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(Created page with "{{Stub}} ==Music Room== {{MusicRoom |category =Title Screen |title =龙隐谈 |titleEN =Story of the Hidden Dragon |composer =Zeno |comment = 刚刚开始的时候有点...")
 
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|category =Ending Theme
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|title    =凉夏
|title    =凉夏
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|titleEN  =Cool Summer
|composer =Polymath9
|composer =Polymath9
|comment  =关键词是升华感。
|comment  =关键词是升华感。

Revision as of 21:15, 7 May 2020

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Music Room

Title Screen
龙隐谈 Story of the Hidden Dragon Zeno

刚刚开始的时候有点点神秘的感觉,逐渐推进到高潮却有如孤芳自赏的少女们翩翩起舞一般。 隐匿于幻想之中的物语,不足为外人道也。

At the beginning it has a mysterious feeling, but as it gradually reaches the climax it has the feeling of the self-admiring girls dancing. The hidden stories of Gensokyo are untellable to outsiders.

Stage 1 Theme
模·湖 The Hazy Lake Polymath9

仍然是云雾缭绕的雾之湖。 第一面想做出轻松一点的气氛,背后掺杂着微弱的雨声,速度比较慢。 本来叫lake of blur的但是想到了这个更好的名字。

It's the foggy-as-always Misty Lake. I wanted to make a more relaxed atmosphere in Stage 1, so the background has some light rain effects added, and the speed is slower. Originally I called it "Lake of Blur" but I thought of this better name.

Stage 1 Boss - Wakasagihime's Theme
秘境的人鱼 Mermaid from the Uncharted Land Gunx

关键词是疾走感。 无间隙的High Tension,相比原曲加了更多旋律感,前半部分仿佛狗斗一般的紧张感,后期却变成了一招一式有来有回,听到钢琴旋律仿佛擦弹都更稳了呢。

The key word here is scurrying. Endless "high tension", I made it a bit more melodic compared to the original. The first half is as exciting as a dogfight, while the last half is a turn-by-turn back and forth. It feels like your grazing gets better after you hear the piano melody.

Original Track: Mermaid from the Uncharted Land

Stage 2 Theme
人里的雪和舞蹈的妖精 Snow at the Human Village and the Dancing Fairies Polymath9

到了第二面的雪地,开头想做出在雪地里深一脚浅一脚的感觉(可是幻想乡的生物不是大多都用飞的吗?苦笑),中间想做出妖精跳舞的感觉。 虽然妖精表面上看起来无害但是吃人还是没问题的吧? 于是就变成了这种风格。

After reaching Stage 2, I wanted to make a track with the sensation of sinking deeper into the snow with each step (but don't most creatures in Gensokyo fly? rip), with the middle section expressing fairies dancing. Even though fairies look harmless, they still have no problem eating humans, right? So it changed into this style.

Stage 2 Boss - Kogasa Tatara's Theme
失色的镜像世界 Umbrella of Divine Light 鸟爷

原本是想写一个热爱恶作剧的活泼小伞的,但却不知怎的变成了比较激昂的曲子, 不过能体现出小伞强大的一面的话感觉也不错呢,毕竟也是担当过ex道中boss的伞嘛! 希望大家喜欢!

At first I wanted to compose a track for a little umbrella that loved pranks, but for some reason it turned into this more impassionate track. But I'm fine with it, since it still expresses Kogasa's strength. She's been an extra midboss, after all! I hope everyone enjoys!

Original Track: Beware the Umbrella Left There Forever

Stage 3 Theme
微风与花田 The Light Breeze and the Flower Field Polymath9

艳阳高照,选择了爵士这种风格,毕竟见到了太阳心情也会跟着欢快起来的。 后半段混入了今昔幻想乡的旋律。

The radiant sun shines down. I chose a jazzy style, since anyone would be cheered up by seeing the sun. In the last half I mixed in some of Gensokyo's melodies, new and old.

Stage 3 Boss - Yuuka Kazami's Theme
幽梦 loudmix Faint Dream (loudmix) Zeno

然而并没有什么幽静的感觉的曲子,更别提什么梦乡了。 看似美丽的花朵,往往都是有毒带刺的呀。

Since this is a track without any silence or stillness, don't bother mentioning dreamlands either. The prettiest flowers are always the ones that have poison and thorns.

Original Track: Faint Dream ~ Inanimate Dream

Stage 4 Theme
Tempered Temple Tempered Temple Polymath9

本来想做电音的,但是被提醒这是寺庙,电音格格不入,索性就做了这样一首贯穿着钟声的曲子,但是ZUN氏小号的使用还是没有变…… 因为寺庙积水所以试图做出空灵的感觉,就加了吉他。

I wanted to make an electronic track at first, but I was reminded that this was a temple and electronic wouldn't fit, so I ended up making a track filled throughout with bells. I still didn't change the use of ZUNpets, though......Because the temple was flooding, I tried making an ethereal feeling, so I added guitar.

Stage 4 Boss - Minamitsu Murasa's Theme
村纱船长 Captain Murasa Gunx

关键词是空灵感。特别喜欢这首曲子,所以remix上并没有改动太多原曲的结构。 连绵不断的重复旋律又伴随结构上的不断深入,这也是一种仿佛宿命般的迭代吧。

Keyword is ethereal. I particularly like this track, so in this remix I didn't change much of the original track's structure. The endlessly repeating melody accompanied by the gradual sinking of the structure, this could also be a life-ending substitution.

Original Track: Captain Murasa

Stage 5 Theme
Beyond the Miracle Beyond the Miracle Polymath9

即便是在守矢神社附近,早苗的奇蹟也無法讓暴雨停止。 由於戰況激烈,雨勢較大,就採用了交響樂的編制。 但是中段加入了略活潑的鋼琴,畢竟這裡是幻想鄉,活潑調皮的心情還是沒有變的。

Even though we're near the Moriya Shrine, Sanae's miracles are still unable to stop the heavy raining. Because of the intense battle conditions and the heaviness of the rain, I chose a more symphonic compositional approach. But in the middle I added in an excited piano. It's Gensokyo after all, the excited and mischievous attitude hasn't changed.

Stage 5 Boss - Sanae Kochiya's Theme
信仰是为了虚幻之人 loudmix Faith is for the Transient People (loudmix) Zeno

给人感觉很有干劲的一首曲子? 为了心灵空虚的人而四处奔走收集信仰的神明,一定是个现充吧。

A very energizing piece, no? For the gods that hurry to and from gathering faith from vain people, it's probably very fulfilling.

Original Track: Faith is for Transient People

Stage 6 Theme
霄云 The Heavens Polymath9

较为短小,简单的用了三声部的弦乐,第一次写这种弦乐没想到效果以外的不错,后段添加了一些电音。 想要做出一点点离开地面,冲破云层的感觉。

Relatively short, I simply used a trio of strings. The first time I used this kind of strings I was surprised by how good it turned out, in the later sections I added some electronics. I wanted to make a sensation of departing the ground and breaking through the layers of clouds.

Stage 6 Boss - Ao Xuan's Theme
危险的好奇心 Dangerous Curiosity Zeno

用了不稳定的三拍子,在能让人起舞的节奏中不停加入细碎的拍子,就好像在说“干的不错嘛,然而我还有余力哦?” 有种将对手逼的认真起来自己却仿佛在游戏一般的敌人大将的感觉?

I used an unstable 3/4 beat, adding scattered beats in a rhythm that makes one want to dance. Almost like it's saying "Not bad, but I still have energy left!"? There's a feeling of pressuring your opponent into acting seriously while you yourself are treating it like a game.

Stage 6 Boss - Ao Xuan's Last Spell Theme
作為龍真實的形貌 True Appearance of the Dragon H2SO4

敖宣是一條很帥氣的龍呢。所以嘗試着把整個曲子儘可能往龍的威嚴與氣勢上面寫。 不過這首曲子製作的難度已經完全超出了當時自己的水平,所以駕馭得還不夠好? 但是其他人挺喜歡的就不在意那麼多了。 一開始這首曲子有另一個名字叫“妮妲”,是個颱風的名字。 但時間隔得太久了就索性換成了現在的名字。

Ao Xuan is a very elegant dragon, so I tried to compose as much of the track in the image of a dragon's glory and might. But the difficulty of composing this already exceeded my skills at the time, so it wasn't controlled that well? But other people like it, so I don't mind that much now. At first, this track had another name "Nida", the name of a Typhoon. But too much time passed since then, so the name was changed to the current one.

Extra Stage Theme
幻影回廊 ~ Illusive Corridor Winding Corridor of Illusions ~ Illusive Corridor H2SO4

似乎是学编曲以来做的最认真的一次呢。 为了应景,这首主题曲就做成了略带空灵的感觉。 刚开始的那个风琴段落的和弦非常神奇,恨不得在播放列表上刷多几段啊。 不过说起来,重复太多耳朵会掉的,我可不想变成无耳。(划掉) 有人说这首主题曲应该是在海的场景使用的。没错,海市蜃楼也带一个海字不是吗?(笑) 顺便莫名觉得这首主题曲也有些适合地下室。

The vast ocean of smoke, and the illusionary mirages. At the time, I had only been composing for less than a year, so painting a picture of such a scene was a bit difficult. So I tried going for an ethereal style, using a not-so-stable 5/4 beat. But if we talk about going with the stage setting and danmaku, the result was actually not bad. At least it expressed the feeling of smoke and mist swirling about.

Extra Boss - Yan Yu's Theme
英豪蜃气楼 Heroic Mirage Gunx

关键词是升华感。 吉他夹带了一些布鲁斯味的私货,前半部分可能会有些混沌的感觉,大概也是希望后半的钢琴旋律能带我上天,这就是瞬间释放的贤者时间吧?

The keyword is "sublimation". The guitar brings a bit of a blues feel, the first half might have a bit of a chaotic feel, probably so that the piano melody of the last half can bring me into the skies. This is the "Kenja Time" of an instant release, right?

Ending Theme
凉夏 Cool Summer Polymath9

关键词是升华感。 吉他夹带了一些布鲁斯味的私货,前半部分可能会有些混沌的感觉,大概也是希望后半的钢琴旋律能带我上天,这就是瞬间释放的贤者时间吧?

Staff Roll Theme
龙隐传说 Legend of the Hidden Dragon 鸟爷

因为这次的主题是龙,于是构思的时候希望能有比较好的叙事感,副歌部分情感能充沛一些,以及多一些东方的乐器(其实最后是用了中国民族乐器), 虽然不知道这些到底完成的怎么样,不过最终听起来感觉还算动听的样子,那么就算大功告成了吧?(躺)

Because the theme this time was dragons, we hoped that our thought structure would have a more narrative-like manner and that the backing track here would be more full, and that the instrumentation would be more Touhou-like (though we ended up using Chinese folk instruments). Although we don't really know how well we achieved these goals, the end product is still pretty nice to listen to. So does this count as a job well done? *lies down*

Player's Score Theme
满身疮痍 Devastated ⑨⑨

做成了平靜與燃(?)並存的曲子的樣子。和上一作的⑨完全不同的曲風呢。 開頭的八音盒想要做出失敗之後的失落感,但是總不能失敗之後一直沮喪吧, 於是在一分鐘左右的時候就來了180°的轉變(是的近兩分鐘的瘡痍曲)。 是放棄,還是一鼓作氣重新挑戰?

Notes