Difference between revisions of "Talk:Touhou Fugyouseki/Stages"

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(Picture of the stage: new section)
(Picture of the stage)
 
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http://puu.sh/1O1tc at least confirms that subsequent playthroughs don't buff up the boss characters. -- [[User:DemonicHobo|DemonicHobo]] ([[User talk:DemonicHobo|talk]]) 06:40, 15 January 2013 (EST)
 
http://puu.sh/1O1tc at least confirms that subsequent playthroughs don't buff up the boss characters. -- [[User:DemonicHobo|DemonicHobo]] ([[User talk:DemonicHobo|talk]]) 06:40, 15 January 2013 (EST)
 
== Picture of the stage ==
 
 
I guess no one will mind if I progressivelly add the stage as a picture. Just saying "1 Lazy Kedema and 1 Lazy Fiary isn't very descriptive. Of course, it'll be a huge spoiler. [[User:Winek|Winek]] ([[User talk:Winek|talk]]) 10:26, 9 May 2014 (UTC)
 

Latest revision as of 13:05, 30 May 2014

Stage Names[edit]

Do we want to leave these in Japanese, or should we translate them? Basically, they're all [Character Name]'s Path # ending with [Character Name]'s Dream. Also, should we include the supposed difficulty of each map (ranges from 難易度1 to 難易度6)? Suika's stage is difficulty 4 with Map Level+5, Rinka's stage is difficulty 5 with Map Level+10, and 不幻 夢々's (no idea how to read this) stage is difficulty 6 with Map Level+15. Omonomous (talk) 23:51, 9 January 2013 (EST)

Yeah maybe we should put the English version in () next to each one. -- DemonicHobo (talk) 07:03, 10 January 2013 (EST)

The need for translation depends on the attribute of the term. In case of stage names, normally they're translated (see here or here for example). --Doncot (talk) 07:44, 10 January 2013 (EST)

So how did you align the stage names? Is it the Character's name followed by the actual stages or did you copy the order from the gap stage selection? Just want to make sure the information I added about the latter Eientei bosses is at the right place. -- DemonicHobo (talk) 09:37, 10 January 2013 (EST)

As far as the game text goes:
2000: 難易度1:ルーミアの夢(初回おすすめ) [Difficulty1: Rumia's Dream (recommended start)]
2001: 難易度2:チルノ道中 [Difficulty2: Cirno's Path]
2002: 難易度2: チルノの夢 [Difficulty2: Cirno's Dream]
2003: 難易度2:美鈴道中1 [Difficulty2: Meiling's Path1]
2004: 難易度2: 美鈴道中2 [Difficulty2: Meiling's Path2]
2005: 難易度2:  美鈴の夢 [Difficulty2: Meiling's Dream]
There's a total of 60 lines (2000 through 2060) for gap stage names.
They are in the same order as shown on the gaps. You can just confirm the text after 難易度 but before の夢 to get the character's name.
Omonomous (talk) 09:55, 10 January 2013 (EST)

It might be worth noting that after "beating the game", all the stages reset and you can play the game over again at your current map and character levels. -- DemonicHobo (talk) 06:39, 12 January 2013 (EST)

Picture Descriptions[edit]

I've been screenshotting each stage to help me document the enemies in the stage, do we want to eventually include screenshots or leave it as a surprise for the player? -- DemonicHobo (talk) 14:54, 11 January 2013 (EST)

Stage Limits[edit]

"Characters not from Imperishable Night have their HP set to 1. " Are you 100% sure about this? This is one of the stages I didn't screenshot, but my gap stage party is always Marisa, Youmu, Remilia, (interchangeable) and I recall at least 3 characters being set to 1 HP, when Marisa, Youmu, and Remilia are all in Imperishable Night; unless the game is implying that only characters from Imperishable Night that appear as boss characters aren't set to 1 HP. -- DemonicHobo (talk) 15:01, 11 January 2013 (EST)

2950: 目標:10ターン内に\n敵を全滅させる\n制限:永夜抄組以外の\nHPが1になる
This is the in-stage bottom left text. 永夜抄 this refers to Imperishable Night game.
2350: リグル、慧音\nミスティア\nてゐ、鈴仙\n永琳、輝夜、\n妹紅、以外の\nHPが1になる\n特殊なステージ\n10ターン以内\nに敵を倒そう!
[Wriggle, Keine, Mystia, Tewi, Reisen, Eirin, Kaguya, Mokou]; others have 1 HP. Defeat the enemy in 10 turns. I suppose I should reword as "introduced in IN"?

Redoing Stages[edit]

I want to be able to fill in the gaps of the stage info as I play through them again after clearing, but I have a feeling that the enemies are higher rank (ie Lazy becomes Normal). At the very least, all the stages have +10 map level added to them for the second playthrough. -- DemonicHobo (talk) 06:42, 14 January 2013 (EST)

Just try the first stage and check. I already filled that in, so compare the second playthrough against that. -- Qazmlpok (talk) 08:11, 14 January 2013 (EST)

http://puu.sh/1O1tc at least confirms that subsequent playthroughs don't buff up the boss characters. -- DemonicHobo (talk) 06:40, 15 January 2013 (EST)