Difference between revisions of "The Mystery of Gensokyo/Characters"

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(Reimu Hakurei)
(Attacks)
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===Attacks===
 
===Attacks===
Upwards: Cannot pass trough walls. No SP recharge while attacking.
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*'''Upwards''': Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
Foward: Cannot pass trough walls. No SP recharge while attacking.
+
*'''Foward''': Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
Downwards: Cannot pass trough walls. No SP recharge while attacking.
+
*'''Downwards''': Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
  
 
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Revision as of 22:16, 2 July 2014

The Mystery of Gensokyo has 25 playable characters from Embodiment of Scarlet Devil to Mountain of Faith. The characters here are listed in the general order you would encounter them, based on the stage numbers they occupy. The character stats used in this list were gathered from here.

Contents

Reimu Hakurei[edit]

Reimu nazo.png
.
HP: 100
.
Speed: Slow (3)
.
SP/RP: 110
.
Jump: Normal (4)
.
Hitbox: Normal
.
Weight: Normal (5)

Attacks[edit]

  • Upwards: Cannot pass through walls. No SP recharge while attacking. No elemental damage.
  • Foward: Cannot pass through walls. No SP recharge while attacking. No elemental damage.
  • Dwonwards: Cannot pass through walls. No SP recharge while attacking. No elemental damage.
Upwards Attack Diagonally-upward stream of needles, that always fire straight.
Forward Attack Horizontal stream of needles, that always fire straight.
Downwards Attack Diagonally-downward stream of needles, that always fire straight.
Melee Attack Long horizontal strike that does average damage.
Charge Attack
(20 RP)
1st Charge Shoots a single amulet forwards.
2nd Charge Shoots three amulets forwards, that spread as they travel.
3rd Charge Shoots five amulets forwards, that spread as they travel.

Passive Ability: Hakurei Shrine Maiden[edit]

  • Maximum SP UP (Increases by +10 for each Ability Upgrade)
  • Knockback UP

Marisa Kirisame[edit]

Marisa nazo.png
.
HP: 110
.
Speed: Normal (5)
.
SP/RP: 100
.
Jump: Normal (5)
.
Hitbox: Small
.
Weight: Heavy (7)

Attacks[edit]

  • Upwards: Cannot pass trough walls. No SP recharge while attacking. No elemental damage.
  • Foward: Can pass trough walls. No SP recharge while attacking. No elemental damage.
  • Dwonwards: Cannot pass trough walls. No SP recharge while attacking. No elemental damage.
Upwards Attack Stars spray upwards into the air, but quickly arc down from gravity.
Forward Attack Stars scatter forwards, that travel until they leave the screen.
Downwards Attack Stars fire in a dense straight line forwards, but cover only a small distance.
Melee Attack Vertical upwards strike that does average damage.
Charge Attack
(50 RP)
1st Charge Huge Master Spark that spans the whole length of the screen in front of Marisa.
2nd Charge Same as 1st Charge, but more damage.
3rd Charge Same as 2nd Charge, but even more damage.

Passive Ability: Danmaku Power![edit]

  • Firepower UP
  • Charge Attack UP

Rumia[edit]

Rumia nazo.png
.
HP: 70
.
Speed: Fast (6)
.
SP/RP: 70
.
Jump: Normal (5)
.
Hitbox: Tiny
.
Weight: Heavy (7)

Acquired on: Stage 9

Attacks[edit]

  • Upwards: Can pass through walls. Recharge SP while attacking. No elemental damage.
  • Foward: Cannot pass through walls. Recharge SP while attacking. No elemental damage.
  • Downwards: Can pass through walls. Recharge SP while attacking. No elemental damage.
Upwards Attack Shoots a half-circle arc of bullets diagonally upwards that travel until they leave the screen.
Forward Attack Shoots a fast straight line of small bullets forward.
Downwards Attack Shoots a half-circle arc of bullets diagonally downwards that travel until they leave the screen.
Melee Attack A short range kick that does average damage.
Charge Attack
(25 RP)
1st Charge Sends a sparse circle of criss-crossing bullets outwards.
2nd Charge Sends a dense circle of criss-crossing bullets outwards.
3rd Charge Sends a very dense circle of criss-crossing bullets outwards.

Passive Ability: Cross of Darkness[edit]

  • Visibility in the Dark UP

Alice Margatroid[edit]

Alice nazo.png
.
HP: 100
.
Speed: Normal (4)
.
SP/RP: 100
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 16

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Throws a doll in an upwards arc that explodes on contact with a surface or enemy.
Forward Attack Shoots a spray of bullets forwards that accelerate, and travel until they leave the screen.
Downwards Attack Throws a doll a long horizontal distance forward, that explodes on contact.
Melee Attack A forwards kick.
Charge Attack
(25 RP)
1st Charge Sends Shanghai stabbing forwards a short distance.
2nd Charge Sends Shanghai stabbing forwards a medium distance.
3rd Charge Sends Shanghai stabbing forwards a long distance.

Passive Ability: Rainbow Puppet[edit]

  • Power of doll attacks UP (including Alice's charge attack)

Daiyousei[edit]

Daiyousei nazo.png
.
HP: 70
.
Speed: Normal (4.5)
.
SP/RP: 80
.
Jump: Normal (5)
.
Hitbox: Tiny
.
Weight: Normal (5)

Acquired on: Stage 24

Attacks[edit]

Cannot pass through walls. Ice/Water elemental damage.

Upwards Attack Throws an ice bomb in an upwards arc. The explosion of this can kill you or your partner.
Forward Attack Throws an ice bomb a long distance forward. The explosion of this can kill you or your partner.
Downwards Attack Throws an ice bomb directly on the ground in front of Daiyousei. The explosion of this can kill you or your partner.
Melee Attack A slash with short range but decent damage.
Charge Attack
(25 RP)
1st Charge Throws a giant ice bomb a short distance forward.
2nd Charge Throws a giant ice bomb a medium distance forward.
3rd Charge Throws a giant ice bomb a long distance forward.

Passive Ability: Great Misfortune[edit]

  • Jumping Ability UP
  • Power when Near-Death UP

Cirno[edit]

Cirno nazo.png
.
HP: 80
.
Speed: Fast (7)
.
SP/RP: 70
.
Jump: Normal (5)
.
Hitbox: Tiny
.
Weight: Heavy (7.5)

Acquired on: Stage 25

Attacks[edit]

Cannot pass through walls. Ice/Water elemental damage.

Upwards Attack Throws an ice bomb in an upwards arc. The explosion of this can kill you or your partner.
Forward Attack Throws an ice bomb a long distance forward. The explosion of this can kill you or your partner.
Downwards Attack Throws an ice bomb directly on the ground in front of Cirno. The explosion of this can kill you or your partner.
Melee Attack A slash with short range but potent damage.
Charge Attack
(25 RP)
1st Charge Throws a giant ice bomb a short distance forward.
2nd Charge Throws a giant ice bomb a medium distance forward.
3rd Charge Throws a giant ice bomb a long distance forward.

Passive Ability: Unrelenting ⑨[edit]

  • Ice/Water Elemental Damage UP
  • Power when Near-Death UP

Hong Meiling[edit]

Meiling nazo transparent.png
.
HP: 140
.
Speed: Slow (3)
.
SP/RP: 60
.
Jump: Normal (4)
.
Hitbox: Large
.
Weight: Normal (5)

Acquired on: Stage 30

Attacks[edit]

Are able to pass through walls. No elemental damage.

Upwards Attack Shoots a quarter-circle arc of rainbow bullets diagonally-upwards that slow down then fade away. These bullets do continuous damage when in contact with an enemy.
Forward Attack Shoots a quarter-circle arc of rainbow bullets forwards that slow down then fade away. These bullets do continuous damage when in contact with an enemy.
Downwards Attack Shoots a quarter-circle arc of rainbow bullets diagonally-downwards that slow down then fade away. These bullets do continuous damage when in contact with an enemy.
Melee Attack A forwards kick that does heavy damage.
Charge Attack
(30 RP)
1st Charge Kicks a small rainbow whirlwind forwards.
2nd Charge Kicks a medium sized rainbow whirlwind forwards.
3rd Charge Kicks a huge rainbow whirlwind forwards.

Passive Ability: Chinese Martial Arts![edit]

  • Hit Power UP
  • Knockback UP

Patchouli Knowledge[edit]

Patchouli nazo.png
.
HP: 60
.
Speed: Very Slow (1)
.
SP/RP: 140
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Light (3)

Acquired on: Stage 40

Attacks[edit]

Forwards attack cannot pass through walls. All others can. Fire, Air, and Water elemental damage.

Upwards Attack Shoots three tornadoes upwards which ascend quickly and then disappear.
Forward Attack Shoots a continuous thick spray of water forwards that travels until it leaves the screen.
Downwards Attack Shoots a sparse ring of fireballs that spiral outwards in a circle.
Melee Attack A short range slash that does average damage.
Charge Attack
(50 RP)
1st Charge Shoots a large fireball that moves slowly forwards.
2nd Charge Shoots a large fireball that moves forwards at a moderate pace.
3rd Charge Shoots a large fireball that flies forwards very quickly.

Passive Ability: Magic Resistance![edit]

  • Resistance to all Ranged Attacks UP

Keine Kamishirasawa[edit]

Keine nazo.png
.
HP: 110
.
Speed: Normal (4)
.
SP/RP: 100
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 51

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Shoots a large bullet diagonally-upwards that slows to a stop then explodes.
Forward Attack Shoots a large bullet forwards that slows to a stop then explodes.
Downwards Attack Shoots a large bullet diagonally-downwards that slows to a stop then explodes.
Melee Attack A short range slash that does heavy damage.
Charge Attack
(30 RP)
1st Charge Shoots two bullets that arc downwards while rapidly spawning smaller bullets horizontally.
2nd Charge Shoots three bullets that arc downwards while rapidly spawning smaller bullets horizontally.
3rd Charge Shoots four bullets that arc downwards while rapidly spawning smaller bullets horizontally.

Passive Ability: Head-butt of Love[edit]

  • Can damage enemies by head-butting them from below with her hat.
  • Head-butt damage UP

Sakuya Izayoi[edit]

Sakuya nazo.png
.
HP: 110
.
Speed: Normal (4.5)
.
SP/RP: 110
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 67

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Throws a wall of 5 knives diagonally-upwards that have a chance of rebounding.
Forward Attack Throws a wall of 5 knives forwards that have a chance of rebounding.
Downwards Attack Throws a wall of 5 knives diagonally-downwards that have a chance of rebounding.
Melee Attack A kick that does average damage.
Charge Attack
(30 RP)
1st Charge Throws a small collection of knives forwards in an arc that rebound off of nearby surfaces for a while.
2nd Charge Throws a larger collection of knives forwards in an arc that rebound off of nearby surfaces for a while.
3rd Charge Throws an even larger collection of knives forwards in an arc that rebound off of nearby surfaces for a while.

Passive Ability: Bounce Bounce Bounce[edit]

  • Probability of knives reflecting off surfaces instead of disappearing UP
  • Initial probability is 14%; +12% for each Ability Upgrade, with a max probability of 50%.

Nitori Kawashiro[edit]

Nitori nazo.png
.
HP: 100
.
Speed: Slow (3.5)
.
SP/RP: 100
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (5)

Acquired on: Stage 79

Attacks[edit]

  • Upwards: Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
  • Foward: Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
  • Downwards: Cannot pass through walls. No SP recharge while attacking. Water elemental damage.
Upwards Attack Sprays water upwards, which falls down from gravity, and covers a long distance.
Forward Attack Sprays water forwards, which falls down from gravity, and covers a medium distance.
Downwards Attack Sprays water more densely forward, which falls down from gravity, and covers a short distance.
Melee Attack A downwards slash that does average damage.
Charge Attack
(20 RP)
1st Charge Creates a small explosion of water where Nitori is standing, and spawns SP healing items.
2nd Charge Creates a medium sized explosion of water where Nitori is standing, and spawns items.
3rd Charge Creates a large explosion of water where Nitori is standing, and spawns items.

Passive Ability: Costs More[edit]

  • Water damage UP
  • Production rate of items from charge attack UP

Youmu Konpaku[edit]

Youmu nazo.png
.
HP: 110
.
Speed: Fast (6)
.
SP/RP: 100
.
Jump: High (6)
.
Hitbox: Small
.
Weight: Normal (6)

Acquired on: Stage 92

Attacks[edit]

Are able to pass through walls. No elemental damage.

Upwards Attack Sends Youmu's phantom half flying forwards quickly.
Forward Attack Shoots a line of large bullets forward that spread out and travel until they leave the screen.
Downwards Attack Progressively shoots a dense half-circle of bullets below and in front of Youmu as the attack is held. Covers only a short distance.
Melee Attack A slash that does heavy damage.
Charge Attack
(30 RP)
1st Charge Creates a large crescent moon slash in front of Youmu.
2nd Charge Creates two large crescent moon slashes in front of Youmu, one of which flies upwards.
3rd Charge Creates three large crescent moon slashes in front of Youmu, two of which fly upwards.

Passive Ability: Such as Those that Kill[edit]

  • Melee Attack Damage UP
  • Charge Attack Damage UP

Remilia Scarlet[edit]

Remilia nazo.png
.
HP: 100
.
Speed: Very Fast (8)
.
SP/RP: 130
.
Jump: Very High (8)
.
Hitbox: Small
.
Weight: Very Heavy (9)

Acquired on: Stage 114

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Rapidly sends a large number of fast moving spikes diagonally-upward which spread out over a decent area.
Forward Attack Rapidly sends a large number of fast moving spikes forward which spread out over a decent area.
Downwards Attack Rapidly sends a large number of fast moving spikes diagonally-downwards which spread out over a decent area.
Melee Attack An upwards slashing kick that does decent damage.
Charge Attack
(30 RP)
1st Charge Throws a huge glowing Gungnir forwards that moves at a very fast speed.
2nd Charge Throws two huge glowing Gungnirs forward that move at a very fast speed.
3rd Charge Throws three huge glowing Gungnirs forward that move at a very fast speed.

Passive Ability: Crimson Charisma[edit]

  • Takes continuous damage when deployed unless in a dark area
  • Melee Attack Damage UP
  • Standard Projectile Attack Damage UP

Yuyuko Saigyouji[edit]

Yuyuko nazo.png
.
HP: 120
.
Speed: Slow (2.5)
.
SP/RP: 130
.
Jump: Very High (8)
.
Hitbox: Normal
.
Weight: Light (3.5)

Acquired on: Stage 129

Attacks[edit]

Are able to pass through walls. No elemental damage.

Upwards Attack Creates a stream of water that circles in front of Yuyuko for a brief period of time before disappearing.
Forward Attack Creates three arcing rows of butterflies that move forward and spread out over a large area.
Downwards Attack Shoots orbs of water that initially move down, but then arc upwards and spread out forwards.
Melee Attack A forward slash that does potent damage.
Charge Attack
(35 RP)
1st Charge Spawns tons of snaking streams of water that move in different directions and spread all over the screen.
2nd Charge Spawns tons of snaking streams of water that move in different directions and spread all over the screen.
3rd Charge Spawns tons of snaking streams of water that move in different directions and spread all over the screen.

Passive Ability: Such as Those that Gain[edit]

  • Restore some HP when killing a monster.
  • Starts at +2 HP per kill, increases by 1 with each Ability Upgrade for a maximum of +5 HP per kill.

Tewi Inaba[edit]

Tewi nazo.png
.
HP: 90
.
Speed: Fast (6)
.
SP/RP: 120
.
Jump: Very High (9)
.
Hitbox: Tiny
.
Weight: Normal (6)

Acquired on: Stage 135

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Throws a large wheel upwards that is affected by gravity and bounces along the ground.
Forward Attack Shoots a stream of carrot bullets forward that travel a short distance before disappearing.
Downwards Attack Chucks a large wheel downwards that is affected by gravity and bounces along the ground.
Melee Attack An overhead slash that does average damage.
Charge Attack
(30 RP)
1st Charge Continuously shoots short range carrot bullets in all directions around Tewi for a short period of time.
2nd Charge Continuously shoots mid range carrot bullets in all directions around Tewi for a longer period of time.
3rd Charge Continuously shoots longer range carrot bullets in all directions around Tewi for a decent period of time.

Passive Ability: Rabbit's Luck[edit]

  • Item Drop Rate UP
  • Jump Height UP

Reisen Inaba[edit]

Reisen nazo.png
.
HP: 100
.
Speed: Normal (5)
.
SP/RP: 110
.
Jump: Very High (8)
.
Hitbox: Small
.
Weight: Normal (6)

Acquired on: Stage 139

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Shoots a bullet diagonally-upwards that travels a short distance and then explodes.
Forward Attack Shoots a bullet forwards that travels a short distance and then explodes.
Downwards Attack Shoots a bullet diagonally-downwards that travels a short distance and then explodes.
Melee Attack An short range electric slash that does average damage.
Charge Attack
(45 RP)
1st Charge Shoots 6 large bullets in a circle that fly outwards extremely quickly, leaving a trail of explosions behind.
2nd Charge Shoots 9 large bullets in a circle that fly outwards extremely quickly, leaving a trail of explosions behind.
3rd Charge Shoots 12 large bullets in a circle that fly outwards extremely quickly, covering the entire screen with explosions.

Passive Ability: Lunatic Red Eyes[edit]

  • Critical Hit Rate UP
  • Jump Height UP

Flandre Scarlet[edit]

Flandre nazo.png
.
HP: 90
.
Speed: Very Fast (9)
.
SP/RP: 140
.
Jump: Very High (8)
.
Hitbox: Small
.
Weight: Very Heavy (9)

Acquired on: Stage 148

Attacks[edit]

Forward attack can pass through walls. All other attacks cannot. No elemental damage.

Upwards Attack Sends a dense, several-row thick, quarter-circle cluster of fast moving bullets diagonally-upwards.
Forward Attack Forcefully and rapidly fires extremely fast moving spear-headed bullets forwards.
Downwards Attack Sends a dense, several-row thick, quarter-circle cluster of fast moving bullets diagonally-downwards.
Melee Attack An upwards slashing kick that does heavy damage.
Charge Attack
(50 RP)
1st Charge Spawns a dense horizontal row of bullets across the screen that fly upwards, and then fall back down from gravity.
2nd Charge Spawns two dense horizontal rows of bullets across the screen that fly upwards, and then fall back down from gravity.
3rd Charge Spawns three dense horizontal rows of bullets across the screen that fly upwards, and then fall back down from gravity.

Passive Ability: Destructive Charisma[edit]

  • Takes continuous damage when deployed unless in a dark area
  • Melee Attack Damage UP
  • Standard Projectile Attack Damage UP
  • Charge Attack Damage UP

Eirin Yagokoro[edit]

Eirin nazo.png
.
HP: 120
.
Speed: Slow (3)
.
SP/RP: 120
.
Jump: Normal (5)
.
Hitbox: Large
.
Weight: Normal (5)

Acquired on: Stage 158

Attacks[edit]

Cannot pass through walls. No elemental damage.

Upwards Attack Densely spawns stationary bullets diagonally-upwards in a grid pattern, that fade away shortly after being spawned. This attack does continuous damage to enemies it hits.
Forward Attack Densely spawns stationary bullets forwards in a grid pattern, that fade away shortly after being spawned. This attack does continuous damage to enemies it hits.
Downwards Attack Densely spawns stationary bullets diagonally-downwards in a grid pattern, that fade away shortly after being spawned. This attack does continuous damage to enemies it hits.
Melee Attack Shoots an arrow from her bow that acts as a projectile melee attack.
Charge Attack
(40 RP)
1st Charge Shoots a black orb straight ahead that explodes into a small circular grid of stationary bullets after a short period of time.
2nd Charge Shoots a black orb straight ahead that explodes into a medium sized circular grid of stationary bullets after a short period of time.
3rd Charge Shoots a black orb straight ahead that explodes into a large circular grid of stationary bullets after a short period of time.

Passive Ability: Knowledge of Medicine[edit]

  • Effectiveness of Items UP

Kaguya Houraisan[edit]

Kaguya nazo.png
.
HP: 100
.
Speed: Very Slow (1.5)
.
SP/RP: 140
.
Jump: Very High (8)
.
Hitbox: Normal
.
Weight: Light (3)

Acquired on: Stage 163

Attacks[edit]

Are able to pass through walls. Piercing elemental damage.

Upwards Attack Shoots a dense, short range, half circle of water bullets diagonally-upwards that do continuous damage to enemies that come in contact with it.
Forward Attack Shoots two waves made up of bullets that snake outwards in a double-helix pattern and travel forwards.
Downwards Attack Shoots a dense, short range, half circle of water bullets diagonally-downwards that do continuous damage to enemies that come in contact with it.
Melee Attack A large crescent moon shaped slash that does heavy damage.
Charge Attack
(50 RP)
1st Charge Continuously shoots a dense pattern of rainbow bullets that covers the whole screen for a short period of time.
2nd Charge Continuously shoots a dense pattern of rainbow bullets that covers the whole screen for a longer period of time.
3rd Charge Continuously shoots a dense pattern of rainbow bullets that covers the whole screen for an even longer period of time.

Passive Ability: Immortal NEET[edit]

  • HP restores while withdrawn.
  • Restore Rate UP

Aya Shameimaru[edit]

Aya nazo.png
.
HP: 120
.
Speed: Normal (5.5)
.
SP/RP: 110
.
Jump: Very High (8)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 176

Attacks[edit]

Are able to pass through walls. Piercing and Wind elemental damage.

Upwards Attack Shoots a stream of large, fast-moving bullets diagonally-upwards. The bullets snake and curve around in different directions as they travel.
Forward Attack Shoots a stream of large, fast-moving bullets forwards. The bullets snake and curve around in different directions as they travel.
Downwards Attack Shoots a stream of large, fast-moving bullets diagonally-downwards. The bullets snake and curve around in different directions as they travel.
Melee Attack A slash forwards that strikes with decent damage.
Charge Attack
(40 RP)
1st Charge Creates a gust on the ground in front of Aya that continuously spawns large tornados that fly upwards to the top of the screen for a short period of time.
2nd Charge Creates a gust on the ground in front of Aya that moves forwards a short distance while continuously spawning large tornados that fly upwards to the top of the screen.
3rd Charge Creates a gust on the ground in front of Aya that moves forwards a large distance while continuously spawning large tornados that fly upwards to the top of the screen.

Passive Ability: Wind God Girl[edit]

  • Able to stand on clouds.
  • Wind Damage UP
  • Melee Attack Damage UP

Sanae Kochiya[edit]

Sanae nazo.png
.
HP: 110
.
Speed: Slow (3.5)
.
SP/RP: 120
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 189

Attacks[edit]

Cannot pass through walls. Wind elemental damage.

Upwards Attack Lobs an amulet into the air that explodes upon contact with an enemy or surface. The size of the explosion is random, and can be either very small or very large.
Forward Attack Shoots amulets forward that spread out as they travel.
Downwards Attack A very short range wind attack that does continuous damage to enemies that come into contact with it.
Melee Attack Long horizontal strike that does average damage.
Charge Attack
(23 RP)
1st Charge Same as her upwards attack, but throws three amulets instead of one.
2nd Charge Same as her upwards attack, but throws four amulets instead of one.
3rd Charge Same as her upwards attack, but throws five amulets instead of one.

Passive Ability: Shrine Maiden of Greenery[edit]

  • Maximum SP UP (Increases by +10 for each Ability Upgrade)
  • Wind Damage UP

Kanako Yasaka[edit]

Kanako nazo.png
.
HP: 130
.
Speed: Slow (2.5)
.
SP/RP: 140
.
Jump: Very High (8)
.
Hitbox: Large
.
Weight: Light (3.5)

Acquired on: Stage 200

Attacks[edit]

Are able to pass through walls. No elemental damage.

Upwards Attack Shoots a long, thin bullet forwards that does continuous damage to enemies that touch it. Spawns above Kanako's head.
Forward Attack Shoots a long, thin bullet forwards that does continuous damage to enemies that touch it. Spawns where Kanako is standing.
Downwards Attack Shoots a long, thin bullet forwards that does continuous damage to enemies that touch it. Spawns below Kanako's feet.
Melee Attack Very long horizontal strike that does massive damage.
Charge Attack
(60 RP)
1st Charge Shoots tons of daggers above and below her that then rebound off the edges of the screen and scatter everywhere.
2nd Charge Shoots tons of daggers above and below her that then rebound off the edges of the screen and scatter everywhere.
3rd Charge Shoots tons of daggers above and below her that then rebound off the edges of the screen and scatter everywhere.

Passive Ability: God of Countless Things[edit]

  • Fire Power UP
  • All Resistances UP

Mokou Fujiwara[edit]

Mokou nazo.png
.
HP: 130
.
Speed: Normal (4.5)
.
SP/RP: 120
.
Jump: Normal (5)
.
Hitbox: Normal
.
Weight: Normal (6)

Acquired on: Stage 210

Attacks[edit]

Are able to pass through walls. Fire elemental damage.

Upwards Attack Shoots a large phoenix shaped bullet that moves diagonally-upwards with fire trailing behind it. Does continuous damage to enemies that touch it.
Forward Attack Shoots a large phoenix shaped bullet that moves forward with fire trailing behind it. Does continuous damage to enemies that touch it.
Downwards Attack Shoots a large phoenix shaped bullet that moves diagonally-downwards with fire trailing behind it. Does continuous damage to enemies that touch it.
Melee Attack Forward flaming strike that does heavy damage.
Charge Attack
(40 RP)
1st Charge Shoots a black orb straight ahead that explodes into a bunch of smaller bullets.
2nd Charge Shoots two black orbs outwards that explode into a bunch of smaller bullets.
3rd Charge Shoots three black orbs outwards that explode into a bunch of smaller bullets.

Passive Ability: Phoenix of Gensokyo[edit]

  • Fire Damage UP
  • Fire Resistance UP
  • HP passively regenerates while deployed.
  • HP Regeneration UP

Suwako Moriya[edit]

Suwako nazo.png
.
HP: 100
.
Speed: Fast (6)
.
SP/RP: 140
.
Jump: Very High (9)
.
Hitbox: Tiny
.
Weight: Normal (6)

Acquired on: Stage 220

Attacks[edit]

Forward attack can pass through walls. All other attacks cannot. No elemental damage.

Upwards Attack Throws large rocks upwards, which arc down by gravity. The rocks are thrown at a rapid rate, and cover a decent area.
Forward Attack Shoots streams of water forward that snake around and spread out as they move.
Downwards Attack Throws large rocks directly in front of her at a rapid rate, which arc downwards by gravity.
Melee Attack An overhead slash with a ring that does heavy damage.
Charge Attack
(40 RP)
1st Charge Throws out two large rings that rebound off the edges of the screen for a while before disappearing.
2nd Charge Throws out three large rings that rebound off the edges of the screen for a while before disappearing.
3rd Charge Throws out four large rings that rebound off the edges of the screen for a while before disappearing.

Passive Ability: The Highest of Native Gods[edit]

  • Melee Damage UP
  • All Resistances UP
  • Jump Height UP

Yukari Yakumo[edit]

Yukari nazo.png
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HP: 140
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Speed: Slow (3)
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SP/RP: 140
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Jump: Very High (8)
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Hitbox: Large
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Weight: Light (3.5)

Acquired on: Stage 100

Attacks[edit]

Are able to pass through walls. No elemental damage.

Upwards Attack Shoots six long bullets in a crisscross pattern that covers most of the screen in front of Yukari. The bullets do continuous damage to enemies that touch them.
Forward Attack Shoots a wall of five long bullets that move straight forward. The bullets do continuous damage to enemies that touch them.
Downwards Attack Spawns four long bullets directly in front of Yukari that shoot straight upwards. The bullets do continuous damage to enemies that touch them.
Melee Attack A heavy swing with an umbrella that does massive damage.
Charge Attack
(50 RP)
1st Charge Spawns a radial ring of magic around Yukari that does continuous damage to anything near her. Lasts a short period of time.
2nd Charge Spawns a radial ring of magic around Yukari that does continuous damage to anything near her. Lasts a decent period of time.
3rd Charge Spawns a radial ring of magic around Yukari that does continuous damage to anything near her. Lasts a long period of time.

Passive Ability: Select Boundary[edit]

  • Allows Yukari to boundary jump to the next consecutive stage at any point in time by pressing the Character Select+Jump buttons.