Consciousness' Unity of Opposites/Translation

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Story

Documentation

In-Game Dialogue


Other Translations

Spell Cards

A list of translations of the spell cards appearing in Consciousness' Unity of Opposites.

Manual

Show manual translation
游戏方式 How to Play
这是一个需要不断回避地方射出的弹幕同时还要将其击败的游戏,

感到形势不妙时也可以通过释放灵击和符卡来消除对方。
飘飞的团子也不容小觑!请尽量多多收集。

每关最后都有一个(也许两个或者说不清楚究竟是几个)BOSS,
把她们搞定就可以过关。
弹幕规则就是这样简单了。

只要不被打中就肯定能够通关,
然后狠狠地教训那些妨碍你度过夏日假期的家伙就好了。

弹幕异闻 Backstory
五月的待宵之日,久违的初夏空闲之时,

幻想乡的各处出现了不可思议的魂灵。
与此同时,结界中几乎所有的住民,
失去了一切行动能力,没有任何预兆地,
随着幻想乡一并沉入了寂然。

「有什么东西被具象化了」
「有什么东西被从人们之中抹消了」
只有这样的异闻还能被称作是异变的线索。

受异变影响的人当中,
也有着反倒是恢复了正常思维的家伙,
现在或许可以称她为「都良香」了吧?
——就这样从异变的控制中逃脱,
用凝结了奇怪魂灵的团子使灵梦她们从寂然中苏醒了过来。
就这样,「前夜」之中的三人要面对的是,
美妙得无可言说的,已然逝去的世界。

十五夜的满月,
覆上的是深重的怨念所化的妖异。
从死去的世界之尽头晕染开来的墨色,
那是故去之人所诉说的愿景吗?
亦或是谁人醉心描绘着的归道绘卷?

One night in May, during the long-awaited leisurely season of Summer,

strange spirits had started appearing in various places of Gensokyo.
At the same time, almost all of the inhabitants within the barrier had
lost the ability to move, and without warning, Gensokyo had also sunken into
complete silence.

"Something has materialized here."
"Something had been erased from the people."
These anecdotes were the only things about the incident that could be considered clues.

Among those affected by the incident, there was someone who had managed to regain her regular thought processes.
Perhaps we could call her "Yoshika Miyako" now, right?
---Because of this, she was able to escape control of the incident and reawakened Reimu and the others with
dango made of condensed spirits.
Thus, three people from the night before had been confronted with the unspeakably beautiful "world of the dead".

On the fifteenth night's full moon, a youkai of deep resentment had risen again.
The ink that stained the edges of the world of the dead, is it a vision of the deceased?
Or is it a painting of a path back home that someone had been portraying with great enthusiasm?

操作方法 Controls
()内为默认按键

・上下左右(↑↓←→):操作自机移动
・SHOT键(Z键):射击/确认
・SPELL键(X键):灵击/取消
・SPECIAL键(C键):使用/切换道具
・SLOW键(Shift键):低速移动
・PAUSE键(ESC键):暂停

特殊操作:
・发动符卡:太阳纹满时在低速状态使用灵击
・切换道具
・使用道具
・Replay加速/减速播放键(Ctrl/Shift键):Replay变速

游戏界面 Interface
残机面板:

星星会随着残机数量增多而逐渐点亮,
下放数字为残机槽百分比,
最多可持有7颗残机。

符卡面板:
月相会随着可使用符卡数量增多而逐渐丰满,
上方数字为符卡槽百分比。

太阳纹面板:
充满后使用低速灵击会发动Bomb攻击,
无敌时间更长,伤害更高。
发动的同时会清空太阳纹。

擦弹:
擦过敌弹的数量,可增加最大得点。

最大得点:
每颗蓝点增加的分数。

游戏区域左下角为团子道具盒子,最多可以储存5个。 长按SPECIAL键(C键)时会出现提示圈,标注将被吃掉的团子。

道具介绍 Items
蓝点:

得分道具,击破道中敌人会掉落,可被收点圈收集。

信仰点:
增加最大得点,消除子弹获得,自动收集。

灵点:
增加太阳纹/残机/符卡百分比积累,
击破敌人与收取BOSS符卡掉落,可被收点圈收集。
持有残机/符卡数量越少,
收集每颗灵点对应资源槽增加的百分比越多。

残机:
获得一颗完整残机,可被收点圈收集。

符卡:
增加一次符卡使用次数,可被收点圈收集。

残机碎片:
回复残机资源槽20%固定比例。

符卡碎片:
回复符卡资源槽20%固定比例。

团子道具:
拥有红、黄、白三种不同颜色,不同颜色具有不同效果。
击破特定敌人掉落。

团子系统 The Dango System
游戏过程中收集到的团子道具,

会被存储到游戏区域左下角的团子盒子中,
最多可以存储5个。

当团子盒子充满的时候,
继续获得团子道具会将盒子底部的团子顶出,
并转化为资源。

长按SPECIAL键(C键)半秒,
可主动吃掉盒子顶部的团子,
发动不同效果。

不同颜色的团子会转化为不同资源,或发动不同效果。
短按SPECIAL键(C键)可以切换团子顺序,
将最顶部的团子移到底部。

红色团子:
溢出时转化为残机碎片。
吃掉后获得一段无敌时间。

黄色团子:
溢出时转化为符卡碎片。
吃掉后发动一次范围消弹。

白色团子:
溢出时转化为20枚蓝点。
吃掉后发动一次全屏收点,
收取到的蓝点/灵点/资源碎片的资源获取量翻倍。

Up to five Dango items collected during the game are stored in the

Dango Box at the bottom left area of the screen.

Any time you collect a Dango item when the Dango Box is full, the Dango at the bottom of the
box will be moved out and converted into their respective resource.
If you press and hold the SPECIAL Key (the C key) for half a second, the Dango at the top
of the box will be eaten first, allowing you to obtain other effects.

Different colors of Dango are converted into different resources and had varying effects.
You can move the Dango at the top to the bottom area by briefly pressing the SPECIAL key.

Red Dango: Once the box is filled, these will become fragmented. Eat these fragments to temporarily become invincible.

Yellow Dango:Once the box is filled, these will be turned into spell pieces. After eating, they'll launch a one-time attack that eliminates anything its its range.

White Dango:Once the box is filled, these will be converted into 20 PIV items. After eating, the collection circle will cover the entire screen, and the amount of PIV items, resource fragments, and point items will be doubled.

符卡系统 Spellcards
成功收取符卡会根据玩家在符卡中的表现,

获得额外资源奖励。
玩家表现以玩家在符卡中的擦弹数量进行评价。
在符卡中的擦弹数量达到0/1/2/3档的标准后,
给予不同数量的念灵点与结算分数倍率。
擦弹数量标准根据不同符卡会有差异。

0档:
给予0灵点以及1.0分数倍率。

1档:
给予25灵点以及1.25分数倍率。

2档:
给予50灵点以及1.5分数倍率。

3档:
给予100灵点以及2.0分数倍率。

在符卡中撞弹或使用灵击/符卡均会判定收卡失败。
吃掉团子道具并不会导致收卡失败。
如果收卡失败的话,资源奖励也全都没有了,请努力收取符卡!

制作团队 Production Team
策划&美术&文案:狸糕子

程序:卡比子、云绝万里
关卡&弹幕设计:卡比子、DFM
美工:DD、云绝万里、狸糕子
文案顾问:深海盐、S.Vanilla
剧本:狸糕子、CCY、Ytterbium
音乐:残实、H2SO4、ILusMin、灵猫子、龍騰·星夜、Pidove、TMP、小闰_YAN

特别鸣谢:八太、祟、明之宫飞鸟、猫小梦、martin_vincent、S7UPID、以及各位内测组成员

Difficulty Levels

Like most of the other Windows games, each of the difficulty levels has a special name and a short summary.

逐理羡生之笺 Easy Mode 即使是那样也无需担忧啊。就要离开此世了吗?
Easy Mode
天清地宁之笺 Normal Mode 不论怎样都不能再停留了。去往灵界的途中切勿贪生失理呐。
Normal Mode You can't stay here anymore. Don't lose yourself on your way to the spirit world.
夜化昼现之笺 Hard Mode 这次又是什么缘由呢?只要讲述了就会被倾听到呀。
Hard Mode
随形适命之笺 Lunatic Mode 延续千年的旧梦已经完成了吧。生人之累,死则无此矣。
Lunatic Mode

Stage Titles

Stage 1 「向落寞的暮光致以霜雪」 Frost and Snow in the Desolate Twilight
Stage 2 「晚樱的阿尔克那通路」 Arcana Roadway of Evening Cherry Blossoms
Stage 3 「山前焚草廊间花」

Playable Characters

Reimu Hakurei

极为美妙的赤色
博丽灵梦
Exceedingly Beautiful Red
Reimu Hakurei
「管那是妖怪还是魂灵!

倒行逆施的黑幕,只配等着被我教训!」

"It doesn't matter if it's a youkai or a spirit!

Anyone committing treacherous shady acts deserve nothing more than to await my lecture!"

Show shot types
Reimu A
TYPE A TYPE A
有着私欲的封魔针。

如往常一般的急速灵针。
适合退治异变心切的巫女大人。

符卡:梦想封印「无町畦樱见」 Spellcard:
Reimu B
TYPE B TYPE B
持有着五欲之御札。

带有诱导伤害的御札。
正如善于用计的巫女大人(大嘘)。

符卡:梦想封印「无町畦樱见」 Spellcard:

Marisa Kirisame

十五望夜的星光
雾雨魔理沙
Starlight of the Fifteenth Night
Marisa Kirisame
「虽然是有这样的原因……但绝对不只是因为好奇吧!

我还不想变成那样子da☆ze!」

Show shot types
Marisa A
TYPE A TYPE A
普通的改良八卦炉。

直线穿透的激光。
记得与敌机保持距离!

符卡:恋符「研发型物化Laser」 Spellcard: Love Sign "R&D Materializing Laser"
Marisa B
TYPE B TYPE B
花哨的火花装置。

在敌机处炸裂的星光子弹。
玩家也请努力起来吧。

符卡:恋符「研发型物化Laser」 Spellcard: Love Sign "R&D Materializing Laser"