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==Concept==
==Concept==
''Danmaku Amanojaku Gold Rush'' is ZUN's first non-packaged game since ''[[Uwabami Breakers]]''. ZUN announced the game on the 14th of November, 2014‎ as a minigame for the Digital Game Expo 2014 convention and its "Doujin Shooting Game Caravan" competition. He hasn't even started creating the game beforehand, spending less than two days creating it. Using ''ISC'''s engine, ZUN specifically made this game with low difficulty that lasts a short time, specifically for score attacking. He described it as "built only for playing at that place, containing nothing marketable."<ref name="SMF1" /> The people who attended could only have one try at playing the game. After the player finished their go, ZUN will record the score on a sheet.<ref name="SMF2" /> ZUN stated that "You can beat it in about two minutes in one playthrough."<ref name="SMF1" />
''Danmaku Amanojaku Gold Rush'' is [[ZUN]]'s first non-packaged game since ''[[Uwabami Breakers]]''. ZUN announced the game on the 14th of November, 2014‎ as a minigame for the Digital Game Expo 2014 convention and its "Doujin Shooting Game Caravan" competition. He hasn't even started creating the game beforehand, spending less than two days creating it. Using ''ISC'''s engine, ZUN specifically made this game with low difficulty that lasts a short time, specifically for score attacking. He described it as "built only for playing at that place, containing nothing marketable."<ref name="SMF1" /> The people who attended could only have one try at playing the game. After the player finished their go, ZUN will record the score on a sheet.<ref name="SMF2" /> ZUN stated that "You can beat it in about two minutes in one playthrough."<ref name="SMF1" />


On the title screen, the text below the title reads "Special Game for Digital Game Expo Score Attack". Also, there are coins that resembles [[Wikipedia:Canadian Gold Maple Leaf|Canadian Gold Maple Leafs]].
On the title screen, the text below the title reads "Special Game for Digital Game Expo Score Attack". Also, there are coins that resembles [[Wikipedia:Canadian Gold Maple Leaf|Canadian Gold Maple Leafs]].

Revision as of 01:19, 21 November 2014

弾幕アマノジャク ゴールドラッシュ (だんまくあまのじゃく ごーるどらっしゅ)
Danmaku Amanojaku Gold Rush
Gold Rush
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

(One-time play) November 16, 2014 (Digital Game Expo 2014)

Genre

Single-player puzzle Danmaku shooting Game

Platforms

Windows Vista/7/8

Requirements

Unknown

Danmaku Amanojaku Gold Rush (弾幕アマノジャク ゴールドラッシュ) is a one-stage danmaku mini game[1] and as yet unreleased installment of the Touhou Project, featuring Seija Kijin as the "protagonist" and Reimu Hakurei as the "antagonist" (technically, it's the other way round). The game was created for Digital Game Expo 2014's "Doujin Shooting Game Caravan" contest, where it was available to be played. It is an extension to Impossible Spell Card, and it's yet unknown if it will ever be released to the public in some way.

Gameplay

The player controls Seija Kijin. She has two "cheat" items available, the Substitute Jizo (身代わり地蔵) from Impossible Spell Card and the 10th "rule-breaking" item, the Miracle Mallet (Real) (打ち出の小槌(本物)), which is capable of destroying danmaku. This is somewhat similar to Cirno's "perfect freeze" in Fairy Wars. Unlike Impossible Spell Card, however, Seija cannot shoot.

Described as a short "score attack" game, using only these two items, Seija's goal is to achieve the highest score possible by transforming Reimu Hakurei's danmaku into koban coins in only a few minutes with no continues. The screen goes straight to the title immediately after the score is shown because there is no "continue". The game also keeps all the play history saved so they can be viewed at any wishing time.[2] Also, scores are displayed in the value of modern day yen; the way the score converts koban to yen is:[2]

(Your score) × 8932

There is only one stage in the game. The title of the stage is:

  • Scene EX – Monetary Easing in Another Dimension (シーンEX 異次元の金融緩和)

Concept

Danmaku Amanojaku Gold Rush is ZUN's first non-packaged game since Uwabami Breakers. ZUN announced the game on the 14th of November, 2014‎ as a minigame for the Digital Game Expo 2014 convention and its "Doujin Shooting Game Caravan" competition. He hasn't even started creating the game beforehand, spending less than two days creating it. Using ISC's engine, ZUN specifically made this game with low difficulty that lasts a short time, specifically for score attacking. He described it as "built only for playing at that place, containing nothing marketable."[1] The people who attended could only have one try at playing the game. After the player finished their go, ZUN will record the score on a sheet.[2] ZUN stated that "You can beat it in about two minutes in one playthrough."[1]

On the title screen, the text below the title reads "Special Game for Digital Game Expo Score Attack". Also, there are coins that resembles Canadian Gold Maple Leafs.

On a strange note, even though Seija fights Reimu at the Hakurei Shrine, the stage's background appears to be the Moriya Shrine from Subterranean Animism.

Name

This is the second official Touhou Project game that does not bear the kanji Touhou (東方) in its title, the first being Impossible Spell Card (but not the second overall as most of know CD titles also don't use the kanji). Just like ISC, the Japanese part of the title starts with "danmaku" (弾幕), referring to the main theme or genre of the game, while Amanojaku (アマノジャク) refers to the playable character's species: Seija Kijin. According to ZUN, "Gold Rush" refers to the California Gold Rush of 1848. It also describes the goal of the game, which is to transform danmaku into gold coins and gather as much of it as quickly as possible.

Characters

Seija Kijin
Playable Character
Reimu Hakurei
Stage Boss

Story

Following Impossible Spell Card, somehow acquiring the ultimate rule-breaking item, the Miracle Mallet (Real), Seija sets about robbing the Hakurei Shrine of its assets before the Miracle Mallet's power runs out.

Music

There are two songs in the game, the Impossible Spell Card Title Screen theme, "Raise the Signal Fire of Cheating" and Shinmyoumaru Sukuna's Stage 6 Boss theme from Double Dealing Character, "Inchlings of the Shining Needle ~ Little Princess". Both were said by ZUN to be arrangements.[3]

References

External Links

Official