Difference between revisions of "Shuusou Gyoku"

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{{nihongo||秋霜玉|'''Shuusou Gyoku'''|lit. "''Autumn Frost Ball''"}} is a vertical-scrolling [[danmaku]] [[shooting game|shoot 'em up]], and is the first official game in the ''[[Seihou Project]]'' by "[[Shunsatsu sare do?]]" (at time part of [[Amusement Makers]]). It was released specifically for the [[Windows|Windows operating system]] around December time in 2000.
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{{nihongo||秋霜玉|'''Shuusou Gyoku'''|lit. "''Autumn Frost Ball''", also romanised as '''''Syu-so-gyoku'''''}} is a vertical-scrolling [[danmaku]] [[shooting game|shoot 'em up]], and is the first official game in the ''[[Seihou Project]]'' by "[[Shunsatsu sare do?]]" (at time part of [[Amusement Makers]]). It was released specifically for the [[Windows|Windows operating system]] around December time in 2000.
  
 
==Gameplay==
 
==Gameplay==

Revision as of 13:20, 29 January 2015

秋霜玉 (しゅうそうぎょく)
Shuusou Gyoku
Shuusou Gyoku.jpg
Developer

Shunsatsu sare do? /
P.B.G / Amusment Makers

Publisher

Shunsatsu sare do? /
Amusement Makers

Released

Full: December, 2000 (Comiket 59)

Genre

Game

Gameplay

Single-player story mode

Platforms

Windows 98/ME/2000/XP

Requirements
  • Pentium 166MHz
Official Site

http://ss-do.sakura.ne.jp/game.html

Note: This article is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".

Shuusou Gyoku (秋霜玉, lit. "Autumn Frost Ball", also romanised as Syu-so-gyoku) is a vertical-scrolling danmaku shoot 'em up, and is the first official game in the Seihou Project by "Shunsatsu sare do?" (at time part of Amusement Makers). It was released specifically for the Windows operating system around December time in 2000.

Gameplay[edit]

Shuusou Gyoku features one playable character (VIVIT) with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast.

The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them.

Name and Concept[edit]

The game is inspired by the Touhou Project. ZUN has contributed to some art within the game, where Reimu Hakurei and Marisa Kirisame appear in their brand new Windows outfits, two years before Embodiment of Scarlet Devil.

The name 秋霜玉 is a Japanese-translated name of a cactus: "copiapoa glandiflora". On the back cover of the game, the title was romanised as Syu-so-gyoku.

Story[edit]

The game takes place on Earth in the future. VIVIT, a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult extra stage.

Music[edit]

The music of this game includes 20 original tracks composed by ZUN in MIDI format for SC-88-compatible synthesizers. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme, very similar to that of a typical Touhou Project game.

The prototype version of the game, known as Project Gian, had some themes that were replaced in the final game. These include Plastic Space as Stage 1 theme, Inventive City as Stage 2 theme and Fly above Hatoyama at Night as extra stage theme. Hourai Illusion ~ far East was another song planned to be used as the extra stage theme, which eventually ended up to be Silk Road Alice. Interestingly, in the beginning of that theme, the melody plays a variation of Theme of Eastern Story.

During 2001, ZUN arranged the entire game's soundtrack (minus Titled Maid) and published those arranges on his MIDI page. These versions contain additional melodies, phrases and sections. While most of these end in a fade-out, the arrange of Herselves features a slower variation of its last part to close out the song. Plastic Space, Inventive City and Hourai Illusion ~ far East became part of ZUN's Strange Works.

Later, ZUN did further arranges of the game's music that appeared on his music CDs. On Dolls in Pseudo Paradise, Dichromatic Lotus Butterfly ~ Ancients was arranged as Dichromatic Lotus Butterfly ~ Red and White to have a more synthesizer-driven sound, and Mechanical Circus ~ Reverie got a slower and more subdued arrange named Circus Reverie. Ghostly Field Club had a version of Magical Girl Crusade, an earlier version of which can be found on ZUN's MP3 page. For Changeability of Strange Dream, Illusory Science ~ Doll's Phantom was arranged as Phantasm Machine ~ Phantom Factory. Also, Fly above Hatoyama at Night got an FM synthesis arrange named Fly above Hatoyama at Night - Power MIX on the Perfect Memento in Strict Sense CD, adding a melody which the theme originally lacked. The CD included with The Grimoire of Marisa featured an arrange of Illusionary Sputnik Night.

Some themes from this game was also arranged in the Touhou Project games, where Marisa Kirisame's theme in Immaterial and Missing Power is an arrange of The Witches' Ball ~ Magus and Reimu Hakurei's theme in Touhou Hisoutensoku is an arrange of Dichromatic Lotus Butterfly ~ Ancients, both arranged by U2 Akiyama. Marisa's theme in Fairy Wars (Magus Night) was originally meant to be an arrange of The Witches' Ball ~ Magus, but because ZUN had forgotten the theme and only had some impressions left in his mind, Magus Night became a completely different song. This theme was then later rearranged as Marisa's theme in Hopeless Masquerade, also by U2.

Staff[edit]

  • Ponchi (ぽんち) — Program
  • Doku Den P (毒電P) — Graphic, Sound Effect
  • ZUN — Graphic, Music
  • hiroyuki-chan (ひろゆきちゃん) — Graphic, Sound Effect
  • Mac-Key — Graphic, Scenario
  • few — Scenario

External links[edit]