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Labyrinth of Touhou 2/Characters/Characters 6

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< Labyrinth of Touhou 2‎ | Characters
Revision as of 14:52, 30 November 2014 by Qazmlpok (talk | contribs) (→‎Maribel Hearn: Second Sun has 200 void res.)
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< Characters 5   Labyrinth of Touhou 2 


Yuyuko Saigyouji

Yuyuko Saigyouji
Ghost Girl in the Netherworld Tower
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 110 (14.4)
MP 25 (1/14)
Attack 28 (4.8)
Defense 32 (5.6)
Magic 71 (13.4)
Mind 76 (14.4)
Speed 102 (6.7)
Evasion 2
Status Resistance Rating
Poison 50 B
Paralysis 50 B
Heavy 25 D
Shock 25 D
Terror 50 B
Silence 50 B
Death 200 *
Debuff 25 D
Total 475 D


TP 12
HP Recovery 7
MP Recovery 3
Element Affinity Rating
Fire 76 D
Cold 168 A
Wind 76 D
Nature 100 C
Mystic 76 D
Spirit 256 *
Dark 168 A
Physical 124 C
Total 1044 S
Weighted 567 A


Level-Up Difficulty 64 D
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Ghostly Dream's Butterfly 5 Enemy (Single) Spirit ((150% MAG) - (50% T.MND)) * (1.425 + (0.075 * SLv)) 5/5 May inflict Death,

Lower enemy's ATB to 2/3 of its current value

54% DTH power: 24000, DTH chance: 46 + (SLv * 4)%

ATB reduction effect applies even if the attack misses

Deadly Swallowtail Lance 4 Enemy (Row) Dark ((148% MAG) - (25% T.MND)) *

(1.52 + (0.08 * SLv))

5/5 May inflict Death 50% DTH power: 24000, DTH chance: 30 + (SLv * 3)%
Ghastly Dream 7 Enemy (All) Spirit ((140% MAG) - (50% T.MND)) *

(1.33 + (0.07 * SLv))

5/5 May inflict Death,

Lower enemy's ATB to 3/4 of it's current value

30% DTH power: 1000, DTH chance: 70 + (SLv * 4)%

ATB reduction effect applies even if the attack misses

Saigyouji Flawless Nirvana 10 Enemy (All) Dark ((132% MAG) - (50% T.MND)) *

(2.85 + (0.15 * SLv))

5/5 MAy inflict Death 6% DTH power: 1000, DTH chance: 103 + (SLv * 5)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
Magic Boost 5 2 Increases Magic.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Hakugyokuro's Mistress 2 5 When Yuyuko is on the front line, allies have a (SLv * 20)% reduced chance of being affected by a Death effect.
Netherworld Dweller 2 5 Damage against Ghosts is increased if Yuyuko is on the front line. The bonus doesn’t stack with similar effects.
Majesty 2 5 When Yuyuko takes a turn, she will have her Attack, Defense, Mind, Magic and Speed increased by (SLv * 3) %
Banquet of Regrets 1 12 If Yuyuko kills an enemy with a Death effect, she will recover 1 MP, 12% HP and all her stats will increase by 12% per enemy.
Ticket to the Ageless Land 1 10 If you have less than 12 members in the party when Yuyuko takes a turn, she will recover a portion of her HP relative to how many free slots there are.
Character Overview and Comments
Recruitment
  • 14F: Defeat Yuyuko. She is required to beat the game.
Play Notes Yuyuko is another well-rounded mage character, but she also has high Death resistance, to nobody's surprise. All four of her spells are attacks which can inflict Death. She also has the unique ability to directly damage enemies' timebars; there is no resistance against this ability so nothing stops Yuyuko from to limiting the amount of turns they receive. Yuyuko does suffer from several low affinities, as well as sub par level-up difficulty, but she has good HP growth and one of the highest Mind growth rates in the game, which can turn her into a real tank against magically inclined enemies.

Her skills are largely concerned with Yuyuko herself though she does have party wide benefits. Hakugyokuro's Mistress helps protect your party from the most dangerous status ailment and Those who Live in the Underworld provides a damage boost against Ghost type enemies. Majesty requires no reintroduction on its effect or power. Ticket to the Ageless Land greatly adds to her survivability towards the end of a boss fight when allies have fallen and Banquet of Regrets (once it actually works) adds to her trash clearing abilities in random encounters with its MP restoration.

Yuuka Kazami

Yuuka Kazami
Flower Master of the Four Seasons
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 116 (15.2)
MP 26 (1/12)
Attack 82 (15.6)
Defense 50 (9.2)
Magic 74 (14.0)
Mind 44 (8.0)
Speed 102 (7.0)
Evasion 4
Status Resistance Rating
Poison 96 S
Paralysis 96 S
Heavy 0 F
Shock 0 F
Terror 96 S
Silence 72 A
Death 60 A
Debuff 24 D
Total 444 S


TP 10
HP Recovery 10
MP Recovery 2
Element Affinity Rating
Fire 54 E
Cold 100 C
Wind 76 D
Nature 288 *
Mystic 200 S
Spirit 100 C
Dark 144 B
Physical 76 D
Total 1038 S
Weighted 497 E


Level-Up Difficulty 67 D
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Flower Shot 2 Enemy (Single) Nature ((150% MAG) - (50% T.MND)) * (1.14 + (0.06 * SLv)) 5/5 ACC +50 62%
Gensokyo's Reflowering 5 Enemy (All) Nature ((118% MAG) - (50% T.MND)) * (1.501 + (0.079 * SLv)) 5/5 Restore 10% HP to all allies 30%
The Beauty of Nature 5 Enemy (All) Nature ((132% MAG) - (50% T.MND)) * (1.254 + (0.066 * SLv)) 5/5 Increase duration of ailments already present 40%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases Maximum HP.
MP Boost 5 2 Increases MP.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Extra Attack 2 7 When Yuuka attacks, uses a spellcard, or Concentrates, she has a (SLv * 16)% chance to immediately repeat that action. If the original action consumed MP, the repeat action will not.
Majesty 2 5 When Yuuka takes a turn, she will have her Attack, Defense, Mind, Magic and Speed increased by (SLv * 3) %
Encounter with a Strong Foe 1 10 If Yuuka doesn't kill the enemy she attacked, all her stats will increase by 7%.
Gensokyo's Eternal Flower 1 16 When Yuuka takes a turn, she will recover a small amount of HP or MP. If her current HP is lower she will recover MP; if her current MP is lower she will recover HP. When her HP is full, she will not recover any MP.
Tormenting Nature 1 12 Yuuka will deal bonus damage the lower the target's health is.
Character Overview and Comments
Recruitment
  • Clear all the bushes on 8F by getting enough BP with the necessary characters to pass events on the following floors:
  • 3F (Minoriko 100 BP); 5F (Wriggle 120 BP); 8F (Utsuho 120 BP and Minoriko 200 BP); 10F (Nitori 150 BP and Minoriko 300 BP); 13F (Cirno 200 BP and Minoriko 400 BP)
  • Defeat Yuuka behind the bushes to recruit her.
Play Notes Yuuka is a mage that is well-suited for long battles. She has very high MP count, good magic growth, and fairly decent growths in defensive stats as well, so she can definitely take a few hits. Her spells are mono-nature elemental, but they all carry a distinct use for her - Flower Shot is her main weapon for dealing damage; it has high accuracy, reasonable damage, and low delay. Gensokyo's Reflowering is a fairly slow attack, but it also restores the party's HP as it damages the enemy, which, although small in effect, can still add up and help maintaining the party healthy. Beauty of Nature is another specialty attack that will increase the effect of ailments already present on enemies, which is especially helpful on foes that do have good ailment resistance but were nevertheless affected with a lucky hit. Her disadvantages are her low Speed growth, Evasion, and TP; the latter makes her harder to use in explorations, although her high MP count and low consumption does make her usable still if you can make up for it.

Her skills are also completely focused on stay-in offensive. Extra Attack is still the excellent (if unreliable) damage booster that it is on other characters; Majesty and Encounter with a Formidable Foe give her a large number of passive buffs if she can stay alive long enough while Tormenting Nature also provides a damage boost that's powerful in boss battles. Flowers do not Wither in Gensokyo, while having a wonky mechanic, also keeps her healthy while she remain on the frontlines.

Yukari Yakumo

Yukari Yakumo
Youkai That Lurks In the Boundary
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 99 (12.8)
MP 24 (1/14)
Attack 36 (6.4)
Defense 50 (9.2)
Magic 70 (13.2)
Mind 60 (11.2)
Speed 102 (7.4)
Evasion 12
Status Resistance Rating
Poison 40 C
Paralysis 40 C
Heavy 0 F
Shock 40 C
Terror 80 S
Silence 80 S
Death 60 A
Debuff 40 C
Total 380 B


TP 10
HP Recovery 8
MP Recovery 2
Element Affinity Rating
Fire 88 D
Cold 132 B
Wind 132 B
Nature 132 B
Mystic 66 F
Spirit 188 A
Dark 144 B
Physical 88 D
Total 970 B
Weighted 571 A


Level-Up Difficulty 67 D
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Mesh of Light and Darkness 5 Enemy (All) Spirit ((120% MAG) - (50% T.MND)) * (1.14 + (0.06 * SLv)) 5/5 May inflict Paralysis and reduce SPD 50% PAR power: 3800, PAR chance: 50 + (4 * SLv)%

SPD debuff: -25%, SPD chance: 50 + (4 * SLv)%

Hyperactive Flying Object 5 Enemy (Row) Wind ((120% MAG) - (25% T.MND)) * (1.90 + (0.10 * SLv)) 5/5 50%
Shikigami "Ran Yakumo +" 4 Enemy (Single) Physical ((140% MAG) - (50% T.DEF)) * (1.33 + (0.07 * SLv)) 5/5 60% Damage is increased if Ran and Chen are in the party,

even more so if they're on the front line

Yukari's Spiriting Away 34 Ally (All) Mystic 5/5 Put the ATB bar of all characters (except herself) to 10000 X% Drains all MP. X is the amount of MP over-consumed * 4.

Base MP cost is (35 - SLv)

IN Quadruple Barrier 7 Ally (All) Spirit 5/5 DEF, MND +42% 45% DEF and MND buff: 38 + (4 * SLv)%
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases Maximum HP.
MP Boost 5 2 Increases Maximum MP.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Yakumo Clan 2 5 While Yukari is on the front line, if Chen and/or Ran are on the front line, Yukari's stats will be increased by (SLv * 8) % per members on the front line, excluding herself.
Manipulation of Boundaries 2 5 When Yukari takes a turn, she will reduce the Defense of all enemies by (SLv * 6) %
Border of Power and Magic 1 24 When an ally is defending with the lesser of her Defense and Mind stat, the ally character's defense becomes (Defense+Mind)/2. This skill only takes effect if the skill holder is in the active party, and extends to all active party characters.
Border of Wounds and Cures 1 12 When Yukari takes a turn while her HP is lower than its maximum, her HP becomes [the average of her current HP and the maximum HP of her allies].
Phenomenal Force of Will 1 8 When Yukari takes a turn, she will recover 1 MP.
Majesty 2 5 When Yukari takes a turn, she will have her Attack, Defense, Mind, Magic and Speed increased by (SLv * 3) %
Character Overview and Comments
Recruitment
  • 14F: Defeat Yuyuko.
  • 15F: Defeat the Shining Blue Giant.
  • 15F: Find Yukari past the two rocks, defeat her and she will join you. She is required to beat the game.
Play Notes A specialty support mage, Yukari brings possibly the single most powerful ability in the game in terms of battle advantage - Yukari Yakumo's Spiriting Away sets your other three frontliners' timebars to full at the cost of her entire MP pool. It may be an insanely high cost but this is easily capable of turning the tide in a tough battle and should not be taken too lightly. She also packs a renamed version of Reimu's defensive buff; these two spells plus her naturally good bulk make Yukari among the most valuable supports in the game. Offensively, she's only so-so without some Magic investment, although Mesh of Light and Darkness gets special note for being able to slow or Paralyze enemy teams. Shikigami Ran Yakumo+ can also be surprisingly powerful if the entire Yakumo trio is fielded.

Yukari's skills have very interesting effects that are still quite effective towards her position as support. Boundary of Witchcraft and Physical Strength is a godsend to allies with lopsided defenses, and Boundary of Healing and Injuries is arguably more effective than any straight up percentage HP regeneration - the more she needs restoration, the more effective this skill is. Majesty is not as "interesting" as her other skills, but it is certainly no less effective. Phenomenal Force of Will isn't as useful as her other skills, but it still helps keep her MP bar up. Yakumo's Family stands out amongst its kind in that it has excellent synergy with Shikigami Ran Yakumo+, and should be kept in mind if you ever wish to use Yukari offensively.

Byakuren Hijiri

Byakuren Hijiri
The Sealed Great Magician
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 130 (17.2)
MP 24 (1/14)
Attack 66 (12.4)
Defense 48 (8.8)
Magic 66 (12.4)
Mind 48 (8.8)
Speed 103 (10.0)
Evasion 36
Status Resistance Rating
Poison 70 A
Paralysis 70 A
Heavy 60 A
Shock 60 A
Terror 50 B
Silence 50 B
Death 50 B
Debuff 50 B
Total 460 S


TP 20
HP Recovery 15
MP Recovery 3
Element Affinity Rating
Fire 84 D
Cold 84 D
Wind 84 D
Nature 84 D
Mystic 148 B
Spirit 148 B
Dark 148 B
Physical 148 B
Total 928 C
Weighted 554 B


Level-Up Difficulty 70 F
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Skanda's Legs 2 Enemy (Single) Wind ((120% ATK) - (50% T.DEF)) * (1.14 + (0.06 * SLv)) 5/5 ACC +16, SPD +12% 60% SPD buff is increased if target dies
Master of the Trichiliocosm 7 Enemy (Single) Physical ((170% ATK) - (50% T.DEF)) * (1.615 + (0.085 * SLv)) 5/5 May inflict Shock 60% SHK power: 100, SHK chance: 45 + (5 * SLv)%
Magic Milky Way 6 Enemy (All) Mystic ((132% MAG) - (50% T.MND)) * (1.254 + (0.066 * SLv)) 5/5 ACC +40, May reduce ATK, MAG, and SPD 40% ATK, MAG, and SPD debuff: -19 - (SLv)%, Debuff chance: 88%
Star Sword Apologetics 5 Enemy (Single) Spirit ((108% ATK + 108% MAG) - (50% T.MND)) * (1.52 + (0.08 * SLv)) 5/5 ACC +32, May inflict Silence and reduce ATK and DEF 48% SIL power: 10000, SIL chance: 55 + (5 * SLv)%

ATK and DEF debuff: -24%, Debuff chance: 55 + (5 * SLv)%

Sutra - Duplicating Chant 4 Ally Spirit 5/5 Copies Byakuren's buffs and debuffs to another ally 50% Leveling up the skill will remove the copying of debuffs
Skills
Name Max Lvl Cost Description
HP Boost 5 2 Increases Maximum HP.
MP Boost 5 2 Increases Maximum MP.
Speed Boost 5 2 Increases Speed.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Sutra - Herculean Strength 1 18 When Byakuren takes a turn, her Attack will be increased by 14%.
Sutra - Vajra Shield 1 18 When Byakuren takes a turn, her Defense will be increased by 14%.
Sutra - Enhanced Chant 1 18 When Byakuren takes a turn, her Magic will be increased by 14%.
Sutra - Mental Focus 1 18 When Byakuren takes a turn, her Mind will be increased by 14%.
Sutra - Sturm und Drang 1 18 When Byakuren takes a turn, her Speed will be increased by 14%.
Sutra - Ultra Recovery 1 18 When Byakuren takes a turn, she will recover 14% of her HP.
Character Overview and Comments
Recruitment
  • Obtain all 4 Byakuren's Scroll to get past the rock on 13F.
  • 11F: 1st Scroll-Requires Nazrin to have 240 BP. Find the Event with Nazrin.
  • 13F: 2nd Scroll-Requires Nazrin to have 300 BP, and the player to have found 150 total item drops from battles. Find the Event with Nazrin.
  • 14F: 3rd Scroll-Requires Nazrin to have 400 BP, Nitori to have 200 BP, and the player to have found 200 total item drops from battles. Find the Event with Nazrin.
  • 14F: 4th Scroll-Random drop.
Play Notes Byakuren is a very versatile character with great flexibility in how she can contribute to the party. To start off, all of her stat growths are amongst some of the best in the game (other than Mind, which comparatively is only middling), which are only slightly hampered by her high level-up difficulty. She also carries four offensive spells with an impressive variety of damage types, elements, and special effects. However, unlike most other characters, Byakuren's skills completely define her, instead of merely being a complement.

Her skillset is very simple in concept - she will gain a 14% buff in every stat automatically, as well as 14% HP regeneration. However, 14% buff is NOT a small amount. With a little help from someone like Sanae, Byakuren can easily achieve 100% in every stat, and can maintain the level automatically if there's a Strategist with Inspiration plan on the frontline (making Byakuren a prime candidate to becoming a Strategist), which is as terrifying as it sounds. There is more to it, though - Her unique support spell Duplication Chant plays into her skills perfectly, allowing her to essentially throw around an 100% buff to all stats for only 4 MP and 50% delay, so everyone else can be as terrifying as she is in just one move. No other buffing character can come close to this level of effectiveness. That being said, her self-buffs do cost a lot of skill points, so she is probably one of the best candidates in the game for training manuals.

Shikieiki Yamaxanadu

Shikieiki Yamaxanadu
Supreme Judge of Hell
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 102 (13.2)
MP 15 (1/17)
Attack 73 (13.8)
Defense 43 (7.8)
Magic 73 (13.8)
Mind 54 (10.0)
Speed 102 (7.7)
Evasion 8
Status Resistance Rating
Poison 0 F
Paralysis 25 D
Heavy 25 D
Shock 25 D
Terror 50 B
Silence 100 *
Death 100 S
Debuff 50 B
Total 375 B


TP 14
HP Recovery 8
MP Recovery 2
Element Affinity Rating
Fire 100 C
Cold 158 A
Wind 100 A
Nature 120 C
Mystic 76 D
Spirit 174 A
Dark 144 B
Physical 88 D
Total 960 B
Weighted 581 A


Level-Up Difficulty 60 C
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Last Judgement 6 Enemy (Single) Spirit (150% ATK) * (1.425 + (0.075 * SLv)) 5/5 ACC +20 20%
Trial of the Ten Kings 7 Enemy (All) Dark ((180% MAG) - (50% T.MND)) * (1.33 + (0.07 * SLv)) 5/5 May reduce ATK, DEF, MAG, MND, and SPD 12% Stat debuff: 8 + (2 * SLv)%, Debuff chance: 100%
Wandering Sin 6 Enemy (All) Dark ((140% MAG) - (50% T.MND)) * (1.33 + (0.07 * SLv)) 5/5 ACC +20, May inflict Poison, Paralysis, Heavy, Shock, Terror, Silence and Death 20% PAR power: 2000, PAR chance: 46 + (4 * SLv)%

PSN, HVY, TRR and SIL power: 8000, PSN, HVY, TRR and SIL chance: 46 + (4 * SLv)%

SHK and DTH power: 100,

SHK and DTH chance: 46 + (4 * SLv)%

Skills
Name Max Lvl Cost Description
Attack Boost 5 2 Increases Attack.
Magic Boost 5 2 Increases Magic.
Mind Boost 5 2 Increases Mind.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Cleansed Crystal Mirror 2 5 Reduces all elemental damage taken slightly if Eiki is on the front line.
Majesty 2 5 When Eiki takes a turn, she will have her Attack, Defense, Mind, Magic and Speed increased by (SLv * 3) %
Supreme Judge of Paradise 1 10 If there's 3 or more enemies on the battlefield when Eiki takes a turn, all allies will recover 1 MP.
Thankful Preaching 1 10 Adds a Silence effect to all attacks.
Rod of Remorse 1 12 If Eiki kills an enemy, all her stats will be increased by 15%. If she doesn't kill an enemy with an attack, she will recover 1 MP.
Strong Faith 3 4 If Eiki's HP is lower than 66% when her turn comes, she will gain (SLv * 1) MP.
Character Overview and Comments
Recruitment
  • Defeat the boss on 15F and have more than 72 achievements to get pass the rocks on 13F.
  • Komachi must have 400 BP to be able to battle Eiki. Defeat her and she will join.
Play Notes Eiki is a somewhat squishy hybrid attacker who can choose to be a physical single-target attacker or a magical multi-target attacker, and either way can back up her damage with the ailment-spreading Wandering Sin. As a fighter, Eiki's Last Judgment is among the most devastating moves in the game, ignoring its victim's Defense and dealing extreme damage to anything that doesn't pack heavy Spirit affinity. As a mage, Trial of the Ten Kings is a respectably powerful spell that also applies weak debuffs to all stats. While very powerful, the Yama's spells are all high delay and she herself is none too fast, and you'll also want to boost her low MP so she can keep casting.

Eiki's personal skills all benefit from staying on the front lines. Majesty is the usual long-term power, while Cleansed Crystal Mirror is a little more damage reduction for your team. Three of her skills deal with MP recovery; Rod of Remorse pulls double duty by giving her an all-stat buff if she scores a kill, and Supreme Judge of Paradise helps your entire vanguard while plowing through random encounters. Thankful Preaching can even let her attacks Silence foes, which isn't hugely powerful against enemies but every little bit helps.

Renko Usami

Renko Usami
Stargazing Student
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 110 (14.44)
MP 14 (1/18)
Attack 32 (5.6)
Defense 44 (8.0)
Magic 32 (5.6)
Mind 40 (7.2)
Speed 103 (10.0)
Evasion 45
Status Resistance Rating
Poison 24 D
Paralysis 24 D
Heavy 48 B
Shock 48 B
Terror 64 A
Silence 64 A
Death 32 C
Debuff 32 C
Total 336 C


TP 24
HP Recovery 10
MP Recovery 2
Element Affinity Rating
Fire 132 B
Cold 132 B
Wind 132 B
Nature 132 B
Mystic 80 D
Spirit 80 D
Dark 80 D
Physical 80 D
Total 848 E
Weighted 496 D


Level-Up Difficulty 50 S
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Galaxy Stop 6 Enemy (All) Spirit ((144% MAG) - (20% T.MND)) * (1.323 + (0.077 * SLv)) 5/5 ACC+50, May inflict Paralysis, Silence and Shock 33% Front line members lose 20% of their current timebar

PAR power: 8000, PAR chance: 76 + (4 * SLv)%

SHK power: 100, SHK chance: 84 + (4 * SLv)%

SIL power: 12000, SIL chance: 76 + (4 * SLv)%

Charge 9 Allies (All) Dark 5/5 ATK, DEF, MAG, MND, and SPD +36%

Current HP of frontliners -33%

0% Stat buff: 34 + (2 * SLv)%
Skills
Name Max Lvl Cost Description
Speed Boost 5 2 Increases Speed.
Evasion Boost 5 2 Increases Evasion.
Resistance Boost 5 2 Increases Ailment Resistances.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Sealing Club 2 10 If Mari and Renko are on the front line, she will have her overall stats increased by (SLv * 12)%. When Renko takes a turn, she will recover (SLv * 6)% HP and (SLv) MP. This can only takes effect if at least one ally or enemy has performed an action in the battle.
Ability to Read the Stars 3 8 Increases Poison, Paralysis, Heavy and Shock resistances for everyone except Renko by (SLv*8)%. These effects are still active if Renko is in the reserve party, but are halved.
Ability to Read the Moon 3 8 Increases Terror, Silence, Death and Debuff resistances for everyone except Renko by (SLv*8)%. These effects are still active if Renko is in the reserve party, but are halved.
Maintenance 1 15 Doubles stat bonuses on wearer's Main and Sub equipment.
Astronomical Observation Position 2 6 Decreases the rate at which the encounter rate counter increases by (SLv * 10). Stacks with other skills but caps at 75% reduction.
Easygoing 1 5 Regenerate HP when using Concentrate, and regenerate HP at double speed when in the back row.
Character Overview and Comments
Recruitment
  • After defeating the last boss on 20F, a special boss will appear next to the FOE on 16F.
  • Defeating the 16F boss will make a new boss appear on 17F.
  • Defeating the 17F boss will make a new boss appear on 18F. To access him, you will need to defeat all 12 Strengthen Bosses, which appear after defeating the boss rush on 20F on the east side (which is available after beating the last boss on 20F).
  • Defeating the 18F boss will make the barrier event on 16F disappear, allowing you to recruit Renko
Play Notes Renko is a pure support mage with low stats(save for Speed and Evasion), but a high leveling rate to compensate for it. Her two spells, while powerful in effect, come with drawbacks, making it so that you must think carefully about when to use them. Her Galaxy Stop inflicts three status ailments and has good accuracy, but will take a sizable chunk out of your allies's timebars as well, while her Charge spell will give a fairly potent buff to the entire party at the cost of roughly one third of the HP of Renko's allies. Used correctly, Renko can be a potent member of your roster, and a great aid to many battles.

Maribel Hearn

Maribel Hearn
Apprentice Barrier Magician?
Base Stats
Battle Stats Status Resistances Elemental Affinities
Stat L1 Stat (Growth) Rating
HP 96 (12.4)
MP 18 (1/17)
Attack 22 (3.6)
Defense 48 (8.8)
Magic 64 (12.0)
Mind 55 (10.2)
Speed 103 (11.4)
Evasion 18
Status Resistance Rating
Poison 48 B
Paralysis 48 B
Heavy 32 C
Shock 32 C
Terror 24 D
Silence 24 D
Death 64 A
Debuff 64 A
Total 336 C


TP 18
HP Recovery 9
MP Recovery 2
Element Affinity Rating
Fire 80 D
Cold 80 D
Wind 80 D
Nature 80 D
Mystic 132 B
Spirit 132 B
Dark 132 B
Physical 132 B
Total 848 E
Weighted 496 D


Level-Up Difficulty 57 B
Spell Cards
Name MP Target Element Damage Formula Level/Cost Special Post-use Gauge Notes
Liberated Abilities 5 Enemy (All) Void ((128% MAG) - (40% T.MND)) * (1.216 + (0.064 * SLv)) 5/5 Cannot Miss 45% Is not affected by any elemental resistances
Chaotic Quadruple Barrier 4 Enemy (Single) Dark ((178% MAG) - (40% T.MND)) * (1.216 + (0.064 * SLv)) 5/5 ACC +8, May inflict Shock, Terror and Death 0% DTH power: 100, DTH chance: 80%

SHK power: 100, SHK chance: 100%

TRR power: 12000, TRR chance: 100%

Overflowing Unnatural Power 8 Self Dark 5/5 ATK, DEF, MAG, MND, and SPD +60%

Current HP -65%

50% Stat buff: 57 + (3 * SLv)%

HP reduction: -70 + (5 * SLv)%

Mari's DIY Novice Border 6 Ally (All) Mystic 5/5 Adds damage amplification buff for next attack 40% Damage amplification: 14 + (2 * SLv)%
Skills
Name Max Lvl Cost Description
MP Boost 5 2 Increases Maximum MP.
TP Boost 5 2 Increases Maximum TP.
Magic Boost 5 2 Increases Magic.
Motivated Heart 2 5 Skill holder receives (SLv * 6)% more experience. Only takes effect when in party (active or reserve). Does not stack with "Hands-on Experience", but does stack with all other modifying skills.
Hands-on Experience 2 5 Skill holder receives (SLv * 12)% more experience. Only takes effect when in active party at end of battle. Does not stack with "Motivated Heart", but does stack with all other modifying skills.
Sealing Club 2 5 If Mari and Renko are on the front line, she will have her overall stats increased by (SLv * 12)%. When Mari takes a turn, she will recover (SLv * 6)% HP and (SLv) MP. This can only takes effect if at least one ally or enemy has performed an action in the battle.
Manipulation of Boundaries 2 5 When Maribel takes a turn, she will reduce the Defense of all enemies by (SLv * 6)%
Ability to See Boundaries 1 18 When Maribel is attacked or attacks an enemy, and the enemy has a buff on him, the damage is calculated as if it was a debuff.
Ability to Meddle with Boundaries 1 15 Buff effects decay slower on Maribel.
Rapid Charge 1 10 If Maribel uses Concentrate while under 33% MP, it will consume 5 TP and regenerate 50% MP, in addition to the usual effect. Does not work if the skill holder doesn’t have enough TP.
Grand Incantation 2 5 After using Concentrate, the next attack's damage will be multiplied by (1.6 + SLv * 0.4).
Character Overview and Comments
Recruitment
  • 16F: Recurit Renko.
  • 11F: Maribel can be found on the north end of the map.
Play Notes Maribel is a mage that comes with somewhat average stats, but very powerful spellcards. She is primarily an offensive character with the ability to support when she needs to. Her main gimmick is her Liberated Abilities spellcard, which due to possessing the void element, is only resisted by The Second Sun postgame boss. Overflowing Natural Power is a powerful self buff akin to Reisen's Grand Patriot Elixir, but greatly reduces her current HP in exchange for a more powerful buff. Be sure to have someone ready to support her so Maribel doesn't go down after buffing herself. Mari's DIY Novice Border acts as a weaker, multi-target version of the Herbologist's Herb of Excitement spell and is great for when you need a strong burst of damage for taking out bosses on their last leg of HP.

Maribel's skills are entirely focused on allowing her to deal to more damage, encouraging her to stay on the frontlines. Sealing Club is an extremely powerful synergy skill that should be fully utilized. Her Ability to See Boundaries allows her to greatly damage any enemy that likes to buff itself, while Ability to Meddle With Boundaries allows any buffs on her to decay slower. Rapid Recharge and Grand Incantation round out her skill set, giving her even more benefits for being a stay in mage.