Difference between revisions of "Marisa Kirisame"

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A girl who lives in isolation from other people, as is a magician's destiny. Though her wits are sharp, she generally does not make the best use of them in her daily life. As a being whom humans have left behind, she has no personal desire to meddle in their affairs. She's content doing the things she likes.
A girl who lives in isolation from other people, as is a magician's destiny. Though her wits are sharp, she generally does not make the best use of them in her daily life. As a being whom humans have left behind, she has no personal desire to meddle in their affairs. She's content doing the things she likes.
Above everything else, [[Reimu Hakurei|Reimu]] is her favorite (?), so she often goes out to play with her. 
With magic her weapon, everything in life is play.  
With magic her weapon, everything in life is play.  

Revision as of 12:08, 1 November 2021

霧雨 (きりさめ)  魔理沙 (まりさ)
Marisa Kirisame
kiɾisa̠me̞ ma̠ɾisa̠ (♫)
Marisa Kirisame
Marisa Kirisame in Unconnected Marketeers
Ordinary Magician
More Character Titles



Using magic (Specialized in light and heat magic)


A child in PC-98 canon; about the same age as Reimu in Windows canon[1]


Magician, Kirisame Magic Shop owner, burglar, part-time youkai hunter


The Kirisame household in the Forest of Magic, unknown in PC-98

Music Themes
Official Games
Print Works
Music CDs
Miscellaneous Works

Miscellaneous Illustrations


Marisa Kirisame (霧雨 魔理沙 Kirisame Marisa) is an ordinary human magician who specializes in light and heat magic and currently resides in the Forest of Magic. Her motto is: "It ain't magic if it ain't flashy. Danmaku's all about firepower,"[2] and she has a compulsive mania for collecting things. She's considered to be the deuteragonist of the Touhou Project series along with the main protagonist, Reimu Hakurei.

General Information[edit]

Marisa is a common playable character in most subsequent games throughout the series with somewhat rare alternative roles such as being an Extra stage boss. Her first ever appearance in the Touhou Project was in the second PC-98 game Story of Eastern Wonderland. Additionally, she has made a guest appearance as the first Extra stage boss in the Seihou Project's first work Shuusou Gyoku.

Marisa serves as an audience surrogate of sorts - she is straight-forward and much easier to understand than other characters, typically filling the support role. She also serves as contrast to Reimu, who's blessed with innate abilities, by being the hard-working type of character without any special powers. ZUN has said that this makes her a rather "un-Touhou-like" character, but also gives him much more leeway in creating a story.[3][4]

Marisa's height is that of a girl in her early teens and is in the "fairly short" group.[5]. Unlike Patchouli Knowledge and Alice Margatroid, who are magicians by species, she's merely an ordinary human who uses magic. In the games themselves, she's a character who consistently stresses high power and quick speed. She exceeds in attack and penetration power, but her attack range is generally narrow. Her signature move is the tremendous laser spell card, Love Sign "Master Spark". She has good speed and power, but poor melee technique.[6]


Outwardly, Marisa is an outgoing and informal individual. She socializes with many inhabitants of Gensokyo and is friendly to both human and non-humans individuals, although still remaining wary around youkai. She's quick to act if she hears or sees anything interesting; sometimes doing dangerous things to satiate her interest at the time. An example is when she follows an eagle on a whim in the middle of a blizzard.[7] She speaks in an informal manner and typically uses the sentence ending particle ze (). "Ze" used at the end of verb stems delivers a "boyish" and "impolite" sound to the listener/reader. Ze is mostly used in a context to express one's will to act (similar to "let's" in English), and using it in other cases sound somewhat unnatural, perhaps "phony" or "showy".

In the past, Marisa was known to be a habitual liar. Such as when she claimed to be Reimu Hakurei to avoid being troubled by Flandre Scarlet [8] or when she blamed various crimes to Alice Margatroid to get Reimu out of the way.[9] However, she puts no effort into actually deceiving anyone as her lies are extremely obvious. Over time, this tendency to lie has decreased and she's more likely to tell the truth to others. By the time of Wily Beast and Weakest Creature, she willingly tells Saki Kurokoma to come to her place and emphasises that it is not the shrine.[10] Although that could be because she was possessed by the proud Eagle spirit.

She has a mania for collecting things and exhibits knowledge of various valuable and/or magical objects around Gensokyo. She has been frequently seen foraging (or looting) in many places for various materials, be it mushrooms, parts of a dragon, or just whatever she thinks looks interesting at the time. That said, her hoarding habit does result in her not knowing or forgetting what objects are in her house.

Though she goes to great lengths to hide it,[2] Marisa is a hard Working individual who frequently seeks to better herself and seeks to be known as a great magician.[11] She takes pride in her magic and youkai extermination capabilities, claiming to be "the number two in Gensokyo".[12] She does indeed care for the sake of Gensokyo and its inhabitants, but conceals it with her rowdiness. In many cases, she is the one who would push Reimu to investigate potential incidents.


It isn't directly stated how Marisa makes a living. She does state in Strange and Bright Nature Deity's 9th chapter that she regularly goes to the Hakurei Shrine to take away Reimu's youkai extermination jobs and Perfect Memento in Strict Sense implies it as well, making it a likely source of income. She's also written a book called The Grimoire of Marisa that reviews various spell cards by different owners of a spell; she's shown a desire to try and sell the book.[13][14] She has been shown to peddle magic or lucky charms, the origin of these charms are dubious but she has, at least once, successfully sold a supposedly tanuki-warding pot to a villager. [15]

Kirisame Magic Shop

Marisa runs a shop for anything as an attachment to her own house. Although it's her primary occupation, she's usually absent. Inside the shop, it's so unimaginably disordered that it becomes like a mini-Forest of Magic.[2]

Perfect Memento in Strict Sense provides some information on the magic shop.[2] Though Marisa is surprisingly honest with her services, refusing to take payment for a failed job, the shop sees little use due to its difficult-to-find location in the Forest of Magic and the ambiguity of what her services actually are. (In Touhou Sangetsusei, on the Kirisame Magic Shop's signboard, other than the shop name, nothing is written but "what will you do" (なんかします).) The Three Fairies of Light were her first customers to her shop, but Perfect Memento in Strict Sense implies she's had other customers since then, albeit not many.

Marisa caught committing burglary.

According to Perfect Memento in Strict Sense, Marisa boldly breaks in from the front and openly says her motto "I'll be borrowing these!" while carrying things off. She mostly steals books, so she might not be the kind who steals money. Her ability to "learn other people's moves" might originate from her nature as a thief.

As opposed to how she was commented to be a "prowler" in Bohemian Archive in Japanese Red, Marisa said: "My life is way shorter than yours anyway, so can't you just take back everythin' after I kick the bucket? I'm just borrowin' until then. It should be good for the stuff I'm taking that way, too." Aya Shameimaru's response was "The contents of the excerpt are very human-like and childish".

In Subterranean Animism, Marisa mentions "(being) a thief" concerning the book she stole from Patchouli Knowledge. In the Extra Stage of that game, Koishi Komeiji pointed out "Are you the doll-using thief". Afterwards, when there was nobody at the Moriya Shrine, she crept in, but was discovered by Kanako Yasaka and the others and was harshly punished.

She tried to steal from Kasen Ibaraki upon learning about the hermit's treasures, but got lost and was attacked by Kasen's pet tiger after she tried to kill it for its pelt.


Magic broom

Marisa flies on a bamboo broom as part of her magician appearance. It's an ordinary broom, but constant exposure to magic has caused a curious growth to begin. Although the bamboo is dead, leaves appear to be sprouting from the handle, independently from Marisa's magic.[2] In the fighting games, it serves additional purposes - she uses it as a weapon for striking and shooting danmaku.


The mini-Hakkero, Marisa's treasured item, is a furnace that she uses to power her signature Master Spark. From the flame of a table-top stove, to that of a flamethrower, to a powerful and unmatched wide magicannon, the mini-Hakkero has a convenient range of uses.[2][16] Marisa herself said, "I can't even think of makin' a livin' without it."[17] It was given to Marisa by Rinnosuke Morichika as a farewell gift when Marisa left her family to live in the Forest of Magic, even though it'd be risky for a girl of her age to handle.

A magic lecture related to this item was written as follows:

"While shooting concentrate your mind, gently muttering the spell to the Mini-Hakkero. Aiming at someone you don't like, a magicannon of love will be unleashed! — Imperishable Night: Spell card 100 — Marisa's Magic Lecture

Magic Wand

Marisa wielded a magic wand during her PC-98 appearances, but afterwards it was not seen again until Undefined Fantastic Object.

Mushroom Item

Marisa carries, concealed in her skirt, a dangerous finished product of mushrooms made from mushroom magic. After throwing the item, it explodes. The fact that she conceals them in her skirt seemed dangerous even to Hieda no Akyuu as noted in Perfect Memento in Strict Sense.

Ability and strength[edit]

Marisa is a normal human with no innate abilities, but her true strength lies in her ability to use one of the highest classes of magic power that humans can use – an unusual feat perhaps only possible because of the effects of the Forest of Magic.[2] She's also faced very powerful humans and youkai and was able to solve a number of incidents in various scenarios, all being high achievements. However, her existence is closest to an ordinary person; she was born without any innate abilities (unlike Reimu Hakurei) and has been compared to "humans of a level close to us" by ZUN. As a result, the interpretations of Marisa's power can go to extremes. She has an attachment to power and has self-belief in ostentatious display of power. She always finds opponents to fight and plays by finding faults. However, she's actually a hard worker, and her power is the result of her secret training.[18] For example, Marisa appears to have developed an innate resistance against poisonous substances, due to her gathering of mushrooms and living in the Forest of Magic.

Despite her small size, Marisa is surprisingly physically strong. In chapter 16 of Curiosities of Lotus Asia, she carried out a big computer out of Kourindou in her arms. In Forbidden Scrollery, she was shown jumping over the walls of the Hieda mansion[19] and was seen climbing youkai mountain manually (instead of just flying)[20]. In Marisa's otter route of Wily Beast and Weakest Creature, Urumi Ushizaki tried to drown Marisa using her stone baby but ends up being amazed that Marisa is able to hold onto it despite its weight. She was also able to lift Sunny Milk and hold her up at waist height with only one hand, and without putting any apparent effort in doing so.[21]

Using magic[edit]

Marisa has trained herself in magic that specialises in light and heat. She's an Eastern magician who takes a Western approach to magic, the opposite of Patchouli Knowledge. Her magic has tremendous power and few weaknesses, but it has few non-destructive uses, so she uses it for flashy youkai extermination more than anything. Her magic makes for a good danmaku show, but this is made possible only through her strenuous honest effort in creating layered effects. The majority of her spells rely on power over finesse and are themed after stars and other astronomical phenomena. According to Perfect Memento in Strict Sense, it's strange for a human to have mastery of magic of this level.

Marisa picks and collects various exotic mushrooms that live in the Forest of Magic. She boils them, crushes them, dries them, and furthermore mixes them, making strange chemicals or medicine. By heating them, submerging them into water, or by throwing things in directly, through trial and error, she finds a pattern from which magic-like materials come forth. Success or failure, she records the details of each experiment.[2] In her house, there are a ton of various handmade grimoires.

Prior to starting her research in The Grimoire of Marisa, Marisa did not use complex slave-type attacks, as she was only capable of using slaves that circle around her (her guest appearance in Shuusou Gyoku notwithstanding).[22][23]


Fight between Marisa and Cirno in Fairy Wars, as shown in Symposium of Post-mysticism

Marisa is almost always depicted as riding on her broom when she flies in the sky. In the fighting spinoffs prior to Hopeless Masquerade she rides a broom only during some of her assault skills, like Witch Leyline and Stardust Reverie. However, the more recent aerial fighters show Marisa making an extensive and continuous use of her broom, to the point that there isn't a single moment in which she isn't riding or holding it. Perfect Memento in Strict Sense states she uses the magic broom to ride around on because she believes it's an essential tool for a magician. It was originally a normal broom but sprouted leaves as a side effect of Marisa using it in magic rituals. Whether she actually needs her broom to fly or if it's just for show is unconfirmed. In Great Fairy Wars, her broom is nowhere in sight; it's possible that Makoto Hirasaka might've simply chosen not to draw it. She was, however, seen with one in her article with Cirno in Symposium of Post-mysticism about this fight.

In the PC-98 games, she's typically shown to use a vine in place of her broom in her boss appearances (with the notable exception of Phantasmagoria of Dim.Dream where she has illusionary wings instead), but her Lotus Land Story and Mystic Square endings show her using a broom. In Shuusou Gyoku, she's depicted with angel wings.


Marisa seems to take pride in her own speed,[24] which is potentially among the fastest for a human. When she used Double Spark againt Watatsuki no Yorihime in Silent Sinner in Blue, she moved some meters away from the first laser fast enough that she was able to shot a second one before the first reached the Moon princess.[25] However, ZUN has mentioned that Aya Shameimaru is the fastest in Gensokyo, and Marisa appears to consider Aya extremely fast,[26] and a worthy challanger in terms of speed,[24] so while there is the idea that Marisa is really fast, there might be other characters that are faster than her.

Marisa's high speed is echoed in the games, usually by giving her the fastest or one of the fastest movement speed.

Learning other people's moves[edit]

A comparison between the originator of an attack and Marisa's copy of it.

Marisa's Love Sign "Non-directional Laser" was copied from Patchouli Knowledge's regular attack from Embodiment of Scarlet Devil as confirmed by ZUN.[27] Other than that, there are also others suggested to have been stolen; Love Sign "Master Spark" greatly resembles Yuuka Kazami's and Gengetsu's laser from Lotus Land Story, her "Orreries Sun" resembles Mima's orreries, and "Cold Inferno" resembles Remilia Scarlet's familiar in Imperishable Night. However, there's no official evidence that these are copied moves.

It's unknown if Marisa is inherently talented at imitating others' moves, or if she simply manages to do so due to sheer effort. She uses her mini-Hakkero to use the Master Spark, while Yuuka uses her version of the laser through other means.[28] Thus, her copying of the Master Spark seems more analogous to a person copying a fire-breathing dragon by using a flamethrower rather than a person copying a fire-breathing dragon by breathing flames merely through observation. Marisa also states that she can't imitate Kaguya Houraisan's spell cards as they use special items that she doesn't possess.[29] In that case, it's analogous to a person being unable to copy a fire-breathing dragon since there are no devices on hand.

It's unlikely her implied tendency to copy other's moves is abnormal, as magicians such as Marisa build upon the work of others. Marisa claims in The Grimoire of Marisa that it's "magicians who build on observation", while Patchouli Knowledge uses the pride of magicians to add their own original touch to another's work while preserving and respecting the original.[30] Magicians seek the truth according to Patchouli.[31] They act like researchers in this sense, building upon the work of others. However, other magicians such as Patchouli and Alice Margatroid haven't been depicted using imitations as blatant as Marisa's for spell cards.

Character Design[edit]

Marisa, as illustrated in Perfect Memento in Strict Sense.


Her full name is Marisa Kirisame (霧雨 魔理沙). Her surname Kirisame (霧雨, lit. "mist rain") means "drizzle" in Japanese. The kanji used in her given name ma () is highly likely to come from the "ma" in mahou (, "magic") and with ri () able to be interpreted as "logic/law/theory" ( kotowari), it can be said that they deliver the idea of her being a magician. In addition, the kanji sa (, lit. "small sand") doesn't have an actual meaning, but it's often used in Japanese given names to get the sound/look of "girlishness" (different kanji, but the same idea is used in Minamitsu Murasa's name too).

Marisa is also a female given name with origins in the Romance languages, which is a variant of Latin "maris", meaning "of the sea", but may also mean "manly". If her name was based on this, then it's very likely to indicate Marisa's character being a mix of both Eastern and Western cultures.

Story of Eastern Wonderland had her name written as in-game, with the kanji meaning "pear". In that game's attached text files and bad endings it was written as . Since then, her name is still written as , so was likely a typo.


In general, Marisa is depicted with blonde hair and yellow eyes. She wears clothes with a black and white color scheme, consisting of a black vest and skirt, white waist apron and undershirt, and a black witch hat with a white bow. Her hair is commonly braided on one side with a bow on the end. She sometimes wears dark blue clothes instead, such as in Legacy of Lunatic Kingdom, Subterranean Animism, or the fighting game spin offs from Hopeless Masquerade onwards.

Her exact appearance vary slightly between games and print works, such as having differently colored hat bows, varying hair length and style, and different aprons. In Embodiment of Scarlet Devil, she wears a white full apron with black undershirt. In Perfect Cherry Blossom, she wears a pink capelet and has no braid. In Phantasmagoria of Flower View and Ten Desires, her bows are purple. She wears dark blue clothes with a blue capelet in Subterranean Animism. Her outfit in Undefined Fantastic Object has brown apron with an 'M', brown hat bow, a red bowtie, and she carries a wand. She wears a crescent moon accessory on her chest in Legacy of Lunatic Kingdom. She has pink scarf and gloves and has snowflake patterns on her apron in Hidden Star in Four Seasons. In Wily Beast and Weakest Creature, she has cat-shaped patterns on her clothes.

During the PC-98 era, her debut appearance in Story of Eastern Wonderland has her depicted with red hair and eyes and wearing a purple witch's outfit with a white bow on her hat (Due to the PC-98's limited colour space, purple was often used to stand-in for black outside lineart.). However her appearance changes in Phantasmagoria of Dim. Dream into having blonde hair and yellow eyes more similar to her current design. This appearance stays with her for the rest of the series. Her clothes are black in Mystic Square.

Marisa's Appearances[edit]

Attention: This section is a stub and it needs expanding with more information related to the section's topic. If you can add to it in any way, please do so.
Marisa in SoEW.

Unless specified, Marisa has usually been the second playable character throughout the games.

PC-98 Games[edit]

Story of Eastern Wonderland

Marisa's adventure in the PC-98 started in Story of Eastern Wonderland, where she was the stage 4 boss and a disciple of Mima. She was a child who was tasked to keep Reimu Hakurei from reaching Mima, but was defeated.

Phantasmagoria of Dim.Dream

Phantasmagoria of Dim.Dream was where Marisa first appeared as a playable character, albeit not as the second choice - instead, Mima takes on that role. In the story, Marisa follows Mima and finds Reimu at mysterious old ruins, which promise a fantastic prize for whoever enters. A battle with six others for the prize ensued.

Lotus Land Story

Lotus Land Story was where Marisa first started to be the second playable character, which became standardised throughout the Touhou Project. Here, Marisa senses a great magic power and wishes to make it hers. She heads towards the Lake of Blood without Reimu's knowledge, not letting anyone stand in her quest for power and encounters Yuuka Kazami.

Mystic Square

In Mystic Square, Marisa overhears Reimu planning to enter Makai to take care of a recent outbreak of demons. Interested in Makai's magic, she takes off without telling Reimu.

Windows Games[edit]

Embodiment of the Scarlet Devil
Marisa's back sprite in EoSD

During Embodiment of Scarlet Devil, while flying through the sky, Marisa notices she suddenly cannot see the lake. She swoops in to check out the situation.

Perfect Cherry Blossom
Marisa's back sprite in PCB

During the May of a seemingly endless winter in Perfect Cherry Blossom, cherry blossom petals land outside Marisa's house. She follows these petals in search of spring.

Imperishable Night
Marisa's back sprite in IN
Marisa's sprite in IN

In Imperishable Night, Alice is perturbed about the Moon, so she decides to bribe Marisa into coming along with her to find out who's responsible for the fake Moon.

Phantasmagoria of Flower View
Marisa's back sprite in PoFV

In Phantasmagoria of Flower View, the flowers are blooming out of season, but this doesn't bother Marisa much at first. She simply wants to find out who's responsible for it and will be the first to know why.

Mountain of Faith

Marisa sees that something is bothering Reimu and finds out that a rival shrine wants to take over. Marisa isn't going to sit back and let that happen, so if Reimu isn't going to do something about it, she certainly will.

Subterranean Animism

In Subterranean Animism, a geyser appears behind the Hakurei Shrine, and Reimu and Marisa are ecstatic about their newfound hot spring. The youkai, however, are less than pleased as Earth spirits begin to spew out of the geyser. Patchouli and Yukari suspect it was an attempt to lure youkai into the geyser and decide to send Marisa instead to investigate.

Undefined Fantastic Object

In Undefined Fantastic Object, Marisa notices a ship flying through the sky and hopes to be able to plunder it for its riches. When she hears that it was going to Makai, she gets exited.

Ten Desires

In Ten Desires, an influx of divine spirits will block the flower-viewing, so Marisa wants to be the first to solve it.

Double Dealing Character

Marisa discovers that her Mini-Hakkero is beginning to act on its own, and believes it to be turning into a tsukumogami. After discovering that previously docile youkai have become violent, Marisa learns from Yatsuhashi Tsukumo and Benben Tsukumo that a group of youkai are planning social upheaval. She travels to the Shining Needle Castle and defeats Seija Kijin, who remarks that her allies can become as strong as they want to if they ignore the consequences. After being led by Seija to the inner parts of the castle, she defeats the Miracle Mallet-wielding Shinmyoumaru Sukuna. Afterwards, a magical storm similar to the one caused by the Miracle Mallet rages and Marisa finds that the cause is the tsukumogami Raiko Horikawa, who had successfully changed her source of magic to that of the Outside World. After beating Raiko, Marisa lets her go in exchange for not causing any problems in the future.

Legacy of Lunatic Kingdom

Some probes that withers everything at their path appeared at the surface of Gensokyo, so Eirin and Kaguya decided to create an elixir to her, Reimu, Sanae and Reisen. Did that, they go to the Moon, where Eirin thinks the enemy is.

Hidden Star in Four Seasons

Gensokyo's Seasons get crazy, so Marisa decided to investigate by herself. Soon she finds the problem is that the fairies are going berserk with a new power they got. At the end, she finds the real culprit.

Wily Beast and Weakest Creature

An eagle spirit reaches Marisa to tell her that, altough there is an invasion from beast spirits, he is a traitor; and he needs someone to help him stop the invasion. In exchange, Marisa would receive a tremendous power. Marisa accepts, she is posessed by the spirit and goes to Hell to stop the invasion.

Unconnected Marketeers

Marisa finds about cards with abilities of youkais and humans she faced before. Following her enthusiasm with collecting things, she goes to be the first to have them.


Immaterial and Missing Power
Marisa in the Night Parade of One Hundred Oni Every Four Days Incident

In Immaterial and Missing Power, a strange feast catches Marisa's attention, so she goes to look for clues.

Shoot the Bullet

Marisa doesn't actually appear in Shoot the Bullet, but instead in a "Special story" that was added to the afterword. It shows that she and Reimu Hakurei are talking about a notebook she found.

Scarlet Weather Rhapsody

In Scarlet Weather Rhapsody, Marisa is unable to dry her laundry due to the constant drizzle. Deciding something's wrong, she sets out to find the perpetrator.

Touhou Hisoutensoku

Marisa, not a main character, is only playable via selectable character to play with in Touhou Hisoutensoku. In Cirno's scenario, Marisa is sitting in a hot spring when Cirno appears and asks her if she saw a Daidarabotchi. Marisa decides to give her a hard time and fights her. After Marisa was "surprisingly defeated", she points Cirno the wrong way. After Cirno comes back after a realisation, Marisa points that she saw a giant figure in the Forest of Magic. Even Marisa was interested in what the giant was. In Meiling's scenario, she doesn't actually appear here, to which is in fact a pseudo-Marisa who was sent by the Giant Catfish to assassinate Hong Meiling in her dreams, but was defeated.

Double Spoiler
Marisa in FW, by Makoto Hirasaka.

In Double Spoiler, Marisa appeared as a stage Ex target, where she uses a few spell cards and had Aya Shameimaru and Hatate Himekaidou take photos of her and her danmaku.

Fairy Wars
Marisa's sprite in FW

Marisa appears as the Extra stage boss of Fairy Wars. While Marisa is returning from a flower-viewing session, Cirno shows up and asks for a fight due to Aya suggesting that Cirno should fight a human. Marisa doesn't take the request very seriously at first, but she decides to fight using her non-deadly lasers. Surprisingly, Cirno puts up a good fight and actually manages to defeat Marisa, although Cirno appears to be defeated instead, even though Marisa was going easy on her. Marisa just heads back home after the fight to rest.

Hopeless Masquerade
Impossible Spell Card

After apparently reading the newspaper by the tengu about a mischief-making amanojaku, she becomes one of the many strong youkai and humans to try and stop Seija Kijin. She uses spell cards that are considered impossible to dodge.

Urban Legend in Limbo

Marisa appears as a playable character in Urban Legend in Limbo. She was originally shown on a leaflet with various urban Japanese youkai with a torch/flashlight as though she's telling a spooky story. In the scenario, she discovered a phenomenon at Kourindou and took its power as herselves. Reimu Hakurei finds Marisa and wanted her to taste some mushrooms for poison, but Marisa attacked her with occult power. Reimu was confused, seeing a bizarre ball of sort.

Antinomy of Common Flowers

In Antinomy of Common Flowers, Marisa suddenly finds herself posessed by Koishi Komeiji. Although neither seems to know how it happened, the duo decides to stick together and have fun with Perfect Posession. They wind up meeting the culprits of the incident, Joon and Shion Yorigami. The disasterous sisters use their magic to exchange teammates, and Marisa is doomed to failure with Shion at her side.

Marisa's Dream World self appears in Joon and Shion's route, complaining that she never gets to play the lead role in incidents like Reimu Hakurei and Yukari Yakumo do.

Violet Detector

The Dream World Marisa appears in front of Sumireko Usami and, without explanation, tell her to attack her as "Otherwise, you'll never get out of here (refering to the Dream World)"

Touhou Gouyoku Ibun

Seihou Project[edit]

Marisa in Shuusou Gyoku.
Note: This section is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".
Shuusou Gyoku
Marisa in SSG

Marisa made a guest appearance as the first Extra stage boss of Seihou Project's first work Shuusou Gyoku, a danmaku game series by the doujin circle "Shunsatsu sare do?", to which ZUN contributed music. To add to this, Yuuka Kazami made a guest appearances in the next Seihou game, Kioh Gyoku.

She seems to have no view towards the Seihou World; she doesn't know that there's no vegetation and has no thoughts about scientific machinery, but she's aware of what the Holy Grail is. Curious why VIVIT and her master Erich want the grail, she fights her, but is defeated. She was then thudded by Reimu Hakurei for fighting at the Hakurei Shrine. Her way of speech indicates that this appearance was between Mystic Square and Embodiment of Scarlet Devil.


Curiosities of Lotus Asia
Eastern and Little Nature Deity
Extra of the Wind
Seasonal Dream Vision/A Beautiful Flower Blooming Violet Every Sixty Years
Strange Bright Nature Deity
Memorizable Gensokyo

Marisa, along with Reimu, visits Hieda no Akyuu in Memorizable Gensokyo.

Perfect Memento in Strict Sense
Silent Sinner in Blue
Cage in Lunatic Runagate
Inaba of the Moon and Inaba of the Earth
Oriental Sacred Place
The Grimoire of Marisa

Marisa Kirisame is the author of Grimoire of Marisa, Inspired by a certain tengu's notebook. She wrote down a danmaku grimoire researching the spell cards of others hoping to acquire hints for new magic or, failing that, at least be able to sell the book to a library for a pretty price. The grimoire itself contains her commentaries of various character's spell cards and some of her own as well as explanations of spell card types and danmaku types.

Wild and Horned Hermit

In Wild and Horned Hermit, Marisa regularly visits the Hakurei Shrine to talk about recent happenings, attending whatever festival happens at the time, or simply visiting Reimu. Marisa was the one who originally invited Kasen Ibaraki to visit the Hakurei Shrine more often, wishing to learn life extending techniques from the hermit, much to Reimu's reluctance.

In chapter 10, Marisa goes to the mountains to search for Hahakigi's Otherworld (actually Kasen's marker tree for her pet eagle, Kanda) and was caught in the middle of a blizzard. She ends up straying into Kasen's hidden residence by following Kanda on a whim. Despite the near death experience, she later tries to return to Kasen's house but ends up being attacked by Kasen's pet tiger after trying to kill it for its pelt.

In chapter 28, Marisa was found by Kasen in Former Hell wanting to see the underworld cherries. Kasen gave her a scolding and warned her against going there.

In chapter 34, due to Reimu seemingly having an illness caused by exhaustion (actually due to her pulling all-nighters reading books from Suzunaan), Marisa took it upon herself to cook rare food, such as hemlock salad, to help Reimu regain her spirit. The success of her cooking is debatable. Later, after Sumireko Usami summoned a flying saucer to the shrine, Marisa and Kasen spots an Unidentified Flying Object in the sky.

In chapter 41, prior to the events of Hidden Star in Four Seasons, it was Marisa who warned Reimu that an incident is happening.

Forbidden Scrollery

Marisa is a main character in Forbidden Scrollery. In the first chapter she was the one who explained about Youma books to Reimu and reporting its appearance in Suzunaan. Afterwards she is shown frequently visiting Suzunaan and the human village, either for her own needs or to resolve incidents with Reimu or on her own.

She has a winter outfit unique to Forbidden Scrollery, consisting of a black coat over a white frilly skirt.

Strange Creators of Outer World
Visionary Fairies in Shrine
Alternative Facts in Eastern Utopia
The Grimoire of Usami

In the The Grimoire of Usami Marisa participated as one of the judges in the danmaku contest, hoping it would help with her danmaku research. After Seija Kijin and Shinmyoumaru Sukuna crashes the festival, Marisa was forced to leave the judge's seat to defend the audience along with the other judges.

Cheating Detective Satori
Lotus Eaters
Bohemian Archive in Japanese Red
Symposium of Post-mysticism
Marisa with Kanako & Miko in SoPm

In Symposium of Post-mysticism, Marisa acts as the moderator for the symposium that involve Kanako Yasaka, Byakuren Hijiri, and Toyosatomimi no Miko. She'll usually start off a question to a discussion and will sometimes make her own comments. She also appeared in an article that's dedicated to a fight against Cirno which happened in Fairy Wars. This made Hatate Himekaidou worried of how much stronger humans have become.


Marisa has met a major amount of characters that have appeared within the Touhou Project.

Reimu Hakurei[edit]

Reimu and Marisa fighting, as illustrated in The Grimoire of Marisa.
Reimu and Marisa, in Silent Sinner in Blue.

In many of the print works, such as Silent Sinner in Blue, Wild and Horned Hermit, Forbidden Scrollery, and others, Reimu and Marisa are practically inseparable, with Marisa frequently sleeping over at the Hakurei Shrine, and the pair of them eating meals, investigating incidents, throwing parties, and engaging in many of the routines of daily life together. Although it was originally Reimu's job to solely handle incidents involving youkai and the Human Village, Marisa has taken on many of the responsibilities as well, especially in recent years.

They met in Story of Eastern Wonderland, and Marisa seemed to immediately take an interest in Reimu, helping her train in the bad endings. Throughout the rest of the PC-98 era, Marisa often hangs around the Hakurei Shrine, much like she does in the Windows era. In the Lotus Land Story ending, the pair of them dressed in their nicest clothes and appeared to go on a date together.

Occasionally, Reimu and Marisa will engage in a duel, such as in Stage 4 of Imperishable Night, or in the fighting games such as Antimony of Common Flowers. Generally, in her fights with Reimu, Marisa wins about 40% of the time.[32] She was initially jealous of how Reimu never does any training and yet remains strong due to her innate connection to the spiritual world as a shrine maiden, but has since developed her own techniques to match Reimu's. In such regards to Reimu's immense powers, Marisa named and added a time limit to one of Reimu's signature spells, Fantasy Nature[33]. While Marisa used to cause incidents herself,[18] she has almost entirely abandoned her antagonistic role and become a peace-keeper of Gensokyo alongside Reimu, aside from a few practical jokes now and then.

Alice Margatroid[edit]

Alice Margatroid is a fellow magician of the Forest of Magic. They were partners in Imperishable Night, and she also supported Marisa in Subterranean Animism. They first fought during the events of Mystic Square, and later in Perfect Cherry Blossom.

She seems to have a love-hate relationship of sorts with Marisa, with the two often insulting and fighting each other, yet teaming up on several occasions. For all the bickering the two go through, they seem to be close friends, as Alice once recommended Marisa's shop to the Three Fairies of Light when they needed some youkai extermination, and is comfortable enough with Marisa that in Imperishable Night's bad ending, she has no qualms with sleeping over at Marisa's house beside her.

Residents of the Scarlet Devil Mansion[edit]

The residents of the mansion are fully aware of Marisa sneaking into the magic library. They generally look the other way, but various incidents and win quotes from the fighting games show that they'll fight Marisa in a duel if they actually catch her in the act. At other times, they'll simply leave her be, such as the mansion's private moon viewing party, or Marisa's endings in Embodiment of Scarlet Devil, where Sakuya even plays along with her, either serving her food or helping to conceal her from Remilia Scarlet. She's on friendly enough terms that she can walk in without any issue from most of the residents, even if she steals things.

Patchouli Knowledge

Patchouli Knowledge is one of the victims of Marisa's burglary, often having books from her library stolen. Despite that, she was supporting Marisa in Subterranean Animism, and they seemed to be on rather good terms. Additionally, Marisa has copied one of Patchouli's attacks and named it Love Sign "Non-Directional Laser".

Flandre Scarlet

In Perfect Memento in Strict Sense, Marisa commented, "sometimes when I sneak into the Scarlet Devil Mansion, I run into the little sister. I had to slip by without drawin' her attention, but after goin' through all that to get into the place, I was hopin' I wouldn't run into her."

Rinnosuke Morichika[edit]

Marisa & Kourin on the cover of Chapters 6 & 7 in Curiosities of Lotus Asia.

Rinnosuke Morichika worked for Marisa's father at his shop as an apprentice in the Human Village before leaving to start Kourindou over eleven years ago before Marisa was born, and he's known her since she was small. Judging from Curiosities of Lotus Asia's 22nd chapter, she must have known him in person since at least around 2001, and the 6th chapter shows that Marisa once eavesdropped on a conversation between Rinnosuke and her father during one of Rinnosuke's rare visits to the Kirisame residence when she was "very young". Marisa thinks Rinnosuke is stiff with her because of her family, but the truth is Rinnosuke keeps his guard up with her because he doesn't want her to suspect when he's lying to her, particularly when it comes to her paying Rinnosuke with items that she collects.

Rinnosuke sees Marisa as something of an annoyance, as she often imposes herself on him and takes what she likes from the store. In return, Marisa views Rinnosuke as being clueless and unable to admit that he doesn't understand many of the Outside World objects he identifies as part of his role at Kourindou. Despite that, they're still on friendly terms. He also created and later gave her the mini-hakkero. She's also the only one to call him by his nickname "Kourin", signifying either familiarity or Marisa's trademark impolite nature.

Because of Marisa's collecting habits, Rinnosuke is often able to get valuable things she picks up for quite cheap, either because Marisa is unaware of its true value, or she has no need for it. However, he does feel somewhat bad about it.[34]

Nitori Kawashiro[edit]

Nitori Kawashiro knows Marisa from the events of Mountain of Faith, and fancies herself as a friend of Marisa's. She was a support character option in Subterranean Animism. There's been no depiction where the Youkai Mountain has ever been a victim of her robbery. Nitori herself has a fondness for humans, and Marisa has a respect for technology, and the pair of them get along well enough because of. Nitori and her fellow kappa are seen working with Marisa in Wild and Horned Hermit, possibly for mutual business purposes.


In the PC-98 games, Marisa is subservient to Mima. She admires her greatly, boasting that "Lady Mima cannot be beaten" in Story of Eastern Wonderland's omake and apologizing to her when defeated by Reimu Hakurei. Mima is currently the only character to be addressed honorifically by Marisa. Additionally, she takes some inspiration from Mima, sharing her attack patterns using magical orbs (as well as using them in her Orreries Sun spell card) and using illusionary wings similar to hers in Phantasmagoria of Dim.Dream. However, they are never shown to engage in conversation with one another on-screen (the closest to it being Mima telling Marisa to "train harder" in Phantasmagoria of Dim.Dream and Marisa's cheerfulness when she defeats her). ZUN doesn't answer any questions regarding their relationship, but says that Marisa's attitude towards Mima is easy to understand.[35]

Three Fairies of Light[edit]

The Three Fairies of Light live in the Forest of Magic, and knew about Marisa before they'd formally met. Originally, Marisa considered the three fairies to be normal, unremarkable fairies when Marisa caught them playing pranks on Reimu and herself. However, after the fairies became Marisa's first customers at her shop where she liberated their house from Tsuchinoko, Marisa and the three fairies took a liking to each other, and became friendly acquaintances.

Eventually, Marisa began to join in on their games and sometimes even play pranks on them. The fairies refer to her by her first name, showing familiarity, and are close enough to her that they'll actually cling to her for warmth in the winter. In Strange and Bright Nature Deity, under the influence of alcohol, Marisa had the three fairies physically hanging off of and clinging to her for protection. Reimu seemed a bit perplexed at this sight, and started referring to them as "those fairies" that Marisa always had hanging around. Marisa and the fairies sometimes team up to play pranks on Reimu as well. In general, the fairies are very affectionate towards Marisa, and now see her as their "guardian" of sorts.

Marisa is initially unable to see the fairies' house. To all humans, fairy homes appear to be normal trees, even if they're actual houses from a fairy's point of view. However, for unexplained reasons, by the time of Oriental Sacred Place, she's able to detect which tree is their new house simply by looking at it from a distance. Marisa herself seems surprised she can do this, given it's not something "ordinary humans" are typically capable of, even those with a sense of magic. She gives the fairies a cheerful nod and keeps it a secret from Reimu, who was attempting to find their house to evict them.

Marisa also appeared in Sangetsusei's supplementary shooting game Fairy Wars as one of the bosses.

Kirisame Family[edit]

Marisa's family runs a large second-hand shop in the Human Village, called the "Kirisame Shop".[32] Marisa has broken off relations with her family, and avoids everything related to them. She says to Rinnosuke Morichika that she'll never go back to them, and refuses to entertain the idea.[36]

In Perfect Memento in Strict Sense, it's stated that her family is a private matter and the details are unclear. The book also hypothesizes that since the Kirisame Shop doesn't handle things related to magic items, it may be one reason why Marisa left. What the Kirisame Shop actually sells and the organisation of the family haven't been made clear. Due to this, her family has been an area of wide speculation. However, her father has been confirmed to visit Kourindou on rare occasion. None of her family members have been mentioned by name.

Minor Relationships[edit]

Satori Komeiji and Koishi Komeiji

After the events of Subterranean Animism in her scenarios with Nitori Kawashiro and Patchouli Knowledge, Marisa impressed Koishi enough with her strength that she's allowed to come and play at the Palace of Earth Spirits at any time. She may say she's a friend of Satori to get everyone down there to leave her alone, because all the underground youkai hate Satori. Although Marisa and Satori tend to put each other at unease at times, Marisa looks forward to being able to go underground whenever she wants to.


In the PC-98 canon, Marisa is Mimi-chan's owner, and thinks Mimi's cute. She knows that Mimi-chan's a weapon from Yumemi Okazaki's world, but has no idea how to use her, and thus rides on Mimi. If she knew anything about how a intercontinental ballistic missile works, she probably wouldn't be doing so.


Marisa took in Tsuchinoko as a pet in Strange and Bright Nature Deity chapter 10. She thinks he's too cute to exterminate, and doesn't see why a human couldn't keep youkai as pets.

Byakuren Hijiri

Byakuren is a magician, much like Marisa, although is much more experienced and has become a youkai while Marisa has yet to do so. Despite an initial disagreement and misunderstanding over the status of youkai and humans in the Marisa A ending of Undefined Fantastic Object, Byakuren liked Marisa's direct personality, and in thanks for Marisa's help in breaking the seal, instructed Minamitsu Murasa to take Marisa to and from Makai whenever Marisa wanted. She also told Marisa that, as a magician, she could come see Byakuren if she ever had any trouble. It's unknown if the Palanquin Ship's conversion into a temple affected the arrangement.









Spell Cards[edit]

Additional Information[edit]

  • Marisa's face was shown on most of the Windows game icons on the .exe files. This excludes the spin-off fighters, Double Spoiler, Fairy Wars, Impossible Spell Card and Violet Detector.
  • Marisa is second most frequent character to appear in the Touhou Project games before Reimu. This is because the two appeared in every game, but Marisa didn't appear in Highly Responsive to Prayers and Gold Rush, which Reimu did. Various exceptions would show to change these statistics such as Shoot the Bullet, which both characters didn't appear (but Marisa was used on the .exe's icon), but the two appeared in an afterword story, and Fairy Wars had only Marisa, but Reimu was still shown in a cameo.
  • Marisa has seven theme musics (excluding remixes), making her the character with the most theme songs.
  • Including spin-off games and Shuusou Gyoku, Marisa has appeared as an EX boss two times more than any other EX boss.
  • Marisa has appeared on the covers of Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, and Lotus Land Story, as well as on the poster for Urban Legend in Limbo.
  • According to Rinnosuke Morichika, Marisa was inspired to use star-themed magic after a meteor shower viewing party around the year 2001. Marisa's strategy guide in Story of Eastern Wonderland's omake says her third attack uses star magic, but she only starts to use star magic as her main motif beginning with Phantasmagoria of Dim.Dream. This would imply that the last 3 PC-98 games don't take place in their release years.
  • According to Hieda no Akyuu, she believes that Marisa may become a youkai magician like Alice Margatroid due to the high amount of magic she possesses.[2] In Imperishable Night, she did express interest in immortality and eternal youth.
  • Marisa may be somewhat of a mathematical genius; in Mountain of Faith she utters the line "I could recite all the digits in pi before I got there." However, considering that pi has a literally infinite number of digits which never end or repeat in any pattern, it's likely just an expression to say "at this rate I'll never get there."
  • Marisa holds the distinction of being one of the very few characters in any Touhou game who's known to have a living family.
  • In Imperishable Night, Marisa survives looking at the full moon, which should drive normal humans insane. When Alice asks if she's alright, she says that it's alright since she's insane to begin with. She might well be joking, since Reimu Hakurei maintains her sanity looking at the full moon too. It could be that humans who are strong-willed enough can overcome that influence.
  • In both Mountain of Faith and Subterranean Animism, Marisa lacks her signature bomb move, Master Spark. She regains her Master Spark as a bomb in the following game Undefined Fantastic Object.
  • Marisa often refers to herself as "just an ordinary magician". This is often her character title in the games (i.e. Imperishable Night). Deneb the witch of the Ogre Battle games refers to herself in a similar, yet opposite manner: "I am a witch, but not just an ordinary witch!" She appears to make a reference to this in Perfect Cherry Blossom's third stage, when questioning whether or not Alice is an ordinary human.
  • Marisa has showed up saying "shoot and I'll move!!" in Shuusou Gyoku and Imperishable Night. This may be a reference to the Italian 1958 film Move and I'll Shoot, to which Marisa first says this instead in the latter game.
  • One of her alternate palettes in Touhou Hisoutensoku resembles Ellen from Phantasmagoria of Dim.Dream.
  • One of her alternate palettes in Hopeless Masquerade resembles her PC-98 outfit.
  • Marisa was first seen using a wand in Story of Eastern Wonderland, Phantasmagoria of Dim.Dream, and Lotus Land Story. She's not seen with a wand again until Undefined Fantastic Object, which is so far the only Windows game where she's seen with one.
  • Marisa seems knowledgeable about species not native to Japan such as the beaver in Chapter 4 of Wild and Horned Hermit and the rafflesia in Chapter 14 of Oriental Sacred Place.
  • When introducing herself or asked who she is, Marisa often blatantly lies that she's the shrine maiden Reimu Hakurei.


Official Profiles[edit]

Official Sources[edit]


  1. Lotus Land Story: Manual
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Perfect Memento in Strict Sense: Marisa Kirisame
  3. Strange Creators of Outer World - Marisa Kirisame
  4. Silent Sinner in Blue interview
  5. ZUN's E-mails
  6. Shanghai Alice Correspondence - Immaterial and Missing Power
  7. Wild and Horned Hermit, chapter 10
  8. Embodiment of Scarlet Devil, Extra Stage
  9. Imperishable Night, stage 4
  10. Wily Beast and Weakest Creature, Marisa's Extra (Eagle)
  11. The Grimoire of Marisa: Foreword
  12. Strange and Bright Nature Deity - Chapter 10
  13. The Grimoire of Marisa: Foreword
  14. Touhou Hisoutensoku: Marisa's Script
  15. Forbidden Scrollery - Chapter 39
  16. Silent Sinner in Blue: Chapter number needed
  17. Curiosities of Lotus Asia: Chapter 6
  18. 18.0 18.1 Shuusou Gyoku: 創曲幻想.txt
  19. Forbidden Scrollery - Chapter 7
  20. Forbidden Scrollery - Chapter 45
  21. Visionary Fairies in Shrine - Chapter 9.5
  22. The Grimoire of Marisa - Parsee Mizuhashi's Spell Cards
  23. The Grimoire of Marisa - Marisa Kirisame's Spell Cards
  24. 24.0 24.1 Strange Creators of Outer World/Introduction of Previous Works/Mountain of Faith/Cross Review
  25. Silent Sinner in Blue - Chapter 15
  26. The Grimoire of Marisa/Aya Shameimaru's Spell Cards
  27. Imperishable Night: spell card 087
  28. The Grimoire of Marisa: Marisa Kirisame's spell cards
  29. The Grimoire of Marisa: Kaguya Houraisan's Spell Cards
  30. Silent Sinner in Blue Chapter 6
  31. Touhou Hisoutensoku: Patchouli's Script
  32. 32.0 32.1 Curiosities of Lotus Asia: Chapter 19
  33. The Grimoire of Marisa: Reimu Hakurei's Spell Cards
  34. Curiosities of Lotus Asia: Chapter 7
  35. ZUN's reply to messages on the former Gensou Bulletin Board 3
  36. Curiosities of Lotus Asia: Chapter 7