Difference between revisions of "Elegant Impermanence of Sakura/Music"

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m (Unused Tracks: fix name of misora's track)
m (Music Room: make s4 inspiration a link instead of footnote)
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和《永夜的报应》一样,既然有自机内战就要有东方主旋律
 
和《永夜的报应》一样,既然有自机内战就要有东方主旋律
|translation1 =The different name from the demo<ref>The original name of this track in the demos was ''The Forest's Little Tune of Wind and Rain''</ref> is intended.
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|translation1 =The different name from the demo<ref>The original name of this track in the demos was ''The Forest's Little Tune of Wind and Rain'' (林间风雨小令)</ref> is intended.
  
 
A very "disco" track.
 
A very "disco" track.
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|translation =Stage 4 theme. Themes are "8:00 AM sunlight" and "sea of clouds"
 
|translation =Stage 4 theme. Themes are "8:00 AM sunlight" and "sea of clouds"
  
Melody is adapted from 黑猫92's track<ref>https://www.bilibili.com/video/BV1DW411t7zb</ref>, which already came out two years ago.
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Melody is adapted from 黑猫92's [https://www.bilibili.com/video/BV1DW411t7zb track], which already came out two years ago.
  
 
The first track made for Elegant Impermanence of Sakura's full release, at the same time raising the curtain on Elegant Impermanence of Sakura's main storyline.
 
The first track made for Elegant Impermanence of Sakura's full release, at the same time raising the curtain on Elegant Impermanence of Sakura's main storyline.
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|category =Extra Stage Theme
 
|category =Extra Stage Theme
 
|title    =灵空猝灭雨
 
|title    =灵空猝灭雨
|titleEN  =Quenching<ref>The term 猝灭 here refers to [[Wikipedia: Quenching (fluorescence)| fluorescent quenching]], the process by which a fluorescent object's glow is suppressed or weakened.</ref> Rain of Mystical Skies
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|titleEN  =Quenching<ref>The term 猝灭 here refers to [[Wikipedia: Quenching| quenching]], the process by which a material is rapidly cooled. This is a reference to Ei's power of stillness.</ref> Rain of Mystical Skies
 
|composer =百灵猫neko
 
|composer =百灵猫neko
 
|comment  =EX面的主题曲,主题是「空灵的夜晚」和「疾驰」。
 
|comment  =EX面的主题曲,主题是「空灵的夜晚」和「疾驰」。

Revision as of 00:05, 24 May 2020

Music Room[edit]

前言 Foreword[1]
大家好~我是百灵猫neko,是《东方祈华梦》的曲师。

在这部游戏中,提供了许多东方原作风格的曲子~

如果喜欢,请访问我的网易云或者B站主页支持一下噢!
Hi everyone~I am 百灵猫neko, the composer for Touhou Elegant Impermanence of Sakura.

In this game, I've provided many tracks in the style of the original Touhou works.

If you like them, please support me at my Netease and Bilibili pages!
里音乐说明 Hidden Music Comments (Omake.txt)
这里要写的不是什么结界的咒语,是我在作曲和编曲过程中的一些心得体会 当然,这些音乐也只不过是偶然调和出的而已,没有什么意义 The comments here aren't any border spells, but things I felt while composing. Of course, I just got these to sound good by chance, there's no real meaning to them.
Title screen
意祈华思 夜星明梦 Praying for Flowers, Night-Star Illuminated Dreams 百灵猫neko

标题画面的主题曲。

所谓祈华梦,自然就是祈求荣华的黄粱梦。

请怀抱着这样的感情去进行游戏吧。

The Title Theme.

So called praying-for-flowers, obviously means the dream of "praying for glory[2]".

Please play the game with this feeling in mind.

Omake.txt

应该不难听出有《飞舞飘散凭依华吹雪》的感觉

因为我很喜欢zun号突然吹响的感觉,于是就模仿了这样一首。

It shouldn't be hard to hear the feeling of Blizzard of Scattering Possession Flowers.

Because I really like the feeling of ZUNpets suddenly ringing out, I imitated that in this track.

Stage 1 Theme
幽竹远梦 Distant Dream of Ghostly Bamboo 百灵猫neko

第一面的主题曲,主题是「重逢」和「未来」。

和老朋友一起,少女们又开始了新的旅途,就是那样的感觉。

作为幻想乡的地域之一,迷途竹林的出场率高得有点过分了。

这样的场景和长笛是不是很配呢?

不管怎样请加油解决异变啊!

Stage 1 Theme. The theme is "meeting again" and "the future".

With old friends, our girls have begun yet another adventure. That kind of feeling.

As one of Gensokyo's locations, the Bamboo Forest's appearance rate is ridiculously high.

This kind of setting goes with flute really well, no?

No matter what, work hard to resolve the incident!

Omake.txt

早在18年初就完成了的曲子。

作为1面道中曲,这首应该有挺多自己独特的风格在里面

这首曲子其实包含了不少感情,因为我想表达的东西非常多

和祈华梦最深层的主题直接相关的那种

具体的内容还是任君想象了

A track finished early on in 2018.

As the Stage 1 theme, this track should have a lot of its own unique style.

This tracks actually has many feelings within it, because I had a lot of things I wanted to express.

Things deeply tied with the core of Elegant Impermanence of Sakura's theme.

As for what those things exactly are, I'll leave them to your imagination, my esteemed reader.

Stage 1 Boss - Kaguya Houraisan's Theme
辉夜的指引 Kaguya's Guidance 百灵猫neko

原曲:竹取飛翔 ~ Lunatic Princess。

蓬莱山 辉夜 的主题曲。

这样来编配辉夜的旋律是不是很有一面的感觉?

原本打算和神灵庙一样,但在经过一年的考虑后果然还是决定加上辉夜的旋律。

曲子总体上还是一种路人甲感觉,达到目的了♪

Original Track: Flight of the Bamboo Cutter ~ Lunatic Princess

Doesn't this arrangement of Kaguya's melody have a very "stage 1" feeling?

I originally wanted to do the same as Ten Desires, but after a year of consideration decided to include Kaguya's melody anyways.

As a whole, this track has a "Passerby Character A" sort of feeling, so I've reached my goal ♪.

Omake.txt

定位上和《Ghost Lead》一致的曲子

不过还是用了她作为6boss时的旋律

辉夜的旋律真是意外地适合1面boss曲

敲一敲鼓啥的挺欢快的www

A track equivalent to Ghost Lead

But I still used the melody from when she was a Stage 6 boss.

Kaguya's theme actually fits a Stage 1 boss quite well.

It's pretty cheerful to hit some drums, lol.

Stage 2 Theme
流月牧夜歌 Flowing Moon Night Pastorale 百灵猫neko

第二面的主题曲,主题是「午夜」和「疾驰」。

这样的钢琴很有月光洒向大地的感觉呢。

作为二面的曲子,也算是别具一格了。

虽然不是什么严重的事件,但不去认真对待可不行哦。

Stage 2 theme. The themes are "midnight" and "to speed along".

Does it have the sensation of the moonlight spilling across the lands?

As a stage 2 theme, it's a quite unique style.

Although it's not a particularly severe incident, we can't not treat it seriously.

Omake.txt

完成于18年2月,是祈华梦最早作成的曲子

那时候我还处于学习东方风格音乐的写法的时期,除了乐器,没有使用太多原作的写法

Completed February 2018, the earliest track to be finished for Elegant Impermanence of Sakura

At the time I was still learning how to write Touhou-style music, so besides instrumentation, I didn't use much style from the original works.

Stage 2 Boss - Emitsu Kannazuki's Theme
失色的镜像世界 Colourless Mirror World 百灵猫neko

神无月 绘光 的主题曲。

作为云外镜的能力是映照出曾经见过的世界景象。

也就是说,和其他的妖怪一样,存在得越久远,她的力量就越强大。

虽然说她单作为通灵师而言,还需要继续努力学习……

但曲子会不会激烈过头了?

Emitsu Kannazuki's Theme

As an ungaikyo, her power is to reflect scenes of the world she's seen before.

As with other youkai, the longer she exists, the stronger her powers.

Although she's just a medium, she still needs to train hard

...but is the track a bit too hyped up?

Omake.txt

和2道中曲一样,是自己的风格比较重的曲子

有种激战感

Same as the Stage 2 theme, a track containing more of my own style.

There's a feeling of an intense battle.

Stage 3 Theme
林间烟雨小令 Little Tune for a Drizzle in the Forest 百灵猫neko

第三面的主题曲,主题是「悠然自得」。

黑幕不在妖怪之山上啊……

不过,从山上出发,想飞得高就更容易一点。

编曲方面,使用了排箫来体现一种轻快的感觉,是很悠扬的曲子。

Stage 3 Theme. The theme is "leisurely and contented"

The mastermind isn't on the Youkai Mountain, huh...

But leaving from the top of the Mountain would make it easier to fly higher.

In terms of composition, I used pan pipes to present a pleasant feeling, it's a very melodious track.

Omake.txt

名字和体验版不同是有意而为之

是很蹦跶的曲子。

和《永夜的报应》一样,既然有自机内战就要有东方主旋律

The different name from the demo[3] is intended.

A very "disco" track.

Same as Retribution for the Eternal Night, a battle between the protagonists has to have the main theme of Touhou.

Stage 3A Bosses - Reimu Hakurei & Yukari Yakumo's Theme
彼岸之云 结界之梦 Higan Clouds, Border Dreams 百灵猫neko

原曲:春色小径 ~ Colorful Path&二色蓮花蝶 ~ Red and White&ネクロファンタジア。

博丽 灵梦 & 八云 紫 的主题曲。一首打磨了很多遍的曲子。

最后还是敲定了使用春色小径作为灵梦部分的旋律,

因为我觉得春色小径的温柔感更适合这样的故事里的战斗。

紫的部分还是使用了妖妖梦里的旋律,不过也尽量温柔了很多。

Original Track: Spring Lane ~ Colorful Path & Dichromatic Lotus Butterfly ~ Red and White & Necrofantasia

Reimu Hakurei & Yukari Yakumo's theme. A track that was reworked many times.

Finally, I decided to use Spring Lane as Reimu's theme,

because I felt Spring Lane's gentle nature felt more suitable for this story's battle.

Yukari's portion still used her melody from Perfect Cherry Blossom, but I made it quite a bit more gentle.

Omake.txt

既然是双人战斗,于是在这首曲子中编入了两个人的主题曲的旋律

……总之感觉过渡的还行?尽力去做了

一首曲子融了3首曲子的旋律啊,哈哈

Since it's a battle of duos, I used both characters' melodies

...I feel like it works in a pinch? I tried my hardest.

One track with a mix of three other themes' melody, haha.

Stage 3B Bosses - Marisa Kirisame & Yuyuko Saigyouji's Theme
魔女和亡灵的★Dance Party The Witch and the Ghost's ★ Dance Party 百灵猫neko

原曲:魔女達の舞踏会&ゴーストリード。

雾雨 魔理沙 & 西行寺 幽幽子 的主题曲。

在这样的场合下战斗真的就像人和妖怪共舞的舞会呢,因此也做成舞会的感觉的曲子。

很适合魔理沙这种西洋风格的少女吧?旋律上也是魔理沙的旋律占了多数。

但是不管怎么说《Ghost Lead》真的很好听啊,我忍不住把它编了进来。

为什么有人说这首曲子像幽幽子在路边吃馍……真是难以理解。

Original Track: Witches' Ball & Ghost Lead

Marisa Kirisame & Yuyuko Saigyouji's Theme.

Battling under these circumstances really feels like a ball with both humans and youkai dancing together. Because of that, I made a track with the feeling of a ball.

It really fits a Western-style girl like Marisa, huh? Marisa's melody also takes up most of the melody in the track.

But no matter what, Ghost Lead is too good, I couldn't help but add it in too.

Why have people said this theme sounds like Yuyuko is sitting beside the road eating bread? I don't understand.

Omake.txt

和上一首一样,含有2个人物的主题曲的旋律的混编曲

曾经这个位置的曲子使用了墨染樱的旋律……我已经全盘否定了

6面的旋律放在3面,怎么看都很违和

Like the previous track, a mix of the two character's melodies.

The track that used to be in this one's place used to use Ink-Black Cherry Blossom's melody...but I've completely rejected it.

Putting a stage 6 track in stage 3 feels out of place no matter how you look at it.

Stage 3C Bosses - Fujiwara no Mokou & Keine Kamishirasawa's Theme
Imaginary History Imaginary History 百灵猫neko

原曲:プレインエイジア&月まで届け、不死の煙。

上白泽 慧音 & 藤原 妹红 的主题曲。

编曲模式上和前两首曲子一样。

这一次故事可是神主以前留下关于妹红的故事的续集啊。

妹红可千万不能输在这里了。虽然说就算被打败了也会继续的。

曲子也是体现了激烈战斗的感觉。

Original Tracks: Plain Asia & Reach for the Moon, Immortal Smoke

Keine Kamishirasawa & Fujiwara no Mokou's theme.

Compositionally, similar to the previous two tracks.

The story this time around is a continuation of a story line ZUN left regarding Mokou.

No matter what, Mokou can't lose here, even though she'll still continue after being defeated.

The track also presented the feeling of an intense battle.

Omake.txt

和前两首一样,是把两个人的主题曲的旋律混编的曲子

这样拼起来比较流畅,我也就这么写了

不过……旋律的位置安排是否合理这种问题,到底是有理论可依的还是纯粹的先入为主啊,不是很明白

Like the previous track, a mix of the two character's melodies.

Putting it together like this flows better, so I did it this way.

But...as for whether the positions of the melodies makes sense, I still don't quite understand whether there's theory to follow or whether it should purely be "first impression wins".

Stage 4 Theme
万华镜之箱 The Box of Kaleidoscopes 百灵猫neko

第四面的主题曲,主题是「早上八点的阳光」和「云海」。

旋律改编自黑猫92的曲子,早在2年前就已经成曲了。

东方祈华梦正式版开发工作的第一曲,与此同时东方祈华梦的主线故事也拉开了帷幕。

这种风格的曲子是不是很有云海上悠然自得的感觉?

其实大家也都没有很认真在解决异变吧。

Stage 4 theme. Themes are "8:00 AM sunlight" and "sea of clouds"

Melody is adapted from 黑猫92's track, which already came out two years ago.

The first track made for Elegant Impermanence of Sakura's full release, at the same time raising the curtain on Elegant Impermanence of Sakura's main storyline.

Does this style of track not have a feeling of leisure and content in a sea of clouds?

To be honest, everyone hasn't been very serious in resolving the incident.

Omake.txt

4面道中曲,应该是整个游戏的BGM里相当满意的一首了

大概就是在云海上欣赏绝景的感觉吧

啊啊,这首曲子没用zun号,作为我的曲子真的很少见

悠然自得嘛,就应该用萨克斯,或者说这才是萨克斯的正确用法

Stage 4 theme, one of the tracks I'm quite satisfied with in the entire game's BGM.

The feeling is something like that of enjoying spectacular views in a sea clouds.

Ah, this track doesn't use ZUNpets, a rarity for my tracks.

Carefree and leisurely calls for sax. Put another way, this is the only correct way of using sax.

Stage 4 Boss - Hisoka Uroki's Theme
Mystery is Your Mirage Mystery is Your Mirage 百灵猫neko

虚城 妃奏华 的主题曲。

开头用了歌剧魅影的旋律,很有大BOSS的感觉吧。

虽然这回4面Boss不是黑幕,只是一般意义上的守门人。

但她也是拼尽了全力守护浅间神社的神秘,旋律上也尽力体现出这一点了。

不过曲子编成了西洋风。

Hisoka Uroki's Theme

I used Phantom of the Opera's theme in the beginning, it has the feeling of a major boss, no?

Although, the stage 4 boss isn't the mastermind this time around, just a regular gatekeeper.

Yet she still tries her hardest to guard Asama Shrine's divine secrets, and the melody strives to show this.

But then the track became Western-style.

Omake.txt

嗯……比较摇摆的感觉吧,与其说是幻术师,更像是魔术师

本来应该加一些古灵精怪的音色更好一点

但那样的话感觉就变成了万圣节啊,女巫啊之类的印象

作为一个东洋和西洋风格结合的人物,我还是控制了一下太多西洋乐的东西

Umm...a somewhat more swaying feeling. Instead of calling her an illusionist, calling her a magician would be more correct.

It would've been better if I added a stranger color.

But if I did that, it would've given the impression of things like Halloween or witches.

As a character that mixes styles from East and West, I controlled the amount of Western things.

Stage 5 Theme
樱花飞舞的浅间神社 Cherry Blossoms Dancing on Asama Shrine 百灵猫neko

原曲:さくらさくら ~ Japanize Dream...

第五面的主题曲,主题是「空寂」。

和原作5面那普遍比较悲伤的感觉一脉相承。

尽力去营造了曲径通幽处的氛围,也有柳暗花明又一村的感觉。

让人感到心旷神怡但又凄神寒骨呢。

Original Track: Sakura Sakura ~ Japanize Dream...

Stage 5 Theme. The theme is "quiet skies".

Continues the official games' trend of stage 5 themes overall being more sorrowful.

I tried my hardest to create an atmosphere of "Following a winding path to a quiet place"[4], yet it also has the feeling of "out of the shade, comes bright flowers and a village"[5]

It relaxes one's heart yet also chills one's soul and bones.

Omake.txt

5面的道中曲应该也可以说是最满意的一首了……

这个钢琴其实参考了许多动画OST曲子的写法,并不是很纯粹的游戏风格

但是放在这里很合适,甚至有人还觉得很感人

打弹幕游戏的时候可不能眼眶湿润啊(^ ^)

The Stage 5 theme is probably the one I'm most satisfied with...

This piano was inspired by the style in many anime OST's, and isn't purely video game style.

But putting it here fits, and some people even think it's very emotional.

Don't tear up when playing danmaku games (^ ^)

Stage 5 Boss - Inori Jinguuji's Pre-Battle Theme
徒名草之道 ~神宫寺祈前哨战~ Sakura[6] Path ~Jinguuji Skirmish~ 百灵猫neko

神宫寺 祈 前哨战的主题曲。

编成了比较柔和的曲子,作为BOSS曲而言不够激烈。

但是作为性格柔弱,还没下定决心的巫女小姐的主题曲实在是恰到好处。

实际上这首曲子在游戏中应该只会听到十几秒……

过会儿她可就没有这么乖巧了。

Inori Jinguuji's Skirmish Theme.

A rather gentle track, not exciting enough to be a boss track.

But perfect for a gentle-hearted shrine maiden who is still indecisive.

In reality, this track can only be heard ingame for about 10-20 seconds...

After a while she won't be so docile anymore.

Omake.txt

这首本来打算扔进未使用曲专辑里的……

不过结合文案的想法,祈要有一个从退缩变得坚强的转变

所以才有了前2张非符……这首曲子也就派上用场了

This track was originally going to be thrown into the album of unused tracks...

But in the plot, Inori has a transition from cowering to being strong.

So that's why there were the two nonspells at the beginning...and this song found its use as well.

Stage 5 Boss - Inori Jinguuji's Theme
华彩飞扬 ~ Indomitable Kagura Flying Colours ~ Indomitable Kagura 百灵猫neko

神宫寺 祈 的主题曲。

用了日本雅乐中常用的乐器来制造巫女的感觉。

世道变迁,沧海桑田,不过是黄粱一梦罢了。

但她这一回则一定会不屈不挠地反抗命运。

Inori Jinguuji's Theme.

I used instruments commonly used in Japanese gagaku to create the feeling of a shrine maiden.

The world's evolving morals, the changingness of the world, it's all but a decadent dream.

But this time, she will persevere in resisting fate.

Omake.txt

因为祈是巫女,说到巫女那肯定就有日本的雅乐

为此我专门去欣赏分析了不少那样的曲子……尽量把它的特点融进曲子里了,不知道有没有人听的出来

啊啊,但是电吉他怎么说也太现代了吧

古今结合吗……

Inori is a shrine maiden, and once you speak of shrine maidens you have to have Japan's gagaku.

For this track I purposefully listened to and analyzed many songs like that, and strove to work their special qualities into this track. I don't know if anyone can her it.

Ah, but electric guitar is still too modern, huh?

A fusion of ancient and modern, huh...

Stage 6 Theme
一念的繁华 One Moment's Splendour[7] 百灵猫neko

第六面的主题曲,主题是「变易」和「繁华」。

幻想乡此时应该是寒冷的初春,但所谓荣华之神,就是如此善变。

为了迎接千年以来的第一位客人,她让满庭的樱花绽放。

并没有很强的大战在即的感觉,而是一种马上要开宴会了的欢庆感。

Stage 6 Theme. Themes are "changing" and "illustrious flowers".

Gensokyo is supposed to be in the cold of early spring, but the so-called god of splendour has made such an improvement occur.

To welcome the first visitor in thousands of years, she made all the sakura in the garden bloom.

There's no strong feeling of an impeding showdown, rather the festivity that comes when a feast is about to be held.

Omake.txt

没有参考原作任何一首曲子,完完全全是由我自己的风格作成的6面道中曲

这个长度的道中无论是原作还是同人游戏,都算是很长了吧

祈华梦真是个道中游戏

顺带一提,未使用曲专辑里有前半段的延长版

A Stage 6 theme made without referencing any track from the original works, completely from my own style.

The length of this stage is pretty long compared to both the original works or fangames.

Elegant Impermanence of Sakura really is a stage game.

By the way, the unused track album has an extended version of the first half.

Stage 6 Boss - Shizuka Oukain's Theme
春彩动荡之寂 ~盛樱之世~ Impermanence of Spring-Coloured Ripples[8] ~World of Blooming Sakura~ 百灵猫neko, H2SO4

樱华院 静 的主题曲。

始于荣华,瞬间便归于凋零。她就是掌管着变易的神明。

热烈的,祭典般的宴席,所谓神代的春之色彩。不由自主地会联想到樱花漫野的盛景吧。

但神明所绘制的,永不落幕的盛春之典。又何止椿花可令春日动荡?

Shizuka Oukain's Theme.

Starting from illustriousness, yet returning to nothingness within a moment. She is a god that controls change.

An impassioned, ritualistic feast is the so-called divine colour of spring. One naturally thinks of the illustrious scene of cherry blossom petals flying all about.

Yet the unending festival of spring that the gods have created. How could only the tsubaki stir the spring?

Omake.txt

做成偶像的感觉的6boss曲,不是鬼形兽那种偶像

中间部分使用了《辉针城的小人族》的音色来增加最终战的拉锯感

其他部分完全是我和猫步聚聚共同的原创的风格,特别是高潮部分

A Stage 6 boss theme with a feeling of "idols", but unlike the kind of idols in Wily Beast and Weakest Character.

In the middle portions I used the color of Inchlings of the Shining Needle to increase the back-and-forth sensation of a final battle.

The other parts are a completely original style by me and H2SO4, especially the climax portion.

Extra Stage Theme
灵空猝灭雨 Quenching[9] Rain of Mystical Skies 百灵猫neko

EX面的主题曲,主题是「空灵的夜晚」和「疾驰」。

距离上一次前往外界也已经过去了几年。

此时的外界,无非还是灯红酒绿,纸醉金迷。

人们忙碌着,重复着不变的生活。

Extra Stage Theme. Themes are "mystical skies" and "hurrying onwards".

It's been a few years since we've visited the outside world.

The outside world nowadays is most certainly still full of debauchery and decadence.

The people are busy, repeating their unchanging lives.

Omake.txt

钢琴部分的灵感来自于《再也无法进入门里》

不过没有那么沉重啦,最后写成了一首非常空灵澄澈的曲子

这种曲式结构也是和大部分ex关卡的曲子一脉相承

Piano portion was inspired by No More Going Through Doors.

But it's not as somber as that one, in the end I wrote a song that was quite bright.

This kind of structuring is in vein with most other extra stage themes.

Extra Boss - Ei Iwabuchi's Theme
富士大人之侘 ~我心匪石~ Elegance of Fuji-san[10] ~My Heart is No Stone~[11] 百灵猫neko

岩渊 永 的主题曲。

编曲上体现了她的不动如山,就如同她的神性一样。

但是也使用了温柔的旋律,就和她的性格一样。

虽然相看两厌,但她还是爱着妹妹。

Ei Iwabuchi's Theme

In composition I expressed her steadfast personality, just like her divinity.

But I also used a more gentle melody, just like her personality.

Even though the two have a mutual disliking, she still loves her little sister.

Omake.txt

最直观的感觉肯定是很像《哈德曼的妖怪少女》吧

然而其实这首曲子有4处neta了原作的曲子的写法

请猜一猜是哪4首曲子吧

The strongest and most direct feeling is probably that this is a lot like Hartmann's Youkai Girl, right?

Actually, this track has four places that have neta-ed the writing style of tracks from the original works.

Take a guess which four tracks those are!

Ending Theme
落花残响 Remnant Echo of Falling Flowers 百灵猫neko

Ending的主题曲。尽力体现了伤春之情。

参考了多首原作的曲子,有那种寂寞感,不过还是以我自己的风格为主。

最后很莫名其妙地激昂起来了呢。

Ending Theme. I strove to show a feeling of "nothing gold can stay".

I referenced a lot of tracks from the original works for that feeling of loneliness, but my own style is still in the majority.

At the end, it strangely begins to get worked up.

Omake.txt

……主旋律部分前六个音和《麓之神社》一样真是很抱歉

听那首曲子比较多的人,听这首曲子的时候可能会觉得很奇怪

虽然构思的时候完全是按着《春风之梦》和《花如幻想一般》来的

...Sorry that the first six notes of the melody are the same as Shrine at the Foot of the Mountain.

Those who listen to that track often may find it quite strange when listening to this track.

Even though I structured this track in line with Dream of a Spring Breeze and The Flowers Remain in Fantasy.

Staff Roll Theme
幻想乡的神隐少女 Spirited-Away Girls[12] of Gensokyo 百灵猫neko

Staff的主题曲。

神隐少女是说我自己吗?

我才不要去幻想乡那种地方。

The staff theme.

Does "Spirited-Away Girl" refer to me?

I wouldn't want to go somewhere like Gensokyo.

Omake.txt

比较悠然自得的曲子,其实曲名和游戏没什么关系

A more carefree and leisurely track. The track name actually has nothing to do with the game.

Player's Score Theme
Player's Score Player's Score 百灵猫neko

满身疮痍时的主题曲,可以说是最不希望听到的曲子了。

和原作使用了一样的配器,但是部分换成了自己的旋律。

时间上要长一点,不过只有前几秒能发挥作用……大概。

The gameover theme, the theme you don't want to hear the most.

I used the same accompanying instruments as the original works, but switched parts out for my own melody.

The running time is a bit longer, but only the first few seconds are useful...probably.

Omake.txt

和原作一样使用了风神录里的旋律……

后面接了绘光的旋律

之所以选她,是因为做这首曲子的时候后面的boss曲都还没做

Same as the original works, I used the melody from Mountain of Faith...

and then later connected it to Emitsu's melody.

The reason I chose her was because when composing this track I still hadn't done any of the later boss tracks.

Unused Tracks[edit]

An additional album of unused tracks was made available alongside the game's OST on Steam, coming with its own set of comments (未使用曲曲评.txt).

恭喜你发现了隐藏的文档

不过这里没有什么宝藏,只是评述一下未使用曲和解释它们为什么会是未使用曲

嗯,关于这几年的开发过程中不为人知的故事

「有声的音乐述说着无声的故事」
Congratulations on discovering a hidden document.

But this isn't some hoard of treasure, just a description of the unused tracks and why they are unused.

And, stories no one knew about the development process these past few years.

"Sounding music tells a silent tale"
Shizuka Oukain's Alternate Theme
参见樱华院大人 All Hail Lady Oukain

樱华院静的另一首主题曲,和平的时候用

原本打算让玩家在通关Normal难度之后就换一套主菜单主题和标题曲……不过全部都没时间做了

这首曲子也只好放在未使用曲了

Shizuka Oukain's alternate theme, for use during peaceful time

Originally, we decided that after the player cleared Normal difficulty, we would change the Menu and Title Theme...but we didn't have time for any of it.

So this track could only go into the unused tracks.

Unused Stage 1 Theme
人间之里的秋雾 Autumn Mist of the Human Village

成曲于17年7月,是我做的第一首东方风自作曲

各个方面都非常不成熟。

原本打算用作一面道中曲,背景是黄昏的人里附近

不过被神风以「辉夜没有理由去人里」而否决了

Completed July 2017, and my first Touhou-style original track

Various aspects are very immature.

Originally intended to be used for the Stage 1 theme, with the Human Village at dusk nearby.

But 神风 rejected it with a "Kaguya has no reason to go to the Human Village".

Unused Stage 3 Theme
十四年的永夜抄 Fourteen Years of Imperishable Night

之所以这么取名是因为这一关有自机内战,并且作曲的时候距离永夜抄发售才14年(现在已经16年了)

这首曲子原本计划用于3面道中,成曲于18年3月,我高考的前几个月的时候

当时特别喜欢深苍穹的曲子……这首曲子最初的灵感便是来自于他的《嘲笑的轮舞曲 ~ sneer of woods》

应该挺多地方都有这首曲子的感觉的……吧?

不过,我加上了东方的主旋律,因为永夜抄4面自机内战的道中曲也有东方主旋律

这一部分也保留到了正式版的曲子中,至于其他么……就在这里了

This name was given because this stage has infighting between the protagonists, and when this was composed, Imperishable Night had been released for 14 years (now 16 years).

This track was originally planned for use as the Stage 3 theme, completed March 2018, a few months before I took the Gaokao.

At the time I really liked Misora's tracks...the initial inspiration for this track was his Ridicule Rondo ~ sneer of woods.

A lot of places in this track should have that track's feeling...probably?

But, I added Touhou's main melody, because Imperishable Night's Stage 4 protagonist infighting also uses it in the stage theme.

This portion was kept in the track in the full release, but the rest...is here.

Reimu and Yukari's Old Theme
彼岸之云 结界之梦 Higan Clouds, Border Dreams

原本用于灵梦与紫的Boss战的曲子(甚至保留到了最后的体验版)

不过我觉得这么做曲子不行,毕竟原曲的成分实在太多了

所以灵梦部分干脆重做了,紫的部分也改了不少

还是希望有自己的风格一点吧

Originally used for Reimu and Yukari's boss battle (even as late as the final demo)

But I felt like it wouldn't work to compose this way, since there was too much of the original tracks.

So I went ahead and remade Reimu's portion, and adjusted Yukari's portion quite a bit.

I hoped to have a bit more of my own style.

Marisa and Yuyuko's Old Theme
朦胧夜雨 彼岸幽樱 Misty Night Rain, Elegant Ghostly Sakura

原本用于魔理沙与幽幽子的Boss战的曲子(甚至保留到了最后的体验版)

同样的,原曲的成分实在太多,6boss的旋律不适合放在三面,恋色master spark的旋律也实在有点听腻了

所以干脆,全部重做了

不过我想这首曲子也许有人会喜欢,所以还是放到这张专辑里了

这个组很喜欢重做呢,嗯

Originally used for Marisa and Yuyuko's boss battle (even as last as the final demo)

Likewise, there was too much of the original tracks, a stage 6 boss melody doesn't fit in stage 3, and I was getting a bit tired of hearing Love-Coloured Master Spark's melody.

So I just went ahead and remade everything.

But I thought that some people would still like this track, so I put it in this album.

This team really like remaking things, hm?

Hisoka Uroki's Unused Theme
不存在仙人的空之岛 Island in the Sky Devoid of Celestials

成曲于18年3月,原本用于4面Boss战的曲子.

其实真的不太好听(直球

春虫岚写的天空璋鼓还是不错的

别的,没什么。

Completed March 2018, originally used as the Stage 4 boss battle theme.

It really doesn't sound that good (straight ball).

春虫岚's Hidden Star in Four Seasons drums are not bad.

Otherwise, not much here.

Unused Stage 5 Theme
空中神社 ~ acient legacy [sic] Shrine in the Sky ~ acient legacy

成曲于18年4月,原曲是Min聚聚的《空中神社》

这首是我的瞎改

一开始打算用在5面,毕竟这个曲名和祈华梦的剧情实在是惊人的巧合,实在是太合适了,而且这首曲子也是真的非常好听

后来还是觉得……就这样直接用别人的曲子,实在是不太好,于是重做了

感谢ZXBOLI的混音

Completed April 2018, original track is Min's "Shrine in the Sky"

This track is me blindly rearranging it.

In the beginning, this was to be used in Stage 5, since this track name was shockingly fitting for Elegant Impermanence of Sakura's plot, and this track really does sound very good.

Later I felt...using someone's track directly like this, really isn't that good, so I remade it.

Thanks to ZXBOLI for mixing the sound.

Alternate Stage 6 Theme
千年的侘寂 Wabi-sabi of One Thousand Years

前半部分和现在的6道中一样,后半部分砍掉了

对,这首曲子是《一念的繁华》前半部分的完整版

其实是很悲伤的曲子,最初的印象就是妹红1300年的孤独

后来我权衡了一下……唔,这样的6面Boss,做这么悲伤的曲子实在不合适

所以后半部分全砍了,前半部分没砍是因为和冬天的气息还挺配的

而且突然气氛的转变,也让人心潮澎湃

The first half is the same as the current stage 6 theme, with the second half chopped off.

Correct, this track is a full version of the first half of One Moment's Splendour.

It's quite a sorrowful track, my first impression was Mokou's 1300 years of loneliness.

Later I reassessed it...hm, this sorrowful of a track really doesn't fit such a stage 6 boss.

So I cut all of the second half. The reason the first half wasn't cut was because it still matches the atmosphere of winter quite well.

Shizuka Oukain's Skirmish Theme
樱华院静前哨战 Shizuka Oukain Skirmish

关注我的人应该都知道我是ff14玩家

所以本来打算模仿ff14的Boss战那样做一首前哨战的曲子,然后用在6面Boss战中

但是说实话,STG不适合那种模式,非常不适合

那就不做了咯

Anyone who follows me should know that I'm a FFXIV player.

So originally I intended to imitate FFXIV's boss fights and make a skirmish theme, and use it during the stage 6 boss fight.

But to be honest, STG's don't fit that sort of setting, they really don't.

So I didn't do it.

Unused Extra Stage Theme
死神少女 ~ Dead Space Shinigami Girls ~ Dead Space

这首曲子的作曲其实14年就完成了(这就是为什么曲名这么中二)

这个版本的remix是11在17年7月完成的

原本打算用于ex面道中,不过还是觉得14年的作曲水平实在不行,所以干脆不用这首曲子了

高速钢琴其实还不错(?)

This track was actually already completed in 2014 (This is why the track name is so chuuni).

This remix version was completed by 11 in July 2017.

Originally planned to use this in the Extra stage, but I felt like my 2014 composing skills just weren't enough, so I didn't use this track.

The rapid piano isn't bad though (?)

Ei Iwabuchi's Unused Theme
八岳山的破晓 Dawn of Yatsugatake

本用于Ex面Boss战的曲子

应该听的出来有模仿祖坚摇滚的意思在里面……不过我完全不会玩电吉他,写出来的东西没意思还糊的不行

所以就不用了

但是啊,摇滚的音乐风格确实很适合Boss战,只是我没写好,以后有机会一定要尝试

A track originally used for the extra boss fight.

You can hear an attempt at imitating Soken's rock and roll...but I don't know how to use guitars at all, so what I wrote was meaningless and unclear.

So I didn't use it.

But, rock and roll style does fit boss battles very well, it's just I didn't do a good job. If I have the opportunity in the future I'll definitely try it.

Notes[edit]

  1. Shown when first entering the Music Room, before selecting a track.
  2. The word "glory" (荣华) includes the formal character for "flower" (华)
  3. The original name of this track in the demos was The Forest's Little Tune of Wind and Rain (林间风雨小令)
  4. 「曲径通幽处」is from Chang Jian's poem "A Buddhist Retreat Behind Broken-mountain Temple"
  5. From Lu You's poem "Touring Shanxi Village"
  6. 徒名草 is another name for sakura
  7. 繁华 (splendor) is a pun with 繁花 (splendid/illustrious flowers). The title refers to Shizuka causing Asama Shrine's "splendid flowers" to all bloom at "one moment" at the beginning of the stage.
  8. 寂 refers to sabi in the Japanese term Wabi-sabi.
  9. The term 猝灭 here refers to quenching, the process by which a material is rapidly cooled. This is a reference to Ei's power of stillness.
  10. 侘 refers to wabi in the Japanese term Wabi-sabi.
  11. From the ancient Chinese Classic of Poetry, where the full phrase is "No stone this heart of mine is, That may be turned and rolled;"
  12. 神隐少女 is the Chinese name of the famous anime film Spirited Away