Difference between revisions of "Kioh Gyoku"

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{{Infobox Touhou |
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{{Infobox Game
|title        = 稀翁玉
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| type = related game
|image       = [[Image:Kioh_Gyoku.jpg|256px]]  
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| titleN = {{ruby-ja|稀翁玉|きおうぎょく}}
|developer    = [[Amusement Makers]]  
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| titleEn = Kioh Gyoku
|publisher   = [[Amusement Makers]]  
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| image = [[File:Kioh_Gyoku.jpg|256px]]  
|released     = Trial: August, 2001 ([[Comic Market|Comiket]] 60)<br>
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| developer1 = [[Shunsatsu sare do?]]
Full: December, 2001 ([[Comic Market|Comiket]] 61)
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| developer2   = [[Amusement Makers]]
|genre       = Competitive Vertical [[danmaku|Danmaku]] [[shooting game|Shooting Game]]
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| publisher1 = Shunsatsu sare do?
|gameplay     = Single-player Story Mode, Human vs. Human Match (Shared screen, over TCP/IP), Human vs. Computer AI Match, Computer AI vs. Computer AI Match
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| publisher2 = Amusement Makers
|platforms   = Windows 98/ME/2000/XP
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| publisher1Cat = Shunsatsu sare do?
|requirements = Pentium 233MHz, DirectX 7, 8MB VRAM, DirectSound, 64MB RAM  
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| publisher2Cat = Amusement Makers
|website     = http://ss-do.hp.infoseek.co.jp/saku/saku_kog.html
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| released = Trial: August, 2001 ([[Comiket 60]])<br />Full: December, 2001
}}
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| convention = Comiket 61  
 +
| genre = Competitive Vertical Danmaku Shooting
 +
| gameplay = Single-player Story Mode, Human vs. Human Match (Shared screen, over TCP/IP), Human vs. Computer AI Match, Computer AI vs. Computer AI Match
 +
| platforms = [[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]
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| requirements = *Pentium 233MHz
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*DirectX 7
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*8MB VRAM
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*DirectSound
 +
*64MB RAM  
 +
| website = [http://ss-do.sakura.ne.jp/game.html Link]
 +
}}{{Seihou note}}
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{{nihongo||稀翁玉|'''Kioh Gyoku'''|lit. "''Rare Venerable Orb''"}} is a vertical-scrolling [[danmaku]] [[shooting game|shoot 'em up]], and is the second official game in the ''[[Seihou Project]]'' by "[[Shunsatsu sare do?]]" (at time part of [[Amusement Makers]]). It was released specifically for the [[Windows|Windows operating system]] around December time in 2001. It is a unique game where two players indirectly battle one another by charging and releasing charge attacks and bombs upon the other player, similar in the style of ''[[Phantasmagoria of Dim.Dream]]''.
  
Kioh Gyoku (稀翁玉) is the second game in the [[Seihou Project]] series, produced by [[Amusement Makers]].
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==Gameplay==
 +
{{Main|/Gameplay|l1=Gameplay|/Strategy|l2=Strategy}}
 +
''Kioh Gyoku'' is a vertical [[danmaku]] [[shooting game]] with massive emphasis on grazing streaming bullets, where two characters engage in danmaku gameplay within individual and separate play areas (aka. [[Wikipedia:Split-screen|split-screen]]). Upon meeting certain conditions, players are able to unleash a variety of character-specific attacks upon their opponents in an attempt to whittle down their remaining health points.
  
== Gameplay ==
+
In Story Mode, the player will face five opponents, each more capable than the previous. ''Kioh Gyoku'' also features a Match Play Mode where the player may face off against AI opponents or compete against other players, as well as watch AI vs. AI matches.
:''Main article: [[/Gameplay|Gameplay]]'' (includes a more detailed description of the game and information on scoring)
 
  
Kioh Gyoku is a Versus Danmaku game in the same vein of [[Phantasmagoria of Flower View]] and [[Phantasmagoria of Dim.Dream|Dim.Dream]], with massive emphasis on grazing streaming bullets. Upon meeting certain conditions, players are able to unleash a variety of character-specific Special Attack on their opponents in an attempt to whittle down their remaining health points.  
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==Name and Concept==
 +
''Kioh Gyoku'' may have been based on the same vein of ''[[Phantasmagoria of Dim.Dream]]''. Also, some of the art in this game was done by [[ZUN]], where he only drew [[Yuuka Kazami]].
  
== Story ==
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The name {{lang|ja|稀翁玉}} is named after the Japanese-translated name of a cactus: "copiapoa krainziana".
:''Main article: [[/Translation|Translation]]'' (includes the translated script)
 
  
== Additional information ==
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==Story==
 +
{{Main|/Story|l1=Story|/Translation|l2=Translation|/Characters|l3=Characters}}
  
*[[/Characters|Characters]]
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There is no story included with the game, and thus the only dialogue shown is winning quotes.
*[[/Music|Music]]
 
*[[/Strategy|Strategy]]
 
*[[/Miscellaneous|Miscellaneous]]
 
  
== Other Information ==
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==Music==
*The music of this game, along with some of the art, was done by [[ZUN]]
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{{Main|/Music|l1=Music}}
*[[Yuuka Kazami]] is a playable character.
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The soundtrack for the game was originally made with the Roland SC-88Pro [[w:MIDI|MIDI]] module. However, before the game's release, ZUN arranged and re-recorded the tracks using a different module.
*The name {{lang|ja|稀翁玉}} is named after the Japanese-translated name of a cactus, copiapoa krainziana.
 
  
== External links ==
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The music of this game includes 10 tracks composed by [[ZUN]], available in two separate versions. The WAV version is based on ZUN's later arrangement of the soundtrack, and it's the first time ever ZUN used <tt>[[wikipedia:WAV|.wav]]</tt> recordings for the music. The MIDI version is based on the original compositions, and will only play correctly on a SC-88Pro. Recordings of the MIDI versions made using this module can be found [https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html here].
* <s>[http://ss-do.hp.infoseek.co.jp/saku/saku_kog.html Kioh Gyoku's official site]</s> (defunct as of October 31, 2010)
 
  
 +
Each theme (apart from the title theme) is designed for one of the player characters specifically, due to the nature of the game.
 +
 +
Later on, ZUN remixed "''Lovely Mound of Cherry Blossoms ~ Flower of Japan''" ({{lang|ja|桜花之恋塚 ~}} Flower of Japan) and "''Enigmatic Doll ~ God Knows''" ({{lang|ja|エニグマティクドール ~}} God Knows), and included them in ''[[Dolls in Pseudo Paradise]]''. "''Enigmatic Doll ~ God Knows''" was renamed to just {{lang|ja|エニグマティクドール}}.
 +
 +
==External links==
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*[http://ss-do.sakura.ne.jp/game.html Shunsatsu sare do? game listing]
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*[https://github.com/pbghogehoge/kog Official source code release (incomplete)]
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*[https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html ZUN's MIDI files played on a real SC-88Pro, including the original Kioh Gyoku MIDI soundtrack]
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{{Navbox Touhou}}
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{{Navbox KG}}
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[[Category:Comiket 60]]
 
[[Category:Kioh Gyoku]]
 
[[Category:Kioh Gyoku]]
 
[[Category:Seihou]]
 
[[Category:Seihou]]
[[Category:Related Games]]
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[[Category:Non-Touhou Games]]
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[[de:Kioh Gyoku]]
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[[fr:Kioh Gyoku]]
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[[ru:Kioh Gyoku]]

Latest revision as of 17:41, 23 January 2020

稀翁玉 (きおうぎょく)
Kioh Gyoku
Kioh Gyoku.jpg
Developer

Shunsatsu sare do? /
Amusement Makers

Publisher

Shunsatsu sare do? /
Amusement Makers

Released

Trial: August, 2001 (Comiket 60)
Full: December, 2001 (Comiket 61)

Genre

Game

Gameplay

Single-player Story Mode, Human vs. Human Match (Shared screen, over TCP/IP), Human vs. Computer AI Match, Computer AI vs. Computer AI Match

Platforms

Windows 98/ME/2000/XP

Requirements
  • Pentium 233MHz
  • DirectX 7
  • 8MB VRAM
  • DirectSound
  • 64MB RAM
Official Site

Link

Note: This article is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".

Kioh Gyoku (稀翁玉, lit. "Rare Venerable Orb") is a vertical-scrolling danmaku shoot 'em up, and is the second official game in the Seihou Project by "Shunsatsu sare do?" (at time part of Amusement Makers). It was released specifically for the Windows operating system around December time in 2001. It is a unique game where two players indirectly battle one another by charging and releasing charge attacks and bombs upon the other player, similar in the style of Phantasmagoria of Dim.Dream.

Gameplay[edit]

Kioh Gyoku is a vertical danmaku shooting game with massive emphasis on grazing streaming bullets, where two characters engage in danmaku gameplay within individual and separate play areas (aka. split-screen). Upon meeting certain conditions, players are able to unleash a variety of character-specific attacks upon their opponents in an attempt to whittle down their remaining health points.

In Story Mode, the player will face five opponents, each more capable than the previous. Kioh Gyoku also features a Match Play Mode where the player may face off against AI opponents or compete against other players, as well as watch AI vs. AI matches.

Name and Concept[edit]

Kioh Gyoku may have been based on the same vein of Phantasmagoria of Dim.Dream. Also, some of the art in this game was done by ZUN, where he only drew Yuuka Kazami.

The name 稀翁玉 is named after the Japanese-translated name of a cactus: "copiapoa krainziana".

Story[edit]

There is no story included with the game, and thus the only dialogue shown is winning quotes.

Music[edit]

The soundtrack for the game was originally made with the Roland SC-88Pro MIDI module. However, before the game's release, ZUN arranged and re-recorded the tracks using a different module.

The music of this game includes 10 tracks composed by ZUN, available in two separate versions. The WAV version is based on ZUN's later arrangement of the soundtrack, and it's the first time ever ZUN used .wav recordings for the music. The MIDI version is based on the original compositions, and will only play correctly on a SC-88Pro. Recordings of the MIDI versions made using this module can be found here.

Each theme (apart from the title theme) is designed for one of the player characters specifically, due to the nature of the game.

Later on, ZUN remixed "Lovely Mound of Cherry Blossoms ~ Flower of Japan" (桜花之恋塚 ~ Flower of Japan) and "Enigmatic Doll ~ God Knows" (エニグマティクドール ~ God Knows), and included them in Dolls in Pseudo Paradise. "Enigmatic Doll ~ God Knows" was renamed to just エニグマティクドール.

External links[edit]