• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Labyrinth of Touhou 2/Characters/Characters 1

From Touhou Wiki
Jump to navigation Jump to search
 Labyrinth of Touhou 2   Characters 2 >

The initial cast of characters.

Reimu Hakurei

Reimu Hakurei
Flying Mysterious Shrine Maiden
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 96 (12.4) C
MP 16 (1/12) B
Attack 50 (9.2) C
Defense 43 (7.8) D
Magic 53 (9.8) C
Mind 53 (9.8) B
Speed 103 (8.8) B
Evasion 8 D
Status Resistance Rating
Poison 25 D
Paralysis 25 D
Heavy 25 D
Shock 25 D
Terror 50 B
Silence 50 B
Death 75 A
Debuff 50 B
Total 325 C


TP 16
HP Recovery 12
MP Recovery 3
Element Affinity Rating
Fire 110 C
Cold 110 C
Wind 110 C
Nature 110 C
Mystic 66 F
Spirit 180 A
Dark 144 B
Physical 110 C
Total 940 B
Weighted 569 A


Level-Up Difficulty 52 A
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Yin-Yang Orb 2 Enemy (Single) Spirit ((88% ATK + 88% MAG) - (50% T.DEF)) * (1.33 + (0.07 * SLv)) 5/5 Leveling the skill up will add a Paralysis effect. 60% PAR power: 4000

PAR chance: 60 + (SLv * 5)%

Fantasy Seal 5 Enemy (All) Spirit ((120% ATK + 120% MAG) - (50% T.MND)) * (1.425 + (0.075 * SLv)) 5/5 50%
Exorcising Border 8 Ally (All) Spirit (66% MAG) * (0.95 + (0.05 * SLv)) 5/5 Healing 32%
Great Hakurei Barrier 7 Ally (All) Spirit 5/5 DEF, MND +42% 48% DEF and MND buff: 38 + (4 * SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increase base HP.
MP Boost 5 2 Increase maximum MP.
Magic Boost 5 2 Increase Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Main Character: Reimu 2 5 When a party member is KO'd, increase all stats by (SLv * 6)%. Can activate even when Reimu is in reserve.
Grand Incantation 2 5 After using Concentrate, the next attack's damage will be multiplied by (1.6 + SLv * 0.4).
Hakurei's Divine Protection 2 5 At the end of battle, gives a (SLv * 33)% chance to restore 1 MP to all four active members. This can take effect even if Reimu is not on the front line.
Final Prayer 2 5 When Reimu gets KO'd, she restores (SLv * 50)% HP to all other active members.
Armored Yin-Yang Orb 2 5 When Reimu is active, all active members receive less damage from Spirit attacks.
Youkai Buster 2 5 Damage against Youkai is increased if Reimu is on the front line. The bonus doesn’t stack with similar effects.
Character Overview and Comments
Recruitment Reimu is part of your initial party
Play Notes Reimu is a well-rounded character who will end up being one of your most effective supports as you progress through the Great Tree. Early on she can help plow through random encounters, but her mediocre offenses and composite spells mean she will eventually fall back into supporting, where she really shines. Exorcising Border is one of only a few healing abilities that hits your entire front line, and Great Hakurei Barrier can help blunt a lot of damage when cast early in a tough battle. Both of these spells are fairly expensive and slow; Reimu probably won't spend a lot of time out on the front. Her innate bulk isn't bad, and with little reason to seriously pump her offense you should invest in defensive stats to make sure she stays healthy. While the general quality of characters has risen from LoT1 and thus Reimu isn't as stellar as in the first game, she's still a solid character that makes a great backbone for any party.

For her skills, Hakurei Guardian is very useful for prolonging your trips within the Great Tree, but otherwise Reimu's priorities should be upgrading her MP and support spells. Youkai Buster can also be useful against bosses that are classified as such; they are very rarely found on early floors but become increasingly common as you move up the dungeon. Otherwise, her personal skills are somewhat unremarkable and she is better off strengthening her spells, stats, and subclass skills.

Marisa Kirisame

Marisa Kirisame
Ordinary Black Magician
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 73 (9.0) E
MP 22 (1/11) A
Attack 19 (3.0) E
Defense 29 (5.0) D
Magic 69 (13.0) A
Mind 64 (12.0) S
Speed 103 (11.0) S
Evasion 40 S
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 80 *
Shock 10 E
Terror 10 E
Silence 60 A
Death 10 E
Debuff 60 A
Total 250 D


TP 15 C
HP Recovery 9 E
MP Recovery 3 B
Element Affinity Rating
Fire 88 D
Cold 88 D
Wind 88 D
Nature 88 D
Mystic 200 S
Spirit 164 A
Dark 164 A
Physical 100 C
Total 980 A
Weighted 574 A


Level-Up Difficulty 60 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Magic Missile 2 Enemy (Single) Mystic ((160% MAG) - (50% T.MND)) * (1.14 + (0.06 * SLv)) 5/5 58%
Asteroid Belt 6 Enemy (All) Mystic ((110% MAG) - (50% T.MND)) * (1.6625 + (0.0875 * SLv)) 5/5 40%
Master Spark 27 Enemy (All) Mystic ((200% MAG) - (50% T.MND)) * (2.28 + (0.12 * SLv)) 5/5 0% Drains all MP, dealing more damage as more MP is consumed.
Concentration 3 Self Mystic 5/5 MAG +24% 88% MAG buff: 21 + (3 * SLv)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increase Maximum MP.
Magic Boost 5 2 Increase Magic.
Speed Boost 5 2 Increase Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
MAlice Cannon (Marisa) 2 5 Marisa's Speed is increased by (SLv * 15)% when Alice is on the reserve party.
Main character - Marisa 2 5 When five characters are KO'd while Marisa is active, she will recover every turn (SLv) MP and her Attack, Defense, Magic, Mind, and Speed are increased by (SLv*10%).
Sheer Force 1 15 When attacking, pierce enemy elemental affinity and status affinity.
Sudden Impulse 2 5 Increase damage and damage variance.
Lively and Healthy 2 5 Speeds up recovery from debuffs and statuses.
Magic Training 2 5 When Marisa is active, increase Mystic damage output by SLv*20% for all active members.
Character Overview and Comments
Recruitment Marisa is part of your initial party
Play Notes Marisa is a purely offensive mage whose role differs between regular and boss battles. Against random foes, her high Speed helps her get the jump on dangerous mobs - Magic Missile is fast-casting, cheap, and surprisingly powerful, while Asteroid Belt is one of your team's best spells for clearing out multiple foes. Against bosses, Marisa brings her Master Spark spell to bear - while it consumes all her MP to cast, it has among the best damage of any attack in the game, especially after a cast or two of Concentration to boost her Magic. A full-powered Spark is excellent at taking out a weakened boss, especially since many bosses have an "enrage" mode that makes them more dangerous when low on HP. While fast and powerful, Marisa isn't a sustained fighter; she's quite fragile and you don't want to risk losing your Spark against a hard boss.

For skills, since her role is an offensive one, she should make sure that her damage ramps up. As she has nothing but Mystic spells to work with, Magic Training is extremely useful for boosting her damage and should thus be a priority as is Sheer Force, should Marisa ever have to face against Mystic resistant foes. Afterwards she should work on Magic Boost and Speed Boost. MP Boost can be leveled early so you can use Master Spark earlier in the game or leveled later on to boost Master Spark's overall damage along side leveling Master Spark itself. Sudden Impulse is up to your playstyle, but since her other skills are situational, Marisa should work on subclass skills.

Rinnosuke Morichika

Rinnosuke Morichika
Unmoving Used Goods Seller
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 103 (13.4) C
MP 9 (1/16) E
Attack 40 (7.2) D
Defense 40 (7.2) C
Magic 40 (7.2) C
Mind 40 (7.2) D
Speed 102 (7.2) D
Evasion 4 E
Status Resistance Rating
Poison 10 E
Paralysis 20 D
Heavy 30 C
Shock 40 C
Terror 50 B
Silence 60 A
Death 70 A
Debuff 80 S
Total 360 B


TP 16 B
HP Recovery 16 S
MP Recovery 2 D
Element Affinity Rating
Fire 132 B
Cold 132 B
Wind 80 D
Nature 80 D
Mystic 80 D
Spirit 80 D
Dark 100 C
Physical 144 B
Total 828 E
Weighted 479 D


Level-Up Difficulty 56 B
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
First Aid 1 Ally (Single) Physical (20% ATK + 20% MAG) * (0.95 + (0.05 * SLv)) 5/5 Heal that cures Poison and Terror, curing more ailments with higher Skill Levels 70% SLv2 cures Heavy; SLv3 cures Silence
Battle Command 2 Ally (Single) Physical 5/5 ATK, DEF, MAG, MND, and SPD +10% 66% Stat buff: 8 + (2 * SLv)%
Skills
Name Max Lvl Cost Description
MP High Boost 5 3 Greatly increase maximum MP.
TP High Boost 5 6 Greatly increase maximum TP.
Attack High Boost 5 6 Greatly increase Attack.
Defense High Boost 5 6 Greatly increase Defense.
Magic High Boost 5 6 Greatly increase Magic.
Mind High Boost 5 6 Greatly increase Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Gensokyo's Shopkeeper 10 1 Increase item drop rate by (SLv * 4)%. Only works if he's in the party. Effect is reduced if Rinnosuke is in the back row.
Keen-eyed Shop Owner Saga 10 1 Increase money drop rate by (SLv * 2)%. Only works if he's in the party. Effect is reduced if Rinnosuke is in the back row.
Effective Formation Change 2 5 When Rinnosuke performs a formation change to swap a reserve member into the active party, that member's ATB will be set at 7500 + SLv * 800.
Weird Creatures Knowledge 2 5 Damage against Other-type enemies is increased if Rinnosuke is on the front line. The bonus doesn’t stack with similar effects.
Attack Debuff Add-On 2 5 When Rinnosuke receives a turn, he inflicts a (SLv * 4)% Attack debuff to all enemies.
Magic Debuff Add-on 2 5 When Rinnosuke receives a turn, he inflicts a (SLv * 4)% Magic debuff to all enemies.
Character Overview and Comments
Recruitment Rinnosuke is part of your initial party
Play Notes Unlike his main-character friends, Rinnosuke is completely reinvented for LoT2. Gone is the possibility-empowered MANnosuke; in its place is an unassuming support character. Rinnosuke carries your only initial single-target healing spell; it's very low-powered but has a low delay to match. He also carries a similarly weak-but-fast buffing spell that increases five stats in one shot (it also benefits greatly from leveling up compared to most other buffs; going from level 1 to 5 doubles the bonus!). Over time, he can greatly increase an ally's power, although his low MP pool stops him from doing much early on. He also has no offensive spellcards, which pretty much limits him to being a pure support. Fortunately, he's fairly bulky and can serve as a decent meatshield with some defensive investment.

Despite his lack of fighting prowess early on, his item and money drop increasing skill may very well earn him a permanent spot in the party's back row. For more direct support, Accelerated Rank Switching is great, reducing the time before a character can act by more than half, and Attack/Magic Debuff when moving can weaken enemies who aren't resistant. Later on in the game, his High Boost skills can make him very durable (it's worth noting that even boost skills he doesn't initially have like HP Boost or Element Boost will become their High versions when learned via item), or possibly even a decent attacker with the right subclass spells.

Keine Kamishirasawa

Keine Kamishirasawa
Half Beast of Knowledge and History
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 109 (14.2) B
MP 18 (1/14) B
Attack 40 (7.2) D
Defense 52 (9.6) B
Magic 60 (11.2) B
Mind 47 (8.6) C
Speed 103 (9.3) B
Evasion 12 C
Status Resistance Rating
Poison 30 C
Paralysis 30 C
Heavy 30 C
Shock 30 C
Terror 40 C
Silence 40 C
Death 40 C
Debuff 40 C
Total 280 C


TP 17 B
HP Recovery 10 D
MP Recovery 2 D
Element Affinity Rating
Fire 120 C
Cold 120 C
Wind 120 C
Nature 120 C
Mystic 120 C
Spirit 120 C
Dark 60 F
Physical 120 C
Total 900 C
Weighted 550 B


Level-Up Difficulty 59 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Ancient History -Old History- 5 Enemy (All) Dark ((128% MAG) - (50% T.DEF)) * (1.216 + (0.064 * SLv)) 5/5 51.2%
New History -Next History- 5 Enemy (All) Spirit ((128% MAG) - (50% T.MND)) * (1.216 + (0.064 * SLv)) 5/5 51.2%
Three Treasures - Sword 5 Ally (All) Physical 5/5 ATK, MAG +24% 60% ATK and MAG buff: 21 + (3 * SLv)%
Three Treasures - Mirror 5 Ally (All) Physical 5/5 DEF, MND +24% 60% DEF and MND buff: 21 + (3 * SLv)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increase maximum MP.
TP Boost 5 2 Increase maximum TP.
Magic Boost 5 2 Increase Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
With Mokou 2 5 When Mokou is active, Keine's Attack and Magic increase by (SLv * 15)%.
Organized Formation 1 10 When Keine is active and a Formation command is performed, all characters involved (switcher and the two switched characters) will all recover 1 MP.
Firm Defense 2 5 When receiving damage from an enemy attack, Defense and Mind are buffed by (SLv * 5)%.
Teacher's Command 2 6 When Keine receives a turn, all active members receive (SLv * 6)% Mind buff.
Historian's School 1 10 All party members receive 6% more exp. Only takes effect if Keine is in party of 12.
Character Overview and Comments
Recruitment Keine is part of your initial party
Play Notes Keine, as with Reimu, is a character whose role shifts over the game. Against random battles, her two offensive spells can contribute decent damage, and she can hit either the foes' Defense or Mind as needed. That said, her offensive potential will probably begin to fall behind around midgame, as your dedicated damage dealers ramp up in power. Fortunately, Keine can easily move into a support role where she provides all-target offensive and defensive buffs. While Three Sacred Treasures - Mirror isn't as powerful as Great Hakurei Barrier, it's less expensive and has less delay; Three Sacred Treasures - Sword is your only party offensive buff for almost the first half of the game and can greatly help your damage output. Keine herself is naturally quite bulky and if you plan to use her later in the game she should probably be built tough to capitalize on her buff spells.

Since her main role in boss battle is a supportive one, her focus on skills is similar to Reimu - Raising MP and spellcard levels come first. Her personal skills provide slightly more benefit than Reimu's, but they are still rather trivial, so again subclass skills may aid her better in what she wants to do.