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The game was intended to be short and easier to play through, since the protagonists were all fairies, thus there are only three stages. It did not have any hard dialogue and the story was easy to step in, even though the game is follow up of a story released in [[Strange and Bright Nature Deity]] on 18 February 2009 as the volume 2 Extra "Great Fairy War Special".
The game was intended to be short and easier to play through, since the protagonists were all fairies, thus there are only three stages. It did not have any hard dialogue and the story was easy to step in, even though the game is follow up of a story released in [[Strange and Bright Nature Deity]] on 18 February 2009 as the volume 2 Extra "Great Fairy War Special".


As stated in the [[Fairy_Wars/Translation/Afterword|afterward]], the title "''Fairy Wars''" is a parody of "''[[Wikipedia:The Great Yokai War|The Great Yokai War]]''", a film by [[Wikipedia:Takashi Miike|Takashi Miike]] and produced by [[Wikipedia:Kadokawa|Kadokawa]]. As the comic is also published by the same studio, [[ZUN]] tried to have a little fun with the title. The length of the game was intended to be shorter, but ZUN decided that making such short games is useless and not interesting for him. So he made a longer game, but eventually got out of time and some stuff got scrapped.
As stated in the [[Fairy_Wars/Translation/Afterword|afterward]], the title "''Fairy Wars''" is a parody of the title of "''[[Wikipedia:The Great Yokai War|The Great Yokai War]]''", a film by [[Wikipedia:Takashi Miike|Takashi Miike]] and produced by [[Wikipedia:Kadokawa|Kadokawa]]. As the comic is also published by the same studio, [[ZUN]] tried to have a little fun with the title. The length of the game was intended to be shorter, but ZUN decided that making such short games is useless and not interesting for him. So he made a longer game, but eventually got out of time and some stuff got scrapped.


Because [[Makoto Hirasaka]] drew the comic, all the portraits for the game were drawn by him, making it the first danmaku game not drawn by ZUN himself.
Because [[Makoto Hirasaka]] drew the comic, all the portraits for the game were drawn by him, making it the first danmaku game not drawn by ZUN himself.

Revision as of 13:31, 18 February 2012

妖精大戦争 (ようせいだいせんそう)
東方三月精 (とうほうさんげつせい)
Fairy Wars
Official boxart for Fairy Wars
Developer

Team Shanghai Alice /
Makoto Hirasaka (portrait art)

Publisher

Team Shanghai Alice

Released

Full: 14 August, 2010 (Comiket 78)

Genre

Vertical Danmaku Freezing Game

Gameplay

Single-Player Story Mode

Platforms

Windows XP/Vista/7
(can't run on Windows 2000 despite the information on the package)

Requirements
  • Pentium 1GHz
  • 300 MB hard disk
  • Direct3D
  • DirectX 9.0c
  • 64MB VRAM
  • DirectSound
  • 256MB RAM

妖精大戦争 ~ 東方三月精 (Yousei Daisensou ~ Touhou Sangetsusei, "Great Fairy Wars ~ Eastern Three Fairies"), known as FW in English speaking community, is a vertical danmaku freezing game and is the 12.8th game in the series.

Gameplay

Fairy Wars is a vertical danmaku freezing game. It has some differences compared to other games. This time only one character could be controlled, and only has one "shot type". Besides the normal shot, an extra addition is the feature of freezing bullets that are shot at her. Almost any bullet will freeze if it comes in contact with the ice resulting in long, elaborate chains of ice. The bomb is not that regular. It is named the "perfect freeze" which will also freeze the bullets, but now which are at the whole screen. Instead of getting a live or bombs via a power-up, Cirno has a "motivation" which will start at 200% and will slowly increase. The same is for the perfect freeze, which uses a percentage. Each time you use the bomb, the perfect freeze meter will decrease by 100%. If the meter is lower then 100%, you cannot use it. The meter itself can increase all the way to 300%, contrary to what it says in the manual. At last, the shot power also uses a percentage, which will add more power every time a certain percentage is reached.

Unlike previous games with 6 stages, Fairy Wars only hold 3 stages. Therefore you could choose 3 different routes at the start and 2 different routes at the end of stage 1. This brings the total up to six different routes.

Concept

At the time of the release of the Strange and Bright Nature Deity volume 2 special Fairy Wars was not released or announced. Actually, it took a whole year and at the time of the release of Fairy Wars the name of the series was already changed the Oriental Sacred Place. But at the Strange and Bright Nature Deity 2 CD on the comments of track 1, ZUN already leaked some information about a "opening story to a normal shooting game" which will be named "Great Fairy Wars".

The game was intended to be short and easier to play through, since the protagonists were all fairies, thus there are only three stages. It did not have any hard dialogue and the story was easy to step in, even though the game is follow up of a story released in Strange and Bright Nature Deity on 18 February 2009 as the volume 2 Extra "Great Fairy War Special".

As stated in the afterward, the title "Fairy Wars" is a parody of the title of "The Great Yokai War", a film by Takashi Miike and produced by Kadokawa. As the comic is also published by the same studio, ZUN tried to have a little fun with the title. The length of the game was intended to be shorter, but ZUN decided that making such short games is useless and not interesting for him. So he made a longer game, but eventually got out of time and some stuff got scrapped.

Because Makoto Hirasaka drew the comic, all the portraits for the game were drawn by him, making it the first danmaku game not drawn by ZUN himself.

Story

In the last winter, the Three Fairies of Light wanted to gather other fairies to cooperate with each other. But the only way to do so is with force, leading into the destruction of Cirno's house. Cirno misunderstood this and thought it was a declaration of war. After searching at various locations she finally meets all three of them at once, so she could punish them.

Cirno was convinced she was the strongest, and would challenge anyone who looks strong. Aya Shameimaru said that there were some humans done with flower viewings, and that is where Cirno found Marisa Kirisame.

Music

Fairy Wars only holds 10 different tracks. The first and ninth tracks are revised versions of the title screen theme. The last track is a revised player score theme, which were used from Mountain of Faith to Undefined Fantastic Object. The player score theme of Fairy Wars was later also used in Ten Desires. Four tracks are used for stage themes and three for boss themes. For the first and second stage's boss fight the same track, Staking Your Life on a Prank (いたずらに命をかけて), is used. At stage 3 when you will meet the Three Fairies of Light the same theme is used, thus only Marisa Kirisame has her own theme. The first stage theme The Refrain of the Lovely Great War (可愛い大戦争のリフレーン) was first used in the music CD (東方三月精 ~ Strange and Bright Nature Deity 2 (Touhou Three Moon Fairies ~ Strange and Bright Nature Deity)) that accompanied Strange and Bright Nature Deity. ZUN said in the music comments that even though it is the same track, you still will get different feelings hearing it as a stage theme. On the music comments at the CD the idea of the "Great Fairy Wars" was already planned, and ZUN said some of his thoughts about the game, and that the said theme could be some sort of "intro" to a new story, which it eventually became.

The typo in the musicroom.

The theme for Marisa in the extra stage would originally be an arrangement of Marisa's theme in Shuusou Gyoku. Though, having forgotten the exact track and only having some impressions, it ended up as a whole different theme.

In the musicroom of Fairy Wars, the theme for the three fairies is misspelled as Great Fairy Wars ~ Faily Wars (妖精大戦争 ~ Faily Wars), even though the actual name is Great Fairy Wars ~ Fairy Wars (妖精大戦争 ~ Fairy Wars). The actual name is also visible in the description.

At March 2011, the above named music CD 東方三月精 ~ Oriental Sacred Place 2 came out which accompanied Oriental Sacred Place. It holds the tracks three tracks Year-Round Absorbed Curiosity (年中夢中の好奇心), A Midnight Fairy Dance (真夜中のフェアリーダンス) and Great Fairy Wars ~ Fairy Wars (妖精大戦争 ~ Fairy Wars).

Press

Attention: This section is a stub and it needs expanding with more information related to the section's topic. If you can add to it in any way, please do so.

The game's first announcement was at ZUN his blog in 23 July 2010. [1] A month later ZUN noted some issues with the Windows 2000 compatibility. In the same blog he also noted that the difficulty is "formula" is the same, just like any other Touhou game. [2]

The final version was sold at Comiket 78 for 1000 yen. It was on purpose that ZUN did not had any plans for that year’s summer Comiket.

At September the 9th in 2010, an English patch came out.

See also

References

  1. ZUN (23 July, 2010). "夏コミ情報". Blog: Invisible Games and Japanese (in Japanese). Retrieved 26 October, 2011. Unknown parameter |trans_title= ignored (help); Check date values in: |accessdate=, |date= (help)CS1 maint: Unrecognized language (link)
  2. ZUN (12 August, 2010). "連絡とお詫び". Blog: Invisible Games and Japanese (in Japanese). Retrieved 26 October, 2011. Unknown parameter |trans_title= ignored (help); Check date values in: |accessdate=, |date= (help)CS1 maint: Unrecognized language (link)

External links

Official

Unofficial