https://en.touhouwiki.net/api.php?hidebots=1&urlversion=1&days=7&limit=50&target=Legacy_of_Lunatic_Kingdom%2FStory%2FMarisa%27s_Extra&action=feedrecentchanges&feedformat=atomTouhou Wiki - Changes related to "Legacy of Lunatic Kingdom/Story/Marisa's Extra" [en]2024-03-28T19:39:10ZRelated changesMediaWiki 1.39.3https://en.touhouwiki.net/index.php?title=Sanae_Kochiya&diff=481617&oldid=481246Sanae Kochiya2024-03-28T00:52:04Z<p><span dir="auto"><span class="autocomment">General Information</span></span></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Information==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==General Information==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sanae was first introduced in ''[[Mountain of Faith]]'' as the stage 5 boss, reappeared as the extra stage midboss of ''[[Subterranean Animism]]'' and later became a playable character in ''[[Undefined Fantastic Object]]'', ''[[Touhou Hisoutensoku]]'', ''[[Ten Desires]]'', ''[[Legacy of Lunatic Kingdom]]'' <del style="font-weight: bold; text-decoration: none;">and </del>''[[Unconnected Marketeers]]''. She is a secondary character in the comic ''[[Wild and Horned Hermit]]''.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sanae was first introduced in ''[[Mountain of Faith]]'' as the stage 5 boss, reappeared as the extra stage midboss of ''[[Subterranean Animism]]'' and later became a playable character in ''[[Undefined Fantastic Object]]'', ''[[Touhou Hisoutensoku]]'', ''[[Ten Desires]]'', ''[[Legacy of Lunatic Kingdom]]''<ins style="font-weight: bold; text-decoration: none;">, </ins>''[[Unconnected Marketeers<ins style="font-weight: bold; text-decoration: none;">]]'', and ''[[Unfinished Dream of All Living Ghost</ins>]]''. She is a secondary character in the comic ''[[Wild and Horned Hermit]]''.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Personality===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Personality===</div></td></tr>
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</table>BraviNonamehttps://en.touhouwiki.net/index.php?title=Legacy_of_Lunatic_Kingdom/Story&diff=481438&oldid=469783Legacy of Lunatic Kingdom/Story2024-03-23T12:50:15Z<p>Adding the links to the endings in ThPatch</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Endings==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Endings==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.thpatch.net/wiki/Th15/Reimu%27s_Endings/en Reimu's Endings]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.thpatch.net/wiki/Th15/Marisa%27s_Endings/en Marisa's Endings]</ins></div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [https://www.thpatch.net/wiki/Th15/Reisen%27s_Endings/en Reisen's Endings]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The difference between the endings in other official games and the endings in Legacy of Lunatic Kingdom is that you don't get a "bad ending" once you have continued, but rather you get one if you play Legacy Mode and lose a life. You'll still get a "good ending" if you manage to clear the game on Pointdevice Mode or No-Death-Clear Legacy Mode.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The difference between the endings in other official games and the endings in Legacy of Lunatic Kingdom is that you don't get a "bad ending" once you have continued, but rather you get one if you play Legacy Mode and lose a life. You'll still get a "good ending" if you manage to clear the game on Pointdevice Mode or No-Death-Clear Legacy Mode.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Reimu's Ending (PointDevice Mode or Legacy Mode with No Misses)===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Reimu's Ending (PointDevice Mode or Legacy Mode with No Misses)===</div></td></tr>
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</table>PassingStrikehttps://en.touhouwiki.net/index.php?title=Legacy_of_Lunatic_Kingdom/Gameplay&diff=481390&oldid=472206Legacy of Lunatic Kingdom/Gameplay2024-03-22T05:30:23Z<p><span dir="auto"><span class="autocomment">Glitches</span></span></p>
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</tr><tr><td colspan="4" class="diff-multi" lang="en">(3 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l235">Line 235:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pointdevice Spell Card Bonus glitch''': If the player captures a Spell Card in Pointdevice Mode and restarts the chapter immediately following it, the Spell Card bonus will be lost. The chapters for Clownpiece's fourth card (though not her fifth) and Junko's final three cards are exceptions, as each is preceded by a "blank" chapter that re-saves the game after the spell bonus is added to the player's score. (Dying during a blank chapter by running into the boss will presumably still cancel out the bonus.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Pointdevice Spell Card Bonus glitch''': If the player captures a Spell Card in Pointdevice Mode and restarts the chapter immediately following it, the Spell Card bonus will be lost. The chapters for Clownpiece's fourth card (though not her fifth) and Junko's final three cards are exceptions, as each is preceded by a "blank" chapter that re-saves the game after the spell bonus is added to the player's score. (Dying during a blank chapter by running into the boss will presumably still cancel out the bonus.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Junko life count error''': Under certain circumstances, Junko's lifebar count will behave oddly. Normally, one star is supposed to disappear each time a boss begins a new lifebar. In Junko's case, the count drops from 6 to 3 upon casting her first Spell Card, to 2 at the start of her second lifebar, 1 upon casting her third Spell Card, increases to 2 at the start of her fourth lifebar, and finally drops from 2 to 0 upon casting her fifth Spell Card. The life count is always reduced to 0 when resetting on a spellcard on Pointdevice, until one moves on to the next non-spell. The glitch was '''<span style="color:green">half fixed as of v1.00b</span>''' : the life counts show up correctly in the entire fight but her timeout card, which displays 0 lives instead of 1, and the aforementioned glitch related to Pointdevice is still present. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Junko life count error''': Under certain circumstances, Junko's lifebar count will behave oddly. Normally, one star is supposed to disappear each time a boss begins a new lifebar. In Junko's case, the count drops from 6 to 3 upon casting her first Spell Card, to 2 at the start of her second lifebar, 1 upon casting her third Spell Card, increases to 2 at the start of her fourth lifebar, and finally drops from 2 to 0 upon casting her fifth Spell Card. The life count is always reduced to 0 when resetting on a spellcard on Pointdevice, until one moves on to the next non-spell. The glitch was '''<span style="color:green">half fixed as of v1.00b</span>''' : the life counts show up correctly in the entire fight but her timeout card, which displays 0 lives instead of 1, and the aforementioned glitch related to Pointdevice is still present. </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Junko dummy health bar marker''': The health bar marker that appears on Junko's "Pristine Lunacy" spellcard is a dummy leftover that carried on from her previous health bar, and doesn't signal any phase change. The marker disappears when resetting the chapter on Pointdevice Mode.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Becoming [[wikipedia:The Matrix|the One]]''': When dying after defeating Junko in Pointdevice Mode, the game will reset your progress, [https://youtu.be/I61zR4vw0ho but the slowdown from her defeat is still in effect]. Junko will also become invincible.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Becoming [[wikipedia:The Matrix|the One]]''': When dying after defeating Junko in Pointdevice Mode, the game will reset your progress, [https://youtu.be/I61zR4vw0ho but the slowdown from her defeat is still in effect]. Junko will also become invincible.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hecatia 50% shootdown''': Similar to the trial version shootdown glitch, the Chapter Bonus for Hecatia's first nonspell only displays 50% shootdown. This may be because Junko is still counted as an on-screen enemy despite leaving during the pre-boss conversation. As a result, a player must reach twice as much Graze as usual to receive a life fragment from this chapter.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Hecatia 50% shootdown''': Similar to the trial version shootdown glitch, the Chapter Bonus for Hecatia's first nonspell only displays 50% shootdown. This may be because Junko is still counted as an on-screen enemy despite leaving during the pre-boss conversation. As a result, a player must reach twice as much Graze as usual to receive a life fragment from this chapter.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Hecatia movement glitch''': The maximum bounds on Hecatia's movement range are missing during the fifth nonspell <del style="font-weight: bold; text-decoration: none;">in her </del>fight, making it possible for her to move so far down that her danmaku becomes impossible to dodge. By using Reisen's unfocused shot to do tool-assisted RNG manipulation, [https://www.nicovideo.jp/watch/sm32626956 it's even possible to move her completely off-screen].</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Hecatia movement glitch''': The maximum bounds on Hecatia's movement range are missing during the fifth nonspell <ins style="font-weight: bold; text-decoration: none;">of the </ins>fight, making it possible for her to move so far down that her danmaku becomes impossible to dodge. By using Reisen's unfocused shot to do tool-assisted RNG manipulation, [https://www.nicovideo.jp/watch/sm32626956 it's even possible to move her completely off-screen].</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Extra Junko Chapter Bonus glitch''': The Chapter Bonus for Junko's second nonspell during Hecatia's fight is missing entirely.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Extra Junko Chapter Bonus glitch''': The Chapter Bonus for Junko's second nonspell during Hecatia's fight is missing entirely.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Teleporting Doremy''': After clearing Doremy's final spell in Extra, her sprite will remain onscreen only to instantly vanish 2 seconds later, rather than smoothly flying away.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Teleporting Doremy''': After clearing Doremy's final spell in Extra, her sprite will remain onscreen only to instantly vanish 2 seconds later, rather than smoothly flying away.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*'''Suddenly, Junko''': Bombing during Hecatia's <del style="font-weight: bold; text-decoration: none;">survival </del>card causes Junko to appear in the center of the screen. <del style="font-weight: bold; text-decoration: none;">Her </del>hitbox <del style="font-weight: bold; text-decoration: none;">becomes </del>active <del style="font-weight: bold; text-decoration: none;">immediately </del>after the card ends, which can suddenly kill the player if they happen to be on top of her.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*'''Suddenly, Junko''': Bombing <ins style="font-weight: bold; text-decoration: none;">as anyone but Reisen </ins>during Hecatia's <ins style="font-weight: bold; text-decoration: none;">timeout </ins>card causes Junko<ins style="font-weight: bold; text-decoration: none;">'s sprite </ins>to appear in the center of the screen<ins style="font-weight: bold; text-decoration: none;">, due to the enabled bombshield resetting the sprite modifications (AKA full transparency) brought by the boss</ins>. <ins style="font-weight: bold; text-decoration: none;">Additionally, her </ins>hitbox <ins style="font-weight: bold; text-decoration: none;">and sprite become </ins>active <ins style="font-weight: bold; text-decoration: none;">4 frames </ins>after the card ends <ins style="font-weight: bold; text-decoration: none;">before warping away</ins>, which can suddenly kill the player if they happen to be on top of her.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Extra final card 0% shootdown''': Defeating Junko rather than Hecatia on their final Spell Card will result in 0% shootdown for the Chapter Bonus, and Hecatia's hitbox will still be active afterward, making it possible to die by running into her.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Extra final card 0% shootdown''': Defeating Junko rather than Hecatia on their final Spell Card will result in 0% shootdown for the Chapter Bonus, and Hecatia's hitbox will still be active afterward, making it possible to die by running into her.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''Extra final card missing life markers''': Hecatia and Junko's final Spell Card doesn't show any health bar markers, when the phases change after getting past certain HP thresholds. The health bar marker displayed on Hecatia is a dummy leftover that carried on from Junko's previous health bar and is misplaced.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Invincible boss glitch''': If you use Reisen's bomb exactly when a nonspell or Spell Card starts, the boss will be unable to take damage.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Invincible boss glitch''': If you use Reisen's bomb exactly when a nonspell or Spell Card starts, the boss will be unable to take damage.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Practice clear softlock''': When clearing a stage in Practice mode, the menu options will show up. If you click Save Replay, but then press Esc twice, the game will appear frozen. You can still open the menu in this state. If you do that and then exit the menu again, you can play an empty stage. Your options will be frozen in place where they were when you defeated the boss.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''Practice clear softlock''': When clearing a stage in Practice mode, the menu options will show up. If you click Save Replay, but then press Esc twice, the game will appear frozen. You can still open the menu in this state. If you do that and then exit the menu again, you can play an empty stage. Your options will be frozen in place where they were when you defeated the boss.</div></td></tr>
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