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Danmaku RPG: Difference between revisions
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| publisher1 = Tom | | publisher1 = Tom | ||
| publisher1Cat = Tom | | publisher1Cat = Tom | ||
| released = Demo | | released = Demo 20: 15-12-2017 | ||
| genre1 = Role-Playing | | genre1 = Role-Playing | ||
| genre2 = Vertical Danmaku Shooting | | genre2 = Vertical Danmaku Shooting | ||
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===Controls=== | ===Controls=== | ||
*'''[Arrows] = Arrow Keys''' | *'''[Arrows] = Arrow Keys''' (Control the player in all game modes and navigate menus) | ||
*'''[OK] = Z''' | *'''[OK] = Z''' (Confirm/Shoot/Progress Dialogue) | ||
*'''[Cancel] = X''' | *'''[Cancel] = X''' (Cancel/Bomb) | ||
*'''[ | *'''[Menu] = Escape''' (Open the game menu) | ||
*'''[Mouse] = Mouse''' | *'''[Focus] = Shift''' (Focus/Slow in Danmaku mode) | ||
:''Main article: [[/Gameplay|Gameplay]]'' | *'''[Assist] = Tab''' (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field) | ||
*'''[Mouse] = Mouse''' (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.) | |||
*'''[Debug] = ~''' Go to the debug menu and access experimental and hidden features | |||
:''Main article: [[/Gameplay|Gameplay]]'' - See [[/Engine|Engine]] for details on the internals of the game. | |||
==Story== | ==Story== | ||
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==External Links== | ==External Links== | ||
*[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download) | *[https://www.shrinemaiden.org/forum/index.php/topic,21044.0.html shrinemaiden.org Forums Post] (Includes download) | ||
*[https://gitlab.com/LunarCast/Modular-Engine/ Source Code] (Developers please go here) | |||
[[Category:Danmaku RPG]] |
Revision as of 15:01, 3 February 2018
Touhou Danmaku RPG is a free fan-made Touhou Project game programmed by Tom. It features regular RPG elements with added Danmaku battles.
Gameplay
Touhou Danmaku RPG features regular RPG elements with added Danmaku battles.
Controls
- [Arrows] = Arrow Keys (Control the player in all game modes and navigate menus)
- [OK] = Z (Confirm/Shoot/Progress Dialogue)
- [Cancel] = X (Cancel/Bomb)
- [Menu] = Escape (Open the game menu)
- [Focus] = Shift (Focus/Slow in Danmaku mode)
- [Assist] = Tab (Shows a visible arrow ontop of the playable character, the arrow can not be hidden by anything. Useful if lost under trees in the field)
- [Mouse] = Mouse (Most menus support mouse control in addition to keyboard, use the mouse to click on the menu items.)
- [Debug] = ~ Go to the debug menu and access experimental and hidden features
Story
Because the game is still in development the story is not playable, the demos only feature certain parts to show off the mechanics of the game, however it will roughly follow the events of canon starting from shortly before the EoSD incident. However since this is an RPG and not a STG there will be more dialogue and other events between the stages, for example you won't teleport from Rumia's battle to Cirno in EoSD but will have to search around and gather information for finding the cause of the incident.
Additionally there will be a lot of original content/story as the PC98 characters will make an appearance at some point in the game for all the PC98 fans!
Engine Documentation
The game uses a modular game engine. This has advantages as code is separated in to modules that are code-independent and changes made in one module affect that module only.
Main article: Engine
External Links
- shrinemaiden.org Forums Post (Includes download)
- Source Code (Developers please go here)