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Impossible Spell Card: Difference between revisions
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|*'''''Main Ability:''''' allows Seija to teleport in front of the [[boss]], but the X button can be held to adjust the position. | |*'''''Main Ability:''''' allows Seija to teleport in front of the [[boss]], but the X button can be held to adjust the position though she cannot shoot while doing so. | ||
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|*'''''Passive Ability:''''' making her hitbox smaller. | |*'''''Passive Ability:''''' making her hitbox smaller. | ||
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|*'''''Main Ability:''''' allows her to clear bullets using photographs. | |*'''''Main Ability:''''' allows her to clear bullets using photographs. | ||
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|*'''''Passive Ability:''''' increases her movement speed. | |*'''''Passive Ability:''''' increases her unfocused movement speed. | ||
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|*'''''Main Ability:''''' allows her to swipe the space in front of her, dealing damage to the [[boss]] if she is close enough. | |*'''''Main Ability:''''' allows her to swipe the space in front of her, dealing damage to the [[boss]] if she is close enough; this immobilises her and stops her from shooting for 1.5 seconds. | ||
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|*'''''Passive Ability:''''' increases the amount of times the main-item can be used, or in the case of the ''Tengu's Toy Camera'', ''Four-Foot Magic Bomb'', and ''Ghastly Send-Off Lantern'', it increases their proficiency. | |*'''''Passive Ability:''''' increases the amount of times the main-item can be used, or in the case of the ''Tengu's Toy Camera'', ''Four-Foot Magic Bomb'', and ''Ghastly Send-Off Lantern'', it increases their proficiency. | ||
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|*'''''Main Ability:''''' allows her to lead aimed bullets away, meaning that every bullet | |*'''''Main Ability:''''' allows her to lead aimed bullets away, meaning that every bullet normally aimed at or homing onto Seija will be directed at the Doll. The doll also possesses a hit-box that can destroy bullets on contact | ||
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|*'''''Passive Ability:''''' increases the | |*'''''Passive Ability:''''' increases the number of bullets and shot spread, covering a wider area. | ||
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|*'''''Main Ability:''''' upon pressing X, the bomb will begin charging. After | |*'''''Main Ability:''''' upon pressing X, the bomb will begin charging. After three seconds, it will explode, clearing all the bullets around it. | ||
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|*'''''Passive Ability:''''' whenever Seija uses any of the main-items, bullets around her are erased by a explosion. | |*'''''Passive Ability:''''' whenever Seija uses any of the main-items, bullets around her are erased by a small explosion. | ||
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==External Links== | ==External Links== | ||
*[https://www.youtube.com/watch?v=S2XZ1w-vvwI Official Trailer] | *[https://www.youtube.com/watch?v=S2XZ1w-vvwI Official Trailer] | ||
*[http://kourindou.exblog.jp/21894661/ Impossible Spell Card announced on ZUN's blog] | *[http://kourindou.exblog.jp/21894661/ Impossible Spell Card announced on ZUN's blog] | ||
*[https://store.steampowered.com/app/937570 Steam] | |||
*[https://www.dlsite.com/home/work/=/product_id/RJ254842.html DLsite] | |||
*[https://dlsoft.dmm.com/detail/shanghaialice_0001/ DMM] | |||
==References== | ==References== | ||
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[[pl:Impossible Spell Card]] | [[pl:Impossible Spell Card]] | ||
[[ru:Impossible Spell Card]] | [[ru:Impossible Spell Card]] | ||
[[tr:Impossible Spell Card]] | |||
[[vi:Impossible Spell Card]] | [[vi:Impossible Spell Card]] | ||
[[zh:弹幕天邪鬼]] | [[zh:弹幕天邪鬼]] |
Revision as of 22:09, 12 September 2020
Impossible Spell Card | |
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Developer | |
Publisher | |
Released |
Full: May 11, 2014 (Reitaisai 11) |
Genre |
Single-player puzzle Danmaku shooting Game |
Platforms |
Danmaku Amanojaku ~ Impossible Spell Card
Gameplay
The player controls Seija Kijin, who uses a total of nine different "cheat" items to survive and clear spell cards. Before each card, Seija is equipped with a main item and possibly also a sub-item. The main item grants an activated ability with a limited number of uses while the sub-item grants a passive effect.
The items are:
- Bloodthirsty Yin-Yang Orb (血に餓えた陰陽玉)
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- Tengu's Toy Camera (天狗のトイカメラ)
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- Gap Folding Umbrella (隙間の折りたたみ傘)
- A Miracle Mallet Replica (打ち出の小槌(レプリカ))
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- Substitute Jizo (身代わり地蔵)
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- Cursed Decoy Doll (呪いのデコイ人形)
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- Four-Foot Magic Bomb (四尺マジックボム)
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- Ghastly Send-Off Lantern (亡霊の送り提灯)
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- Nimble Fabric (ひらり布)
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Name and Concept
This is the first official Touhou Project game that does not bear the kanji Touhou (東方) in its title (but not the first work overall as most CD titles also don't use the kanji). The Japanese part of the title starts with "danmaku" (弾幕), referring to the main theme or genre of the game, while Amanojaku (アマノジャク) refers to the playable character's species: Seija Kijin. The term "Impossible Spell Card" is describing what the game is about: dodging danmaku that's considered impossible, but are actually possible since there's a trophy that can be achieved if clearing all spell cards without "cheating".
Story
Following the events of Double Dealing Character, Seija Kijin has become a wanted amanojaku in Gensokyo. There has been signs saying that whoever captures her wins a reward. Since Seija has become a rebel, youkai have decided to use spell cards that's considered impossible to dodge, but Seija is determined to not give up and decides to cheat using the said items.
Later on however, the tengu have taken notice and have written up a newspaper about her mischief, which causes stronger youkai and humans to try and capture her. Shinmyoumaru Sukuna confronts Seija and declares that she ought to return the remainder of the Mallet's magic and that they've lost the war that occurred during Double Dealing Character. Seija, believing that using her cheating magic to conquer Gensokyo, Shinmyoumaru states that they ought to surrender because she has had enough. Since Seija goes against her will, Shinmyoumaru goes against Seija and gets others to capture her.
In the end, it's revealed that Seija has lost all of her allies, but it's nothing to worry about because the amanojaku can never really make friends anyway.
In the mini game Gold Rush that ZUN created for the Digital Game Expo, the story continues, albeit non-canonically[1][2]. Somehow acquiring the ultimate rule-breaking item, the Miracle Mallet (Real), Seija sets about robbing the Hakurei Shrine of its assets before the Miracle Mallet's power runs out.
Music
The soundtrack of Impossible Spell Card features a total of nine tracks. Four of these were directly taken from previous games, all used during dialogue within a spell card. The other themes, aside from the title screen, play during any other spell card.
The title screen, like any other, uses the motif from "Theme of Eastern Story", from the CD Akyu's Untouched Score vol.5.
Press
The game was announced by ZUN on April 12th, 2014, near the end of the internet broadcast "Chotto Summit ~ The Drinking Party of Indie Game Developers",[3] showcasing the promotional video later uploaded at Youtube.[4] A few weeks before the release, ZUN posted some info about the game and it's release on his blog.
The full game was later released at Reitaisai 11 on May 11, 2014.
On November 16, 2014, ZUN released a mini game called Danmaku Amanojaku Gold Rush at Digital Game Expo 2014's "Doujin Shooting Game Caravan" contest, where it was available to be played. It's an extension to Impossible Spell Card, but it's yet to be released to the public.
English Patch
Touhou Community Reliant Automatic Patcher / THCRAP
- Community translations from the Touhou Patch Center wiki.
- Select lang_en during patching.
- Video walkthrough
- Also available as a pre-packaged standalone (not recommended).
These patches are a community translation based on Touhou Wiki and the English Touhou Patch Center Portal.
Visit the thpatch game page to find the specific patch contents for Impossible Spell Card.
External Links
References
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