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Double Dealing Character: Difference between revisions

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(So if that th135 patch deserves mentioning despite its incompleteness, ours does too. I hope on the integrity and neutrality of this website and that you won't be pulling a Wikia ("no links to competing sites"). If you do, you are so fucking dead to me.)
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Currently, the demo version of the game holds 7 tracks.
Currently, the demo version of the game holds 7 tracks.


==External Links==
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==External Links==
===Official===
===Official===
*[http://www16.big.or.jp/~zun/html/th14top.html Official Double Dealing Character Website] (Japanese)
*[http://www16.big.or.jp/~zun/html/th14top.html Official Double Dealing Character Website] (Japanese)
===Unofficial===
-->
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*[http://thpatch.net/wiki/Project:Download Multilingual, self-updating translation patch]
==References==
==References==
<references />
<references />

Revision as of 04:59, 9 July 2013

東方輝針城 (とうほうきしんじょう) [1]
Double Dealing Character
Th14cover.jpg
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

Trial 0.01a: May 26, 2013

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows Vista/7/8


Touhou Kishinjou ~ Double Dealing Character (東方輝針城 ~ Double Dealing Character, lit. "Eastern Castle of Shining Needles"), known as DDC in the English speaking community, is the fourteenth official game of the Touhou Project. It was announced by ZUN on his personal blog on May 11, 2013, at 5:00 AM JST.[2] A playable demo containing the first three stages was released on May 26, 2013, at Reitaisai 10.

Gameplay

The three main playable characters will be Reimu Hakurei, Marisa Kirisame and Sakuya Izayoi. In-development screenshots show a spell practice mode, which was present in the game's predecessor, Ten Desires, as well as Imperishable Night.

Concept

ZUN focused on creating a simple game for Double Dealing Character, and thus he removed some complicated game mechanics in order to create what he calls a "neither new nor retro 2000s neo-retro danmaku shooter".[2] From the currently released screenshots, it does indeed appear that the unique gameplay system normally present in the series is absent, making it akin to Mountain of Faith in terms of style.

In his original blog announcement, ZUN stated that the resolution of the game would be quadrupled from 640×480 to 1280×960. He also said that the game was being developed to be resolution-independent, but that those with higher-end computers would be able to enjoy the higher resolution.

Story

Plot

The individual weapons of the three protagonists started acting oddly; meanwhile, various youkai began to rebel. It's their job to either take their weapons in hand and fight the youkai, or to cast their weapons aside.

Press

Double Dealing Character was first announced on ZUN's personal blog on May 11, 2013, along with a short explanation of the gameplay, confirmation on the playable characters and five in-development screenshots. It also included a basic story outline.[2]

Music

Currently, the demo version of the game holds 7 tracks.

External Links

References

  1. Part of the title (輝針, "kishin") is pronounced the same as a word meaning "oni god" (鬼神, "kishin").
  2. 2.0 2.1 2.2 ZUN (11 May 2013). "東方Project 第14弾の情報です". Invisible Games and Japanese (in Japanese). Team Shanghai Alice. Retrieved 10 May 2013. Unknown parameter |trans_title= ignored (help)CS1 maint: Unrecognized language (link)