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Labyrinth of Touhou 2/Dungeons/Extra Areas: Difference between revisions

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(Created page with "{{SubpageNav|Labyrinth of Touhou|Postgame|B1F}} ==11F== 11F is fairly simple in terms of navigation. There's a blue orb on the left side you have to activate in order to get...")
 
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Again, navigating this floor is easy. The only thing of note is three rocks about halfway through. Right in front of the rocks is a staircase up to 11F that leads to a small room with three switches. Each switch corresponds to a rock, and activating the switch (which will make it disappear until a different switch is activated) allows you to move past the rock. Only one switch can be active at a time, but there's no real complexity to the areas beyond. The stairs down to 9F are behind the rightmost rock; the others just have items. It is, however, very important to make a thorough sweep of the floor for items, as they include the final Stone of Awakening. If you've found all 12, you receive the Jewel of Greater Awakening as an achievement reward, allowing you to assign subclasses to every character.
Again, navigating this floor is easy. The only thing of note is three rocks about halfway through. Right in front of the rocks is a staircase up to 11F that leads to a small room with three switches. Each switch corresponds to a rock, and activating the switch (which will make it disappear until a different switch is activated) allows you to move past the rock. Only one switch can be active at a time, but there's no real complexity to the areas beyond. The stairs down to 9F are behind the rightmost rock; the others just have items. It is, however, very important to make a thorough sweep of the floor for items, as they include the final Stone of Awakening. If you've found all 12, you receive the Jewel of Greater Awakening as an achievement reward, allowing you to assign subclasses to every character.


The enemies here are mostly the same as 11F, though fortunately the Heliz Weathercocks no longer appear. Defense-ignoring attacks continue to be important, though you may be reaching a point where your stronger attackers are starting to get through.
The enemies here are mostly the same as 11F, though fortunately the Helix Weathercocks no longer appear. Defense-ignoring attacks continue to be important, though you may be reaching a point where your stronger attackers are starting to get through.

Revision as of 00:42, 19 February 2018

< Postgame   Labyrinth of Touhou   B1F >

11F

11F is fairly simple in terms of navigation. There's a blue orb on the left side you have to activate in order to get access to the second half of the area, and there's a small section that can only be accessed from 10F. Be sure to explore this area thoroughly, as there are some good items, including one of the two postgame-exclusive Stones of Awakening.

The real challenge here is the enemies. Though their level range is 100-110, don't expect to do well if you head in here right after beating the game. The enemies here are fast and hard-hitting. They're mostly higher-level versions of enemies from the main section of 11F, with some new ones thrown in. These new enemies are worth noting for their tendency to have very high defenses, making them hard to kill in addition to hard-hitting, so you'll want defense-ignoring attackers such as Rumia and Utsuho. Try to have levels in at least the 130s before heading into this area, and make sure you've raised your sweepers' SPD. You'll need speed in the 400s to act before most enemies here (don't bother trying to outpace the Helix Weathercocks), though you'll probably be alright if most of your sweepers have SPD in the 300s. Many enemies here can be paralyzed, so it may also be worth bringing in a SPD-focused Cirno or Mystia to try and disable them before they can act.

10F

Again, navigating this floor is easy. The only thing of note is three rocks about halfway through. Right in front of the rocks is a staircase up to 11F that leads to a small room with three switches. Each switch corresponds to a rock, and activating the switch (which will make it disappear until a different switch is activated) allows you to move past the rock. Only one switch can be active at a time, but there's no real complexity to the areas beyond. The stairs down to 9F are behind the rightmost rock; the others just have items. It is, however, very important to make a thorough sweep of the floor for items, as they include the final Stone of Awakening. If you've found all 12, you receive the Jewel of Greater Awakening as an achievement reward, allowing you to assign subclasses to every character.

The enemies here are mostly the same as 11F, though fortunately the Helix Weathercocks no longer appear. Defense-ignoring attacks continue to be important, though you may be reaching a point where your stronger attackers are starting to get through.