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Touhou Danmakufu: Difference between revisions
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| requirements =Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo) | | requirements =Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo) | ||
}} | }} | ||
{{nihongo||東方弾幕風|'''Touhou Danmakufu'''|lit. "''Eastern-style Curtain Fire''"}} barrage is a relatively easy-to-use [[Shooting game|STG]] maker program which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language. | {{nihongo||東方弾幕風|'''Touhou Danmakufu'''|lit. "''Eastern-style Curtain Fire''"}} barrage is a relatively easy-to-use [[Shooting game|STG]] maker program which leans toward making ''[[Touhou Project]]''-style games with a [[Wikipedia:C (programming language)|C]]-like programming language. | ||
There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine | There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine. | ||
==How to get== | Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine. However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m. | ||
== How to get == | |||
{| cellpadding="3" style="background-color: #ffffff; border: 0px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;" | {| cellpadding="3" style="background-color: #ffffff; border: 0px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;" | ||
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" | | | style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" | | ||
==[[:Category:Danmakufu_ph3|Danmakufu ph3]]== | ===[[:Category:Danmakufu_ph3|Danmakufu ph3]]=== | ||
| style="border: 0px solid #cedaff; background-color: #ffffff; text-align: left; width: 32px;" | | | style="border: 0px solid #cedaff; background-color: #ffffff; text-align: left; width: 32px;" | | ||
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" | | | style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" | | ||
== [[:Category:Danmakufu_0.12m|Danmakufu 0.12m]] == | === [[:Category:Danmakufu_0.12m|Danmakufu 0.12m]]=== | ||
|- style="vertical-align: centre;" | |- style="vertical-align: centre;" | ||
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left;" | Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is no longer actively updated. The last update from the author was early 2015. | |||
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left;" | Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is | |||
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html Download ph3] | [http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html Download ph3] | ||
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html Official | [http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html Official Manual & Documentation (ph3)] | ||
[[Functions_(ph3)|Functions]] | [[/Functions_(ph3)|Functions]] | ||
[[Tutorials_(ph3)|Tutorials]] | [[/Tutorials_(ph3)|Tutorials]] | ||
[[Troubleshooting_(ph3)|Troubleshooting]] | [[Troubleshooting_(ph3)|Troubleshooting]] | ||
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[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Download 0.12m] | [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Download 0.12m] | ||
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html Official | [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html Official Manual & Documentation (0.12m)] | ||
[[Functions_(0.12m)|Functions]] | [[/Functions_(0.12m)|Functions]] | ||
[[Tutorials_(0.12m)|Tutorials]] | [[/Tutorials_(0.12m)|Tutorials]] | ||
[[Troubleshooting_(0.12m)|Troubleshooting]] | [[/Troubleshooting_(0.12m)|Troubleshooting]] | ||
|} | |} | ||
==Gameplay== | ==Gameplay== | ||
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}} | {{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}} | ||
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[[File:ExRumia(隠符「フィビドゥンインシャドウズ」).png|thumb|right|Sample script]] | [[File:ExRumia(隠符「フィビドゥンインシャドウズ」).png|thumb|right|Sample script]] | ||
Each script file is a plain text in 7-bit [[Wikipedia:ASCII|ASCII]] code, if no Japanese characters are used. It can be edited with any standard text editor such as [[Wikipedia:Notepad|Notepad]] | Each script file is a plain text in 7-bit [[Wikipedia:ASCII|ASCII]] code, if no Japanese characters are used. It can be edited with any standard text editor such as [[Wikipedia:Notepad|Notepad]], [https://notepad-plus-plus.org Notepad++], or [https://www.sublimetext.com/2 Sublime Text 2]. | ||
If you want to use Japanese characters, the scripts must be written in [[Wikipedia:Shift JIS|Shift-JIS]] Japanese code set (''not'' [[Wikipedia:UTF-8|UTF-8]]). Such scripts can be edited with Japanese or multilingual text editors. | If you want to use Japanese characters, the scripts must be written in [[Wikipedia:Shift JIS|Shift-JIS]] Japanese code set (''not'' [[Wikipedia:UTF-8|UTF-8]]). Such scripts can be edited with Japanese or multilingual text editors. | ||
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*[[/Config|Config]] | *[[/Config|Config]] | ||
==Notable | ==Notable Scripts and Games made with Touhou Danmakufu== | ||
*[[The Alternative Age|{{lang|ja|東方時封城 ~}} the Alternative Age]] | *[[The Alternative Age|{{lang|ja|東方時封城 ~}} the Alternative Age]] | ||
*[[Concealed the Conclusion|{{lang|ja|東方夢終劇 ~}} Concealed the Conclusion]] | *[[Concealed the Conclusion|{{lang|ja|東方夢終劇 ~}} Concealed the Conclusion]] | ||
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Offsite Tutorials: | Offsite Tutorials: | ||
*[http://sparen.github.io/ph3tutorials/ph3tutorials.html Sparen's Danmakufu ph3 Tutorials] (ph3) | *[http://sparen.github.io/ph3tutorials/ph3tutorials.html Sparen's Danmakufu ph3 Tutorials] (ph3) | ||
Revision as of 18:15, 10 July 2018
東方弾幕風 Touhou Danmakufu | |
---|---|
Title screen of Touhou Danmakufu
| |
Developer |
mkm |
Publisher |
Tou~hou~GC (と~ほ~GC) |
Released |
2015 (ph3 .1pre6a) |
Genre |
Customizable Engine Vertical Danmaku Shooting Game |
Gameplay |
Single Script Mode, Plural Script Mode, Stage Script Mode |
Platforms | |
Requirements |
Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo) |
Touhou Danmakufu (東方弾幕風, lit. "Eastern-style Curtain Fire") barrage is a relatively easy-to-use STG maker program which leans toward making Touhou Project-style games with a C-like programming language.
There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine.
Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine. However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m.
How to get
Danmakufu ph3 |
Danmakufu 0.12m | |
Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is no longer actively updated. The last update from the author was early 2015. | Danmakufu 0.12m was the first engine from mkm to allow fans to create their own touhou games. Development has been discontinued with the release of the new engine. However, this wiki still provides plenty of support. If you're new to Danmakufu, it is highly recommended that you start with the new engine. |
Gameplay
Edit Scripts
Each script file is a plain text in 7-bit ASCII code, if no Japanese characters are used. It can be edited with any standard text editor such as Notepad, Notepad++, or Sublime Text 2.
If you want to use Japanese characters, the scripts must be written in Shift-JIS Japanese code set (not UTF-8). Such scripts can be edited with Japanese or multilingual text editors.
Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the Danmakufu Wiki.
Notable Scripts and Games made with Touhou Danmakufu
- 東方時封城 ~ the Alternative Age
- 東方夢終劇 ~ Concealed the Conclusion
- Phantasm Romance-幻想浪漫紀行-
- 幻想浪漫紀行 ―Phantasmagoria Trues―
- Magical Singular Day -東方絲幻域-
- 東方邪星章 ~ The Last Comer
- 東方魔晶精 ~Fairies of Sorcery~
- 妖怪狐狸合戦
- 東方導命樹 ~ Mystical Power Plant
- 東方桃源宮 ~ Riverbed Soul Saver
- 東方白塵記 ~ White Names Spoiled Past
- 新約・東方幻想殺 ~ Re.Phantasmagoria of Imagine Breaker
- 東方天華楼 ~ Frantically Forbidden Fruit.
Tutorials
Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the English Wiki.
Located on the Touhou Wiki:
- Nuclear Cheese's Drawing Tutorial (0.12m)
- Nuclear Cheese's Effect Object Tutorial (0.12m)
- Official Tutorial (0.12m)
Located on the Danmakufu Wiki:
- Danmakufu Basics Tutorial by Blargel (0.12m)
- Miransu's EV USER Guide (ph3)
- Sparen's 0.12m to ph3 Transition Guide (ph3)
- Sparen's Basic ph3 Item Tutorial (ph3)
Video Tutorials:
Offsite Tutorials:
External links
- と~ほ~GC (Touhou Danmakufu: Developer's Site)
- Touhou Danmakufu Wiki v3 (Japanese)
- Touhou Danmakufu Wiki (previous version) (Japanese, read-only)
- Old Danmakufu Wiki (Japanese, read-only)
- Danmakufu Wiki (English)