Difference between revisions of "Shuusou Gyoku"

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(Running on the latest computers: Cleaned up. Added changing to 30fps as first because I defaulted all this said and it played rather smoothly... :/)
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{{Infobox Game
 
{{Infobox Game
 
| type = related game
 
| type = related game
| title = {{ruby-ja|秋霜玉|しゅうそうぎょく}}<br/>''Shuusou Gyoku''
+
| titleN = {{ruby-ja|秋霜玉|しゅうそうぎょく}}
 +
| titleEn = Shuusou Gyoku
 
| image = [[Image:Shuusou_Gyoku.jpg|256px]]
 
| image = [[Image:Shuusou_Gyoku.jpg|256px]]
 
| developer1    = [[Shunsatsu sare do?]]
 
| developer1    = [[Shunsatsu sare do?]]
Line 9: Line 10:
 
| publisher1Cat = Shunsatsu sare do?
 
| publisher1Cat = Shunsatsu sare do?
 
| publisher2Cat = Amusement Makers
 
| publisher2Cat = Amusement Makers
| released = Full: December, 2000
+
| released = Trial: August, 2000 (Comiket 58)<br/> Full: December, 2000
 
| convention = Comiket 59
 
| convention = Comiket 59
| genre = Vertical Danmaku Shooting
+
| genre1 = Vertical Danmaku Shooting
 
| gameplay = Single-player story mode
 
| gameplay = Single-player story mode
| platforms = [[Windows]] [[wikipedia:Windows 98|98]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]
+
| platforms = [[Windows]] [[wikipedia:Windows 95|95]]/[[wikipedia:Windows 98|98]]/[[wikipedia:Windows ME|ME]]/[[wikipedia:Windows 2000|2000]]/[[wikipedia:Windows XP|XP]]
| requirements = *Pentium 166MHz
+
| requirements = *Pentium 166MHz or higher
 +
*Video card: VRAM 2M+ (4M+ in 16Bit mode)
 +
*DirectX 3 or later (16Bit mode requires 6 or later)
 +
*Sound Card: DirectSound
 +
*MIDI-compatible (SC-88Pro recommended)
 +
*Joystick support
 +
*Requires additional support if playing on Vista, 7 or 8 (See [[/Gameplay#Glitches]])
 
| website = http://ss-do.sakura.ne.jp/game.html
 
| website = http://ss-do.sakura.ne.jp/game.html
 
}}{{Seihou note}}
 
}}{{Seihou note}}
{{nihongo|'''Shuusou Gyoku'''|秋霜玉}} is the first game of the [[Seihou Project]], produced by [[Amusement Makers]], P.B.G and [[Shunsatsu sare do?]]. It is a vertical-scrolling shooter.
+
{{nihongo||秋霜玉|'''Shuusou Gyoku'''|lit. "''Autumn Frost Orb''", also romanised as '''''Syu-so-gyoku'''''}} is a vertical-scrolling [[danmaku]] [[shooting game|shoot 'em up]], and is the first official game in the ''[[Seihou Project]]'' by "[[Shunsatsu sare do?]]" (at time part of [[Amusement Makers]]). It was released specifically for the [[Windows|Windows operating system]] around December time in 2000.
 
 
The game takes place on Earth in the future. [[VIVIT]], a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult extra stage, featuring two characters you already know...
 
  
 
==Gameplay==
 
==Gameplay==
 
{{Main|/Gameplay|l1=Gameplay|/Strategy|l2=Strategy}}
 
{{Main|/Gameplay|l1=Gameplay|/Strategy|l2=Strategy}}
  
''Shuusou Gyoku'' features one playable character with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast.
+
''Shuusou Gyoku'' features one playable character ([[VIVIT]]) with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast.
  
 
The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them.
 
The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them.
  
==Concept==
+
The game overall has compatibility issues if it were to be played on [[Windows]] [[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]]/[[wikipedia:Windows 8|8]]. See [[/Gameplay#Glitches|the gameplay article under "Glitches"]] for details.
The game is based on the [[Touhou Project]]. [[ZUN]] has contributed to some art within the game, where [[Reimu Hakurei|Reimu]] and [[Marisa Kirisame|Marisa]] appear in their brand new [[Windows]] outfits, two years before ''[[Embodiment of Scarlet Devil]]''.
 
  
===Name===
+
==Name and Concept==
The name {{lang|ja|秋霜玉}} is a Japanese-translated name of a cactus, copiapoa glandiflora.
+
The game is inspired by the ''[[Touhou Project]]''. [[ZUN]] has contributed to some art within the game, where [[Reimu Hakurei]] and [[Marisa Kirisame]] appear in their brand new [[Windows]] outfits, two years before ''[[Embodiment of Scarlet Devil]]''.
 +
 
 +
The name {{lang|ja|秋霜玉}} is a Japanese-translated name of a cactus: "copiapoa glandiflora". On the back cover of the game, the title was romanised as ''Syu-so-gyoku'', but "Shuusou Gyoku" is more of a standard romaji.
  
 
==Story==
 
==Story==
 
{{Main|/Story|l1=Story|/Translation|l2=Translation|/Characters|l3=Characters}}
 
{{Main|/Story|l1=Story|/Translation|l2=Translation|/Characters|l3=Characters}}
  
On Earth, the environment had nearly been destroyed, and humanity was on the verge of destruction. However, Cactus Company perfected an energy source more powerful than atomic energy. They used this power, known as Saboten energy, to stop the ruin of Earth. However, this energy was very unstable, and caused large accidents. Eventually, it was controlled, and humanity began to prosper once again.
+
The game takes place on Earth in the future. [[VIVIT]], a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult two-part extra stage.
 
 
[[VIVIT]], a robot maid powered by Saboten energy, heads out to do errands for her master. As she leaves, various people fight her, for seemingly no reason. [[Milia]] randomly stops her, claiming vengeance for her men, which VIVIT has no clue about. After that, she fights [[Mei and Mai]]. After that, she find a huge energy signature, which happens to be [[Gates]], a military veteran. He dares VIVIT to show him her true power, and she does so, defeating him. Then [[Marie]] fights her in a gigantic ship, and dares her to go on, for the true terror lies ahead.
 
 
 
However, she is stopped as she goes deeper by her own [[Erich|master]]. He explains that this errand is to save his daughter, and that her previous enemies were tests. His daughter was sealed in an accident, and VIVIT is the only one who can save her. In one final test, she defeats her master, and goes to save his daughter. As she finds his daughter, she is surprised to see she looks exactly like her. She is suffering, and after a difficult battle, VIVIT manages to save her, completing her master's dreams.
 
  
 
==Music==
 
==Music==
 
{{Main|/Music|l1=Music}}
 
{{Main|/Music|l1=Music}}
The music of this game includes 20 tracks composed by [[ZUN]] in [[wikipedia:MIDI|MIDI]] format for SC-88-compatible synthesizers. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme.
+
The music of this game includes 20 original tracks composed by [[ZUN]] in [[wikipedia:MIDI|MIDI]] format for the SC-88Pro. Recordings of these MIDI files made using this module can be found [https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html here]. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme, very similar to that of a typical ''[[Touhou Project]]'' game.
  
The prototype version of the game, known as ''Project Gian'', had some themes that were replaced in the final game. These include ''Plastic Space'' as Stage 1 theme, ''Inventive City'' as Stage 2 theme and ''Fly above Hatoyama at Night'' as extra stage theme. ''Hourai Illusion ~ far East'' was another song planned to be used as the extra stage theme, which eventually ended up to be ''Silk Road Alice''. Interestingly, in the beginning of that theme, the melody plays a variation of [[Theme of Eastern Story]]. <!-- and please, make an article on those ten notes called "the generic Windows Touhou game title screen theme", ""the same song as usual" or "the main theme of Touhou", I'm sick of hearing secondaries saying "lulz I can hear Imperishable Night" -->
+
The prototype version of the game, known as ''Project Gian'', had some themes that were replaced in the final game. These include "Plastic Space" as Stage 1 theme, "Inventive City" as Stage 2 theme and "Fly above Hatoyama at Night" as extra stage theme. "Hourai Illusion ~ far East" was another song planned to be used as the extra stage theme, which eventually ended up to be "Silk Road Alice". Interestingly, in the beginning of that theme, the melody plays a variation of "[[Theme of Eastern Story]]".
  
During 2001, ZUN arranged the entire game's soundtrack (minus ''Titled Maid'') and published those arranges on [http://www16.big.or.jp/~zun/html/music_old.html his MIDI page]. These versions contain additional melodies, phrases and sections. While most of these end in a fade-out, the arrange of ''Herselves'' features a slower variation of its last part to close out the song. ''Plastic Space'', ''Inventive City'' and ''Hourai Illusion ~ far East'' became part of ''[[ZUN's Strange Works]]''. <!-- not sure if they are also arranges of some base version -->
+
The music from the Comiket 58 trial is slightly different from the final version.
  
Later, ZUN did further arranges of the game's music that appeared on his [[music CDs]]. On ''[[Dolls in Pseudo Paradise]]'', ''Dichromatic Lotus Butterfly ~ Ancients'' was arranged as ''Dichromatic Lotus Butterfly ~ Red and White'' to have a more synthesizer-driven sound, and ''Mechanical Circus ~ Reverie'' got a slower and more subdued arrange named ''Circus Reverie''. ''[[Ghostly Field Club]]'' had a version of ''Magical Girl Crusade'', a preview version of which can be found on [http://www16.big.or.jp/~zun/html/music/zun_mgcr.html ZUN's MP3 page]. For ''[[Changeability of Strange Dream]]'', ''Illusory Science ~ Doll's Phantom'' was arranged as ''Phantasm Machine ~ Phantom Factory''. Also, ''Fly above Hatoyama at Night'' got an [[wikipedia:Frequency modulation synthesis|FM synthesis]] arrange named ''Fly above Hatoyama at Night - Power MIX'' on the [[Perfect Memento in Strict Sense (CD)|''Perfect Memento in Strict Sense'' CD]], adding a melody which the theme originally lacked. The [[The Grimoire of Marisa (CD)|CD included with ''The Grimoire of Marisa'']] featured an arrange of ''Illusionary Sputnik Night''.
+
During 2001, ZUN arranged the entire game's soundtrack (minus "Titled Maid") and published those arrangements on [http://www16.big.or.jp/~zun/html/music_old.html his MIDI page]. These versions contain additional melodies, phrases and sections. While most of these arrangements end in a fade-out, "Herselves" features a slower variation of its last part to close out the song. "Plastic Space", "Inventive City" and "Hourai Illusion ~ far East" became part of ''[[ZUN's Strange Works]]''.  
  
Some themes from this game was also arranged in the [[Touhou Project|Touhou]] games, where [[Marisa Kirisame|Marisa]]'s theme in ''[[Immaterial and Missing Power]]'' is an arrange of ''The Witches' Ball ~ Magus'' and [[Reimu Hakurei|Reimu]]'s theme in ''[[Touhou Hisoutensoku]]'' is an arrange of ''Dichromatic Lotus Butterfly ~ Ancients'', both arranged by [[U2]]. Marisa's theme in ''[[Fairy Wars]]'' (''Magus Night'') was originally meant to be an arrange of ''The Witches' Ball ~ Magus'', but because ZUN had forgotten the theme and only had some impressions left in his mind, ''Magus Night'' became a completely different song.
+
Later, ZUN included further arrangements of the game's music on his [[music CDs]]. On ''[[Dolls in Pseudo Paradise]]'', "Dichromatic Lotus Butterfly ~ Ancients" was arranged as "Dichromatic Lotus Butterfly ~ Red and White," featuring a more synthesizer-driven sound, and "Mechanical Circus ~ Reverie" was rearranged in a more subdued fashion and given the title "Circus Reverie". ''[[Ghostly Field Club]]'' had a version of "Magical Girl Crusade", an earlier version of which can be found on [http://www16.big.or.jp/~zun/html/music/zun_mgcr.html ZUN's MP3 page]. For ''[[Changeability of Strange Dream]]'', "Illusory Science ~ Doll's Phantom" was arranged as "Phantasm Machine ~ Phantom Factory". Also, ZUN arranged "Fly above Hatoyama at Night" in the style of [[wikipedia:Frequency modulation synthesis|FM synthesis]], featured on the [[Perfect Memento in Strict Sense (CD)|''Perfect Memento in Strict Sense'' CD]] as "Fly above Hatoyama at Night - Power MIX." It contains additional melodic material. The [[The Grimoire of Marisa (CD)|CD included with ''The Grimoire of Marisa'']] featured an arrangement of "Illusionary Sputnik Night".
  
==Running on the latest computers==
+
Some themes from this game was also arranged in the ''[[Touhou Project]]'' games, where [[Marisa Kirisame]]'s theme in ''[[Immaterial and Missing Power]]'' is an arrangement of "The Witches' Ball ~ Magus" and [[Reimu Hakurei]]'s theme in ''[[Touhou Hisoutensoku]]'' and ''[[Urban Legend in Limbo]]'' is an arrangement of "Dichromatic Lotus Butterfly ~ Ancients" (the latter actually from ''[[Dolls in Pseudo Paradise]]'''s version), both arranged by [[U2 Akiyama]]. Marisa's theme in ''[[Fairy Wars]]'' ("Magus Night") was originally meant to be an arrangement of "The Witches' Ball ~ Magus", but because ZUN had forgotten the theme and only had some impressions left in his mind, "Magus Night" became a completely different song. This theme was then later rearranged as Marisa's theme in ''[[Hopeless Masquerade]]'', also by U2.
This game doesn't run correctly on [[Windows]] [[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]], possibly not on [[wikipedia:Windows XP|XP]] as well as it has a hard time running in full 60fps on newer PCs. The following should help on how to run it properly, so in order to play it if the game appears to be going slow, do the following:
 
#Run the game and go to the '''Graphics''' options in-game. Change the [[wikipedia:8-bit|8-bit]] colors to [[wikipedia:16-bit|16-bit]] and then change the FPS to 30fps or 20fps.
 
#Play the game, but if just doing the above doesn't work, continue with the following.
 
#Right click on <tt>{{lang|ja|秋霜玉}}.exe</tt> and click on '''properties'''. Go to the '''compatibility''' tab and tic the box under compatibility and change it to [[wikipedia:Windows NT 4.0|Windows NT 4.0]], then click OK.
 
#This is optional, but tic the box '''Run in 256 colors''' under settings as it may improve gameplay, then click OK.
 
#Play the game!
 
  
That will make it run more smoother on any newer (2003+) machine, but it may skip a frame at time to keep with the correct speed. It may also go faster than usual. However, the option above doesn't work on some machines, but there is another way to run game at full 60fps by doing the following:
+
Arranged versions of music from this game were also included in ''[[Samidare]]'' by ''[[Project Blank]]''. [[Gates]]' theme in Samidare is an arrangement of "Firmament Army" called "Meets The Gates", while [[VIVIT]]'s theme is an arrangement of "False Strawberry" called "Broken Strawberry Shortcake".
#Click on Start, then click/type '''Run''' and type "dxdiag", then click OK.
 
#Click on the '''Screen''' tab and disable '''DirectDraw Acceleration''', then click '''Apply''' (just in case).
 
#Play the game!
 
  
The game should now run at full 60fps, but remember to run DDA after playing as it's vital. For reasons, users with Windows 7 are unavailable to disable DirectDraw Acceleration due to becoming a ''needed'' type of hardware.<ref>http://answers.microsoft.com/en-us/windows/forum/windows_other-gaming/how-to-enable-direct3d-in-windows7/8118ccaa-f2ed-4db4-be94-04c92e815f95</ref>.
+
==Staff==
 
+
*{{nihongo|[[Ponchi]]|ぽんち}} — Program
''If you found a way to disable DDA on Windows 7, please add and explain.''
+
*{{nihongo|Doku Den P|毒電P}} — Graphic, Sound Effect
 +
*[[ZUN]] — Graphic, Music
 +
*{{nihongo|hiroyuki-chan|ひろゆきちゃん}} — Graphic, Sound Effect
 +
*Mac-Key — Graphic, Scenario
 +
*few — Scenario
  
 
==External links==
 
==External links==
 
*[http://ss-do.sakura.ne.jp/game.html Shunsatsu sare do? game listing]
 
*[http://ss-do.sakura.ne.jp/game.html Shunsatsu sare do? game listing]
 +
*[https://github.com/pbghogehoge/ssg Official source code release (incomplete)]
 +
*[https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html ZUN's MIDI files played on a real SC-88Pro, including the Shuusou Gyoku OST, the music from the C58 trial and the arrangements from his site.]
  
==References==
+
{{Navbox Touhou}}
<references />
 
 
 
 
{{Navbox SG}}
 
{{Navbox SG}}
  
Line 84: Line 81:
 
[[Category:Related Games]]
 
[[Category:Related Games]]
 
[[Category:P.B.G]]
 
[[Category:P.B.G]]
 +
[[Category:Non-Touhou Games]]
 +
[[de:Shuusou Gyoku]]
 
[[fr:Shuusou Gyoku]]
 
[[fr:Shuusou Gyoku]]
 +
[[ru:Shuusou Gyoku]]
 +
[[zh:秋霜玉]]

Latest revision as of 10:23, 24 January 2020

秋霜玉 (しゅうそうぎょく)
Shuusou Gyoku
Shuusou Gyoku.jpg
Developer

Shunsatsu sare do? /
P.B.G / Amusment Makers

Publisher

Shunsatsu sare do? /
Amusement Makers

Released

Trial: August, 2000 (Comiket 58)
Full: December, 2000 (Comiket 59)

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-player story mode

Platforms

Windows 95/98/ME/2000/XP

Requirements
  • Pentium 166MHz or higher
  • Video card: VRAM 2M+ (4M+ in 16Bit mode)
  • DirectX 3 or later (16Bit mode requires 6 or later)
  • Sound Card: DirectSound
  • MIDI-compatible (SC-88Pro recommended)
  • Joystick support
  • Requires additional support if playing on Vista, 7 or 8 (See /Gameplay#Glitches)
Official Site

http://ss-do.sakura.ne.jp/game.html

Note: This article is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".

Shuusou Gyoku (秋霜玉, lit. "Autumn Frost Orb", also romanised as Syu-so-gyoku) is a vertical-scrolling danmaku shoot 'em up, and is the first official game in the Seihou Project by "Shunsatsu sare do?" (at time part of Amusement Makers). It was released specifically for the Windows operating system around December time in 2000.

Gameplay[edit]

Shuusou Gyoku features one playable character (VIVIT) with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast.

The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them.

The game overall has compatibility issues if it were to be played on Windows Vista/7/8. See the gameplay article under "Glitches" for details.

Name and Concept[edit]

The game is inspired by the Touhou Project. ZUN has contributed to some art within the game, where Reimu Hakurei and Marisa Kirisame appear in their brand new Windows outfits, two years before Embodiment of Scarlet Devil.

The name 秋霜玉 is a Japanese-translated name of a cactus: "copiapoa glandiflora". On the back cover of the game, the title was romanised as Syu-so-gyoku, but "Shuusou Gyoku" is more of a standard romaji.

Story[edit]

The game takes place on Earth in the future. VIVIT, a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult two-part extra stage.

Music[edit]

The music of this game includes 20 original tracks composed by ZUN in MIDI format for the SC-88Pro. Recordings of these MIDI files made using this module can be found here. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme, very similar to that of a typical Touhou Project game.

The prototype version of the game, known as Project Gian, had some themes that were replaced in the final game. These include "Plastic Space" as Stage 1 theme, "Inventive City" as Stage 2 theme and "Fly above Hatoyama at Night" as extra stage theme. "Hourai Illusion ~ far East" was another song planned to be used as the extra stage theme, which eventually ended up to be "Silk Road Alice". Interestingly, in the beginning of that theme, the melody plays a variation of "Theme of Eastern Story".

The music from the Comiket 58 trial is slightly different from the final version.

During 2001, ZUN arranged the entire game's soundtrack (minus "Titled Maid") and published those arrangements on his MIDI page. These versions contain additional melodies, phrases and sections. While most of these arrangements end in a fade-out, "Herselves" features a slower variation of its last part to close out the song. "Plastic Space", "Inventive City" and "Hourai Illusion ~ far East" became part of ZUN's Strange Works.

Later, ZUN included further arrangements of the game's music on his music CDs. On Dolls in Pseudo Paradise, "Dichromatic Lotus Butterfly ~ Ancients" was arranged as "Dichromatic Lotus Butterfly ~ Red and White," featuring a more synthesizer-driven sound, and "Mechanical Circus ~ Reverie" was rearranged in a more subdued fashion and given the title "Circus Reverie". Ghostly Field Club had a version of "Magical Girl Crusade", an earlier version of which can be found on ZUN's MP3 page. For Changeability of Strange Dream, "Illusory Science ~ Doll's Phantom" was arranged as "Phantasm Machine ~ Phantom Factory". Also, ZUN arranged "Fly above Hatoyama at Night" in the style of FM synthesis, featured on the Perfect Memento in Strict Sense CD as "Fly above Hatoyama at Night - Power MIX." It contains additional melodic material. The CD included with The Grimoire of Marisa featured an arrangement of "Illusionary Sputnik Night".

Some themes from this game was also arranged in the Touhou Project games, where Marisa Kirisame's theme in Immaterial and Missing Power is an arrangement of "The Witches' Ball ~ Magus" and Reimu Hakurei's theme in Touhou Hisoutensoku and Urban Legend in Limbo is an arrangement of "Dichromatic Lotus Butterfly ~ Ancients" (the latter actually from Dolls in Pseudo Paradise's version), both arranged by U2 Akiyama. Marisa's theme in Fairy Wars ("Magus Night") was originally meant to be an arrangement of "The Witches' Ball ~ Magus", but because ZUN had forgotten the theme and only had some impressions left in his mind, "Magus Night" became a completely different song. This theme was then later rearranged as Marisa's theme in Hopeless Masquerade, also by U2.

Arranged versions of music from this game were also included in Samidare by Project Blank. Gates' theme in Samidare is an arrangement of "Firmament Army" called "Meets The Gates", while VIVIT's theme is an arrangement of "False Strawberry" called "Broken Strawberry Shortcake".

Staff[edit]

  • Ponchi (ぽんち) — Program
  • Doku Den P (毒電P) — Graphic, Sound Effect
  • ZUN — Graphic, Music
  • hiroyuki-chan (ひろゆきちゃん) — Graphic, Sound Effect
  • Mac-Key — Graphic, Scenario
  • few — Scenario

External links[edit]