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Replay:Lem Gambino

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Revision as of 07:52, 27 December 2006 by Rukaroa (talk | contribs) (→‎Stage 6a)
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Welcome to my user replay page! There's not much here as I'm just a beginning Touhou player, but I hope you like what you see.

Imperishable Night

Personal Notes

Any strategems I discover in this game will be listed here. Full Analysis of the game's scoring and spell cards can be found here: Imperishable Night: Gameplay

Time Orbs

In the main game, there is an in-game clock that advances after each stage (or if you fail to pass any of Kaguya's Last Spells in FinalB). The clock starts at 11:00 PM and the game ends at 5:00, advancing an hour each stage if you do not collect enough time orbs. Collecting the specified number of Time Orbs only advances the clock half an hour. You collect time orbs by:

-Grazing shots at > 80% (30% if you're playing as YoumusSolo) -Hitting enemies at < -80% (-30% if you're playing as Youmu solo) -Killing enemies -Destroying a familiar as a result of its master's defeat -Capturing a Spell Card

On Easy rank with Reimu + Yukari, you can usually get away on stages 1-3 by shooting and killing enemies at < -80% to get the needed Time Orbs. In stages 4-6, you'll want to kill familiar-summoning enemies at > 80% and graze shots more often, because there's quite a bit to graze.

Stage and Boss strategies

Stage 1
Stage 2
Stage 3
Stage 4a
Stage 4b
Stage 5
Stage 6a

All teams go here on their first play-through; later on you can play it by choosing "Follow your eyes" after stage 5.

First, you'll get attacked by a master enemy before the stage title appears. Then, masters appear amongst a row of familiars. Masters fire shots right at you while the familiars fire shots in narrow strafes upwards and downwards. After this, Erirn attacks.

MIDBOSS: EIRIN YAGOKORO

-Eirin fires out antispirals of bullets while her familiars fire shots either directly at you, or in a fixed line; this changes from character to character.

Spell Card: Spacesphere "Earth in a Pot" (Easy) When the circle of familars appears, GET INSIDE IT. They'll pepper the outside area with shots, making it impossible to dodge. The familiars will shoots at you, but these shots are easily dodged, although the familars continue to fire for a short time after they disperse. Eirin usually stays over you, so you can easily hit her.

After this, you run into Eirin again.

FINAL A BOSS: EIRIN YAGOKORO

-Coming soon.

Spell Card 1: Awakened God "Memories of Legendary Age" (Easy) Eirin summons up a laser mesh and fires out a spray of shots while she covers the upper area with various shots (to keep you from escaping the lasers). Just find an open area between the lasers and dodge her shots while firing at her.

-Eirin summons familiars that create stationary bullets in a star pattern, while also firing steams of red bullets.

Spell Card 2: Revival "Game of Life" (Easy) Eirin summons a familar, which stops above you, then below you, summoning a large cloud of stationary bullets each time (thus making a hexagon area for you to hide in) while she fires spirals of bullets from above (Yukari much?). This isn't too hard to clear, just mind the bullets from above and stay within the hexagon while shooting.

-Eirin's familiars move in spirals, leaving behind those HUGE energy balls behind for a moments before they move. The balls will move in the direction the familiar was traveling in when they were placed. There are also outwardly firing rings of bullets.

Spell Card 3: Leading God "Omoikane's Device" (Easy) Here's a fun spell card. It took me a while to figure it out, but it's not hard. First, Eirin summons a familar; GET UNDERNEATH IT. She'll then form a "safety wedge," a barrage of bullets such that a wedge-shaped area is the only safe spot. This will then move CLOCKWISE; stay near the familar and dodge the other shots she fires. Moving too far from the familar is not advised. Eventually, the familar will leave and another will take its place, but this one moves counterclockwise and it will be a little more difficult with the newly-added shots. Once you have this nailed down, it's not hard at all. =)

-Eirin creates a bunch of bullets that spiral around her, and then fire in your direction making a sort of grid pattern. There are other bullets firing at you as well, but they should't be hard to dodge.

Spell Card 4: Curse of the Heavens "Apollo 13" (Easy) This is pretty much a hard version of a bullet pattern used earlier, but the strategy is more or less the same. Watch the bullets' movements and be wary of safe spots.

Spell Card 5: Esoterica "Astronomical Entombing" (Easy) Oh god, this one gave me problems. >_< First, she conjures up a spray of bullets to force you to move down to the bottom-middle of the screen. Then, she summons familiars--Lots of them--Around you, trapping you. The only way to bypass this is by focusing. Eirin's attack pattern is simple. She'll fire an energy ball directly at you, then one to the left and to the right, and each time an energy ball disturbs a familar it fires off the bullet in a random direction. This challenge in this is to dodge the oncoming storm of bullets, which given their random trajectories is quite hard. Don't give up! An alternate tactic is to simply destroy the familiars; Start on the sides first and then take out the ones in the middle. You'll deal a good bit of damage to Eirin this way, and after you clear and screen she'll fall quite easily.

Last Spell: Forbidden Arcanum "Hourai Elixir" (Easy) Like all Last Spells, they are difficult to capture but don't kill you if you get hit. This one's a bit complex, so bear with me. Throughout this spell there are lasers moving in a concave hexagon pattern (think of those arrows on road signs only pointing up or down), either clockwise or counterclockwise from Eirin (this is much easier to see in action than in words =P). All the while Eirin will attack you with the following bullet patterns:

Wave 1: Just a barrage of bullets, this should be cake to pass.

Wave 2: This is harder. First, Eirin covers the upper half of the field with bullets; this mass will rotate slowly counterclockwise. Move as appropriate.

Wave 3: After the mass rotates halfway around, Eirin fires sprays of bullets in your direction. This doesn't change things much, just add those new bullets to your list of things to dodge.

Wave 4: Eirin fires off bullets that pause for a bit before firing forwards, this is very easy to pass.

Wave 5: This time, the bullets move in outward spirals; the best way to conquer this is with vertical movement. Horizontal movement has a higher chance to kill you.

Wave 6: This one's a doozy. Rings of bullets are fired outwards, augmented by random bullet shots. This is hard to pass if you don't anticipate the path of the bullets and take advantage of your visible hitbox; in fact, be glad that Perfect Cherry Blossom introduced it. Passing this wave will clear the spell and and the final stage, unless you get hit. Either way, you win!

Stage 6b

Replays

Easy

File:Th8 udryeb.rpy All-stage clear with Reimu and Yukari

File:Th8 udebch.rpy All-stage challange clear from Shrinemaiden -- Play with the area above your starting point taped off with a piece of paper.

Normal

Hard

Lunatic

Extra

Last Words/Individual Spell Cards

File:Th8 0144.rpy Spell Card #144, Eirin's Last Spell "Forbidden Arcanum: Hourai Elixir (Easy)"

File:Th8 udB206.rpy Spell Card #206, Wriggle's Last Word "Unseasonal Butterfly Storm"

File:Th8 udB207.rpy Spell Card #207, Mystia's Last Word "Blind Nightbird"

File:Th8 udB208.rpy Spell Card #208, Keine's Last Word "Emperor of the East"