• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Phantasmagoria of Flower View/Gameplay: Difference between revisions

From Touhou Wiki
Jump to navigation Jump to search
m (interwiki)
mNo edit summary
Line 154: Line 154:
::Charge Lv3: 霊符「夢想封印」 (Spirit Sign "Fantasy Seal")
::Charge Lv3: 霊符「夢想封印」 (Spirit Sign "Fantasy Seal")
::Boss Attack: 霊符「博麗幻影」 (Spirit Sign "Hakurei Illusion")
::Boss Attack: 霊符「博麗幻影」 (Spirit Sign "Hakurei Illusion")
::Motto: 行雲流水 (Wafting Clouds and Stream. '''''Kouun Ryuusui''''')<br/>''Serenity of mind becoming a person who is identified with the clouds in the sky and the stream below.<br/>This phrase shows that Reimu isn't bound to anything and lives naturally.''
::Motto: 行雲流水 (Wafting Clouds and Stream. '''''Kouun Ryuusui''''')<br/>''Serenity of mind becoming of a person who is identified with the clouds in the sky and the stream below.<br/>This phrase shows that Reimu isn't bound to anything and lives naturally.''


====[[Marisa Kirisame]]====
====[[Marisa Kirisame]]====
Line 169: Line 169:
::Charge Lv3: 魔符「スターダストレヴァリエ」 (Magic Sign "Stardust Reverie")
::Charge Lv3: 魔符「スターダストレヴァリエ」 (Magic Sign "Stardust Reverie")
::Boss Attack: 魔符「イリュージョンスター」 (Magic Sign "Illusion Star")
::Boss Attack: 魔符「イリュージョンスター」 (Magic Sign "Illusion Star")
::Motto: 疾風怒濤 ([[wikipedia:Sturm und Drang|Sturm und Drang]]. '''''Shippuu Dotou''''')<br/>''This phrase shows Marisa's character preferring the might.
::Motto: 疾風怒濤 ([[wikipedia:Sturm und Drang|Sturm und Drang]]. '''''Shippuu Dotou''''')<br/>''This phrase shows Marisa's might-oriented character.


====[[Sakuya Izayoi]]====
====[[Sakuya Izayoi]]====
Line 282: Line 282:
::Charge Lv3: 鳥符「ヒューマンケージダブル」 (Bird Sign "Human Cage Double")
::Charge Lv3: 鳥符「ヒューマンケージダブル」 (Bird Sign "Human Cage Double")
::Boss Attack: 鳥符「ミステリアスソング」 (Bird Sign "Mysterious Song")
::Boss Attack: 鳥符「ミステリアスソング」 (Bird Sign "Mysterious Song")
::Motto: 放歌高吟 (Careless Song and Loud Poem. '''''Houka Kougin''''')<br/>This phrase shows Mystia's freewheelingness.
::Motto: 放歌高吟 (Careless Song and Loud Poem. '''''Houka Kougin''''')<br/>''This phrase shows Mystia's freewheelingness.''


====[[Tewi Inaba]]*====
====[[Tewi Inaba]]*====
Line 296: Line 296:
::Charge Lv2/3: 兎符「開運大紋」(Rabbit Sign "Great Fortune Crest")
::Charge Lv2/3: 兎符「開運大紋」(Rabbit Sign "Great Fortune Crest")
::Boss Attack: 兎符「因幡の素兎」(Rabbit Sign "White Rabbit of Inaba")
::Boss Attack: 兎符「因幡の素兎」(Rabbit Sign "White Rabbit of Inaba")
::Motto: 狡兎三窟 (Wise Rabbit Has Three Lairs. '''''Kouto Sankutsu''''')<br/>''Being cautious enough to get out of lots of trouble.''
::Motto: 狡兎三窟 (A Wise Rabbit Has Three Lairs. '''''Kouto Sankutsu''''')<br/>''This phrase show that Tewi is always cautious enough to get out of any sort of trouble.''


:: * Tewi's name is romanized as Tei in PoFV.
:: * Tewi's name is romanized as Tei in PoFV.
Line 312: Line 312:
::Charge Lv2/3: 風符「風神一扇」(Wind Sign "Wind God's Fan")
::Charge Lv2/3: 風符「風神一扇」(Wind Sign "Wind God's Fan")
::Boss Attack: 疾風「風神少女」(Whirlwind "Wind God Girl")
::Boss Attack: 疾風「風神少女」(Whirlwind "Wind God Girl")
::Motto: 物言えば唇寒し秋の風 (talking-lips are chilled by autumn wind. '''''Mono Ieba, Kuchibiru Samushi, Aki no Kaze''''')<br/>''[[Wikipedia:Matsuo Bashō|Bashou Matsuo's]] Haiku that saying redundancy brings us to quarrel. It is not clear whether Aya is proud of the media's power or secretly ashamed of her deviance of media literacy, but it is interesting that a journalist makes much of this phrase.''
::Motto: 物言えば唇寒し秋の風 (talking-lips are chilled by autumn wind. '''''Mono Ieba, Kuchibiru Samushi, Aki no Kaze''''')<br/>''[[Wikipedia:Matsuo Bashō|Bashou Matsuo's]] Haiku that states redundancy brings people to quarrel. It is not clear whether Aya is proud of the media's power or secretly ashamed of her deviance of media literacy, but it is interesting that a journalist makes much of this phrase.''


:: * Aya Shameimaru's surname is romanized as Syameimaru in PoFV.
:: * Aya Shameimaru's surname is romanized as Syameimaru in PoFV.
Line 328: Line 328:
::Charge Lv2/3: 毒符「神経の毒」(Poison Sign "Nerve Poison")
::Charge Lv2/3: 毒符「神経の毒」(Poison Sign "Nerve Poison")
::Boss Attack: 毒符「憂鬱の毒」(Poison Sign "Melancholy Poison")
::Boss Attack: 毒符「憂鬱の毒」(Poison Sign "Melancholy Poison")
::Motto: 毒薬変じて甘露となる (Poison Changes into Medicine. '''''Dokuyaku Henjite Kanro to Naru''''')<br/>''Poison changes into medicine up to the usage. This phrase may be a parody of "turn disguise into opportunity" (災い転じて福と為す, '''Wazawai Tenjite Fuku to Nasu''')''
::Motto: 毒薬変じて甘露となる (Poison Changes into Medicine. '''''Dokuyaku Henjite Kanro to Naru''''')<br/>''Poison changes into medicine up to the usage. This phrase may be a parody of "turn disaster into opportunity" (災い転じて福と為す, '''Wazawai Tenjite Fuku to Nasu''').''


====[[Yuuka Kazami]]====
====[[Yuuka Kazami]]====
Line 339: Line 339:
::Specialty: Can fire three-way shots  
::Specialty: Can fire three-way shots  
::Charge Shot: 「フラワーシューティング」 ("Flower Shooting")
::Charge Shot: 「フラワーシューティング」 ("Flower Shooting")
::EX Attack: 「幻想春花」 ("Phantastic Spring Flowers")
::EX Attack: 「幻想春花」 ("Spring Flowers of Fantasy")
::Charge Lv2/3: 花符「幻想郷の開花」 (Flower Sign "Reflowering of the Gensokyo")
::Charge Lv2/3: 花符「幻想郷の開花」 (Flower Sign "Reflowering of Gensokyo")
::Boss Attack: 幻想「花鳥風月、嘯風弄月」 (Phantasm "Appreciation of the Beauty of Nature")  
::Boss Attack: 幻想「花鳥風月、嘯風弄月」 (Phantasm "Appreciation of the Beauty of Nature")  
::Motto: 月に叢雲 花に風 (Clouds over Moon, Wind on Flowers. '''''Tsuki ni Murakumo, Hana ni Kaze''''')<br/>''Happy events tend to be accompanied by problems. '''''Hana''' ni '''Kaze''''' means Yuuka '''Kaza'''mi appearing in Phantasmagoria of '''Flower''' View.''
::Motto: 月に叢雲 花に風 (Clouds over Moon, Wind on Flowers. '''''Tsuki ni Murakumo, Hana ni Kaze''''')<br/>''Happy events tend to be accompanied by problems. '''''Hana''' ni '''Kaze''''' means Yuuka '''Kaza'''mi appearing in Phantasmagoria of '''Flower''' View.''
Line 371: Line 371:
::Charge Lv2/3: 罪符「彷徨える大罪」 (Guilt Sign "Wandering Sin")
::Charge Lv2/3: 罪符「彷徨える大罪」 (Guilt Sign "Wandering Sin")
::Boss Attack: 審判「ラストジャッジメント」 (Judgement "Last Judgement")
::Boss Attack: 審判「ラストジャッジメント」 (Judgement "Last Judgement")
::Motto: 天知る 地知る 我知る 人知る (Heaven Knows, Earth Knows, I Know, You Know. '''''Ten Shiru, Chi Shiru, Ware Shiru, Hito Shiru''''') <br/>''The saying comes from the [[Wikipedia:Han Dynasty|Later Han Dynasty]] of China, when a man tried to bribe Yang Zhen (楊震), a high official, saying that nobody will know. Yang Zhen responded: "Heaven knows, Earth knows, you know, I know. Why do you say nobody knows?" and rejected the bribery. The line became a motto to justify moral behavior. Walls have ears.<br/>This phrase shows Eiki's role of judge or her character of virtue''
::Motto: 天知る 地知る 我知る 人知る (Heaven Knows, Earth Knows, I Know, You Know. '''''Ten Shiru, Chi Shiru, Ware Shiru, Hito Shiru''''') <br/>''The saying comes from the [[Wikipedia:Han Dynasty|Later Han Dynasty]] of China, when a man tried to bribe Yang Zhen (楊震), a high official, saying that nobody will know. Yang Zhen responded: "Heaven knows, Earth knows, you know, I know. Why do you say nobody knows?" and rejected the bribery. The line became a motto to justify moral behavior. Walls have ears.<br/>This phrase shows Eiki's role of judge or her character of virtue.''


==Extra Mode==
==Extra Mode==

Revision as of 06:49, 28 August 2011

Gameplay

Controls

Left, Right, Up, Down "Move", and combinations of these movements. Moves your character around in the 2-dimensional playing field.

"Slow". When this key is pressed and held, the transforming "field" of your character becomes visible. The transforming field can be of various shapes and sizes depending on your character. In addition the hit box in the center of your character becomes visible, and your character's movement becomes slower for better control when maneuvering through complex patterns. Referred to as below

"Spell". Casts the highest level charge spell your character is currently capable of. Charge spells are like bombs -- they have a lot of impact on the opponent's field. Depending on the level your spell is, it may also have the effect of destroying all targets and obstacles currently on your field. However, this also empties your meter. This may not be used to unleash a level 1 attack.

"Fire". The primary firing key. When held, this key will "charge up" your spell attack, allowing you to choose any level spell you want. For example, if the spell level is at 3, holding the "fire" key will charge it so you can use a level 1 spell, a level 2 spell, or a level 3 spell. However, it is limited by the current spell level: it cannot go up to a level 4 spell. It also unleashes "charge shots" to destroy targets. Depending on the level of the spell cast, it may also clear your field. This version of a spell will lower your meter by (level of attack - 1) bars. In other words, level 1 attacks are free.

An alternate control scheme allows you to hold down the fire button to fire, while charging is done through the slow button.

Keyboard controls are as follows:

Full

  • The Arrow Keys or Number Pad: Move
  • Z: Fire
  • X: Spell
  • Left Shift: Slow

The Left and Right setups are designed for and only permitted in human vs. human match mode. At any other time, Full keyboard will automatically take precedence.

Right

  • The Number Pad: Move
  • Down Arrowkey: Fire
  • Right Arrowkey: Spell
  • Left Arrowkey: Slow

Left

  • F, H, T, and B: Move
  • Z: Fire
  • X: Spell
  • Left Shift: Slow


Note on movement: Rather than using combinations of left, right, up, and down when using the letters (Left setup) or the numberpad (Right setup, permitted with Full setup) it is possible to use the keys in the desired diagonal direction (r, y, v, and n for the letters, or 7, 9, 1, and 3 for the Number Pad)


Additional Keyboard Controls

  • Esc pauses the game and brings you to the in-game menu
  • Ctrl fast-forwards through any dialogue
  • Home produces a .bmp screenshot in the /snapshot directory.
  • Enter may be used as an "okay" key on menus, if the Right or Left control setups are in use, then this will confirm both player's selections on the character selection screen.

Field Layout and Scoring

In Phantasmagoria of Flower View, you have the option to choose one of multiple characters to go through the story mode, which consists of 9 levels. Each character has their own specific set of movement type, "fields", and offensive weapons such as spells and "specials". Depending on the skill level of the player, characters may also find that they are disadvantaged against certain other characters for various reasons.

The playing field is split into two halves vertically, with the human player usually taking the left hand side by default, whilst the AI takes the right hand side. The objective is to survive longer than the other player. Survivability is dependent on defensive, offensive and dodging skills.

After the initial established field, obstacles and targets begin to fill the screen.

In the upper left corner, there is a counter showing both the combo counter and a score counter (labelled Spell Points), with a constantly shrinking timer bar. The score counter goes up when you destroy things, which also increases the timer bar. It resets if you get hit or the timer bar expires. The score counter determines how many points each fairy is worth, which gets added to your total score, shown in the upper right corner. It also dictates how fast your spellbar recharges as you kill fairies, spirits and 'delete' bullets.

To distinguish between the Score Counter in the upper-left and Total Score (see below) in the upper-right, the former will be referred to as "Bpoints" (Bar points) and the latter as "Tpoints" (Total points) from here on.

At 100,000, 300,000, and 500,000 Bpoints a level 4 attack is automatically unleashed against your opponent. Furthermore, at 500,000 Bpoints you also get a free level 3 attack unleashed at the same time. If you reach 999,990, it stops increasing and every fairy you destroy from then on shows a yellow BONUS! marker - by this point you will be racking up Tpoints and spellbar like mad.

You get an extra life at 10, 30, 50, 70, and 90 million Tpoints. In Extra Mode, you get an extra life every 5 million Tpoints up through 40 million for a total of 8 lives. You get Tpoints for killing fairies/spirits/etc and also for destroying (any) bullets with spells.

Each killable object (fairy/spirit/etc) yields Bpoints and Tpoints. Fairies increase the score counter by (10*[number of fairies killed this match] + 100) and spirits increase it by 1200 [to check: does this 1200 number increase with kills too?]. Thus as the match progresses, your score counter will increase faster since each fairy increases it by much more and there will be many more spirits to kill (spell card kills count for Bpoint gathering).

At the end of the match/level, you get lots of Tpoints for:

  • every half Health dot you have remaining (100k Tpoints each)
  • longest combo (length times 10k Tpoints)
  • how many Fairy- or Witch-level spells you cast (150k Tpoints each)
  • how many Dragon-level Boss spells you call (300k Tpoints each)
  • how many enemy Bosses you nullify by calling your own Dragon-level spell (300k Tpoints each time, in addition to previous one)
  • remaining lives after beating Round 9 (10 million Tpoints each)

In Match Mode and in Story Mode, you may notice spinning flowers in the top right corner. These represent the number of wins that character has had, similar to how in Fighting Games, one gets a little icon of sorts below their health bar. In Story Mode, only the enemy will have these, you only need one win to advance so you never accumulate these. Also in Story Mode, the computer will tend to become easier to defeat the more of these it has.

In Story Mode, you have little yin-yang icons under your score counter in the upper left. Those are your lives. Run out, and you'll need a continue.

At the bottom you have spell information: the bottom left number affects Level 2 and 3 spells, the bottom right number affects Level 4 spells (bosses) and the bar shows your spell levels and you cast different level spells by charging it up to different amounts (limited by how much you've filled it up). See below for more on spell power numbers.

Health

All characters initially come with 5 health dots in the top middle part of the field. These go down by halves whenever your character's hit box (Focus/Slow to see it) collides with another object. However, you may find that up to three dots may be reduced from your health at a time. This is affected by the type of object you collided with and the intensity of the collision, whether it was a brush or a total collision. It is also affected by how late into the match you are - early hits (e.g. within first 15 seconds) won't do as much damage as later on. You cannot die from losing multiple halves: your character is always reduced first to a 1/2 dot and a warning is given. Only after that warning can you actually be killed.

If your character collides with an object and loses health, the objects within a small radius around your character will be dissolved to allow you to recover. You'll also receive a small boost to your spellbar, offering a chance to retaliate against your opponent; however, if this spell hits them, they'll also receive a boost to their spellbar, so obviously it's more advantageous not to be hit in the first place. Lastly, if you are ever unfortunate enough to see the "Last Life" warning, your spellbar will instantly be raised to level 4. Unless the enemy is very close to using a 4th-level spell at this point (whether through a spell, the Bscore or a pickup), the best plan in general is to use it immediately. See "Spells" below for more.

You also start with a number of lives, 3 by default. Setting this higher will mean you won't get any point bonuses at the end of a Story Mode stage - meaning less extra lives and a lower Total Score.

Combo Counter

The Combo Counter on the top left shows how long your current combo is. A 'combo' is defined as a cumulative destruction of fairies, spirits and bullets in a single chain reaction of explosions. Starting a second chain reaction elsewhere will re-start the combo counter. The maximum combo that the counter will register is 999.

Targets

Targets are objects which may be eliminated by shooting them:

Fairies: There are two types of fairies -- large and small ones. They come in from the edges of the field. They are the primary targets and are extremely easy to destroy by shooting. These also have an explosive impact for objects around them (although this does not affect your character at all). Shooting one of the fairies in a row usually causes a chain reaction along the entire row.

Spirits: These glowing butterfly/wing-like objects are formed in the top third of the playing field from the destruction of fairies by your opponent. They vary in speed and size, and generally drift towards the bottom of the screen. Like fairies they may be destroyed by shooting at them, although a bit more fire power is needed to eliminate them. When spirits come in contact with the characters' fields, they become Activated with a bubbling sound effect.

Activated Spirits: Glowing balls created when Spirits come in contact with your Field. Whereas unactivated spirits tend to drift downward, Activated ones will drift upward at a reduced speed. These are now easier to destroy by shooting, and for all intents and purposes they have the same explosive range as fairies. However, if left undestroyed, activated spirits dissolve into 3 white balls with red outlines which drift toward the last known position of the character.

Shooting certain fairies and spirits (activated or not) will have an impact on your opponent's field -- either they fly into their field and become level 1 obstacles, or they become "Ex attacks". Shooting and destroying targets also raises your spell levels. Furthermore, destroying level 1 bullets indirectly by a nearby fairy or spirit's destruction will send that bullet to the opponent's screen. Bullets destroyed directly by a Spell's "blast wave" (as opposed to a fairy/spirit that got destroyed by the Spell) will only count towards Bpoints and your spell bar - they will not be sent to the opponent's screen.

Obstacles

Obstacles are objects on the field which cannot be destroyed by shooting. Both levels of obstacles can be destroyed by casting a spell of sufficient level:

Level 1 obstacles are bullets which can be reflected (sent to the opponent's screen) by exploding fairies or spirits close to them. They look like small dots - either light blue or light red. Light blue bullets are vaguely aimed at you (i.e. you cannot stream them as they're aimed in your general direction only) and light red bullets ignore your position. Randomly generated bullets tend to be light blue - light red bullets are more often seen in spellcards. They tend to be easy to avoid, although they can prove extremely hazardous if there are a lot of them. Upon reflecting them (blue explosions from activated spirits and fairies), they retain the same colour (to be confirmed?) and speed as before.

Level 2 obstacles are objects which cannot be destroyed by normal means -- they have to be avoided and allowed to drift off the screen. These tend to come in the forms of larger circles, petals, stars, etc.

"Ex" Attack Obstacles are obstacles generated in your field by the opponent destroying fairies or spirits. Specials fly into your area as glowing patterns which look like doilies/giant_snowflakes. The spot where they go to is usually where the Ex attack obstacle will spawn. These specials differ by character, and some Ex attacks will also react to your character's initial position.

Spells

There are 4 spell levels which may be used by a character. For level 2, level 3, and level 4 spells there are also more subtle levels from 1 to 16 which affect the intensity and length of your spell's attack (Dragon, Witch and Fairy intensities).

Spells may be obtained by building your spell levels from destroying targets and (any) bullets (including with Spells). Alternatively, losing health may also increase your spell level. In addition, when you are in your last health, you get an automatic level 4 spell level bestowed on your character. A level 4 spell can also be obtained via a "G" special bonus. A level 4 spell cast by your opponent may be neutralised entirely by you casting a level 4 spell in turn. If both players have a level 4 spell charge, the first to cast their spell may be disadvantaged in that their spell can be neutralised by the other.

Level 1 spells unleash your special attack which may be capable of hitting multiple targets on your field. It has no direct impact on your opponent.

Level 2 spells (Fairy level) unleash a more powerful version of your special attack. Depending on your character, level 2 spells may surround your opponent with your spell's obstacles, similar to specials obstacles, but targeted at the position of your opponent. It can also destroy bullets in a moderate radius around your character.

Level 3 spells (Witch level) destroys all objects within a large radius of your character. It can have an extremely cluttering effect on your opponent's field, introducing a lot of obstacles and targets in fixed patterns. (These patterns are again specific to characters).

Level 4 spells (Dragon level) will clear your entire field of the obstacles currently on it. A mirror version of your character will fly into your opponent's field and unleash devastating effects which might include combinations of level 2 and level 3 spells, as well as some unique attacks. Again, the form of level 4 spells are dependent on the casting character.

The power of spells is determined by the numbers in the lower corners. The lower left number affects the power of your level 2 and 3 spells. It increases whenever you do a level 2 spell or higher, capped at 16. The lower right number is shared with your opponent, and affects the power and health of bosses. It goes up whenever either player sends a boss.

Special bonuses

Special bonuses may be obtained by shooting at the character sprites which come into the field to unleash attacks. Both the mirror image of your opponent (level 4 spell) and Lily White (who unleashes a whole heap of dots of various colours) may be shot at. Depending on the intensity and effectiveness of your shooting, you might be able to destroy the sprite and shorten the assault. Destroying the sprite will cause a special bonus item to drift down.

"Ex" will unleash a whole lot of specials (EX attacks) upon your opponent's field. "G" will fill up your spell gauge.

The other two power ups... The blue one with Kanji "点" people may recognize as the Point item from the previous Touhou games. It adds 100,000 Bpoints and Tpoints, which typically will get you an instant Level 4 spell.

The orange one with Kanji "弾" has the character for 'Shot'. This one is similar to the EX item, but instead of sending a horde of EX attacks, it releases a large number of bullets that appear on the top of your opponent's screen.

Character Statistics

Note: the stats shown below are not the same as those shown in-game. These values are more accurate, as shown by the Frame Data.

Reimu Hakurei

Basic Performance
Normal Speed: ★★★
Charge Speed: ★★★★★
Scope: Large Circle
Focused Speed: ★
Scope Generation Speed: ★★★
Specialty: Small Hitbox
Charge Shot: 「博麗アミュレット」 ("Hakurei Amulet")
EX Attack: 「陰陽玉」 ("Yin-Yang Orb")
Charge Lv2: 霊符「陰陽印」 (Spirit Sign "Ying-Yang Sign")
Charge Lv3: 霊符「夢想封印」 (Spirit Sign "Fantasy Seal")
Boss Attack: 霊符「博麗幻影」 (Spirit Sign "Hakurei Illusion")
Motto: 行雲流水 (Wafting Clouds and Stream. Kouun Ryuusui)
Serenity of mind becoming of a person who is identified with the clouds in the sky and the stream below.
This phrase shows that Reimu isn't bound to anything and lives naturally.

Marisa Kirisame

Basic Performance
Normal Speed: ★★★★★
Charge Speed: ★★★
Scope: Infinite forward
Focused Speed: ★★★☆ (a half star)
Scope Generation Speed: ★★★
Specialty: Gauge fills quickly
Charge Shot: 「イリュージョンレーザー」 ("Illusion Laser")
EX Attack: 「アースライトレイ」 ("Earthlight Ray")
Charge Lv2: 魔符「スターダスト」 (Magic Sign "Stardust")
Charge Lv3: 魔符「スターダストレヴァリエ」 (Magic Sign "Stardust Reverie")
Boss Attack: 魔符「イリュージョンスター」 (Magic Sign "Illusion Star")
Motto: 疾風怒濤 (Sturm und Drang. Shippuu Dotou)
This phrase shows Marisa's might-oriented character.

Sakuya Izayoi

Basic Performance
Normal Speed: ★★★
Charge Speed: ★★★★
Scope: Travelling direction opposite sector
Focused Speed: ★★★★
Scope Generation Speed: ★★★★★
Specialty: Activated spirits do not drift upward
Charge Shot: 「ジャック・ザ・リッパー」 ("Jack the Ripper")
EX Attack: 「アナザーマーダー」 ("Another Murder")
Charge Lv2/3: 時符「プライベートヴィジョン」 (Time Sign "Private Vision")
Boss Attack: 時符「ミステリアスジャック」 (Time Sign "Mysterious Jack")
Motto: 快刀乱麻 (Cut the Gordian Knot. Kaitou Ranma)
This phrase shows Sakuya's elegance or her knife skill.

Youmu Konpaku

Basic Performance
Normal Speed: ★★★★★
Charge Speed: ☆ (a half star)
Scope: Slowly Expanding Oversized Circle
Focused Speed: ★
Scope Generation Speed: ★
Specialty: Her sword can destroy bullets
Charge Shot: 「断迷剣」 ("Stopping/deciding wandering sword")
EX Attack: 「未断の魂」 ("Hesitant soul")
Charge Lv2/3: 迷符「纏縛剣」 (Hesitant Sign "Sword of Earthly Desires")
Boss Attack: 迷符「半身大悟」 (Hesitant Sign "Disillusion of Half-ghost")
Motto: 全身全霊 (Whole Body and Soul. Zenshin Zenrei)
This phrase shows half-human half-spirit Youmu is doing her best both in the aspects of Body and Spirit.

Reisen Udongein Inaba

Basic Performance
Normal Speed: ★★★★
Charge Speed: ★★★☆ (a half star)
Scope: Rotary Eye Type
Focused Speed: ★★☆ (a half star)
Scope Generation Speed: ★★★★★
Specialty: Activated spirits move upward quickly
Charge Shot: 「マインドエクスプロージェン」 ("Mind Explosion")
EX Attack: 「メタフィジカルマインド」 ("Metaphysical Mind")
Charge Lv2/3: 波符「月面波紋(ルナウェーブ)」 (Wave Sign "Luna Wave")
Boss Attack: 散符「栄華之夢(ルナメガロポリス)」 (Scatter Sign "Luna Megalopolis")
Motto: 栄枯盛衰 (Periods of Ebb and Flow. Eiko Seisui)
Everything flourished must ebb.
This phrase might show that Reisen lived at the prosperous Moon Capital, escaped in the Lunar War to join her two masters later, and is now living freely after Imperishable Night.

Cirno

Basic Performance
Normal Speed: ★★★★
Charge Speed: ★★☆ (a half star)
Scope: Small circle
Focused Speed: ★★★★★
Scope Generation Speed: ★★★★★
Specialty: Activated spirits do not self-destruct as quickly as they do for others.
Charge Shot: 「アイシクルアタック」 ("Icicle Attack")
EX Attack: 「アイシクルフォール」 ("Icicle Fall")
Charge Lv2/3: 凍符「パーフェクトフリーズ」 (Freeze Sign "Perfect Freeze")
Boss Attack: 凍符「コールドディヴィニティー」 (Freeze Sign "Cold Divinity")
Motto: 一石二鳥 (Kill Two Birds with One Stone. Isseki Nichou)
This phrase shows Cirno's simple brain; it is so easy that most children say it when they are told to have any proverb. But the plain interpretation is that she is great, or her Spell Card "Icicle Fall" is effective both in attack and defense.

Lyrica Prismriver

Basic Performance
Normal Speed: ★★★
Charge Speed: ★★
Scope: Infinite vertical
Focused Speed: ★☆ (a half star)
Scope Generation Speed: ★★
Specialty: Can fire behind self as well
Charge Shot: 「キーボード霊」 ("Keyboard Spirit")
EX Attack: 「ファンタムノイズ」 ("Phantom Noise")
Charge Lv2/3: 騒符「ソウルノイズフロー」 (Noise Sign "Soul Noise Flow")
Boss Attack: 騒符「リリカ・ソロライブ」 (Noise Sign "Lyrica Solo Live")
Motto: 光彩陸離 (Brilliance and Shining of Light. Kousai Rikuri)
This phrase shows that Lyrica is one of the Prismriver Sisters.

Merlin Prismriver

Basic Performance
Normal Speed: ★★☆ (a half star)
Charge Speed: ★
Scope: Horizontal infinite
Focused Speed: ★
Scope Generation Speed: ★★
Specialty: Can fire slanted shots
Charge Shot: 「リバーサイドソング」 ("Riverside Song")
EX Attack: 「トランペットソウル」 ("Trumpet Soul")
Charge Lv2/3: 騒符「ソウルゴーハッピー」 (Noise Sign "Soul Go Happy")
Boss Attack: 騒符「メルラン・ハッピーライブ」 (Noise Sign "Merlin Happy Live")
Motto: 高山流水 (Alpine Stream. Kouzan Ryuusui)
Being superior to music as streaming water on high mountain.
Merlin's phrase is somehow different from the other sisters', though it is Lyrica who is different on the ability and the condition to play. Maybe this is because of the article on Bunbunmaru Newspaper of BAiJR that Merlin is planning solo concert.

Lunasa Prismriver

Basic Performance
Normal Speed: ★★★★
Charge Speed: ★★★
Scope: Horizontal & vertical infinite
Focused Speed: ★★☆ (a half star)
Scope Generation Speed: ★★★
Specialty: Can fire three-way shots
Charge Shot: 「チューニング」 ("Tuning")
EX Attack: 「スローサウンド」 ("Slow Sound")
Charge Lv2/3: 騒符「ノイズメランコリー」 (Noise Sign "Noise Melancholy")
Boss Attack: 騒符「ルナサ・ソロライブ」 (Noise Sign "Lunasa Solo Live")
Motto: 光彩陸離 (Brilliant and Shining. Kousai Rikuri)
This phrase shows that Lunasa is one of the Prismriver Sisters.

Mystia Lorelei

Basic Performance
Normal Speed: ★★★★★
Charge Speed: ★★☆ (a half star)
Scope: Small Forward Circle
Focused Speed: ★★★★★
Scope Generation Speed: ★★★
Specialty: Spirits often come flying right at her
Charge Shot: 「リトルバタリオン」 ("Little Battalion")
EX Attack: 「バードウォッチング」 ("Bird Watching")
Charge Lv2: 鳥符「ヒューマンケージ」 (Bird Sign "Human Cage")
Charge Lv3: 鳥符「ヒューマンケージダブル」 (Bird Sign "Human Cage Double")
Boss Attack: 鳥符「ミステリアスソング」 (Bird Sign "Mysterious Song")
Motto: 放歌高吟 (Careless Song and Loud Poem. Houka Kougin)
This phrase shows Mystia's freewheelingness.

Tewi Inaba*

Basic Performance
Normal Speed: ★★★★
Charge Speed: ★★★★★
Scope: Eye Shape
Focused Speed: ☆ (a half star)
Scope Generation Speed: ★★★
Specialty: Autobomb (when life gauge reaches 0.5)
Charge Shot: 「二兎追」 ("Two Rabbit Chase")
EX Attack: 「兎玉」 ("Rabbit Ball")
Charge Lv2/3: 兎符「開運大紋」(Rabbit Sign "Great Fortune Crest")
Boss Attack: 兎符「因幡の素兎」(Rabbit Sign "White Rabbit of Inaba")
Motto: 狡兎三窟 (A Wise Rabbit Has Three Lairs. Kouto Sankutsu)
This phrase show that Tewi is always cautious enough to get out of any sort of trouble.
* Tewi's name is romanized as Tei in PoFV.

Aya Shameimaru*

Basic Performance
Normal Speed: ★★★★★★
Charge Speed: ★★★★★
Scope: Forward Fan shape
Focused Speed: ★★★★★☆ (a half star)
Scope Generation Speed: ★★★
Specialty: Bullets in her field are a little slower
Charge Shot: 「補扇」 ("Auxiliary Fan")
EX Attack: 「天狗烈風弾」 ("Tengu Gale Bullet")
Charge Lv2/3: 風符「風神一扇」(Wind Sign "Wind God's Fan")
Boss Attack: 疾風「風神少女」(Whirlwind "Wind God Girl")
Motto: 物言えば唇寒し秋の風 (talking-lips are chilled by autumn wind. Mono Ieba, Kuchibiru Samushi, Aki no Kaze)
Bashou Matsuo's Haiku that states redundancy brings people to quarrel. It is not clear whether Aya is proud of the media's power or secretly ashamed of her deviance of media literacy, but it is interesting that a journalist makes much of this phrase.
* Aya Shameimaru's surname is romanized as Syameimaru in PoFV.

Medicine Melancholy

Basic Performance
Normal Speed: ★★★★★
Charge Speed: ★★
Scope: Star shape
Focused Speed: ★★
Scope Generation Speed: ★★★★★
Specialty: Doesn't get hurt when colliding with a spirit.
Charge Shot: 「ポイズンビー」 ("Poison Bee")
EX Attack: 「スウィートポイズン」 ("Sweet Poison")
Charge Lv2/3: 毒符「神経の毒」(Poison Sign "Nerve Poison")
Boss Attack: 毒符「憂鬱の毒」(Poison Sign "Melancholy Poison")
Motto: 毒薬変じて甘露となる (Poison Changes into Medicine. Dokuyaku Henjite Kanro to Naru)
Poison changes into medicine up to the usage. This phrase may be a parody of "turn disaster into opportunity" (災い転じて福と為す, Wazawai Tenjite Fuku to Nasu).

Yuuka Kazami

Basic Performance
Normal Speed: ☆ (a half star)
Charge Speed: ★★★★★
Scope: Flower shape
Focused Speed: ☆ (a half star)
Scope Generation Speed: ★★★★★
Specialty: Can fire three-way shots
Charge Shot: 「フラワーシューティング」 ("Flower Shooting")
EX Attack: 「幻想春花」 ("Spring Flowers of Fantasy")
Charge Lv2/3: 花符「幻想郷の開花」 (Flower Sign "Reflowering of Gensokyo")
Boss Attack: 幻想「花鳥風月、嘯風弄月」 (Phantasm "Appreciation of the Beauty of Nature")
Motto: 月に叢雲 花に風 (Clouds over Moon, Wind on Flowers. Tsuki ni Murakumo, Hana ni Kaze)
Happy events tend to be accompanied by problems. Hana ni Kaze means Yuuka Kazami appearing in Phantasmagoria of Flower View.

Komachi Onozuka

Basic Performance
Normal Speed: ★★★
Charge Speed: ★★★
Scope: Initially covers screen but starts shrinking instantly
Focused Speed: ★☆ (a half star)
Scope Generation Speed: ★★★★★★★
Specialty: Can instantly activate all spirits on screen
Charge Shot: 「死神の投げ銭」 ("Tip of Death")
EX Attack: 「故人の縁」 ("Ties with the Deceased")
Charge Lv2/3: 投銭「宵越しの銭」 (Throw Away "Money from the Yesterday")
Boss Attack: 死神「ヒガンルトゥール」 (Death "Higan Retour")
Motto: 死ねば死に損 生くれば生き得 (Dying is Loss in Death, Living is Profit in Life. Shineba Shinizon, Ikureba Ikidoku)
It can be said that if you are alive, you will eventually come across fortune, however, if you wish to die then as a result, from then on you will bear the misfortune of death. It means that if humans don't live on nothing can be done.
This phrases shows an aspect of shinigami's role to stop would-be suiciders from dying and persuade them to live.

Shikieiki Yamaxanadu

Basic Performance
Normal Speed: ★★★★
Charge Speed: ★★★
Scope: Instant Large Circle
Focused Speed: ★★
Scope Generation Speed: ★★★★★★
Specialty: Spirits only emit one red bullet
Charge Shot: 「徳の説示」 ("Charge of Virtue")
EX Attack: 「弾幕裁判」 ("Danmaku Judgement")
Charge Lv2/3: 罪符「彷徨える大罪」 (Guilt Sign "Wandering Sin")
Boss Attack: 審判「ラストジャッジメント」 (Judgement "Last Judgement")
Motto: 天知る 地知る 我知る 人知る (Heaven Knows, Earth Knows, I Know, You Know. Ten Shiru, Chi Shiru, Ware Shiru, Hito Shiru)
The saying comes from the Later Han Dynasty of China, when a man tried to bribe Yang Zhen (楊震), a high official, saying that nobody will know. Yang Zhen responded: "Heaven knows, Earth knows, you know, I know. Why do you say nobody knows?" and rejected the bribery. The line became a motto to justify moral behavior. Walls have ears.
This phrase shows Eiki's role of judge or her character of virtue.

Extra Mode

Once unlocked, you can play as Komachi (and later, Shikieiki) in their 'Story Mode'. You start with 0 extra lives and all fights are Deathmatches - both you and your opponent have half a health dot to start with. The AI has an Invincibility Period that is shown under the sprite of your character. You must survive this long before you can win. Mind you, Komachi and Shikieiki will be putting forth danmaku barrages so dense that the AI (which does not have Lunatic's super dodge algorithms) will likely die within 3 seconds or much less. Your opponent will be getting much greater bullet/EX attacks to toss at you.

Once you have beaten Shikieiki's Extra path, all characters can be played in Extra Mode and the two boss characters can be played in Story Mode.

Strategy

See Strategies