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| publisher1    = [[Team Shanghai Alice]]
| publisher1    = [[Team Shanghai Alice]]
| publisher1Cat = Team Shanghai Alice
| publisher1Cat = Team Shanghai Alice
| released      = Trial 0.01a: May 26, 2013 (Reitaisai 10)
| released      = Trial: 2013/05/26 ([[:category:Reitaisai 10|Reitaisai 10]])<br/>
Trial 0.01b: July 19, 2013 (Web release)
Web trial: 2013/07/19<br/>
Full version: August 12, 2013
Full version: 2013/08/12
| convention    = Comiket 84
| convention    = Comiket 84
| genre1        = Vertical Danmaku Shooting
| genre1        = Vertical Danmaku Shooting
Line 17: Line 17:
*DirectSound
*DirectSound
*DirectX 9.0c (June 2010)
*DirectX 9.0c (June 2010)
| chronology =Touhou Series
| chrono_prev =[[Hopeless Masquerade]]
| chrono_next =[[Impossible Spell Card]]
}}
}}


{{nihongo||東方輝針城 ~ Double Dealing Character|'''Touhou Kishinjou ~ Double Dealing Character'''|lit. "''Eastern Castle of Shining Needles''"}} is the fourteenth official game of the ''[[Touhou Project]]''. It was announced by [[ZUN]] on his personal blog on May 11, 2013, at 5:00&nbsp;AM [[wikipedia:Japan Standard Time|JST]].<ref name="blog_announcement">{{cite web|url=http://kourindou.exblog.jp/20469044/|title=東方Project 第14弾の情報です|author=[[ZUN]]|work=Invisible Games and Japanese|publisher=[[Team Shanghai Alice]]|trans_title=Touhou Project #14 Announcement||date=11 May 2013|language=Japanese|accessdate=10 May 2013}}</ref> A playable demo containing the first three stages was released on May 26, 2013, at [[Reitaisai|Reitaisai 10]]. The full game was released on August 12, 2013, at [[Comiket 84]].
{{thtitle|Touhou |Kishinjou|ruby=Shining Needle Castle| ~ Double Dealing Character|jp=東方輝針城 ~ Double Dealing Character}} is the fourteenth official game of the ''[[Touhou Project]]''. It was announced by [[ZUN]] on his personal blog on May 11, 2013.<ref name="blog_announcement">{{cite web|url=http://kourindou.exblog.jp/20469044/|title=東方Project 第14弾の情報です|author=[[ZUN]]|work=Invisible Games and Japanese|publisher=[[Team Shanghai Alice]]|date=11 May 2013|language=ja|accessdate=10 May 2013}}</ref> A playable demo containing the first three stages was released on May 26, 2013, at [[Reitaisai|Reitaisai 10]]. The full game was released on August 12, 2013, at [[Comiket 84]].
 
It is the first game in the series to be made available for digital download, through Playism. This release is also the first available in western territories, though it is untranslated from the original Japanese.


==Gameplay==
==Gameplay==
{{Main|/Gameplay|l1=Gameplay|/Gameplay/Strategy|l2=Strategy|/Spell Cards|l3=Spell Cards}}
{{Main|/Gameplay|l1=Gameplay|/Gameplay/Strategy|l2=Strategy|/Spell Cards|l3=Spell Cards}}
The three main playable characters are [[Reimu Hakurei]], [[Marisa Kirisame]], and [[Sakuya Izayoi]], each of which have two different shot types. The major new gameplay mechanic in the game lies within the [[point of collection]] and the auto-collection of items. When you auto-collect items, either by entering the point of collection or by using a bomb, you will get a bonus item if you gather enough point or power items all at once. The bonus item differs between a bomb piece (at least 20 point or powers items) or a life piece (at least 60 point or power items). Every 5th bomb piece is replaced with a life piece.


Similar to ''[[Undefined Fantastic Object]]'', lives and bombs are gained piece by piece. The player requires 3 life pieces to gain an extra life. 8 bomb pieces grants the player an additional bomb, and this amount never changes. Bosses may also drop bomb or life pieces.
''Double Dealing Character'' resembles ''[[Ten Desires]]'' with the overall package, but with a visual upgrade due to doubling the resolution. [[ZUN]] focused on simpler gameplay for this entry, which results in a game that brings to mind ''[[the Embodiment of Scarlet Devil]]'' or ''[[Subterranean Animism]]'' in simplicity.


The game also features Spell Practice mode, and each stage does not have to be finished in order to unlock it for Practice Mode, only attempted.
The three main playable characters are [[Reimu Hakurei]], [[Marisa Kirisame]], and [[Sakuya Izayoi]], each of which have two different shot types. Like with recent previous games, lives and bombs are gained piece by piece. The player requires 3 life pieces to gain an extra life. 8 bomb pieces grants the player an additional bomb, and this amount never changes. Bosses may also drop bomb or life pieces.


==Concept==
The major new gameplay mechanic is a simple upgrade to the Item Get auto-collection system. When you auto-collect, either by passing the [[Item Get Border Line]], using a bomb, or reaching/defeating a boss, you will get bonus points and resource pieces based on the amount of power and point items auto-collected within a certain timing window. You get bomb pieces at 20 items and life pieces at 60, though every fifth bomb piece is replaced with another life piece.
[[ZUN]] focused on creating a simple game for ''Double Dealing Character'', and thus he removed some complicated game mechanics in order to create what he calls a "neither new nor retro 2000s neo-retro danmaku shooter".<ref name="blog_announcement"/> Other than the auto-collection system, the unique gameplay system normally present in the series is absent, making it akin to ''[[Mountain of Faith]]'' in terms of style.


In his original blog announcement, ZUN stated that the resolution of the game would be doubled from 640×480 to 1280×960. He also said that the game was being developed to be resolution-independent, but that those with higher-end computers would be able to enjoy the higher resolution.
Returning from ''[[Ten Desires]]'' is Spell Practice mode, as well as the ability to unlock a stage for Practice mode simply by reaching it. Not returning is having to beat Normal difficulty to unlock the Extra Stage.


==Story==
==Story==
Line 40: Line 43:
==Press==
==Press==
''Double Dealing Character'' was first announced on ZUN's personal blog on May 11, 2013, along with a short explanation of the gameplay, confirmation on the playable characters and five in-development screenshots. It also included a basic story outline.<ref name="blog_announcement" /> On July 19, 2013, ZUN updated his blog announcing that the web demo was available for download in the official [[Team Shanghai Alice]] page with minor bug fixes along with a short intro story.
''Double Dealing Character'' was first announced on ZUN's personal blog on May 11, 2013, along with a short explanation of the gameplay, confirmation on the playable characters and five in-development screenshots. It also included a basic story outline.<ref name="blog_announcement" /> On July 19, 2013, ZUN updated his blog announcing that the web demo was available for download in the official [[Team Shanghai Alice]] page with minor bug fixes along with a short intro story.
In his original blog announcement, ZUN stated that the resolution of the game would be doubled from 640×480 to 1280×960. He also said that the game was being developed to be resolution-independent, but that those with higher-end computers would be able to enjoy the higher resolution.


Four days after the release of the full game at [[Comiket 84]], ZUN released a v1.00b patch to fix bugs, such as the crash that happened with certain characters after stage 4.  
Four days after the release of the full game at [[Comiket 84]], ZUN released a v1.00b patch to fix bugs, such as the crash that happened with certain characters after stage 4.  


On August 10, 2014, both ZUN and [[wikipedia:Playism|Playism]] confirmed a digital download for the game, available on the site of Playism. <ref>https://twitter.com/korindo/status/498700083521536001</ref><ref>https://twitter.com/playismJP/status/498698271666106369</ref>
On August 10, 2014, both ZUN and [[wikipedia:Playism|Playism]] confirmed a digital download for the game, available on the site of Playism.<ref>https://twitter.com/korindo/status/498700083521536001</ref><ref>https://twitter.com/playismJP/status/498698271666106369</ref>
 
On April 7, 2015, Playism announced that it would bring the game to western territories.<ref>http://playism-games.com/article/touhou-finally-coming-to-the-west</ref> The release date was later announced for May 7.<ref>http://playism-games.com/article/touhou-14-hits-playism-on-5-7-2015</ref>


==Music==
==Music==
{{Main|/Music|l1=Music}}
{{Main|/Music|l1=Music}}
''Double Dealing Character'' has a total of 17 tracks by [[ZUN]], with seven stage and seven boss themes, a title screen theme, an ending theme and a staff roll theme. An eighteenth track is the player score theme, which was taken from ''[[Fairy Wars]]'' (Which is originally from ''[[Mountain of Faith]]'').
''Double Dealing Character'' has a total of 17 tracks composed by [[ZUN]], with seven stage and seven boss themes, a title screen theme, an ending theme and a staff roll theme. A hidden track 18 is the new Player's Score theme from ''[[Fairy Wars]]''.
 
It also was the first main game to not use the title form "xxxx Dream" on the staff roll theme since [[Story of Eastern Wonderland]]


The [[Theme of Eastern Story]] appears a few times in some songs. Just like any other [[Windows]] game, the title screen is based on this melody. Also the stage 3 theme "Bamboo Forest of the Full Moon" and the stage 4 boss theme "Illusionary Joururi" has this melody that is easily heard. Later on, [[Seija Kijin]]'s theme ''Reverse Ideology'' was used on the [https://www.youtube.com/watch?v=S2XZ1w-vvwI official trailer] for ''[[Impossible Spell Card]]'' and in the said game itself. Another two themes (''Mermaid from the Uncharted Land'' and ''Illusionary Joururi'') were also re-used in the said game.
Just like the other [[Windows]] games, the title screen theme is based on "[[Theme of Eastern Story]]". Additionally, the stage 3 theme "[[Double Dealing Character/Music#Stage 3 theme|Bamboo Forest of the Full Moon]]" and the stage 4 boss theme "[[Double Dealing Character/Music#Stage 4 Boss - Benben Tsukumo's and Yatsuhashi Tsukumo's theme|Illusionary Joururi]]" also adapt the melody from this theme. Later on, [[Seija Kijin]]'s theme "[[Double Dealing Character/Music#Stage 5 Boss - Seija Kijin's theme|Reverse Ideology]]" was re-used for the [https://www.youtube.com/watch?v=S2XZ1w-vvwI official trailer] for ''[[Impossible Spell Card]]'' as well as in the game itself. Two other themes ("[[Double Dealing Character/Music#Stage 1 Boss - Wakasagihime's theme|Mermaid from the Uncharted Land]]" and "[[Double Dealing Character/Music#Stage 4 Boss - Benben Tsukumo's and Yatsuhashi Tsukumo's theme|Illusionary Joururi]]") are also present in said game.


==English patches==
==Additional Information==
The following [http://thpatch.net/wiki/Project:Download Touhou Community Reliant Automatic Patcher] repositories provide complete translations of {{PAGENAME}}:
*The game's Japanese name ({{lang|ja|輝'''針'''城}}) is the name of the [[Shining Needle Castle]], which was the base [[Shinmyoumaru Sukuna]] and [[Seija Kijin]] were using in the game, and Shinmyoumaru's current place of residence. It also contains the character for "needle" ({{lang|ja|針}}) in Shinmyoumaru's given name ({{lang|ja|'''針'''妙丸}}). Double Dealing Character in the title may in turn refer to Seija Kijin, as she was trying to trick Shinmyoumaru into following her plans, and Double Dealer is the name of a boss in [[Wikipedia:Darius Gaiden|Darius Gaiden]] that flips itself over in the middle of the fight. This follows the trend of the mainline games' names referencing their final bosses or other important characters.
; Touhou Patch Center (<tt>http://srv.thpatch.net/</tt>)
* <tt>lang_en</tt> - Community translation from the [http://thpatch.net Touhou Patch Center] wiki


There is also [[Double_Dealing_Character:_English_patch|a statically translated version of custom.exe]].
==English patch==
{{thcrap|th14|http://www.mediafire.com/download/ggh353n2r4362wa/th14_%28thpatch-en%29.zip}}


==External Links==
==External Links==
Line 64: Line 72:
*[http://www16.big.or.jp/~zun/data/soft/th14_update100b.exe Double Dealing Character Patch 1.00b]
*[http://www16.big.or.jp/~zun/data/soft/th14_update100b.exe Double Dealing Character Patch 1.00b]
*[http://playism.jp/game/296/touhou-kishinjo Playism Double Dealing Character website] ([http://playism-games.com/game/215/double-dealing-character English])
*[http://playism.jp/game/296/touhou-kishinjo Playism Double Dealing Character website] ([http://playism-games.com/game/215/double-dealing-character English])
*[https://store.steampowered.com/app/1043240 Steam]
*[https://www.dlsite.com/home/work/=/product_id/RJ254841.html DLsite]
*[https://dlsoft.dmm.com/detail/shanghaialice_0002/ DMM]


===Unofficial===
===Unofficial===
*[http://www.mediafire.com/download/rim2ggepfn7m454 Windows XP compatibility patch for 1.00a]. ''Only'' necessary for v1.00a, v1.00b natively works on Windows XP.
*[http://www.mediafire.com/download/rim2ggepfn7m454 Windows XP compatibility patch for 1.00a]. ''Only'' necessary for v1.00a, v1.00b natively works on Windows XP.
*[[Double Dealing Character: English patch|Static translated version of custom.exe]]


==Notes==
==Notes==
{{reflist}}
{{smallrefs}}


{{Navbox Touhou}}
{{Navbox Touhou}}
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[[es:Double Dealing Character]]
[[es:Double Dealing Character]]
[[fr:Double Dealing Character]]
[[ko:동방휘침성]]
[[ko:동방휘침성]]
[[nl:Double Dealing Character]]
[[nl:Double Dealing Character]]
[[pl:Double Dealing Character]]
[[pl:Double Dealing Character]]
[[ru:Double Dealing Character]]
[[ru:Double Dealing Character]]
[[tr:Double Dealing Character]]
[[vi:Double Dealing Character]]
[[zh:东方辉针城]]
[[zh:东方辉针城]]
[[Category:Double Dealing Character| ]]
[[Category:Double Dealing Character| ]]

Revision as of 18:15, 12 July 2022

東方輝針城 (とうほうきしんじょう)
Double Dealing Character
Th14cover.jpg
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

Trial: 2013/05/26 (Reitaisai 10)
Web trial: 2013/07/19
Full version: 2013/08/12 (Comiket 84)

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows Vista/7/8

Requirements
  • 256MB+ of VRAM
  • DirectSound
  • DirectX 9.0c (June 2010)
Touhou Series chronology
Hopeless Masquerade Double Dealing Character
(ersi)
Impossible Spell Card


Touhou Kishinjou(Shining Needle Castle) ~ Double Dealing Character (東方輝針城 ~ Double Dealing Character) is the fourteenth official game of the Touhou Project. It was announced by ZUN on his personal blog on May 11, 2013.[1] A playable demo containing the first three stages was released on May 26, 2013, at Reitaisai 10. The full game was released on August 12, 2013, at Comiket 84.

It is the first game in the series to be made available for digital download, through Playism. This release is also the first available in western territories, though it is untranslated from the original Japanese.

Gameplay

Double Dealing Character resembles Ten Desires with the overall package, but with a visual upgrade due to doubling the resolution. ZUN focused on simpler gameplay for this entry, which results in a game that brings to mind the Embodiment of Scarlet Devil or Subterranean Animism in simplicity.

The three main playable characters are Reimu Hakurei, Marisa Kirisame, and Sakuya Izayoi, each of which have two different shot types. Like with recent previous games, lives and bombs are gained piece by piece. The player requires 3 life pieces to gain an extra life. 8 bomb pieces grants the player an additional bomb, and this amount never changes. Bosses may also drop bomb or life pieces.

The major new gameplay mechanic is a simple upgrade to the Item Get auto-collection system. When you auto-collect, either by passing the Item Get Border Line, using a bomb, or reaching/defeating a boss, you will get bonus points and resource pieces based on the amount of power and point items auto-collected within a certain timing window. You get bomb pieces at 20 items and life pieces at 60, though every fifth bomb piece is replaced with another life piece.

Returning from Ten Desires is Spell Practice mode, as well as the ability to unlock a stage for Practice mode simply by reaching it. Not returning is having to beat Normal difficulty to unlock the Extra Stage.

Story

Youkai are rebelling, and tsukumogami are turning up; no one knows what's happening, clouds are gathering, and a strong wind carries the sounds of a huge building. Gensokyo is full of the sounds of dissonance. The individual weapons of the three protagonists are starting to act oddly. It's their job to either take their weapons in hand and fight the youkai, or to cast their weapons aside.

Press

Double Dealing Character was first announced on ZUN's personal blog on May 11, 2013, along with a short explanation of the gameplay, confirmation on the playable characters and five in-development screenshots. It also included a basic story outline.[1] On July 19, 2013, ZUN updated his blog announcing that the web demo was available for download in the official Team Shanghai Alice page with minor bug fixes along with a short intro story.

In his original blog announcement, ZUN stated that the resolution of the game would be doubled from 640×480 to 1280×960. He also said that the game was being developed to be resolution-independent, but that those with higher-end computers would be able to enjoy the higher resolution.

Four days after the release of the full game at Comiket 84, ZUN released a v1.00b patch to fix bugs, such as the crash that happened with certain characters after stage 4.

On August 10, 2014, both ZUN and Playism confirmed a digital download for the game, available on the site of Playism.[2][3]

On April 7, 2015, Playism announced that it would bring the game to western territories.[4] The release date was later announced for May 7.[5]

Music

Double Dealing Character has a total of 17 tracks composed by ZUN, with seven stage and seven boss themes, a title screen theme, an ending theme and a staff roll theme. A hidden track 18 is the new Player's Score theme from Fairy Wars.

It also was the first main game to not use the title form "xxxx Dream" on the staff roll theme since Story of Eastern Wonderland

Just like the other Windows games, the title screen theme is based on "Theme of Eastern Story". Additionally, the stage 3 theme "Bamboo Forest of the Full Moon" and the stage 4 boss theme "Illusionary Joururi" also adapt the melody from this theme. Later on, Seija Kijin's theme "Reverse Ideology" was re-used for the official trailer for Impossible Spell Card as well as in the game itself. Two other themes ("Mermaid from the Uncharted Land" and "Illusionary Joururi") are also present in said game.

Additional Information

  • The game's Japanese name () is the name of the Shining Needle Castle, which was the base Shinmyoumaru Sukuna and Seija Kijin were using in the game, and Shinmyoumaru's current place of residence. It also contains the character for "needle" () in Shinmyoumaru's given name (妙丸). Double Dealing Character in the title may in turn refer to Seija Kijin, as she was trying to trick Shinmyoumaru into following her plans, and Double Dealer is the name of a boss in Darius Gaiden that flips itself over in the middle of the fight. This follows the trend of the mainline games' names referencing their final bosses or other important characters.

English patch

Touhou Community Reliant Automatic Patcher / THCRAP

These patches are a community translation based on Touhou Wiki and the English Touhou Patch Center Portal.
Visit the thpatch game page to find the specific patch contents for Double Dealing Character.


External Links

Official

Unofficial

Notes

  1. 1.0 1.1 ZUN (11 May 2013). "東方Project 第14弾の情報です". Invisible Games and Japanese (in 日本語). Team Shanghai Alice. Retrieved 10 May 2013.
  2. https://twitter.com/korindo/status/498700083521536001
  3. https://twitter.com/playismJP/status/498698271666106369
  4. http://playism-games.com/article/touhou-finally-coming-to-the-west
  5. http://playism-games.com/article/touhou-14-hits-playism-on-5-7-2015