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Strange Creators of Outer World/Introduction of Previous Works/Imperishable Night/Cross Review
東方永夜抄全ステージクロスレビュー |
IN Stage Review | |
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「永夜抄」のステージとボスを識者の方々に振り返ってもらったぞ。今回のゲストは妖夢さん。 |
A team of experts recall the stages and bosses from Imperishable Night. Youmu serves as guest this time. | |
博麗霊夢 :博麗神社の巫女さん。毎日が飲茶。 |
Reimu Hakurei: Shrine Maiden of Hakurei. Drinks yumcha every day. | |
霧雨魔理沙 :普通の魔法使い。輝夜のお宝に興味津々。 |
Marisa Kirisame - Ordinary Magician. Keen on Kaguya's treasures. | |
魂魄妖夢 :白玉楼の庭師。みょん。 |
Youmu Kompaku - Gardener of Hakugyokuro. Myon. | |
ZUN :いつからZUNだと思っていた? |
ZUN - How long do you think I've been here? | |
Stage1 リグル |
Stage 1 Wriggle | |
Reimu |
1: |
1: It's a given bugs would be flying around at night. |
Marisa |
1: |
1: I can deal with a single bug, but not so much using them as danmaku. Just imagine running into a swarm of mosquitoes with your mouth open... Gives me the creeps. |
Youmu |
8: |
8: I never thought we would go out hunting youkai. I was in high spirits for some reason, so I cut through quite a few. |
ZUN |
なんで虫になったんだっけな……。ホタルは秋の虫じゃないんですが、虫も居てもいいんじゃないかな、くらいで。まだ1面をあまり重要視していなかったので適当な理由だとは思うんですが、「妖々夢」と違って背景が暗かったので弾幕映えして楽だったことは覚えてます。 |
Why did I make her a bug anyway? Fireflies don't come out in the fall, but I guess I figured there was no harm in it. I sort of threw things together for Stage 1 since it didn't have any real bearing on the story, but I do remember liking how much easier it was to make the danmaku stand out since it used a dark background unlike most of PCB's. |
Stage2 ミスティア |
Stage 2 Mystia | |
Reimu |
9: |
9: I'm glad she restricted my vision so I didn't have to see any of her sorry excuses for danmaku. |
Marisa |
3: |
3: I expected having poor vision at night, but I don't like it being fenced in because of it. I don't want anything holdin' me in. |
Youmu |
7: |
7: The night sparrow made for an ominous foe, but she was no match for phantoms. I was more troubled by Lady Yuyuko's sudden hunger pangs... |
ZUN |
これも夜だからいろいろと暗いという発想からですが、ちゃんとした和風の妖怪が出てくるのはやや珍しいですね。暗闇がやりたかったので、弾幕とは別のもので攻撃してみたかったんです。ああいう亜流な攻撃は、作るのは苦労するけどプレイしている側としては対処は楽なんです。 |
I wanted to keep things dark to match the night theme, but properly Japanese-style youkai are fairly rare. I wanted to have the darkness itself be an attack along with the danmaku. That sort of weak alternative attack was hard to make but easy to handle when playing. |
Stage3 上白沢慧音 |
Stage 3 Keine Kamishirasawa | |
Reimu |
3: |
3: It was impressive how she could hide the Human Village, but Yukari didn't seem fazed at all, and her danmaku was mediocre, too. |
Marisa |
4: |
4: These therianthropes can transform, y'know. I could probably transform myself too, with magic, but that's pretty risky. |
Youmu |
8: |
8: She was like me in a sense, being made up of two halves, but it seemed she just made Lady Yuyuko hungrier. I wonder why... |
ZUN |
このあたりから作り方が今風になってる感じがしますね。より東方っぽいというか。ここのキャラクターにいろいろな設定があって、裏でも繋がっていて、シューティング外でも意味がある。そうするのが「永夜抄」のテーマでもありました。ボスの弾幕が表現しづらくて、どうしたものかと悩みました。 |
The process I used in making this stage is like how I do it now, very Touhou-like. Due to her character backstory, her role extends far outside the game. That was another theme I had for Imperishable Night, but it was pretty difficult trying to demonstrate those other facets in their danmaku. |
Stage4 霊夢/魔理沙 |
Stage 4 Reimu/Marisa | |
Reimu |
2: |
2: This happened because danmaku battles and youkai extermination caught on. No offense to her, but I have no idea why Marisa thought she could win against not only me but Yukari as well. |
Marisa |
9: |
9: Dueling with Reimu can get crazy, but the rules of danmaku give me a fighting chance. The trick is to win before she gets serious. |
Youmu |
7: |
7: I heard after our battle that someone had eaten Marisa's stars. I'm certain that Lady Yuyuko would have liked to know then. |
ZUN |
主人公が敵で出てくるって定番じゃないですか。満を持して3作目でやったわけです。本当は4人ボスを出したかったんですが、時間が無くて2人になっちゃいました。パチュリーみたいに弾だけならいいけど、絵も音楽も用意しないといけないですからね。実装されていれば、紅魔組は妖夢が、冥界組では咲夜が出てたかも。 |
Having the main characters show up as rivals is standard; I did it in the third game even. I actually wanted to have four different bosses, but a lack of time forced me down to two. I could've done something like with Patchouli, but I would've had to make additional music and artwork as well. Had I been able to implement everything as planned, then the Scarlet Team would likely have fought Youmu and the Netherworld Team would likely have fought Sakuya. |
Stage5 鈴仙 |
Stage 5 Reisen | |
Reimu |
4: |
4: |
Marisa |
6: |
6: |
Youmu |
8: |
8: |
ZUN |
縦スクロールシューティングなのに、背景は奥に進んでいく。そういうおかしなことをやりたかったんです。作業量は少ないけど効果的なやり方ができたかな? ボスの弾幕を作るのが難しくて、いくら弾を出しても難易度が上がらなくって。弾が消える部分は敵がサービスしてくれてるようにしか見えなくてね(笑)。 |
|
Stage6-A 八意永琳 |
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Reimu |
8: |
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Marisa |
9: |
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Youmu |
7: |
|
ZUN |
「これ以上のボリュームは作れないよ」というのが「永夜抄」なので、もうこれをやった後は毎回ボリュームを気にしなくていいなって。もう1回ラスボスが来るっていう前提だったので、あまり難しくできなかったです。輝夜が居る事は決まってたから、そういう既にいるキャラじゃ無くて新しいキャラを作りたかったんですよ。 |
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Stage6-B 蓬莱山輝夜 |
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Reimu |
7: |
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Marisa |
7: |
|
Youmu |
8: |
|
ZUN |
ストーリー全体でみると、2回最終面をやる意味はあまり無かったなと(笑)。輝夜の弾幕は楽でした。ネタは5つほどあるので、あとはもうどの順番で出すかだけでね。でも最後だけは決まってて、「蓬莱の玉の枝」の「玉」を「弾」として表現する(笑)。キャラクターが最初にあるだけで、こんなに発想が楽になるなんてと、楽しく作れました。 |
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EXStage 藤原妹紅 |
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Reimu |
8: |
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Marisa |
9: |
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Youmu |
7: |
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ZUN |
今回は敵が不老不死なので、弾のネタにも困らない。やりたい放題です。最初に決まったのは「リザレクション」で、スペルカードを使うたびに死んでは生き返る。それを毎回やりたくてね。「永夜抄」あたりでゲームとして完成した結果、世界観を見せるようなやり方から、ストーリーが動くような見せ方がメインになっていくんです。 |
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