Labyrinth of Touhou 2/Dungeons/Postgame

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Congratulations, you've beaten the game! But you're still far from done. A number of things become available.

Boss Rush

After recruiting 46 characters, you can access the boss rush on the east side of the final boss' area on 20F. This will pit against the monster bosses back to back. Instead of each being it's own battle, the new boss will simply replace the fallen boss with 0 ATB, so use the early, easy bosses as a chance to buff up before the later bosses. Beware that during the fight with the 3 Golden Orbs, Golden of Canopy will be the only one that start with 0 ATB while the other two orbs start with 5000 ATB.

Once you have defeated the Boss Rush, you will gain a sub-equipment "Great Question's Mask." After that, Enhanced Boss Rush can be fought for another "Great Question's Mask" once you have beaten all 12 Enhanced Bosses.

Extra Areas

On 12F, there are two rocks that were previously impassible. Now, you can go beyond them to stairs leading up or down. These stairs lead to large extra areas with more enemies, more treasure, and more bosses. They go down to 8F and up to 16F. Most of these areas require to have beaten a certain number of Enhanced Bosses or recruit a certain number of characters. The bosses are:
9F: The Great "C" -Ostensible requires you to hit a switch in 8F extra, but no such switch exists. Instead the rock will disappear as if a switch has been hit, even if you have never visited 8F extra.
11F: The Second Sun -Requires you to have beaten all 12 Enhanced Bosses
14F: Desire-Eating Demon -Requires you to have collected at least 116 different pieces of sub-equipment
16F: Elemental Crystal Guardian -Doesn't require anything per se, but 16F extra can't be entered without having recruited all 48 characters

Once you've defeated all 4, you can go to 21F and activate the four events there. When you do, you can challenge the Enhanced version of Ame-no-Murakumo.

Enhanced Bosses

Unlocked after you have defeated the Boss Rush. All of the monster bosses return more powerful than before. They can found in the same locations as their mundane version (except for Mirror and Magatama, whose locations are switched with each other).
1F: Malignut Eater's Shadow
3F: Poison Wasp's Shadow
4F: Paralyzing Wasp's Shadow
5F: Kraken's Shadow
6F: Orchid's Shadow
7F: Demonic Eye's Shadow
14F: Knowledge's Shadow
15F: Azure Giant's Shadow
16F: Black Goddess's Shadow
18F: Dark Orb of Reverse Time, Dark Orb of Forward Time and Dark Orb of the Canopy
20F: Mirror of Darkness, Magatama of Darkness

These bosses are mostly the same as the first time, just much, much stronger. Their attacks and resistances are also changed slightly. The Poison Wasp's Shadow, Azure Giant's Shadow and Knowledge's Shadow stand out as being particularly difficult.

The following is (currently) a tip for preparing for the Enhanced Bosses.

  • Grind at 20F Depth, which gives a hefty amount of EXP, until your Levels are at around 150 or more.
  • Your Library Points should be at around your level.
  • Farm more equipment at the extra areas. There are a few good items there. Look at Keine's Bestiary if you don't know what to get.
  • If you want to fight the postgame bosses at challenge Level, you can de-level at the shrine. Note that you don't have to delevel your Level Up Bonuses, you can still keep the excess with no penalty. OR you can kick some of your party members out until your party average level is at the challenge level. You can do this at the Human Village by pressing A at the character you want to remove.

Once you've beaten all 12, you can attempt the Enhanced Boss Rush on the west side of the final boss's area on 20F.

Renko and Maribel

You can now recruit Renko and Maribel. To recruit Renko, you must defeat Shredding Amnesieri, Aria-Singing Toruastory and Staring Igmaruji. Shredding can be found on 16F, by the FOE. Aria-Singing is found on 17F, past the rock by the waypoint that requires you to have defeated 6 Enhanced Bosses. Staring is found on 18F, past the rock by the end waypoint that requires you to have defeated all 12 Enhanced Bosses. Once you've defeated all three, you can access the previously inaccessible area on 16F and find Renko. Once you have Renko, Maribel can be found in 11F, on the far north end.

Enhanced Ame-no-Murakumo

HP Level Recommendation EXP Money Drop
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
x
MYS SPI DRK PHY TRR SIL DTH DBF
Avatar - Ame-no-Murakumo 4500000 200+ 0 0 None
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
x
MYS SPI DRK PHY TRR SIL DTH DBF
Ame-no-Murakumo's Right Arm 2500000
Affinities Resistances
FIR CLD WND NTR PSN PAR HVY SHK
MYS SPI DRK PHY TRR SIL DTH DBF
Ame-no-Murakumo's Left Arm 2000000

NOTE: Even though the boss icon still labeled the boss level as level 100. The Avatar - Ame-no-Murakumo's level will be at 170 and its arms will be at 160. You can still receive bonuses from taking on it at the challenged level though.

The battle starts exactly the same as its normal version but it is impervious to all damage until it gets a turn. After it gains a turn, it will be replaced by Avatar - Ame-no-Murakumo, Ame-no-Murakumo's Right Arm and Ame-no-Murakumo's Left Arm. Unlike The Great "C" battle, the summoned bosses do not have invulnerabilities.

Ame-no-Murakumo's Right Arm mostly attacks you with "Storm" elemental spells that you have already seen before; it also has access to Space Compression (multi-target Void damage) and Graviton Wall (buffs all of its allies' stats except Speed by 50%). It has a chance to use Shredder if it detects buffs on your party members (the more buffed, the higher chance of Shredder, reaching guaranteed use if the sum of all buffs from your frontliners hits 800), and also can use Oracle of Eternal Heaven and Earth to remove ailments and debuffs from all enemies if they've been inflicted (higher chance if more ailed and/or debuffed). It also has a low chance to randomly Concentrate, which will be followed by a powerful multi-target attack next turn: Flowing Hellfire, Wild Dance of Freezing Mist, Great Tree that Descended From The Sky, or Shining Arrows From The Sky (Multi-target Spirit spell that can inflict Shock). It has very high Defense but low Mind. Its weakness to Silence can be used to lower its Mind even further and reduce the damage from its Magic attacks.

Ame-no-Murakumo's Left Arm is a pure supporter. It can cast Golden Protection to buff all allies' defensive stats by 50%, Azure Shining Light for all-stats debuff, Destroy Magic (which targets randomly) or Black Universe. Its most annoying spell is Time Space Warp which randomly switches your front party members but it uses up its timebar. Its another annoying move is Oracle of Sacred Mirror Dedication which heals all of its allies for 20% of their max HP. So, the left arm must be killed first. Its weakness to Paralysis should be exploited to prevent the left arm from healing others. It has very high Mind but low Defense.

Both arms should be killed before moving on to Avatar - Ame-no-Murakumo, because if the Avatar is killed while either arm is still alive, the arms will use Second Coming of The Divine Sword on their turn to revive Avatar with full HP.

Avatar - Ame-no-Murakumo mostly attacks you with a variety of Physical and Spirit attacks; it has access to Ame-no-Murakumo Slash, Daze, Paralyzie, normal Attack, Void Flash Claw, Severing Flash and Leg Sweep. It also has a rotation of fixed moves that it uses on every 3rd turn (i.e. first move of the pattern is used on the 3rd turn, second on the 6th turn, and so on): first Godly Scarlet Gold Slash (stronger than Ame-no-Murakumo Slash, but still weaker than True Ame-no Murakumo Slash), then Yakumo's Futsu No Mitama No Tsurugi, Scythe of Calamity, and finally Concentrate, which is followed by Ame-no-Murakumo's Wild Dance (powerful multi-target Spirit attack which will one-hit kill anyone without sky-high HP, Defense or Spirit affinity). If it is the only one left, it gains a new move, Protecting Light From The Heavens, which will swap its buffs and debuffs with the ones from your frontliners for one turn.

The key to winning this fight are debuffs. They will give you a better chance to survive the attacks. Try your best to kill both arms as quickly as possible because their support abilities will hinder you from doing much. None of the three bosses have any elemental resistance or weakness, so just bring your heavy-hitters. After you have have defeated the Enhanced Ame-no-Murakumo. You will gain an achievement and you will also get Godly Sword Ame-no-Murakumo, a sub-equipment which increases all of your stats by 160%. You can also go to 21F and press all 4 four switches again to refight the Enhanced Ame-no-Murakumo but you will not get anything other than Gems and Training Manual.

Once you have defeated the Enhanced Ame-no-Murakumo, you have officially completed Labyrinth of Touhou 2 postgame. Congratulations! After defeating the Enhanced Ame-no-Murakumo the first time, the New Game + option will also include Renko and Maribel. Now it's time to head onto the Plus Disk content.