list from Operation Jaguar or something else. -- [[User:Qazmlpok|Qazmlpok]] 17:45, 27 December 2010 (PST)<br />
<br />
::My idea is to have both the original name as well as the english (or romanized, if english is unavailable) name. For search purposes, it would be easier. For sure we should HAVE romanizations or translations for every title so that people can actually read it/say it. --[[User:Tsukihime|Tsukihime]] 17:57, 27 December 2010 (PST)<br />
<br />
Can somebody clarify the protocol for the games' '''page names'''? As far as I observed, these are the manner that's applied:<br/><br />
1). Generally, the pages will be named by their full name (i.e. including the subtitle).<br/><br />
:Exception of rule 1): '''BUT''', if the title is named in the same format as the official works, meaning "Japanese main-title with English subtitle" (e.g. 東方夢終劇 ~ Concealed the Conclusion), the page will only have the English subtitle (e.g. in this case "Concealed the Conclusion".)<br />
:Question: How do deal with the ones like "夢幻 -Spell of mirage- ~桜華~"? And another one: for the "English main title with Japanese subtitle" what will we do (e.g. "ENDLESS ALICE ~七色魔法使い危機一髪!~")?<br />
2). All Japanese have to be romazied.<br/><br />
:Exception of rule 2): For the English borrowed words that are written in hiragana/katakana, respell them out as English (e.g. 東方スカイアリーナ to "Touhou Sky Area" not "Touhou Sukai Ariina"). This also applies to the compound words, like ダイナマリサ3D -> DynaMarisa 3D (BTW, this game's page is named as "[[DynaMarisa]]", where did the "3D" go?)<br/><br />
:Exception of rule 2)-2: If the developer had provided an alternative title in English or English loaned Japanese words, use it (e.g. 魔理沙と6つのキノコ -> New Super Marisa Land, 東方武闘外伝[とうほうばとるがいでん] -> Touhou Battle Gaiden).<br/><br />
3). For avoiding miscellaneous translation related problems, NEVER translate the Japanese words in the name of the page.<br/><br />
If these rules look okay, then I want to convert the page name that doesn't apply to these rules. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 14:34, 30 July 2012 (UTC)<br />
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:#Use English subtitle name as per Touhou games.<br />
:#Use translation if '''NO''' English subtitle name.<br />
:#Should be full name.<br />
: - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:58, 30 July 2012 (UTC)<br />
:Just in case you haven't got the right message, these are rules for '''page's name''' okay? Because I don't think that second rule is a sensible option; like I've said translating on page names cause problems like inconsistency per editors and may raise disputes over wording of the translation (unlike official song names, I don't think it's really necessary to translate them). Besides, almost all of the pages' names now are written in romaji already. Other than that it looks good, since they're basically just saying the same thing I've said. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 15:24, 30 July 2012 (UTC)<br />
:Seconding this concern. Do we have to include the romaji when it's literally just pronunciation of hiragana? The title "ぐるぐるすいか" for example is simply "Guruguru Suika" (meaning Spinning Suika, I think). This page's Title section has a mix of untranslated, translated and romaji titles for ''redlinked'' games (those without pages yet), so I wasn't sure how to change this.[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 20:45, 11 August 2012 (EDT)<br />
::Many pages haven't been applied to these rules yet (not to mention these rules are not fully established yet too...). Anyway, frankly I don't understand your concern. Basically, the rules are saying that if the title is in and only in Japanese script, make the page in romaji (thus, ぐるぐるすいか->"Guruguru Suika"). It's simple as that.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 20:58, 11 August 2012 (EDT)<br />
::I was confused because some have actual translations (洩矢の旅~I wanna be the God -> Moriya's Journey), despite it not being official (I think?) and others have just romaji. I wondered if kanji/kana distinctions make the difference, but it's still not consistent. And on that note, the issue might be that it's not clear from the context which actually have official names and which don't. --[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 21:34, 11 August 2012 (EDT)<br />
:::Well the main reason I've made these rules is because I ''wanted'' to unify the page titles, i.e. currently many pages are NOT unified.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 21:51, 11 August 2012 (EDT)<br />
:::I saw the entry the 洩矢の旅 and it was written perfectly applied to the rule. Have you got confused with the "Moriya's Journey ~ I wanna be the God" as a page title? (because it's written in the "translation parameter")--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:00, 11 August 2012 (EDT)<br />
<br />
== Genre Definitions ==<br />
<br />
Since I'm not an avid gamer, can someone outline some basic characteristics for each of the genres we have? And perhaps any additional ones that we could add? --[[User:Tsukihime|Tsukihime]] 18:16, 1 January 2011 (PST)<br />
<br />
Not really that much of a gamer, but here are some quick Wikipedia inspired summaries:<br />
<br />
*Beat 'em up - Fight multitudes of enemies, usually in close combat. Beat boss at end of level. Go to next level and repeat. Related to the Hack and Slash, which has a bigger emphasis on weapons.<br />
*Card - Card battle games like Magic, Yu-Gi-Oh, or the Pokemon trading card game.<br />
*Danmaku - Dodge bullets and shoot bullets. Touhou.<br />
*Fighting - One-on-one fighting. Street Fighter, King of Fighters, the Touhou fighters, etc.<br />
*Platformer - Mario, Castlevania, basically anything with platforms.<br />
*Puzzle - Solve puzzles. Really broad genre.<br />
*Racing - Race to the track finish!<br />
*Rhythm - DDR.<br />
*RPG - Level up your party characters by fighting monsters and gaining experience and new skills! Complete quests! Follow the story line! Final Fantasy, etc.<br />
*Seihou - A series.<br />
*Sports - Anything involving sports.<br />
*Strategy - "Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory." Kind of broad, but includes real-time (Starcraft), turn-based (Advance Wars), 4X (eXplore, eXpand, eXploit and eXterminate) like Civilization, or even tower defense.<br />
*Tactical RPG - Turn-based strategy game meets the individual character aspect of the RPG. Fire Emblem, Super Robot Wars. There should be more of these. O_O<br />
*Flash - Flash games. Can be any genre, really.<br />
*Visual Novel - Walls of text and lots of story, but with pictures! Like a choose your own adventure (or not) illustrated storybook. Can be like a dating sim, with multiple routes/girls/ends. Sengoku Gensokyo is interesting because it's a "conquest simulation" game, whatever that means.<br />
<br />
As for new categories, I'm not sure Tower Defense should really be lumped with Strategy, but it's a very small category so I suppose it's fine. You can take a look at more categories here: [http://en.wikipedia.org/wiki/Video_game_genres Wikipedia] [http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameGenres TvTropes] <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 23:00, 1 January 2011 (PST)<br />
<br />
== Haphazard Game Ordering ==<br />
<br />
Right now the games for each category are for the most part randomly ordered without any clear pattern (save game sequels, and not even all of those are grouped together). Should we perhaps change the default ordering to be based on Publisher, Release Date, Popularity, Name, etc? None of these really work, but almost anything would be better than what we have now. Thoughts please. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 21:59, 1 January 2011 (PST)<br />
:I've had the same concern. I think rearrangement depending on date would be pretty useful. As for the sequels, if people are looking for a sequel to a certain game, all they have to do is look under the date when that game was released (since a sequel would be released after the original one so the sequel would not be placed above the original). Still if the sequel issue takes priority, then probably ordering by title would be more efficient (since sequels usually share names, don't they?) [[User:Deathsoul4|Deathsoul4]] 23:07, 1 January 2011 (PST)<br />
:Just some clearing up: By sharing names I mean sequels sometimes have similar names (like the Harry Potter Series). Also if we'd go by arrangement by title, then I'd suggest arranging in order of romanization, since many of the titles are in Japanese, and if the game title is already in English, then we can just go by that English title. [[User:Deathsoul4|Deathsoul4]] 23:10, 1 January 2011 (PST)<br />
::Ya, there was some agreement on sorting by romanized title, and then japanese title (of course, that probably means randomly throw it at the end). When the page was re-designed I was supposed to order them by name. Didn't really get to it though lol. I would think sequels would be ordered correctly regardless whether we sort it by date or title. Anyways since all of the entries are uniform I can probably amuse myself by coming up with some script where you just copy all of the entry templates and it'll output them based on the specified sorting scheme (translated title, release year, etc.) --[[User:Tsukihime|Tsukihime]] 23:24, 1 January 2011 (PST)<br />
:::You know what would be really great? If we could just take the sorting script that was made for the table and just use it to re-order the entries. Saves so much time :| --[[User:Tsukihime|Tsukihime]] 14:44, 3 January 2011 (PST)<br />
::::The table is set up as sortable; at the click of a button you can re-order it by title, language, publisher, release, and description. Which is honestly rather silly; it should be possible to modify the table to only allow sorting by title and release; sorting by description is meaningless, publisher I can't see much use for, and language is misleading.<br />
::::If you really want to manually sort it somehow, I would recommend sorting it by date released but giving special preference to sequels. So TPW, TPW EVO, and EVO+ should all be next to each other despite the time difference between their releases. Just how I'd do it. -- [[User:Qazmlpok|Qazmlpok]] 15:19, 3 January 2011 (PST)<br />
<br />
== Game infobox template ==<br />
<br />
Right now some of the pages use [[Template:Infobox_Touhou]] to display the info.<br />
Which is great, as most games generally use the same fields anyways. However, in an effort to categorize all doujin products, I want to add a field for the convention that it's released in so that it will be automatically categorized (and then we could possibly do more stuff with it later). But several problems arise:<br />
<br />
*multiple release dates (ie: trial, trial+, full)<br />
*multiple conventions<br />
<br />
And possibly more. How should we effectively incorporate the convention information? --[[User:Tsukihime|Tsukihime]] 02:24, 10 January 2011 (UTC)<br />
<br />
== "Other games"? ==<br />
<br />
I mean what is "Other games"? Doujin games? Other games made by ZUN? Or what? It's not obvious from the title. I propose renaming this article to either "List of fangames" or "List of Touhou fangames". --[[User:WGH|WGH]] 14:38, 3 February 2011 (UTC)<br />
:Games not made by ZUN that are somehow related to Touhou, either because they are touhou fangames, ZUN contributed music, or are related to amusement makers. "Touhou fangames" currently isn't accurate as it includes [[Samidare]]; seihou probably also isn't considered a touhou fangame. I think hollow world of god was on the list too, but I can't find it (assuming I didn't just forget the name). -- [[User:Qazmlpok|Qazmlpok]] 15:13, 3 February 2011 (UTC)<br />
:: Anyway, most of the games here are Touhou fangames. Other ones can be safely moved to separate articles. --[[User:WGH|WGH]] 15:45, 3 February 2011 (UTC)<br />
:::Whatever happens, we should make sure all the games are still easily reachable from the front page. Right now the main page only lists the main games, Seihou, and "Other Games." Maybe change the name to something that gives the feel of "Derivative Games" or "Related Games." We don't really need "List of" though. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 19:14, 3 February 2011 (UTC)<br />
::::Is Magus in Mystic Geometries not considered a fangame for any reason? I think it should be listed on both pages, like touhou unreal mahjong. -- [[User:Qazmlpok|Qazmlpok]] 13:29, 6 February 2011 (UTC)<br />
::::: Sorry, haven't checked all the games. This one doesn't have "Touhou" in its short description :). --[[User:WGH|WGH]] 13:44, 6 February 2011 (UTC)<br />
<br />
== New infobox template ==<br />
<br />
I've separated fangame infoboxes from the generic "infobox touhou" template. This [[:Template:Infobox Fangame|new template]] currently looks exactly the same as infobox touhou except auto-categorizes the publisher and convention and places it in the fangames category.<br />
<br />
It includes a separated convention parameter which should be used for the full version (meaning, none of the trials or expansions, if they appear in the same article).<br />
<br />
Changing the existing templates is pretty simple: just point to infobox fangame and separate the full version convention into a separate field --[[User:Tsukihime|Tsukihime]] 14:12, 29 April 2011 (UTC)<br />
:And so, nobody mentioned new template [[Template:Infobox Game]] which included Official and Fangame categories... [[Template:Infobox Fangame]] can consider obsolete for now - [[User:KyoriAsh|KyoriAsh]] 22:07, 1 February 2012 (UTC)<br />
<br />
== Character references in descriptions ==<br />
<br />
When a game references a character in its description (e.g., DynaMarisa: "3D action game starring Marisa Kirisame"), should one add a wikilink to the character's page? If so, there's a lot of wikilinking to be done. --[[User:Fallingcirno|Fallingcirno]] 19:28, 15 May 2011 (UTC)<br />
: It would be good. That's what wikilinking is about. Don't go as far as "<nowiki>is a game featuring [[a]], [[b]], [[c]], ... [[z]]</nowiki>" though. --[[User:WGH|WGH]] 20:08, 15 May 2011 (UTC)<br />
:: Yeah, if there are only a few controllable characters, then just put them, but don't if there are more than a few. A related issue: [[Wikipedia:Wikipedia:Wikilink#repeated_links|repeated links]]. Should we add a wikilink for every time a character is referenced, or just the first time? Personally, I'm thinking every time, but what do you think?<br />
::: I agree. Because this is a list, and Wikipedia's manual of style states that lists are usually exceptions to this rule. --[[User:WGH|WGH]] 15:07, 16 May 2011 (UTC)<br />
<br />
== EoSD 3D ==<br />
<br />
Don't know where to put this<br />
*Sample: http://www.youtube.com/watch?v=09ngfE279uk<br />
*Blog: http://3dgm.blog137.fc2.com/<br />
*DL links included<br />
<br />
Where to go?<br />
<br />
--[[User:Tsukihime|Tsukihime]] 13:17, 17 June 2011 (UTC)<br />
<br />
:I would classify that as danmaku, 3D danmaku, or unsorted (like Master Burner). [[User:Kiefmaster99|- Kiefmaster99]] 13:49, 17 June 2011 (UTC)<br />
<br />
== Just post any game you found out that is Touhou? ==<br />
<br />
So... I has this idea, browsing some of the pages of Touhou games developers. Since they have kinda similar style while making their games, it would be logic actually to create links to a page, that would give a list of games they produced. Some pages are made already, some have only links to the developer's page, most have nothing.... It might be handy, but might be not, since you just need to go to their page, where you can get all the info you want. [[User:Berzul|Berzul]] 15:04, 18 June 2011 (UTC)<br />
<br />
Well the idea evolved, What I want to know really, if what do you think people want from this page? I find it just a general database of possible leads, maybe there will be no videos on Youtube, but on Nico there is plenty more than just games from here. On that note, I think we should discuss just that, should we actually change or add somekind of division of these games, not only by genre, but by circles, or releases (As in "released at Rentaisai")? [[User:Berzul|Berzul]] 06:24, 27 June 2011 (UTC)<br />
:I wouldn't mind being able to search by different criteria, but it would seem difficult to implement on a wiki. Currently all game pages are categorized based on publisher, convention, and maybe genre. However the convention is pretty much just lumped with the rest of the products like music so it's not very useful. Perhaps a new category to distinguish the two. --[[User:Tsukihime|Tsukihime]] 22:40, 10 July 2011 (UTC)<br />
<br />
== Page redesign? ==<br />
<br />
A while back, there was a request in the [[Touhou Wiki:Community Portal#Other Games|community portal]] to refactor this page. <br />
<br />
Here's my idea: the main page would contain links to the subpages followed by the list of unsorted games, while each of the subpages will contain a list of games of a certain genre organized by the publisher of the game. More specifically:<br />
<br />
Main Page:<br />
<br />
:[[List of Action Games|Link to Action games]]<br />
:[[List of Fighting Games|Link to Fighting games]]<br />
:[[List of RPGs|Link to RPGs]]<br />
:etc.<br />
:List of Unsorted games<br />
<br />
<br />
Subpage ([[User:IbarakiIbuki/Fangames/Platform|example]]):<br />
<br />
:Publisher A<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language X<br />
|-<br />
| Game 1 || Year 1 || Stuff || Yes<br />
|-<br />
| Game 2 || Year 2 || More Stuff || Yes<br />
|}<br />
:Publisher B<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="60%"|Description!!width="5%"|Language Y!!width="5%"|Language Z<br />
|-<br />
| Game 3 || Year Unknown || Foo || Yes || No<br />
|-<br />
| Game 4 || Year 3 || Bar || No || Yes<br />
|}<br />
:etc.<br />
:Publisher Unknown<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language W<br />
|-<br />
| Game 5 || Year Unknown || Description || Yes<br />
|-<br />
| Game 6 || Year 4 || Another description || No<br />
|-<br />
| Game 7 || Year 5 || Yet another description || Yes<br />
|}<br />
<br />
Now for questions and comments (or opportunities to suggest alternatives)... [[User:IbarakiIbuki|Ibaraki Ibuki]] 16:12, 5 February 2012 (UTC)<br />
:That "example" page looks decent. Regardless, I'd prefer "sorted by publishers" with a "genre column" on the table tough, since I check games via publisher names and not by genre (I guess this depends on each people's taste, so this is just an opinion). Also I think the language column needs to indicate whether if it's unofficial or not (like adding "(U)" at the end). And can we change the "year" to "year/month"? Since there are many games that are published at the same year. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:30, 20 July 2012 (UTC)<br />
::A few things I'd like to say:<br />
::#All of the games on the example page and each of the proposed subpages are of just one genre (platformers on the example page). I didn't include the publishers in the table since I thought that would make it more or less identical to what we currently have (and thus defeat the purpose of refactoring/redesigning). (A genre column would be useful if the table will be used on the publishers' pages.)<br />
::#"Unofficial" as in "not the original language"? (Not sure if that's what you intended.)<br />
::#I have no problem adding the month with the year. I was only working with the info that was already given, which doesn't include the month. (Also keep in mind that going through all the entries to add the months will involve a lot of searching and researching.)<br />
::[[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 20:37, 21 July 2012 (UTC)<br />
:::Unofficial I think as to whether the English version is a fan translation or whether it's done/authorized by the group themselves. For example, Maristice was unofficially TL'd by gensokyo.org, but Koumajou Densetsu: Scarlet Symphony has an official English and French translation. As for notation, I'd prefer marking the E itself, like with an asterisk E*, brackets (E), or the like. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 21:17, 21 July 2012 (UTC)<br />
::::@Kiefmaster thanks for the clarifying that's exactly what I intended. (adding parentheses looks good to me to.)<br/><br />
::::For "1.", I'm aware that they're subpages, and also think the genre column would be useful in such case. (clarifying my suggestion). And for "3." I didn't intend of ''you'' to go though all of them to search the mouth (especially where the page itself doesn't hold the mouth), just wanted to know if it was possible (by saying "adding", you mean the sort functions as well too, right?)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:30, 21 July 2012 (UTC)<br />
:::::I support the parentheses notation over the alternatives I suggested. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 15:05, 28 July 2012 (UTC)<br />
::::I can work these suggestions into the page. (@Doncot: If you're hinting that I should take this design and apply it to the entire fangames page, I'll try to make it and see how that works out.) [[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 04:50, 29 July 2012 (UTC)<br />
:::::Sure, I'll support your move.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 08:58, 29 July 2012 (UTC)<br />
<br />
== Fangames? I don't think so... ==<br />
<br />
I'm having trouble thinking that some of the games in this list aren't fangames to Touhou (e.g. M.U.G.E.N). I like to suggest on creating a new article called "Unrelated games". {{User:Tony64/Sig}} 15:42, 20 February 2012 (UTC)<br />
:For some games it is indeed just made by fans of Touhou, rather than the producer itself. For example: MUGEN, Team Fortress or GTA. They all may be separated indeed. ☢ [[User:Quwanti|Quwanti]] 15:58, 20 February 2012 (UTC)<br />
::'''Touhou Mods in Other Games''', finish. (Well I like capital letter...) - [[User:KyoriAsh|KyoriAsh]] 16:38, 20 February 2012 (UTC)<br />
:::Do they warrant another page dedicated to them? While calling them Fangames would be a bit of a misnomer, calling them "Unrelated" is worse, as is splitting. All games still incorporate a Touhou element. The main difference is that the mods are built upon another existing game, which is more of a technical thing. When incorporating a mod, it still plays much like most other Touhou fangames. [[User:Kiefmaster99|- Kiefmaster99]] 17:07, 20 February 2012 (UTC)<br />
:::Then we could keep those "mods" in this fangames article but put them in another section of this article, probably under the name that Kyo suggested. --'''This message from [[User:Deathsoul4|DeltaSierra4]] was delivered on''' 18:58, 20 February 2012 (UTC)<br />
::::How about "Non-Touhou games"? {{User:Tony64/Sig}} 00:04, 22 February 2012 (UTC)<br />
:::::"Out-of-content" title..... - [[User:KyoriAsh|KyoriAsh]] 06:00, 22 February 2012 (UTC)<br />
::::::'''Game Mods with Touhou Content'''? (Kyori's suggestion is probably better than mine) [[User:IbarakiIbuki|Ibaraki Ibuki]] 15:01, 22 February 2012 (UTC)<br />
:::::::It'll also affect the navbox. [[User:Kiefmaster99|- Kiefmaster99]] 16:55, 22 February 2012 (UTC)<br />
<br />
==Too much uncreated pages==<br />
I know making each page takes some work, but there are too many red links on this page. Leaving a page uncreated should only be a temporary measure and not a permanent one. If the editor wants to add an article, then s/he should at least make a page with the Infobox and a brief description. All those eye-hurting red links are just getting in the way of looking in the page without giving much useful information. If nobody is going to do something, I'd love to delete those links, or at least unlink them to get rid of the red. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:53, 20 July 2012 (UTC)<br />
:Well, the only thing I can said: non-english wiki '''MORE RED LINKS!''' - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:47, 21 July 2012 (UTC)<br />
::Adding blank pages would just make it even more difficult to find useful information. The red link means that no page exists and thus no information is available. If you create an empty page, then there is '''still''' no information available, but it makes it look like there is some. Even just adding an infobox is of little help, since the title and circle is already listed on this page. <br />
::Please don't delete any links just because the page doesn't exist. That is almost guaranteeing that the page will never exist. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 18:54, 21 July 2012 (UTC)<br />
First of all, since I'm receiving some oppositions I'm not going to make a move unless we make a consensus, so don't worry about that.<br/><br />
Anyway,<br/><br />
>non-english wiki '''MORE RED LINKS!'''<br/><br />
Even the second largest zh-wiki is like six times smaller than the en-wiki with so less editors (which I think isn't a new news for you), so I don't think we can even start to compare them.<br/><br />
>That is almost guaranteeing that the page will never exist.<br/><br />
Well frankly speaking, that is actually what I intend. If the editor feels the need s/he can always re-add the page by her/him self, if the page doesn't get updated, then I believe it consequently concludes that that it wasn't a big deal to begin with. Remember that this is just '''fan'''game page, so we don't need to add ALL of the games regardless of how major or minor they are, unlike the official work pages. I mean in terms of game titles by numbers, this page has already outnumbered the [http://dic.nicovideo.jp/a/東方二次創作ゲーム Nicopedia's Touhou fangames page] (which link coverage is more than 80%). Not to mention that minor and old games will soon be out of stock, so ''supposedly'' there shouldn't be new players that will need the information to begin with when it gets outdated like in a month or so (just pointing it out). In the end, I'm just saying that doesn't the editor need to work a little more harder when adding new items? The fanmusic page's link coverage looks more than 80%, why can't it be done here too?--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:12, 21 July 2012 (UTC)<br />
:Pages aren't created because it's more work than people are willing to put into it. The music pages are fleshed out because there's a lot more people listening to music than playing fangames.<br />
:Deleting links doesn't add anything to the wiki. I honestly don't see what the benefit of doing it would be. If I come for [[Sanae Challenge! FUSION]], I can currently at least see that another game (Sanae Challenge) exists, even if the page has no content. Some information is better than no information, in my opinion. <br />
:New players can find old games just as easily as new people can find old albums. Age is no reason to purge items from the list. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 23:43, 21 July 2012 (UTC)<br />
::The purpose of my suggestion was to clarify up this page, since it's getting harder and harder to find the games you (I) want to find because of some vague data (there are games that don't even have a publisher name). '''At least''', can't we disable the links? The red links look to me as if they're in the middle of the progress and the editor has ''some'' intention of making a page, or is there a rule that we always need to link them up on this wiki? (I would want this rule to be applied on the fanmusic section too for the same reason)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 00:49, 22 July 2012 (UTC)<br />
:::I interpret an editor adding a red link as "I feel this page should exist", not "I plan on creating this page". I take this assumption for any page on any wiki, as well; not just this page or this wiki. If you are having trouble finding something specific, I recommend using your browser's search functionality. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 01:50, 22 July 2012 (UTC)<br />
<br />
== Language statistics ==<br />
<br />
I was curious about the statistics for how many games are published in each language, so I wrote a script to take statistics of that.<br />
<br />
<syntaxhighlight lang='python'><br />
# -*- coding: utf-8 -*-<br />
<br />
import re<br />
import urllib2<br />
<br />
url = "http://en.touhouwiki.net/index.php?title=Fangames&action=edit"<br />
text = urllib2.urlopen(url).read()<br />
lmap=[] #The map from languages to their quantities<br />
<br />
for line in text.splitlines():<br />
langs = "" #languages found in this line<br />
if re.match(r"\| *languages *=", line):<br />
langs = line.split("=")[1]<br />
else:<br />
continue<br />
if langs not in [i[0] for i in lmap]:<br />
lmap.append([langs, 0])<br />
tuples = [i for i in lmap if i[0] == langs]<br />
if tuples != []:<br />
tuples[0][1] += 1 #increment the second field of the lmap entity by an alternate reference<br />
print sorted(lmap, key=lambda x:x[1], reverse=True)<br />
</syntaxhighlight><br />
<br />
results:<br />
<br />
[['J', 292], ['J, (E)', 21], ['E', 14], ['K', 7], ['', 3], ['C, J, (E)', 3], ['J, E, F&lt;!--This is a rare example of an official patch that includes translations. Parenthesis are unneeded here.-->', 2], ['C, J', 2], ['J, E', 2], ['C, E', 2], ['RU', 1], ['J, C, E', 1], ['K, J', 1], ['C, (E)', 1], ['K, C, E', 1], ['J, K', 1]] --[[User:Sbluen|Sbluen]] ([[User talk:Sbluen|talk]]) 19:57, 28 October 2012 (EDT)</div>Tomhttps://en.touhouwiki.net/index.php?title=Talk:Fangames&diff=385904Talk:Fangames2018-05-24T12:50:39Z<p>Tom: Touhou RPG development has been halted as a new danmaku engine is built for it (Evidence: http://lunarcast.net/all.php)</p>
<hr />
<div>== Touhou Danmaku RPG ==<br />
RPG Game with Danmaku battle in addition to regular RPG Battles. Project has been halted while a new danmaku engine is developed<br />
<br />
Wiki Page: [[Danmaku RPG]]<br />
<br />
Download: https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html<br />
<br />
==Fangames wannabe==<br />
Toss everything else in here. The front page will be reserved for games that are more official or sanctioned than the others.<br />
<br />
: I don't see what Kurukuri (by Chibitami) has to do with Touhou other than the fact that both of them feature lolis.--[[User:165.21.154.111|165.21.154.111]] 01:03, 16 March 2008 (PDT)<br />
:: Uh... Neither do I. Sorry, dunno how that one made it into my Flash games link dump. Thanks for pointing it out. -[[User:Winane|Winane]] 01:36, 16 March 2008 (PDT)<br />
<br />
: I recently came across a youtube video [http://www.youtube.com/watch?v=Gr1iNovG9_s] showing footage of a game (東方神魔宴) not featured on this page. Anyone know what that is? Perhaps yet another game made in Danmakufu? [[User:88.217.45.254|88.217.45.254]]<br />
<br />
: The Momiji rogue game is confusing me, does anyone have a guide or something?<br />
<br />
: Hey guys, I discovered a fangame (Mrs.エスタシオン) with original characters but with Touhou-like music and impressive graphics. [http://www.youtube.com/watch?v=m3CoPv1kzn8] - [[User:Yui Takenaka|Yui Takenaka]] 17:13, June 25, 2010 (UTC)<br />
<br />
: Hey guys I discovered one thing, one blog, [http://operationjaguar.blog100.fc2.com/]. Probably if you find someone with more information on Touhou Fangames, you might actually prove me wrong... I will post the link here, since it is not related to anything else, and it can provide somewhat fun to people actually looking for games to play... [[User:Berzul|Berzul]] 05:30, 26 June 2011 (UTC)<br />
<br />
:Awww. How disappointing~ I don't even see my rpg listed here at all! Then again, I wouldn't be surprised since I don't even know how many know if its existence ^^;... [[User:Xenomic|Xenomic]] 07:51, 28 July 2011 (UTC)<br />
::What's the game called? You know you can add the game... {{User:Tony64/Sig}} 12:10, 28 July 2011 (UTC)<br />
:::Touhou Fantasy. Reason I haven't yet is because I feel uncomfortable doing so for some reason. Dunno, maybe because it's still a beta and not fully done, but then again, I don't know... [[User:Xenomic|Xenomic]] 23:48, 29 July 2011 (UTC)<br />
<br />
:Also this http://sshiori.dtiblog.com/blog-date-201108.html have fun trying to scan for info though.... [[User:Berzul|Berzul]] 23:08, 1 August 2011 (UTC)<br />
<br />
== 洩矢の旅 ~ I Wanna Be The God ==<br />
<br />
''[http://www.utgsoftware.net/games/games2009/suwaaction/index.htm A game by UTG Software]'' featuring Suwako ({{hidetext|and has Chelsea from Bunny Must Die as a hidden TLB}}). Plays like Mario/I Wanna Be The Guy with horizontal danmaku bosses. Wondering why it's not in the page.<br />
<br />
== Touhou RPG: Defiant of Shrine Maiden ==<br />
<br />
The project site is: http://www.hachikuma.net/<br />
<br />
Video ("official" video for the RPG?): http://www.youtube.com/watch?v=jmvUWHCLGuM<br />
<br />
== Touhou reference in Fate/stay night ==<br />
<br />
Not a character cameo, but I think it counts in spirit:<br />
The second Tiger Dojo extra skit (after getting 20 Tiger Stamps) is a brief danmaku battle between Rin and Sakura, complete with a fake stage introduction and spellcards. I guess it's because TYPE-MOON ''was'' a doujin circle before going commercial.<br />
--[[User:Moogle Warrior|Moogle Warrior]] 20:09, 8 December 2008 (UTC)<br />
<br />
== Clean up! New layouts! ==<br />
<br />
We really need to do something about this section. I came in here to add a game that wasn't on the list and had a hard time just trying to add something. It's really cluttered and the pages are all over the place it seems. The summaries are unstructured and everything.<br />
<br />
For starters, maybe we could have like a table that will organize the information like they have [[wikipedia:List of open-source video games|here]].<br />
<br />
Eventually, we should come up with some standard categories for each game itself, such as an "Overview" and maybe "System Info" and "Gameplay". The idea here is that it doesn't matter what type of game it is, a game in the end is just a game and everything about the game can be described and categorized accordingly.<br />
<br />
Currently some of the pages use the Infobox Touhou template, which looks pretty good. But we can probably go further and define further guidelines to use. --[[User:Tsukihime|Tsukihime]] 17:34, 26 December 2010 (PST)<br />
<br />
:Just for backup purposes from the cards section<br />
:*[[Rumbling Spell Orchestra]]<br />
:*[[Cirno+Neu]] - A game based on Neu (read as Noi), the Japanese card game that has quite similar rules to the :98/99/100. From [http://www.geocities.jp/hinafuda/cirnoneu/top.html Hinafuda].<br />
:*[[VISION Phantom Magic]]<br />
:*[[Touhou Kontonfu]]<br />
:*[[東方ポケット戦争]]<br />
:*[[東方ポケット戦争EVO PLUS]]<br />
<br />
::[[User:Mugendai|Mugendai]] has recently made some templates that will hopefully replace the existing page. I've converted the Cards section for now. --[[User:Tsukihime|Tsukihime]] 17:49, 27 December 2010 (PST)<br />
<br />
== Seihou ==<br />
<br />
Since we already have a page dedicated to seihou games, why is it a section here? --[[User:Tsukihime|Tsukihime]] 20:47, 26 December 2010 (PST)<br />
<br />
== Name unification ==<br />
<br />
Now it appears that articles about games are named randomly. Some of them are in romaji, some in Japanese kana/kanji. I think this thing should be unificated. While we have article about official game named as Touhou Hisoutensoku not 東方非想天則, I propose to rename all Japanese spelled articles into romaji. --[[User:Coyc|Coyc]] 16:00, 27 December 2010 (PST)<br />
:I'd say all of the articles should be romanji simply because it is much easier to type/read for the vast majority of the audience; myself included. The only problem is that the romanji is rarely included with the game and I don't have the necessary Japanese knowledge to write the romanji for a game if I were to add a bunch of games to the list from Operation Jaguar or something else. -- [[User:Qazmlpok|Qazmlpok]] 17:45, 27 December 2010 (PST)<br />
<br />
::My idea is to have both the original name as well as the english (or romanized, if english is unavailable) name. For search purposes, it would be easier. For sure we should HAVE romanizations or translations for every title so that people can actually read it/say it. --[[User:Tsukihime|Tsukihime]] 17:57, 27 December 2010 (PST)<br />
<br />
Can somebody clarify the protocol for the games' '''page names'''? As far as I observed, these are the manner that's applied:<br/><br />
1). Generally, the pages will be named by their full name (i.e. including the subtitle).<br/><br />
:Exception of rule 1): '''BUT''', if the title is named in the same format as the official works, meaning "Japanese main-title with English subtitle" (e.g. 東方夢終劇 ~ Concealed the Conclusion), the page will only have the English subtitle (e.g. in this case "Concealed the Conclusion".)<br />
:Question: How do deal with the ones like "夢幻 -Spell of mirage- ~桜華~"? And another one: for the "English main title with Japanese subtitle" what will we do (e.g. "ENDLESS ALICE ~七色魔法使い危機一髪!~")?<br />
2). All Japanese have to be romazied.<br/><br />
:Exception of rule 2): For the English borrowed words that are written in hiragana/katakana, respell them out as English (e.g. 東方スカイアリーナ to "Touhou Sky Area" not "Touhou Sukai Ariina"). This also applies to the compound words, like ダイナマリサ3D -> DynaMarisa 3D (BTW, this game's page is named as "[[DynaMarisa]]", where did the "3D" go?)<br/><br />
:Exception of rule 2)-2: If the developer had provided an alternative title in English or English loaned Japanese words, use it (e.g. 魔理沙と6つのキノコ -> New Super Marisa Land, 東方武闘外伝[とうほうばとるがいでん] -> Touhou Battle Gaiden).<br/><br />
3). For avoiding miscellaneous translation related problems, NEVER translate the Japanese words in the name of the page.<br/><br />
If these rules look okay, then I want to convert the page name that doesn't apply to these rules. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 14:34, 30 July 2012 (UTC)<br />
<br />
:#Use English subtitle name as per Touhou games.<br />
:#Use translation if '''NO''' English subtitle name.<br />
:#Should be full name.<br />
: - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:58, 30 July 2012 (UTC)<br />
:Just in case you haven't got the right message, these are rules for '''page's name''' okay? Because I don't think that second rule is a sensible option; like I've said translating on page names cause problems like inconsistency per editors and may raise disputes over wording of the translation (unlike official song names, I don't think it's really necessary to translate them). Besides, almost all of the pages' names now are written in romaji already. Other than that it looks good, since they're basically just saying the same thing I've said. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 15:24, 30 July 2012 (UTC)<br />
:Seconding this concern. Do we have to include the romaji when it's literally just pronunciation of hiragana? The title "ぐるぐるすいか" for example is simply "Guruguru Suika" (meaning Spinning Suika, I think). This page's Title section has a mix of untranslated, translated and romaji titles for ''redlinked'' games (those without pages yet), so I wasn't sure how to change this.[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 20:45, 11 August 2012 (EDT)<br />
::Many pages haven't been applied to these rules yet (not to mention these rules are not fully established yet too...). Anyway, frankly I don't understand your concern. Basically, the rules are saying that if the title is in and only in Japanese script, make the page in romaji (thus, ぐるぐるすいか->"Guruguru Suika"). It's simple as that.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 20:58, 11 August 2012 (EDT)<br />
::I was confused because some have actual translations (洩矢の旅~I wanna be the God -> Moriya's Journey), despite it not being official (I think?) and others have just romaji. I wondered if kanji/kana distinctions make the difference, but it's still not consistent. And on that note, the issue might be that it's not clear from the context which actually have official names and which don't. --[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 21:34, 11 August 2012 (EDT)<br />
:::Well the main reason I've made these rules is because I ''wanted'' to unify the page titles, i.e. currently many pages are NOT unified.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 21:51, 11 August 2012 (EDT)<br />
:::I saw the entry the 洩矢の旅 and it was written perfectly applied to the rule. Have you got confused with the "Moriya's Journey ~ I wanna be the God" as a page title? (because it's written in the "translation parameter")--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:00, 11 August 2012 (EDT)<br />
<br />
== Genre Definitions ==<br />
<br />
Since I'm not an avid gamer, can someone outline some basic characteristics for each of the genres we have? And perhaps any additional ones that we could add? --[[User:Tsukihime|Tsukihime]] 18:16, 1 January 2011 (PST)<br />
<br />
Not really that much of a gamer, but here are some quick Wikipedia inspired summaries:<br />
<br />
*Beat 'em up - Fight multitudes of enemies, usually in close combat. Beat boss at end of level. Go to next level and repeat. Related to the Hack and Slash, which has a bigger emphasis on weapons.<br />
*Card - Card battle games like Magic, Yu-Gi-Oh, or the Pokemon trading card game.<br />
*Danmaku - Dodge bullets and shoot bullets. Touhou.<br />
*Fighting - One-on-one fighting. Street Fighter, King of Fighters, the Touhou fighters, etc.<br />
*Platformer - Mario, Castlevania, basically anything with platforms.<br />
*Puzzle - Solve puzzles. Really broad genre.<br />
*Racing - Race to the track finish!<br />
*Rhythm - DDR.<br />
*RPG - Level up your party characters by fighting monsters and gaining experience and new skills! Complete quests! Follow the story line! Final Fantasy, etc.<br />
*Seihou - A series.<br />
*Sports - Anything involving sports.<br />
*Strategy - "Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory." Kind of broad, but includes real-time (Starcraft), turn-based (Advance Wars), 4X (eXplore, eXpand, eXploit and eXterminate) like Civilization, or even tower defense.<br />
*Tactical RPG - Turn-based strategy game meets the individual character aspect of the RPG. Fire Emblem, Super Robot Wars. There should be more of these. O_O<br />
*Flash - Flash games. Can be any genre, really.<br />
*Visual Novel - Walls of text and lots of story, but with pictures! Like a choose your own adventure (or not) illustrated storybook. Can be like a dating sim, with multiple routes/girls/ends. Sengoku Gensokyo is interesting because it's a "conquest simulation" game, whatever that means.<br />
<br />
As for new categories, I'm not sure Tower Defense should really be lumped with Strategy, but it's a very small category so I suppose it's fine. You can take a look at more categories here: [http://en.wikipedia.org/wiki/Video_game_genres Wikipedia] [http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameGenres TvTropes] <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 23:00, 1 January 2011 (PST)<br />
<br />
== Haphazard Game Ordering ==<br />
<br />
Right now the games for each category are for the most part randomly ordered without any clear pattern (save game sequels, and not even all of those are grouped together). Should we perhaps change the default ordering to be based on Publisher, Release Date, Popularity, Name, etc? None of these really work, but almost anything would be better than what we have now. Thoughts please. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 21:59, 1 January 2011 (PST)<br />
:I've had the same concern. I think rearrangement depending on date would be pretty useful. As for the sequels, if people are looking for a sequel to a certain game, all they have to do is look under the date when that game was released (since a sequel would be released after the original one so the sequel would not be placed above the original). Still if the sequel issue takes priority, then probably ordering by title would be more efficient (since sequels usually share names, don't they?) [[User:Deathsoul4|Deathsoul4]] 23:07, 1 January 2011 (PST)<br />
:Just some clearing up: By sharing names I mean sequels sometimes have similar names (like the Harry Potter Series). Also if we'd go by arrangement by title, then I'd suggest arranging in order of romanization, since many of the titles are in Japanese, and if the game title is already in English, then we can just go by that English title. [[User:Deathsoul4|Deathsoul4]] 23:10, 1 January 2011 (PST)<br />
::Ya, there was some agreement on sorting by romanized title, and then japanese title (of course, that probably means randomly throw it at the end). When the page was re-designed I was supposed to order them by name. Didn't really get to it though lol. I would think sequels would be ordered correctly regardless whether we sort it by date or title. Anyways since all of the entries are uniform I can probably amuse myself by coming up with some script where you just copy all of the entry templates and it'll output them based on the specified sorting scheme (translated title, release year, etc.) --[[User:Tsukihime|Tsukihime]] 23:24, 1 January 2011 (PST)<br />
:::You know what would be really great? If we could just take the sorting script that was made for the table and just use it to re-order the entries. Saves so much time :| --[[User:Tsukihime|Tsukihime]] 14:44, 3 January 2011 (PST)<br />
::::The table is set up as sortable; at the click of a button you can re-order it by title, language, publisher, release, and description. Which is honestly rather silly; it should be possible to modify the table to only allow sorting by title and release; sorting by description is meaningless, publisher I can't see much use for, and language is misleading.<br />
::::If you really want to manually sort it somehow, I would recommend sorting it by date released but giving special preference to sequels. So TPW, TPW EVO, and EVO+ should all be next to each other despite the time difference between their releases. Just how I'd do it. -- [[User:Qazmlpok|Qazmlpok]] 15:19, 3 January 2011 (PST)<br />
<br />
== Game infobox template ==<br />
<br />
Right now some of the pages use [[Template:Infobox_Touhou]] to display the info.<br />
Which is great, as most games generally use the same fields anyways. However, in an effort to categorize all doujin products, I want to add a field for the convention that it's released in so that it will be automatically categorized (and then we could possibly do more stuff with it later). But several problems arise:<br />
<br />
*multiple release dates (ie: trial, trial+, full)<br />
*multiple conventions<br />
<br />
And possibly more. How should we effectively incorporate the convention information? --[[User:Tsukihime|Tsukihime]] 02:24, 10 January 2011 (UTC)<br />
<br />
== "Other games"? ==<br />
<br />
I mean what is "Other games"? Doujin games? Other games made by ZUN? Or what? It's not obvious from the title. I propose renaming this article to either "List of fangames" or "List of Touhou fangames". --[[User:WGH|WGH]] 14:38, 3 February 2011 (UTC)<br />
:Games not made by ZUN that are somehow related to Touhou, either because they are touhou fangames, ZUN contributed music, or are related to amusement makers. "Touhou fangames" currently isn't accurate as it includes [[Samidare]]; seihou probably also isn't considered a touhou fangame. I think hollow world of god was on the list too, but I can't find it (assuming I didn't just forget the name). -- [[User:Qazmlpok|Qazmlpok]] 15:13, 3 February 2011 (UTC)<br />
:: Anyway, most of the games here are Touhou fangames. Other ones can be safely moved to separate articles. --[[User:WGH|WGH]] 15:45, 3 February 2011 (UTC)<br />
:::Whatever happens, we should make sure all the games are still easily reachable from the front page. Right now the main page only lists the main games, Seihou, and "Other Games." Maybe change the name to something that gives the feel of "Derivative Games" or "Related Games." We don't really need "List of" though. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 19:14, 3 February 2011 (UTC)<br />
::::Is Magus in Mystic Geometries not considered a fangame for any reason? I think it should be listed on both pages, like touhou unreal mahjong. -- [[User:Qazmlpok|Qazmlpok]] 13:29, 6 February 2011 (UTC)<br />
::::: Sorry, haven't checked all the games. This one doesn't have "Touhou" in its short description :). --[[User:WGH|WGH]] 13:44, 6 February 2011 (UTC)<br />
<br />
== New infobox template ==<br />
<br />
I've separated fangame infoboxes from the generic "infobox touhou" template. This [[:Template:Infobox Fangame|new template]] currently looks exactly the same as infobox touhou except auto-categorizes the publisher and convention and places it in the fangames category.<br />
<br />
It includes a separated convention parameter which should be used for the full version (meaning, none of the trials or expansions, if they appear in the same article).<br />
<br />
Changing the existing templates is pretty simple: just point to infobox fangame and separate the full version convention into a separate field --[[User:Tsukihime|Tsukihime]] 14:12, 29 April 2011 (UTC)<br />
:And so, nobody mentioned new template [[Template:Infobox Game]] which included Official and Fangame categories... [[Template:Infobox Fangame]] can consider obsolete for now - [[User:KyoriAsh|KyoriAsh]] 22:07, 1 February 2012 (UTC)<br />
<br />
== Character references in descriptions ==<br />
<br />
When a game references a character in its description (e.g., DynaMarisa: "3D action game starring Marisa Kirisame"), should one add a wikilink to the character's page? If so, there's a lot of wikilinking to be done. --[[User:Fallingcirno|Fallingcirno]] 19:28, 15 May 2011 (UTC)<br />
: It would be good. That's what wikilinking is about. Don't go as far as "<nowiki>is a game featuring [[a]], [[b]], [[c]], ... [[z]]</nowiki>" though. --[[User:WGH|WGH]] 20:08, 15 May 2011 (UTC)<br />
:: Yeah, if there are only a few controllable characters, then just put them, but don't if there are more than a few. A related issue: [[Wikipedia:Wikipedia:Wikilink#repeated_links|repeated links]]. Should we add a wikilink for every time a character is referenced, or just the first time? Personally, I'm thinking every time, but what do you think?<br />
::: I agree. Because this is a list, and Wikipedia's manual of style states that lists are usually exceptions to this rule. --[[User:WGH|WGH]] 15:07, 16 May 2011 (UTC)<br />
<br />
== EoSD 3D ==<br />
<br />
Don't know where to put this<br />
*Sample: http://www.youtube.com/watch?v=09ngfE279uk<br />
*Blog: http://3dgm.blog137.fc2.com/<br />
*DL links included<br />
<br />
Where to go?<br />
<br />
--[[User:Tsukihime|Tsukihime]] 13:17, 17 June 2011 (UTC)<br />
<br />
:I would classify that as danmaku, 3D danmaku, or unsorted (like Master Burner). [[User:Kiefmaster99|- Kiefmaster99]] 13:49, 17 June 2011 (UTC)<br />
<br />
== Just post any game you found out that is Touhou? ==<br />
<br />
So... I has this idea, browsing some of the pages of Touhou games developers. Since they have kinda similar style while making their games, it would be logic actually to create links to a page, that would give a list of games they produced. Some pages are made already, some have only links to the developer's page, most have nothing.... It might be handy, but might be not, since you just need to go to their page, where you can get all the info you want. [[User:Berzul|Berzul]] 15:04, 18 June 2011 (UTC)<br />
<br />
Well the idea evolved, What I want to know really, if what do you think people want from this page? I find it just a general database of possible leads, maybe there will be no videos on Youtube, but on Nico there is plenty more than just games from here. On that note, I think we should discuss just that, should we actually change or add somekind of division of these games, not only by genre, but by circles, or releases (As in "released at Rentaisai")? [[User:Berzul|Berzul]] 06:24, 27 June 2011 (UTC)<br />
:I wouldn't mind being able to search by different criteria, but it would seem difficult to implement on a wiki. Currently all game pages are categorized based on publisher, convention, and maybe genre. However the convention is pretty much just lumped with the rest of the products like music so it's not very useful. Perhaps a new category to distinguish the two. --[[User:Tsukihime|Tsukihime]] 22:40, 10 July 2011 (UTC)<br />
<br />
== Page redesign? ==<br />
<br />
A while back, there was a request in the [[Touhou Wiki:Community Portal#Other Games|community portal]] to refactor this page. <br />
<br />
Here's my idea: the main page would contain links to the subpages followed by the list of unsorted games, while each of the subpages will contain a list of games of a certain genre organized by the publisher of the game. More specifically:<br />
<br />
Main Page:<br />
<br />
:[[List of Action Games|Link to Action games]]<br />
:[[List of Fighting Games|Link to Fighting games]]<br />
:[[List of RPGs|Link to RPGs]]<br />
:etc.<br />
:List of Unsorted games<br />
<br />
<br />
Subpage ([[User:IbarakiIbuki/Fangames/Platform|example]]):<br />
<br />
:Publisher A<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language X<br />
|-<br />
| Game 1 || Year 1 || Stuff || Yes<br />
|-<br />
| Game 2 || Year 2 || More Stuff || Yes<br />
|}<br />
:Publisher B<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="60%"|Description!!width="5%"|Language Y!!width="5%"|Language Z<br />
|-<br />
| Game 3 || Year Unknown || Foo || Yes || No<br />
|-<br />
| Game 4 || Year 3 || Bar || No || Yes<br />
|}<br />
:etc.<br />
:Publisher Unknown<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language W<br />
|-<br />
| Game 5 || Year Unknown || Description || Yes<br />
|-<br />
| Game 6 || Year 4 || Another description || No<br />
|-<br />
| Game 7 || Year 5 || Yet another description || Yes<br />
|}<br />
<br />
Now for questions and comments (or opportunities to suggest alternatives)... [[User:IbarakiIbuki|Ibaraki Ibuki]] 16:12, 5 February 2012 (UTC)<br />
:That "example" page looks decent. Regardless, I'd prefer "sorted by publishers" with a "genre column" on the table tough, since I check games via publisher names and not by genre (I guess this depends on each people's taste, so this is just an opinion). Also I think the language column needs to indicate whether if it's unofficial or not (like adding "(U)" at the end). And can we change the "year" to "year/month"? Since there are many games that are published at the same year. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:30, 20 July 2012 (UTC)<br />
::A few things I'd like to say:<br />
::#All of the games on the example page and each of the proposed subpages are of just one genre (platformers on the example page). I didn't include the publishers in the table since I thought that would make it more or less identical to what we currently have (and thus defeat the purpose of refactoring/redesigning). (A genre column would be useful if the table will be used on the publishers' pages.)<br />
::#"Unofficial" as in "not the original language"? (Not sure if that's what you intended.)<br />
::#I have no problem adding the month with the year. I was only working with the info that was already given, which doesn't include the month. (Also keep in mind that going through all the entries to add the months will involve a lot of searching and researching.)<br />
::[[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 20:37, 21 July 2012 (UTC)<br />
:::Unofficial I think as to whether the English version is a fan translation or whether it's done/authorized by the group themselves. For example, Maristice was unofficially TL'd by gensokyo.org, but Koumajou Densetsu: Scarlet Symphony has an official English and French translation. As for notation, I'd prefer marking the E itself, like with an asterisk E*, brackets (E), or the like. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 21:17, 21 July 2012 (UTC)<br />
::::@Kiefmaster thanks for the clarifying that's exactly what I intended. (adding parentheses looks good to me to.)<br/><br />
::::For "1.", I'm aware that they're subpages, and also think the genre column would be useful in such case. (clarifying my suggestion). And for "3." I didn't intend of ''you'' to go though all of them to search the mouth (especially where the page itself doesn't hold the mouth), just wanted to know if it was possible (by saying "adding", you mean the sort functions as well too, right?)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:30, 21 July 2012 (UTC)<br />
:::::I support the parentheses notation over the alternatives I suggested. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 15:05, 28 July 2012 (UTC)<br />
::::I can work these suggestions into the page. (@Doncot: If you're hinting that I should take this design and apply it to the entire fangames page, I'll try to make it and see how that works out.) [[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 04:50, 29 July 2012 (UTC)<br />
:::::Sure, I'll support your move.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 08:58, 29 July 2012 (UTC)<br />
<br />
== Fangames? I don't think so... ==<br />
<br />
I'm having trouble thinking that some of the games in this list aren't fangames to Touhou (e.g. M.U.G.E.N). I like to suggest on creating a new article called "Unrelated games". {{User:Tony64/Sig}} 15:42, 20 February 2012 (UTC)<br />
:For some games it is indeed just made by fans of Touhou, rather than the producer itself. For example: MUGEN, Team Fortress or GTA. They all may be separated indeed. ☢ [[User:Quwanti|Quwanti]] 15:58, 20 February 2012 (UTC)<br />
::'''Touhou Mods in Other Games''', finish. (Well I like capital letter...) - [[User:KyoriAsh|KyoriAsh]] 16:38, 20 February 2012 (UTC)<br />
:::Do they warrant another page dedicated to them? While calling them Fangames would be a bit of a misnomer, calling them "Unrelated" is worse, as is splitting. All games still incorporate a Touhou element. The main difference is that the mods are built upon another existing game, which is more of a technical thing. When incorporating a mod, it still plays much like most other Touhou fangames. [[User:Kiefmaster99|- Kiefmaster99]] 17:07, 20 February 2012 (UTC)<br />
:::Then we could keep those "mods" in this fangames article but put them in another section of this article, probably under the name that Kyo suggested. --'''This message from [[User:Deathsoul4|DeltaSierra4]] was delivered on''' 18:58, 20 February 2012 (UTC)<br />
::::How about "Non-Touhou games"? {{User:Tony64/Sig}} 00:04, 22 February 2012 (UTC)<br />
:::::"Out-of-content" title..... - [[User:KyoriAsh|KyoriAsh]] 06:00, 22 February 2012 (UTC)<br />
::::::'''Game Mods with Touhou Content'''? (Kyori's suggestion is probably better than mine) [[User:IbarakiIbuki|Ibaraki Ibuki]] 15:01, 22 February 2012 (UTC)<br />
:::::::It'll also affect the navbox. [[User:Kiefmaster99|- Kiefmaster99]] 16:55, 22 February 2012 (UTC)<br />
<br />
==Too much uncreated pages==<br />
I know making each page takes some work, but there are too many red links on this page. Leaving a page uncreated should only be a temporary measure and not a permanent one. If the editor wants to add an article, then s/he should at least make a page with the Infobox and a brief description. All those eye-hurting red links are just getting in the way of looking in the page without giving much useful information. If nobody is going to do something, I'd love to delete those links, or at least unlink them to get rid of the red. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:53, 20 July 2012 (UTC)<br />
:Well, the only thing I can said: non-english wiki '''MORE RED LINKS!''' - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:47, 21 July 2012 (UTC)<br />
::Adding blank pages would just make it even more difficult to find useful information. The red link means that no page exists and thus no information is available. If you create an empty page, then there is '''still''' no information available, but it makes it look like there is some. Even just adding an infobox is of little help, since the title and circle is already listed on this page. <br />
::Please don't delete any links just because the page doesn't exist. That is almost guaranteeing that the page will never exist. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 18:54, 21 July 2012 (UTC)<br />
First of all, since I'm receiving some oppositions I'm not going to make a move unless we make a consensus, so don't worry about that.<br/><br />
Anyway,<br/><br />
>non-english wiki '''MORE RED LINKS!'''<br/><br />
Even the second largest zh-wiki is like six times smaller than the en-wiki with so less editors (which I think isn't a new news for you), so I don't think we can even start to compare them.<br/><br />
>That is almost guaranteeing that the page will never exist.<br/><br />
Well frankly speaking, that is actually what I intend. If the editor feels the need s/he can always re-add the page by her/him self, if the page doesn't get updated, then I believe it consequently concludes that that it wasn't a big deal to begin with. Remember that this is just '''fan'''game page, so we don't need to add ALL of the games regardless of how major or minor they are, unlike the official work pages. I mean in terms of game titles by numbers, this page has already outnumbered the [http://dic.nicovideo.jp/a/東方二次創作ゲーム Nicopedia's Touhou fangames page] (which link coverage is more than 80%). Not to mention that minor and old games will soon be out of stock, so ''supposedly'' there shouldn't be new players that will need the information to begin with when it gets outdated like in a month or so (just pointing it out). In the end, I'm just saying that doesn't the editor need to work a little more harder when adding new items? The fanmusic page's link coverage looks more than 80%, why can't it be done here too?--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:12, 21 July 2012 (UTC)<br />
:Pages aren't created because it's more work than people are willing to put into it. The music pages are fleshed out because there's a lot more people listening to music than playing fangames.<br />
:Deleting links doesn't add anything to the wiki. I honestly don't see what the benefit of doing it would be. If I come for [[Sanae Challenge! FUSION]], I can currently at least see that another game (Sanae Challenge) exists, even if the page has no content. Some information is better than no information, in my opinion. <br />
:New players can find old games just as easily as new people can find old albums. Age is no reason to purge items from the list. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 23:43, 21 July 2012 (UTC)<br />
::The purpose of my suggestion was to clarify up this page, since it's getting harder and harder to find the games you (I) want to find because of some vague data (there are games that don't even have a publisher name). '''At least''', can't we disable the links? The red links look to me as if they're in the middle of the progress and the editor has ''some'' intention of making a page, or is there a rule that we always need to link them up on this wiki? (I would want this rule to be applied on the fanmusic section too for the same reason)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 00:49, 22 July 2012 (UTC)<br />
:::I interpret an editor adding a red link as "I feel this page should exist", not "I plan on creating this page". I take this assumption for any page on any wiki, as well; not just this page or this wiki. If you are having trouble finding something specific, I recommend using your browser's search functionality. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 01:50, 22 July 2012 (UTC)<br />
<br />
== Language statistics ==<br />
<br />
I was curious about the statistics for how many games are published in each language, so I wrote a script to take statistics of that.<br />
<br />
<syntaxhighlight lang='python'><br />
# -*- coding: utf-8 -*-<br />
<br />
import re<br />
import urllib2<br />
<br />
url = "http://en.touhouwiki.net/index.php?title=Fangames&action=edit"<br />
text = urllib2.urlopen(url).read()<br />
lmap=[] #The map from languages to their quantities<br />
<br />
for line in text.splitlines():<br />
langs = "" #languages found in this line<br />
if re.match(r"\| *languages *=", line):<br />
langs = line.split("=")[1]<br />
else:<br />
continue<br />
if langs not in [i[0] for i in lmap]:<br />
lmap.append([langs, 0])<br />
tuples = [i for i in lmap if i[0] == langs]<br />
if tuples != []:<br />
tuples[0][1] += 1 #increment the second field of the lmap entity by an alternate reference<br />
print sorted(lmap, key=lambda x:x[1], reverse=True)<br />
</syntaxhighlight><br />
<br />
results:<br />
<br />
[['J', 292], ['J, (E)', 21], ['E', 14], ['K', 7], ['', 3], ['C, J, (E)', 3], ['J, E, F&lt;!--This is a rare example of an official patch that includes translations. Parenthesis are unneeded here.-->', 2], ['C, J', 2], ['J, E', 2], ['C, E', 2], ['RU', 1], ['J, C, E', 1], ['K, J', 1], ['C, (E)', 1], ['K, C, E', 1], ['J, K', 1]] --[[User:Sbluen|Sbluen]] ([[User talk:Sbluen|talk]]) 19:57, 28 October 2012 (EDT)</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=385903Touhou Danmakufu Remake2018-05-24T12:46:11Z<p>Tom: Added fangames navbox</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleN =東方弾幕風<br />
| titleEn =Touhou Danmakufu<br />
| image =[[File:Danmakufutitle.png|256px|Toho Danmakufu]]<br />
| caption =Title screen of Touhou Danmakufu<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of late May 2018 there are 185 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. The preferred text editor for editing scripts is [http://notepad-plus.sourceforge.net/ Notepad++] as it supports [[Wikipedia:Syntax Highlighting|syntax highlighting]] via the [https://github.com/nl0g/danmakufu-npp Notepad++ extensions] however any plain text editor will also work.<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu_Remake&diff=385902Touhou Danmakufu Remake2018-05-24T12:43:44Z<p>Tom: Created Danmakufu Remake Page</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleN =東方弾幕風<br />
| titleEn =Touhou Danmakufu<br />
| image =[[File:Danmakufutitle.png|256px|Toho Danmakufu]]<br />
| caption =Title screen of Touhou Danmakufu<br />
| developer1 =Tom<br />
| released =WIP - Project started Dec. 2017<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode (Plural & Stage Modes will be added in the future)<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows 98SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]]<br />
| requirements =Direct3D, DirectX 9.0b, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)<br />
}}<br />
'''Danmakufu Remake''' is a clone of the popular [[Shooting game|STG]] maker program [[Touhou Danmakufu|Danmakufu]] which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
The project is not yet feature complete, however the goal is to have a dual Ph3 and 0.12m backwards-compatible STG Engine that that faithfully play all scripts from the two predecessor engines. Additionally the project aims to address certain performance issues that were present in the originals (curved lasers etc.) while also adding UTF-8 support and removing the requirement to change locales.<br />
<br />
As of late May 2018 there are 185 ph3 commands implemented in the engine (35 of which are common to 0.12m)<br />
==Downloading==<br />
<br />
Go to the [http://lunarcast.net/danmakufu.php Danmakufu Remake site], and download the latest version (should be the under the "Download:" section).<br />
<br />
Alternatively there is the direct download link: http://file.lunarcast.net/danmaku/latest.zip<br />
<br />
==Gameplay==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Gameplay|Gameplay]] section.<br />
<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
As this is a replica of the original [[Touhou Danmakufu]] please refer to the original's [[Touhou Danmakufu#Edit Scripts|Edit scripts]] section<br />
<br />
Notable differences are that scripts are [[Wikipedia:UTF-8|UTF-8]] and [[Wikipedia:ASCII|ASCII]] text files with the .dnh extension. The preferred text editor for editing scripts is [http://notepad-plus.sourceforge.net/ Notepad++] as it supports [[Wikipedia:Syntax Highlighting|syntax highlighting]] via the [https://github.com/nl0g/danmakufu-npp Notepad++ extensions] however any plain text editor will also work.<br />
<br />
==Tutorials==<br />
Since the project is a replica of the original [[Touhou Danmakufu]] tutorials written for Danmakufu '''ph3''' apply, which can be found [[Touhou Danmakufu#Tutorials|here]] and also on the [https://dmf.shrinemaiden.org/wiki/Tutorials_(ph3) Danmakufu English Wiki]<br />
<br />
==External links==<br />
As this is a replica of the original [[Touhou Danmakufu]] the original page's [[Touhou Danmakufu#External links|External links]] also apply <br />
*[http://lunarcast.net (Danmakufu Remake: Developer's Site)]<br />
**[http://lunarcast.net/danmakufu.php (Danmakufu Remake: Official Site)]<br />
**[http://file.lunarcast.net/danmaku/ (Danmakufu Remake: File Server)] (Bonus downloads and tools can be found here)</div>Tomhttps://en.touhouwiki.net/index.php?title=Touhou_Danmakufu&diff=385897Touhou Danmakufu2018-05-24T11:57:38Z<p>Tom: Windows SE link was incorrect and led to Windows SE (non existing), changed to 98SE which leads to Windows 98 SE paragraph</p>
<hr />
<div>{{Infobox Game<br />
| type =fangame<br />
| titleN =東方弾幕風<br />
| titleEn =Touhou Danmakufu<br />
| image =[[File:Danmakufutitle.png|256px|Toho Danmakufu]]<br />
| caption =Title screen of Touhou Danmakufu<br />
| developer1 =mkm<br />
| publisher1 =[[Tou~hou~GC]] (と~ほ~GC)<br />
| publisher1Cat =Tou~hou~GC<br />
| released =2003 (0.12m)<br />
| genre1 =Customizable Engine<br />
| genre2 =Vertical Danmaku Shooting<br />
| gameplay =Single Script Mode, Plural Script Mode, Stage Script Mode<br />
| platforms =[[Windows]] [[wikipedia:Windows 98|98]]?/[[wikipedia:Windows 98SE|SE]]?/[[wikipedia:Windows ME|ME]]?/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]<br />
| requirements =Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)<br />
}}<br />
{{nihongo||東方弾幕風|'''Touhou Danmakufu'''|lit. "''Eastern-style Curtain Fire''"}} barrage is a relatively easy-to-use [[Shooting game|STG]] maker program which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.<br />
<br />
There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine. Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine. However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m. <br />
<br />
==How to get==<br />
<br />
===Danmakufu ph3===<br />
Go to the [http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html Touhou Danmakufu ph3 site], and download the latest version (should be the first option in the left hand column).<br />
<br />
Versions of ph3 before ph3 [.1 pre2] ''must'' be run in Japanese locale, but versions after it can be run without Japanese Locale. You can either set your whole computer to Japanese locale, or get [http://www.microsoft.com/downloads/details.aspx?FamilyId=8C4E8E0D-45D1-4D9B-B7C0-8430C1AC89AB&displaylang=en applocale].<br />
<br />
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html "{{lang|ja|東方弾幕風ヘルプ}}"] is the manual for the engine. The links with "DL{{lang|ja|用アーカイブ}}" are the downloadable archives.<br />
<br />
Note that Danmakufu ph3 is is continuously being updated by the author, so make sure to keep an eye on the releases on the official site or the [http://dmf.shrinemaiden.org/wiki/Main_Page English Wiki].<br />
<br />
===Danmakufu 0.12m===<br />
Go to the [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Touhou Danmakufu Official Site], and download "{{lang|ja|東方弾幕風}} v0.12m".<br />
<br />
Like the newer engine, this game ''must'' be run in Japanese locale.<br />
<br />
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html "{{lang|ja|東方弾幕風ヘルプ}}"] is the manual and [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/ "{{lang|ja|東方弾幕風講座}}"] is the tutorial. The links with "DL{{lang|ja|用アーカイブ}}" are the downloadable archives. "{{lang|ja|東方弾幕風用アーカイバ}}" is the archiver for ''Touhou Danmakufu''.<br />
<br />
<!--(If anybody has an English version of either manual please feel free to post the translation.)--><br />
==Gameplay==<br />
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}<br />
<br />
==Edit Scripts==<br />
[[File:ExRumia(隠符「フィビドゥンインシャドウズ」).png|thumb|right|Sample script]]<br />
<br />
Each script file is a plain text in 7-bit [[Wikipedia:ASCII|ASCII]] code, if no Japanese characters are used. It can be edited with any standard text editor such as [[Wikipedia:Notepad|Notepad]] or [http://notepad-plus.sourceforge.net/ Notepad++].<br />
<br />
If you want to use Japanese characters, the scripts must be written in [[Wikipedia:Shift JIS|Shift-JIS]] Japanese code set (''not'' [[Wikipedia:UTF-8|UTF-8]]). Such scripts can be edited with Japanese or multilingual text editors.<br />
<br />
'''Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the [http://dmf.shrinemaiden.org/wiki/Main_Page Danmakufu Wiki].'''<br />
*[[/Syntax|Syntax]]<br />
*[[/Functions|Functions]]<br />
*[[/Additional Information|Additional Information]]<br />
*[[/Samples|Samples]]<br />
*[[/Config|Config]]<br />
<br />
==Notable Script Sets==<br />
*[[The Alternative Age|{{lang|ja|東方時封城 ~}} the Alternative Age]]<br />
*[[Concealed the Conclusion|{{lang|ja|東方夢終劇 ~}} Concealed the Conclusion]]<br />
*[[Phantasm Romance|Phantasm Romance-{{lang|ja|幻想浪漫紀行}}-]]<br />
*[[Phantasmagoria Trues|{{lang|ja|幻想浪漫紀行}} ―Phantasmagoria Trues―]]<br />
*[[Magical Singular Day|Magical Singular Day -{{lang|ja|東方絲幻域}}-]]<br />
*[[The Last Comer|{{lang|ja|東方邪星章 ~}} The Last Comer]]<br />
*[[Fairies of Sorcery|{{lang|ja|東方魔晶精 }}~Fairies of Sorcery~]]<br />
*[[Youkai Kori Kassen|{{lang|ja|妖怪狐狸合戦}}]]<br />
*[[Mystical Power Plant|{{lang|ja|東方導命樹 ~}} Mystical Power Plant]]<br />
*[[Riverbed Soul Saver|{{lang|ja|東方桃源宮 ~}} Riverbed Soul Saver]]<br />
*[[White Names Spoiled Past|{{lang|ja|東方白塵記 ~}} White Names Spoiled Past]]<br />
*[[Re.Phantasmagoria of Imagine Breaker|{{lang|ja|新約・東方幻想殺 ~}} Re.Phantasmagoria of Imagine Breaker]]<br />
*[[Frantically Forbidden Fruit|{{lang|ja|東方天華楼 ~}} Frantically Forbidden Fruit.]]<br />
<br />
==Tutorials==<br />
<br />
'''Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the [http://dmf.shrinemaiden.org/wiki/Main_Page English Wiki].'''<!--(If anyone wants to include Danmakufu ph3 resources, feel free.)--><br />
<br />
Located on the Touhou Wiki:<br />
*[[/Nuclear Cheese's Drawing Tutorial|Nuclear Cheese's Drawing Tutorial]] (0.12m)<br />
*[[/Nuclear Cheese's Effect Object Tutorial|Nuclear Cheese's Effect Object Tutorial]] (0.12m)<br />
*[[/Official Tutorial|Official Tutorial]] (0.12m)<br />
<br />
Located on the Danmakufu Wiki:<br />
*[http://dmf.shrinemaiden.org/wiki/Danmakufu_Basics_Tutorial Danmakufu Basics Tutorial by Blargel] (0.12m)<br />
*[http://dmf.shrinemaiden.org/wiki/Miransu%27s_EV_USER_Guide Miransu's EV USER Guide] (ph3)<br />
*[http://dmf.shrinemaiden.org/wiki/Sparen%27s_0.12m_to_ph3_Transition_Guide Sparen's 0.12m to ph3 Transition Guide] (ph3)<br />
*[http://dmf.shrinemaiden.org/wiki/Sparen%27s_Basic_Ph3_Item_Tutorial Sparen's Basic ph3 Item Tutorial] (ph3)<br />
<br />
Video Tutorials:<br />
*[https://www.youtube.com/playlist?list=PLsqimF6_OUHBNeOrp_k2t9bPk5Q6PsB_P Helepolis's Danmakufu ph3 Tutorials] (ph3)<br />
*[https://www.youtube.com/playlist?list=PLJ2F_5rhjlXTwCoPy9-5JSOufqAou908K Sparen's Danmakufu ph3 Video Tutorials] (ph3)<br />
<br />
Offsite Tutorials:<br />
*[http://www.fragmentedskies.com/danmakufu-ph3-tutorials/ Fragmented Skies] (ph3) **Outdated and incomplete<br />
*[http://sparen.github.io/ph3tutorials/ph3tutorials.html Sparen's Danmakufu ph3 Tutorials] (ph3)<br />
<br />
==External links==<br />
*[http://www.geocities.co.jp/SiliconValley-Oakland/9951/ と~ほ~GC (Touhou Danmakufu: Developer's Site)]<br />
**[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Touhou Danmakufu v0.12m: Official Site]<br />
**[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html Touhou Danmakufu v0.12m: Manual]<br />
**[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/ Touhou Danmakufu v0.12m: Tutorial]<br />
**[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_ph3.html Touhou Danmakufu ph3 beta: Official Site]<br />
**[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v3.html Touhou Danmakufu ph3 beta: Manual]<br />
*[http://danmakufu.wiki.fc2.com/wiki/%E3%83%88%E3%83%83%E3%83%97%E3%83%9A%E3%83%BC%E3%82%B8 Touhou Danmakufu Wiki v3] (Japanese)<br />
**[http://www.danmakufu.net Touhou Danmakufu Wiki (previous version)] (Japanese, read-only)<br />
**[http://old.danmakufu.net Old Danmakufu Wiki] (Japanese, read-only)<br />
*[http://dmf.shrinemaiden.org/wiki/Main_Page Danmakufu Wiki] (English)<br />
<br />
{{Navbox Fangames}}<br />
<br />
[[Category:Touhou Danmakufu]]<br />
[[es:Touhou Danmakufu]]<br />
[[ru:Touhou Danmakufu]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=379215Danmaku RPG2017-12-15T15:40:00Z<p>Tom: </p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 20: 15-12-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
*'''[Debug] = ~''' Go to the debug menu and access experimental and hidden features<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)<br />
*[https://gitlab.com/LunarCast/Modular-Engine/ Source Code] (Developers please go here)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=379214Danmaku RPG/Engine2017-12-15T15:38:19Z<p>Tom: /* Menu */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
All modules are within a folder bearing the name of the module.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules. It is located in the Kernel folder<br />
<br />
The Kernel also contains the windowing subsystem that displays windows on the screen based on a Stack, the most recently opened window is at the top of the stack and pressing [Cancel] closes it and goes back one window<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu collection but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
The field module has an integrated scripting language called FieldScript which is largely based on Fungus<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=379213Danmaku RPG/Engine2017-12-15T15:34:52Z<p>Tom: /* Kernel */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
All modules are within a folder bearing the name of the module.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules. It is located in the Kernel folder<br />
<br />
The Kernel also contains the windowing subsystem that displays windows on the screen based on a Stack, the most recently opened window is at the top of the stack and pressing [Cancel] closes it and goes back one window<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
The field module has an integrated scripting language called FieldScript which is largely based on Fungus<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=379212Danmaku RPG/Engine2017-12-15T15:33:08Z<p>Tom: /* Field */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
All modules are within a folder bearing the name of the module.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
It is located in the Kernel folder<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
The field module has an integrated scripting language called FieldScript which is largely based on Fungus<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=379211Danmaku RPG/Engine2017-12-15T15:32:20Z<p>Tom: /* Module */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
All modules are within a folder bearing the name of the module.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
It is located in the Kernel folder<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=379210Danmaku RPG/Engine2017-12-15T15:31:54Z<p>Tom: /* Kernel */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
It is located in the Kernel folder<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=379209Danmaku RPG2017-12-15T15:31:04Z<p>Tom: /* Gameplay */</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 20: 15-12-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
*'''[Debug] = ~''' Go to the debug menu and access experimental and hidden features<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=379208Danmaku RPG2017-12-15T15:29:45Z<p>Tom: New demo released</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 20: 15-12-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=378258Danmaku RPG2017-11-10T22:50:55Z<p>Tom: New demo released</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 14: 10-11-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=378190Danmaku RPG2017-11-07T10:33:12Z<p>Tom: /* Gameplay */</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 13: 21-10-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=378189Danmaku RPG2017-11-07T10:27:31Z<p>Tom: /* Gameplay */</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 13: 21-10-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Menu] = Escape''' (Open the game menu)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Target] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=378188Danmaku RPG2017-11-07T10:26:45Z<p>Tom: /* Gameplay */</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 13: 21-10-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus)<br />
*'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue)<br />
*'''[Cancel] = X''' (Cancel/Bomb)<br />
*'''[Focus] = Shift''' (Focus/Slow in Danmaku mode)<br />
*'''[Target] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)<br />
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=378187Danmaku RPG2017-11-07T10:24:34Z<p>Tom: Updated to latest demo release date and number</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 13: 21-10-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' - Control the player in all game modes and navigate menus<br />
*'''[OK] = Z''' - Confirm/Shoot/Progress Dialogue<br />
*'''[Cancel] = X''' - Cancel/Bomb<br />
*'''[Focus] = Shift''' - Focus/Slow in danmaku<br />
*'''[Target] = Tab''' - Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field<br />
*'''[Mouse] = Mouse''' - Most menus are also clickable, additionally the mouse is used in RPG battles to select actions.<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Talk:Fangames&diff=378186Talk:Fangames2017-11-07T10:22:51Z<p>Tom: Edited some stuff related to danmaku rpg</p>
<hr />
<div>== Touhou Danmaku RPG ==<br />
RPG Game with Danmaku battle in addition to regular RPG Battles. Don't know if it should be here or on the main page, there have been several demo releases. The game engine itself its pretty well documented too.<br />
<br />
Wiki Page: [[Danmaku RPG]]<br />
<br />
Download: https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html<br />
<br />
==Fangames wannabe==<br />
Toss everything else in here. The front page will be reserved for games that are more official or sanctioned than the others.<br />
<br />
: I don't see what Kurukuri (by Chibitami) has to do with Touhou other than the fact that both of them feature lolis.--[[User:165.21.154.111|165.21.154.111]] 01:03, 16 March 2008 (PDT)<br />
:: Uh... Neither do I. Sorry, dunno how that one made it into my Flash games link dump. Thanks for pointing it out. -[[User:Winane|Winane]] 01:36, 16 March 2008 (PDT)<br />
<br />
: I recently came across a youtube video [http://www.youtube.com/watch?v=Gr1iNovG9_s] showing footage of a game (東方神魔宴) not featured on this page. Anyone know what that is? Perhaps yet another game made in Danmakufu? [[User:88.217.45.254|88.217.45.254]]<br />
<br />
: The Momiji rogue game is confusing me, does anyone have a guide or something?<br />
<br />
: Hey guys, I discovered a fangame (Mrs.エスタシオン) with original characters but with Touhou-like music and impressive graphics. [http://www.youtube.com/watch?v=m3CoPv1kzn8] - [[User:Yui Takenaka|Yui Takenaka]] 17:13, June 25, 2010 (UTC)<br />
<br />
: Hey guys I discovered one thing, one blog, [http://operationjaguar.blog100.fc2.com/]. Probably if you find someone with more information on Touhou Fangames, you might actually prove me wrong... I will post the link here, since it is not related to anything else, and it can provide somewhat fun to people actually looking for games to play... [[User:Berzul|Berzul]] 05:30, 26 June 2011 (UTC)<br />
<br />
:Awww. How disappointing~ I don't even see my rpg listed here at all! Then again, I wouldn't be surprised since I don't even know how many know if its existence ^^;... [[User:Xenomic|Xenomic]] 07:51, 28 July 2011 (UTC)<br />
::What's the game called? You know you can add the game... {{User:Tony64/Sig}} 12:10, 28 July 2011 (UTC)<br />
:::Touhou Fantasy. Reason I haven't yet is because I feel uncomfortable doing so for some reason. Dunno, maybe because it's still a beta and not fully done, but then again, I don't know... [[User:Xenomic|Xenomic]] 23:48, 29 July 2011 (UTC)<br />
<br />
:Also this http://sshiori.dtiblog.com/blog-date-201108.html have fun trying to scan for info though.... [[User:Berzul|Berzul]] 23:08, 1 August 2011 (UTC)<br />
<br />
== 洩矢の旅 ~ I Wanna Be The God ==<br />
<br />
''[http://www.utgsoftware.net/games/games2009/suwaaction/index.htm A game by UTG Software]'' featuring Suwako ({{hidetext|and has Chelsea from Bunny Must Die as a hidden TLB}}). Plays like Mario/I Wanna Be The Guy with horizontal danmaku bosses. Wondering why it's not in the page.<br />
<br />
== Touhou RPG: Defiant of Shrine Maiden ==<br />
<br />
The project site is: http://www.hachikuma.net/<br />
<br />
Video ("official" video for the RPG?): http://www.youtube.com/watch?v=jmvUWHCLGuM<br />
<br />
== Touhou reference in Fate/stay night ==<br />
<br />
Not a character cameo, but I think it counts in spirit:<br />
The second Tiger Dojo extra skit (after getting 20 Tiger Stamps) is a brief danmaku battle between Rin and Sakura, complete with a fake stage introduction and spellcards. I guess it's because TYPE-MOON ''was'' a doujin circle before going commercial.<br />
--[[User:Moogle Warrior|Moogle Warrior]] 20:09, 8 December 2008 (UTC)<br />
<br />
== Clean up! New layouts! ==<br />
<br />
We really need to do something about this section. I came in here to add a game that wasn't on the list and had a hard time just trying to add something. It's really cluttered and the pages are all over the place it seems. The summaries are unstructured and everything.<br />
<br />
For starters, maybe we could have like a table that will organize the information like they have [[wikipedia:List of open-source video games|here]].<br />
<br />
Eventually, we should come up with some standard categories for each game itself, such as an "Overview" and maybe "System Info" and "Gameplay". The idea here is that it doesn't matter what type of game it is, a game in the end is just a game and everything about the game can be described and categorized accordingly.<br />
<br />
Currently some of the pages use the Infobox Touhou template, which looks pretty good. But we can probably go further and define further guidelines to use. --[[User:Tsukihime|Tsukihime]] 17:34, 26 December 2010 (PST)<br />
<br />
:Just for backup purposes from the cards section<br />
:*[[Rumbling Spell Orchestra]]<br />
:*[[Cirno+Neu]] - A game based on Neu (read as Noi), the Japanese card game that has quite similar rules to the :98/99/100. From [http://www.geocities.jp/hinafuda/cirnoneu/top.html Hinafuda].<br />
:*[[VISION Phantom Magic]]<br />
:*[[Touhou Kontonfu]]<br />
:*[[東方ポケット戦争]]<br />
:*[[東方ポケット戦争EVO PLUS]]<br />
<br />
::[[User:Mugendai|Mugendai]] has recently made some templates that will hopefully replace the existing page. I've converted the Cards section for now. --[[User:Tsukihime|Tsukihime]] 17:49, 27 December 2010 (PST)<br />
<br />
== Seihou ==<br />
<br />
Since we already have a page dedicated to seihou games, why is it a section here? --[[User:Tsukihime|Tsukihime]] 20:47, 26 December 2010 (PST)<br />
<br />
== Name unification ==<br />
<br />
Now it appears that articles about games are named randomly. Some of them are in romaji, some in Japanese kana/kanji. I think this thing should be unificated. While we have article about official game named as Touhou Hisoutensoku not 東方非想天則, I propose to rename all Japanese spelled articles into romaji. --[[User:Coyc|Coyc]] 16:00, 27 December 2010 (PST)<br />
:I'd say all of the articles should be romanji simply because it is much easier to type/read for the vast majority of the audience; myself included. The only problem is that the romanji is rarely included with the game and I don't have the necessary Japanese knowledge to write the romanji for a game if I were to add a bunch of games to the list from Operation Jaguar or something else. -- [[User:Qazmlpok|Qazmlpok]] 17:45, 27 December 2010 (PST)<br />
<br />
::My idea is to have both the original name as well as the english (or romanized, if english is unavailable) name. For search purposes, it would be easier. For sure we should HAVE romanizations or translations for every title so that people can actually read it/say it. --[[User:Tsukihime|Tsukihime]] 17:57, 27 December 2010 (PST)<br />
<br />
Can somebody clarify the protocol for the games' '''page names'''? As far as I observed, these are the manner that's applied:<br/><br />
1). Generally, the pages will be named by their full name (i.e. including the subtitle).<br/><br />
:Exception of rule 1): '''BUT''', if the title is named in the same format as the official works, meaning "Japanese main-title with English subtitle" (e.g. 東方夢終劇 ~ Concealed the Conclusion), the page will only have the English subtitle (e.g. in this case "Concealed the Conclusion".)<br />
:Question: How do deal with the ones like "夢幻 -Spell of mirage- ~桜華~"? And another one: for the "English main title with Japanese subtitle" what will we do (e.g. "ENDLESS ALICE ~七色魔法使い危機一髪!~")?<br />
2). All Japanese have to be romazied.<br/><br />
:Exception of rule 2): For the English borrowed words that are written in hiragana/katakana, respell them out as English (e.g. 東方スカイアリーナ to "Touhou Sky Area" not "Touhou Sukai Ariina"). This also applies to the compound words, like ダイナマリサ3D -> DynaMarisa 3D (BTW, this game's page is named as "[[DynaMarisa]]", where did the "3D" go?)<br/><br />
:Exception of rule 2)-2: If the developer had provided an alternative title in English or English loaned Japanese words, use it (e.g. 魔理沙と6つのキノコ -> New Super Marisa Land, 東方武闘外伝[とうほうばとるがいでん] -> Touhou Battle Gaiden).<br/><br />
3). For avoiding miscellaneous translation related problems, NEVER translate the Japanese words in the name of the page.<br/><br />
If these rules look okay, then I want to convert the page name that doesn't apply to these rules. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 14:34, 30 July 2012 (UTC)<br />
<br />
:#Use English subtitle name as per Touhou games.<br />
:#Use translation if '''NO''' English subtitle name.<br />
:#Should be full name.<br />
: - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:58, 30 July 2012 (UTC)<br />
:Just in case you haven't got the right message, these are rules for '''page's name''' okay? Because I don't think that second rule is a sensible option; like I've said translating on page names cause problems like inconsistency per editors and may raise disputes over wording of the translation (unlike official song names, I don't think it's really necessary to translate them). Besides, almost all of the pages' names now are written in romaji already. Other than that it looks good, since they're basically just saying the same thing I've said. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 15:24, 30 July 2012 (UTC)<br />
:Seconding this concern. Do we have to include the romaji when it's literally just pronunciation of hiragana? The title "ぐるぐるすいか" for example is simply "Guruguru Suika" (meaning Spinning Suika, I think). This page's Title section has a mix of untranslated, translated and romaji titles for ''redlinked'' games (those without pages yet), so I wasn't sure how to change this.[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 20:45, 11 August 2012 (EDT)<br />
::Many pages haven't been applied to these rules yet (not to mention these rules are not fully established yet too...). Anyway, frankly I don't understand your concern. Basically, the rules are saying that if the title is in and only in Japanese script, make the page in romaji (thus, ぐるぐるすいか->"Guruguru Suika"). It's simple as that.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 20:58, 11 August 2012 (EDT)<br />
::I was confused because some have actual translations (洩矢の旅~I wanna be the God -> Moriya's Journey), despite it not being official (I think?) and others have just romaji. I wondered if kanji/kana distinctions make the difference, but it's still not consistent. And on that note, the issue might be that it's not clear from the context which actually have official names and which don't. --[[User:Anomaly|Anomaly]] ([[User talk:Anomaly|talk]]) 21:34, 11 August 2012 (EDT)<br />
:::Well the main reason I've made these rules is because I ''wanted'' to unify the page titles, i.e. currently many pages are NOT unified.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 21:51, 11 August 2012 (EDT)<br />
:::I saw the entry the 洩矢の旅 and it was written perfectly applied to the rule. Have you got confused with the "Moriya's Journey ~ I wanna be the God" as a page title? (because it's written in the "translation parameter")--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:00, 11 August 2012 (EDT)<br />
<br />
== Genre Definitions ==<br />
<br />
Since I'm not an avid gamer, can someone outline some basic characteristics for each of the genres we have? And perhaps any additional ones that we could add? --[[User:Tsukihime|Tsukihime]] 18:16, 1 January 2011 (PST)<br />
<br />
Not really that much of a gamer, but here are some quick Wikipedia inspired summaries:<br />
<br />
*Beat 'em up - Fight multitudes of enemies, usually in close combat. Beat boss at end of level. Go to next level and repeat. Related to the Hack and Slash, which has a bigger emphasis on weapons.<br />
*Card - Card battle games like Magic, Yu-Gi-Oh, or the Pokemon trading card game.<br />
*Danmaku - Dodge bullets and shoot bullets. Touhou.<br />
*Fighting - One-on-one fighting. Street Fighter, King of Fighters, the Touhou fighters, etc.<br />
*Platformer - Mario, Castlevania, basically anything with platforms.<br />
*Puzzle - Solve puzzles. Really broad genre.<br />
*Racing - Race to the track finish!<br />
*Rhythm - DDR.<br />
*RPG - Level up your party characters by fighting monsters and gaining experience and new skills! Complete quests! Follow the story line! Final Fantasy, etc.<br />
*Seihou - A series.<br />
*Sports - Anything involving sports.<br />
*Strategy - "Strategy video games focus on gameplay requiring careful and skillful thinking and planning in order to achieve victory." Kind of broad, but includes real-time (Starcraft), turn-based (Advance Wars), 4X (eXplore, eXpand, eXploit and eXterminate) like Civilization, or even tower defense.<br />
*Tactical RPG - Turn-based strategy game meets the individual character aspect of the RPG. Fire Emblem, Super Robot Wars. There should be more of these. O_O<br />
*Flash - Flash games. Can be any genre, really.<br />
*Visual Novel - Walls of text and lots of story, but with pictures! Like a choose your own adventure (or not) illustrated storybook. Can be like a dating sim, with multiple routes/girls/ends. Sengoku Gensokyo is interesting because it's a "conquest simulation" game, whatever that means.<br />
<br />
As for new categories, I'm not sure Tower Defense should really be lumped with Strategy, but it's a very small category so I suppose it's fine. You can take a look at more categories here: [http://en.wikipedia.org/wiki/Video_game_genres Wikipedia] [http://tvtropes.org/pmwiki/pmwiki.php/Main/VideoGameGenres TvTropes] <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 23:00, 1 January 2011 (PST)<br />
<br />
== Haphazard Game Ordering ==<br />
<br />
Right now the games for each category are for the most part randomly ordered without any clear pattern (save game sequels, and not even all of those are grouped together). Should we perhaps change the default ordering to be based on Publisher, Release Date, Popularity, Name, etc? None of these really work, but almost anything would be better than what we have now. Thoughts please. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 21:59, 1 January 2011 (PST)<br />
:I've had the same concern. I think rearrangement depending on date would be pretty useful. As for the sequels, if people are looking for a sequel to a certain game, all they have to do is look under the date when that game was released (since a sequel would be released after the original one so the sequel would not be placed above the original). Still if the sequel issue takes priority, then probably ordering by title would be more efficient (since sequels usually share names, don't they?) [[User:Deathsoul4|Deathsoul4]] 23:07, 1 January 2011 (PST)<br />
:Just some clearing up: By sharing names I mean sequels sometimes have similar names (like the Harry Potter Series). Also if we'd go by arrangement by title, then I'd suggest arranging in order of romanization, since many of the titles are in Japanese, and if the game title is already in English, then we can just go by that English title. [[User:Deathsoul4|Deathsoul4]] 23:10, 1 January 2011 (PST)<br />
::Ya, there was some agreement on sorting by romanized title, and then japanese title (of course, that probably means randomly throw it at the end). When the page was re-designed I was supposed to order them by name. Didn't really get to it though lol. I would think sequels would be ordered correctly regardless whether we sort it by date or title. Anyways since all of the entries are uniform I can probably amuse myself by coming up with some script where you just copy all of the entry templates and it'll output them based on the specified sorting scheme (translated title, release year, etc.) --[[User:Tsukihime|Tsukihime]] 23:24, 1 January 2011 (PST)<br />
:::You know what would be really great? If we could just take the sorting script that was made for the table and just use it to re-order the entries. Saves so much time :| --[[User:Tsukihime|Tsukihime]] 14:44, 3 January 2011 (PST)<br />
::::The table is set up as sortable; at the click of a button you can re-order it by title, language, publisher, release, and description. Which is honestly rather silly; it should be possible to modify the table to only allow sorting by title and release; sorting by description is meaningless, publisher I can't see much use for, and language is misleading.<br />
::::If you really want to manually sort it somehow, I would recommend sorting it by date released but giving special preference to sequels. So TPW, TPW EVO, and EVO+ should all be next to each other despite the time difference between their releases. Just how I'd do it. -- [[User:Qazmlpok|Qazmlpok]] 15:19, 3 January 2011 (PST)<br />
<br />
== Game infobox template ==<br />
<br />
Right now some of the pages use [[Template:Infobox_Touhou]] to display the info.<br />
Which is great, as most games generally use the same fields anyways. However, in an effort to categorize all doujin products, I want to add a field for the convention that it's released in so that it will be automatically categorized (and then we could possibly do more stuff with it later). But several problems arise:<br />
<br />
*multiple release dates (ie: trial, trial+, full)<br />
*multiple conventions<br />
<br />
And possibly more. How should we effectively incorporate the convention information? --[[User:Tsukihime|Tsukihime]] 02:24, 10 January 2011 (UTC)<br />
<br />
== "Other games"? ==<br />
<br />
I mean what is "Other games"? Doujin games? Other games made by ZUN? Or what? It's not obvious from the title. I propose renaming this article to either "List of fangames" or "List of Touhou fangames". --[[User:WGH|WGH]] 14:38, 3 February 2011 (UTC)<br />
:Games not made by ZUN that are somehow related to Touhou, either because they are touhou fangames, ZUN contributed music, or are related to amusement makers. "Touhou fangames" currently isn't accurate as it includes [[Samidare]]; seihou probably also isn't considered a touhou fangame. I think hollow world of god was on the list too, but I can't find it (assuming I didn't just forget the name). -- [[User:Qazmlpok|Qazmlpok]] 15:13, 3 February 2011 (UTC)<br />
:: Anyway, most of the games here are Touhou fangames. Other ones can be safely moved to separate articles. --[[User:WGH|WGH]] 15:45, 3 February 2011 (UTC)<br />
:::Whatever happens, we should make sure all the games are still easily reachable from the front page. Right now the main page only lists the main games, Seihou, and "Other Games." Maybe change the name to something that gives the feel of "Derivative Games" or "Related Games." We don't really need "List of" though. <font face="Comic Sans MS">[[User:Pufferfish101|Pufferfish]]<sup>[[User talk:Pufferfish101|101]]</sup></font> 19:14, 3 February 2011 (UTC)<br />
::::Is Magus in Mystic Geometries not considered a fangame for any reason? I think it should be listed on both pages, like touhou unreal mahjong. -- [[User:Qazmlpok|Qazmlpok]] 13:29, 6 February 2011 (UTC)<br />
::::: Sorry, haven't checked all the games. This one doesn't have "Touhou" in its short description :). --[[User:WGH|WGH]] 13:44, 6 February 2011 (UTC)<br />
<br />
== New infobox template ==<br />
<br />
I've separated fangame infoboxes from the generic "infobox touhou" template. This [[:Template:Infobox Fangame|new template]] currently looks exactly the same as infobox touhou except auto-categorizes the publisher and convention and places it in the fangames category.<br />
<br />
It includes a separated convention parameter which should be used for the full version (meaning, none of the trials or expansions, if they appear in the same article).<br />
<br />
Changing the existing templates is pretty simple: just point to infobox fangame and separate the full version convention into a separate field --[[User:Tsukihime|Tsukihime]] 14:12, 29 April 2011 (UTC)<br />
:And so, nobody mentioned new template [[Template:Infobox Game]] which included Official and Fangame categories... [[Template:Infobox Fangame]] can consider obsolete for now - [[User:KyoriAsh|KyoriAsh]] 22:07, 1 February 2012 (UTC)<br />
<br />
== Character references in descriptions ==<br />
<br />
When a game references a character in its description (e.g., DynaMarisa: "3D action game starring Marisa Kirisame"), should one add a wikilink to the character's page? If so, there's a lot of wikilinking to be done. --[[User:Fallingcirno|Fallingcirno]] 19:28, 15 May 2011 (UTC)<br />
: It would be good. That's what wikilinking is about. Don't go as far as "<nowiki>is a game featuring [[a]], [[b]], [[c]], ... [[z]]</nowiki>" though. --[[User:WGH|WGH]] 20:08, 15 May 2011 (UTC)<br />
:: Yeah, if there are only a few controllable characters, then just put them, but don't if there are more than a few. A related issue: [[Wikipedia:Wikipedia:Wikilink#repeated_links|repeated links]]. Should we add a wikilink for every time a character is referenced, or just the first time? Personally, I'm thinking every time, but what do you think?<br />
::: I agree. Because this is a list, and Wikipedia's manual of style states that lists are usually exceptions to this rule. --[[User:WGH|WGH]] 15:07, 16 May 2011 (UTC)<br />
<br />
== EoSD 3D ==<br />
<br />
Don't know where to put this<br />
*Sample: http://www.youtube.com/watch?v=09ngfE279uk<br />
*Blog: http://3dgm.blog137.fc2.com/<br />
*DL links included<br />
<br />
Where to go?<br />
<br />
--[[User:Tsukihime|Tsukihime]] 13:17, 17 June 2011 (UTC)<br />
<br />
:I would classify that as danmaku, 3D danmaku, or unsorted (like Master Burner). [[User:Kiefmaster99|- Kiefmaster99]] 13:49, 17 June 2011 (UTC)<br />
<br />
== Just post any game you found out that is Touhou? ==<br />
<br />
So... I has this idea, browsing some of the pages of Touhou games developers. Since they have kinda similar style while making their games, it would be logic actually to create links to a page, that would give a list of games they produced. Some pages are made already, some have only links to the developer's page, most have nothing.... It might be handy, but might be not, since you just need to go to their page, where you can get all the info you want. [[User:Berzul|Berzul]] 15:04, 18 June 2011 (UTC)<br />
<br />
Well the idea evolved, What I want to know really, if what do you think people want from this page? I find it just a general database of possible leads, maybe there will be no videos on Youtube, but on Nico there is plenty more than just games from here. On that note, I think we should discuss just that, should we actually change or add somekind of division of these games, not only by genre, but by circles, or releases (As in "released at Rentaisai")? [[User:Berzul|Berzul]] 06:24, 27 June 2011 (UTC)<br />
:I wouldn't mind being able to search by different criteria, but it would seem difficult to implement on a wiki. Currently all game pages are categorized based on publisher, convention, and maybe genre. However the convention is pretty much just lumped with the rest of the products like music so it's not very useful. Perhaps a new category to distinguish the two. --[[User:Tsukihime|Tsukihime]] 22:40, 10 July 2011 (UTC)<br />
<br />
== Page redesign? ==<br />
<br />
A while back, there was a request in the [[Touhou Wiki:Community Portal#Other Games|community portal]] to refactor this page. <br />
<br />
Here's my idea: the main page would contain links to the subpages followed by the list of unsorted games, while each of the subpages will contain a list of games of a certain genre organized by the publisher of the game. More specifically:<br />
<br />
Main Page:<br />
<br />
:[[List of Action Games|Link to Action games]]<br />
:[[List of Fighting Games|Link to Fighting games]]<br />
:[[List of RPGs|Link to RPGs]]<br />
:etc.<br />
:List of Unsorted games<br />
<br />
<br />
Subpage ([[User:IbarakiIbuki/Fangames/Platform|example]]):<br />
<br />
:Publisher A<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language X<br />
|-<br />
| Game 1 || Year 1 || Stuff || Yes<br />
|-<br />
| Game 2 || Year 2 || More Stuff || Yes<br />
|}<br />
:Publisher B<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="60%"|Description!!width="5%"|Language Y!!width="5%"|Language Z<br />
|-<br />
| Game 3 || Year Unknown || Foo || Yes || No<br />
|-<br />
| Game 4 || Year 3 || Bar || No || Yes<br />
|}<br />
:etc.<br />
:Publisher Unknown<br />
{|class="wikitable sortable" style="text-align:center" width="90%"<br />
!width="25%"|Game!!width="5%"|Year!!class="unsortable" width="65%"|Description!!width="5%"|Language W<br />
|-<br />
| Game 5 || Year Unknown || Description || Yes<br />
|-<br />
| Game 6 || Year 4 || Another description || No<br />
|-<br />
| Game 7 || Year 5 || Yet another description || Yes<br />
|}<br />
<br />
Now for questions and comments (or opportunities to suggest alternatives)... [[User:IbarakiIbuki|Ibaraki Ibuki]] 16:12, 5 February 2012 (UTC)<br />
:That "example" page looks decent. Regardless, I'd prefer "sorted by publishers" with a "genre column" on the table tough, since I check games via publisher names and not by genre (I guess this depends on each people's taste, so this is just an opinion). Also I think the language column needs to indicate whether if it's unofficial or not (like adding "(U)" at the end). And can we change the "year" to "year/month"? Since there are many games that are published at the same year. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:30, 20 July 2012 (UTC)<br />
::A few things I'd like to say:<br />
::#All of the games on the example page and each of the proposed subpages are of just one genre (platformers on the example page). I didn't include the publishers in the table since I thought that would make it more or less identical to what we currently have (and thus defeat the purpose of refactoring/redesigning). (A genre column would be useful if the table will be used on the publishers' pages.)<br />
::#"Unofficial" as in "not the original language"? (Not sure if that's what you intended.)<br />
::#I have no problem adding the month with the year. I was only working with the info that was already given, which doesn't include the month. (Also keep in mind that going through all the entries to add the months will involve a lot of searching and researching.)<br />
::[[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 20:37, 21 July 2012 (UTC)<br />
:::Unofficial I think as to whether the English version is a fan translation or whether it's done/authorized by the group themselves. For example, Maristice was unofficially TL'd by gensokyo.org, but Koumajou Densetsu: Scarlet Symphony has an official English and French translation. As for notation, I'd prefer marking the E itself, like with an asterisk E*, brackets (E), or the like. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 21:17, 21 July 2012 (UTC)<br />
::::@Kiefmaster thanks for the clarifying that's exactly what I intended. (adding parentheses looks good to me to.)<br/><br />
::::For "1.", I'm aware that they're subpages, and also think the genre column would be useful in such case. (clarifying my suggestion). And for "3." I didn't intend of ''you'' to go though all of them to search the mouth (especially where the page itself doesn't hold the mouth), just wanted to know if it was possible (by saying "adding", you mean the sort functions as well too, right?)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:30, 21 July 2012 (UTC)<br />
:::::I support the parentheses notation over the alternatives I suggested. [[User:Kiefmaster99|- Kiefmaster99]] ([[User talk:Kiefmaster99|talk]]) 15:05, 28 July 2012 (UTC)<br />
::::I can work these suggestions into the page. (@Doncot: If you're hinting that I should take this design and apply it to the entire fangames page, I'll try to make it and see how that works out.) [[User:IbarakiIbuki|Ibaraki Ibuki]] ([[User talk:IbarakiIbuki|talk]]) 04:50, 29 July 2012 (UTC)<br />
:::::Sure, I'll support your move.--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 08:58, 29 July 2012 (UTC)<br />
<br />
== Fangames? I don't think so... ==<br />
<br />
I'm having trouble thinking that some of the games in this list aren't fangames to Touhou (e.g. M.U.G.E.N). I like to suggest on creating a new article called "Unrelated games". {{User:Tony64/Sig}} 15:42, 20 February 2012 (UTC)<br />
:For some games it is indeed just made by fans of Touhou, rather than the producer itself. For example: MUGEN, Team Fortress or GTA. They all may be separated indeed. ☢ [[User:Quwanti|Quwanti]] 15:58, 20 February 2012 (UTC)<br />
::'''Touhou Mods in Other Games''', finish. (Well I like capital letter...) - [[User:KyoriAsh|KyoriAsh]] 16:38, 20 February 2012 (UTC)<br />
:::Do they warrant another page dedicated to them? While calling them Fangames would be a bit of a misnomer, calling them "Unrelated" is worse, as is splitting. All games still incorporate a Touhou element. The main difference is that the mods are built upon another existing game, which is more of a technical thing. When incorporating a mod, it still plays much like most other Touhou fangames. [[User:Kiefmaster99|- Kiefmaster99]] 17:07, 20 February 2012 (UTC)<br />
:::Then we could keep those "mods" in this fangames article but put them in another section of this article, probably under the name that Kyo suggested. --'''This message from [[User:Deathsoul4|DeltaSierra4]] was delivered on''' 18:58, 20 February 2012 (UTC)<br />
::::How about "Non-Touhou games"? {{User:Tony64/Sig}} 00:04, 22 February 2012 (UTC)<br />
:::::"Out-of-content" title..... - [[User:KyoriAsh|KyoriAsh]] 06:00, 22 February 2012 (UTC)<br />
::::::'''Game Mods with Touhou Content'''? (Kyori's suggestion is probably better than mine) [[User:IbarakiIbuki|Ibaraki Ibuki]] 15:01, 22 February 2012 (UTC)<br />
:::::::It'll also affect the navbox. [[User:Kiefmaster99|- Kiefmaster99]] 16:55, 22 February 2012 (UTC)<br />
<br />
==Too much uncreated pages==<br />
I know making each page takes some work, but there are too many red links on this page. Leaving a page uncreated should only be a temporary measure and not a permanent one. If the editor wants to add an article, then s/he should at least make a page with the Infobox and a brief description. All those eye-hurting red links are just getting in the way of looking in the page without giving much useful information. If nobody is going to do something, I'd love to delete those links, or at least unlink them to get rid of the red. --[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 23:53, 20 July 2012 (UTC)<br />
:Well, the only thing I can said: non-english wiki '''MORE RED LINKS!''' - [[User:KyoriAsh|KyoriAsh]] ([[User talk:KyoriAsh|talk]]) 14:47, 21 July 2012 (UTC)<br />
::Adding blank pages would just make it even more difficult to find useful information. The red link means that no page exists and thus no information is available. If you create an empty page, then there is '''still''' no information available, but it makes it look like there is some. Even just adding an infobox is of little help, since the title and circle is already listed on this page. <br />
::Please don't delete any links just because the page doesn't exist. That is almost guaranteeing that the page will never exist. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 18:54, 21 July 2012 (UTC)<br />
First of all, since I'm receiving some oppositions I'm not going to make a move unless we make a consensus, so don't worry about that.<br/><br />
Anyway,<br/><br />
>non-english wiki '''MORE RED LINKS!'''<br/><br />
Even the second largest zh-wiki is like six times smaller than the en-wiki with so less editors (which I think isn't a new news for you), so I don't think we can even start to compare them.<br/><br />
>That is almost guaranteeing that the page will never exist.<br/><br />
Well frankly speaking, that is actually what I intend. If the editor feels the need s/he can always re-add the page by her/him self, if the page doesn't get updated, then I believe it consequently concludes that that it wasn't a big deal to begin with. Remember that this is just '''fan'''game page, so we don't need to add ALL of the games regardless of how major or minor they are, unlike the official work pages. I mean in terms of game titles by numbers, this page has already outnumbered the [http://dic.nicovideo.jp/a/東方二次創作ゲーム Nicopedia's Touhou fangames page] (which link coverage is more than 80%). Not to mention that minor and old games will soon be out of stock, so ''supposedly'' there shouldn't be new players that will need the information to begin with when it gets outdated like in a month or so (just pointing it out). In the end, I'm just saying that doesn't the editor need to work a little more harder when adding new items? The fanmusic page's link coverage looks more than 80%, why can't it be done here too?--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 22:12, 21 July 2012 (UTC)<br />
:Pages aren't created because it's more work than people are willing to put into it. The music pages are fleshed out because there's a lot more people listening to music than playing fangames.<br />
:Deleting links doesn't add anything to the wiki. I honestly don't see what the benefit of doing it would be. If I come for [[Sanae Challenge! FUSION]], I can currently at least see that another game (Sanae Challenge) exists, even if the page has no content. Some information is better than no information, in my opinion. <br />
:New players can find old games just as easily as new people can find old albums. Age is no reason to purge items from the list. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 23:43, 21 July 2012 (UTC)<br />
::The purpose of my suggestion was to clarify up this page, since it's getting harder and harder to find the games you (I) want to find because of some vague data (there are games that don't even have a publisher name). '''At least''', can't we disable the links? The red links look to me as if they're in the middle of the progress and the editor has ''some'' intention of making a page, or is there a rule that we always need to link them up on this wiki? (I would want this rule to be applied on the fanmusic section too for the same reason)--[[User:Doncot|Doncot]] ([[User talk:Doncot|talk]]) 00:49, 22 July 2012 (UTC)<br />
:::I interpret an editor adding a red link as "I feel this page should exist", not "I plan on creating this page". I take this assumption for any page on any wiki, as well; not just this page or this wiki. If you are having trouble finding something specific, I recommend using your browser's search functionality. -- [[User:Qazmlpok|Qazmlpok]] ([[User talk:Qazmlpok|talk]]) 01:50, 22 July 2012 (UTC)<br />
<br />
== Language statistics ==<br />
<br />
I was curious about the statistics for how many games are published in each language, so I wrote a script to take statistics of that.<br />
<br />
<syntaxhighlight lang='python'><br />
# -*- coding: utf-8 -*-<br />
<br />
import re<br />
import urllib2<br />
<br />
url = "http://en.touhouwiki.net/index.php?title=Fangames&action=edit"<br />
text = urllib2.urlopen(url).read()<br />
lmap=[] #The map from languages to their quantities<br />
<br />
for line in text.splitlines():<br />
langs = "" #languages found in this line<br />
if re.match(r"\| *languages *=", line):<br />
langs = line.split("=")[1]<br />
else:<br />
continue<br />
if langs not in [i[0] for i in lmap]:<br />
lmap.append([langs, 0])<br />
tuples = [i for i in lmap if i[0] == langs]<br />
if tuples != []:<br />
tuples[0][1] += 1 #increment the second field of the lmap entity by an alternate reference<br />
print sorted(lmap, key=lambda x:x[1], reverse=True)<br />
</syntaxhighlight><br />
<br />
results:<br />
<br />
[['J', 292], ['J, (E)', 21], ['E', 14], ['K', 7], ['', 3], ['C, J, (E)', 3], ['J, E, F&lt;!--This is a rare example of an official patch that includes translations. Parenthesis are unneeded here.-->', 2], ['C, J', 2], ['J, E', 2], ['C, E', 2], ['RU', 1], ['J, C, E', 1], ['K, J', 1], ['C, (E)', 1], ['K, C, E', 1], ['J, K', 1]] --[[User:Sbluen|Sbluen]] ([[User talk:Sbluen|talk]]) 19:57, 28 October 2012 (EDT)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine/Module&diff=377383Danmaku RPG/Engine/Module2017-10-07T22:30:41Z<p>Tom: Created page with "Modules are components that make up the Game Engine for ''Danamaku RPG''. All modules share some common features and extend the "Module" class. {{TOC right}} ==Variable Mana..."</p>
<hr />
<div>Modules are components that make up the Game Engine for ''Danamaku RPG''. All modules share some common features and extend the "Module" class.<br />
{{TOC right}}<br />
<br />
==Variable Manager==<br />
The Variable Manager holds a map of all variables in the game. Variables are stored per-module.<br />
<br />
This method will load a variable from the Variable Manager: <code>VariableManager.GetVariable<T>(ModuleEnum, "VariableName")</code><br />
<br />
Where ''T'' is the type of the variable to be loaded, ''ModuleEnum'' is the Module the variable belongs to and ''VariableName'' is the name of the variable.<br />
<br />
==Input Manager==<br />
The Input Manager controls what keys control what functions in each module. This makes things very flexible, as input is not stored in the actual object, but rather in the Input Manager stores what keys control which object(s).<br />
<br />
==Scene Manager==<br />
The Scene Manager controls the currently loaded scenes, generally there is the Kernel Scene, the Module Scene and the Visible Scene open. For example when the player is inside the Hakurei Shrine the scenes loaded would be Kernel, FieldModule and HakureiShrineInterior1F.<br />
<br />
==Window Manager==<br />
The window manager displays dialogue and menus of all types and makes the consistent across modules so they all share the same design.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377382Danmaku RPG/Engine2017-10-07T22:08:09Z<p>Tom: /* Module */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377381Danmaku RPG/Engine2017-10-07T22:07:54Z<p>Tom: </p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Module==<br />
Every "Game-Mode" the kernel loads is considered a module. All modules share some basic functionality which is explained in the main article.<br />
''Main article: [[/Module|Module]]''<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine/Danmaku&diff=377202Danmaku RPG/Engine/Danmaku2017-09-30T11:43:58Z<p>Tom: Added image example of danmaku battle</p>
<hr />
<div>[[File:DanmakuDirectX.png|300px|thumb|right|Example Spell Card in Danmaku Module]]<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It implements many of the mechanics from the classic era Touhou games such as [[Embodiment of Scarlet Devil]] and [[Perfect Cherry Blossom]]<br />
{{TOC right}}<br />
<br />
==Scene==<br />
The scene contains the setting and configuration for the danmaku stage.<br />
<br />
===Stage Controller===<br />
The Stage Controller controls the flow of the stage. It contains a BossStack script which has a stageEnemies array. Upon loading a stage the first enemy in the stageEnemies array is spawned. Once that enemy is defeated the next one is spawned and so on. Once the end of the array is reached the stage is completed.<br />
<br />
===Background Controller===<br />
The Background Controller manages the active background, scripts can call <code>SetBackground2D(GameObject background)</code> from the BackgroundController component which changes the active background. 3D backgrounds are currently not implemented.<br />
<br />
===Object Boundary===<br />
The Object Boundary is a invisible box outside the visible playing area. Any bullet that leaves it is instantly destroyed, this saves resources by not updating off screen bullets.<br />
<br />
===Character===<br />
The Character is the player controlled character and is made up of various elements.<br />
<br />
====Hitbox - Hitbox Type Controller====<br />
The [[Hitbox]] is both the visible hitbox that you see if you hold Focus and also the hitbox that determines if you are touching a bullet. The HitboxTypeController component controls the type of visible hitbox that appears when you hold Focus. Currently there is 4 hitbox styles: EoSD, PCB, GFW and ISC.<br />
<br />
=====Hitbox Primary=====<br />
The primary hitbox is the visible hitbox you see when you hold Focus. It usually rotates clockwise.<br />
<br />
=====Hitbox Secondary=====<br />
The secondary hitbox is a second visible hitbox that appears when you have selected a modern hitbox style, it usually rotates counter clockwise or does not rotate at all as seen in [[Great Fairy Wars]]<br />
<br />
=====Hitbox Physical=====<br />
[[File:DanmakuRPGHitboxPhysical.png|150px|thumb|right|Green physical collider]]<br />
The physical hitbox is the actual CircleCollider2D that determines if the player is touching a bullet. It is not visible in the game and is slightly smaller than the core of the primary visible hitbox.<br />
<br />
=====Hitbox Graze=====<br />
[[File:DanmakuRPGHitboxGraze.png|150px|thumb|right|Green graze collider]]<br />
The graze hitbox is the actual CircleCollider2D that determines if there is a bullet near the player. It is not visible in the game and is about the size of the circle of the snowflake like hitbox.<br />
<br />
====Player Shot Spawner====<br />
The player shot spawner spawns the player's bullets when the '''[OK] - Z''' key is pressed or held down and spawns the player's spell card when the '''[Cancel] - X''' key is pressed. It contains PlayerBulletSpawner components for each bullet type the player spawns and a PlayerSpellSpawner for the character's spell card.<br />
<br />
==Canvas==<br />
[[File:DanmakuRPGDanmakuGUI.png|350px|thumb|right|Example danamku GUI Overlay]]<br />
The Canvas contains the GUI elements which are drawn first and are always on top of everything game-related. It is very useful as it shows your score, lives, spells, graze and points. It also shows the enemy health, name, timer and [[spell card]] name if the current attack is a spell card.</div>Tomhttps://en.touhouwiki.net/index.php?title=User:Tom&diff=377197User:Tom2017-09-28T18:42:33Z<p>Tom: Created page with "I'm Tom and I'm the creator of the Touhou Danmaku RPG"</p>
<hr />
<div>I'm Tom and I'm the creator of the Touhou [[Danmaku RPG]]</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=377188Danmaku RPG2017-09-28T01:05:02Z<p>Tom: /* Gameplay */</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 6: 24-09-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' - Control the player in all game modes and navigate menus<br />
*'''[OK] = Z''' - Confirm/Shoot/Progress Dialogue<br />
*'''[Cancel] = X''' - Cancel/Bomb<br />
*'''[Focus] = Shift''' - Focus/Slow in danmaku<br />
*'''[Target] = Tab''' - Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field<br />
*'''[Mouse] = Mouse''' - Most menus are also clickable, additionally the mouse is used in RPG battles to select actions.<br />
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game.<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=377187Danmaku RPG2017-09-28T00:54:25Z<p>Tom: /* Controls */ Added shift for focus/slow</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 6: 24-09-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' - Control the player in all game modes and navigate menus<br />
*'''[OK] = Z''' - Confirm/Shoot/Progress Dialogue<br />
*'''[Cancel] = X''' - Cancel/Bomb<br />
*'''[Focus] = Shift''' - Focus/Slow in danmaku<br />
*'''[Target] = Tab''' - Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field<br />
*'''[Mouse] = Mouse''' - Most menus are also clickable, additionally the mouse is used in RPG battles to select actions.<br />
:''Main article: [[/Gameplay|Gameplay]]''<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=377186Danmaku RPG2017-09-28T00:51:07Z<p>Tom: Added download link</p>
<hr />
<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 6: 24-09-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
<br />
==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
<br />
===Controls===<br />
*'''[Arrows] = Arrow Keys''' - Control the player in all game modes and navigate menus<br />
*'''[OK] = Z''' - Confirm/Shoot/Progress Dialogue<br />
*'''[Cancel] = X''' - Cancel/Bomb<br />
*'''[Target] = Tab''' - Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field<br />
*'''[Mouse] = Mouse''' - Most menus are also clickable, additionally the mouse is used in RPG battles to select actions.<br />
:''Main article: [[/Gameplay|Gameplay]]''<br />
<br />
==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
<br />
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
<br />
==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
<br />
''Main article: [[/Engine|Engine]]''<br />
<br />
==External Links==<br />
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download)</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine/Danmaku&diff=377185Danmaku RPG/Engine/Danmaku2017-09-28T00:42:48Z<p>Tom: Added images for hitbox colliders</p>
<hr />
<div>The Danmaku module is where 2D [[danmaku]] battles take place. It implements many of the mechanics from the classic era Touhou games such as [[Embodiment of Scarlet Devil]] and [[Perfect Cherry Blossom]]<br />
{{TOC right}}<br />
<br />
==Scene==<br />
The scene contains the setting and configuration for the danmaku stage.<br />
<br />
===Stage Controller===<br />
The Stage Controller controls the flow of the stage. It contains a BossStack script which has a stageEnemies array. Upon loading a stage the first enemy in the stageEnemies array is spawned. Once that enemy is defeated the next one is spawned and so on. Once the end of the array is reached the stage is completed.<br />
<br />
===Background Controller===<br />
The Background Controller manages the active background, scripts can call <code>SetBackground2D(GameObject background)</code> from the BackgroundController component which changes the active background. 3D backgrounds are currently not implemented.<br />
<br />
===Object Boundary===<br />
The Object Boundary is a invisible box outside the visible playing area. Any bullet that leaves it is instantly destroyed, this saves resources by not updating off screen bullets.<br />
<br />
===Character===<br />
The Character is the player controlled character and is made up of various elements.<br />
<br />
====Hitbox - Hitbox Type Controller====<br />
The [[Hitbox]] is both the visible hitbox that you see if you hold Focus and also the hitbox that determines if you are touching a bullet. The HitboxTypeController component controls the type of visible hitbox that appears when you hold Focus. Currently there is 4 hitbox styles: EoSD, PCB, GFW and ISC.<br />
<br />
=====Hitbox Primary=====<br />
The primary hitbox is the visible hitbox you see when you hold Focus. It usually rotates clockwise.<br />
<br />
=====Hitbox Secondary=====<br />
The secondary hitbox is a second visible hitbox that appears when you have selected a modern hitbox style, it usually rotates counter clockwise or does not rotate at all as seen in [[Great Fairy Wars]]<br />
<br />
=====Hitbox Physical=====<br />
[[File:DanmakuRPGHitboxPhysical.png|150px|thumb|right|Green physical collider]]<br />
The physical hitbox is the actual CircleCollider2D that determines if the player is touching a bullet. It is not visible in the game and is slightly smaller than the core of the primary visible hitbox.<br />
<br />
=====Hitbox Graze=====<br />
[[File:DanmakuRPGHitboxGraze.png|150px|thumb|right|Green graze collider]]<br />
The graze hitbox is the actual CircleCollider2D that determines if there is a bullet near the player. It is not visible in the game and is about the size of the circle of the snowflake like hitbox.<br />
<br />
====Player Shot Spawner====<br />
The player shot spawner spawns the player's bullets when the '''[OK] - Z''' key is pressed or held down and spawns the player's spell card when the '''[Cancel] - X''' key is pressed. It contains PlayerBulletSpawner components for each bullet type the player spawns and a PlayerSpellSpawner for the character's spell card.<br />
<br />
==Canvas==<br />
[[File:DanmakuRPGDanmakuGUI.png|350px|thumb|right|Example danamku GUI Overlay]]<br />
The Canvas contains the GUI elements which are drawn first and are always on top of everything game-related. It is very useful as it shows your score, lives, spells, graze and points. It also shows the enemy health, name, timer and [[spell card]] name if the current attack is a spell card.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine/Danmaku&diff=377184Danmaku RPG/Engine/Danmaku2017-09-28T00:29:29Z<p>Tom: /* Character */</p>
<hr />
<div>The Danmaku module is where 2D [[danmaku]] battles take place. It implements many of the mechanics from the classic era Touhou games such as [[Embodiment of Scarlet Devil]] and [[Perfect Cherry Blossom]]<br />
{{TOC right}}<br />
<br />
==Scene==<br />
The scene contains the setting and configuration for the danmaku stage.<br />
<br />
===Stage Controller===<br />
The Stage Controller controls the flow of the stage. It contains a BossStack script which has a stageEnemies array. Upon loading a stage the first enemy in the stageEnemies array is spawned. Once that enemy is defeated the next one is spawned and so on. Once the end of the array is reached the stage is completed.<br />
<br />
===Background Controller===<br />
The Background Controller manages the active background, scripts can call <code>SetBackground2D(GameObject background)</code> from the BackgroundController component which changes the active background. 3D backgrounds are currently not implemented.<br />
<br />
===Object Boundary===<br />
The Object Boundary is a invisible box outside the visible playing area. Any bullet that leaves it is instantly destroyed, this saves resources by not updating off screen bullets.<br />
<br />
===Character===<br />
The Character is the player controlled character and is made up of various elements.<br />
<br />
====Hitbox - Hitbox Type Controller====<br />
The [[Hitbox]] is both the visible hitbox that you see if you hold Focus and also the hitbox that determines if you are touching a bullet. The HitboxTypeController component controls the type of visible hitbox that appears when you hold Focus. Currently there is 4 hitbox styles: EoSD, PCB, GFW and ISC.<br />
<br />
=====Hitbox Primary=====<br />
The primary hitbox is the visible hitbox you see when you hold Focus. It usually rotates clockwise.<br />
<br />
=====Hitbox Secondary=====<br />
The secondary hitbox is a second visible hitbox that appears when you have selected a modern hitbox style, it usually rotates counter clockwise or does not rotate at all as seen in [[Great Fairy Wars]]<br />
<br />
=====Hitbox Physical=====<br />
The physical hitbox is the actual CircleCollider2D that determines if the player is touching a bullet. It is not visible in the game and is slightly smaller than the core of the primary visible hitbox.<br />
<br />
=====Hitbox Graze=====<br />
The graze hitbox is the actual CircleCollider2D that determines if there is a bullet near the player. It is not visible in the game and is about the size of the circle of the snowflake like hitbox.<br />
<br />
====Player Shot Spawner====<br />
The player shot spawner spawns the player's bullets when the '''[OK] - Z''' key is pressed or held down and spawns the player's spell card when the '''[Cancel] - X''' key is pressed. It contains PlayerBulletSpawner components for each bullet type the player spawns and a PlayerSpellSpawner for the character's spell card.<br />
<br />
==Canvas==<br />
[[File:DanmakuRPGDanmakuGUI.png|350px|thumb|right|Example danamku GUI Overlay]]<br />
The Canvas contains the GUI elements which are drawn first and are always on top of everything game-related. It is very useful as it shows your score, lives, spells, graze and points. It also shows the enemy health, name, timer and [[spell card]] name if the current attack is a spell card.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377183Danmaku RPG/Engine2017-09-28T00:19:04Z<p>Tom: /* BarrierBreaker */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This game module currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine/Danmaku&diff=377182Danmaku RPG/Engine/Danmaku2017-09-28T00:16:58Z<p>Tom: Initial documentation</p>
<hr />
<div>The Danmaku module is where 2D [[danmaku]] battles take place. It implements many of the mechanics from the classic era Touhou games such as [[Embodiment of Scarlet Devil]] and [[Perfect Cherry Blossom]]<br />
{{TOC right}}<br />
<br />
==Scene==<br />
The scene contains the setting and configuration for the danmaku stage.<br />
<br />
===Stage Controller===<br />
The Stage Controller controls the flow of the stage. It contains a BossStack script which has a stageEnemies array. Upon loading a stage the first enemy in the stageEnemies array is spawned. Once that enemy is defeated the next one is spawned and so on. Once the end of the array is reached the stage is completed.<br />
<br />
===Background Controller===<br />
The Background Controller manages the active background, scripts can call <code>SetBackground2D(GameObject background)</code> from the BackgroundController component which changes the active background. 3D backgrounds are currently not implemented.<br />
<br />
===Object Boundary===<br />
The Object Boundary is a invisible box outside the visible playing area. Any bullet that leaves it is instantly destroyed, this saves resources by not updating off screen bullets.<br />
<br />
===Character===<br />
The Character is the player controlled character and is made up of various elements.<br />
<br />
====Hitbox - Hitbox Type Controller====<br />
The [[Hitbox]] is both the visible hitbox that you see if you hold Focus and also the hitbox that determines if you are touching a bullet. The HitboxTypeController component controls the type of visible hitbox that appears when you hold Focus. Currently there is 4 hitbox styles: EoSD, PCB, GFW and ISC.<br />
<br />
=====Hitbox Primary=====<br />
The primary hitbox is the visible hitbox you see when you hold Focus. It usually rotates clockwise.<br />
<br />
=====Hitbox Secondary=====<br />
The secondary hitbox is a second visible hitbox that appears when you have selected a modern hitbox style, it usually rotates counter clockwise or does not rotate at all as seen in [[Great Fairy Wars]]<br />
<br />
=====Hitbox Physical=====<br />
The physical hitbox is the actual CircleCollider2D that determines if the player is touching a bullet. It is not visible in the game and is slightly smaller than the core of the primary visible hitbox.<br />
<br />
=====Hitbox Graze=====<br />
The graze hitbox is the actual CircleCollider2D that determines if there is a bullet near the player. It is not visible in the game and is about the size of the circle of the snowflake like hitbox.<br />
<br />
==Canvas==<br />
[[File:DanmakuRPGDanmakuGUI.png|350px|thumb|right|Example danamku GUI Overlay]]<br />
The Canvas contains the GUI elements which are drawn first and are always on top of everything game-related. It is very useful as it shows your score, lives, spells, graze and points. It also shows the enemy health, name, timer and [[spell card]] name if the current attack is a spell card.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377181Danmaku RPG/Engine2017-09-27T23:35:16Z<p>Tom: /* Danmaku */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
''Main article: [[/Danmaku|Danmaku]]''<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377180Danmaku RPG/Engine2017-09-27T23:33:22Z<p>Tom: /* Danmaku */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D [[danmaku]] battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377179Danmaku RPG/Engine2017-09-27T23:33:08Z<p>Tom: /* BarrierBreaker */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D danmaku battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou [[Highly Responsive to Prayers]] where you control a character (usually [[Reimu]]) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377178Danmaku RPG/Engine2017-09-27T23:29:58Z<p>Tom: /* Battle */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place. It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D danmaku battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou Highly Responsive to Prayers where you control a character (usually Reimu) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377177Danmaku RPG/Engine2017-09-27T23:29:40Z<p>Tom: /* Battle */</p>
<hr />
<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
{{TOC right}}<br />
<br />
==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
<br />
==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
<br />
==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
<br />
It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
<br />
==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place.<br />
<br />
It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
<br />
Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
<br />
The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
<br />
==Danmaku==<br />
The Danmaku module is where 2D danmaku battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
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==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou Highly Responsive to Prayers where you control a character (usually Reimu) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG/Engine&diff=377176Danmaku RPG/Engine2017-09-27T23:29:17Z<p>Tom: Added initial module descriptions</p>
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<div>The game engine for ''Danamaku RPG'' is split in to modules for code separation and easy expansion for adding completely new game modes. The game engine always has the Kernel Module loaded and loads other sub modules as necessary.<br />
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==Kernel==<br />
The Kernel manages everything such as storing permanent variables, saving and loading, changing modules, loading and exiting the game. It has full access to load and unload all other modules.<br />
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==Menu==<br />
The Menu module is the second most powerful module in the game. It can modify variables and view data from any module. It might appear as just a menu selector but its more of a master variable controller.<br />
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==Field==<br />
The Field module is where the RPG Story and main game take place. It has a 2D and 3D variant of which currently only the 2d one is available. The field module loads modular scene files in which the RPG story takes place.<br />
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It also has its own Kernel called KernelField which performs field related tasks and remains loaded across scenes.<br />
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==Battle==<br />
The Battle module is where the time-guage battles take place. It also has a 2D and 3D variant of which currently only the 2d one is available. The battle module loads modular battle scenes in which a battle takes place.<br />
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It has a Battle State Machine which controls the state of the battle such as Setup, Battle/Increment TimeGuages, Victory and Defeat<br />
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Each player character and enemy has their own state machine which controls their states such as Waiting for Turn, Select Action, Action in queue and Performing Action.<br />
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The enemies currently select their attacks randomly and the player uses the mouse to select their attacks from the windows that appear.<br />
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==Danmaku==<br />
The Danmaku module is where 2D danmaku battles take place. It loads modular scenes which contain a StageController which has a stack of enemies that you have to defeat, the stage is over once the enemy stack has been depleted. Additionally each enemy contains a Spell Card/Attack stack which you have to deplete to defeat that enemy.<br />
<br />
==BarrierBreaker==<br />
The BarrierBreaker module is a 2D breakout style game. It works like Touhou Highly Responsive to Prayers where you control a character (usually Reimu) and have to flip barrier tiles in order to *break/dispel* the barrier. This is currently unavailable.</div>Tomhttps://en.touhouwiki.net/index.php?title=Danmaku_RPG&diff=377175Danmaku RPG2017-09-27T22:44:36Z<p>Tom: /* Engine Documentation */</p>
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<div>{{Infobox Game<br />
| type=fangame<br />
| titleEn = Touhou Danmaku RPG<br />
| image = [[File:DanmakuRPGMenu.png|192px|Blizzard of Faith & Revenge]]<br />
| developer1 = Tom<br />
| publisher1 = Tom<br />
| publisher1Cat = Tom<br />
| released = Demo 6: 24-09-2017<br />
| genre1 = Role-Playing<br />
| genre2 = Vertical Danmaku Shooting<br />
| gameplay = Single-player Story Mode<br />
| platforms = [[Windows]] [[wikipedia:Windows XP|XP]]/[[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]/[[wikipedia:Windows 8.1|8.1]]/[[wikipedia:Windows 10|10]] [[wikipedia:Linux|Linux]] [[wikipedia:MacOS|MacOS]]<br />
| requirements = Direct3D, DirectX 9.0c / OpenGL<br />
}}<!--Summary--><br />
'''Touhou Danmaku RPG''' is a free fan-made ''[[Touhou Project]]'' game programmed by Tom. It features regular RPG elements with added Danmaku battles.<br />
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==Gameplay==<br />
''Touhou Danmaku RPG'' features regular RPG elements with added Danmaku battles.<br />
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===Controls===<br />
*'''[Arrows] = Arrow Keys''' - Control the player in all game modes and navigate menus<br />
*'''[OK] = Z''' - Confirm/Shoot/Progress Dialogue<br />
*'''[Cancel] = X''' - Cancel/Bomb<br />
*'''[Target] = Tab''' - Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field<br />
*'''[Mouse] = Mouse''' - Most menus are also clickable, additionally the mouse is used in RPG battles to select actions.<br />
:''Main article: [[/Gameplay|Gameplay]]''<br />
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==Story==<br />
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.<br />
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Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!<br />
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==Engine Documentation==<br />
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.<br />
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''Main article: [[/Engine|Engine]]''</div>Tom