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Labyrinth of Touhou 2/Dungeons/9F

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Revision as of 14:35, 29 May 2015 by Jaxter0987 (talk | contribs) (They are NOT immune to magic)
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< 8F   Labyrinth of Touhou   10F >

9F: The Jade Jungles that Brim with Life

Overview

The gimmick from floor 3 is back again, this time with more complexity. Again, experiment with the switches to fully explore the entire floor.

  • There are three events throughout involving Reimu, Marisa and Komachi that need to be triggered before the bushes blocking the path to floor 10 are removed.
  • There's another Stone of Awakening to be found in the Northeastern corner of the floor blocked by the green switch.
  • The final two events with Chen before Ran can be recruited are directly West of the floor entrance. Once the first one is triggered, to reach the second one you'll need to flip the switch so that the path leading East from the floor entrance is blocked and make long detour to a staircase that leads back down to floor 8. And once that's done, Ran can be found South West of the first event with the switches left in their current position or through an arrow tile if you've explored in this direction already. Do not fight her yet, however...
  • After Ran's boss icon appears, four event icons will appear on 9F. Triggering those events will reduce the max HP of Ran's shikigami summons - trigger all four of them and they will have 7800 as listed on the bestiary. Otherwise, the shikigamis will have an additional 3000HP for each event that hasn't been triggered. Make sure that you trigger them before you fight Ran.
    • The first one can be found by going west and a little to the north from the staircase and requires no particular effort.
    • The second one can be found on the far northwest, but you'd have to make good use a switch orb away from the staircase to reach it.
    • The third one can be found just northeast of the staircase, but it requires you to first unlock a shortcut, flip a switch orb, then make use of the same shortcut again and go through a segment from 8F to reach it.

Enemies

  • Fungas can cast all-stats debuff with no delay so kill them fast.
  • Forest Mage can reduce your MP to zero with Magic Drain and has high MND so rely on physical attackers or MND ignoring attacks to dispath them.

Bosses

Tenshi Hinanawi

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
x
MYS SPI DRK PHY TRR SIL DTH DBF
56600 36 4800 848 Portable Oscillation Cannon - 33%
Hero's Medal - 50%

The first thing to note about this fight, is that Tenshi hates buffs on your party. The higher the buff on a character, the higher chance Tenshi will target them with Sword of Hisou, a Defense targeting Spirit attack that deals around 3.5k damage on a 100 affinity character. Needless to say, this will probably kill them. Be sure to bring characters who can deal moderate to high damage without the need for buffs.

Tenshi's defenses are sky-high and she spends the first turn buffing them to 100% at the risk of inducing Paralysis and Heavy on herself. They can be slowly debuffed back down again but she'll recast the buff later at the 50% HP threshold and even at base defenses, most of your attackers will be doing little to no damage. She heavily resists Spirit, Mystic, and Dark, and moderately resists Physical, so most of your very heavy hitters or defense-ignoring damage is resisted too.

Getting Poison to stick to her is very difficult but its one of the best ways to deal damage, so you'll definitely want to bring Wriggle and probably Satori and Mystia as well. The most important thing about this fight is the fact that Tenshi is weak to Heavy. This lowers Tenshi's Speed, limiting the amount of damage she can dish out through out the fight. Bringing Alice and or Yuugi will make the battle much more bearable.

Kaguya will probably be your most consistent source of damage with her Swallow's Cowrie Shell spell. Both Reisen and Eirin also have the People of the Moon skill which is a defense ignoring skill, though its not as effective as Kaguya's. Reisen can help Poison with her Gas-Woven Orb spell and Eirin can also help Poison Tenshi, if you happened to have invested in her Pharmacist's Poison Mixing skill. Hina's self debuffs + Misfortune Reversal skill combo is ignored by Tenshi, so her ability to essentially boost her own stats is also useful. Having Reisen using her Discarder will help reduce Tenshi's defense buffs very fast, even though Reisen's damage won't be amazing. Also bringing in her Intense Vertigo skill will reduce the Tenshi's ailment resistances helping you poison Tenshi, and if you're using Mystia, Silence her as well, since it will reduce her Mind for your Magic based attackers.

Offensively, Tenshi uses almost all single target attacks, which include Physical, Nature, and Mystic. Most of them are very powerful and more than enough to OHKO a squishy damage dealer, so be careful about leaving your precious few sources of damage on the front line. She will occasionally throw out Shadowstep which can paralyze, and Grass Knot which is a fairly weak Nature spell that lowers your team's Speed. The Speed debuff may be minor but they'll pile up and can change the entire course of the fight so be sure to have good debuff resistance on your switchers. She'll also use Focus at the 66% HP and 33% HP thresholds and then unleash a multi-target nuke the next turn she gets. Like the Iku fight, swap out characters you're willing to sacrifice.

If you're really having trouble, subclassing might help; Toxocologists give you an additional source of Poison and Monks get an attack that ignores a large portion of enemy Defense. After defeating her, the characters will have some dialogue before you fight Tenshi again, only powered up this time. Byakuren and Eiki join the fight like the boss fight in floor 3, only this time its very unlikely that you'll beat her, though its not required to do so to progress anyway.

Ran Yakumo

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
Ran Yakumo 80720 34 4000 720 Pride - 33%
Concept of Everything - 100%
Ghost Eboshi - 100%
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x x x x x
x x
MYS SPI DRK PHY TRR SIL DTH DBF
Ran's Simple Shikigami 7800

If there are no Shikigami on the field, Ran will always use her turn to summon them. The Shikigami are weak to Fire and Cold, as well as all status effects with the exception of Terror and Death. Letting the Shikigami take a turn makes things very difficult, as they'll all spend their turns buffing Ran which makes her a huge threat. Ran's attacks aren't particularly dangerous without the Shikigami's buffs so taking advantage of the Shikigami's weakness to status effects is vital to winning this fight. She does have a multi-target attack that cuts your HP in half though she uses it rarely.

Because of the Shikigami's buffing capabilities, they need to be killed before their turn comes up. This is where Alice and Komachi shine as both Tripwire and Narrow Confines of Avici are great for keeping the Shikigami in check. Since both the Shikigami and Ran are weak to Poison, Wriggle finally gets to make use of her multi-target Poison spell. With the Poison affecting the Shikigami, you can focus your efforts on damaging Ran. The Shikigami still need to be killed though, so before their turn comes up, bring in Patchouli's Royal Flare to finish them off. Chen's Phoenix Spread Wings can also easily kill all the shikigami in two attacks (which, given her high SPD, is fast). Once they all die, Ran will spend her next turn summoning them, and the process can begin anew.

Ran is vulnerable to debuffs so bring characters that can capitalize on that fact. She heavily resists Spirit and Mystic so Kaguya, Okuu, and Marisa won't be doing nearly as much damage as they should be doing. Otherwise she's weak to Cold and Dark, making Cirno, Nitori, Kogasa and Parsee great characters to bring with you. Parsee sadly can't take advantage of the interaction between Midnight Anathema Ritual and Jealousy of the Kind and Lovely thanks to Ran's Terror resistance but Midnight Anathema Ritual should still be able to output good consistent damage given its relatively low delay.

Triggering all of Ran's border events after her boss icon appears will cause her Shikigami's maximum HP to lower to the listed amount, making them much easier to kill.

The Great "C"

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
1540000 128 666 666 Large Macaron Collider - 0% (obtained after battle)

The most terrifying boss yet, the first thing you'll notice is that it cannot be harmed. This is because until it takes an action, it is effectively invincible. On it's first turn, it will summon 4 copies of itself. They are all real, and they must be killed at the same time. Failure to do so results in it coming back to life with full HP. The clones are also invincible until their first action, so the first turn of battle is staring it down, setting up buffs and so on. After it takes an action, it's Defense and Mind aren't great. Anyone who can inflict a good amount of Nature or Physical damage is highly recommended. Avoid characters who can only target single targets. You'll want to be able to finish them all off at once.

The bosses are very weak to poison, and this should be exploited to the fullest. This makes Mystia and Wriggle with their group poisons extremely attractive. It makes the task of wiping them out all in one turn much easier. Debuffs are also highly recommended; their resistance to debuffs isn't great. Once again, high Mind and Dark resist are required. It's attacks don't do great damage, but its far from a small amount and you can be overrun by the simple fact that there are five of them. Prioritize Dark resist.

In battle, they bombard you with Dark and Mystic spells such as Magical Blast, Magical Light, Dark Arrow and the ever so annoying Magic Drain. They throw in the very occasional Shadowstep, Earth Shaker and Black Universe. Black Universe is your biggest worry; its the single target spell that inflicts paralysis and terror and reduces your HP to 1. Unless the target has incredible Dark resistance, they'll probably fall due to a follow up attack after getting hit with this. The Great "C"'s most fearsome attack is a Mind ignoring multi-target Dark attack. It does around 5k to a mildly resistant party member. Its not rare for one to use Black Universe and another to follow up with this attack. This is why Dark resist is very important to this battle.