• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Kioh Gyoku

From Touhou Wiki
Revision as of 18:18, 10 April 2014 by Tony64 (talk | contribs)
Jump to navigation Jump to search
稀翁玉 (きおうぎょく)
Kioh Gyoku
Kioh Gyoku.jpg
Developer

Shunsatsu sare do? /
Amusement Makers

Publisher

Shunsatsu sare do? /
Amusement Makers

Released

Trial: August, 2001 (Comiket 60)
Full: December, 2001 (Comiket 61)

Genre

Game

Gameplay

Single-player Story Mode, Human vs. Human Match (Shared screen, over TCP/IP), Human vs. Computer AI Match, Computer AI vs. Computer AI Match

Platforms

Windows 98/ME/2000/XP/Vista/7

Requirements
  • Pentium 233MHz
  • DirectX 7
  • 8MB VRAM
  • DirectSound
  • 64MB RAM
Official Site

Link

Note: This article is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".

Kioh Gyoku (稀翁玉) is the second game in the Seihou Project, produced by Amusement Makers and Shunsatsu sare do?.

Gameplay

Kioh Gyoku is a vertical danmaku shooting game with massive emphasis on grazing streaming bullets, where two characters engage in danmaku gameplay within individual and separate play areas (aka. split-screen). Upon meeting certain conditions, players are able to unleash a variety of character-specific attacks upon their opponents in an attempt to whittle down their remaining health points.

In Story Mode, the player will face five opponents, each more capable than the previous. Kioh Gyoku also features a Match Play Mode where the player may face off against AI opponents or compete against other players, as well as watch AI vs. AI matches.

Concept

Kioh Gyoku may have been based on the same vein of Phantasmagoria of Dim.Dream. Also, some of the art in this game was done by ZUN, where he only drew Yuuka Kazami.

Name

The name 稀翁玉 is named after the Japanese-translated name of a cactus, copiapoa krainziana.

Story

Music

The music of this game includes 10 tracks composed by ZUN. Each theme (apart from the title theme) is designed for one of the player characters specifically, due to the nature of the game. It's the first ever time ZUN used PCM (Pulse-code modulation) that's in a .wav format. The game also included MIDI versions of the music, but according to ZUN, playing the MIDI version on SC-88Pro does not convert it to .wav, so the MIDI cannot be played in-game. It is recommended to keep it on the .wav version.

Later on, ZUN created an arrange of "Lovely Mound of Cherry Blossoms ~ Flower of Japan" (桜花之恋塚 ~ Flower of Japan) and "Enigmatic Doll ~ God Knows" (エニグマティクドール ~ God Knows) and added them to Dolls in Pseudo Paradise, where "Enigmatic Doll ~ God Knows" was renamed to just エニグマティクドール.

External links