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Shuusou Gyoku: Difference between revisions

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*Mac-Key — Graphic, Scenario
*Mac-Key — Graphic, Scenario
*few — Scenario
*few — Scenario
==Running on the latest computers==
This game doesn't run correctly on [[Windows]] [[wikipedia:Windows Vista|Vista]]/[[wikipedia:Windows 7|7]], possibly not on [[wikipedia:Windows XP|XP]] as well as it has a hard time running in full 60fps for most cases on newer PCs. The following should help on how to run it properly, so in order to play it if the game appears to be going slow, do the following:
#Run the game and go to the '''Graphics''' options in-game. Change the [[wikipedia:8-bit|8-bit]] colors to [[wikipedia:16-bit|16-bit]] and then change the FPS to 30fps or 20fps.
#Play the game, but if just doing the above doesn't work, continue with the following.
#Right click on <tt>{{lang|ja|秋霜玉}}.exe</tt> and click on '''properties'''. Go to the '''compatibility''' tab and tic the box under compatibility and change it to [[wikipedia:Windows NT 4.0|Windows NT 4.0]], then click OK.
#This is optional, but tic the box '''Run in 256 colors''' under settings as it may improve gameplay, then click OK.
#Play the game!
That will make it run more smoother on any newer (2003+) machine, but it may skip a frame at time to keep with the correct speed. It may also go faster than usual. However, the option above doesn't work on some machines, but there is another way to run game at full 60fps by doing the following:
#Click on Start, then click/type '''Run''' and type "dxdiag", then click OK.
#Click on the '''Screen''' tab and disable '''DirectDraw Acceleration''', then click '''Apply''' (just in case).
#Play the game!
The game should now run at full 60fps, but remember to run DDA after playing as it's vital. For reasons, users with Windows 7 are unavailable to disable DirectDraw Acceleration due to becoming a ''needed'' type of hardware.<ref>http://answers.microsoft.com/en-us/windows/forum/windows_other-gaming/how-to-enable-direct3d-in-windows7/8118ccaa-f2ed-4db4-be94-04c92e815f95</ref>.
''If you found a way to disable DDA on Windows 7, please add and explain.''
Note: The 16-bit graphics mode leads to broken graphics with nVidia Forceware Driver 295.51 and newer. The latest WHQL certified driver with playable 16-bit graphics mode is 285.58, the latest beta driver is 290.53.


==External links==
==External links==
*[http://ss-do.sakura.ne.jp/game.html Shunsatsu sare do? game listing]
*[http://ss-do.sakura.ne.jp/game.html Shunsatsu sare do? game listing]
==References==
<references />


{{Navbox Touhou}}
{{Navbox Touhou}}

Revision as of 13:18, 18 July 2014

秋霜玉 (しゅうそうぎょく)
Shuusou Gyoku
Shuusou Gyoku.jpg
Developer

Shunsatsu sare do? /
P.B.G / Amusment Makers

Publisher

Shunsatsu sare do? /
Amusement Makers

Released

Full: December, 2000 (Comiket 59)

Genre

Game

Gameplay

Single-player story mode

Platforms

Windows 98/ME/2000/XP

Requirements
  • Pentium 166MHz
Official Site

http://ss-do.sakura.ne.jp/game.html

Note: This article is part of the Seihou Project by the Doujin circle "Shunsatsu sare do?".

Shuusou Gyoku (秋霜玉, lit. "Autumn Frost Ball") is a vertical-scrolling danmaku shoot 'em up, and is the first official game in the Seihou Project by "Shunsatsu sare do?" (at time part of Amusement Makers). It was released specifically for the Windows operating system around December time in 2000.

Gameplay

Shuusou Gyoku features one playable character (VIVIT) with 3 different modes. Homing missile is good for beginners or people who are too lazy to move. Wide shot is also useful for less movement, and can clear a whole screen of enemies quickly. Laser is great for destroying a boss fast.

The game uses an Evade system to let the players rack up massive scores by constantly grazing. All enemies drop point/power items; their value increases based on the point system and how high you are on the screen when you collect them.

Name and Concept

The game is inspired by the Touhou Project. ZUN has contributed to some art within the game, where Reimu Hakurei and Marisa Kirisame appear in their brand new Windows outfits, two years before Embodiment of Scarlet Devil.

The name 秋霜玉 is a Japanese-translated name of a cactus: "copiapoa glandiflora".

Story

The game takes place on Earth in the future. VIVIT, a robot maid, has been sent out to run errands for her master, but she is constantly interrupted by battles. There are 6 stages, and one very difficult extra stage.

Music

The music of this game includes 20 original tracks composed by ZUN in MIDI format for SC-88-compatible synthesizers. Each of the phases in the final boss fight, as well as both extra stage bosses, have an individual theme, very similar to that of a typical Touhou Project game.

The prototype version of the game, known as Project Gian, had some themes that were replaced in the final game. These include Plastic Space as Stage 1 theme, Inventive City as Stage 2 theme and Fly above Hatoyama at Night as extra stage theme. Hourai Illusion ~ far East was another song planned to be used as the extra stage theme, which eventually ended up to be Silk Road Alice. Interestingly, in the beginning of that theme, the melody plays a variation of Theme of Eastern Story.

During 2001, ZUN arranged the entire game's soundtrack (minus Titled Maid) and published those arranges on his MIDI page. These versions contain additional melodies, phrases and sections. While most of these end in a fade-out, the arrange of Herselves features a slower variation of its last part to close out the song. Plastic Space, Inventive City and Hourai Illusion ~ far East became part of ZUN's Strange Works.

Later, ZUN did further arranges of the game's music that appeared on his music CDs. On Dolls in Pseudo Paradise, Dichromatic Lotus Butterfly ~ Ancients was arranged as Dichromatic Lotus Butterfly ~ Red and White to have a more synthesizer-driven sound, and Mechanical Circus ~ Reverie got a slower and more subdued arrange named Circus Reverie. Ghostly Field Club had a version of Magical Girl Crusade, a preview version of which can be found on ZUN's MP3 page. For Changeability of Strange Dream, Illusory Science ~ Doll's Phantom was arranged as Phantasm Machine ~ Phantom Factory. Also, Fly above Hatoyama at Night got an FM synthesis arrange named Fly above Hatoyama at Night - Power MIX on the Perfect Memento in Strict Sense CD, adding a melody which the theme originally lacked. The CD included with The Grimoire of Marisa featured an arrange of Illusionary Sputnik Night.

Some themes from this game was also arranged in the Touhou Project games, where Marisa Kirisame's theme in Immaterial and Missing Power is an arrange of The Witches' Ball ~ Magus and Reimu Hakurei's theme in Touhou Hisoutensoku is an arrange of Dichromatic Lotus Butterfly ~ Ancients, both arranged by U2 Akiyama. Marisa's theme in Fairy Wars (Magus Night) was originally meant to be an arrange of The Witches' Ball ~ Magus, but because ZUN had forgotten the theme and only had some impressions left in his mind, Magus Night became a completely different song. This theme was then later rearranged as Marisa's theme in Hopeless Masquerade, also by U2.

Staff

  • Ponchi (ぽんち) — Program
  • Doku Den P (毒電P) — Graphic, Sound Effect
  • ZUN — Graphic, Music
  • hiroyuki-chan (ひろゆきちゃん) — Graphic, Sound Effect
  • Mac-Key — Graphic, Scenario
  • few — Scenario

External links