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Labyrinth of Touhou 2/Characters/Characters 3

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All innate spellcards increase in damage/healing by 5% per skill level, max at skill level 5 (unless noted otherwise), and cost 5 points to level (or 25 for Awakened spell cards). Damage formulas on the page are calculated for an S.lv of 1. Skills that are described to increase base stats actually increases growth rate by 0.1x of the stated amount.

Wriggle Nightbug

Wriggle Nightbug
Bug of Light Wriggling in the Dark
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 113 (14.8) B
MP 15 (1/14) C
Attack 60 (11.2) C
Defense 44 (8.8) B
Magic 34 (6.0) D
Mind 44 (8.8) C
Speed 102 (7.8) D
Evasion 20 B
Accuracy 100 C
Status Resistance Rating
Poison 200 *
Paralysis 200 *
Heavy 66 A
Shock 66 A
Terror 66 A
Silence 66 A
Death 66 A
Debuff 66 A
Total 796 *


TP 25 S
HP Recovery 15 B
MP Recovery 2 C
Element Affinity Rating
Fire 60 E
Cold 80 D
Wind 132 B
Nature 188 A
Mystic 120 C
Spirit 100 C
Dark 100 C
Physical 90 D
Total 870 E
Weighted 785 D
Void 100 C


Level-Up Difficulty 0.94 A
Library Cost 0.90 S
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Comet on Earth 3 Enemy (One) Nature 150% ATK - 50% T.DEF PSN(40000) 60% PSN rate: (97+3*SLv)%
Firefly Phenomenon 4 Enemy (All) Nature 209.92% ATK - 82% T.DEF PSN(24000) 48% PSN rate: (85+3*SLv)%
Nightbug Tornado 6 Enemy (All) Nature 182.25% ATK - 67.5% T.DEF Deals more damage
to Poisoned enemies
36% Poison Bonus: (50+SLv*10)%
Skills
Name Max Lvl Cost Description
Defense Boost 5 2 Increases base Defense by (SLv * 2).
Mind Boost 5 2 Increases base Mind by (SLv * 2).
Evasion Boost 5 2 Increases Evasion by (SLv * 6).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Team ⑨ 2 5 When at least 1 of Rumia, Cirno, Wriggle and Mystia are in front, the user's all stats (including ACC and EVA) are increased by (SLv * 8)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Inhale Poison 2 5 When Wriggle receives a turn, if any allies on the front line are poisoned, Wriggle recovers (SLv * 12)% of her max HP per Poisoned ally. Also makes PSN decay twice as fast for all frontliners.
Kodoku Queen 1 10 Wriggle's stats (including ACC and EVA) will increase the more units (allies and enemies) are affected by Poison (5% stat increase per Poisoned unit).
Toxic Vaccine 2 5 When Wriggle is on the front line, allies have a (SLv * 20)% reduced chance of being inflicted with the Poison status, if any ally gets inflicted with the Poison status, its duration is also reduced by (SLv * 20)%.
Insect's Commander 2 5 Damage against Insect-Type enemies is increased by (SLv * 10)% if Wriggle is on the front line.
Poison Touch 2 5 When Wriggle is hit by an attack, she has a (SLv * 35)% chance to counter with a normal Attack that can inflict Poison and Paralysis. (Infliction rate: 90%, PSN:10000 / PAR:4000)
Character Overview and Comments
Recruitment
  • 3F: Talk to Wriggle. Two insect bosses will spawn; one on 3F and one on 4F. Defeat them, then go back to Eirin on 2F and she will make a medicine. Bring it back to Wriggle and she will join you.
Play Notes Wriggle is your roster's Poison expert. She deals little up-front damage but can deal a large amount of damage over time to some enemies. Poison deals its damage based on the target's Max HP and how fast their action bar fills, so it's always effective from the start to the end of the game; against random enemies, going from 0 to 100% ATB will drain them to 1 HP, whilst bosses take a smaller (but still significant) amount of damage. Further, since Poison isn't dependant on Wriggle's offensive stats, you can set her up as a tank to take advantage of her fair durability and excellent ailment resists.

Wriggle's skills, sadly, do not have much synergy with her strategy other than the useful Poison Touch, which will counter anything that damages her with a paralyzing poisonous Attack. She can gain a power-up from poisoning enemies, and take advantage of poison on allies as well as reducing its effect for them, but outside of poisonous bosses you won't reap much benefit. She is a prime candidate for a subclass which she can get much more help from. Toxicologist may be tempting, but considering that its only benefit is making her Poison last slightly longer (and not actually deal more damage), it's also considerable to subclass for additional support skills.

Awakened Skills
Skills
Name Max Lvl Cost Description
Firefly Swarm 1 50 When at least one ally or enemy is poisoned, increase Wriggle's DEF and MND by 25%.
Nightbug Carnival 1 40 Increase Nightbug Tornado's power and damage bonus on poisoned enemies. (Formula changes to 222.75% ATK - 67.5% T.DEF, Poison damage bonus changes to (87.5+SLv*12.5)%)
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Going it Alone 1 50 If no character in the party of 12 (except for user) can learn Team ⑨, increase the user's all stats (including ACC and EVA) by 16%.
(Bug: actually only checks the 4 front line slots, so you can stack it with Team ⑨ through Proof of Kinship.)
Comments
Wriggle receives both offensive and defensive bonuses from her awakening skills. Firefly Swarm plays perfectly into Wriggle's typical game plan; by inflicting Poison Wriggle also increases her own defenses, making her tougher to take down. Nightbug Carnival increases Nightbug Tornado's damage greatly, to the point where an offensively invested Wriggle can actually deal great damage with it on poisoned enemies. Beyond the direct boost to her abilities, Wriggle also receives the standard Team ⑨ enhancements that allows her to receive some bonus even without rigid team limitation. That being said, she doesn't do away with her reliance on enemies being vulnerable to Poison, and DEF/MND do not have a large impact towards the very end of Plus Disk, so if you don't use the full ⑨ team you may wish to look into other characters.

Kaguya Houraisan

Kaguya
Sinner of Eternity and the Instantaneous
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 60 (7.2) F
MP 21 (1/11) A
Attack 20 (3.2) E
Defense 34 (6.0) D
Magic 70 (13.2) A
Mind 66 (12.4) A
Speed 102 (7.3) D
Evasion 2 F
Accuracy 100 C
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 0 F
Shock 50 B
Terror 50 B
Silence 50 B
Death 66 A
Debuff 50 B
Total 286 D


TP 12 D
HP Recovery 6 F
MP Recovery 1 F
Element Affinity Rating
Fire 136 B
Cold 136 B
Wind 136 B
Nature 136 B
Mystic 154 A
Spirit 154 A
Dark 154 A
Physical 100 C
Total 1106 S
Weighted 1087 *
Void 80 F


Level-Up Difficulty 1.28 F
Library Cost 1.20 D
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Dragon's Neck Jewel 4 Enemy (All) Mystic 177.6% MAG - 74% T.MND 40%
Buddha's Stone Bowl 7 Enemy (All) Spirit 165% MAG - 75% T.MND DEF MND (-15.5-1.5*SLv)%
ATK DEF MAG MND SPD +14%
32% Debuff rate: (75+5*SLv)%
Self Buff: (13+SLv)%
Swallow's Cowrie Shell 5 Enemy (All) Nature 184.8% MAG - 66% T.MND Halves Kaguya's debuffs
and ailments
37%
Bullet Branch of Hourai 8 Enemy (All) Spirit 316.84% MAG - 89% T.MND 15%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP by (SLv).
Magic Boost 5 2 Increases base Magic by (SLv * 2).
Mind Boost 5 2 Increases base Mind by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Residents of Eientei 2 5 When at least 1 of Kaguya, Reisen, and Eirin are in front, the user's all stats (including ACC and EVA) are increased by (SLv * 7)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Royal People of the Moon 1 12 Kaguya's attacks will ignore 90% of the enemy's defenses. When she takes a turn, there is a 75% chance to consume 1 MP.
Robe of Fire Rat 2 5 When Kaguya is on the front line, all allies on the front line take (SLv * 15)% less Fire damage.
Desire to Rest 2 5 When the skill holder retreats to the reserve, she recovers (SLv * 6)% HP and MP.
Thousand Year Exile 1 10 Kaguya's Speed is increased by 66% when on the reserve party, increasing her HP and MP recovery rate.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, find Reisen on 3F then defeat Mokou on 4F and complete Wriggle's event. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you recruited Mokou on 5F, Kaguya can be recruited after finding her kimono and talking to her on 10F.
Play Notes An elemental mage, Kaguya has the low-physical-but-high-magical stats expected of a caster. Of particular note are her affinities - with 100 Physical and over 100 everywhere else, she has the highest combined affinities in the game and thus her lowish durability can be deceiving if you choose to hand her a First Aid Kit and HP Boost to fix her pitiful HP count (though also do note Kaguya has the worst Void affinity in the game, which comes into relevance in post game and Plus Disk content). Offensively, Kaguya's spells are all fairly slow, but come with a myriad of special effects. Buddha's Stone Bowl in particular is useful for simultaneously buffing her and cutting foes' defenses, and Swallow's Cowrie Shell can help lessen the effects of ailments or debuffs, whilst Hourai Barrage simply deals stellar damage. She also has three elements at her disposal, further increasing her versatility.

Royal People of the Moon is her best offensive skill, as it allows her to almost completely bypass the enemies' Mind, and thus should be a priority pick against any enemy with decent Mind scores. Desire to Rest is the other important skill, allowing you to make up for Kaguya's poor MP Regen and the constant MP drain from Royal People of the Moon as long as you're willing to switch her in and out a few times. Thousand Year Exile is less of a priority, since it won't make that much of a difference unless you also give Kaguya Main Equipment that increases MP Regen. If instead of longevity you're looking into further increasing her damage, then you'll have to look into subclass skills.

Awakened Skills
Skills
Name Max Lvl Cost Description
Lunar Power 1 50 When the user is in the front, all frontliners ignore 25% of enemy defenses when attacking.
Lunar Ilmenite 5 20 Rarely, when the user receives a turn, restore all of user's MP. Activation chance is ~(SLv)%.
Five Impossible Requests 1 75 When Kaguya uses a personal spell card, increase Five Impossible Request counter by 1. When she attacks while the counter is at 5, remove the effect to increase the attack's damage by 150%.
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Comments
Kaguya's awakened skills consist of powerful effects that are difficult to use. Lunar Power lets the entire front row join the defense ignoring fun; high defense bosses in Plus Disk are rarer than the main game but are still present, a few of which are very difficult. But it's a bit difficult to keep Kaguya in the front unless you utilize Eirin's overhealing, especially since she wants to be built offensively for her own mind-piercing attacks; while the skill also affects herself, since it just boosts her 90% defense ignore to 92.5%, it doesn't grant her a significant benefit. Five Impossible Requests is a 25-30% damage boost on average, but because it is concentrated in one attack, the player will need to do all they can to ensure that one large attack counts (via things like Herb of Awakening or Renko's Assault Point); it should be noted that while increasing the counter requires Kaguya to use her personal spells, the damage boost itself works on subclass spells too. Lunar Ilmenite has a nice effect, but often won't have much impact as Kaguya rarely will have MP problems by this point due to increased MP pools and Desire to Rest. Proof of Kinship meanwhile is the same easy-to-use family skill boost as always.

Fujiwara no Mokou

Fujiwara no Mokou
Figure of the Person of Hourai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 117 (15.4) A
MP 13 (1/17) E
Attack 71 (13.4) B
Defense 42 (7.6) C
Magic 27 (4.6) D
Mind 42 (7.6) D
Speed 103 (9.1) C
Evasion 16 C
Accuracy 100 C
Status Resistance Rating
Poison 36 C
Paralysis 36 C
Heavy 24 D
Shock 24 D
Terror 12 E
Silence 12 E
Death 124 *
Debuff 36 C
Total 304 C


TP 20 A
HP Recovery 22 *
MP Recovery 4 S
Element Affinity Rating
Fire 200 S
Cold 70 E
Wind 100 C
Nature 100 C
Mystic 116 C
Spirit 116 C
Dark 80 D
Physical 100 C
Total 882 D
Weighted 810 C
Void 100 C


Level-Up Difficulty 1.1 C
Library Cost 1.00 B
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Fire Bird -Flying Phoenix- 2 Enemy (One) Fire 174.24% ATK - 66% T.DEF 59%
Tsuki no Iwakasa's Curse 4 Enemy (All) Wind 163.84% ATK - 64% T.DEF ATK MAG (-11-SLv)% 50% Debuff rate: (87+3*SLv)%
Fujiyama Volcano 7 Enemy (All) Fire 263.2% ATK - 94% T.DEF ACC +24 20%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
TP Boost 5 2 Increases Maximum TP by (SLv * 2).
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
With Keine 2 5 If Keine is on the front line, Mokou's Defense and Mind are increased by (SLv * 15)%.
Regeneration 2 8 Recovers (SLv * 10)% of max HP whenever Mokou takes an action.
Resurrection 3 5 When Mokou is defeated, there is a (SLv * 30)% chance to consume 6 TP and revive her. She revives with 33% max HP and her timebar at 0. Cannot activate if she doesn't have enough TP.
Blazing 2 5 When Mokou is on the front line, increase Fire damage output by (SLv * 15)% for all frontliners.
Multiple instances of this skill will not stack together.
Fighting Spirit 2 5 Whenever the skill holder takes an action, she stacks a "Fighting Spirit" counter that remains until she switches out.
Damage taken is reduced and damage dealt is increased by 5% per stack. Maxes at (SLv * 3) stacks.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, find Reisen on 3F then defeat Mokou on 4F and complete Wriggle's event. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you chose Kaguya on 5F, Mokou can be recruited on 10F after finding her ribbon and talking to her.
Play Notes Mokou is an interesting character equally well-suited for being built as a tank, or as an attacker. Offensively, her Fire spells are stronger than they look due to Blazing, although Fire-resistant foes might give her trouble. Set up as a tank, she boasts excellent MP regeneration for subclass skills and extremely helpful defensive passives. Her high Death resistance is also a big plus.

Blazing and Fighting Spirit helps her damage, while Regeneration, Resurrection and Fighting Spirit again helps for increasing her durability. Resurrection in particular is what makes her shine, turning her into either a tank who truly refuses to die, or an attacker who can shrug off even the deadliest nukes. It can also greatly help in a few specific fights where your only hope of survival is to toss sacrifices, which only Mokou can reliably pull off more than once.

When used offensively, consider in boss fights that Warrior's Explosive Flame Sword is nearly as strong as Fujiyama Volcano, with far better delay and lower cost, along with granting Severing Flash as a third element. As a tank, Mokou has little to do other than fish for debuffs with Iwakasa, but boasts a lovely 4 MP recovery, so just sub her with a support class of choice such as Herbalist or Healer to open up options.

Awakened Skills
Skills
Name Max Lvl Cost Description
Morale Maintenance 1 60 When the user is switched out, Fighting Spirit counter will be reduced by 1 instead of disappearing entirely.
Sheer Force 1 15 When attacking with an element the enemy resists, reduce enemy's elemental affinity to (100 + (affinity - 100) / 2). Additionally, pierce 1/3 of the enemy's status resistances when attacking.
Desperation 2 5 When Mokou has less than (20 + SLv * 20)% HP, all her stats (including ACC and EVA) are increased by 25%.
Imperishable Shooting 1 80 Increase ATK commensurate with TP lost. For each missing TP, increase ATK by 1%.
Comments
Mokou continues to receive a powerful mix of offensive and defensive boons from her awakening skills. Morale Maintenance essentially lets her keep the valuable Fighting Spirit buff even when she switches out (the -1 penalty will be lifted as soon as Mokou gets another turn upon switching back in). Sheer Force allows Mokou to pierce FIR resistance to some degree, since she is so reliant on that element; or as a tank, it makes status skills notably more reliable, boosting Iwakasa's Curse, or opening up the thought of subbing for PAR/PSN/HVY with Toxicologist or the Guardian's SHK on Shield Bash.

The other two skills synergize with Resurrection; Desperation gives her an ample stat boost after resurrection until she can regenerate her HP back above 60%, while Imperishable Shooting increases her firepower upon resurrecting. Imperishable Shooting in particular can result in an immense ATK boost if Mokou's TP is boosted with gems, boosts and possibly main equipment, allowing her to reap a huge +50% ATK or more while potentially still having the TP left to resurrect a few times. With Desperation, Imperishable Shooting, and Fighting Spirit all active at once, Mokou can achieve one of the highest Attack stats in the game.

To activate Imperishable Shooting at will before a boss, just take off her main equip (and/or sub equips), put on one with a large MP bonus, Rest to drain TP for MP, take it back off to remove the MP, and repeat until satisfied- likely ending with a large TP bonus equip, such as eventually a Tokugawa Statue.

Aya Shameimaru

Aya Shameimaru
Traditional Reporter of Fantasy
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 105 (13.6) B
MP 13 (1/15) E
Attack 67 (12.6) B
Defense 34 (6.0) D
Magic 31 (5.4) D
Mind 28 (4.8) E
Speed 104 (14.4) *
Evasion 60 *
Accuracy 100 C
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 40 C
Shock 0 F
Terror 40 C
Silence 40 C
Death 40 C
Debuff 0 F
Total 240 D


TP 20 A
HP Recovery 8 E
MP Recovery 2 C
Element Affinity Rating
Fire 100 C
Cold 100 C
Wind 200 *
Nature 150 A
Mystic 75 D
Spirit 75 D
Dark 90 D
Physical 100 C
Total 890 D
Weighted 806 C
Void 100 C


Level-Up Difficulty 1.08 C
Library Cost 1.00 B
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Wind God's Fan 2 Enemy (Row) Wind 121% ATK - 55% T.DEF
(169% ATK - 65% T.DEF)
ACC +12 54% (Plus Disk stats)
Peerless Wind God 4 Enemy (One) Wind 225% ATK - 75% T.DEF SPD +24% 66% Self Buff: (22+2*SLv)%
Sarutahiko's Guidance 3 Ally (One) Wind SPD +40% 75% SPD buff: (37+3*SLv)%
Divine Grandson's Advent 5
(6)
Ally (One) Wind Instantly fills an ally's timebar 40% Timebar value is set to (0+10000*SLv)
Plus: (5000+5000*SLv)
Costs 6 MP in Plus Disk
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Evasion Boost 5 2 Increases Evasion by (SLv * 6).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Quickwitted 1 7 When Aya receives a Speed debuff, that debuff is instead calculated as a buff of the same magnitude.
(Does not affect EX debuffs)
Gensokyo's Fastest Lessons 2 5 When entering a battle, Aya has a (SLv * 50)% chance to start with her timebar at 20000 (effectively giving her a free turn at the start).
Tengu's Wind 2 6 When Aya receives a turn, all active members receive a (SLv * 4)% Speed buff.
Ability to Manipulate Wind 2 5 When Aya is on the front line, all allies on the front line take (SLv * 15)% less Wind damage.
Extra Steps 1 12 After Aya kills an enemy, her timebar will be set to 20000, allowing her to act again immediately.
Character Overview and Comments
Recruitment
  • 1F: First meeting event
  • 2F: Second meeting event
  • 4F: Event tile after having defeated at least 30 different types of enemies.
Play Notes The undisputed speed demon of your roster, Aya packs a blistering Speed stat and an Evasion unmatched by anyone else on your team. Her most obvious strength is augmenting your team's Speed - Sarutahiko's Guidance can directly impart a Speed buff, and Divine Grandson's Advent can be an ace-in-the-hole by letting one ally instantly act. She can also play an offensive role if you find foes that don't resist her mono-Wind spellcards; Wind God's Fan is on the weaker side but is very cheap, and Peerless Wind God both deals good damage and buffs her own Speed. The more she gets to attack with it, the faster she'll get and soon she'll be taking turns far faster than any ally or enemy. While unimpressive defensively, as long as she can survive one hit she can use her fast speed to get out, and her skill set helps you finish random fights before enemies can even attack.

Her personal skills make her faster than ever. Gensokyo's Fastest Lessons is an absolutely amazing skill for exploration, allowing Aya to get one or two free hits on everything before anyone else can even move; or better yet, pass free turns to a slow moving character. Extra Steps can give her another free hit or two against mobs if you're using her offensively. Tengu's Wind's effect is minor, but certainly helps, especially with how often she gets turns. You'd have to look elsewhere for skills that directly increase her damage, however.

Awakened Skills
Skills
Name Max Lvl Cost Description
Proof of the Fastest 1 80 When the user evades an attack, increase Proof of the Fastest counter by 1. Increase the user's SPD by (counter * 4)% and user's stats by (counter * 10)% for damage calculations when using offensive or healing actions. The counter maxes at 10.
Crow Tengu's Watchful Eyes 4 15 Increase the user's Evade by (SLv * 10).
Youkai Mountain Alliance? 2 25 When at least 1 of Aya, Momiji, Nitori and Hina are in front, the user's all stats (including ACC and EVA) are increased by (SLv * 7)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Comments
Aya's awakening skills provide a modest but useful boost to her. Crow Tengu's Watchful Eyes indirectly increases her durability and works with Proof of the Fastest to provide her with a constant SPD boost; since Aya's turns often directly correlate to the rest of your party's turns, in a way Proof of the Fastest is a speed buff for the entire party. Youkai Mountain Alliance? provides another source of durability and speed boost for her; it's one of the easiest synergy skills to keep online and its effect is decently strong too. Alternatively, Proof of the Fastest and Youkai Mountain Alliance? also provide offensive boosts to her, though she can often contribute more damage by speeding up your party instead of attacking herself.

Mystia Lorelei

Mystia Lorelei
Night Sparrow Youkai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 92 (11.8) C
MP 14 (1/14) D
Attack 56 (10.4) C
Defense 36 (6.4) C
Magic 24 (4.0) D
Mind 36 (6.4) D
Speed 103 (10.4) B
Evasion 32 A
Accuracy 100 C
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 80 S
Shock 0 F
Terror 0 F
Silence 80 S
Death 0 F
Debuff 40 C
Total 280 D


TP 17 B
HP Recovery 11 C
MP Recovery 2 C
Element Affinity Rating
Fire 88 D
Cold 88 D
Wind 144 B
Nature 136 B
Mystic 72 E
Spirit 144 B
Dark 88 D
Physical 88 D
Total 848 E
Weighted 794 D
Void 100 C


Level-Up Difficulty 0.88 S
Library Cost 0.96 A
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Ill-Starred Dive 2 Enemy (One) Wind 192% ATK - 80% T.DEF ACC +20 65% Max Level 7 in Plus Disk
Poisonous Moth's
Dark Dance
6 Enemy (All) Nature 196% ATK - 70% T.DEF PSN(15000)
PAR(5000)
40% PSN rate: (60+4*SLv)%
PAR rate: (60+4*SLv)%
Max Level 7 in Plus Disk
Midnight Chorus
Master
5 Enemy (All) Wind 312.5% ATK - 125% T.DEF SIL(32000) 6% SIL rate: (85+5*SLv)%
Max Level 7 in Plus Disk
Mysterious Song 4 Ally (All) Wind (35+5*SLv)% T.Max HP Cures SIL, sometimes PAR HVY
Heals only on status cure
50% PAR HVY cure rate: (60+4*SLv)%
Unaffected by Efficient/High-Level Treatment
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP by (SLv).
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Speed Boost 5 2 Increases base Speed by (SLv * 1.5).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Team ⑨ 2 5 When at least 1 of Rumia, Cirno, Wriggle and Mystia are in front, the user's all stats (including ACC and EVA) are increased by (SLv * 8)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Diva of Darkness 2 5 When Mystia is on the front line, allies have a (SLv * 20)% reduced chance of being Silenced, if any ally gets inflicted with the Silence status, its duration is also reduced by (SLv * 20)%.
Singing in the Silence 1 10 Mystia's stats (including ACC and EVA) will increase the more units (allies and enemies) are affected by Silence.
(5% stat increase per Silenced unit, increased to 10% in Plus Disk; caps at 5 stacks)
Soothing Type? 1 6 When Mystia uses Concentrate, all other allies on the front line recover 1 MP.
Instant Attack 1 12 When Mystia is brought to the front line from the reserve party, her ATB bar is set to 10000. Plus Disk also makes it cost 1 TP, not activating if the user doesn't have enough TP.
Character Overview and Comments
Recruitment
  • 1F: Reach Mystia from a stairway on 2F and talk to her. Then defeat an FOE on 4F and bring its dropped item (Meat of the Eight-Eyed Serpent) back to her, and she will join.
Play Notes Mystia is a zippy but somewhat frail fighter adept at spreading status effects. Poisonous Moth's Dark Dance and Midnight Chorus master can both leave an enemy party debilitated, while Ill-Starred Dive is a fast attack that represents her best chance of causing constant damage. When not inflicting ailments, she can use Mysterious Song to cure allies of them; if she successfully removes Silence, Paralysis, or Heavy, the ally will be healed by up to 60% of their max HP at level 5. Mystia isn't durable enough to really stay out any longer than she has to, but Instant Attack enables a playstyle of quickly getting in and out.

Her skills are a mixed bag. Instant Attack is her most useful skill both offensively and defensively, while Singing in the Silence powers her up as she inflicts Silence on enemies, which many bosses don't resist. She can also help defend the party from Silence or help regenerate allies' MP, but she's poor at staying out for these roles.

Awakened Skills
Skills
Name Max Lvl Cost Description
Tunnel Vision 1 66 When the user is in the front, increase all frontliners' Evade by 20%. When an attack is evaded, the attacker receives a 7% All-stat debuff (ignores DBF resistance, doesn't stack from multiple misses from a multi-target attack), even if the user is in the back.
Deaf to All but the Song 1 66 Singing in the Silence's bonus will have a minimum of Lv4 if at least one ally or enemy is Silenced. (This makes it max out to Lv5 from a single silenced unit)
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Going it Alone 1 50 If no character in the party of 12 has learned Team ⑨, increase the user's all stats (including ACC and EVA) by 16%.
Comments
Mystia's awakening skills give her a brand new way to function - Tunnel Vision increases evasion for the entire front line and punishes enemies for missing. Since the debuff effect works even when she's in the back, it's a tremendous benefit if your team has multiple characters with high Evasion. Beyond that, Deaf to All but the Song alllows her to reap a massive 50% stat increase for silencing a single foe - as long as the enemy in question is vulnerable to Silence. Proof of Kinship and Going it Alone lets her stack another source of stat increase (or make the existent source easier to use), and combined with the high multiplier of Midnight Chorus Master (which also has a 120% SIL rate at max level), Mystia boasts heavy damage potential with Plus Disk's base stat tweaking possibilities, along with far more durability than before.

It's worth noting that because Singing in the Silence, Team ⑨, and Tunnel Vision all grant percentage based Evasion increases, Mystia can potentially reach one of the highest Evasion stats in your roster if you increase her base Evasion through equipment/skills and have all the aforementioned multipliers active.

Kasen Ibaraki

Kasen Ibaraki
One-Armed, Horned Hermit
Base Stats
Battle Stats Status Resistances Elemental Affinites
Stat L1 Stat (Growth) Rating
HP 119 (15.6) A
MP 17 (1/12) B
Attack 78 (14.8) A
Defense 50 (9.2) A
Magic 29 (5.0) D
Mind 57 (10.6) B
Speed 103 (10.0) B
Evasion 25 B
Accuracy 100 C
Status Resistance Rating
Poison 40 C
Paralysis 50 B
Heavy 40 C
Shock 40 C
Terror 80 S
Silence 20 D
Death 80 S
Debuff 40 C
Total 390 B


TP 23 S
HP Recovery 14 B
MP Recovery 2 C
Element Affinity Rating
Fire 144 B
Cold 144 B
Wind 144 B
Nature 144 B
Mystic 88 D
Spirit 70 E
Dark 70 E
Physical 100 C
Total 904 C
Weighted 825 C
Void 100 C


Level-Up Difficulty 1.10 C
Library Cost 0.90 S
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Higekiri's Cursed
Arm
5 Enemy (One) Dark 272.25% ATK - 82.5% T.DEF ACC +40, TRR(16000)
ATK SPD -18%
58% TRR rate: 100%
Debuff rate: 100%
Echo of the Nine
Forest Gods
5 Enemy (All) Nature 195.36% ATK - 74% T.DEF ACC +24 40%
Diving Waltz of
the Raijuu
4 Enemy (One) Wind 220% ATK - 100% T.DEF PAR(5500)
MND-24%
60% PAR rate: 100%
Debuff rate: 100%
Breath of the
Hermit
4 Self Spirit ATK DEF MAG MND SPD +30% 76% Self buff: (28+2*SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
TP Boost 5 2 Increases Maximum TP by (SLv * 2).
Speed Boost 5 2 Increases base Speed by (SLv * 1.5).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Ability to Guide Animals 2 5 Damage against Beast-Type enemies is increased by (SLv * 10%) if Kasen is on the front line.
Guts 2 5 If Kasen gets knocked down, there is a (SLv * 25)% chance that 10 TP will get consumed and she will stay alive with 1 HP
Fighting Spirit 2 5 Whenever the skill holder takes an action, she stacks a "Fighting Spirit" counter that remains until she switches out.
Damage taken is reduced and damage dealt is increased by 5% per stack. Maxes at (SLv * 3) stacks.
Adversity 2 5 While Kasen is affected by an ailment or debuff, her damage will be increased by (SLv * 10)%.
Thankful Preaching 1 10 Adds a Silence effect to all attacks, and attacks that already inflicted Silence have their effect increased.
(25% infliction rate, 5000 strength).
Impact Attack 1 10 Adds a Shock effect to all attacks, and attacks that already inflicted Shock have their effect increased.(25% infliction rate).
Character Overview and Comments
Recruitment
  • Get defeated 12 times and she will join you.
Play Notes Kasen packs an impressive set of stats, especially given that you can recruit her practically at the start of the game (and given that she requires twelve Game Overs to access, it's entirely possible she was made to be overpowered on the early floors on purpose). That power only gets better as the game goes on - none of her stats are bad or even mediocre except a few affinities. Higekiri's Cursed Arm will be one of your go-to nukes for anything not resistant to Dark - high accuracy plus two useful statuses are just icing on the cake compared to how much raw damage you can squeeze out of it. Diving Waltz of the Raijuu can let her fish for Paralysis and/or a MND debuff, and Echo of the Nine Forest Gods is simply a good all-target Nature spell. As if all that weren't enough, Breath of the Hermit is a powerful and fast self buff.

The only negative aspect to Kasen is her MP consumption. Without careful conservation Kasen's MP pool will disappear in a flash, between buffing herself and using her lower delay attacks. However, this gradually becomes less of an issue as the game progresses. While she isn't perfect, she has so much going for her that it's difficult to justify not giving her a spot on your team for at least the first half of the game.

Kasen has a number of skills that support a stay-in attacker style well. Fighting Spirit boosts both her offense and defense as long as she stays on the front line, while Guts and Adversity give you a buffer against the unexpected. Her ability to add Silence and Shock are also helpful against opponents that are vulnerable to them.

Awakened Skills
Spells
Name MP Target Element Damage Formula Special Delay Notes
Summon Dragon and Tiger 8 Self Spirit Gives effects "Tiger of the Front"
and "Dragon of the Back"
70% Tiger doubles damage 25% of the time
Dragon reduces incoming damage by 25%
Each effect may disappear when activated
Skills
Name Max Lvl Cost Description
Adversity+ 2 25 Adversity will increase damage by an additional (SLv * 10)%. (stacks additively with Adversity)
Healthy Spirit 1 70 When the user is not suffering from any ailments or debuffs, increase ATK, DEF, MAG and MND by 10%.
Four Deva of Mt. Ooe? 2 25 When at least 1 of Kasen, Yuugi and Suika are in front, the user's all stats (including ACC and EVA) are increased by (SLv*7)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Comments
The main addition from Kasen's awakening skills is a self-buff that grants special effects. In essence they let Kasen do 25% more damage and take 25% less damage, and although they are not permanent the chance of expiring is decently low. Combined with Fighting Spirit Kasen can achieve quite a lot of damage increase and reduction, although 8 MP can be pretty expensive, especially if you're unlucky and the effects run out quickly. Besides that, Adversity+ and Healthy Spirit work in tandem to give Kasen a boost that depends on her current condition; Healthy Spirit gives her a small offensive and defensive boost when she's unaffected by ailments or debuffs, while Adversity+ increases her damage output by up to 40% when affected by them; the latter works great in tandem with Iku's Whiskers buff, or even better, subbing Swordmaster to debuff her own DEF/MND (which late in plus is not a big issue for survivability). Swordmaster Kasen also gets access to nearly every element around, with pretty good power when backed up by all her damage increasing passives. Four Deva of Mt. Ooe? can also grant her another boost; all three participants are some of the toughest characters in the game, though the other two onis may want to use their high damage, high delay attacks and thus need to be switched out frequently.

Nazrin

Nazrin
Little Dowser General
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 102 (13.2) C
MP 16 (1/19) D
Attack 39 (7.0) D
Defense 39 (7.0) C
Magic 63 (11.8) B
Mind 44 (8.0) C
Speed 103 (10.0) B
Evasion 24 B
Accuracy 100 C
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 48 B
Shock 0 F
Terror 0 F
Silence 64 A
Death 0 F
Debuff 12 E
Total 172 E


TP 19 A
HP Recovery 12 C
MP Recovery 2 C
Element Affinity Rating
Fire 100 C
Cold 76 D
Wind 124 C
Nature 148 B
Mystic 124 C
Spirit 172 A
Dark 76 D
Physical 100 C
Total 920 C
Weighted 853 B
Void 150 A


Level-Up Difficulty 1.08 C
Library Cost 1.00 B
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Gold Rush 3 Enemy (One) Physical 224% MAG - 56% T.MND If this spellcard defeats an enemy,
it drops 66% more gold
55% Lowish MND factor
Rare Metal Detector 3 Enemy (One) Wind 196% MAG - 70% T.MND If this spellcard defeats an enemy,
its item drop rate is doubled
68% Low delay
Nazrin Pendulum 3 Enemy (One) Cold 242% MAG - 110% T.MND If this spellcard defeats an enemy,
its EXP value is increased by 66%
55% High MND factor
Skills
Name Max Lvl Cost Description
Mind Boost 5 2 Increases base Mind by (SLv * 2).
Speed Boost 5 2 Increases base Speed by (SLv * 1.5).
Evasion Boost 5 2 Increases Evasion by (SLv * 6).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Myouren Temple Personnel 1 7 If Byakuren is on the front line when Nazrin takes a turn, she will copy Byakuren's current buffs.
(Plus Disk)If Byakuren is on the front line when Nazrin takes a turn, Nazrin will receive the same buff and HP regeneration effects from Byakuren's learned Sutra skills.
Bishamonten's Blessing 2 5 Damage against Divine-Type enemies is increased by (SLv * 10)% if Nazrin is on the front line.
Dowsing 1 12 Increases item drop rates by 20%. Effect is reduced to 5% if Nazrin is in the back row.
Eyes that Perceive Reality 1 7 When Nazrin attacks or is attacked by an enemy with stat buffs, damage is calculated as if the enemy's buffs were non-existant.
(Does not affect EX buffs)
Extra Steps 1 12 After Nazrin kills an enemy, her timebar will be set to 20000, allowing her to act again immediately.
Bishamonten's Protection - MAG 4 12 (Plus Disk only) Increase the user's base MAG by (SLv * 3).
Bishamotnen's Protection - SPD 4 12 (Plus Disk only) Increase the user's base SPD by (SLv * 4). Has no effect if Bishamonten's Protection - MAG is learned.
Character Overview and Comments
Recruitment
  • 2F: Mysterious Scrap of Iron - 1.
  • 3F: Mysterious Scrap of Iron - 2.
  • 4F: Mysterious Scrap of Iron - 3.
  • 5F: Talk to her after you found three Mysterious Scrap Iron on earlier floors, and she will join you.
Play Notes Nazrin is a single-target mage who specializes in killing blows. Each of her spellcards has a different reward-boosting effect when it defeats a foe, allowing you to stock up additional experience or money, or fish for item drops. Each spell also has a different element, which always comes in handy. Numerically she's fairly nondescript, packing average stats in most areas, although beware of her rather poor ailment resistances.

Her skills further her ability to treasure hunt - a flat item drop bonus is very nice, and certainly may earn her a spot in the party's back row alongside Rinnosuke by itself. Extra Steps is extremely useful when she is actually in the front killing things. Finally, increasing damage against Divine enemies is very useful in the end-game where all the artifacts you fight are classified as such. The "Bishamonten's Protection" skills gives her a choice in a damage or speed boost, though their effects are far less efficient than boost skills and should only be invested in after learning the relevant stat boosts.

Awakened Skills
Skills
Name Max Lvl Cost Description
Extra Attack 2 12 When the user uses Attack, Spell or Concentrate, there is a (SLv * 16)% chance to immediately repeat the action. If the original action consumed MP, the repeat action will consume half of the original MP cost. The activation rate for subclass spells is 2/3 of the base chance.
Effective Formation Change 2 5 When Nazrin performs a Formation Change command to swap a reserve member into the active party, that member's ATB will be set at (7500 + SLv * 800).
Tiny Commander's Wisdom 33 4 When the user attacks, double damage done (SLv)% of the time.
Comments
Nazrin receives a very strong firepower boost from her awakened skills. Tiny Commander's Wisdom essentially provides her with a 33% damage boost, while Extra Attack is about another 50% boost. These two stack multiplicatively, nearly doubling Nazrin's damage output on average, though the boost is also highly RNG-reliant. On the other hand, Nazrin also steals Effective Formation Change from Rinnosuke, which when combined with Bishamonten's Protection - SPD gives her far higher speed than Rinnosuke (or Keine, for that matter) to switch people in with, though she isn't nearly as durable as those two.

Hina Kagiyama

Hina Kagiyama
The Hidden God Nagashi-bina
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 84 (10.6) D
MP 14 (1/16) D
Attack 24 (4.0) E
Defense 48 (8.8) B
Magic 64 (12.0) B
Mind 71 (13.4) S
Speed 102 (7.4) D
Evasion 28 B
Accuracy 100 C
Status Resistance Rating
Poison 32 C
Paralysis 32 C
Heavy 0 F
Shock 32 C
Terror 64 A
Silence 64 A
Death 32 C
Debuff 0 F
Total 256 D


TP 16 C
HP Recovery 12 C
MP Recovery 2 C
Element Affinity Rating
Fire 90 D
Cold 90 D
Wind 90 D
Nature 120 C
Mystic 180 A
Spirit 60 E
Dark 180 A
Physical 90 D
Total 900 C
Weighted 794 D
Void 100 C


Level-Up Difficulty 0.92 A
Library Cost 0.90 S
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Misfortune God's
Biorhythm
3 Enemy and
Allies (All)
Dark ATK DEF MAG MND SPD -33%
for all allies and enemies.
60% Debuff rate: (96+4*SLv)%
Plus Disk debuff rate: (87+3*SLv)%
Pain Flow 5 Enemy (All) Dark 150% MAG - 50% T.MND Damage Up from Hina's DBFs
Removes all Hina's DBFs
40% Damage increased by
total magnitude of debuffs*1.5
Old Lady
Ohgane's Fire
4 Enemy (Row) Fire 196% MAG - 70% T.MND ATK, DEF, MAG, MND and/or SPD -25%
(1/3 chance for each)
45% Debuff rate: (75+5*SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
Defense Boost 5 2 Increases base Defense by (SLv * 2).
Mind Boost 5 2 Increases base Mind by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Warding Away Bad Luck 2 5 When Hina is on the front line, allies have a (SLv * 20)% reduced chance of being debuffed, if any ally gets inflicted with a debuff, its magnitude is also reduced by (SLv * 20)%.
Two-Way Curse 2 5 If Hina is affected by a status ailment, her damage done is increased by (SLv * 12)% and her damage taken is reduced by (SLv * 12)%
Curse Reversal 1 8 When Hina is inflicted by a debuff, it counts as a buff equal to twice the debuff's effect.
Misfortune Stockpilling 2 5 When Hina uses Concentrate, she will transfer (SLv * 33)% of the debuffs on your other front line characters to herself.
Spinning More than Usual 1 12 When Hina takes a turn and she has either a Heavy, Silence or Terror effect on her, those effects will be removed, she will recover 10 MP and receive a 33% buff to all stats.
Role of Nagashi-bina 2 6 When Hina takes a turn, any stat which does not have a buff on it will receive a (SLv * 6)% debuff.
Character Overview and Comments
Recruitment
  • 4F: Talk to Rin then talk to Satori to remove the barriers leading to Hina.
  • 5F: Hina is a mandatory boss in front of the 6F stairs. Defeat her and she will join you. She is required to beat the game.
Play Notes At first glance, Hina looks like another high-Mind mage with also-moderate stats everywhere else. However a closer look reveals a gimmicky character focused around debuffs. Misfortune God's Biorhythm can debuff everyone on the field - make sure your party has debuff resistance! - but also sets her up for more damage, as Pain Flow releases Hina's debuffs for massive damage. Old Lady Ohgane's Fire can also fish for a debuff if you need something more conventional (though its debuffs are random). Hina can work as a "standard" mage who uses her setup to try and deal damage, or you can build her straight defense and use her as a frighteningly effective debuff bot capable of taking hits as well; Biorhythm boasts very high debuff chance in tandem with covering all stats at once, and when subbed Hexer it can send stats to a nigh-full debuff in one hit.

Her skills are the backbone of her unorthodox strategy. Misfortune Reversal, in particular, is absolutely required to use her well. Role of Nagashi-Bina completes the gimmick, allowing Hina to get those debuffs passively, and maintain them at maximum strength at no cost. Spinning Around More than Usual and Misfortune Stockpiling are situation-specific skills that require you to figure out whether it's the right place to invest in them, but they're very useful when they can activate. Two-Way Curse is rather situational, since it only works with ailments and not debuffs. Warding Away Bad Luck arguably plays against her strategy, but it greatly protects your party from the negative effects of Biorhythm if you just want to debuff the enemies; after all, it's still entirely realistic to buff Hina like any normal character.

Awakened Skills
Skills
Name Max Lvl Cost Description
Sorrowful Exiled Doll 1 50 When the user receives a turn, halve the duration of currently present ailments on all frontliners.
Youkai Mountain Alliance? 2 25 When at least 1 of Aya, Momiji, Nitori and Hina are in front, the user's all stats (including ACC and EVA) are increased by (SLv*7)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Cursed Hina Doll 1 120 When Hina attacks with a personal spell card on debuffed enemies, increase damage done by (total magnitude of their debuffs)%, capped at 100%.
Comments
Hina's awakening skill grants her a very Hina-like damage boost. Cursed Hina Doll can give up to a 100% damage boost, and it's not too difficult to max it out since very few enemies have complete immunity to every debuff, especially when Hina's Biorhythm has higher than 100% debuff rate (particularly when combined with Reisen's Intense/Grand Vertigo); additionally, characters like Mystia or Reisen can also inflict resistance ignoring debuffs against immune enemies. Do keep in mind though that this boost only applies to Hina's personal cards (which can be quite limited, especially since Pain Flow clears Hina's own debuffs). Aside from that, Youkai Mountain Alliance? provides her with a decent stat boost, and Sorrowful Exiled Doll gives her some additional support potential.

Rin Kaenbyou

Rin Kaenbyou
Hell's Traffic Accident
Base Stats
Battle Stats Status Resistances Elemental Affinity
Stat L1 Stat (Growth) Rating
HP 80 (10.0) D
MP 14 (1/14) D
Attack 63 (11.8) C
Defense 30 (5.2) D
Magic 58 (10.8) C
Mind 52 (9.6) B
Speed 104 (12.4) S
Evasion 40 S
Accuracy 100 C
Status Resistance Rating
Poison 44 C
Paralysis 44 C
Heavy 22 D
Shock 22 D
Terror 66 A
Silence 22 D
Death 88 S
Debuff 44 C
Total 352 B


TP 17 B
HP Recovery 18 A
MP Recovery 2 C
Element Affinity Rating
Fire 192 A
Cold 56 E
Wind 132 B
Nature 56 F
Mystic 96 D
Spirit 152 A
Dark 152 A
Physical 96 D
Total 932 C
Weighted 776 D
Void 100 C


Level-Up Difficulty 1.04 B
Library Cost 0.94 A
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Cat's Walk 1 Enemy (One) Physical 100% ATK - 50% T.DEF
(132.25% ATK - 57.5% T.DEF)
SHK(10000) 90%
(84%)
SHK rate: (36+4*SLv)%
(Plus Disk stats)
Max Level 7 in Plus Disk
Vengeful Cannibal Spirit 4 Enemy (One) Dark 112%(ATK + MAG) - 56% T.DEF TRR(10000)
DEF -25%
60% TRR rate: (36+4*SLv)%
Debuff rate: (46+4*SLv)%
Max Level 7 in Plus Disk
Former Hell's Needle Hill 4 Enemy (Row) Physical 225% ATK - 75% T.DEF DEF -25% 52% Debuff rate: (56+4*SLv)%
Max Level 7 in Plus Disk
Blazing Wheel 6 Enemy (All) Fire 126%(ATK + MAG) - 70% T.MND 0%
(30%)
30% Delay in Plus
Max Level 7 in Plus Disk
Skills
Name Max Lvl Cost Description
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Magic Boost 5 2 Increases base Magic by (SLv * 2).
Speed Boost 5 2 Increases base Speed by (SLv * 1.5).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 When at least 1 of Rin, Utsuho, Satori and Koishi are in front, the user's all stats (including ACC and EVA) are increased by (SLv*8)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Hell's Necromancer 2 5 When Rin is on the front line, allies have a (SLv * 20)% reduced chance of being inflicted with Terror, if any ally gets inflicted with Terror, its duration is also reduced by (SLv * 20)%.
Speedy Formation Change 2 5 When Rin performs a Formation Change, her timebar is set to (7500 + SLv * 800).
Two-Way Curse 2 5 If Rin is affected by a status ailment, her damage done is increased by (SLv * 12)% and her damage taken is reduced by (SLv * 12)%.
Final Blow 2 5 When Rin attacks an enemy affected by an ailment, that attack's damage is increased by (SLv * 16)%.
Extra Attack 2 7
(12)
When Rin attacks, uses a spellcard, or Concentrates, she has a (SLv * 16)% chance to immediately repeat that action. If the original action consumed MP, the repeat action will not.
Plus Disk increases the cost from 7 to 12, makes the repeated action consume half of the original MP cost and reduces the activation rate for subclass spells to 2/3 of the base chance.
Apparition Carrier 1 15 When Rin defeats an enemy, she recovers 33% HP and 1 MP, and receives a 20% buff to all her stats. This bonus doesn't stack if she defeats multiple enemies at once.
Character Overview and Comments
Recruitment
  • 4F: First meeting event
  • 5F: After talking to Satori, a boss will appear on 5F. Defeat the Kraken and she will join you. She is required to beat the game.
Play Notes Rin remains a high-Mind speedster who excels at inflicting debuffs and ailments on foes and blowing through random encounters. Three of her spellcards are capable of debilitating the foe in some way; Cat's Walk also pulls double duty at delaying Rin's turn slightly, allowing her to be an effective switcher, especially in conjunction with her Speedy Formation Change skill. Blazing Wheel and Former Hell's Needle Hill are her sweeping tools, allowing her to choose between 2 elements, and Mind or Defence targeting depending on the situation. She's not very durable, so don't let her try to stay out and fight - pop off her attacks and get her off the front lines quickly.

Rin's skills capitalize on her speed. First and foremost is Extra Attack - it can, in fact, proc on itself, so two levels in this skill will increase Rin's average damage by nearly 50%. Final Blow will likely increase her damage against bosses as well, as rare are the boss fights where the player does not seek to utilize some sort of status ailment vulnerabilities. Speedy Formation Change is certainly useful if you're using her as a switcher (even more so when combined with characters with the Instant Attack skill).

Once you have a Gem of Awakening to spare, Rin's ideal subclass is almost definitely Warrior; Needle Hill is already her strongest attack and benefits greatly from Row Attack Enhancement, and Explosive Flame Sword is far stronger than Blazing Wheel when it comes to bosses if FIR is more desirable than PHY. To top it all off, Tension Up will proc each time that Extra Attack activates; allowing Rin to pump up her own ATK buff easily with a little luck.

Awakened Skills
Skills
Name Max Lvl Cost Description
Vengeful Cat's Erratic Step 1 120 Increase the activation rate of Extra Attack by 10%. (for subclass spells chance is added before the reduced proc rate is applied)
Ash Rekindling 1 66 The user ignores 30% of enemy defenses when attacking.
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Comments
With one of Orin's awakening skills, one of the best offensive skills in the game becomes even better. It boosts Extra Attack's activation rate to 42%, increasing the average damage boost it gives from around 50% to around 70%. Combined with an omnipresent 30% defense ignore, Orin's offensive potential can increase quite a bit. Proof of Kinship can also help her with the firepower, especially since Satori isn't the sturdiest character. None of these skills help Orin's durability, so you should take advantage of base stat increasing items to help keep her out and alive.

Utsuho Reiuji

Utsuho Reiuji
Scorching, Troublesome Divine Flame
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 101 (13.0) C
MP 19 (1/14) B
Attack 36 (6.4) E
Defense 44 (8.0) B
Magic 76 (14.4) S
Mind 44 (8.0) C
Speed 103 (9.6) B
Evasion 12 C
Accuracy 100 C
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 24 D
Shock 24 D
Terror 24 D
Silence 24 D
Death 24 D
Debuff 24 D
Total 192 E


TP 16 C
HP Recovery 6 F
MP Recovery 3 B
Element Affinity Rating
Fire 220 S
Cold 50 E
Wind 144 C
Nature 70 E
Mystic 144 B
Spirit 70 E
Dark 100 C
Physical 100 C
Total 898 D
Weighted 736 E
Void 100 C


Level-Up Difficulty 1.26 F
Library Cost 1.16 D
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Giga Flare 8
(10)
Enemy (All) Mystic 153.76% MAG - 6.2% T.MND
(243.36% MAG - 7.8% T.MND)
24%
(18%)
Nearly ignores MND
(Plus Disk stats)
Intense Nuclear Reaction 4 Enemy (All) Fire 153.76% MAG - 62% T.MND
(184.8% MAG - 70% T.MND)
MAG +20%,
DEF MND (-13+1*SLv)%,
SPD (-9+1*SLv)%
48% MAG buff: (19+1*SLv)%
Self-debuffs ignore DBF resistance
(Plus Disk stats)
Hell's Tokamak 4 Enemy (All) Fire 180% MAG - 100% T.MND
(211.2% MAG - 120% T.MND)
MND (-18-2*SLv)% 40% Debuff rate: (110+2*SLv)%
(Plus Disk stats)
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
MP Boost 5 2 Increases Maximum MP by (SLv).
Magic Boost 5 2 Increases base Magic by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 When at least 1 of Rin, Utsuho, Satori and Koishi are in front, the user's all stats (including ACC and EVA) are increased by (SLv*8)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Blazing 2 5 When Utsuho is on the front line, increase Fire damage output by (SLv * 15)% for all frontliners.
Multiple instances of this skill will not stack together.
Overheating 1 10 When Utsuho uses an offensive ability, she stacks an "Overheating" counter that remains until she switches out.
Each stack increases her damage by 15% and MP costs by 1. Maxes at 5 stacks in Plus Disk.
Fighting Spirit 2 5 Whenever the skill holder takes an action, she stacks a "Fighting Spirit" counter that remains until she switches out.
Damage taken is reduced and damage dealt is increased by 5% per stack. Maxes at (SLv * 3) stacks.
Sheer Force 1 15 When attacking with an element the enemy resists, reduce enemy's elemental affinity to (100 + (affinity - 100) / 2). Additionally, pierce 1/3 of the enemy's status resistances when attacking.
Character Overview and Comments
Recruitment
  • 4F: Meet Rin for her first event, then find Satori to make the boss appear on 6F.
  • 6F: Defeat Blue Orchid, then she will join you. She is required to beat the game.
Play Notes Utsuho is a mage that gets more and more powerful the longer she fights. Intense Nuclear Reaction increases her power at the cost of her defenses and Speed (Debuff resistance won't work, though upgrading the spell reduces the penalties). Note that Giga Flare in LoT2 pierces most of enemies' Mind, not completely ignoring it, so she can still deal no damage to enemies with sky-high Mind. Hell's Tokamak has a rather high Mind factor, but it also has a very high chance of inflicting a Mind debuff, which means that it supports itself. While her base survivability isn't terrible, it isn't that impressive either, particularly given low ailment resistances and rather lopsided affinities (a Resistance/Affinity Boost tome can work wonders). It will be up to the player to either remedy that or find safe moments for her to stay in for a while.

Utsuho's personal skills encourages her to stay in and fight rather than hit and run. Overheating and Fighting Spirit tend to provide that kind of incentive. However, Blazing still provides a good bonus for her even if she doesn't (or cannot) follow that playstyle. Sheer Force is more notable on her than others, since Giga Flare pierces Mind but not affinity, it can allow Utsuho to deal decent Mind-piercing damage even against Mystic-resistant enemies.

Awakened Skills
Skills
Name Max Lvl Cost Description
Self-Tokamak 1 88 Overheat will no longer increase MP cost. Intense Nuclear Reaction will no longer self-debuff.
High Blazing 5 12 When the user is under the effect of Fighting Spirit, increase user's FIR damage by (Fighting Spirit level * SLv)%.
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Comments
Okuu's awakening skills further increase her firepower (in a very literal sense of the word). High Blazing squares the effect of Fighting Spirit on her Fire spells, turning a 30% boost into 69%, while Self-Tokamak also removes the side effects of Intense Nuclear Reaction, as well as turning Overheat into a free 75% boost. All the damage boosting skills she gets multiply to a total boost of nearly 4x damage! Although none of the damage boosts help her pierce enemy Mind at all, or help her with a Giga Flare-and-run playstyle (which is the only viable playstyle she has against extremely high MND enemies). That being said, Proof of Kinship does let her have an easier time keeping her synergy bonus (which has now increased due to the inclusion of Koishi), and that skill will be in effect regardless of what playstyle Okuu is running.

Satori Komeiji

Satori Komeiji
Girl Even Vengeful Spirits Fear
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 133 (17.7) S
MP 15 (1/21) D
Attack 68 (12.8) B
Defense 28 (4.8) E
Magic 70 (13.2) A
Mind 28 (4.8) E
Speed 102 (6.8) E
Evasion 10 D
Accuracy 100 C
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 30 C
Shock 60 A
Terror 60 A
Silence 60 A
Death 30 C
Debuff 30 C
Total 290 D


TP 14 D
HP Recovery 8 E
MP Recovery 3 B
Element Affinity Rating
Fire 130 B
Cold 130 B
Wind 90 D
Nature 90 D
Mystic 150 A
Spirit 150 A
Dark 70 E
Physical 70 E
Total 880 D
Weighted 805 C
Void 100 C


Level-Up Difficulty 1.22 E
Library Cost 1.00 B
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Brain Fingerprint 4 Enemy (All) Mystic 163.84% MAG - 64% T.MND SIL(20000)
Cannot miss
40% SIL rate: (36+4*SLv)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP by (SLv).
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Magic Boost 5 2 Increases base Magic by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 When at least 1 of Rin, Utsuho, Satori and Koishi are in front, the user's all stats (including ACC and EVA) are increased by (SLv*8)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Eyes that Perceive Reality 1 7 When Satori attacks or is attacked by an enemy with stat buffs, damage is calculated as if the enemy's buffs were non-existant.
(Does not affect EX buffs)
Small MP Recovery 1 10 Satori recovers 25% of her max MP (rounded down) when she retreats to the reserve party.
Trauma Recollection 2 5 While Satori is in front, all frontliners inflict (SLv * 12)% more damage when targeting elemental weaknesses.
Spell Card Recollection 5 5 Satori has access to all personal spellcards her active allies possess. Spellcards cast in this way are treated as SLv0 and induce an extra MP cost of (6 - SLv).
Character Overview and Comments
Recruitment
  • 4F: Start Rin's event, then find a stairway back to 4F and talk to Satori. Then recruit Rin on 5F, recruit Utsuho on 6F, and return to Satori and she will join you. She is required to beat the game.
Play Notes Satori is defined by her Spellcard Recollection skill, which allows her to play a kind of reverse blue mage - she has access to all personal spellcards your frontline characters currently have (albeit at a slightly higher MP cost). This lets you double up on your party's best spells, allowing you to effectively get things done up to twice as fast. Of course, this is only as useful as your best spellcards, and Satori herself is likely not quite as powerful as your other characters may be - on the other hand, she will make better use of your tank's offense spells if the latter is built purely defensively. In particular, she's fairly slow and the increased costs of copied spells can put a severe drain on her MP without several ranks in Spellcard Recollection (though Small MP Recovery can remedy this once her max MP is high enough). Without copying spellcards, she has only a ho-hum Mystic spell to work with.

Stat wise she has good ATK, MAG and HP, allowing her to use different offensive spellcards decently and take the occasional hit, but suffers from low defenses, SPD and levelling rate.

Spellcard Recollection is obviously the first priority for her no matter what she wants to do. Try levelling it whenever possible, as the increased MP cost can quickly become a bother. Small MP Recover does remove that strain somewhat, so it's rather useful for boss fights. Her other skills are largely offensive. Trauma Recollection especially stands out on a character as versatile as Satori is (being useful both for increasing Satori's own damage and for supporting your other attackers) and Eyes that Perceive Reality effectively negates the enemy's buffs for Satori, which can be useful both for offense and defense.

Awakened Skills
Skills
Name Max Lvl Cost Description
Trauma Recreation 1 70 When the user receives a turn, inflict fixed damage equal to (user's current HP / 2) to all enemies. This damage cannot kill any enemies.
Terrifying Hypnotism 3 40 Trauma Recollection's damage bonus is increased by (SLv * 12)% only for the user (stacks multiplicatively with Trauma Recollection's bonus).
Proof of Kinship 1 100 The user's synergy skill will grant half of its bonus for every synergy partner who is in the backline.
Comments
Satori obtains a very weird way of inflicting damage with her awakening skills. Trauma Recreation lets her inflict a small but defense ignoring damage every time she gets a turn that scales to her HP. This can be combined with very short delay spells (such as Grand Patriot's Elixir, Kimontonkou or Cat's Walk), to inflict a steady stream of damage to enemies, and Eirin's overheal can be used to increase the damage even further. It also works well with subclasses with per-turn effects like Healer or Dragon God. While even with high HP investment the damage won't be that high, some free extra damage never hurts.

On the other hand, Terrifying Hypnotism increases her weakness damage bonus to an impressive ~68% for herself, a very potent damage bonus that works well with her gimmick. This works particularly well with some of the unique subclasses, which give her more elemental variety; combined with Spellcard Recollection, always hitting weakness can be much easier than expected, and with the additional boost of Proof of Kinship Satori can consistently hit for nearly doubled damage when hitting weaknesses.

For that matter, with the addition of Koishi, Proof of Kinship grows more useful, and in general HP is more important than Defense and Mind in the postgame; if you found her too fragile at first, you might be pleasantly surprised to see that Satori is now much more capable of staying out than the squishy main game self she used to be.

Yuugi Hoshiguma

Yuugi Hoshiguma
So-Called Unexplainable Phenomenon
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 122 (16.0) A
MP 9 (1/20) F
Attack 90 (17.2) S
Defense 66 (12.4) S
Magic 10 (1.2) F
Mind 28 (4.8) E
Speed 102 (7.8) D
Evasion 10 D
Accuracy 100 C
Status Resistance Rating
Poison 50 B
Paralysis 50 B
Heavy 0 F
Shock 80 S
Terror 80 S
Silence 10 E
Death 50 B
Debuff 10 E
Total 330 C


TP 25 S
HP Recovery 15 B
MP Recovery 2 C
Element Affinity Rating
Fire 144 B
Cold 72 E
Wind 144 B
Nature 72 E
Mystic 144 B
Spirit 72 E
Dark 72 E
Physical 144 B
Total 864 E
Weighted 768 D
Void 100 C


Level-Up Difficulty 1.16 D
Library Cost 1.02 B
Spell Cards
Name MP Target Element Damage Formula Special Delay Notes
Supernatural Phenomenon 2 Enemy (One) Nature 192% ATK - 60% T.DEF
(249% ATK - 75% DEF)
58% (Plus Disk stats)
Knockout in Three Steps 7 Enemy (One) Physical 260% ATK - 65% T.DEF
(375% ATK - 37.5% DEF)
ACC -25 10%
(0%)
Inaccurate
Plus Disk: DMG up, ignore half DEF
Irremovable Shackles 3 Enemy (One) Spirit 125% ATK - 62.5% T.DEF ACC +25, PAR(3000),
HVY(10000), SIL(10000)
55% PAR rate: (82+4*SLv)%
HVY/SIL rate: (62+4*SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases base HP by (SLv * 4).
Attack Boost 5 2 Increases base Attack by (SLv * 2).
Defense Boost 5 2 Increases base Defense by (SLv * 2).
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Physical Counter 3 4 (SLv * 33)% chance to counter direct enemy attacks with a physical Normal Attack.
(Triggers against any attack that scales with the ATK stat, regardless of which defensive stat it targets)
Last Fortress 1 10 Increases Yuugi's all stats (including ACC and EVA) for every character downed in the current battle. (4% stat increase per character)
Beat Down 2 6 When Yuugi defeats an enemy, she recovers (SLv) MP and receives a (SLv * 8)% buff to all stats. Does not stack if 2 or more enemies are defeated at the same time.
Ruinous Super Strength 2 5 When Yuugi is on the front line, increase Physical damage output by (SLv * 15)% for all frontliners.
Hoshiguma Dish 1 10 When Yuugi takes an action, her SPD is buffed by ((nº enemies - 1)* 3)%, and her ATK is buffed by ((5 - nº enemies) * 3)%.
Adamant Helix 1 12 Yuugi will deal bonus damage the lower her health is. The damage bonus maxes at 66%. No damage bonus will be given when she is at, or above, max HP.
Character Overview and Comments
Recruitment
  • 6F: Defeat 10 FOEs in total (achievement 32). Then find Yuugi as an FOE and defeat her.
Play Notes Yuugi is a single-target, no-quarter, physical monstrosity who excels in beating down anything and everything without sky-high Defense. Statwise, she's a more extreme version of Youmu - excellent HP, massive Attack and Defense, and downright crummy MP, Mind, and Speed. Spellswise, Supernatural Phenomenon is not only strong but also very cheap, Knockout in Three Steps is amongst the strongest single target nukes in the game, and Irremovable Shackles brings some utility with the rare and valuable Heavy status to which many bosses are vulnerable to. If you're using Knockout in Three Steps, make sure you give her equipment to boost her accuracy - her slow Speed combined with the spell's long delay mean a miss wastes lots of MP and time.

She has a very good store of offensive personal skills. Ruinous Super Strength powers up Knockout in Three Steps greatly; Hoshiguma Dish helps her a lot if she is staying in using lower-delay attacks, while Last Fortress and Adamant Helix power her up in dire situations.

Awakened Skills
Skills
Name Max Lvl Cost Description
Dreadful Raging Waves 1 40 When the user receives a turn, all frontliners with full HP receive a 7% buff to ATK and DEF.
Ability to Cause Phenomena 2 30 When the user attacks while having full MP, increase damage done by (SLv * 15)%.
Last Fortress+ 1 50 Last Fortress's effect is doubled.
Four Deva of Mt. Ooe? 2 25 When at least 1 of Kasen, Yuugi and Suika are in front, the user's all stats (including ACC and EVA) are increased by (SLv * 7)% for each member in front excluding herself. This can only take effect if at least one ally or enemy has acted in battle.
Comments
Yuugi receives quite the number of conditional stat boosts with her awakened skills. Dreadful Raging Waves and Ability to Cause Phenomena increase her damage, but only when she has full HP and MP, though Dreadful Raging Waves also extends its effect on the entire front line. The full MP restriction on Ability to Cause Phenomena in particular makes it very hard to use for a stay-in attack style, though Supernatural Phenomenon does have a small MP cost that can easily be offset by subbing Magician and/or making use of other MP recovery skills like Awakened Sanae's Miracle of Fafrotskies. Last Fortress+ doesn't really change the fact that Last Fortress isn't really a bonus you should aim for, but characters inevitably die against tough bosses and at 8% per member, it can potentially give a huge boost at the end of a fight. Four Deva of Mt. Ooe? provides her with a synergy skill to use, though it's probably one of the easiest synergy teams to make good use of.


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