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Talk:Touhou Wiki/Archive 7

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Revision as of 04:10, 21 February 2011 by Pufferfish101 (talk | contribs) (→‎Config: new section)
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Discussions

Archives: 0 1 2 3

The archives are currently stored in chronological order, where 0 is the oldest.

Collapsible section extension

The "Official Profile" section of some characters are getting really long, but not everyone who comes here searching for information reads them. I think making them collapsed by default would be great, to minimize page length and distraction. However, both the collapsible table trick and the NavFrame trick didn't work on content with subsections in them. Something like ShowHide or ToggleDisplay would help a lot. Can some of the admin install it?Jimreynold2nd 04:13, 5 February 2011 (UTC)

You'll get a faster response if you post this at Chloe's talk page. Master Bigode 04:26, 5 February 2011 (UTC)

Chloe installed ToggleDisplay2. It can be used like this: <toggledisplay showtext="Show this" hidetext="Hide this"> asdf </toggledisplay> --Dory 01:06, 7 February 2011 (UTC)

I just had a look at Reimu's page, and having the show/hide there has removed the sections from the table of contents. I'm not sure this is such a good idea... especially since if you want to skip past them you can just click "4 Book Synopsis" in the ToC, or just keep hitting pagedown/spacebar. Keiji 10:24, 7 February 2011 (UTC)
I see that as an advantage. My rationale: (1-about ToC) Not many people read the official profiles, at least not as much as the general information/story/fandom above it (and soon there will be "Spellcards" section). And thus, it should not occupy more space on the ToC than the other, more popular content. The fact that the pages are being restructured (not yet for Reimu), and the ToC would have more than just "General" and "Fun facts" further supports this. (2-about hiding) The "Official profiles" part serves mostly as a reference, people read it mainly when they are looking for it, thus it should not occupy more space on a page than information people come to "read" when they want to find out who Reimu is in general; and as such it makes perfect sense to hide it. The problem is not "going to the Book Synopsys section", but rather "The page is too long". Dory 21:20, 10 February 2011 (UTC)
I don't think not including a section of a page that you deem "unpopular" is ever good. Imagine if a law book omitted sections of the book from the TOC because they figured it was "unpopular". --Tsukihime 00:07, 11 February 2011 (UTC)

I'm personally OK with the show/hide thing, but I think that the show/hide message is too small. Master Bigode 00:16, 11 February 2011 (UTC)

^This. It should stand out a little more. At the very least the text shouldn't be so small. Pufferfish101 13:18, 11 February 2011 (UTC)
Thinking a little about it, the size of the message shouldn't be an issue if we only hide the profiles, but not the section headings. That would fix the TOC issue too. Master Bigode 20:55, 12 February 2011 (UTC)
Why would someone put the section headings inside the toggle tags is beyond me. Is there any way to include the toggledisplay in some help file, and mention how it affects header behavior? Anatole serial 18:36, 13 February 2011 (UTC)
Info on the toggle could be added as a guideline for character articles. Master Bigode 18:46, 13 February 2011 (UTC)

User:Master Bigode, I like your way to do it. I dont know how to increase text size without editting CSS tho.Dory 02:03, 15 February 2011 (UTC)

Incomplete profiles

What do we do with official profiles that don't appear to be complete? ie: Meirin's IaMP profile. It would be harder to see what is done or not done if we just hid them --Tsukihime 21:17, 15 February 2011 (UTC)

Our own TH RPG

So I was bored and thought maybe we can produce our own RPG using RPGmaker or something. Graphics, story, scripts, dialog; it would require effort from all sorts of people --Tsukihime 18:53, 6 February 2011 (UTC)

There are at least 3 or 4 people at MotK who can make music, as well as a considerable number of people who can draw. I also think I can make sprites if I'm given lineart or sketches to work with, but I don't feel confident about my skills since I've not sprited anything in a long while. Master Bigode 20:44, 6 February 2011 (UTC)
I just started RPG maker yesterday but I feel I can make something from start to finish even if it's only 5 minutes long lol. Maybe we can just start with something small and amuse ourselves with our work. Make a design so flexible that we can just insert it into a story and it'll still make sense! --Tsukihime 13:50, 7 February 2011 (UTC)


Making an RPG is no easy task. I've seen too many projects that started but never finished...Pufferfish101 06:13, 7 February 2011 (UTC)
Same. Though, that's usually cause the developers had too much on their plates with worldly matters and couldn't do it anymore. Or got bored. On the other hand, what if we made it so that everyone could freely contribute? Source code would be available to all so that even when the main coders aren't available others would still be able to continue development. We take our wiki and extend it to a game. --Tsukihime 13:50, 7 February 2011 (UTC)
Incidentally, I've been hacking Touhou Mother to make more characters playable. That was mainly over Christmas though, and I haven't had time to work on it since... and goodness, the original code is awful from a programmer's perspective. It doesn't help that RM2k is not at all easy to work with in terms of scripting. Keiji 10:21, 7 February 2011 (UTC)
I am not sure what engine we should use. Does anyone have any preferences? I got RMXP cause that seemed pretty popular although a lot of people seem to be using VX instead. After 5 hours of fooling around I figured out enough of the basics to get some game logic going and just started to look at RGSS scripting lol —Preceding unsigned comment added by Tsukihime (talkcontribs) 13:50, 7 February 2011 (UTC)
I've heard from a friend of mine who's experienced with the various RM versions that XP is actually better than VX, apparently for the sake of being "idiot friendly" they took out some useful things when they made VX. But I haven't personally used anything but 2k. Keiji 18:10, 7 February 2011 (UTC)
I stuck to XP because of the ability to change battle backgrounds on the fly. With VX, changing backgrounds during the battle is pretty difficult (if not impossible). Especially for a touhou-themed game, I can't imagine how you would show that a boss is using a Last Word spell card or not if you used the same background for everything! But there are a lot of nice scripts available for XP. Can you believe this is scripted in RPG maker? http://www.youtube.com/watch?v=mQwViGmy8Ao. Well aside from the fact that XP has been out longer than VX and therefore logically would have more scripts, there are a lot of people that are split between "should I go do everything for this new script-engine or not?" --Tsukihime 05:09, 10 February 2011 (UTC)
For XP, I'm not surprised, XP was a huge overhaul. But as for "changing backgrounds during the battle", I will just point out that Touhou Mother doesn't use RM's built-in battle system at all - it uses a map for the battle screen, "events" for each digit and player name/sprite and "Pictures" for the enemy sprites and the entire menu (S-chan was obviously using a modded RM2k for this, because he goes up to Picture #50 - I had to ResHack my copy to get it to work).
Anyway, that specific case aside, I'd wager it's easier to just make your battle scene like this using a map than to do it in an actual RM2k battle - RM2k battles aren't even Turing-complete (though are annoyingly close to it!).
Plus when it comes down to it it'd probably just be easier to use Game Maker (I like to be retro and stick with 5.3A, but while 7 isn't much more advanced I heard 8 is much better for special effects) than any version of RPG Maker. Keiji 14:31, 15 February 2011 (UTC)
No. You are not replacing a battle engine with a bunch of "events" and "pictures" accessing your random set of switches and variables. Anyone who ever did object-oriented programming will agree that this concept goes against all present structures and requires a huge amount of braindead low-level managing. As a comparison, it's like developing the game itself in your favorite programming language, while writing the battle system in pure assembly. (Besides, RMXP adds a huge overhead of Ruby processing to each event, which probably makes the resulting system feel incredibly slow.)
RMXP gives you scripting functionality which directly lets you modify the battle engine on the same programming level it was made on. This will allow you object-oriented access and modification of all the data you possibly want to use and then some. You can even use all the data you can edit in the database, which wasn't possible with 2k. And adding a feature for changing backgrounds during battle should only require a bit of searching what to modify in the scripts, writing a function, and then calling it from the event scripts when necessary.
Seriously, this is why I won't recommend using RPG Maker 2000/2003. Besides, that engine is over 10 years old now. Seeing people still recommending (!) wasting lots of time and organization effort in creating a pseudo-engine based on this event system makes me rage.
tl;dr: Keep the events for simple, plot-driving stuff, and don't use them for complex UI systems. You have a scripting engine for that. --NamelessLegacy 15:08, 15 February 2011 (UTC)
What are you getting so worked up about? S-chan DID replace a battle system with a bunch of events and pictures, there's no denying that. Sure, it's a bad programming paradigm, but if RM2k is all you can use, it's the best you can do, and in fact it's rather innovative! But as I said, I'd recommend Game Maker over RPG Maker anyway. Keiji 10:28, 17 February 2011 (UTC)
Someone on RPGRPGRevolution forums (large forums for RM games, scripts, and resources) wanted to make a complex active time battle system similar to star ocean or the tales series. People recommended Game Maker over RM. Anyone have experience with Game Maker? I saw some sample games screenshots and saw a nice mario game! --Tsukihime 16:00, 15 February 2011 (UTC)
I have loads of experience with Game Maker 5.3a. No idea how much has changed in the later versions. Don't have the time to commit to anything big though. Keiji 22:21, 19 February 2011 (UTC)
Simple mini-games would be good enough. We can post a bunch of our creations for free, then some people might become interested and start making their own larger projects. --Tsukihime 23:09, 19 February 2011 (UTC)

Oh dear god RPG Maker....good for some things, but otherwise very limited in what it can let you do. I've been working on my own TH RPG for the past 2 years now, and still only 50% done. Mainly due to how limited the system is, I can't do half of what I wanted to do with it. VX/XP are good yes, but you'll probably have to make all of the resources yourselves, as I recall there being not that many resources for either of those. I'd stick with 2k3, but again, it's limited with what you can and can't do (enemies don't have levels, damage formula is wack for physical attack, don't even have magic defense, etc....). Just so much that COULD have been done, but WASN'T done...but that's my two cents on this. Xenomic 08:37, 10 February 2011 (UTC)

That's true. Then again, in the worst case, we'd go ahead and write custom scripts to accomplish what is wanted. For me, I don't really want to write a game engine from scratch just to get certain things I wanted in. There are probably other game engines that do provide the kind of features that would be sought for though --Tsukihime 15:00, 10 February 2011 (UTC)
Perhaps, though it also depends on how in-depth you WANT to go too I suppose. I haven't messed with VX/XP to know exactly what they can do, but I HAVE seen some of what it's capable of in a way from the Touhou - FFXI RPG on Nico. Xenomic 20:37, 10 February 2011 (UTC)

Spell card pages

So I'm looking through some spell card pages and notice this massive table of contents that just says "Spell Card 1, Spell Card 2, ... " which I have to say isn't particularly useful and just looks bad. Maybe we can just plug in __NOTOC__ to all of them? --Tsukihime 15:00, 10 February 2011 (UTC)

It provides anchor links. --WGH 15:21, 10 February 2011 (UTC)
I usually provide anchor links when users can look at the title and know exactly where they want to go. The only thing I can see is that people can jump to a card "somewhere near the bottom of the page" rather than scrolling down. --Tsukihime 15:28, 10 February 2011 (UTC)

Doujin arrange groups that don't release albums

Talk:List_by_Groups#Ezel-Ash. I've noticed this in other places as well, where artists may release individual arrangements on their website for download. Should we get this kind of info as well? --Tsukihime 04:43, 16 February 2011 (UTC)

I agree. I've also find an artist called Gauche. He may also be a part of a group called "水車小屋", but this isn't on the wiki as well. --User:Tony64 08:09, 16 February 2011 (GMT)
Especially that kind of info! Making freely available content available on the wiki is always a good idea. And a release through the typical Japanese doujin channels shouldn't be a requirement for a mention here.
That's true. I don't think the original intent of list by groups was to filter out freely distributed works though, but it was easy to organize and get it out there. It's just that no one did it lol --Tsukihime 14:09, 16 February 2011 (UTC)
In fact, I propose creating an entire new list page for doujin artists who release arrangements for free download.
Of course, this should not contain every single arrange by every single artist you can possibly find. But if you randomly happen to find something you like, you can just add it.
This will also give us an edge over Wikia's planned collaboration with YouTube arrangers.--NamelessLegacy 11:35, 16 February 2011 (UTC)
Right now I'm not sure if there are any solid plans to extend the doujin circles, but I can imagine three places where this information would go: List by Song, Circle/artist page, and the new "individual" works. I will push out a new doujin circle portal that will list all of the doujin circles we have on our wiki (I will start with music) and have appropriate links set up. The new page will be a really rough dump of data, but that can be cleaned up later if necessary. Getting the information out is more important than aesthetics for the most part --Tsukihime 14:09, 16 February 2011 (UTC)

Doujin Circle page

I quickly put together a circle page that summarizes all of the Doujin_Circles. --Tsukihime 15:37, 16 February 2011 (UTC)

I've also created a doujin portal as well as a main page for conventions. --Tsukihime 13:27, 19 February 2011 (UTC)

Really large (image) files

So I took a glance through the list of images and found that we have some extremely large images.

The List

ex: 7.6 MB image, with a 202 KB preview on the file page. However I don't think the preview is the one being loaded and it is actually loading up the entire 7.6 MB's.

File:20101007214419!Image0001cover.jpg

Should we go and make them smaller? I'm not sure how version control works but I imagine multiple copies of the same file are stored on the server? I'm only focused on making sure that when we actually load the image, it's going to be the smaller one. We can keep the high-quality ones if necessary, but they shouldn't be the ones being loaded up (if they are). --Tsukihime 19:20, 18 February 2011 (UTC)

Hmm actually if I just specify custom dimensions, it isn't too bad. --Tsukihime 19:28, 18 February 2011 (UTC)

New sidebar section: Doujin stuff

It wouldn't be called "Doujin stuff" but it will link to all the main doujin pages:

And more. That would mean most of the existing sections would have only one or two items, but we could probably fill it up somehow. --Tsukihime 20:32, 18 February 2011 (UTC)

Good idea! How about calling it "Fanworks", then? Anatole serial 21:30, 18 February 2011 (UTC)
I don't know what it will be called. I think "Doujin" sounds better only cause I see it more often when I'm looking for games, but I guess if the english audience is more familiar with "fanworks"... Well it's just a heading lol --Tsukihime 02:16, 19 February 2011 (UTC)
Doujin would exclude all fanworks not considered doujin, though I can't think of any examples right now.
Another possible word we can use is derivative. - Kiefmaster99 20:19, 19 February 2011 (UTC)
Derivative would be a good term that would encompass all of them. But then our Print Work section would be reduced to only one link as well (for which we might as well just toss it into a new "Official stuff" heading). I thought about separating doujin stuff from fanworks, but then I'm sure a lot of people would be going "so where does this go?" --Tsukihime 23:14, 19 February 2011 (UTC)
Why would we seperate doujin stuff and fanworks? When speaking about Touhou, those doujin mangas/albums/games are always made by fans, so there's no difference. Or are you implying a difference in quality between those two terms just because (what we currently have as) doujin stuff is usually sold for money? Then I can assure you that there's excellent and terrible stuff on both sides. --NamelessLegacy 10:59, 20 February 2011 (UTC)

About the sidebar, it's a bit confusing right now. I suggest moving Fangames (from Games), Doujin music (from Music) and Fanfiction (from Print Works) under Derivative Works.

.. oh wait, that would leave Music with only one link, that being Official CDs. Well, how about tossing in Category: Music by Game? I can imagine some people looking just for that in the sidebar.

And about that doujin vs. fanworks argument, how about just omitting that prefix under the Derivative Works heading, since it's redundant anyway? So it would be just Portal, Circles, Music, Fanfiction and Games. --NamelessLegacy 10:59, 20 February 2011 (UTC)

Ya, I didn't want to leave categories with only one link so I moved the stuff back to their original spots. If we can fill them with popular links then that would be a little better --Tsukihime 15:53, 20 February 2011 (UTC)

New front page

IMO, we should just link to other games instead of linking to the list of fangames and every seihou game in the front page. Master Bigode 00:45, 20 February 2011 (UTC)

That would make sense. Only official stuff should be on the frontpage. --Tsukihime 01:24, 20 February 2011 (UTC)
I also agree. That would include all the other Related Games as well. --NamelessLegacy 10:59, 20 February 2011 (UTC)

Isn't the series of Three Mischievous Fairies manga called Touhou Sangetsusei, not Touhou Sangessei? -- SuddenFrost 07:20, 20 February 2011 (UTC)

Actually, that's a VERY good question: The "San" part is obvious, it means "three". The other two Kanji form a single word that can be read as either "Getsusei" or "Gessei". Either way, it means the same thing, so it's just a matter of stylistic choice, really. Anatole serial 10:52, 20 February 2011 (UTC)
Sangetsusei is preferred. See here. - Kiefmaster99 11:10, 20 February 2011 (UTC)
Haha, I was operating on JP Wikipedia's page for it, which lists Sangessei before Sangetsusei. Whatevs, I'll change it. Darkslime 15:52, 20 February 2011 (UTC)

Hmm. It feels a little crammed compared with the old one. I suggest adding a small bit of PAD to the table. Other than that, I think I can live with it.

Just a few suggestions:

  • It's currently text-only. Maybe we should add icons for the game, music, and print work headers, and additionally for the single paragraphs.
  • I always forget which Akyu's Score volume corresponds to which game. Maybe we should indicate that
  • Fan music should link to the Doujin music page only, because everything else is there
  • And as a hacker, I demand Game Tools and Modifications to be linked under Other Articles again. --NamelessLegacy 10:59, 20 February 2011 (UTC)
There may be one already (which I never found), but I created a copy of the frontpage that people can freely modify to enhance it where necessary. Haven't decided when moves to the frontpage will occur, but that can be sorted out later if people actually modify it. Plus, it's no longer in a user page so people will be less hesitant to modify it --Tsukihime 15:49, 20 February 2011 (UTC)
All four of these suggestions are good ones. I didn't know there was a Doujin Music page, and the Game Tools link was removed because we _were_ splitting it up by game. Not anymore, though, so expect that to reappear. Darkslime 15:52, 20 February 2011 (UTC)

Well, the new frontpage is kind of not bad, but only for a experienced user. I'm afraid that the lack of pictures may confuse newbie. --Facteur Rien 12:12, 20 February 2011 (UTC)

I also like pictures. Darkslime had a previous design with pretty colors everywhere at the bottom of the page but it seems that one didn't go through --Tsukihime 15:49, 20 February 2011 (UTC)
A lot of people didn't like the pictures. They would end up cramping the page even more anyway. Darkslime 15:52, 20 February 2011 (UTC)
Your OLD design is definitely more spacious than the NEW one. --Tsukihime 15:54, 20 February 2011 (UTC)
Yes, but the point of the new one was to have more links to more relevant articles. The old one only had direct links to the games themselves, nothing else. Darkslime 15:58, 20 February 2011 (UTC)

I really like the new frontpage. It's better than the other suggestions or the old one. --Dodgeball 20:35, 20 February 2011 (UTC)

Me too, I love the new layout. Very clear. Keiji 22:32, 20 February 2011 (UTC)

Err... it's very, uh blue...

What I see here is that we traded beauty for functionality, which isn't bad in and out of it's self.

Since it goes against my code of honor by complaining about something and having no better idea (also that it must've took a lot of work) I'll say it's good.

♥★♦ 02:22, 21 February 2011 (UTC)

Fan animations

So recently I was going through youtube and watching random touhou animations and figured maybe we should have some pages with links to them as well! --Tsukihime 01:17, 20 February 2011 (UTC)

That depends. Is the animation supposed to be in YouTube in some form in the first place? If so, it's appropriate. If not, then maybe include a link to the creator's site? Either way, I think this is something that should be part of the Derivative Works section. Anatole_serial 10:37, 20 February 2011

Config

What is this page and what is it doing in Category:Games? Pufferfish101 04:10, 21 February 2011 (UTC)