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Labyrinth of Touhou 2/Characters/Characters 3

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< Labyrinth of Touhou 2‎ | Characters
Revision as of 23:37, 29 November 2014 by Qazmlpok (talk | contribs) (→‎Hina Kagiyama: 1-in-3 chance of debuff, not 1-in-2)
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< Characters 2   Labyrinth of Touhou   Characters 4 >

Kaguya Houraisan

Kaguya
Sinner of Eternity and the Instantaneous
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 60 (7.2)
MP 21 (1/11)
Attack 20 (3.2)
Defense 34 (6.0)
Magic 70 (13.2)
Mind 66 (12.4)
Speed 102 (7.3)
Evasion 2
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 0 F
Shock 50 B
Terror 50 B
Silence 50 B
Death 66 A
Debuff 50 B
Total 286 D


TP 12 D
HP Recovery 6 F
MP Recovery 1 F
Element Affinity Rating
Fire 136 B
Cold 136 B
Wind 136 B
Nature 136 B
Mystic 154 A
Spirit 154 A
Dark 154 A
Physical 100 C
Total 1106 S
Weighted 711 *


Level-Up Difficulty 71 F
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Dragon's Neck Jewel 4 Enemy (All) Mystic ((120% MAG) - (50% T.MND)) * (1.376 + (0.074 * SLv)) 5/5 40% Ignores Mind, due to a bug
Buddha's Stone Bowl 7 Enemy (All) Spirit ((110% MAG) - (50% T.MND)) * (1.425 + (0.075 * SLv)) 5/5 May reduce DEF and MND

ATK, DEF, MAG, MND, and SPD +14%

32% DEF and MND debuff: -15.5 - (1.5 * Slv)%

Debuff chance: 75 + (5 * Slv)%

Swallow's Cowrie Shell 5 Enemy (All) Nature ((140% MAG) - (50% T.MND)) * (1.254 + (0.066 * SLv)) 5/5 Reduces the effects of debuffs and ailments on Kaguya. 37%
Bullet Branch of Hourai 8 Enemy (All) Spirit ((178% MAG) - (50% T.MND)) * (1.691 + (0.089 * SLv)) 5/5 15%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
Magic Boost 5 2 Increases Magic.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Residents of Eientei 2 5 While Kaguya is on the front line, if Reisen and/or Eirin are also on the front line their stats are increased by (SLv * 7). Does not affect Kaguya herself.
Royal People of the Moon 1 12 Kaguya's attacks will ignore 90% of the enemy's defenses. When she takes a turn, there is a 75% chance to consume 1 MP.
Robe of Fire Rat 2 5 When Kaguya is on the front line, all allies on the front line take reduced Fire damage.
Desire to Rest 2 5 When the skill holder retreats to the reserve, she recovers (SLv * 6)% HP and MP.
Thousand Year Exile 1 10 Kaguya's Speed is increased by 66% when on the reserve party, increasing her HP and MP recovery rate.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, then defeat Mokou on 4F, then complete Wriggle's event. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you recruited Mokou on 5F, Kaguya can be recruited by talking to her on 10F.
Play Notes An elemental mage, Kaguya has the low-physical-but-high-magical stats expected of a caster. Of particular note are her affinities - with 100 Physical and over 100 everywhere else, she has the highest combined affinities in the game and thus her lowish durability can be deceiving if you choose to pump them further. Offensively, Kaguya's spells are all fairly slow, but come with a myriad of special effects. Buddha's Stone Bowl in particular is useful for simultaneously buffing her and cutting foes' Defenses, and Swallow's Cowrie Shell can help lessen the effects of ailments or debuffs. She also has three elements at her disposal, further increasing her versatility.

Nation of the Noble Moon is her best offensive skill, as it allows her to almost completely bypass the enemies' Mind, and thus should be a priority pick against any enemy with decent Mind scores. Her other skills allow her to recover efficiently once she is switched out to compensate for her poor recovery rate, but look elsewhere if you're looking to improve damage. Like a pampered aristocrat, she is amazing if you either have someone looking after her (switching her out often) or rare accessories (to boost MP regen) but otherwise her abysmal MP regen will make her dead weight.

Fujiwara no Mokou

Fujiwara no Mokou
Figure of the Person of Hourai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 117 (15.4)
MP 13 (1/17)
Attack 71 (13.4)
Defense 42 (7.6)
Magic 27 (4.6)
Mind 42 (7.6)
Speed 103 (9.1)
Evasion 16
Status Resistance Rating
Poison 36 C
Paralysis 36 C
Heavy 24 D
Shock 24 D
Terror 12 E
Silence 12 E
Death 124 S
Debuff 36 C
Total 304 C


TP 20 A
HP Recovery 22 *
MP Recovery 4 S
Element Affinity Rating
Fire 200 S
Cold 70 E
Wind 100 C
Nature 100 C
Mystic 116 C
Spirit 116 C
Dark 80 D
Physical 100 C
Total 882 D
Weighted 510 C


Level-Up Difficulty 61 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Fire Bird -Flying Phoenix- 2 Enemy (Single) Fire ((132% ATK) - (50% T.DEF)) * (1.254 + (0.066 * SLv)) 5/5 59%
Tsuki no Iwakasa's Curse 4 Enemy (All) Wind ((128% ATK) - (50% T.DEF)) * (1.216 + (0.064 * SLv)) 5/5 May reduce ATK, MAG 50% ATK and MAG debuff: -11 - (Slv)%, Debuff chance: 87 + (3 * SLv)%
Fujiyama Volcano 7 Enemy (All) Fire ((140% ATK) - (50% T.DEF)) * (1.781 + (0.099 * SLv)) 5/5 20%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
TP Boost 5 2 Increases TP.
Attack Boost 5 2 Increases Attack.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
With Keine 2 5 While Keine is on the front line, Mokou's Defense and Mind are increased by (SLv * 15)%.
Regeneration 2 8 Recovers (SLv * 10)% of max HP whenever Mokou takes an action.
Resurrection 3 5 When Mokou is defeated, there is a (SLv * 30)% chance to consume 6 TP and revive her. She revives with 33% max HP and her timebar at 0. Cannot activate if she doesn't have enough TP.
Blazing 2 5 When Mokou is on the front line, increase Fire damage output for all active members.
Fighting Spirit 2 5 Whenever the skill holder takes an action, she gains a "Fighting Spirit level" that reduces damage taken and increases damage dealt by (Fighting Spirit level * 5)%, up to a maximum of (SLv * 3) stacks. Wears off if she switches out.
Character Overview and Comments
Recruitment
  • 5F: Defeat Kaguya on 2F, recruit Wriggle, then defeat Mokou on 4F. Find Mokou and Kaguya fighting on 5F; you will be able to choose one of them to recruit.
  • 10F: If you chose Kaguya on 5F, Mokou can be recruited on 10F after finding her ribbon and talking to her.
Play Notes Mokou is a general-purpose tank who has a good mix of offensive and defensive potential. If you want to go more offensive, her Fire spells can provide decent damage, although Fire-resistant foes will always be a problem (and unfortunately there are a good number of Fire-resistant foes in the game) and you'll have to give up a lot of her toughness to make her do good damage. Set up as a tank, she becomes a defensive bruiser with few weaknesses aside from low Cold affinity and low resistance to two rare ailments. Her high Death resistance is also a big plus against a few annoying foes midgame.

She possess a good mix of offensive and defensive personal skills as well. Blazing and Fighting Spirit helps her damage (although the latter isn't very useful if you're using Fujiyama Volcano) while Regeneration, Resurrection and Fighting Spirit again helps if you're using her defensively. Resurrection can also greatly help you in a few specific fights where your only hope of survival is to toss sacrifices, allowing Mokou to make a great, reusable sacrificial pawn.

Aya Shameimaru

Aya Shameimaru
Traditional Reporter of Fantasy
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 105 (13.6)
MP 13 (1/15)
Attack 67 (12.6)
Defense 34 (6.0)
Magic 31 (5.4)
Mind 28 (4.8)
Speed 104 (14.4)
Evasion 60 *
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 40 C
Shock 0 F
Terror 40 D
Silence 40 D
Death 40 D
Debuff 0 F
Total 240 D


TP 20 B
HP Recovery 8 E
MP Recovery 2 C
Element Affinity Rating
Fire 100 C
Cold 100 C
Wind 200 *
Nature 150 A
Mystic 75 D
Spirit 75 D
Dark 90 D
Physical 100 C
Total 890 D
Weighted 506 C


Level-Up Difficulty 60 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Wind God's Fan 2 Enemy (Row) Wind ((110% ATK) - (50% T.DEF)) * (1.045 + (0.055 * SLv)) 5/5 ACC +12 54%
Peerless Wind God 4 Enemy (Single) Wind ((150% ATK) - (50% T.DEF)) * (1.425 + (0.075 * SLv)) 5/5 SPD +20% 66%
Sarutahiko's Guidance 3 Ally (Single) Wind 5/5 SPD +40% 75% SPD buff: 37 + (3 * SLv)%
Divine Grandson's Advent 5 Ally (Single) Wind 5/5 Completely fills one ally's timebar 66% Timebar value is set to (10000 * Slv)
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Attack Boost 5 2 Increases Attack.
Evasion Boost 5 2 Increases Evasion.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Quickwitted 1 7 When Aya receives a Speed debuff, that debuff is transformed into a buff and the effect is calculated accordingly
Gensokyo's Fastest Lessons 2 5 When entering a battle, Aya has a (SLv * 50)% chance to start with her timebar at 20000 (effectively giving her a free turn at the start).
Tengu's Wind 2 6 When Aya receives a turn, all allies on the front line gain (SLv * 4)% Speed.
Ability to Manipulate Wind 2 5 When Aya is on the front line, all allies on the front line take reduced Wind damage.
Extra Steps 1 12 If Aya's attack (normal or spell card) kills an enemy, she will be able to act again immediately.
Character Overview and Comments
Recruitment
  • 1F: First meeting event
  • 2F or 3F: Second meeting event
  • 4F: Event tile after having defeated at least 30 different types of enemies.
Play Notes The undisputed speed demon of your roster, Aya packs a blistering Speed stat and an Evasion unmatched by anyone else on your team. Her most obvious strength is augmenting your team's Speed - Sarutahiko's Guidance can directly impart a Speed buff, and Guidepost for the Advent of the Divine Grandson can be an ace-in-the-hole by letting one ally instantly act. She can also play an offensive role if you find foes that don't resist her mono-Wind spellcards; Peerless Wind God both deals good damage and buffs her own Speed. The more she gets to attack with it, the faster she'll get and soon she'll be taking turns far faster than any ally or enemy. While unimpressive defensively, her agility combined with the HP Boost skill could let her attempt evade-tanking, which works well against a select few bosses but in general is a gamble that often isn't worth losing.

Her personal skills make her faster than ever. Teachings of Gensokyo's Fastest is an absolutely amazing skill for exploration, allowing Aya to get two free hits on everything before anyone else can even move or better yet, pass free turns to a slow moving character, and it's still useful in boss fights. Extra Steps can give her another free hit or two against mobs if you're using her offensively. Wind Tengu's effect is minor, but certainly never hurts either. You'd have to look elsewhere for skills that directly increase her damage, however.

Mystia Lorelei

Mystia Lorelei
Night Sparrow Youkai
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 92 (11.8)
MP 14 (1/14)
Attack 56 (10.4)
Defense 36 (6.4)
Magic 24 (4.0)
Mind 36 (6.4)
Speed 103 (10.4)
Evasion 32
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 80 A
Shock 0 F
Terror 0 F
Silence 80 S
Death 0 F
Debuff 40 C
Total 280 D


TP 17
HP Recovery 11
MP Recovery 2
Element Affinity Rating
Fire 88 D
Cold 88 D
Wind 144 B
Nature 136 B
Mystic 72 E
Spirit 144 B
Dark 88 D
Physical 88 D
Total 848 E
Weighted 494 D


Level-Up Difficulty 49 S
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Ill-Starred Dive 2 Enemy (Single) Wind ((120% ATK) - (50% T.DEF)) * (1.52 + (0.08 * SLv)) 5/5 ACC +20 65%
Poisonous Moth's Dark Dance 6 Enemy (All) Nature ((140% ATK) - (50% T.DEF)) * (1.33 + (0.07 * SLv)) 5/5 May inflict Poison, Paralysis 40% PSN power: 15000, PSN chance: 60 + (4 * SLv)%

PAR power: 5000, PAR chance: 60 + (4 * SLv)%

Midnight Chorus Master 5 Enemy (All) Wind ((125% ATK) - (50% T.DEF)) * (2.375 + (0.125 * SLv)) 5/5 ACC +30, May inflict Silence 6% SIL power: 32000, SIL chance: 85 + (5 * SLv)%
Mysterious Song 4 Ally (All) Wind 5/5 Cures Silence and may cure Paralysis and Heavy

Heals on status removal

50% PAR cure chance: 60 + (4 * SLv)%

HVY cure chance: 60 + (4 * SLv)%

Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
Attack Boost 5 2 Increases Attack.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Team ⑨ 2 5 While Mystia is in the front line, Mystia's Attack, Defense, Magic and Mind are increased by (SLv * 12) and her Speed is increased by (SLv * 6) for each member of Team ⑨ that's also in the front line not including herself.
Diva of Darkness 2 5 When Mystia is on the front line, allies have a (SLv * 20)% reduced chance of being Silenced, and Silence's duration against allies is reduced by (SLv * 20)%.
Silent Singing Voice 1 10 Mystia's stats will increase the more characters, allies and enemies, are affected by Silence.
Healer Type? 1 6 When Mystia uses Concentrate, all allies on the front line recover 1 MP.
Instant Attack 1 12 When Mystia is brought to the front line from the reserve party, her ATB bar is set to 10000.
Character Overview and Comments
Recruitment
  • 1F: Reach Mystia from a stairway on 2F and talk to her. Then defeat an FOE on 4F and bring its dropped item (Meat of the Eight-Eyed Serpent) back to her, and she will join.
Play Notes Mystia is a zippy but somewhat frail fighter adept at spreading status effects. Poisonous Moth's Dance in the Dark and Midnight Chorus master can both leave an enemy party debilitated, while Ill-Starred Dive is a fast attack that represents her best chance of causing damage. When not inflicting ailments, she can use Mysterious Song to cure allies of them; if she successfully removes Poison, Paralysis, or Heavy, the ally will be healed (in theory, since the spell is bugged and doesn't currently heal). Mystia isn't durable enough to really stay out any longer than she has to, but for the few moments she is out the enemy team won't get away unscathed.

Her skills are a mixed bag. Instant Attack aids her in attacking and thus is of most use offensively, while Silent Singing Voice powers her up as she inflicts silence on enemies, which can help if you happen to be fighting one that's vulnerable to it. She can also help defend the party from silence, but Mysterious Song already does plenty for it.

Kasen Ibaraki

Kasen Ibaraki
One-Armed, Horned Hermit
Base Stats
Battle Stats Status Resistances Elemental Affinites
Stat L1 Stat (Growth) Rating
HP 119 (15.6)
MP 17 (1/12)
Attack 78 (14.8)
Defense 50 (9.2)
Magic 29 (5.0)
Mind 57 (10.6)
Speed 103 (10.0)
Evasion 25
Status Resistance Rating
Poison 40 C
Paralysis 50 B
Heavy 40 C
Shock 40 C
Terror 80 S
Silence 20 D
Death 80 S
Debuff 40 C
Total 390 B


TP 23 S
HP Recovery 14 C
MP Recovery 2 C
Element Affinity Rating
Fire 144 B
Cold 144 B
Wind 144 B
Nature 144 B
Mystic 88 D
Spirit 70 E
Dark 70 E
Physical 100 C
Total 904 C
Weighted 523 C


Level-Up Difficulty 61 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Higekiri's Cursed Arm 5 Enemy (Single) Dark ((165% ATK) - (50% T.DEF)) * (1.5675 + (0.0825 * SLv)) 5/5 ACC +40, may inflict Terror and reduce ATK and SPD 58% TRR power: 16000, TRR chance: 100%

ATK and SPD debuff: -18%, Debuff chance: 100%

Echo of the Nine Forest Gods 5 Enemy (All) Nature ((132% ATK) - (50% T.DEF)) * (1.416 + (0.074 * SLv)) 5/5 ACC +24 40%
Diving Waltz of the Raijuu 4 Enemy (Single) Wind ((110% ATK) - (50% T.DEF)) * (1.90 + (0.10 * SLv)) 5/5 May inflict Paralysis and reduce MND 60% PAR power: 5500, PAR chance: 100%

MND debuff: -24%, Debuff chance: 100%

Breath of the Hermit 4 Self Spirit 5/5 ATK, DEF, MAG, MND, and SPD +30% 76% Stat buff: 28 + (2 * SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increase base HP.
TP Boost 5 2 Increase maximum TP.
Speed Boost 5 2 Increase Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Ability to Guide Animals 2 5 Damage against Animals is increased if Kasen is on the front line. The bonus doesn’t stack with similar effects.
Guts 2 5 If Kasen gets knocked down, there is a (SLv * 25)% chances that 10 TP will get consumed and she will stay alive with 1 HP
To Increase One's Fighting Spirit 2 5 Whenever the skill holder takes an action, she gains a "Fighting Spirit level" that reduces damage taken and increases damage dealt by (Fighting Spirit level * 5)%, up to a maximum of (SLv * 3) stacks. Wears off if she switches out.
Adversity 2 5 While Kasen is affected by an ailment, her damage will be increased by (SLv * 10)%.
Thankful Preaching 1 10 Adds a Silence effect to all attacks.
Impact Attack 1 10 Adds a Shock effect to all attacks.
Character Overview and Comments
Recruitment
  • Get defeated 12 times and she will join you.
Play Notes Kasen packs an impressive set of stats, especially given that you can recruit her practically at the start of the game (and given that she requires twelve Game Overs to access, it's entirely possible she was made to be overpowered on the early floors on purpose). That power only gets better as the game goes on - none of her stats are bad or even mediocre except a few affinities. Higekiri's Cursed Arm will be one of your go-to nukes for anything not resistant to Dark - high accuracy plus two useful Debuffs are just icing on the cake compared to how much raw damage you can squeeze out of it. Diving Waltz of the Raijuu can let her fish for Paralysis, and Echo of the Nine Forest Gods is simply a good all-target Nature spell. As if all that weren't enough, Breath of the Hermit is a powerful and fast self buff.

The only negative aspect to Kasen is her low MP recovery. Without careful conservation Kasen's MP pool can deplete rather fast, so please be aware of this if you are using her as a stay in attacker/tank. Granted, this can be easily mitigated with the proper equipment, so it is not a large detriment. While she isn't perfect, she has so much going for her that it's difficult not to justify giving her a spot on your team for at least the first half of the game.

Kasen has a number of skills that support a stay-in attacker style well. Fighting Spirits boosts both her offense and defense as long as she stays on the front line, while Guts and Adversity give you a buffer against the unexpected. Her ability to add Silence and Shock are also helpful against opponents that are vulnerable to them.

Nazrin

Nazrin
Little Dowser General
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 102 (13.2)
MP 16 (1/19)
Attack 39 (7.0)
Defense 39 (7.0)
Magic 63 (11.8)
Mind 44 (8.0)
Speed 103 (10.0)
Evasion 24
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 48 B
Shock 0 F
Terror 0 F
Silence 64 A
Death 0 F
Debuff 12 E
Total 172 E


TP 19
HP Recovery 12
MP Recovery 2
Element Affinity Rating
Fire 100 C
Cold 76 D
Wind 124 C
Nature 148 B
Mystic 124 C
Spirit 172 A
Dark 76 D
Physical 100 C
Total 920 C
Weighted 550 B


Level-Up Difficulty 60 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Gold Rush 3 Enemy (Single) Physical ((200% MAG) - (50% T.MND)) * (1.064 + (0.056 * SLv)) 5/5 If this spellcard defeats an enemy, it drops 66% more gold 55%
Rare Metal Detector 3 Enemy (Single) Wind ((140% MAG) - (50% T.MND)) * (1.33 + (0.07 * SLv)) 5/5 If this spellcard defeats an enemy, its item drop rate is doubled 68%
Nazrin Pendulum 3 Enemy (Single) Cold ((110% MAG) - (50% T.MND)) * (2.09 + (0.11 * SLv)) 5/5 If this spellcard defeats an enemy, its EXP value is increased by 66% 55%
Skills
Name Max Lvl Cost Description
Mind Boost 5 2 Increases Mind.
Speed Boost 5 2 Increases Speed.
Evasion Boost 5 2 Increases Evasion.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Myouren Temple Personnel 1 7 If both Nazrin and Byakuren are on the front line, Nazrin gains +X% all stats when Byakuren takes a turn.
Bishamonten's Blessing 2 5 Damage against Divine-type enemies is increased if Nazrin is on the front line. The bonus doesn’t stack with similar effects.
Dowsing 1 12 Increases item drop rates by 20%.
Eyes that Perceive Reality 1 7 When Nazrin attacks or is attacked by an enemy with stat buffs, damage is calculated as if enemy's buffs are non-existant.
Extra Steps 1 12 When Nazrin attacks (normal or spell cards) kills an enemy, she will be able to act again immediately.
Character Overview and Comments
Recruitment
  • 5F: Talk to her after you found three mysterious iron scraps on earlier floors, and she will join you.
Play Notes Nazrin is a single-target mage who specializes in killing blows. Each of her spellcards has a different reward-boosting effect when it defeats a foe, allowing you to stock up additional experience or money, or fish for item drops. Each spell also has a different element, which always comes in handy. Numerically she's fairly nondescript, packing average stats in most areas, although beware of her rather poor ailment resistances.

Her skills further her ability to treasure hunt - a flat 20% item drop bonus is very nice, and certainly may earn her a spot in the party's back row alongside Rinnosuke by itself. Extra steps is extremely useful when she is actually in the front killing things. Finally, increasing damage against Divine Spirits is very useful in end-game where all the artifacts you fight are classified as such.

Hina Kagiyama

Hina Kagiyama
Nagashi-bina of the Hidden God
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 84 (10.6)
MP 14 (1/16)
Attack 24 (4.0)
Defense 48 (8.8)
Magic 64 (12.0)
Mind 71 (13.4)
Speed 102 (7.4)
Evasion 28
Status Resistance Rating
Poison 32 C
Paralysis 32 C
Heavy 0 F
Shock 32 C
Terror 64 A
Silence 64 A
Death 32 C
Debuff 0 F
Total 256 D


TP 16
HP Recovery 12
MP Recovery 2
Element Affinity Rating
Fire 90 D
Cold 90 D
Wind 90 D
Nature 120 C
Mystic 180 A
Spirit 60 A
Dark 180 A
Physical 90 D
Total 900 C
Weighted 494 D


Level-Up Difficulty 51 A
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Misfortune God's Biorhythm 3 Enemy and Allies (All) Dark 5/5 Reduces ATK, DEF, MAG, MND, and SPD of all allies and enemies. 60% Stat debuff: -33%, Debuff chance: 96 + (4 * SLv)%
Pain Flow 5 Enemy (All) Dark ((150% MAG) - (50% T.MND)) * (0.95 + (0.05 * SLv)) 5/5 Damage increases for every debuff Hina currently has. Removes all debuffs from Hina. 40%
Old Lady Ohgane's Fire 4 Enemy (Row) Fire ((140% MAG) - (50% T.MND)) * (1.33 + (0.07 * SLv)) 5/5 May reduce ATK, DEF, MAG, MND, or SPD. 45% Stat debuff: -25%, Debuff chance: ((75 + (5 * SLv))/3)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Defense Boost 5 2 Increases Defense.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Warding Away Bad Luck 2 5 Reduce the probability by (SLv * 20) for an ally to receive a Stat Debuff effect. If the ally is affected by a Stat Debuff effect, its duration is reduced by (SLv * 20). Only works if the skill holder is on the front line.
Two-Way Curse 2 5 If Hina is affected by a status effect, her damage done is increased by (SLv * 12)% while her damage taken is reduced by (SLv * 12)%
Curse Reversal 1 8 If Hina receives a debuff, she also receives a buff equal to twice the debuff's effect. The original debuff is still inflicted and doesn't get overwritten. (i.e. If you get a -30% Speed, she will get +60% Speed, which totals to +30% Speed)
Misfortune Stockpilling 2 5 When Hina uses Concentrate, she will transfers (SLv * 33)% of the effect of debuffs on your front line characters to herself.
Spinning More than Usual 1 12 When Hina takes a turn and she has either a Heavy, Silence or Terror effect on her, those effects will be removed, she will recover 10 MP and all stats are increased by 33%.
Role of Nagashi-bina 2 6 When Hina takes a turn, any stat which does not have a buff on it will receive a (Slv * 6)% debuff.
Character Overview and Comments
Recruitment
  • 5F: Hina is a mandatory boss in front of the 6F stairs. Defeat her and she will join you. She is required to beat the game.
Play Notes At first glance, Hina looks like another high-Mind mage with also-ran stats everywhere else. However a closer look reveals a gimmicky character focused around debuffs. Biorhythm of the Misfortune God can debuff everyone on the field - make sure your party has debuff resistance! - but also sets her up for more damage, as Pain Flow releases Hina's debuffs for massive damage. Old Lady Ohgane's Fire can also fish for a debuff if you need something more conventional. Hina can work as a "standard" mage who uses her setup to try and deal damage, or you can build her straight defense and use her as a frighteningly effective debuff bot capable of taking hits as well.

Her skills are the backbone of her unorthodox strategy. Misfortune Reversal, in particular, is absolutely required to use her well. Role of Nagashi-Bina completes the gimmick, allowing Hina to get those debuffs passively, without needing to spend a turn using Biorhythm. A Curse goes Both Ways complement the set, giving Hina essentially free damage and defense. Spinning Around More than Usual and Ability to Stockpile Misfortune are situation-specific skills that require you to figure out whether it's the right place to invest in them, but they're very useful when they can activate. Engacho Guard will actually play against her strategy, but there may be times where it just makes more sense than relying on Hina's own strategy; it's free debuff protection against debuff-happy foes. Also, if you're simply using Hina to debuff enemies with Biorhythm, Engacho Guard will help protect your own allies from it.

Rin Kaenbyou

Rin Kaenbyou
Hell's Traffic Accident
Base Stats
Battle Stats Status Resistances Elemental Affinity
Stat L1 Stat (Growth) Rating
HP 80 (10.0)
MP 14 (1/14)
Attack 63 (11.8)
Defense 30 (5.2)
Magic 58 (10.8)
Mind 52 (9.6)
Speed 104 (12.4)
Evasion 40
Status Resistance Rating
Poison 44 C
Paralysis 44 C
Heavy 22 D
Shock 22 D
Terror 66 A
Silence 22 D
Death 88 S
Debuff 44 C
Total 352 B


TP 17
HP Recovery 18
MP Recovery 2
Element Affinity Rating
Fire 192 A
Cold 56 E
Wind 132 B
Nature 56 F
Mystic 96 D
Spirit 152 A
Dark 152 A
Physical 96 D
Total 932 C
Weighted 475 D


Level-Up Difficulty 58 B
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Cat's Walk 1 Enemy (Single) Physical ((140% ATK) - (50% T.DEF)) * (0.95 + (0.05 * SLv)) 5/5 May inflict Shock 90% SHK power: 10000, SHK chance: 36 + (4 * SLv)%
Vengeful Cannibal Spirit 4 Enemy (Single) Dark ((100% ATK + 100% MAG) - (50% T.DEF)) * (1.064 + (0.056 * SLv)) 5/5 May inflict Terror and reduce DEF 60% TRR power: 10000, TRR chance: 36 + (4 * SLv)%

DEF debuff: -25%, debuff chance: 46 + (4 * SLv)%

Former Hell's Needle Hill 4 Enemy (Row) Physical ((150% ATK) - (50% T.DEF)) * (1.425 + (0.075 * SLv)) 5/5 May reduce DEF 52% DEF debuff: -25%, debuff chance: 56 + (4 * SLv)%
Blazing Wheel 6 Enemy (All) Fire ((90% ATK + 90% MAG) - (50% T.MND)) * (1.33 + (0.07 * SLv)) 5/5 0%
Skills
Name Max Lvl Cost Description
Attack Boost 5 2 Increases Attack.
Magic Boost 5 2 Increases Magic.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 While Rin is on the front line, if Utsuho and/or Satori are on the front line, Rin's stats will be increased by (SLv * 8) % per members on the front line, excluding Rin.
Hell's Necromancer 2 5 While on the front line, reduces Terror duration and effects of MP drains against all members on the front line by (SLv * 20).
Speedy Formation Change 2 5 When Rin performs a Formation Change, her timebar is set to (7000 + (SLv * 1000)).
Two-Way Curse 2 5 If Rin is affected by a status effect, her damage done is increased by (SLv * 12)% and her damage taken is reduced by (SLv * 12)%.
Final Blow 2 5 When Rin attacks an enemy affected by an ailment, that attack's damage is increased by (SLv * 16)%.
Extra Attack 2 7 When Rin attacks, uses a spellcard, or Concentrates, she has a (SLv * 16)% chance to immediately repeat that action. If the original action consumed MP, the repeat action will not.
Apparition Carrier 1 15 When Rin defeats an enemy, she restores 33% HP and 1 MP, and increases her stats by 20%. This bonus doesn't increase if she defeats multiple enemies at once.
Character Overview and Comments
Recruitment
  • 4F: First meeting event
  • 5F: Meet her again, defeat the boss that's attacking her and she will join you. She is required to beat the game.
Play Notes Rin remains a high-Mind speedster who excels at debuffing foes and blowing through random encounters. Three of her spellcards are capable of debilitating the foe in some way; Cat's Walk also pulls double duty at delaying Rin's turn slightly, allowing her to be an effective switcher, especially in conjunction with her Accelerated Rank Switch skill. Blazing Wheel is her sweeping tool, making short work of enemy parties without high Mind or Fire affinity. She's not very durable, so don't let her try to stay out and fight - pop off a Blazing Wheel and get her off the front lines quickly.

Rin's skills capitalize on her speed. First and foremost is Extra Attack - it can, in fact, proc on itself, so two levels in this skill will increase Rin's average damage by nearly 50%, which is extremely amazing for the skill points spent. Final Blow will likely increase her damage against bosses as well, as rare are the boss fights where the player does not seek to utilize some sort of status ailment vulnerabilities. Accelerated Rank Switching is certainly useful if you're using her as a switcher.

Utsuho Reiuji

Utsuho Reiuji
Scorching, Troublesome Divine Flame
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 101 (13.0)
MP 19 (1/14)
Attack 36 (6.4)
Defense 44 (8.0)
Magic 76 (14.4)
Mind 44 (8.0)
Speed 103 (9.6)
Evasion 12
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 24 D
Shock 24 D
Terror 24 D
Silence 24 D
Death 24 D
Debuff 24 D
Total 192 E


TP 16
HP Recovery 6
MP Recovery 3
Element Affinity Rating
Fire 220 S
Cold 50 E
Wind 144 C
Nature 70 E
Mystic 144 B
Spirit 70 E
Dark 100 C
Physical 100 C
Total 898 D
Weighted 430 E


Level-Up Difficulty 70 F
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Giga Flare 8 Enemy (All) Mystic ((124% MAG) - (5% T.MND)) * (1.178 + (0.062 * SLv)) 5/5 24% --
Intense Nuclear Reaction 4 Enemy (All) Fire ((124% MAG) - (50% T.MND)) * (1.178 + (0.062 * SLv)) 5/5 MAG +20%, DEF, MND -12%, SPD -8% 48%
Hell's Tokamak 5 Enemy (All) Fire ((90% MAG) - (50% T.MND)) * (1.90 + (0.10 * SLv)) 5/5 May reduce MND 40% MND debuff: -18 - (2 * SLv)%, Debuff chance: 110 + (2 * SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
MP Boost 5 2 Increases MP.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 While Utsuho is on the front line, if Rin and/or Satori are on the front line, Utsuho's stats will be increased by (SLv * 8) % per members on the front line, excluding Utsuho.
Blazing 2 5 When Utsuho is on the front line, increase Fire damage output for all active members.
Overheating 1 10 Whenever Utsuho uses an offensive spellcard, she gains an "Overheating" status effect that increases her next spellcard's MP cost by 1 and damage done by 15%. This can keep stacking as long as the Utsuho remains on the front line. Wears off if she switches out.
Fighting Spirit 2 5 Whenever the skill holder takes an action, she gains a "Fighting Spirit level" that reduces damage taken and increases damage dealt by (Fighting Spirit level * 5)%, up to a maximum of (SLv * 3) stacks. Wears off if she switches out.
Sheer Force 1 15 When attacking, pierce enemy elemental affinity and status affinity.
Character Overview and Comments
Recruitment
  • 4F: Meet Rin for her first event, then find Satori to make the boss appear on 6F.
  • 6F: Defeat a water monster, then she will join you. She is required to beat the game.
Play Notes Utsuho is a mage that gets more and more powerful the longer she fights. Uncontainable Nuclear Reaction increases her power at the cost of her defenses and Speed (Debuff resistance doesn't work, though upgrading the spell reduces the penalties), while Giga Flare ignores enemy Mind outright and Hell's Tokamak debuffs enemy Mind. While her base survivability isn't terrible, it isn't that impressive either, particularly given low ailment resistances. It will be up to the player to either remedy that or find safe moments for her to stay in for a while.

Utsuho's personal skills encourages her to stay in and fight rather than hit and run. Overheating and Fighting Spirit tend to provide that kind of incentive. However, Blazing still provides good bonus for her even if she does not (or cannot) follow that playstyle. Sheer Force is more notable on her than others, since Giga Flare ignores Mind but not affinity, it can allow Utsuho to deal Mind-ignoring damage even against Mystic-resistant enemies.

Satori Komeiji

Satori Komeiji
Girl Even Vengeful Spirits Fear
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 133 (17.7)
MP 15 (1/21)
Attack 68 (12.8)
Defense 28 (4.8)
Magic 70 (13.2)
Mind 28 (4.8)
Speed 102 (6.8)
Evasion 10
Status Resistance Rating
Poison 10 E
Paralysis 10 E
Heavy 30 C
Shock 60 A
Terror 60 A
Silence 60 A
Death 30 C
Debuff 30 C
Total 290 D


TP 14
HP Recovery 8
MP Recovery 3
Element Affinity Rating
Fire 130 B
Cold 130 B
Wind 90 D
Nature 90 D
Mystic 150 A
Spirit 150 A
Dark 70 E
Physical 70 E
Total 880 D
Weighted 505 C


Level-Up Difficulty 68 E
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Brain Fingerprint 4 Enemy (All) Mystic ((128% MAG) - (50% T.MND)) * (1.216 + (0.064 * SLv)) 5/5 May inflict Silence 40% SIL power: 20000, SIL chance: 36 + (4 * SLv)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases MP.
Attack Boost 5 2 Increases Attack.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Earth Spirits Palace Party 2 5 While Satori is on the front line, if Utsuho and/or Rin are on the front line, Satori's stats will be increased by (SLv * 8) % per members on the front line, excluding Satori.
Eyes that Perceive Reality 1 7 When Satori attacks or is attacked by an enemy with stat buffs, damage is calculated as if enemy's buffs are non-existant.
Small MP Recovery 1 10 Satori recovers 25% of her max MP when she retreats to the reserve party.
Trauma Recollection 2 5 Enemies take (SLv * 12)% increased damage from attacks they are elementally vulnerable to.
Spell Card Recollection 5 5 Satori has access to all spellcards her active allies possess. Spellcards cast in this way are treated as Lv0 and induces an extra MP cost of (6-SLv).
Character Overview and Comments
Recruitment
  • 4F: Start Rin's event, then find a stairway back to 4F and talk to Satori. Then recruit Rin on 5F, recruit Utsuho on 6F, and return to Satori and she will join you. She is required to beat the game.
Play Notes Satori is defined by her Spellcard Recollection skill, which allows her to play a kind of reverse blue mage - she has access to all base spellcards your front line characters currently have (albeit at a slightly higher MP cost). This lets you double up on your party's best spells, allowing you to effectively get things done up to twice as fast. Of course, this is only as useful as your best spellcards, and Satori herself is likely not quite as powerful as your other characters may be - on the other hand, she will make better use of your tank's offense spells if the latter is built purely defensively. In particular, she's fairly slow and the increased costs of copied spells can put a severe drain on her MP without several ranks in Spellcard Recollection. Without copying spellcards, she has only a ho-hum Mystic nuke to work with.

Spellcard Recollection is obviously the first priority for her no matter what she wants to do. Try leveling it whenever possible, as the increased MP cost can quickly become a bother. Small MP Recover does remove that strain somewhat, so its rather useful for boss fights. Her other skills are largely offensive. Trauma Recollection especially stands out on a character as versatile as Satori is and Eyes that Perceive Reality effectively negates the enemy's buffs for Satori , although that only goes if you're using her for dealing damage.

Yuugi Hoshiguma

Yuugi Hoshiguma
So-Called Unexplainable Phenomenon
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 122 (16.0)
MP 9 (1/20)
Attack 90 (17.2)
Defense 66 (12.4)
Magic 10 (1.2)
Mind 28 (4.8)
Speed 102 (7.8)
Evasion 10
Status Resistance Rating
Poison 50 B
Paralysis 50 B
Heavy 0 F
Shock 80 S
Terror 80 S
Silence 10 E
Death 50 B
Debuff 10 E
Total 330 B


TP 25
HP Recovery 15
MP Recovery 2
Element Affinity Rating
Fire 144 B
Cold 72 E
Wind 144 B
Nature 72 E
Mystic 144 B
Spirit 72 E
Dark 72 E
Physical 144 B
Total 864 E
Weighted 467 D


Level-Up Difficulty 64 D
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Supernatural Phenomenon 2 Enemy (Single) Nature ((160% ATK) - (50% T.DEF)) * (1.14 + (0.06 * SLv)) 5/5 58%
Knockout in Three Steps 7 Enemy (Single) Physical ((200% ATK) - (50% T.DEF)) * (1.235 + (0.065 * SLv)) 5/5 ACC -25 10%
Irremovable Shackles 3 Enemy (Single) Spirit ((100% ATK) - (50% T.DEF)) * (1.1875 + (0.0625 * SLv)) 5/5 ACC +25, May inflict Paralysis, Heavy, and Silence 55% PAR power: 3000, PAR chance: 82 + (4 * SLv)%

HVY power: 10000, HVY chance: 62 + (4 * SLv)% SIL power: 10000, SIL chance: 62 + (4 * SLv)%

Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases HP.
Attack Boost 5 2 Increases Attack.
Defense Boost 5 2 Increases Defense.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Physical Counter 3 4 (SLv * 33)% chance to counter direct enemy attacks with a normal Attack.
Last Fortress 1 10 Increases Yuugi's stats for every character downed in battle.
Beat Down 2 6 When Yuugi defeats an enemy, she gains (SLv) MP and all stats increase by (SLv * 8)%. Does not stack if 2 or more enemies are defeated at the same time.
Ruinous Super Strength 2 5 When Yuugi is on the front line, increases physical damage output for all active members.
Hoshiguma Dish 1 10 If there are more than two enemies present when Yuugi takes an action, she gains increased Speed proportional to the number of enemies. If there are fewer than four enemies present when she taken an action, she gains increased Attack inversely proportional to the number of enemies.
Adamant Helix 1 12 Yuugi deals increased damage proportional to HP missing. The bonus will go up to a maximum of 66%.
Character Overview and Comments
Recruitment
  • 6F: Defeat 10 FOEs in total (achievement 32). Then find Yuugi as an FOE and defeat her.
Play Notes Yuugi is a single-target, no-quarter, physical monstrosity who excels in beating down anything and everything without sky-high Defense. Statwise, she's a more extreme version of Youmu - excellent HP, massive Attack and Defense, and downright crummy MP, Mind, and Speed. Interestingly, Yuugi also brings utility in Irremovable Shackles, which can apply the rare and valuable Heavy status - a number of bosses are vulnerable to Heavy and being able to do so often makes Yuugi worth it for that alone. Make sure you give her equipment to boost her hit - her slow Speed combined with medium-to-long-delays mean a miss wastes lot of MP and time.

She has a very good store of offensive personal skills. Catastrophic Guardian God powers up Knockout in Three Steps greatly; Hoshiguma Dish helps her a lot if she is staying in using lower-delay cards, Last Fortress and Vajra Spiral powers her up in dire situations. You will have to identify what kind of situation she will likely find herself in, though, to pick her skills efficiently.