Difference between revisions of "Subterranean Animism"

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*[http://shmups.system11.org/viewtopic.php?t=21701 Subterranean Animism: English scoreboard, at Shmups Forum]
 
*[http://shmups.system11.org/viewtopic.php?t=21701 Subterranean Animism: English scoreboard, at Shmups Forum]
 
*[http://score.royalflare.net/th11/ Subterranean Animism: Japanese scoreboard, at Royal Flare]
 
*[http://score.royalflare.net/th11/ Subterranean Animism: Japanese scoreboard, at Royal Flare]
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== Trivia ==
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* While you're playing, if you look at the right side, you can see Reimu written in yellow and Marisa in green.
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{{Navbox SA}}
 
{{Navbox SA}}

Revision as of 03:47, 26 January 2011

東方地霊殿 Subterranean Animism
Subterranean Animism
Developer

Team Shanghai Alice

Publisher

Team Shanghai Alice

Released

Trial 0.01a: May 25, 2008

Trial 0.02a: June 29, 2008

Trial 0.02b: July 20, 2008

Full: August 16, 2008

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows 2000/XP

Requirements

Pentium 1GHz, 397MB hard disk, Direct3D, DirectX 9 (July 2008), 32MB VRAM, DirectSound, 128MB RAM

東方地霊殿 ~ Subterranean Animism (romanized: Touhou Chireiden, meaning Eastern Palace of the Earth Spirits) is the eleventh official game in the Touhou series. The trial version was released at Reitaisai 5, and the full version debuted at Comiket 74.

Gameplay[edit]

Subterranean Animism features two playable characters (Reimu and Marisa), each with three weapon types representing a youkai assisting them from above ground. Collecting power items adds up to four "option" satellites around the character (or eight for the Marisa/Alice combination), which behave differently according to the character and weapon type. Power can be used to unleash a bomb, each with different behaviors, and some cause special gameplay effects to occur.

The scoring system is based on grazing, coupled with the collection of items dropped by enemies. As such, the player is urged to actively graze at every possible opportunity in order to increase the point item value. Grazing large amounts of bullets in little time is rewarded by the temporary effect of autocollecting all the freefalling items at their maximum value (identical to the point of collection effect, but without regard to the character's location on the screen), letting the player concentrate on avoiding bullets.

Story[edit]

Additional Information[edit]

External links[edit]

Official

Unofficial

Trivia[edit]

  • While you're playing, if you look at the right side, you can see Reimu written in yellow and Marisa in green.


ja:東方地霊殿_〜_Subterranean_Animism.