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Infinite Blade Pavilion/Translation: Difference between revisions
Tails41yoshi (talk | contribs) (→Manual: WHY did this still have the info from the demo?! I went all this time thinking Youmu had suffering incarnate focused speed! (Well, she still does, but...)) |
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==Story== | ==Story== | ||
===Documentation=== | ===Documentation=== | ||
*[[../ | *[[../Story/Prologue|Prologue]] - The background story | ||
*[[../ | *[[../Story/Extra Story|Extra Story]] - The background story for the extra stage | ||
*[[../Music|Music Comments]] | *[[../Music|Music Comments]] | ||
*[[.. | *[[../Readme|Readme]] - readme.txt | ||
===In-Game Dialogue=== | ===In-Game Dialogue=== | ||
*[[../ | *[[../Story/Reimu's Scenario|Reimu's Scenario]] | ||
*[[../ | *[[../Story/Marisa's Scenario|Marisa's Scenario]] | ||
*[[../ | *[[../Story/Youmu's Scenario|Youmu's Scenario]] | ||
*[[../Story/Reimu's Extra|Reimu's Extra]] | |||
*[[../Story/Marisa's Extra|Marisa's Extra]] | |||
*[[../Story/Youmu's Extra|Youmu's Extra]] | |||
===Endings=== | ===Endings=== | ||
*[[../ | *[[../Story/Reimu's Bad Ending|Reimu's Bad Ending]] | ||
*[[../ | *[[../Story/Marisa's Bad Ending|Marisa's Bad Ending]] | ||
*[[../ | *[[../Story/Youmu's Bad Ending|Youmu's Bad Ending]] | ||
*[[../ | *[[../Story/Reimu's Good Ending|Reimu's Good Ending]] | ||
*[[../ | *[[../Story/Marisa's Good Ending|Marisa's Good Ending]] | ||
*[[../ | *[[../Story/Youmu's Good Ending|Youmu's Good Ending]] | ||
==Other Translations== | ==Other Translations== | ||
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The snow that had dyed the Forest of Magic white had thawed, the warm arrival of spring had left again as the cherry blossoms scattered, and even the season where verdant leaves shone in the sunlight was announcing its end. | The snow that had dyed the Forest of Magic white had thawed, the warm arrival of spring had left again as the cherry blossoms scattered, and even the season where verdant leaves shone in the sunlight was announcing its end. | ||
The same flowers bloom year in and year out... or so they say, but the cycle of Gensokyo's seasons isn't the same every year. Just as the flowers bloomed with different faces, the arrival of this year's autumn was slightly different. | The same flowers bloom year in and year out... or so they say, but the cycle of Gensokyo's seasons isn't the same every year. Just as the flowers bloomed with different faces, the arrival of this year's autumn was slightly different.<br>Or, to be more precise... it hadn't yet arrived at all. | ||
Or, to be more precise... it hadn't yet arrived at all. | |||
The calendar indicated that it was late autumn, but currently, there was no autumnal air to be found in Gensokyo's mountains. A landscape with the autumn leaves stolen from it. It indicated a halt in the passage of the seasons, the cycle of life. Reimu Hakurei, Marisa Kirisame, and Youmu Konpaku all felt an extraordinary sense of danger from it. | The calendar indicated that it was late autumn, but currently, there was no autumnal air to be found in Gensokyo's mountains. A landscape with the autumn leaves stolen from it. It indicated a halt in the passage of the seasons, the cycle of life. Reimu Hakurei, Marisa Kirisame, and Youmu Konpaku all felt an extraordinary sense of danger from it. | ||
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ゲージ50%以上では敵弾のグレイズ時に紅葉アイテムが出るようになります。 | ゲージ50%以上では敵弾のグレイズ時に紅葉アイテムが出るようになります。 | ||
| en =▼ Skill Tree System<br> | | en =▼ Skill Tree System<br> | ||
Collecting the maple leaf items that enemies drop upon defeat will increase the Skill Gauge, and upon reaching a set amount, your Skill Level will increase. | Collecting the maple leaf items that enemies drop upon defeat will increase the Skill Gauge, and upon reaching a set amount, your Skill Level will increase.<br>Each playable character receives a different set of beneficial upgrades according to their Skill Level. Upgrades include such things as additional firepower from sub-options, which will likely help in clearing the game.<br>Also, extra life and Spell Card fragments will appear when your Skill Level increases. Two fragments are produced when your level increases from 3→4 or 4→5, so be sure not to miss that opportunity. | ||
Each playable character receives a different set of beneficial upgrades according to their Skill Level. Upgrades include such things as additional firepower from sub-options, which will likely help in clearing the game. | |||
Also, extra life and Spell Card fragments will appear when your Skill Level increases. Two fragments are produced when your level increases from 3→4 or 4→5, so be sure not to miss that opportunity. | |||
▼ Special Attacks<br> | ▼ Special Attacks<br> | ||
A special attack can be activated by pressing the User Key when you have a Skill Level of 2 or more. They cost 2 levels to activate, but are powerful attacks that can erase bullets, cover wide areas, and so on. (Many of them have their own quirks, however, such as a delay before firing.) | A special attack can be activated by pressing the User Key when you have a Skill Level of 2 or more. They cost 2 levels to activate, but are powerful attacks that can erase bullets, cover wide areas, and so on.<br>(Many of them have their own quirks, however, such as a delay before firing.)<br>Also, enemies defeated with a special attack won't drop maple leaves, but will drop many point items in exchange. | ||
Also, enemies defeated with a special attack won't drop maple leaves, but will drop many point items in exchange. | |||
▼ Tension Gauge<br> | ▼ Tension Gauge<br> | ||
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いつもの雑に投げつけるありがた迷惑な球。 | いつもの雑に投げつけるありがた迷惑な球。 | ||
メインショット 拡散マルチアミュレット | メインショット 拡散マルチアミュレット 秒間威力 高速時64~208 低速時192~230<br> | ||
高速時は小型の弾を広範囲に、低速時は大型の弾で継続ダメージを与える。 | 高速時は小型の弾を広範囲に、低速時は大型の弾で継続ダメージを与える。 | ||
スキルレベル4以上で高速時は誘導強度が、低速時は攻撃範囲が増大。 | スキルレベル4以上で高速時は誘導強度が、低速時は攻撃範囲が増大。 | ||
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自機の横方向をカバーするありがたい札。 | 自機の横方向をカバーするありがたい札。 | ||
特殊攻撃 博麗多重結界 | 特殊攻撃 博麗多重結界 威力1500 攻撃時無敵100F<br> | ||
3秒間の溜めの後、画面全域の高威力攻撃を行う。完全無防備の溜め中は要注意。<br> | 3秒間の溜めの後、画面全域の高威力攻撃を行う。完全無防備の溜め中は要注意。<br> | ||
スキルレベル5では溜め時間半減&瞬間無敵190Fとなり、緊急回避にも利用可。 | スキルレベル5では溜め時間半減&瞬間無敵190Fとなり、緊急回避にも利用可。 | ||
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Throws helpfully horrible orbs all over the place, as usual. | Throws helpfully horrible orbs all over the place, as usual. | ||
'''Main shot: Diffuse Multi-Amulet''' - | '''Main shot: Diffuse Multi-Amulet''' - 64~208 dmg/s unfocused, 192~230 dmg/s focused<br> | ||
Scatters small shots over a wide area when unfocused, and deals continual damage with large shots when focused. At Skill Level 4, the unfocused homing angle and focused attack range increase greatly. | Scatters small shots over a wide area when unfocused, and deals continual damage with large shots when focused. At Skill Level 4, the unfocused homing angle and focused attack range increase greatly. | ||
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Helpful amulets that cover the player's horizontal axis. | Helpful amulets that cover the player's horizontal axis. | ||
'''Special attack: Hakurei Multiplex Barrier''' - | '''Special attack: Hakurei Multiplex Barrier''' - 1500 dmg, 100F invincibility upon attack<br> | ||
After a 3-second charge-up, covers the whole screen in a high-power attack. Note that you're completely defenseless while charging. At Skill Level 5, the charge time is halved and you receive 190F invincibility right away, making it useful for emergency evasion. | After a 3-second charge-up, covers the whole screen in a high-power attack. Note that you're completely defenseless while charging. At Skill Level 5, the charge time is halved and you receive 190F invincibility right away, making it useful for emergency evasion. | ||
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メインショット ツイン妖怪バスター / パスウェイジョンニードル<br> | メインショット ツイン妖怪バスター / パスウェイジョンニードル<br> | ||
秒間威力 高速時180 低速時256<br> | |||
正面方向へのバスター札やら針やらを連射。そこそこの威力と癖の無い安定した攻撃。 | 正面方向へのバスター札やら針やらを連射。そこそこの威力と癖の無い安定した攻撃。 | ||
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自機周囲をゆっくり回りながら全方位を掃射、縁の下の力持ち。 | 自機周囲をゆっくり回りながら全方位を掃射、縁の下の力持ち。 | ||
特殊攻撃 | 特殊攻撃 博麗封礼結界 威力1200 瞬間無敵15F<br> | ||
真っ正面へ特殊札を投擲、当たった相手を中心に圧殺する弾幕で敵を無慈悲に葬る。<br> | 真っ正面へ特殊札を投擲、当たった相手を中心に圧殺する弾幕で敵を無慈悲に葬る。<br> | ||
無敵は一瞬なうえ、初撃を当てなければ無駄撃ちとなる。しっかり狙いを定めよう。 | 無敵は一瞬なうえ、初撃を当てなければ無駄撃ちとなる。しっかり狙いを定めよう。 | ||
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'''Main shot: Twin Youkai Buster / Persuasion Needle'''<br> | '''Main shot: Twin Youkai Buster / Persuasion Needle'''<br> | ||
180 dmg/s unfocused, 256 dmg/s focused<br> | |||
A rapid-fire forward shot made of buster amulets, needles, etc. A stable attack with moderate damage and no quirks. | A rapid-fire forward shot made of buster amulets, needles, etc. A stable attack with moderate damage and no quirks. | ||
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Omnidirectional sweeping shots that lazily orbit the player. Plain, but surprisingly useful. | Omnidirectional sweeping shots that lazily orbit the player. Plain, but surprisingly useful. | ||
'''Special attack: Hakurei Sealing Talisman Barrier''' - | '''Special attack: Hakurei Sealing Talisman Barrier''' - 1200 dmg, instant 15F invincibility<br> | ||
Flings a special amulet straight forward, then mercilessly crushes enemies with danmaku centered on whatever it hit. Invincibility time is short, and it'll whiff if you miss with the initial amulet. Aim carefully. | Flings a special amulet straight forward, then mercilessly crushes enemies with danmaku centered on whatever it hit. Invincibility time is short, and it'll whiff if you miss with the initial amulet. Aim carefully. | ||
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いつもとは一味違う一極集中型マスタースパーク。直撃させると相手は死ぬ。 | いつもとは一味違う一極集中型マスタースパーク。直撃させると相手は死ぬ。 | ||
メインショット スーパーショートウェーブ 秒間威力可変( | メインショット スーパーショートウェーブ 秒間威力可変(52~244)<br> | ||
広範囲にウェーブ型の弾を撒く制圧系のショット。<br> | 広範囲にウェーブ型の弾を撒く制圧系のショット。<br> | ||
スキルレベルに応じて発射数が大きく変わり、後方もカバーするようになる。 | スキルレベルに応じて発射数が大きく変わり、後方もカバーするようになる。 | ||
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A mega-concentrated Master Spark that feels slightly different from usual. A direct hit equals death. | A mega-concentrated Master Spark that feels slightly different from usual. A direct hit equals death. | ||
'''Main shot: Super Shortwave''' - Variable dmg/s ( | '''Main shot: Super Shortwave''' - Variable dmg/s (52~244)<br> | ||
A suppressor shot that scatters wave bullets over a wide area. Bullet count increases greatly with Skill Level, and rear-facing shots are added. | A suppressor shot that scatters wave bullets over a wide area. Bullet count increases greatly with Skill Level, and rear-facing shots are added. | ||
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{{TranslateTable | {{TranslateTable | ||
| ja =魂魄妖夢 TYPE-A 村雨の斬撃装備<br> | | ja =魂魄妖夢 TYPE-A 村雨の斬撃装備<br> | ||
移動精度 高速4. | 移動精度 高速4.6 低速2.8<br> | ||
喰らいボム受付時間 | 喰らいボム受付時間 11F<br> | ||
グレイズ範囲 30 | グレイズ範囲 30 | ||
基本ショット | 基本ショット 秒間威力180/270/360<br> | ||
正面へのオーソドックスな斬撃ショット。分身の数に応じて威力も上昇していく。 | 正面へのオーソドックスな斬撃ショット。分身の数に応じて威力も上昇していく。 | ||
ボム 六根清浄斬 | ボム 六根清浄斬 威力2160<br> | ||
画面全域にわたる斬撃の嵐。全ての敵に均等にダメージを与える安定性を持つ。 | 画面全域にわたる斬撃の嵐。全ての敵に均等にダメージを与える安定性を持つ。 | ||
サブショット 奇び半身 / 憑坐の縛 秒間威力 | サブショット 奇び半身 / 憑坐の縛 秒間威力 高速時100 低速時120~240<br> | ||
高速時は自機の移動方向に合わせて方向を変えるショット。低速では半霊の突撃攻撃。<br> | 高速時は自機の移動方向に合わせて方向を変えるショット。低速では半霊の突撃攻撃。<br> | ||
突撃は完全貫通の強力な攻撃だが戻ってくるまで半霊の攻撃が出来なくなる。 | 突撃は完全貫通の強力な攻撃だが戻ってくるまで半霊の攻撃が出来なくなる。 | ||
チャージショット 結跏趺斬 | チャージショット 結跏趺斬 威力360(接触時間によって増減) 溜め時間120F<br> | ||
前方へ飛ばす巨大な剣閃ショット。大きい範囲で貫通する強力な攻撃。 | 前方へ飛ばす巨大な剣閃ショット。大きい範囲で貫通する強力な攻撃。 | ||
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必要数480ループ | 必要数480ループ | ||
| en ='''Youmu Konpaku TYPE-A: Slashing Type of Murasame'''<br> | | en ='''Youmu Konpaku TYPE-A: Slashing Type of Murasame'''<br> | ||
Movement precision: 4.6 unfocused, | Movement precision: 4.6 unfocused, 2.8 focused<br> | ||
Deathbomb time: | Deathbomb time: 11F<br> | ||
Graze radius: 30 | Graze radius: 30 | ||
'''Basic shot''' - | '''Basic shot''' - 180/270/360 dmg/s<br> | ||
An orthodox forward shot made of slashes. Damage increases with the number of afterimages. | An orthodox forward shot made of slashes. Damage increases with the number of afterimages. | ||
'''Bomb: Slash Clearing the Six Senses''' - | '''Bomb: Slash Clearing the Six Senses''' - 2160 dmg<br> | ||
A storm of slashes that covers the whole screen. Offers stability by equally damaging all enemies. | A storm of slashes that covers the whole screen. Offers stability by equally damaging all enemies. | ||
'''Sub shot: Strange Half-Body / Spirit Medium's Bind''' - 100 dmg/s unfocused, | '''Sub shot: Strange Half-Body / Spirit Medium's Bind''' - 100 dmg/s unfocused, 120~240 dmg/s per focused shot<br> | ||
Unfocused is a shot that turns based on the player's movement direction. Focused is a bodyslam from Youmu's spirit half. The bodyslam is powerful and pierces all enemies, but renders the spirit half's shots unusable until it comes back. | Unfocused is a shot that turns based on the player's movement direction. Focused is a bodyslam from Youmu's spirit half. The bodyslam is powerful and pierces all enemies, but renders the spirit half's shots unusable until it comes back. | ||
'''Charge shot: Lotus Posture Slash''' - | '''Charge shot: Lotus Posture Slash''' - 360 dmg (varies w/ length of contact), charge time 120F<br> | ||
A giant sword shockwave that flies forward. A powerful attack that covers a wide area and pierces. | A giant sword shockwave that flies forward. A powerful attack that covers a wide area and pierces. | ||
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{{TranslateTable | {{TranslateTable | ||
| ja =魂魄妖夢 TYPE-B 不知火の乱撃装備<br> | | ja =魂魄妖夢 TYPE-B 不知火の乱撃装備<br> | ||
移動精度 高速4. | 移動精度 高速4.6 低速2.8<br> | ||
喰らいボム受付時間 | 喰らいボム受付時間 11F<br> | ||
グレイズ範囲 30 | グレイズ範囲 30 | ||
基本ショット | 基本ショット 秒間威力180/270/360<br> | ||
正面へのオーソドックスな斬撃ショット。分身の数に応じて威力も上昇していく。 | 正面へのオーソドックスな斬撃ショット。分身の数に応じて威力も上昇していく。 | ||
ボム 六根清浄斬 | ボム 六根清浄斬 威力2160<br> | ||
画面全域にわたる斬撃の嵐。全ての敵に均等にダメージを与える安定性を持つ。 | 画面全域にわたる斬撃の嵐。全ての敵に均等にダメージを与える安定性を持つ。 | ||
サブショット 燐気霊光 / 悪し魂<br> | サブショット 燐気霊光 / 悪し魂 秒間威力 高速時180 低速時240<br> | ||
攻撃判定を持った半霊が自機と一定距離を保つように移動する。<br> | 攻撃判定を持った半霊が自機と一定距離を保つように移動する。<br> | ||
低速時はその場で発光して範囲攻撃を行う。半霊の位置取りが重要となる攻撃。 | 低速時はその場で発光して範囲攻撃を行う。半霊の位置取りが重要となる攻撃。 | ||
チャージショット 弦月斬 威力210x1~3 溜め時間40F/32F/27F<br> | |||
前方中距離への剣閃攻撃、スキルレベルによってチャージ回数と攻撃回数が増える。 | 前方中距離への剣閃攻撃、スキルレベルによってチャージ回数と攻撃回数が増える。 | ||
特殊攻撃 現世斬 威力700<br> | |||
強烈な横一閃の斬撃を叩き込む攻撃。攻撃部分には弾消し効果もある。<br> | 強烈な横一閃の斬撃を叩き込む攻撃。攻撃部分には弾消し効果もある。<br> | ||
全機体中、これのみ1ゲージ消費で発動可能な特殊攻撃であり、色々と小回りが利く。 | 全機体中、これのみ1ゲージ消費で発動可能な特殊攻撃であり、色々と小回りが利く。 | ||
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必要数480ループ | 必要数480ループ | ||
| en ='''Youmu Konpaku TYPE-B: Scattershot Type of Shiranui'''<br> | | en ='''Youmu Konpaku TYPE-B: Scattershot Type of Shiranui'''<br> | ||
Movement precision: 4.6 unfocused, | Movement precision: 4.6 unfocused, 2.8 focused<br> | ||
Deathbomb time: | Deathbomb time: 11F<br> | ||
Graze radius: 30 | Graze radius: 30 | ||
'''Basic shot''' - | '''Basic shot''' - 180/270/360 dmg/s<br> | ||
An orthodox forward shot made of slashes. Damage increases with the number of afterimages. | An orthodox forward shot made of slashes. Damage increases with the number of afterimages. | ||
'''Bomb: Slash Clearing the Six Senses''' - | '''Bomb: Slash Clearing the Six Senses''' - 2160 dmg<br> | ||
A storm of slashes that covers the whole screen. Offers stability by equally damaging all enemies. | A storm of slashes that covers the whole screen. Offers stability by equally damaging all enemies. | ||
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Youmu's spirit half hovers a set distance from the player with an attack hitbox. When focused, it attacks its surroundings by glowing in place. Properly positioning the spirit half is crucial. | Youmu's spirit half hovers a set distance from the player with an attack hitbox. When focused, it attacks its surroundings by glowing in place. Properly positioning the spirit half is crucial. | ||
'''Charge shot: Crescent Moon Slash''' - | '''Charge shot: Crescent Moon Slash''' - 210 dmg x1~3, charge time 40F/32F/27F<br> | ||
A mid-range forward slash shockwave. Number of charges and resulting slashes increases with Skill Level. | A mid-range forward slash shockwave. Number of charges and resulting slashes increases with Skill Level. | ||
'''Special attack: Slash of Present World''' - | '''Special attack: Slash of Present World''' - 700 dmg<br> | ||
A single horizontal slash that boasts fierce power. The attack area also clears bullets. Out of all the players, it's the only special attack that can be activated for 1 gauge level, which gives it a conveniently quick turnaround. | A single horizontal slash that boasts fierce power. The attack area also clears bullets. Out of all the players, it's the only special attack that can be activated for 1 gauge level, which gives it a conveniently quick turnaround. | ||
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| [[wikipedia:Orichalcum|Orichalcum]] Level | | [[wikipedia:Orichalcum|Orichalcum]] Level | ||
| Lunatic Mode || Don't give up! Don't break down! Don't turn back! Please attempt this at your own risk. | | Lunatic Mode || Don't give up! Don't break down! Don't turn back! Please attempt this at your own risk. | ||
|- | |||
| colspan="3" | | |||
|- | |||
| {{lang|ja|ヒヒイロカネ級}} | |||
| Extra Mode || {{lang|ja|やめときな!気がふれるぜ!?}} | |||
|- | |||
| Hihiirokane Level | |||
| Extra Mode || [[Embodiment_of_Scarlet_Devil/Translation#Difficulty_Levels|Give up already! Are you crazy?!]] | |||
|} | |} | ||
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|- | |- | ||
| Stage 6 || {{lang|ja|「蘇鉄の神よ 還れ 地の底に」}}|| Return, O God of Revived Iron, to the Depths of the Earth | | Stage 6 || {{lang|ja|「蘇鉄の神よ 還れ 地の底に」}}|| Return, O God of Revived Iron, to the Depths of the Earth | ||
|- | |||
| Extra Stage || {{lang|ja|「マントルによろしくね」}}|| Say "Hi" to the Mantle For Me | |||
|} | |} | ||
{{Navbox IBP}} | {{Navbox IBP}} | ||
[[Category:Translations]] | [[Category:Translations]] |
Latest revision as of 02:20, 19 August 2022
The English transcript of Infinite Blade Pavilion for your reading pleasure.
The Japanese transcript has also been included in order to encourage fellow translators to chip in and make our translations more accurate/helpful.
Story
Documentation
- Prologue - The background story
- Extra Story - The background story for the extra stage
- Music Comments
- Readme - readme.txt
In-Game Dialogue
Endings
Other Translations
Spell Cards
- Main article: Spell Cards
A list of translations of the Spell Cards appearing in Infinite Blade Pavilion.
Manual
1.東方鬼葬剣 | 1. Infinite Blade Pavilion | |
---|---|---|
このゲームは上海アリス幻樂団様の東方Project二次創作となります。 ハイテンションでエキサイティングなシューティングになっていることでしょう。 敵弾に当たらないようにして敵をガンガン倒すゲームです。 ▼バックストーリー 魔法の森を白く染めていた雪も解け、 年年歳歳花相似たり・・・・とはいうものの、 ――――いや、正確にはまだ秋は訪れていない。
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This game is a derivative work of the Touhou Project, by Team Shanghai Alice. Ergo, it's an exciting, high-tension shooting game. In this game, you mow down enemies while dodging the bullets they shoot. ▼ Backstory The snow that had dyed the Forest of Magic white had thawed, the warm arrival of spring had left again as the cherry blossoms scattered, and even the season where verdant leaves shone in the sunlight was announcing its end. The same flowers bloom year in and year out... or so they say, but the cycle of Gensokyo's seasons isn't the same every year. Just as the flowers bloomed with different faces, the arrival of this year's autumn was slightly different. The calendar indicated that it was late autumn, but currently, there was no autumnal air to be found in Gensokyo's mountains. A landscape with the autumn leaves stolen from it. It indicated a halt in the passage of the seasons, the cycle of life. Reimu Hakurei, Marisa Kirisame, and Youmu Konpaku all felt an extraordinary sense of danger from it. The geysers that had once gushed forth with earth spirits, and the great hole in the ground. It did indeed seem that a wind carrying the autumn leaves was blowing towards the bottom of the earth. | |
2.操作方法 | 2. Controls | |
▼基本操作 ・上下左右キー 自機を操作します *同梱されている[config.exe]からもキー設定が行えます。 |
▼Basic Controls -Arrow keys: Move the player character. *Keys can be configured in [config.exe], included along with the game. | |
3.画面説明 | 3. Game Screen | |
・ハイ得点 ・得点 ・残り人数 ・最大得点 ・スキルゲージ ・スキルツリー ・テンションゲージ |
・High Score ・Score ・Remaining Lives ・Point Value ・Skill Gauge ・Skill Tree ・Tension Gauge | |
4.ゲームシステム | 4. Game System | |
▼スキルツリーシステム 敵を撃破する時に出現する紅葉アイテムを取得すると、 スキルレベルに応じて自機ごとに異なる強化の恩恵が受けられます。 また、スキルレベルの上昇時に残機・スペルカードの欠片が得られます。 ▼特殊攻撃 また、この攻撃で撃破した敵は紅葉を落とさず、逆に点符の獲得量が大幅に増えます。 ▼テンションゲージ |
▼ Skill Tree System Collecting the maple leaf items that enemies drop upon defeat will increase the Skill Gauge, and upon reaching a set amount, your Skill Level will increase. ▼ Special Attacks ▼ Tension Gauge | |
5.自機性能・霊夢A | 5. Character Specs: Reimu-A | |
博麗霊夢 TYPE-A 美東風の追尾装備 移動精度 高速4.2 低速1.8 基本ショット 秒間威力96 ボム 夢想封印 威力1200 メインショット 拡散マルチアミュレット 秒間威力 高速時64~208 低速時192~230 サブショット 悪霊退散サイドウォール 秒間威力30/60 特殊攻撃 博麗多重結界 威力1500 攻撃時無敵100F [スキルリスト] |
Reimu Hakurei TYPE-A: Homing Type of Beautiful Eastern Wind Movement precision: 4.2 unfocused, 1.8 focused Basic shot - 96 dmg/s Bomb: Fantasy Seal - 1200 dmg Main shot: Diffuse Multi-Amulet - 64~208 dmg/s unfocused, 192~230 dmg/s focused Sub shot: Evil Spirit-Exorcising Side Wall - 30/60 dmg/s Special attack: Hakurei Multiplex Barrier - 1500 dmg, 100F invincibility upon attack [Skill List] | |
6.自機性能・霊夢B | 6. Character Specs: Reimu-B | |
博麗霊夢 TYPE-B 白南風の速射装備 移動精度 高速4.2 低速1.8 基本ショット 秒間威力96 ボム 夢想封印 威力1200 メインショット ツイン妖怪バスター / パスウェイジョンニードル サブショット 妖魔撃滅オービット 秒間威力75(根本フルヒット時) 特殊攻撃 博麗封礼結界 威力1200 瞬間無敵15F [スキルリスト] |
Reimu Hakurei TYPE-B: Rapid-Fire Type of White Southern Wind Movement precision: 4.2 unfocused, 1.8 focused Basic shot - 96 dmg/s Bomb: Fantasy Seal - 1200 dmg Main shot: Twin Youkai Buster / Persuasion Needle Sub shot: Youma-Annihilating Orbit - 75 dmg/s (when shotgunning) Special attack: Hakurei Sealing Talisman Barrier - 1200 dmg, instant 15F invincibility [Skill List] | |
7.自機性能・魔理沙A | 7. Character Specs: Marisa-A | |
霧雨魔理沙 TYPE-A 薄明の光閃装備 移動精度 高速5.6 低速2.25 基本ショット 秒間威力104 ボム ファイナルバスターレーザー 威力4000 メインショット カレイドスターレーザー 秒間威力60x4 サブショット マジックロックサークル 秒間威力36/72 特殊攻撃 カウンターマジックアブソーバー 威力可変 無敵無し [スキルリスト] |
Marisa Kirisame TYPE-A: Laser Type of Dim Morning Light Movement precision: 5.6 unfocused, 2.25 focused Basic shot - 104 dmg/s Bomb: Final Buster Laser - 4000 dmg Main shot: Kaleido-Star Laser - 60 dmg/s x4 Sub shot: Magic Lock Circle - 36/72 dmg/s Special attack: Counter Magic Absorber - Variable dmg, no invincibility [Skill List] | |
8.自機性能・魔理沙B | 8. Character Specs: Marisa-B | |
霧雨魔理沙 TYPE-B 星食の波動装備 移動精度 高速5.6 低速2.25 基本ショット 秒間威力104 ボム ファイナルバスターレーザー 威力4000 メインショット スーパーショートウェーブ 秒間威力可変(52~244) サブショット クロスウェーブ 秒間威力60 特殊攻撃 アルティメットショートウェーブ 秒間威力480 瞬間無敵180F [スキルリスト] |
Marisa Kirisame TYPE-B: Wave Type of Occultation Movement precision: 5.6 unfocused, 2.25 focused Basic shot - 104 dmg/s Bomb: Final Buster Laser - 4000 dmg Main shot: Super Shortwave - Variable dmg/s (52~244) Sub shot: Cross Wave - 60 dmg/s Special attack: Ultimate Shortwave - 480 dmg/s, instant 180F invincibility [Skill List] | |
9.自機性能・妖夢A | 9. Character Specs: Youmu-A | |
魂魄妖夢 TYPE-A 村雨の斬撃装備 移動精度 高速4.6 低速2.8 基本ショット 秒間威力180/270/360 ボム 六根清浄斬 威力2160 サブショット 奇び半身 / 憑坐の縛 秒間威力 高速時100 低速時120~240 チャージショット 結跏趺斬 威力360(接触時間によって増減) 溜め時間120F 特殊攻撃 円心流転斬 秒間威力420(全段ヒット1680) [スキルリスト] |
Youmu Konpaku TYPE-A: Slashing Type of Murasame Movement precision: 4.6 unfocused, 2.8 focused Basic shot - 180/270/360 dmg/s Bomb: Slash Clearing the Six Senses - 2160 dmg Sub shot: Strange Half-Body / Spirit Medium's Bind - 100 dmg/s unfocused, 120~240 dmg/s per focused shot Charge shot: Lotus Posture Slash - 360 dmg (varies w/ length of contact), charge time 120F Special attack: Slash of Circular Vicissitude - 420 dmg/s (full duration: 1680) [Skill List] | |
10.自機性能・妖夢B | 10. Character Specs: Youmu-B | |
魂魄妖夢 TYPE-B 不知火の乱撃装備 移動精度 高速4.6 低速2.8 基本ショット 秒間威力180/270/360 ボム 六根清浄斬 威力2160 サブショット 燐気霊光 / 悪し魂 秒間威力 高速時180 低速時240 チャージショット 弦月斬 威力210x1~3 溜め時間40F/32F/27F 特殊攻撃 現世斬 威力700 [スキルリスト] |
Youmu Konpaku TYPE-B: Scattershot Type of Shiranui Movement precision: 4.6 unfocused, 2.8 focused Basic shot - 180/270/360 dmg/s Bomb: Slash Clearing the Six Senses - 2160 dmg Sub shot: Phosphoric Spirit Light / Wicked Soul - 180 dmg/s unfocused, 240 dmg/s focused Charge shot: Crescent Moon Slash - 210 dmg x1~3, charge time 40F/32F/27F Special attack: Slash of Present World - 700 dmg [Skill List] |
Intro Screen
東方風Project | Touhou-Style Project | |
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This game is fan game. 当ゲームは二次創作であり、登場する人物、団体等は幻想入りしている可能性があります。 |
This game is a fan game. All characters and organizations may (potentially) be passing into fantasy. |
Playable Characters
Reimu Hakurei
Type-A 美東風の追尾装備 | Type-A: Homing Type of Beautiful Eastern Wind | |
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ショット:拡散マルチアミュレット ホーミング式のアミュレットで広範囲を掃射 |
Shot: Diffuse Multi-Amulet Sweeps a wide area with homing amulets. | |
サブショット:悪霊退散サイドウォール 横方向をカバーする札の防壁 |
Sub Shot: Evil Spirit-Exorcising Side Wall Walls of amulets that cover your horizontals. | |
特殊攻撃:博麗多重結界 幾重に展開した結界で画面全体を一網打尽 |
Special Attack: Hakurei Multiplex Barrier Covers the whole screen with a many-layered barrier. |
Type-B 白南風の速射装備 | Type-B: Rapid-Fire Type of White Southern Wind | |
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ショット:ツイン妖怪バスター/パスウェイジョンニードル 前方方向への安定した安心と信頼の攻撃 |
Shot: Twin Youkai Buster/Persuasion Needle A stable, safe and reliable forward shot. | |
サブショット:妖魔撃滅オービット 全方位へ向けた無差別針弾射撃 |
Sub Shot: Youma-Annihilating Orbit Indiscriminately sweeps needles in all directions. | |
特殊攻撃:博麗封礼結界 初撃を当てた敵を中心とした札の猛撃 |
Special Attack: Hakurei Sealing Talisman Barrier A savage attack centered on the enemy hit by its initial strike. |
Kirisame Marisa
Type-A 薄明の光閃装備 | Type-A: Laser Type of Dim Morning Light | |
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ショット:カレイドスターレーザー 敵をサーチして照射する新世代レーザー |
Shot: Kaleido-Star Laser New-gen lasers that track enemies' positions. | |
サブショット:マジックロックサークル ロックオンした正面の敵にレーザーの十字砲火 |
Sub Shot: Magic Lock Circle Cross-shaped laser turret that locks on to enemies in front. | |
特殊攻撃:カウンターマジックアブソーバー 敵弾を吸収して一気に跳ね返す魔法の盾 |
Special Attack: Counter Magic Absorber Magic shield that absorbs bullets, then reflects them all at once. |
Type-B 星食の波動装備 | Type-B: Wave Type of Occultation | |
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ショット:スーパーショートウェーブ スキルレベルで発射数が変動する広範囲攻撃 |
Shot: Super Short Wave Area attack that adds more shots according to the Skill Level. | |
サブショット:クロスウェーブ 低速時に中距離を制圧する弾幕の十字砲火 |
Sub Shot: Cross Wave Cross-shaped danmaku turret that hovers at medium distance while focused. | |
特殊攻撃:アルティメットショートウェーブ 全てを押し流す巨大レーザーの波 |
Special Attack: Ultimate Short Wave Waves of giant lasers that wash everything away. |
Youmu Konpaku
Type-A 村雨の斬撃装備 | Type-A: Slashing Type of Murasame | |
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サブショット:奇び半身/憑坐の縛 射撃や突撃による半霊のサポート攻撃 |
Sub Shot: Strange Half-Body/Spirit Medium's Bind Spirit half offers supporting attacks via shots and bodyslams. | |
チャージショット:結跏趺斬 広範囲を制圧する剣閃の弾幕 |
Charge Shot: Lotus Posture Slash Sword shockwave that suppresses a wide area. | |
特殊攻撃:円心流転斬 周囲を切り刻む斬撃乱舞 |
Special Attack: Slash of Circular Vicissitude A wild slashing dance that cuts the player's vicinity. |
Type-B 不知火の乱撃装備 | Type-B: Scattershot Type of Shiranui | |
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サブショット:燐気霊光/悪し魂 触れたものに攻撃を与える半霊のオーラ |
Sub Shot: Phosphoric Spirit Light/Wicked Soul Spirit half projects an aura that attacks anything it touches. | |
チャージショット:弦月斬 前方を切り伏せる強力な剣閃 |
Charge Shot: Crescent Moon Slash Powerful sword shockwave that cuts down whatever's in front. | |
特殊攻撃:現世斬 斬れないものなど無い中距離への横一閃 |
Special Attack: Slash of Present World Mid-distance horizontal slash. The things it can't cut are next to none. |
Difficulty Levels
Like most of the other Windows games, each of the difficulty levels has a special name and a short summary.
ブロンズ級 | Easy Mode | 青銅の輝きとはいえ油断は禁物。初心者向け。 |
Bronze Level | Easy Mode | Though bronze is shiny, stay on your guard. For beginners. |
アイアン級 | Normal Mode | 鋼の意志で挑め。慣れた人向け。 |
Iron Level | Normal Mode | Challenge this mode with steel will. For people used to this. |
ミスリル級 | Hard Mode | 堅固な精神を持つ貴方に。上級者向け。 |
Mithril Level | Hard Mode | You'd better have a strong spirit. For experts. |
オリハルコン級 | Lunatic Mode | 折れぬ!砕けぬ!省みぬ!挑戦は自己責任でお願いします。 |
Orichalcum Level | Lunatic Mode | Don't give up! Don't break down! Don't turn back! Please attempt this at your own risk. |
ヒヒイロカネ級 | Extra Mode | やめときな!気がふれるぜ!? |
Hihiirokane Level | Extra Mode | Give up already! Are you crazy?! |
Stage Titles
Stage 1 | 「神代に続く風の渡御」 | The Wind's Sacred Procession, Continuing Since the Era of Gods |
Stage 2 | 「田野を荒らす刃霊」 | Blade Spirits that Lay Waste to the Fields |
Stage 3 | 「明星の如き鬼将」 | An Oni General Like the Morning Star |
Stage 4 | 「神堕ちて閉ざす門」 | A Gate Sealed by a Fallen God |
Stage 5 | 「葬られた刃の鬼神」 | The Buried Kishin of Blades |
Stage 6 | 「蘇鉄の神よ 還れ 地の底に」 | Return, O God of Revived Iron, to the Depths of the Earth |
Extra Stage | 「マントルによろしくね」 | Say "Hi" to the Mantle For Me |
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