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Labyrinth of Touhou 2/Dungeons/12F

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12F: The Golden Plains where One meets the Sky

Overview

To make up for the lack of bosses on the last floor, you now have to fight 3 tough bosses to progress. Two of these bosses are akin to the Sigil bosses from the first game. They must be defeated before you can progress through the rest of floor 12. The last boss is one last fight against Tenshi before you recruit her. Luckily, there are relay points in front of all three bosses so there's no reason to be unprepared.

  • The Shining God-Beast Mirror must be defeated to unblock the first stone near the floor entrance. It is found on the west side of the floor.
  • The Amber Fang Magatama must be defeated to unblock the second stone near the floor entrance. It is found on the east side of the floor.
  • After unblocking the stones, you can access the rest of the floor as well as recruit Suwako / Kanako depending on who you chose to recruit on floor 10.
  • Flandre can be fought and recruited directly Northeast of the floor entrance. To unlock the fight, you need to have recruited Mokou and Kaguya to complete her first event on the floor. To reach the fight you'll need to get past a stone that requires you to have completed 60 Achievements. To actually fight Flandre you need to have 300 Battle Points for each of the residents of the Scarlet Mansion and defeated 30 FOEs.

Enemies

Bosses

Shining God-Beast Mirror

HP Level Recommendation EXP Money Drop
98800 50 6000 600

The Mirror uses strong Multi-target attacks that can easily take out your attackers. One particular Mystic attack can inflict Death, Shock, Paralysis and Heavy on top of high damage. Careful Form Changes are necessary for success in this fight as well as good Status resistance.

It has high Defense and Mind, forcing you to bring out your defense ignoring characters once again. It heavily resists Spirit, Dark, and Physical, moderately resists Mystic and is weak to Cold and Nature. Okuu and Marisa once again, will have trouble dealing damage while Kaguya's Swallow's Cowrie Shell is a consistent source of strong damage. Patchouli does well with Princess Undine and Kanako can also hit hard with Suiga.

The boss is immune to all Status ailments with the exception of debuffs which it moderately resists. Even then, the only debuffs you can inflict on it seems to be Defense and Mind debuffs which doesn't appear to make a difference. This means we can't rely on Poison and Heavy to help us damage it.

The worse is yet to come, as the when the boss reaches the 33% HP threshold it will use Great Calamity (basically Djinn Storm from the first game) which removes all MP from all characters, even the ones in reserve. It's helpful to have characters whose MP recovery is high in the active party when this happens. Remilia can be one such character if you leveled her Mental Concentration skill. Sanae is another character that can satisfy this if you leveled her Expansion of Consciousness skill. Mystia can also be helpful if you have her Soothing Voice skill as while she herself doesn't have very high MP recovery, she can aid others in recovering MP.

Luckily, its timebar is depleted almost to 0 after using Great Calamity, so you'll have a free turn or two to recover the MP loss. However, after using Great Calamity, the boss' speed is increased so you'll have to be able to take it out quickly.

Amber Fang Magatama

HP Level Recommendation EXP Money Drop
168000 54 6000 600

The Magatama uses a variety of attacks that have special effects attached to them. It has a Multi-target attack that cuts your HP in half like Ran does. It also has a single target attack that will Paralyze, inflict Terror, debuff your speed by 50% AND reduce your HP to 1. Its most dangerous regular move is an all-target Wind attack that can deal between 1000-2000 damage to your vanguard. If that wasn't annoying enough as it is, once the Magatama reaches the 33% HP threshold, it'll use a skill similar to Great Calamity called Great Ruin that affects HP. That's right, everyone's HP will be reduced to 1.

Clearly, bringing an adequate amount of healers is necessary for this fight as well as good Paralysis, Terror and Debuff resistances. Bringing Satori basically doubles the amount of healers you have thanks to her Spellcard Recollection. Bringing Aya and Sakuya wouldn't hurt as well, since its speed is also much higher compared to the Mirror.

The Magatama heavily resists Fire, Cold, Wind and Nature and is neutral to everything else except Dark, which its weak to. It's Status resistances are exactly the same as the Mirror's meaning Poison and Heavy won't be able to aid you in the fight. Kogasa and Kasen are great at being damage dealers as well as debuffing Mind and Attack respectively, while Sakuya can also deal good damage if you've invested in her Attack stat and picked up Extra Attack. Rumia might also be a good idea to bring with since she can throw out Demarcations as needed as well as use Dark Side of the Moon.

It's regular attacks are nothing special, just some multi-target attacks you've already seen on other bosses. The main issue with the fight is the HP reducing attacks. It will typically throw out a few of those before using a regular attack to finish off your fragile damage dealers. Similar to the Shining God-Beast Mirror fight, being mindful about when to switch out your characters is key.

Like the Mirror, once it reaches the 33% HP mark, its speed ramps up noticeably. Make sure Reimu or Satori has enough MP to cast Exorcising Border before bringing it down to this threshold. The fight will end in its favor very fast if you can't take out the 50000 or so HP it has left quick enough. Your healing won't be able to keep up with its HP reduction attacks.

Tenshi Hinanawi

HP Level Recommendation EXP Money Drop
56000 54 8000 1540

The final battle with Tenshi has awesome new music that fits the mood of the unpleasant fight. To begin, much of the behavior is the same as the previous Tenshi fight. She still buffs her Defense and Mind 100% at the risk of Paralyzing and inflicting Heavy to herself, both on her first turn and once she reaches the 50% HP threshold. She will still use Focus at the 66% and 33% thresholds and unleash a physical-affinity multi-target attack the next turn. She still uses Sword of Rapture on any character who has buffs on them when her turn comes up, and at around 5000 damage only Komachi is likely to survive it.

In addition to the attacks she uses in the last fight, she now has access to a multi-target attack that cuts your HP in half as well as Violent Motherland . The HP cutting attack is ignorable in comparison to Violent Motherland as she can cast Violent Motherland at anytime to deal 2k damage to the entire team easily. That spell is the key difference between this fight and the last. Good Nature resistance is an absolute must. She will also use Great Destruction (full party HP to 1) when she's on the brink of death, so be careful when you're taking out her last chunk of HP.

Whats changed is her resistances. Tenshi now heavily resists Nature and is weak to Dark. She's neutral to all other elements. Tenshi also heavily resists Poison now, so Wriggle can't be used. Other than that, the same strategy used in the last fight would work here. She's still weak to Heavy so Alice and Yuugi are good choices and since she doesn't resist Mystic anymore, Marisa's Master Spark and Okuu's Giga Flare can actually do damage now. Since buffs will provoke a Sword of Rapture, debuffs are the way to go - she's vulnerable to all debuffs and those combined with Heavy will soften her up enough for heavy Dark attackers like Kasen and Kogasa to hit hard.

A large factor of the fight is being able to keep your switchers healthy and switching your attackers at the right time. Losing your fragile characters to a Violent Motherland is all too common. After the fight, the characters will have some dialogue before you fight the sword Tenshi was holding in her left hand. Yukari, Yuyuko, Byakuren, and Eiki join the fight but you'll lose anyway like the end of the last Tenshi fight.

Flandre Scarlet

HP Level Recommendation EXP Money Drop
352556 64 15400 2880

Flandre throws out a plenty of strong single target and multi-target Fire and Mystic attacks along with a few Dark attacks here and there. Mystic and Fire resistance is a must for this fight and some Dark resistance couldn't hurt. She can easily take out your attackers if you're not careful with your switching.

Flandre has deadly attacks she'll pull out at certain thresholds. She'll use Forbidden Fruit for very strong multi-target Mystic damage at the 66% HP threshold. Starbow Break is used around the second half of the fight for strong single target Dark damage. It targets the leftmost slot, so with good resistances and defenses, your tank is likely to survive. Flandre also uses Great Calamity at the 33% HP threshold so be prepared to have Reimu heal the party at that time. Last but not least, Flandre will use Focus and unleash her battle ending Lavatein attack at the 20% HP threshold for enormous Fire damage. It's a damage rush to finish her off before she casts it, or hope that Komachi with Fire resistance can take the hit and switch in your attackers afterwards, as Flandre's timebar is set to 0 after using Lavatein.

Flandre is heavily resistant to Fire and Mystic, moderately resistant to Dark and Physical, and is weak to Cold and Spirit. This means that Marisa, Okuu, Nitori and Yuugi's nukes will likely not be enough to finish off Flandre before Lavatein is used. Kanako and Kaguya however, could potentially provide enough damage with Beautiful Spring like Suiga and Bullet Branch of Hourai. She's heavily resistant to Terror and Paralysis, moderately resistant to Heavy and Shock and is weak to Poison and Debuffs. Her weakness to Poison should absolutely be exploited, given her HP count and Debuffs are essential to making Flandre's attacks manageable.