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Labyrinth of Touhou 2/Dungeons/Infinity Corridor/Infinity Corridor Bosses 3: Difference between revisions

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Shadow Flandre's attacks are luck based. Every turn she'll spin a roulette which will determine the attack she'll use on the next turn, with the outcome being Starbow Break (single target DRK damage) for Star, Forbidden Fruit (multi target MYS damage) for Fruit, and Laveatein (multi target FIR damage) for Sword. These attacks all deal high damage even without her permanent buffs and since she'll get stronger for each kill, heavy mitigation is advised. One thing that can be useful is the boss' weakness to SIL, which can be used to reduce the damage of Forbidden Fruit and Laveatein.   
Shadow Flandre's attacks are luck based. Every turn she'll spin a roulette which will determine the attack she'll use on the next turn, with the outcome being Starbow Break (single target DRK damage) for Star, Forbidden Fruit (multi target MYS damage) for Fruit, and Laveatein (multi target FIR damage) for Sword. These attacks all deal high damage even without her permanent buffs and since she'll get stronger for each kill, heavy mitigation is advised. One thing that can be useful is the boss' weakness to SIL, which can be used to reduce the damage of Forbidden Fruit and Laveatein.   
|}
==480F - Shadow Yuyuko - Abyss==
{| style="border:1px solid"
! HP
! Level Recommendation
! EXP
! Money
! Drop
| rowspan="2" align="center" |{{LoT2 Resistances|FIR=-|CLD=5|WND=2|NTR=-|MYS=1|SPI=6|DRK=5|PHY=4|PSN=5|PAR=6|HVY=-|SHK=4|TRR=6|SIL=6|DBF=6}}
|-
|align="center" | ?
|align="center" | ?
|align="center" | ?
|align="center" | ?
|align="center" | Jewel of Greater Awakening - 100%
|-
| colspan="6" |The biggest threat in this fight is definitely Saigyouji Flawless Nirvana, dealing DRK damage to all party members with high chance of inflicting DTH. Thankfully she'll always use Concentrate before the attack so you'd have time to prepare. Shadow Yuyuko also possesses her own spellcards like Ghostly Dream's Abyssal Butterfly, and Black Universe which reduces a party member's HP to 1. Additionally, Shadow Yuyuko follows the trend of many Abyss Touhou bosses by having Majesty to buff all of her stats at the start of every turn with no delay. She also gains a permanent 8% all stat boost each time she kills a party member.
|}
==490F - Shadow Yuuka - Abyss==
{| style="border:1px solid"
! HP
! Level Recommendation
! EXP
! Money
! Drop
| rowspan="2" align="center" |{{LoT2 Resistances|FIR=1|CLD=5|WND=4|NTR=6|MYS=5|SPI=4|DRK=5|PHY=4|PSN=1|PAR=5|HVY=1|SHK=5|TRR=5|SIL=4|DBF=6}}
|-
|align="center" | ?
|align="center" | ?
|align="center" | ?
|align="center" | ?
|align="center" | Jewel of Greater Awakening - 100%
|-
| colspan="6" |Shadow Yuuka regens about 36m HP at the start of every turn. For her attacks, the notable ones are Gensokyo's Reflowering (multi target NTR damage and heals herself for 72m) and Paralysis Spore (aoe WND damage with PAR effect). Despite her weakness to FIR, it is advised to avoid using them unless you can win before her next turn as this will cause her to use Wrathful Master Spark, dealing 8-digits damage to the entire party.
|}
|}


[[Category:Labyrinth of Touhou 2]]
[[Category:Labyrinth of Touhou 2]]

Revision as of 02:17, 15 February 2020

330F - Shadow Patchouli - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Patchouli follows the same pattern as her B7F fight. She starts by using Passive Philosopher's Stone Barrier, giving her eight separate buffs based on the eight main elements of the game. Shadow Patchouli will take less damage from the element that she has a buff of. The buff of the matching element will disappear when she uses a damaging spell (For example, her FIR buff will fade after she uses Royal Flare), although you'll only have a few turns to use that weakness as the missing buff will regenerate back very quickly.

After casting the buff, she'll cast her spellcards in the exact order of Royal Flare > Princess Undine > Djinn Gust > Satellite Himawari > Silent Selene before looping back. After her HP drops past a certain threshold she'll use Concentrate - Grand Incantation, which grants her a boost effect. Keep in mind that each time she uses this skill, the boost effect grows stronger by 25%.

While this version of Shadow Patchouli doesn't hit quite as hard as her B7F counterpart, she makes up for it by being nearly immune to SHK. She still has really low HP and resistance to SPI, DRK and PHY however.

340F - Shadow Eirin - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
x x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%

350F - Unicorn of Order

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
Unicorn of Order 493842817 ? ? ? Iron Man's Headband - 100%
Jewel of Judgement - 100%
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x
x
MYS SPI DRK PHY TRR SIL DTH DBF
Dimensional Wyrm 148897332
The boss of the 350f in the corridor, the Unicorn of Order sports great resistances across the board, being pretty much immune to debuffs and having great resistances for everything except Heavy and Silence; its elemental affinities are also pretty good, being resistant to 5 elements and having only a DRK weakness. The boss' most dangerous attacks are all tied to its HP: once the Unicorn takes any damage, it'll first use Scythe of Calamity, and then it'll follow with 4 consecutive casts of Holy Fire on the next turn, this is a powerful multi target SPI attack that has a chance to inflict SIL and reduces your max HP; at around 90% and 20% HP, it'll use a 3 attack combo consisting of Memory Collapse (very high chance of inflicting massive SIL, TRR, PAR and HVY effects to your whole front line), followed by a regular Attack and finally Time Reversal Attack (which will inflict a permanent -12% All Stat Down on the target); once it reaches around 70% and 30% HP, it'll use Dimension Door, which makes it Invincible, and then summon 2 Dimensional Wyrms, until both Wyrms are dead, the Unicorn will remain Invincible and heal itself every turn with High-Speed Recovery; finally, once it's in its last legs (around 10% HP), it'll use a Concentrate move and follow up with 4 casts of Holy Fire again. It's worth noting that both the 3 attack combo at 90% HP and the first use of Dimension Door take priority over the Scythe of Calamity and Holy Fire combo. All his HP tied moves apart, it mostly uses Instant Death Attack, normal Attacks and Memory Wipe (a single target version of Memory Collapse), with the occasional Time Reversal Attack and Time Reversal Breath (a multi target version of Time Reversal Attack); of particular note is Mana Stealing Hand, which will absorb the buffs of your leftmost character and transfer them to the Unicorn, this move tends to be followed a few turns later by Space Time Decompression (this can easily result in a wipeout if the party is unprepared).

Setting the party up to survive the 4 consecutive casts of Holy Fire should be the first priority, make sure to prepare a front line with high SPI affinity and damage reducing skills like the Strategist's Ironclad Strategy or the Elementalist's Elemental Memory Defense (skills like Guts/Resurrection can also help), Reimu with her Armored Ying Yang Orb or characters with Fighting Spirit can also significatly reduce the damage each cast does; SIL should also be inflicted on the Unicorn to reduce its MAG, on the other hand, debuffing the Unicorn is generally not possible, but certain characters can use resistance piercing debuffs (Awakened Mystia or Reisen are such examples), so if you're using them, a MAG debuff on the Unicorn can also help a bit. Once Holy Fire is out of the way, the rest of the Unicorn's attacks aren't really that threathening (with the exception of Space Time Decompression), that said, do make sure to be prepared for Memory Collapse, since getting a character caught with a 100000 duration PAR can be pretty nasty; have at least one character that can cure the statuses on the front when the Unicorn approaches the relevant HP thresholds (of course, that character should also be protected against at least PAR and SIL). During Dimension Door try to take out the Wyrms as fast as possible, they aren't very dangerous, but if you drag it too long the Unicorn will regenerate a large amount of its HP, the Wyrms are actually rather bulky, so fire your strongest aoe nukes to get rid of them quickly; alternatively, using DTH to instantly kill the Wyrms can also work out if you're using Yuyuko and/or Reisen. Make sure to finish off the Unicorn fast once it reaches its last bit of HP, since otherwise you'll have to deal with another wave of Holy Fires.

Since the boss is only weak to DRK, powerful DRK attackers like Flandre will shine in this fight, though MYS and PHY attackers can also contribute. Focus on buffing the first few turns since the Unicorn won't use any dangerous moves as long as you don't deal damage to it. Depending on your team setup, going all out on offense and dealing as much damage as possible can allow you to kill the boss before it manages to use its second Dimension Door.

360F - Shadow Reisen - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Reisen's main attacks consist of three of her spellcards. Lunatic Red Eyes deals MYS damage to everyone and inflict MND down. Mind Starmine also deals multi target MYS damage but has a SHK effect instead. And there's Discarder which deals FIR damage to a single target and inflict all stat debuff.

As the fight progress, she'll use Grand Vertigo or Mountain Vaporous Red Eyes, both of which will give an additional effect to her attacks. Grand Vertigo allows her debuffs to always go through, regardless of the party's resistance. While Mountain Vaporous Red Eyes will cause her attacks to ignore the party's MND.

370F - Shadow Sanae - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
A fairly simple fight with some attacks to look out for. Youkai Buster deals SPI damage to the party. The damage is manageable for non-youkai characters but is usually lethal for the opposite. Power of the Living God is also does multi target SPI damage and comes with a moderate PAR and HVY effect. She also has Destroy Magic which can drain a character's MP to zero. Aside from these Shadow Sanae will mainly use her damaging spellcards like Night of Bright Guest Stars (multi target SPI damage) and Moses's Miracle (multi target CLD damage), or usual boss attacks like Storm of Light Particle (another multi target SPI damage) and Light Arrow (single target SPI damage). And of course she can buff all of her stats with Miracle Fruit.

380F - Shadow Iku - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Iku will attack the party with a variety of WND spells. She has Elekiter Abyssal Dragon Palace (single target WND damage), Light Dragon's Sigh (strong multi target WND damage), Paralyzing Fog (multi target WND damage with PAR effect) and Razor Wind (multi target WND damage with no additional effect). Like many Abyss Touhou bosses, she has some permanent buffs that she can use throughout the fight. Flexibility grants a stackable permanent 2% DEF and MND buff each cast. And Pearl of the 5-Clawed Dragon will give her a whopping permanent 40% MAG buff which is also stackable.

One important gimmick to know in this fight is that Shadow Iku will counter any magic-based damage with Magic Counter, a strong single target MYS damage. This attack also interacts with your Iku's Magic Counter, causing both Ikus to exchange counters until either one is dead (most likely yours).

390F - Shadow Suika - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Throughout the fight, Shadow Suika will use Earth Spirit - Dense, granting her a stackable permanent 12% MAG and MND buff with no delay. Further into the fight she'll also use Abyssal Missing Power. Unlike Earth Spirit - Dense, this is not a permanent buff but simply a toggle-able mode where she gains 100% ATK and DEF buff with the cost of a drastic drop to SPD.

When Abyssal Missing Power is not active, she'll mostly use Paralyzing Fog to deal magical WND damage to the party. After activating Abyssal Missing Power, she'll start to incorporate physical attacks to her moveset. Attacks worth mentioning are Throwing Atlas (massive WND damage to a single target), Art of Segaki Binding (DRK damage to a single target plus TRR and HVY effect) and Earthquake (multi target NTR damage).

400F - Shadow Ran - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Ran will often use Eighty Million Holy Boards and Banquet of General Gods, which grant a DEF/MND buff for the former and ATK/MAG buff for the latter. During this she'll also unleash various attacks to weaken the party. Most of her attacks are MYS and PHY based and doesn't carry any additional effects. About halfway through the fight she'll use Super-Fast Hard Arithmetic. This will change both of her buffs into the 'Super-Fast' version, making them permanently increase her corresponding stats instead and of course it is stackable. These buffs also has a very fast delay of 9000 ATB post-use, meaning you'll have to burn her down fast before her buffs are out of control.

410F - Shadow Remilia - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Remilia starts every turn with Majesty, a weak all-stat buff with no delay. Other than that she isn't a very complex boss. She'll spam Spear the Gungnir on the left-most slot with an occasional normal attack once in a while. However, every 3-5 turns or so she'll use Bad Lady Scramble instead, dealing very large DRK damage to the party. At low health she'll use Piercing Attack, allowing her attacks to pierce the party's DEF and MND better a little bit.

420F - Shadow Sakuya - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Right off the bat, Shadow Sakuya will use Lunar Clock to greatly buff her SPD, which she will continue to do so as the fight progresses. Shadow Sakuya's attack are very threatening damage-wise compared to Shadow Remilia, but she does use a mix of physical and magic based attacks, as well as composite, meaning all types of defensive stats are useful here. After depleting some of her HP, she'll use Jack the Ludo Bile, giving her damage bonus based on her SPD buff. And finally when her HP is low, she'll start using Private Square to inflict a resistance-ignoring PAR on the party along with a few multi target attacks in between.

Since Shadow Sakuya lacks any noticeable weaknesses, it is advised to buff your nukers up during the first few turns of the fight and burst her down as she start using Private Square.

430F - Shadow Kanako - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Kanako is a very simple fight with very few mechanics. Every turn she'll use Majesty, buffing all of her stats a little without any delay. And at low health she'll use Desperation to permanently buff all of her stats by 25%. As for her attacks, Shadow Kanako will mainly use her own spellcard. Two attacks to lookout for are Mad Dance on Medoteko which deals moderate SPI damage to a single target and has a HVY effect. Another is Beautiful Spring like Suiga, her CLD nuke that can one-shot a character without adequate resistance.

440F - Shadow Suwako - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Like Shadow Kanako, not much is going on for this fight. Shadow Suwako will attack the party with all four of her spellcards from her playable counterpart. These attacks will also carry any additional effect of the original, meaning Moreya's Iron Ring will have the PAR effect and Froggy Braves the Elements will inflict MND down.

450F - Ring of Great Power

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? The One Ring - 100%
The One Ring itself. The boss' main attack is Great Darkness, a DRK attack that can inflict debuff of the same name. This debuff does nothing on its own, but if the afflicted characters are in front when the boss uses one of its AoE VOI attack (not the next one), they'll take lethal damage from that attack. Two more attacks to watch out for are Ring Possession, a single target VOI damage that carries an absurdly strong PAR effect. Another is Ruinbringer, a multi target DRK attack that will permanently debuff all stats of your frontline by 48%. The debuff is stackable and has a 100% debuff rate even if a character evades the attack. Other than that, the boss has Gates of Hell and Ring Wave, both of which deals DRK damage to all in front with Ring Wave also inflicting TRR on them.

Having high DRK resist is very helpful in this fight as most of its attacks are DRK-based. The boss is greatly weak to FIR while taking normal damage from MYS, SPI and PHY and resist everything else, including all debuffs except for HVY. The boss also has rather high DEF, so armor piercing skills are highly recommended. Since Great Darkness and Ruinbringer can greatly cripple the party as the fight drags on, it is recommneded to bring characters that can deal high damage very quickly without relying on long wind-up time.

460F - Shadow Tenshi - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Tenshi will periodically use State of Enlightenment, buffing her DEF and MND to maximum and this time without any PAR and HVY effect on herself. As with some of her fights, you should still avoid buffing your parties too much as Shadow Tenshi will use Sword of Hisou on a member with high combined buff amount. Other than Sword of Hisou, most of Shadow Tenshi's attacks are NTR-based. Some strong examples are Violent Motherland which deals high NTR damage to everyone and debuff their MAG, Earth Shaker which is a multi-target attack with SPD debuff, and Leg Sweep which deals damage in a row with a chance of inflicting SHK. She may also use Shredder to reset the party's buffs. This may actually help you in this fight due to the buff limit, but it can be annoying if the buff she cleanse is a boost effect (which is not affected by Sword of Hisou counter).

Shadow Tenshi has very high DEF and MND which are backed by massive buff from State of Enlightenment. Characters who can pierce the target's defense such as Rumia, Iku, or Kaguya are highly recommended.

470F - Shadow Flandre - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Flandre is a fight that you should rush but very carefully. Each time she takes damage from the element she's weak from, she'll gain a stacking buff called Vampiric Wrath. This buff will give her permanent 25% all stat increase, making her attacks much more powerful (although for some reason SPI damage doesn't seem to proc this effect). And when she kills a target, she'll gain Beat Down effect which buffs her stats by an additional 8% (does not stack with multiple kills in the same attack, however). As such, the fight can snowball in her favor very fast if you're not careful.

Shadow Flandre's attacks are luck based. Every turn she'll spin a roulette which will determine the attack she'll use on the next turn, with the outcome being Starbow Break (single target DRK damage) for Star, Forbidden Fruit (multi target MYS damage) for Fruit, and Laveatein (multi target FIR damage) for Sword. These attacks all deal high damage even without her permanent buffs and since she'll get stronger for each kill, heavy mitigation is advised. One thing that can be useful is the boss' weakness to SIL, which can be used to reduce the damage of Forbidden Fruit and Laveatein.

480F - Shadow Yuyuko - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
The biggest threat in this fight is definitely Saigyouji Flawless Nirvana, dealing DRK damage to all party members with high chance of inflicting DTH. Thankfully she'll always use Concentrate before the attack so you'd have time to prepare. Shadow Yuyuko also possesses her own spellcards like Ghostly Dream's Abyssal Butterfly, and Black Universe which reduces a party member's HP to 1. Additionally, Shadow Yuyuko follows the trend of many Abyss Touhou bosses by having Majesty to buff all of her stats at the start of every turn with no delay. She also gains a permanent 8% all stat boost each time she kills a party member.

490F - Shadow Yuuka - Abyss

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x x x
MYS SPI DRK PHY TRR SIL DTH DBF
? ? ? ? Jewel of Greater Awakening - 100%
Shadow Yuuka regens about 36m HP at the start of every turn. For her attacks, the notable ones are Gensokyo's Reflowering (multi target NTR damage and heals herself for 72m) and Paralysis Spore (aoe WND damage with PAR effect). Despite her weakness to FIR, it is advised to avoid using them unless you can win before her next turn as this will cause her to use Wrathful Master Spark, dealing 8-digits damage to the entire party.