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{{Infobox Touhou |
{{Infobox Game
| title = {{ruby-ja|東方永夜抄|とうほうえいやしょう}} <br /> ''Imperishable Night''
| type          = official game
| image = [[Image:th08cover.jpg|256px|Imperishable Night]]
| titleN        = {{ruby-ja|東方永夜抄|とうほうえいやしょう}}
| developer = [[Team Shanghai Alice]]
| titleEn      = Imperishable Night
| publisher = [[Team Shanghai Alice]]
| image         = [[File:th08cover.jpg|256px|Imperishable Night]]
| released = Trial+: April 18, 2004<br/>Trial: May 14, 2004<br/>Full: August 15, 2004
| developer1    = [[Team Shanghai Alice]]
| genre = Vertical [[danmaku|Danmaku]] [[shooting game|Shooting Game]]
| publisher1    = [[Team Shanghai Alice]]
| gameplay = Single-Player Story Mode
| publisher1Cat = Team Shanghai Alice
| platforms = [[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]
| released     = Trial+: April 18, 2004<br/>Trial (Web): May 14, 2004<br/>Full: August 15, 2004
|requirements = *Pentium 500MHz
| convention    =
| genre1        = Vertical Danmaku Shooting
| gameplay     = Single-Player Story Mode
| platforms     = [[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows SE|SE]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]
| requirements = *Pentium 500MHz
*500MB hard disk
*500MB hard disk
*Direct3D
*Direct3D
*DirectX 8
*DirectX 8
*DirectSound
*DirectSound
*SC-88Pro (if MIDI is selected)
*128MB RAM
*128MB RAM
*16MB VRAM
*16MB VRAM
}}
}}
'''{{lang|ja|東方永夜抄 ~}} Imperishable Night''' (romanized: ''Touhou Eiyashou'', lit. ''Eternal Night Vignette from the East'') is the eighth official game in the [[Touhou]] series. It is the third to be released for [[Windows]].
{{thtitle|Touhou |Eiyashou|ruby=Eternal Night Vignette| ~ Imperishable Night|jp=東方永夜抄 ~ Imperishable Night}} is the eighth official game in the ''[[Touhou Project]]'' series, and the third to be released for [[Windows]]. It was developed alongside ''[[Immaterial and Missing Power]]''.


==Gameplay==
==Gameplay==
<!-- Please keep this short. Add any extra information to the IN gameplay article, unless it is very important. -->
<!-- Please keep this short. Add any extra information to the IN gameplay article, unless it is very important. -->
:{{Main|/Gameplay|l1=Gameplay}} (includes a more detailed description of the game and information on scoring)
{{Main|/Gameplay|l1=Gameplay|/Strategy|l2=Strategy|/Spell Cards|l3=Spell Cards}}  
<!-- consider revising -->
<!-- consider revising -->
Imperishable Night features eight playable characters, with four starting preset teams of two and unlockable individual character modes. When playing with the character pairs, one character fires when unfocused, while the other switches in and fires when focused, with a reduction in movement speed. The two shot types can be drastically different. The individual characters, with the exception of Remilia, do not change shot types while focusing/unfocusing.
 
This game features eight playable characters, with four starting preset teams of two and unlockable individual character modes. When playing with the character pairs, one character fires when unfocused, while the other switches in and fires when focused, with a reduction in movement speed. The two shot types can be drastically different. The individual characters, with the exception of Remilia and Youmu, do not change shot types while focusing/unfocusing.


Imperishable Night features Last Spells. For the enemy, a Last Spell is a bonus [[Spell Card]] which the player can challenge without the option to use bombs and without the risk of losing lives. On the player side, Last Spells are secondary "bomb" Spell Cards, which last longer and do much more damage than normal bombs at the expense of two bomb stocks. Player Last Spells can only be used immediately after being hit, with a grace period of less than 1 second.
Imperishable Night features Last Spells. For the enemy, a Last Spell is a bonus [[Spell Card]] which the player can challenge without the option to use bombs and without the risk of losing lives. On the player side, Last Spells are secondary "bomb" Spell Cards, which last longer and do much more damage than normal bombs at the expense of two bomb stocks. Player Last Spells can only be used immediately after being hit, with a grace period of less than 1 second.


Additionally, there is a new "Time Orb" system which affects the story/score, as well as a gauge which tracks how human/[[youkai]] (normal/focused) you are and determines how you can collect more time orbs.
Additionally, there is a "Time Orb" system which affects the story/score, as well as a gauge which tracks how human/[[youkai]] (normal/focused) you are and determines how you can collect more time orbs.


==Name and Concept==
==Name and Concept==
<Insert Here>
[[ZUN]] has stated that the entire story was a result of his decision to use a partner system in the game (as was the later ''[[Subterranean Animism]]'').
 
The atmosphere of the game is one of nighttime, hence the title. Many bright lights in terms of visual effects and bullet patterns were used to accentuate the nighttime backgrounds.
 
ZUN goes into detail on his inclusion of a Spell Practice mode in this game. He admits that it was a risky move in terms of game design, but that since the main focus of the game is spell cards, he hopes to see it used as a kind of aid for the main game. He does still doubt its worth as an extra element, however.
 
The English subtitle for the name of the game is straightforward – "imperishable" implies something that will not decay, or be forgotten. In the Japanese portion of the title, the {{lang|ja|永}} stands for "long-lasting" – or, in this case, "eternal" – while the {{lang|ja|夜}} is simply "night". The {{lang|ja|抄}} has a general sense of an "excerpt" of writing, or otherwise just a sense of something that is written (and short) with commentaries. The given English translation of "vignette" is usually used to refer to a small, graceful literary sketch, such as a scene or a visual in a movie. So the original Japanese title could be translated as "excerpted depictions on what would be later called Eternal Night Incident".


==Story==
==Story==
:{{Main|/Translation|l1=Translation}} (includes the translated script)
{{Main|/Story|l1=Story|/Translation|l2=Translation|/Characters|l3=Characters}}
:''While the story differs slightly depending on which team you select, the general story is as follows. It is based on the the traditional Japanese story "[[Kaguya-hime]]."
It's the eve of the [[Wikipedia:Tsukimi|Harvest Moon Festival]] in [[Gensokyo]] when [[youkai]] sense that something is wrong with the moon. It appears that the moon has been replaced by a fake moon. The main characters stop time and head off to find the culprit to try and ensure a full moon for the festival. Their journey leads them into the [[Bamboo Forest of the Lost]] and finally to [[Eientei]], inhabited by beings from the [[Moon]] itself.


It's the eve of the [[Wikipedia:Tsukimi|Harvest Moon Festival]] in [[Gensokyo]] when [[youkai]] sense that something is wrong with the moon. It appears that the moon has been replaced by a fake moon. Someone must freeze time and find the real moon to ensure a full moon on the night of the festival.
==Music==
{{Main|/Music|l1=Music}}
''Imperishable Night'' contains 21 songs. Differing from the past two [[Windows]] games, ''[[Embodiment of Scarlet Devil]]'' and ''[[Perfect Cherry Blossom]]'', it contains two stage 4 boss themes - one for [[Reimu Hakurei]] and the other for [[Marisa Kirisame]], and an extra song for the Spell Card Practice mode-exclusive Last Word spell cards, bringing the total two higher than normal.


A [[human]] and [[youkai]] team set off along a forest path to investigate. Along the way, they encounter a firefly ([[Wriggle Nightbug]]) and a [[Night Sparrow|night sparrow]] ([[Mystia Lorelei]]), who are quickly defeated. Next, they meet a half-beast ([[Keine Kamishirasawa|Keine]]) who is protecting a [[Human Village]] from [[youkai]]. She mistakes the team for enemies and attacks them. After the team defeats her, Keine indicates that the person who switched the moons is in the bamboo forest. In the bamboo forest, they encounter a character (either [[Reimu Hakurei|Reimu]] or [[Marisa Kirisame|Marisa]]) who demands to know why the team has been freezing time and causing an imperishable night.
[[ZUN]] notes that many of the songs in this game are very fast-paced, as his goal was to impart the impression of a "race against time" to the player. He brings the old [[PC-98]] games' music to mind as similar. As such, the staff roll theme "Eternal Dream ~ Mystical Maple" is in fact an arrangement of "Mystical Maple" from ''[[Phantasmagoria of Dim.Dream]]''.


Finally the team reaches the mansion of the perpetrator. But once inside, they find that the mansion is guarded by a pair of rabbits ([[Tewi Inaba|Tewi]] and [[Reisen Udongein Inaba|Reisen]]). The rabbits are defeated, but not before disorienting the team. Confused, the team must choose which path to take (one leads to the real moon and the other leads to the fake moon). After picking the right path, they are able to meet the perpetrator of this mischievous scheme, [[Kaguya Houraisan|Kaguya]]. Kaguya is a moon princess in hiding who has taken the real moon in order to sever the link between the earth and the moon. The team restores the real moon and Kaguya challenges them to face the "5 impossible requests."
As with all games in the series, the music from this game is a popular subject for fan-made arrangements and remixes. ZUN himself has released arrangements on his various music CDs. Before the release of ''Imperishable Night'', "Illusionary Night ~ Ghostly Eyes" was already featured on ''[[Ghostly Field Club]]''; "Voyage 1969", "Retribution for the Eternal Night ~ Imperishable Night" and "Eternal Dream ~ Mystical Maple" on ''[[Changeability of Strange Dream]]''; "Flight of the Bamboo Cutter ~ Lunatic Princess", "Reach for the Moon, Immortal Smoke", and "Gensokyo Millennium ~ History of the Moon" on ''[[Retrospective 53 minutes]]''. Various character-specific themes have also been arranged for use in the multiplayer games.


Having completed the 5 impossible requests, the team is given another challenge by Kaguya: assassinate her rival, [[Huziwara no Mokou|Mokou]]. With the full moon in place, all the enemies become much stronger and Keine becomes a [[hakutaku]]. Nevertheless the team prevails, proving that the player controlling them is indeed skillful and probably hopelessly addicted to [[Touhou]] games.
==Press==
The trial version of ''Imperishable Night'', bearing the tag "Plus CD", was released at the first [[Reitaisai|Hakurei Shrine Reitaisai]] on April 18, 2004. A cleaned-up downloadable demo was uploaded to ZUN's main site a month later on May 14. He released a few updates for the demo before releasing the full version at Comiket 66 on August 15, 2004.
 
The game was updated a few times, up to version 1.00d on September 20, 2004, the final version of the game.
 
==Gallery==
<gallery perrow="7">
File:Th08backcover.jpg|Back Cover.
File:Th08disc.jpg|Game CD featuring [[Marisa]].
File:Th08trialdisc.jpg|Trial CD Featuring [[Mystia]].
</gallery>


==Music==
*[[/Music|Music]]


<Insert Summary Here>
==English patches==
{{thcrap|th08|http://www.mediafire.com/download/ala737qk0ww16m7/th08_%28thpatch-en%29.zip}}


==Press==
* [http://radicalr.pestermom.com/game.html#IN Alternative English static patch] (For best results, you should run the patched game ''without'' having your locale set to Japanese.
<Insert Here>


==External links==
==External links==
===Official===
===Official===
*[http://www16.big.or.jp/~zun/html/th08top.html Imperishable Night: Official Site]
*[http://www16.big.or.jp/~zun/html/th08top.html Imperishable Night official site]
*[http://www16.big.or.jp/~zun/html/th08dl.html 1.00d update patch]
*[http://radicalr.pestermom.com/game.html#IN Imperishable Night: English Patch] (For best results, you should use this patch without having your locale set to Japanese, as having one will cause some of the text in the game to be cut off. To install the game itself without having Japanese-language capability as required for a conventional installation, simply right-click on the drive with the TH08 CD, select "explore", then copy the "eiya" folder and paste it elsewhere. An alternative way is to install the game with the locale, then rename the game directory using non-Japanese characters after changing locales.)


===Unofficial===
===Unofficial===
*[http://www.shrinemaiden.org/forum/index.php?topic=181.msg2959#msg2959 Imperishable Night: Shot Type Comparison]
*[http://score.royalflare.net/th08/ Imperishable Night scoreboard at royalflare]
*[http://www.shrinemaiden.org/forum/index.php?topic=157 Imperishable Night: English scoreboard, at Maidens of the Kaleidoscope]
*[http://www.shrinemaiden.org/forum/index.php?topic=157 Imperishable Night scoreboard at Maidens of the Kaleidoscope]
*[http://shmups.system11.org/viewtopic.php?t=18743 Imperishable Night: English scoreboard, at Shmups Forum]
*[http://shmups.system11.org/viewtopic.php?t=47014 Imperishable Night scoreboard at shmups.system11.org]
*[http://score.royalflare.net/th08/ Imperishable Night: Japanese scoreboard]




==Additional information==
==Additional information==
*[[/Characters|Characters]]
*[http://www.shrinemaiden.org/forum/index.php?topic=181.msg2959#msg2959 Imperishable Night shot type comparison]
*[[/Strategy|Strategy]]
*Based on gameplay, it's common for fans to widely consider that the game and the [[boss]]es in ''[[Imperishable Night]]'' are easier than those in other games, especially since you can still complete the game and unlock the extra stage while using continues. This has partially lead to the "Easy modo" meme, originally from [[IOSYS]] [[IOSYS promotional videos#Touhou Tsukitourou|Overdrive]].
*[[/Spell Cards|Spell Cards]]
*[[/Miscellaneous|Miscellaneous]]
*[[/To Be Translated|To Be Translated]]


{{Navbox Touhou}}
{{Navbox IN}}
{{Navbox IN}}


[[Category:Imperishable Night]]
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[[Category:Official Games]]
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[[pt:Imperishable Night]]
[[ru:Imperishable Night]]
[[ru:Imperishable Night]]
[[uk:Imperishable Night]]
[[uk:Imperishable Night]]
[[zh:东方永夜抄]]
[[zh:东方永夜抄]]
[[ko:동방영야초]]
[[Category:Imperishable Night| ]]

Revision as of 04:32, 20 September 2020

東方永夜抄 (とうほうえいやしょう)
Imperishable Night
Imperishable Night
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

Trial+: April 18, 2004
Trial (Web): May 14, 2004
Full: August 15, 2004

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows 98/SE/ME/2000/XP

Requirements
  • Pentium 500MHz
  • 500MB hard disk
  • Direct3D
  • DirectX 8
  • DirectSound
  • SC-88Pro (if MIDI is selected)
  • 128MB RAM
  • 16MB VRAM


Touhou Eiyashou(Eternal Night Vignette) ~ Imperishable Night (東方永夜抄 ~ Imperishable Night) is the eighth official game in the Touhou Project series, and the third to be released for Windows. It was developed alongside Immaterial and Missing Power.

Gameplay

This game features eight playable characters, with four starting preset teams of two and unlockable individual character modes. When playing with the character pairs, one character fires when unfocused, while the other switches in and fires when focused, with a reduction in movement speed. The two shot types can be drastically different. The individual characters, with the exception of Remilia and Youmu, do not change shot types while focusing/unfocusing.

Imperishable Night features Last Spells. For the enemy, a Last Spell is a bonus Spell Card which the player can challenge without the option to use bombs and without the risk of losing lives. On the player side, Last Spells are secondary "bomb" Spell Cards, which last longer and do much more damage than normal bombs at the expense of two bomb stocks. Player Last Spells can only be used immediately after being hit, with a grace period of less than 1 second.

Additionally, there is a "Time Orb" system which affects the story/score, as well as a gauge which tracks how human/youkai (normal/focused) you are and determines how you can collect more time orbs.

Name and Concept

ZUN has stated that the entire story was a result of his decision to use a partner system in the game (as was the later Subterranean Animism).

The atmosphere of the game is one of nighttime, hence the title. Many bright lights in terms of visual effects and bullet patterns were used to accentuate the nighttime backgrounds.

ZUN goes into detail on his inclusion of a Spell Practice mode in this game. He admits that it was a risky move in terms of game design, but that since the main focus of the game is spell cards, he hopes to see it used as a kind of aid for the main game. He does still doubt its worth as an extra element, however.

The English subtitle for the name of the game is straightforward – "imperishable" implies something that will not decay, or be forgotten. In the Japanese portion of the title, the stands for "long-lasting" – or, in this case, "eternal" – while the is simply "night". The has a general sense of an "excerpt" of writing, or otherwise just a sense of something that is written (and short) with commentaries. The given English translation of "vignette" is usually used to refer to a small, graceful literary sketch, such as a scene or a visual in a movie. So the original Japanese title could be translated as "excerpted depictions on what would be later called Eternal Night Incident".

Story

It's the eve of the Harvest Moon Festival in Gensokyo when youkai sense that something is wrong with the moon. It appears that the moon has been replaced by a fake moon. The main characters stop time and head off to find the culprit to try and ensure a full moon for the festival. Their journey leads them into the Bamboo Forest of the Lost and finally to Eientei, inhabited by beings from the Moon itself.

Music

Imperishable Night contains 21 songs. Differing from the past two Windows games, Embodiment of Scarlet Devil and Perfect Cherry Blossom, it contains two stage 4 boss themes - one for Reimu Hakurei and the other for Marisa Kirisame, and an extra song for the Spell Card Practice mode-exclusive Last Word spell cards, bringing the total two higher than normal.

ZUN notes that many of the songs in this game are very fast-paced, as his goal was to impart the impression of a "race against time" to the player. He brings the old PC-98 games' music to mind as similar. As such, the staff roll theme "Eternal Dream ~ Mystical Maple" is in fact an arrangement of "Mystical Maple" from Phantasmagoria of Dim.Dream.

As with all games in the series, the music from this game is a popular subject for fan-made arrangements and remixes. ZUN himself has released arrangements on his various music CDs. Before the release of Imperishable Night, "Illusionary Night ~ Ghostly Eyes" was already featured on Ghostly Field Club; "Voyage 1969", "Retribution for the Eternal Night ~ Imperishable Night" and "Eternal Dream ~ Mystical Maple" on Changeability of Strange Dream; "Flight of the Bamboo Cutter ~ Lunatic Princess", "Reach for the Moon, Immortal Smoke", and "Gensokyo Millennium ~ History of the Moon" on Retrospective 53 minutes. Various character-specific themes have also been arranged for use in the multiplayer games.

Press

The trial version of Imperishable Night, bearing the tag "Plus CD", was released at the first Hakurei Shrine Reitaisai on April 18, 2004. A cleaned-up downloadable demo was uploaded to ZUN's main site a month later on May 14. He released a few updates for the demo before releasing the full version at Comiket 66 on August 15, 2004.

The game was updated a few times, up to version 1.00d on September 20, 2004, the final version of the game.

Gallery


English patches

Touhou Community Reliant Automatic Patcher / THCRAP

These patches are a community translation based on Touhou Wiki and the English Touhou Patch Center Portal.
Visit the thpatch game page to find the specific patch contents for Imperishable Night.


External links

Official

Unofficial


Additional information