• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Labyrinth of Touhou 2/Characters/Characters 3

From Touhou Wiki
< Labyrinth of Touhou 2‎ | Characters
Revision as of 20:24, 20 September 2013 by Psieye (talk | contribs) (→‎Kaguya Houraisan: Commentary on her MP regen)
Jump to navigation Jump to search
< Characters 2   Labyrinth of Touhou   Characters 4 >

Wriggle Nightbug

Wriggle Nightbug
Bug of Light Wriggling in the Dark
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 113 (14.8)
MP 15 (1/14)
Attack 55 (10.2)
Defense 44 (8.0)
Magic 34 (6.0)
Mind 44 (8.0)
Speed 102 (7.8)
Evasion 20
Status Resistance Rating
Poison 200 *
Paralysis 200 *
Heavy 66 A
Shock 66 A
Terror 66 A
Silence 66 A
Death 66 A
Debuff 66 A
Total 796 *


TP 25
HP Recovery 7
MP Recovery 2
Element Affinity Rating
Fire 60 E
Cold 80 D
Wind 132 B
Nature 188 A
Mystic 120 C
Spirit 100 C
Dark 100 C
Physical 90 D
Total 870 E
Weighted 385 D


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Comet on Earth 3 Enemy (Single) Nature Attack 5/5 Chance to inflict Poison 60% Amplifies Poison damage if enemy is already poisoned
Firefly Phenomenon 4 Enemy (All) Nature Attack 5/5 Chance to inflict Poison 48% Amplifies Poison damage if enemy is already poisoned
Nightbug Tornado 6 Enemy (All) Nature Attack 5/5 -- 36% Damage is increased if enemy is poisoned
Skills
Name Max Lvl Cost Description
Defense Boost 5 2 Increases Defense.
Mind Boost 5 2 Increases Mind.
Evasion Boost 5 2 Increases Evasion.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Team ⑨ 2 5 While Wriggle is in the front line, Wriggle's Attack, Defense, Magic and Mind are increased by (SLv * 12) and her Speed is increased by (SLv * 6) for each member of Team ⑨ that's also in the front line not including herself.
Drug of Abuse 2 5 When Wriggle receives a turn, if any allies on the front line are poisoned, Wriggle recovers (SLv * 12)% of her max HP. In addition, all allies on the front line take less damage from Poison.
Kodoku Queen 1 10 Whenever an ally or enemy is poisoned, Wriggle's stats increase proportional to the strength of the Poison effect.
Copious Vaccine 2 5 When Wriggle is on the front line, allies have a (SLv * 20)% reduced chance of being poisoned, and Poison's damage against allies is reduced by (SLv * 20)%.
Insect's Commander 2 5 Damage against Insect enemies is increased if Wriggle is on the front line. The bonus doesn’t stack with similar effects.
Poison Touch 2 5 When Wriggle is hit by a physical attack, she has a (SLv * 35)% chance to inflict a Poison and Paralyze effect on the attacker. (bugged in ver1.130)
Character Overview and Comments
Recruitment
  • 3F: Talk to Wriggle. Two insect bosses will spawn; one on 3F and one on 4F. Defeat them, then go back to Eirin on 2F and she will make a medicine. Bring it back to Wriggle and she will join you.
Play Notes Wriggle is your roster's Poison expert. She deals little up-front damage but can deal a large amount of damage over time to some enemies. While not so useful against random mobs, a significant number of bosses are vulnerable to Poison and Wriggle can rack up huge amounts of damage over the course of a battle. Further, since Poison is relatively independent of Wriggle's own damage capabilities, you can set her up as a tank to take advantage of her fair durability and excellent ailment resists.

Wriggle's skills, sadly, do not have much synergy with her strategy most of the time. She can gain a power-up from poisoning enemies, and she can take advantage of poison on allies as well as reducing its effect for them, but they do not help her inflict poison better, nor do they help her tank. She is a prime candidate for a subclass (Toxicologist in particular) which she can get much more help from.

Kaguya Houraisan

Kaguya
Sinner of Eternity and the Instantaneous
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 60 (7.2)
MP 21 (1/11)
Attack 20 (3.2)
Defense 34 (6.0)
Magic 70 (13.2)
Mind 59 (11.0)
Speed 102 (7.3)
Evasion 2
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 0 F
Shock 50 B
Terror 50 B
Silence 50 B
Death 66 A
Debuff 50 B
Total 286 D


TP 12
HP Recovery 6
MP Recovery 1
Element Affinity Rating
Fire 136 B
Cold 136 B
Wind 136 B
Nature 136 B
Mystic 154 A
Spirit 154 A
Dark 154 A
Physical 100 C
Total 1106 S
Weighted 611 *


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Jewel from the Dragon's Neck -Five-Colored Shots- 4 Enemy (All) Mystic Magic 5/5 -- 40% Ignores Mind, due to a bug
Buddha's Stone Bowl -Indomitable Will- 7 Enemy (All) Spirit Magic 5/5 Reduces enemies' Mind and Defense by 20%, and increases all of Kaguya's Stats by 14% 32% --
Swallow's Cowrie Shell -Everlasting Life- 5 Enemy (All) Nature Magic 5/5 Will also reduce the effects of any debuffs and ailments on Kaguya. 37% --
Bullet Branch of Hourai -Rainbow Danmaku- 8 Enemy (All) Spirit Magic 5/5 -- 15% --
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
Magic Boost 5 2 Increases Magic.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Residents of Eientei 2 5 While Kaguya is on the front line, if Reisen and/or Eirin are also on the front line their stats are increased by (SLv * 7). Does not affect Kaguya herself.
Nation of the Noble Moon 1 12 When Kaguya takes a turn, there is a 75% chance to consume 1 MP. If this happens, the next attack will ignore 90% of the enemies defenses.
Robe of Fire Rat 2 5 When Kaguya is on the front line, all allies on the front line take reduced Fire damage.
Desire to Rest 2 5 When the skill holder retreats to the reserve, she recovers (SLv * 6)% HP and MP.
Thousand Year Exile 1 10 Kaguya's Speed is increased by 66% when on the reserve party, increasing her HP and MP recovery rate.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, then defeat Mokou on 4F, then complete Wriggle's event. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you recruited Mokou on 5F, Kaguya can be recruited by talking to her on 10F.
Play Notes An elemental mage, Kaguya has the low-physical-but-high-magical stats expected of a caster. Of particular note are her affinities - with 100 Physical and over 100 everywhere else, she has the highest combined affinities in the game and thus her lowish durability can be deceiving if you choose to pump them further. Offensively, Kaguya's spells are all fairly slow, but come with a myriad of special effects. Buddha's Stone Bowl in particular is useful for simultaneously buffing her and cutting foes' Defenses, and Swallow's Cowrie Shell can help lessen the effects of ailments or debuffs. She also has three elements at her disposal, further increasing her versatility.

Nation of the Noble Moon is her best offensive skill, as it allows her to almost completely bypass the enemies' Mind most of the time, and thus should be a priority pick against any enemy with decent Mind scores. Her other skills allow her to recover efficiently once she is switched out to compensate for her poor recovery rate, but look elsewhere if you're looking to improve damage. Like a pampered aristocrat, she is amazing if you either have someone looking after her (switching her out often) or rare accessories (to boost MP regen) but otherwise her abysmal MP regen will make her dead weight.

Fujiwara no Mokou

Fujiwara no Mokou
Figure of the Person of Hourai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 117 (15.4)
MP 13 (1/17)
Attack 71 (13.4)
Defense 42 (7.6)
Magic 27 (4.6)
Mind 42 (7.6)
Speed 103 (9.1)
Evasion 16
Status Resistance Rating
Poison 36 C
Paralysis 36 C
Heavy 24 D
Shock 24 D
Terror 12 E
Silence 12 E
Death 124 S
Debuff 36 C
Total 304 C


TP 20
HP Recovery 22
MP Recovery 4
Element Affinity Rating
Fire 200 S
Cold 70 E
Wind 100 C
Nature 100 C
Mystic 116 C
Spirit 116 C
Dark 80 D
Physical 100 C
Total 882 D
Weighted 410 C


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Fire Bird -Flying Phoenix- 2 Enemy (Single) Fire Attack 5/5 -- 59% --
Curse of Tsuki no Iwasaka 4 Enemy (All) Wind Attack 5/5 Chance to reduce Attack and Magic by 10% 50% --
South Wind, Clear Sky -Fujiyama Volcano- 7 Enemy (All) Fire Attack 5/5 -- 20% --
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
TP Boost 5 2 Increases TP.
Attack Boost 5 2 Increases Attack.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Together with Keine 2 5 While Keine is on the front line, Mokou's Defense and Mind are increased by (SLv * 15)%.
Regeneration 2 8 Recovers (SLv * 10)% of max HP whenever Mokou takes an action.
Resurrection 3 5 When Mokou is defeated, there is a (SLv * 30)% chance to consume 6 TP and revive her. She revives with 33% max HP and her timebar at 0. Cannot activate if she doesn't have enough TP.
Blazing 2 5 When Mokou is on the front line, increase Fire damage output for all active members.
To Increase One's Fighting Spirit 2 5 Whenever the skill holder takes an action, she gains a "Fighting Spirit level" that reduces damage taken and increases damage dealt by (Fighting Spirit level * 5)%, up to a maximum of (SLv * 3) stacks. Wears off if she switches out.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, recruit Wriggle, then defeat Mokou on 4F. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you chose Kaguya on 5F, Mokou can be recruited on 10F after finding her ribbon and talking to her.
Play Notes Mokou is a general-purpose tank who has a good mix of offensive and defensive potential. If you want to go more offensive, her Fire spells can provide decent damage, although Fire-resistant foes will always be a problem (and unfortunately there are a good number of Fire-resistant foes in the game) and you'll have to give up a lot of her toughness to make her do good damage. Set up as a tank, she becomes a defensive bruiser with few weaknesses aside from low Cold affinity and low resistance to two rare ailments. Her high Death resistance is also a big plus against a few annoying foes midgame.

She possess a good mix of offensive and defensive personal skills as well. Blazing and Fighting Spirit helps her damage (although the latter isn't very useful if you're using Fujiyama Volcano) while Regeneration, Resurrection and Fighting Spirit again helps if you're using her defensively. Resurrection can also greatly help you in a few specific fights where your only hope of survival is to toss sacrifices, allowing Mokou to make a great, reusable sacrificial pawn.

Aya Shameimaru

Aya Shameimaru
Traditional Reporter of Fantasy
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 96 (13.6)
MP 13 (1/15)
Attack 72 (12.6)
Defense 40 (6.0)
Magic 31 (5.4)
Mind 31 (4.8)
Speed 104 (14.4)
Evasion 60
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 40 C
Shock 0 F
Terror 40 D
Silence 40 D
Death 40 D
Debuff 0 F
Total 240 D


TP 20
HP Recovery 8
MP Recovery 2
Element Affinity Rating
Fire 100 C
Cold 100 C
Wind 200 *
Nature 150 A
Mystic 75 D
Spirit 75 D
Dark 90 D
Physical 100 C
Total 890 D
Weighted 406 C


Level-Up Difficulty 60
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Wind God's Fan 2 Enemy (Row) Wind Attack 5/5 Accuracy +12 54% --
Peerless Wind God 4 Enemy (Single) Wind Attack 5/5 Increases Aya's Speed by 20% 66% --
Sarutahiko's Guidance 3 Ally (Single) Wind 5/5 Increases ally's Speed by 40% 75% +3% per level
Guidepost for the Advent of the Divine Grandson 5 Ally (Single) Wind 5/5 Completely fills one ally's timebar 66% Leveling just puts the timebar past 10,000. Lv0 version of this spell puts timebar at 0 instead (Satori beware).
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Attack Boost 5 2 Increases Attack.
Evasion Boost 5 2 Increases Evasion.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Agility 1 7 When Aya receives a Speed debuff, that debuff is transformed into a buff and the effect is calculated accordingly
Teaching's of Gensokyo's Fastest 2 5 When entering a battle, Aya has a (SLv * 50)% chance to start with her timebar at 20000 (effectively giving her a free turn at the start).
Wind Tengu 2 6 When Aya receives a turn, all allies on the front line gain (SLv * 4)% Speed.
Ability to Manipulate Wind 2 5 When Aya is on the front line, all allies on the front line take reduced Wind damage.
Extra Steps 1 12 If Aya's attack (normal or spell card) kills an enemy, she will be able to act again immediately.
Character Overview and Comments
Recruitment
  • 1F: First meeting event
  • 2F or 3F: Second meeting event
  • 4F: Event tile after having defeated at least 30 different types of enemies.
Play Notes The undisputed speed demon of your roster, Aya packs a blistering Speed stat and an Evasion unmatched by anyone else on your team. Her most obvious strength is augmenting your team's Speed - Sarutahiko's Guidance can directly impart a Speed buff, and Guidepost for the Advent of the Divine Grandson can be an ace-in-the-hole by letting one ally instantly act. She can also play an offensive role if you find foes that don't resist her mono-Wind spellcards; Peerless Wind God both deals good damage and buffs her own Speed. The more she gets to attack with it, the faster she'll get and soon she'll be taking turns far faster than any ally or enemy. While unimpressive defensively, her agility combined with the HP Boost skill could let her attempt evade-tanking, which works well against a select few bosses but in general is a gamble that often isn't worth losing.

Her personal skills make her faster than ever. Teachings of Gensokyo's Fastest is an absolutely amazing skill for exploration, allowing Aya to get two free hits on everything before anyone else can even move or better yet, pass free turns to a slow moving character, and it's still useful in boss fights. Extra Steps can give her another free hit or two against mobs if you're using her offensively. Wind Tengu's effect is minor, but certainly never hurts either. You'd have to look elsewhere for skills that directly increase her damage, however.

Mystia Lorelei

Mystia Lorelei
Night Sparrow Youkai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 92 (11.8)
MP 14 (1/14)
Attack 56 (10.4)
Defense 36 (6.4)
Magic 24 (4.0)
Mind 36 (6.4)
Speed 103 (10.4)
Evasion 32
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 80 A
Shock 0 F
Terror 0 F
Silence 80 S
Death 0 F
Debuff 40 C
Total 280 D


TP 17
HP Recovery 11
MP Recovery 2
Element Affinity Rating
Fire 88 D
Cold 88 D
Wind 144 B
Nature 136 B
Mystic 72 E
Spirit 144 B
Dark 88 D
Physical 88 D
Total 848 E
Weighted 394 D


Level-Up Difficulty 49
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Ill-Starred Dive 2 Enemy (Single) Wind Attack 5/5 -- 65% Accuracy +20
Poisonous Moth's Dance in the Dark 6 Enemy (All) Nature Attack 5/5 Chance to inflict Poison and Paralysis 40% --
Midnight Chorus Master 5 Enemy (All) Wind Attack 5/5 Accuracy +30, Chance to inflict Silence 6% --
Mysterious Song 4 Ally (All) Wind 5/5 Removes Silence and some Heavy/Paralysis, heals if it removes status 50% --
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
Attack Boost 5 2 Increases Attack.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Team ⑨ 2 5 While Mystia is in the front line, Mystia's Attack, Defense, Magic and Mind are increased by (SLv * 12) and her Speed is increased by (SLv * 6) for each member of Team ⑨ that's also in the front line not including herself.
Diva of Darkness 2 5 When Mystia is on the front line, allies have a (SLv * 20)% reduced chance of being Silenced, and Silence's duration against allies is reduced by (SLv * 20)%.
Silent Singing Voice 1 10 Mystia's stats will increase the more characters, allies and enemies, are affected by Silence.
Iyashikei 1 6 When Mystia uses Concentrate, all allies on the front line recover 1 MP.
Instant Attack 1 12 When Mystia is brought to the front line from the reserve party, her ATB bar is set to 10000.
Character Overview and Comments
Recruitment
  • 1F: Reach Mystia from a stairway on 2F and talk to her. Then defeat an FOE on 4F and bring its dropped item (Meat of the Eight-Eyed Serpent) back to her, and she will join.
Play Notes Mystia is a zippy but somewhat frail fighter adept at spreading status effects. Poisonous Moth's Dance in the Dark and Midnight Chorus master can both leave an enemy party debilitated, while Ill-Starred Dive is a fast attack that represents her best chance of causing damage. When not inflicting ailments, she can use Mysterious Song to cure allies of them; if she successfully removes Poison, Paralysis, or Heavy, the ally will be healed (in theory, since the spell is bugged and doesn't currently heal). Mystia isn't durable enough to really stay out any longer than she has to, but for the few moments she is out the enemy team won't get away unscathed.

Her skills are a mixed bag. Instant Attack aids her in attacking and thus is of most use offensively, while Silent Singing Voice powers her up as she inflicts silence on enemies, which can help if you happen to be fighting one that's vulnerable to it. She can also help defend the party from silence, but Mysterious Song already does plenty for it.

Nazrin

Nazrin
Little Dowser General
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 102 (13.2)
MP 16 (1/19)
Attack 39 (7.0)
Defense 39 (7.0)
Magic 63 (11.8)
Mind 44 (8.0)
Speed 103 (10.0)
Evasion 24
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 48 B
Shock 0 F
Terror 0 F
Silence 64 A
Death 0 F
Debuff 12 E
Total 172 E


TP 19
HP Recovery 12
MP Recovery 2
Element Affinity Rating
Fire 100 C
Cold 76 D
Wind 124 C
Nature 148 B
Mystic 124 C
Spirit 172 A
Dark 76 D
Physical 100 C
Total 920 C
Weighted 450 B


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Gold Rush 3 Enemy (Single) Physical Magic 5/5 If this spellcard defeats an enemy, it drops 66% more gold 55% --
Rare Metal Detector 3 Enemy (Single) Wind Magic 5/5 If this spellcard defeats an enemy, its item drop rate is doubled 68% --
Nazrin Pendulum 3 Enemy (Single) Cold Magic 5/5 If this spellcard defeats an enemy, its EXP value is increased by 66% 55% --
Skills
Name Max Lvl Cost Description
Mind Boost 5 2 Increases Mind.
Speed Boost 5 2 Increases Speed.
Evasion Boost 5 2 Increases Evasion.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Myouren Temple Personnel 1 7 If both Nazrin and Byakuren are on the front line, Nazrin gains +X% all stats when Byakuren takes a turn.
Divine Blessing of Bishamonten 2 5 Damage against Divine-type enemies is increased if Nazrin is on the front line. The bonus doesn’t stack with similar effects.
Dowsing 1 5 Increases item drop rates by 20%.
Eyes that Perceive Reality 1 7 When Nazrin attacks or is attacked by an enemy with stat buffs, damage is calculated as if enemy's buffs are non-existant.
Extra Steps 1 12 When Nazrin attacks (normal or spell cards) kills an enemy, she will be able to act again immediately.
Character Overview and Comments
Recruitment
  • 5F: Talk to her after you found three mysterious iron scraps on earlier floors, and she will join you.
Play Notes Nazrin is a single-target mage who specializes in killing blows. Each of her spellcards has a different reward-boosting effect when it defeats a foe, allowing you to stock up additional experience or money, or fish for item drops. Each spell also has a different element, which always comes in handy. Numerically she's fairly nondescript, packing average stats in most areas, although beware of her rather poor ailment resistances.

Her skills further her ability to treasure hunt - a flat 20% item drop bonus is very nice, and certainly may earn her a spot in the party's back row alongside Rinnosuke by itself. Extra steps is extremely useful when she is actually in the front killing things. Finally, increasing damage against Divine Spirits is very useful in end-game where all the artifacts you fight are classified as such.

Hina Kagiyama

Hina Kagiyama
Nagashi-bina of the Hidden God
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 84 (10.6)
MP 14 (1/16)
Attack 24 (4.0)
Defense 48 (8.8)
Magic 64 (12.0)
Mind 71 (13.4)
Speed 102 (7.4)
Evasion 28
Status Resistance Rating
Poison 32 C
Paralysis 32 C
Heavy 0 F
Shock 32 C
Terror 64 A
Silence 64 A
Death 32 C
Debuff 0 F
Total 256 D


TP 16
HP Recovery 12
MP Recovery 2
Element Affinity Rating
Fire 90 D
Cold 90 D
Wind 90 D
Nature 120 C
Mystic 180 A
Spirit 180 A
Dark 180 A
Physical 90 D
Total 1020 S
Weighted 506 S


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Biorhythm of the Misfortune God 3 Enemy and Allies (All) Dark 5/5 Lowers Attack, Defense, Magic, Mind and Speed of allies and enemies by X%. 60% Does not deal damage.
Pain Flow 5 Enemy (All) Dark Magic 5/5 Enemies take increased damage for every debuff Hina currently has. Removes all debuffs from Hina. 40% --
Old Lady Ohgane's Fire 4 Enemy (Row) Fire Magic 5/5 Chance to apply a random debuff. 45% --
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Defense Boost 5 2 Increases Defense.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Swiftly Crossing Your Fingers 2 5 Reduce the probability by (SLv * 20) for an ally to receive a Stat Debuff effect. If the ally is affected by a Stat Debuff effect, its duration is reduced by (SLv * 20). Only works if the skill holder is on the front line.
A curse goes both ways 2 5 If Hina is affected by a status effect, her damage done is increased by (SLv * 12)% while her damage taken is reduced by (SLv * 12)%
Misfortune Reversal 1 8 If Hina receives a debuff, she also receives a buff equal to twice the debuff's effect. The original debuff is still inflicted and doesn't get overwritten. (i.e. If you get a -30% Speed, she will get +60% Speed, which totals to +30% Speed)
Ability to Stockpile Misfortune 2 5 When Hina uses Concentrate, she will transfers (SLv * 33)% of the effect of debuffs on your front line characters to herself.
Spinning Around more than Usual 1 12 When Hina takes a turn and she has either a Heavy, Silence or Terror effect on her, those effects will be removed, she will recover 10 MP and all stats are increased by 33%.
Role of Nagashi-bina 2 6 When Hina takes a turn, any stat which does not have a buff on it will receive a (Slv * 6)% debuff.
Character Overview and Comments
Recruitment
  • 5F: Hina is a mandatory boss in front of the 6F stairs. Defeat her and she will join you. She is required to beat the game.
Play Notes At first glance, Hina looks like another high-Mind mage with also-ran stats everywhere else. However a closer look reveals a gimmicky character focused around debuffs. Biorhythm of the Misfortune God can debuff everyone on the field - make sure your party has debuff resistance! - but also sets her up for more damage, as Pain Flow releases Hina's debuffs for massive damage. Old Lady Ohgane's Fire can also fish for a debuff if you need something more conventional. Hina can work as a "standard" mage who uses her setup to try and deal damage, or you can build her straight defense and use her as a frighteningly effective debuff bot capable of taking hits as well.

Her skills are the backbone of her unorthodox strategy. Misfortune Reversal, in particular, is absolutely required to use her well. Role of Nagashi-Bina completes the gimmick, allowing Hina to get those debuffs passively, without needing to spend a turn using Biorhythm. A Curse goes Both Ways complement the set, giving Hina essentially free damage and defense. Spinning Around More than Usual and Ability to Stockpile Misfortune are situation-specific skills that require you to figure out whether it's the right place to invest in them, but they're very useful when they can activate. Engacho Guard will actually play against her strategy, but there may be times where it just makes more sense than relying on Hina's own strategy; it's free debuff protection against debuff-happy foes. Also, if you're simply using Hina to debuff enemies with Biorhythm, Engacho Guard will help protect your own allies from it.

Rin Kaenbyou

Rin Kaenbyou
Hell's Traffic Accident
Base Stats
Battle Stats Status Resistances Elemental Affinity
Stat L1 Stat (Growth) Rating
HP 80 (10.0)
MP 14 (1/14)
Attack 63 (11.8)
Defense 30 (5.2)
Magic 58 (10.8)
Mind 52 (9.6)
Speed 104 (12.4)
Evasion 40
Status Resistance Rating
Poison 44 C
Paralysis 44 C
Heavy 22 D
Shock 22 D
Terror 66 A
Silence 22 D
Death 88 S
Debuff 44 C
Total 352 B


TP 17
HP Recovery 18
MP Recovery 2
Element Affinity Rating
Fire 192 A
Cold 56 E
Wind 132 B
Nature 56 F
Mystic 96 D
Spirit 152 A
Dark 152 A
Physical 96 D
Total 932 C
Weighted 375 D


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Cat's Walk 1 Enemy (Single) Physical Attack 5/5 Chance to inflict Shock 90% Spammable and useful for delaying Rin's turn
Vengeful Cannibal Spirit 4 Enemy (Single) Dark Composite 5/5 Chance to inflict Terror and lower Defense 60% Composite, but only targets enemy's Defense
Needle Mountain of a Former Hell 4 Enemy (Row) Physical Attack 5/5 Chance to lower Defense 52% --
Blazing Wheel 6 Enemy (All) Fire Composite 5/5 -- 0% Composite, but only targets enemies' Mind
Skills
Name Max Lvl Cost Description
Attack Boost 5 2 Increases Attack.
Magic Boost 5 2 Increases Magic.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Palace of the Earth Spirits Party 2 5 While Rin is on the front line, if Utsuho and/or Satori are on the front line, Rin's stats will be increased by (SLv * 8) % per members on the front line, excluding Rin.
Hell's Necromancer 2 5 While on the front line, reduces Terror duration and effects of MP drains against all members on the front line by (SLv * 20).
Accelerated Rank Switch 2 5 When Rin performs a Formation Change, her timebar is set to (7000 + (SLv * 1000)).
A curse goes both ways 2 5 If Rin is affected by a status effect, her damage done is increased by (SLv * 12)% and her damage taken is reduced by (SLv * 12)%.
Final Blow 2 5 When Rin attacks an enemy affected by an ailment, that attack's damage is increased by (SLv * 16)%.
Extra Attack 2 7 When Rin attacks, uses a spellcard, or Concentrates, she has a (SLv * 16)% chance to immediately repeat that action. If the original action consumed MP, the repeat action will not.
Spirit Carrier 1 15 When Rin defeats an enemy, she restores 33% HP and 1 MP, and increases her stats by 20%. This bonus doesn't increase if she defeats multiple enemies at once.
Character Overview and Comments
Recruitment
  • 4F: First meeting event
  • 5F: Meet her again, defeat the boss that's attacking her and she will join you. She is required to beat the game.
Play Notes Rin remains a high-Mind speedster who excels at debuffing foes and blowing through random encounters. Three of her spellcards are capable of debilitating the foe in some way; Cat's Walk also pulls double duty at delaying Rin's turn slightly, allowing her to be an effective switcher, especially in conjunction with her Accelerated Rank Switch skill. Blazing Wheel is her sweeping tool, making short work of enemy parties without high Mind or Fire affinity. She's not very durable, so don't let her try to stay out and fight - pop off a Blazing Wheel and get her off the front lines quickly.

Rin's skills capitalize on her speed. First and foremost is Extra Attack - it can, in fact, proc on itself, so two levels in this skill will increase Rin's average damage by nearly 50%, which is extremely amazing for the skill points spent. Final Blow will likely increase her damage against bosses as well, as rare are the boss fights where the player does not seek to utilize some sort of status ailment vulnerabilities. Accelerated Rank Switching is certainly useful if you're using her as a switcher.

Utsuho Reiuji

Utsuho Reiuji
Scorching, Troublesome Divine Flame
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 96 (12.4)
MP 19 (1/14)
Attack 36 (6.4)
Defense 40 (7.2)
Magic 76 (14.4)
Mind 44 (8.0)
Speed 103 (9.6)
Evasion 12
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 24 D
Shock 24 D
Terror 24 D
Silence 24 D
Death 24 D
Debuff 24 D
Total 192 E


TP 16
HP Recovery 6
MP Recovery 3
Element Affinity Rating
Fire 220 s
Cold 50 E
Wind 144 C
Nature 70 E
Mystic 144 B
Spirit 70 E
Dark 100 C
Physical 100 C
Total 898 D
Weighted 330 E


Level-Up Difficulty 70
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Giga Flare 8 Enemy (All) Mystic Magic 5/5 Ignores enemy's Mind 24% --
Uncontainable Nuclear Reaction 4 Enemy (All) Fire Magic 5/5 Increases Magic by 20%, but reduces Defense, Mind by 12%, and Speed by 8%. Does not reduce speed currently due to a bug. 48% --
Hell's Tokamak 5 Enemy (All) Fire Magic 5/5 Chance to reduce Mind by 20% 40% --
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
MP Boost 5 2 Increases MP.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Palace of the Earth Spirits Party 2 5 While Utsuho is on the front line, if Rin and/or Satori are on the front line, Utsuho's stats will be increased by (SLv * 8) % per members on the front line, excluding Utsuho.
Blazing 2 5 When Utsuho is on the front line, increase Fire damage output for all active members.
Overheating 1 10 Whenever Utsuho uses an offensive spellcard, she gains an "Overheating" status effect that increases her next spellcard's MP cost by 1 and damage done by 15%. This can keep stacking as long as the Utsuho remains on the front line. Wears off if she switches out.
To Increase One’s Fighting Spirit 2 5 Whenever the skill holder takes an action, she gains a "Fighting Spirit level" that reduces damage taken and increases damage dealt by (Fighting Spirit level * 5)%, up to a maximum of (SLv * 3) stacks. Wears off if she switches out.
Arm-twisting 1 15 When attacking, pierce enemy elemental affinity and status affinity.
Character Overview and Comments
Recruitment
  • 4F: Meet Rin for her first event, then find Satori to make the boss appear on 6F.
  • 6F: Defeat a water monster, then she will join you. She is required to beat the game.
Play Notes Utsuho is a mage that gets more and more powerful the longer she fights. Uncontainable Nuclear Reaction increases her power at the cost of her defenses and Speed (Debuff resistance doesn't work, though upgrading the spell reduces the penalties), while Giga Flare ignores enemy Mind outright and Hell's Tokamak debuffs enemy Mind. While her base survivability isn't terrible, it isn't that impressive either, particularly given low ailment resistances. It will be up to the player to either remedy that or find safe moments for her to stay in for a while.

Utsuho's personal skills encourages her to stay in and fight rather than hit and run. Overheating and Fighting Spirit tend to provide that kind of incentive. However, Blazing still provides good bonus for her even if she does not (or cannot) follow that playstyle. Arm Twisting is more notable on her than others, since Giga Flare ignores Mind but not affinity, it can allow Utsuho to deal Mind-ignoring damage even against Mystic-resistant enemies.

Satori Komeiji

Satori Komeiji
Girl Even Vengeful Spirits Fear
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 133 (17.7)
MP 15 (1/21)
Attack 66 (12.4)
Defense 28 (4.8)
Magic 70 (13.2)
Mind 28 (4.8)
Speed 102 (6.8)
Evasion 10
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 30 C
Shock 60 A
Terror 60 A
Silence 60 A
Death 30 C
Debuff 30 C
Total 290 D


TP 14
HP Recovery 8
MP Recovery 3
Element Affinity Rating
Fire 130 B
Cold 130 B
Wind 90 D
Nature 90 D
Mystic 150 A
Spirit 150 A
Dark 70 E
Physical 70 E
Total 880 D
Weighted 405 C


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Brain Fingerprint 4 Enemy (All) Mystic Magic 5/5 Chance to inflict Silence 40% Cannot miss<--may need some testing-->
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases MP.
Attack Boost 5 2 Increases Attack.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Palace of the Earth Spirits Party 2 5 While Satori is on the front line, if Utsuho and/or Rin are on the front line, Satori's stats will be increased by (SLv * 8) % per members on the front line, excluding Satori.
Eyes that Perceive Reality 1 7 When Satori attacks or is attacked by an enemy with stat buffs, damage is calculated as if enemy's buffs are non-existant.
Small MP Recovery 1 10 Satori recovers 25% of her max MP when she retreats to the reserve party.
Trauma Recollection 2 5 Enemies take (SLv * 12)% increased damage from attacks they are elementally vulnerable to.
Spellcard Recollection 5 5 Satori has access to all spellcards her active allies possess. Spellcards cast in this way are treated as Lv0 and have their MP cost increased by (6 - SLv).
Character Overview and Comments
Recruitment
  • 4F: Start Rin's event, then find a stairway back to 4F and talk to Satori. Then recruit Rin on 5F, recruit Utsuho on 6F, and return to Satori and she will join you. She is required to beat the game.
Play Notes Satori is defined by her Spellcard Recollection skill, which allows her to play a kind of reverse blue mage - she has access to all base spellcards your front line characters currently have (albeit at a slightly higher MP cost). This lets you double up on your party's best spells, allowing you to effectively get things done up to twice as fast. Of course, this is only as useful as your best spellcards, and Satori herself is likely not quite as powerful as your other characters may be. In particular, she's fairly slow and the increased costs of copied spells can put a severe drain on her MP without several ranks in Spellcard Recollection. Without copying spellcards, she has only a ho-hum Mystic nuke to work with.

Spellcard Recollection is obviously the first priority for her no matter what she wants to do. Try levelling it whenever possible, as the increased MP cost can quickly become a bother. Small MP boost does remove that strain somewhat, though, and so is rather useful for boss fights. Her other skills are largely offensive. Trauma Recollection especially stands out on a character as versatile as Satori is, although that only goes if you're using her for dealing damage.

Yuugi Hoshiguma

Yuugi Hoshiguma
So-Called Unexplainable Phenomenon
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 122 (16.0)
MP 9 (1/20)
Attack 90 (17.2)
Defense 66 (12.4)
Magic 10 (1.2)
Mind 28 (4.8)
Speed 102 (7.8)
Evasion 10
Status Resistance Rating
Poison 50 B
Paralysis 50 B
Heavy 0 F
Shock 80 S
Terror 80 S
Silence 10 E
Death 50 B
Debuff 10 E
Total 330 B


TP 25
HP Recovery 15
MP Recovery 2
Element Affinity Rating
Fire 144 B
Cold 72 E
Wind 144 B
Nature 72 E
Mystic 144 B
Spirit 72 E
Dark 72 E
Physical 144 B
Total 864 E
Weighted 367 D


Level-Up Difficulty
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Supernatural Phenomenon 2 Enemy (Single) Nature Attack 5/5 -- 58% --
Knockout in Three Steps 7 Enemy (Single) Physical Attack 5/5 Accuracy -25 10% --
Irremovable Shackles 3 Enemy (Single) Spirit Attack 5/5 Accuracy +25, chance to inflict Paralysis, Heavy, and Silence 55% --
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Attack Boost 5 2 Increases Attack.
Defense Boost 5 2 Increases Defense.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Physical Counter 3 4 (SLv * 33)% chance to counter direct enemy attacks with a normal Attack.
Last Fortress 1 10 Increases Yuugi's stats for every character downed in battle.
Beat Down 2 6 When Yuugi defeats an enemy, she gains (SLv) MP and all stats increase by (SLv * 8)%. Does not stack if 2 or more enemies are defeated at the same time.
Catastrophic Guardian God 2 5 When Yuugi is on the front line, increases physical damage output for all active members.
Hoshiguma Dish 1 10 If there are more than two enemies present when Yuugi takes an action, she gains increased Speed proportional to the number of enemies. If there are fewer than four enemies present when she taken an action, she gains increased Attack inversely proportional to the number of enemies.
Vajra Spiral 1 12 Yuugi deals increased damage proportional to HP missing. The bonus will go up to a maximum of 66%.
Character Overview and Comments
Recruitment
  • 6F: Defeat 10 FOEs in total (achievement 32). Then find Yuugi as an FOE and defeat her.
Play Notes Yuugi is a single-target, no-quarter, physical monstrosity who excels in beating down anything and everything without sky-high Defense. Statwise, she's a more extreme version of Youmu - excellent HP, massive Attack and Defense, and downright crummy MP, Mind, and Speed. Interestingly, Yuugi also brings utility in Irremovable Shackles, which can apply the rare and valuable Heavy status - a number of bosses are vulnerable to Heavy and being able to do so often makes Yuugi worth it for that alone. Make sure you give her equipment to boost her hit - her slow Speed combined with medium-to-long-delays mean a miss wastes lot of MP and time.

She has a very good store of offensive personal skills. Catastrophic Guardian God powers up Knockout in Three Steps greatly; Hoshiguma Dish helps her a lot if she is staying in using lower-delay cards, Last Fortress and Vajra Spiral powers her up in dire situations. You will have to identify what kind of situation she will likely find herself in, though, to pick her skills efficiently.