Difference between revisions of "Legacy of Lunatic Kingdom"

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==Concept==
 
==Concept==
According to ZUN,<ref>[[Strange Creators of Outer World/Legacy of Lunatic Kingdom interview with ZUN|Strange Creators of the Outer World]]- The Challenge of "Legacy of Lunatic Kingdom"</ref> the game's PointDevice Mode takes inspiration from game such as "[https://en.wikipedia.org/wiki/I_Wanna_Be_the_Guy I Wanna Be The Guy]", where the player can respawn from the beginning each time s/he dies. Since games that were similar to IWBTG kept appearing and it was startng to become somewhat of a genre, we wanted to try out something similar. He also noted that the reason h came up with the concept of the "[[Ultramarine Orb Elixir]]" was because he wondered why those types of games never gave a reason for as to why the player character was allowed to respawn at the beginning after each death.
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According to [[ZUN]], the game's PointDevice Mode takes inspiration from games such as "[[Wikipedia:I Wanna Be the Guy|I Wanna Be The Guy]]", where the player can respawn from the beginning each time they dies.<ref name="SCoOWLoLKint">''[[Strange Creators of Outer World/Legacy of Lunatic Kingdom interview with ZUN|Strange Creators of the Outer World]]'': The Challenge of "Legacy of Lunatic Kingdom"</ref> Since games that were similar to IWBTG kept appearing and it was starting to become somewhat of a genre, he wanted to try out something similar. He also noted that the reason he came up with the concept of the "[[Ultramarine Orb Elixir]]" was because he wondered why those types of games never gave a reason for as to why the player character was allowed to respawn at the beginning after each death.
  
 
==Story==
 
==Story==

Revision as of 13:33, 2 January 2016

東方紺珠伝 (とうほうかんじゅでん)
Legacy of Lunatic Kingdom
Legacy of Lunatic Kingdom
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

Trial: May 10, 2015 (Reitaisai 12)
Web trial: July 31, 2015
Full version: August 14, 2015 (Comiket 88)

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows Vista/7/8/10 (Planned support)

Requirements
  • 256MB+ of VRAM
  • DirectSound
  • DirectX 9.0c (June 2010)

Touhou Kanjuden (Ultramarine Orb Tale) ~ Legacy of Lunatic Kingdom (東方紺珠伝 ~ Legacy of Lunatic Kingdom)[1] is the fifteenth official installment of the Touhou Project. It was announced by ZUN on his personal blog on April 22, 2015, at 20:57 JST.[2] A playable demo was released in May 10, 2015, at Reitaisai 12.

Gameplay[edit]

There are four playable characters: Reimu Hakurei, Marisa Kirisame, Sanae Kochiya, and Reisen Udongein Inaba. Before release, ZUN noted big changes to the gameplay, which would be "very different" (though still retaining core shoot 'em up fundamentals). He also made mention of the challenge and difficulty in implementing these changes, especially in time for the demo's release. [2]

Legacy of Lunatic Kingdom allows a selection between game modes: "Legacy Mode", which functions similarly to previous Touhou Project titles, and "Pointdevice Mode", a gameplay mode that removes lives and continues from the game but adds chapter checkpoints. When the player is hit in Pointdevice Mode, the game reverts back to the state at the beginning of the current chapter with only a small penalty to power. Additionally, after choosing difficulty and character from the menu, Pointdevice Mode grants the option to resume the previous game session.

Grazing is notably changed from previous titles, slowing the fall of point items so long as the player continues to graze. Prolonged grazing of bullets grants an additional 5 graze points. Graze becomes very important as players may be awarded a life fragment (in Legacy Mode) or a bomb fragment (in Pointdevice Mode) at the end of each chapter depending on how many graze points were earned and how many enemies were defeated.

Concept[edit]

According to ZUN, the game's PointDevice Mode takes inspiration from games such as "I Wanna Be The Guy", where the player can respawn from the beginning each time they dies.[3] Since games that were similar to IWBTG kept appearing and it was starting to become somewhat of a genre, he wanted to try out something similar. He also noted that the reason he came up with the concept of the "Ultramarine Orb Elixir" was because he wondered why those types of games never gave a reason for as to why the player character was allowed to respawn at the beginning after each death.

Story[edit]

Music[edit]

Press[edit]

Legacy of Lunatic Kingdom was first announced on ZUN's blog on April 22, 2015. He confirmed playable characters and posted in-development screenshots, along with making vague mention of gameplay and story, the latter of which would remain a secret. Of the gameplay, he noted the difficulty of implementing it in time for the demo release at Reitaisai 12, which he would work on until then and would be released on CD-R.

Gallery[edit]

English patches[edit]

The following Touhou Community Reliant Automatic Patcher repositories provide complete translations of Legacy of Lunatic Kingdom:

Touhou Patch Center (http://srv.thpatch.net/)
Standalone English Patch (http://www.mediafire.com/download/31198gzq19i09oz/th15+%28thpatch-en%29.zip)
  • This is a stationary and portable patch. It doesn't require installation and is based on the abovementioned automatic patches. See here for more details.

External Links[edit]

Notes[edit]

  1. The Ultramarine Orb (紺珠 Kanju) is a gem said to belong to Zhang Yue, a prime minister of China's Tang dynasty. When he forgot something, he would hold the gem in his hand, and be able to remember everything.
  2. 2.0 2.1 ZUN (April 22, 2015). "東方Project 第15弾です。" (in Japanese).CS1 maint: Unrecognized language (link)
  3. Strange Creators of the Outer World: The Challenge of "Legacy of Lunatic Kingdom"