• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Great Fairy Wars: Difference between revisions

From Touhou Wiki
Jump to navigation Jump to search
m (Can we please get rid of these dumb abbreviations? There is a reason why people don't bother with those.)
Line 22: Line 22:
*256MB RAM
*256MB RAM
}}
}}
{{nihongo|'''{{lang|ja|妖精大戦争 ~ 東方三月精}}'''||Yousei Daisensou ~ Touhou Sangetsusei|"Great Fairy Wars ~ Eastern Three Fairies"}}, known as '''FW''' in the English speaking community, is a vertical [[danmaku]] freezing game and is the 12.8th game in the series.
{{nihongo|'''{{lang|ja|妖精大戦争 ~ 東方三月精}}'''||Yousei Daisensou ~ Touhou Sangetsusei|"Great Fairy Wars ~ Eastern Three Fairies"}} is a vertical [[danmaku]] freezing game and is the 12.8th game in the series.


==Gameplay==
==Gameplay==

Revision as of 05:49, 7 June 2012

妖精大戦争 (ようせいだいせんそう)
東方三月精 (とうほうさんげつせい)
Fairy Wars
Official boxart for Fairy Wars
Developer

Team Shanghai Alice /
Makoto Hirasaka (portrait art)

Publisher

Team Shanghai Alice

Released

Full: 14 August, 2010 (Comiket 78)

Genre

Vertical Danmaku Freezing Game

Gameplay

Single-Player Story Mode

Platforms

Windows XP/Vista/7
(can't run on Windows 2000 despite the information on the package)

Requirements
  • Pentium 1GHz
  • 300 MB hard disk
  • Direct3D
  • DirectX 9.0c
  • 64MB VRAM
  • DirectSound
  • 256MB RAM

妖精大戦争 ~ 東方三月精 (Yousei Daisensou ~ Touhou Sangetsusei, "Great Fairy Wars ~ Eastern Three Fairies") is a vertical danmaku freezing game and is the 12.8th game in the series.

Gameplay

Fairy Wars is a vertical danmaku freezing game. It has some differences compared to other games. This time only one character could be controlled, and only has one "shot type". Besides the normal shot, an extra addition is the feature of freezing bullets that are shot at her. Almost any bullet will freeze if it comes in contact with the ice resulting in long, elaborate chains of ice. The bomb is not that regular. It is named the "perfect freeze" which will also freeze the bullets, but now which are at the whole screen. Instead of getting a live or bombs via a power-up, Cirno has a "motivation" which will start at 200% and will slowly increase. The same is for the perfect freeze, which uses a percentage. Each time you use the bomb, the perfect freeze meter will decrease by 100%. If the meter is lower then 100%, you cannot use it. The meter itself can increase all the way to 300%, contrary to what it says in the manual. At last, the shot power also uses a percentage, which will add more power every time a certain percentage is reached.

Unlike previous games with 6 stages, Fairy Wars only hold 3 stages. Therefore you could choose 3 different routes at the start and 2 different routes at the end of stage 1. This brings the total up to six different routes.

Concept

The game Fairy Wars was a continuation to the story in the Strange and Bright Nature Deity volume 2 special "Great Fairy Wars", released on February 18th, 2009.

The game was announced and released more than a year after the release of the special chapter. However, ZUN did hint at some sort of sequel at the end of the chapter,[1] as well as another shooter game in Strange and Bright Nature Deity 2 CD in the comments of track 1 describing the chapter as "the opening story to a normal shooting game".

The game was intended to be short and easier to play through, since the protagonists were all fairies, thus there are only three stages. It did not have any complex dialogue and the story was easy to step into, even though the game is follow-up to the special.

As stated in the afterword, the title Fairy Wars is a parody of the title of The Great Yokai War, a film by Takashi Miike and produced by Kadokawa. As the comic is also published by the same studio, ZUN tried to have a little fun with the title. The length of the game was intended to be shorter, but ZUN decided that making such short games was useless and not interesting for him. So he made a longer game, but eventually ran out of time and some stuff got scrapped.

Because ZUN felt that the game art should be done by the manga artist, Makoto Hirasaka drew the portraits for the game, making it the first danmaku game not drawn by ZUN himself.

Story

In the previous winter, the Three Fairies of Light wanted to gather other fairies to cooperate with each other. They decided that the only way to do so was with force, so they destroyed Cirno's house. Cirno mistook this as a declaration of war.

The following spring, after searching at various locations she finally meets all three of them at once, so she could punish them.

Cirno was convinced she was the strongest, and would challenge anyone who looks strong. Aya Shameimaru said that there were some humans done with flower viewings, and that is where Cirno found Marisa Kirisame.

Music

Fairy Wars only holds 10 different tracks. The first and ninth tracks are revised versions of the title screen theme. The last track is a revised player score theme, which were used from Mountain of Faith to Undefined Fantastic Object. The player score theme of Fairy Wars was later also used in Ten Desires. Four tracks are used for stage themes and three for boss themes. For the first and second stage's boss fight the same track, Staking Your Life on a Prank (いたずらに命をかけて), is used. At stage 3 when you will meet the Three Fairies of Light the same theme is used, thus only Marisa Kirisame has her own theme. The first stage theme The Refrain of the Lovely Great War (可愛い大戦争のリフレーン) was first used in the music CD (東方三月精 ~ Strange and Bright Nature Deity 2 (Touhou Three Moon Fairies ~ Strange and Bright Nature Deity)) that accompanied Strange and Bright Nature Deity. ZUN said in the music comments that even though it is the same track, you still will get different feelings hearing it as a stage theme. On the music comments at the CD the idea of the "Great Fairy Wars" was already planned, and ZUN said some of his thoughts about the game, and that the said theme could be some sort of "intro" to a new story, which it eventually became.

The typo in the musicroom.

The theme for Marisa in the extra stage would originally be an arrangement of Marisa's theme in Shuusou Gyoku. Though, having forgotten the exact track and only having some impressions, it ended up as a whole different theme.

In the musicroom of Fairy Wars, the theme for the three fairies is misspelled as Great Fairy Wars ~ Faily Wars (妖精大戦争 ~ Faily Wars), even though the actual name is Great Fairy Wars ~ Fairy Wars (妖精大戦争 ~ Fairy Wars). The actual name is also visible in the description.

On March 2011, the music CD 東方三月精 ~ Oriental Sacred Place 2 was released. It has three tracks, all originating from Fairy Wars: Year-Round Absorbed Curiosity (年中夢中の好奇心), A Midnight Fairy Dance (真夜中のフェアリーダンス) and Great Fairy Wars ~ Fairy Wars (妖精大戦争 ~ Fairy Wars).

Press

Attention: This section is a stub and it needs expanding with more information related to the section's topic. If you can add to it in any way, please do so.

The game's first announcement was at ZUN his blog in 23 July 2010. [2] A month later ZUN noted some issues with the Windows 2000 compatibility. In the same blog he also noted that the difficulty is "formula" is the same, just like any other Touhou game. [3]

The final version was sold at Comiket 78 for 1000 yen. It was on purpose that ZUN did not had any plans for that year’s summer Comiket.

At September the 9th in 2010, an English patch came out.

See also

References

  1. Strange and Bright Nature Deity vol. 2: Special Chapter "Great Fairy Wars" — "Special Chapter - Continued... maybe?"
  2. ZUN (23 July, 2010). "夏コミ情報". Blog: Invisible Games and Japanese (in Japanese). Retrieved 26 October, 2011. Unknown parameter |trans_title= ignored (help); Check date values in: |accessdate=, |date= (help)CS1 maint: Unrecognized language (link)
  3. ZUN (12 August, 2010). "連絡とお詫び". Blog: Invisible Games and Japanese (in Japanese). Retrieved 26 October, 2011. Unknown parameter |trans_title= ignored (help); Check date values in: |accessdate=, |date= (help)CS1 maint: Unrecognized language (link)

External links

Official

Unofficial