• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Impossible Spell Card/Gameplay: Difference between revisions

From Touhou Wiki
Jump to navigation Jump to search
Line 21: Line 21:


===General gameplay===
===General gameplay===
''Impossible Spell Card'' plays almost like a normal ''[[Touhou Project]]'' [[shoot 'em up]] game; the objective is to clear [[Spell Card]]s by defeating the boss. However the main difference from regular Touhou games is that the player has to choose spells from a list of "missions", similar to ''[[Shoot the Bullet]]'' and ''[[Double Spoiler]]''. But asides from that the game plays regularly like any other Touhou game.
''Impossible Spell Card'' plays almost like a normal ''[[Touhou Project]]'' shoot 'em up game; the objective is to clear [[Spell Card]]s by defeating the boss. However the main difference from regular Touhou games is that the player has to choose spells from a list of "missions", similar to ''[[Shoot the Bullet]]'' and ''[[Double Spoiler]]''. But asides from that the game plays regularly like any other Touhou game.


The main gimmick of this game is the usage of items that gives you the capability to clear the spell cards. The spell cards themselves are considered ''impossible'' to dodge (hence the game's title), so most spell cards would remain "impossible" without the use of item.
The main gimmick of this game is the usage of items that gives you the capability to clear the spell cards. The spell cards themselves are considered ''impossible'' to dodge (hence the game's title), so most spell cards would remain "impossible" without the use of item.

Revision as of 13:21, 22 May 2014

Hakurei Shrine collapsed and needs rebuilding Attention: This article is a stub and it needs expanding with more information related to the article's topic. If you can add to it in any way, please do so.

This article covers the gameplay of Impossible Spell Card.

Gameplay

Controls

  • The Arrow Keys will move Seija Kijin around the screen, the only playable character
  • Shift slows the character's movement
  • Z causes a short barrage of shots to be fired; it may be held down for rapid fire
  • X will activate the item that is on the "Main" slot
  • Ctrl fast-forwards through any replay or dialogue
  • Esc pauses the game and brings you to the in-game menu
  • Q returns you to the title screen when the game is paused
  • R returns you to the beginning of the mission when the game is paused
  • Shift plus C in the pause screen returns you to the title screen.
  • Home or P produces a .bmp screenshot in the /snapshot directory. (Only works in 32-bit color mode.)
  • Alt plus Enter toggles fullscreen gameplay.

Item menu controls

On the mission select screen, press left or right to choose an item slot. Pressing Z again will toggle the item menu, from here you can choose one of your items to equip on the selected slot.

General gameplay

Impossible Spell Card plays almost like a normal Touhou Project shoot 'em up game; the objective is to clear Spell Cards by defeating the boss. However the main difference from regular Touhou games is that the player has to choose spells from a list of "missions", similar to Shoot the Bullet and Double Spoiler. But asides from that the game plays regularly like any other Touhou game.

The main gimmick of this game is the usage of items that gives you the capability to clear the spell cards. The spell cards themselves are considered impossible to dodge (hence the game's title), so most spell cards would remain "impossible" without the use of item.

Items

The items mechanic introduced here allows the player to use items during Spell Cards. The effect of items go as follows:

Nimble Fabric: Seija will become invincible for the duration of the button press
Tengu's Toy Camera: Allows Seija to clear enemy's bullets, like Aya Shameimaru's and Hatate Himekaidou's cameras
Gap Folding Umbrella: Allows Seija to warp from side to side of the screens (both horizontally and vertically), similar to the gap used by Reimu Hakurei in aid of Yukari Yakumo in Subterranean Animism
Bloodthirsty Yin-Yang Orb: After usage Seija teleports to the front of the boss. Holding the button allows Seija to change the location of the warp
Four-Foot Magic Bomb: After usage it will stay on screen and detonate after a few seconds, clearing all the bullets in a set radius
Ghastly Send-Off Lantern: After usage Seija will become invincible for the duration of the lantern. She can continue to attack
Substitute Jizo: Allows Seija to survive a hit, meaning to have an extra life like other Touhou games
Cursed Decoy Doll: Tricks the boss to shooting bullets to where this doll was placed rather than homing at Seija
Miracle Mallet Replica: After a short delay delivers heavy damage to the boss (must be at point blank)

Items can also be assigned to the Sub-item slot, in which they grant passive effects

Nimble Fabric Sub: When Seija's item on the main slot runs out she can use the nimble fabric
Tengu's Toy Camera Sub: Increases Seija's unfocused movement speed
Gap Folding Umbrella Sub: After pressing the button allows Seija to warp from the edges of the screen
Bloodthirsty Yin-Yang Orb Sub: Seija's hitbox will be smaller
Four-Foot Magic Bomb Sub: Each time Seija uses an item on the main slot it will clear bullets on a small radius
Ghastly Send-Off Lantern Sub: The moment Seija is hit pressing the main item button will deny the death
Substitute Jizo Sub: Allows Seija to survive a single hit
Cursed Decoy Doll Sub: Widens Seija's main shot
Miracle Mallet Replica Sub: Powers up items on the main slot

Here are the bonus the Miracle Mallet Replica offers:

Nimble Fabric Sub: Increases usages
Tengu's Toy Camera Sub: Increases usages and the photo area
Gap Folding Umbrella Sub: Increases usages
Bloodthirsty Yin-Yang Orb Sub: Increases usages
Four-Foot Magic Bomb Sub: Increases blast radius
Ghastly Send-Off Lantern Sub: Increases usage time
Substitute Jizo Sub: Incrases number of this Seija can survive
Cursed Decoy Doll Sub: Increases usages and allows the doll to cancel bullets
Miracle Mallet Replica Sub: Increases power and usages

Unlockables

Levels (Days):
Unlocking Next Day: Clear 4 scenes from previous day
Items:
Unlocking Bloodthirsty Yin-Yang Orb: Clear mission 1 from day 3
Unlocking Four-Foot Magic Bomb: Clear mission 1 from day 3
Unlocking Ghastly Send-Off Lantern: Clear mission 1 from day 3
Unlocking Substitute Jizo: Clear mission 1 from day 5
Unlocking Cursed Decoy Doll: Clear mission 1 from day 5
Unlocking Miracle Mallet Replica: Clear mission 1 from day 5
Unlocking Sub-items equip: Clear mission 1 from day 6

Levelling up items

Items can level up for increased performance.

Each item tracks the number of scenes it has been used to clear. After a set amount of cleared scenes the item will level up. Levelling up has different effects, like increasing usages or times. Additionally, for each scene Seija clears without using any (main) items all the items she possesses will be awarded with the "scene" clear counter.

The following stats are increased when an item is levelled up:

Nimble Fabric: Maximum amount of time Seija can stay hidden
Tengu's Toy Camera: Camera range and number of uses
Gap Folding Umbrella: Amount of time Seija can hide off-screen
Bloodthirsty Yin-Yang Orb: Number of times it can be used
Four-Foot Magic Bomb: Range of the explosion
Ghastly Send-Off Lantern: Duration of invincibility
Substitute Jizo: Duration of invincibility after being hit
Cursed Decoy Doll: Amount of time the decoy lasts
Miracle Mallet Replica: Number of times it can be used

Scoring

Score in Impossible Spell Card comes from three sources: spell card bonuses, grazing, and bullet canceling.

Spell Card Bonus

As the name of the game implies, most stages in the game contain spell cards. Each spell card, when declared, starts with a set bonus, which decreases over time, starting 5 seconds after the spell card starts.

The spell card bonus starts at out at a value equal to:

50,000 × (day number + 3)

When a spell is successfully captured (by depleting the boss's health before the timer reaches 0), the bonus is added to your score. Unlike bombs in other Touhou games, using items will not fail the spell card bonus.

Stage 3-7, "Fire Bird -Legend of Immortality-", is a special case. Whenever Fujiwara no Mokou's health is depleted, the spell card bonus is added, then the spell card is re-declared and can be captured again. The spell bonus is added one last time when the stage is cleared by the timer reaching 0.

An additional 100,000-point bonus is added when a stage is successfully survived or cleared

Grazing

Whenever a bullet comes dangerously close to Seija's hitbox, small items are released, adding from 10 to 1000 points.

PointItemCount = Min(Graze Count+Cancelled Bullet,1000)
PointItemRate  = PointItemCount/10
PointItemRate is the value that yielded by either grazing or cancelled bullet, it's value is always rounded up. 

Grazing is possible even while invincible from the Jizo statue item.

Most bullets can only be grazed once, but lasers and certain non-standard bullets (such as Mamizou Futatsuiwa's animal danmaku) can be continuously grazed as long as you are close to them.

There is no visible graze counter during gameplay, but the graze count is displayed after successfully clearing a scene.

Bullet canceling

At the end of a scene, any remaining bullets on-screen are converted into small items, which are auto-collected. This also occurs when bullets are canceled by a boss, such as with Aya's and Hatate's cameras, but not when canceling bullets with Seija's items. Bonus yielded by these small items does the same with grazing.

Strategy