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| publisher1    = [[Amusement Makers]]
| publisher1    = [[Amusement Makers]]
| publisher1Cat = Amusement Makers
| publisher1Cat = Amusement Makers
| released      = Full: August 15, 1997
| released      = Full: 1997/08/15
| convention    = Comiket 52
| convention    = Comiket 52
| genre1        = Vertical Danmaku Shooting
| genre1        = Vertical Danmaku Shooting
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*520k RAM
*520k RAM
*SC-88 or equivalent recommended for MIDI playback
*SC-88 or equivalent recommended for MIDI playback
| chronology =Touhou Series
| chrono_prev =[[Highly Responsive to Prayers]]
| chrono_next =[[Phantasmagoria of Dim.Dream]]
}}
}}
{{nihongo||東方封魔録 ~ the Story of Eastern Wonderland<ref>The game itself doesn't have a solid subtitle, except for the phrase ''The Story of "HUMA" in Eastern Wonderland''. The subtitle "the Story of Eastern Wonderland" was later given to it on [[ZUN]]'s archives site as well as ''[[Akyu's Untouched Score vol.3]]''.</ref>|'''Touhou Fumaroku ~ the Story of Eastern Wonderland'''|lit. "''Eastern Recorded Sealing of a Demon''"}} is the second game in the ''[[Touhou Project]]''. It is also the first game in the [[Danmaku|curtain-fire]] shooting genre, and was released for the [[PC-98]] series of computers in 1997. The game features [[Marisa Kirisame]] and [[Mima]] as enemies.
{{thtitle|Touhou |Fuumaroku|ruby=Demon-Sealing Record| ~ the Story of Eastern Wonderland|jp=東方封魔録 ~ the Story of Eastern Wonderland}}<ref>The game itself doesn't have a solid subtitle, except for the phrase ''The Story of "HUMA" in Eastern Wonderland''. The subtitle "the Story of Eastern Wonderland" was later given to it on [[ZUN]]'s archives site as well as ''[[Akyu's Untouched Score vol.3]]''.</ref> is the second game in the ''[[Touhou Project]]''. It is also the first game in the [[Danmaku|curtain-fire]] shooting genre, and was released for the [[PC-98]] series of computers in 1997. The game features [[Marisa Kirisame]] and [[Mima]] as enemies.


The resident [[shrine maiden]] [[Reimu Hakurei]] returns from a "training" session in the mountains only to find the [[Hakurei Shrine]] overrun by a legion of [[Ghost (Species)|ghosts]] and [[youkai]]. Excited at the opportunity to test her fledgling abilities, she takes the powerful [[Yin-Yang Orb]]s and hurries off on the back of her turtle [[Genjii]] to seek out the source of the invasion.
The resident [[shrine maiden]] [[Reimu Hakurei]] returns from a "training" session in the mountains only to find the [[Hakurei Shrine]] overrun by a legion of [[Ghost (Species)|ghosts]] and [[youkai]]. Excited at the opportunity to test her fledgling abilities, she takes the powerful [[Yin-Yang Orb]]s and hurries off on the back of her turtle [[Genjii]] to seek out the source of the invasion.
Line 24: Line 27:
==Gameplay==
==Gameplay==
{{Main|Story of Eastern Wonderland/Gameplay|l1=Gameplay|Story of Eastern Wonderland/Gameplay/Strategy|l2=Strategy}}
{{Main|Story of Eastern Wonderland/Gameplay|l1=Gameplay|Story of Eastern Wonderland/Gameplay/Strategy|l2=Strategy}}
''the Story of Eastern Wonderland'' casts the player as the [[Shrine Maiden]] [[Reimu Hakurei]] and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power and auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen.
''The Story of Eastern Wonderland'' casts the player as the [[Shrine Maiden]] [[Reimu Hakurei]] and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power complete with auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen.


As the first [[danmaku]] [[shooting game]] in the ''[[Touhou Project]]'', ''the Story of Eastern Wonderland'' introduces many features that are now hallmarks of the series as a whole: relatively small [[hit box]]es, [[boss]] [[characters]] who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of [[Marisa Kirisame]], who would become a major character in the series, appearing as often as [[Reimu Hakurei]] herself.
As the first [[danmaku]] [[shooting game]] in the ''[[Touhou Project]]'', ''the Story of Eastern Wonderland'' introduces many features that are now hallmarks of the series as a whole: relatively small [[hit box]]es, [[boss]] [[characters]] who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of [[Marisa Kirisame]], who would become a major character in the series, appearing as often as [[Reimu Hakurei]] herself.


==Concept==
==Concept==
The game itself was designed to stand alongside ''[[Highly Responsive to Prayers]]'' at [[:Category:Comiket 52|Comiket 52]]. [[ZUN]], rather haughtily, states that it is supposed to be a danmaku game with so many bullets that not even ''[[wikipedia:DoDonPachi|DoDonPachi]]'', a popular shooting game at the time, would compare - by having more bullets, but an even smaller hitbox. Much of the [[stage]] design was apparently influenced by ''Darius Gaiden'', an entry in a series that ZUN usually cites as one of his main inspirations.
The game itself was designed to stand alongside ''[[Highly Responsive to Prayers]]'' at [[:Category:Comiket 52|Comiket 52]]. [[ZUN]] boasts that it is a danmaku game with so many varieties of bullets that not even ''[[wikipedia:DoDonPachi|DoDonPachi]]'', a groundbreaking shooting game of the time, would compare. Much of the [[stage]] design was apparently influenced by ''Darius Gaiden'', an entry in a series that ZUN usually cites as one of his main inspirations.


Before the game was released at [[:Category:Comiket 52|Comiket 52]], ZUN was already working on ''[[Phantasmagoria of Dim.Dream]]''.
Before the game was released at [[:Category:Comiket 52|Comiket 52]], ZUN was already working on ''[[Phantasmagoria of Dim.Dream]]''.
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The original game included fifteen tracks, in the format most often seen by later games in the series: a theme for each stage, a theme for each [[boss]], a title screen theme, an ending theme, and a staff roll theme. All were included in the music room in the game, which included the names of the tracks as well, and the name of each track appears in the bottom right whenever it plays in-game; ZUN states that this was influenced by ''Metal Black'', a 1991 horizontally-scrolling shmup by Taito.
The original game included fifteen tracks, in the format most often seen by later games in the series: a theme for each stage, a theme for each [[boss]], a title screen theme, an ending theme, and a staff roll theme. All were included in the music room in the game, which included the names of the tracks as well, and the name of each track appears in the bottom right whenever it plays in-game; ZUN states that this was influenced by ''Metal Black'', a 1991 horizontally-scrolling shmup by Taito.


This is the only PC-98 game to include two vastly different versions of it's soundtrack, a FM version and a MIDI version, which can be selected in the option menu. The MIDI version, not limited by the 6-voice polyphony of the built-in PC-9801-26 sound board, includes additional voices, melodies and phrases in many songs. However, it requires an external MIDI synthesizer for playback, which will also determine it's sound quality. All later appearances of the music are based on the FM version.
This is the only PC-98 game to include two vastly different versions of it's soundtrack, a FM version and a MIDI version, which can be selected in the option menu. The MIDI version, not limited by the very low polyphony of the FM sound boards for the PC-98, includes additional voices, melodies and phrases in many songs. The MIDI soundtrack requires an external sound module for playback, and it was intended  to be played on a Roland SC-88. Recordings of the MIDI versions made using a 100% compatible module can be found [https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html here].  


In the music room of ''[[Mystic Square]]'', [[ZUN]] includes three unused songs that didn't make it into the final version. The fifteen main tracks and these three unused songs later appear in ''[[Akyu's Untouched Score vol.3]]''. In addition, three songs that were in the game were named differently on ZUN's old website for the PMD versions of the songs. Legendary Wonderland ({{lang|ja|昔話わんだらーんど}}) was renamed to Crossing the Blue Sky ({{lang|ja|青空超えて}}), Extra Love was renamed Crazy Magic, and {{lang|ja|戦車むすめのみるゆめ}} (The Tank Girl's Dream) was rewritten to be {{lang|ja|戦車娘のみるゆめ}}.
In the music room of ''[[Mystic Square]]'', [[ZUN]] includes three unused songs that didn't make it into the final version of the game - "Hakurei Shrine Grounds", "Sunfall" and "Demon-Sealing Finale". The fifteen main tracks and these three unused songs later appear in ''[[Akyu's Untouched Score vol.3]]''. Additionally, three songs had different internal names than those used in-game (noted on the main music page linked above).


==Press==
==Press==
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On September 19, 2002, all the five [[PC-98]] games have officially stopped being sold, a little after ''[[the Embodiment of Scarlet Devil]]'' was released.
On September 19, 2002, all the five [[PC-98]] games have officially stopped being sold, a little after ''[[the Embodiment of Scarlet Devil]]'' was released.
*An unofficial [[/Translation/Patch|English patch]] was released at some time for this game, though it's somewhat incomplete.


==Gallery==
==Gallery==
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*[http://www16.big.or.jp/~zun/ Team Shanghai Alice]
*[http://www16.big.or.jp/~zun/ Team Shanghai Alice]
*[http://www.kt.rim.or.jp/~aotaka/am/index.htm Amusement Makers (Former) Official Site]
*[http://www.kt.rim.or.jp/~aotaka/am/index.htm Amusement Makers (Former) Official Site]
*[http://www16.big.or.jp/~zun/html/music_old.html Selection of PC-98 Game Music (MP3)]
*[http://www16.big.or.jp/~zun/html/pmd.html Selection of PC-98 game music (PMD)]
*[http://www16.big.or.jp/~zun/html/pmd.html Selection of PC-98 Game Music (PMD)]
*[http://www16.big.or.jp/~zun/html/music_old.html PC-98 Touhou music arranged for the SC-88Pro (MIDI)]


===Unofficial===
===Unofficial===
*[https://www.shrinemaiden.org/forum/index.php/topic,18989.0.html ZUN's MIDI files played on a real SC-88Pro, including the MIDI version of the Story of Eastern Wonderland soundtrack and the arrangements from his site.]
*[http://snesmusic.org/hoot/v2/ Hoot] Multisound Emulator
*[http://snesmusic.org/hoot/v2/ Hoot] Multisound Emulator
*[http://www.mediafire.com/?t1j3qzij79otmv3 Fixed music archive for hoot] - Put it in hoot's /pc98 folder.
*[http://www.mediafire.com/?t1j3qzij79otmv3 Fixed music archive for hoot] - Put it in hoot's /pc98 folder.
*[http://www.mediafire.com/download/yxcg7mvg1lj1i6g/TouhouProjectPC-98-CompleteEnglishPatchPack100.rar, Touhou Project PC-98 Complete English Patch Pack by xJeePx]
*[http://www.mediafire.com/download/yxcg7mvg1lj1i6g/TouhouProjectPC-98-CompleteEnglishPatchPack100.rar, Touhou Project PC-98 Complete English Patch Pack by xJeePx]
==Additional Information==
*The game's Japanese name ({{lang|ja|封魔録}}) contains the character for "magic" or "demon" ({{lang|ja|魔}}) used in [[Mima]]'s ({{lang|ja|魅'''魔'''}}) and [[Marisa Kirisame|Marisa]]'s ({{lang|ja|'''魔'''理沙}}) names, following the trend of the mainline games' names referencing the names of final bosses or other important characters.


==References==
==References==
{{reflist}}
{{smallrefs}}


{{Navbox Touhou}}
{{Navbox Touhou}}
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[[pt:Story of Eastern Wonderland]]
[[pt:Story of Eastern Wonderland]]
[[ru:Story of Eastern Wonderland]]
[[ru:Story of Eastern Wonderland]]
[[tr:Story of Eastern Wonderland]]
[[uk:Story of Eastern Wonderland]]
[[uk:Story of Eastern Wonderland]]
[[vi:Story of Eastern Wonderland]]
[[zh:东方封魔录]]
[[zh:东方封魔录]]

Revision as of 01:35, 12 July 2022

東方封魔録 (とうほうふうまろく)
the Story of Eastern Wonderland
the Story of Eastern Wonderland
Developer

ZUN Soft

Publisher

Amusement Makers

Released

Full: 1997/08/15 (Comiket 52)

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

PC-98 (NEC PC-9800 / EPSON PC-486/586)

Requirements
  • Intel 486 33MHz
  • 2MB hard disk, EGC
  • PC-9801-86 (FM SOUND BOARD)
  • 520k RAM
  • SC-88 or equivalent recommended for MIDI playback
Touhou Series chronology
Highly Responsive to Prayers Story of Eastern Wonderland
(1997)
Phantasmagoria of Dim.Dream


Touhou Fuumaroku(Demon-Sealing Record) ~ the Story of Eastern Wonderland (東方封魔録 ~ the Story of Eastern Wonderland)[1] is the second game in the Touhou Project. It is also the first game in the curtain-fire shooting genre, and was released for the PC-98 series of computers in 1997. The game features Marisa Kirisame and Mima as enemies.

The resident shrine maiden Reimu Hakurei returns from a "training" session in the mountains only to find the Hakurei Shrine overrun by a legion of ghosts and youkai. Excited at the opportunity to test her fledgling abilities, she takes the powerful Yin-Yang Orbs and hurries off on the back of her turtle Genjii to seek out the source of the invasion.

Gameplay

The Story of Eastern Wonderland casts the player as the Shrine Maiden Reimu Hakurei and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power complete with auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen.

As the first danmaku shooting game in the Touhou Project, the Story of Eastern Wonderland introduces many features that are now hallmarks of the series as a whole: relatively small hit boxes, boss characters who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of Marisa Kirisame, who would become a major character in the series, appearing as often as Reimu Hakurei herself.

Concept

The game itself was designed to stand alongside Highly Responsive to Prayers at Comiket 52. ZUN boasts that it is a danmaku game with so many varieties of bullets that not even DoDonPachi, a groundbreaking shooting game of the time, would compare. Much of the stage design was apparently influenced by Darius Gaiden, an entry in a series that ZUN usually cites as one of his main inspirations.

Before the game was released at Comiket 52, ZUN was already working on Phantasmagoria of Dim.Dream.

Story

The story involves Reimu's investigation of monsters that appeared suddenly at the Hakurei Shrine. This time around, she takes two Yin-Yang Orbs, and her turtle servant Genjii in order to fly. She encounters Rika with her Flower-Tank and Meira who want to fight Reimu for personal reasons. She then travels through the World of Fantasies, which is between Gensokyo and Makai, and defeats the Five Magic Stones in order to reach Reimaden, which is where she meets Marisa Kirisame and re-encounters Mima. Marisa appears to be the ghost's servant. Mima disappears after suffering a defeat by Reimu's hand, but the monsters and spirits around the shrine don't seem to have gone away.

During the extra stage, Rika attacks once more, this time with her new tank Evil Eye Σ. After defeating the engineer, Reimu returns to the shrine to find the monsters gone.

Music

The original game included fifteen tracks, in the format most often seen by later games in the series: a theme for each stage, a theme for each boss, a title screen theme, an ending theme, and a staff roll theme. All were included in the music room in the game, which included the names of the tracks as well, and the name of each track appears in the bottom right whenever it plays in-game; ZUN states that this was influenced by Metal Black, a 1991 horizontally-scrolling shmup by Taito.

This is the only PC-98 game to include two vastly different versions of it's soundtrack, a FM version and a MIDI version, which can be selected in the option menu. The MIDI version, not limited by the very low polyphony of the FM sound boards for the PC-98, includes additional voices, melodies and phrases in many songs. The MIDI soundtrack requires an external sound module for playback, and it was intended to be played on a Roland SC-88. Recordings of the MIDI versions made using a 100% compatible module can be found here.

In the music room of Mystic Square, ZUN includes three unused songs that didn't make it into the final version of the game - "Hakurei Shrine Grounds", "Sunfall" and "Demon-Sealing Finale". The fifteen main tracks and these three unused songs later appear in Akyu's Untouched Score vol.3. Additionally, three songs had different internal names than those used in-game (noted on the main music page linked above).

Press

the Story of Eastern Wonderland was released alongside Highly Responsive to Prayers at Comiket 52. Since the first game had been complete since sometime in 1995, it is unknown how long ZUN worked on this one for.

Akyu's Untouched Score vol.3 was released later at Comiket 71 at the end of 2006, which included all eighteen tracks.

On September 19, 2002, all the five PC-98 games have officially stopped being sold, a little after the Embodiment of Scarlet Devil was released.

Gallery

External links

Official

Unofficial

Additional Information

  • The game's Japanese name (封魔録) contains the character for "magic" or "demon" () used in Mima's () and Marisa's (理沙) names, following the trend of the mainline games' names referencing the names of final bosses or other important characters.

References

  1. The game itself doesn't have a solid subtitle, except for the phrase The Story of "HUMA" in Eastern Wonderland. The subtitle "the Story of Eastern Wonderland" was later given to it on ZUN's archives site as well as Akyu's Untouched Score vol.3.