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Touhou Danmakufu: Difference between revisions

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| requirements =Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)
| requirements =Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)
}}
}}
{{nihongo||東方弾幕風|'''Touhou Danmakufu'''|lit. "''Eastern-style Curtain Fire''"}} barrage is a relatively easy-to-use [[Shooting game|STG]] maker program which leans toward making ''[[Touhou Project]]''-style games with [[Wikipedia:C (programming language)|C]]-like programming language.
{{nihongo||東方弾幕風|'''Touhou Danmakufu'''|lit. "''Eastern-style Curtain Fire''"}} barrage is a relatively easy-to-use [[Shooting game|STG]] maker program which leans toward making ''[[Touhou Project]]''-style games with a [[Wikipedia:C (programming language)|C]]-like programming language.


There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine.  Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine.  However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m.  
There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine.  


==How to get==
Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine.  However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m.
 
== How to get ==
{| cellpadding="3" style="background-color: #ffffff; border: 0px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;"
{| cellpadding="3" style="background-color: #ffffff; border: 0px solid #aaaaaa; margin: 0 0 1em 1em; border-collapse: collapse;"
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" |  
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" |  
==[[:Category:Danmakufu_ph3|Danmakufu ph3]]==   
===[[:Category:Danmakufu_ph3|Danmakufu ph3]]===   
| style="border: 0px solid #cedaff; background-color: #ffffff; text-align: left; width: 32px;" |  
| style="border: 0px solid #cedaff; background-color: #ffffff; text-align: left; width: 32px;" |  
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" |
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left; width: 640x;" |
== [[:Category:Danmakufu_0.12m|Danmakufu 0.12m]] ==
=== [[:Category:Danmakufu_0.12m|Danmakufu 0.12m]]===
|- style="vertical-align: centre;"
|- style="vertical-align: centre;"
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left;" | Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is no longer actively updated. The last update from the author was early 2015.
| style="border: 1px solid #cedaff; background-color: #f6f6f6; text-align: left;" | Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is no longer actively updated. The last update from the author was early 2015.
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[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html Download ph3]
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_ph3.html Download ph3]


[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html Official manual]
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/pre/th_dnh_help_v3.html Official Manual & Documentation (ph3)]


[[/Functions_(ph3)|Functions]]
[[/Functions_(ph3)|Functions]]
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[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Download 0.12m]
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh.html Download 0.12m]


[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html Official manual]
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html Official Manual & Documentation (0.12m)]


[[/Functions_(0.12m)|Functions]]
[[/Functions_(0.12m)|Functions]]
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|}
|}


===Archive===
[http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/th_dnh_help_v2.html "{{lang|ja|東方弾幕風ヘルプ}}"] is the manual and [http://www.geocities.co.jp/SiliconValley-Oakland/9951/products/thdnhlec/ "{{lang|ja|東方弾幕風講座}}"] is the tutorial. The links with "DL{{lang|ja|用アーカイブ}}" are the downloadable archives. "{{lang|ja|東方弾幕風用アーカイバ}}" is the archiver for ''Touhou Danmakufu''.
<!--(If anybody has an English version of either manual please feel free to post the translation.)-->
==Gameplay==
==Gameplay==
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}
{{Main|Touhou Danmakufu/Gameplay|l1=Gameplay}}
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[[File:ExRumia(隠符「フィビドゥンインシャドウズ」).png|thumb|right|Sample script]]
[[File:ExRumia(隠符「フィビドゥンインシャドウズ」).png|thumb|right|Sample script]]


Each script file is a plain text in 7-bit [[Wikipedia:ASCII|ASCII]] code, if no Japanese characters are used. It can be edited with any standard text editor such as [[Wikipedia:Notepad|Notepad]] or [http://notepad-plus.sourceforge.net/ Notepad++].
Each script file is a plain text in 7-bit [[Wikipedia:ASCII|ASCII]] code, if no Japanese characters are used. It can be edited with any standard text editor such as [[Wikipedia:Notepad|Notepad]], [https://notepad-plus-plus.org Notepad++], or [https://www.sublimetext.com/2 Sublime Text 2].


If you want to use Japanese characters, the scripts must be written in [[Wikipedia:Shift JIS|Shift-JIS]] Japanese code set (''not'' [[Wikipedia:UTF-8|UTF-8]]). Such scripts can be edited with Japanese or multilingual text editors.
If you want to use Japanese characters, the scripts must be written in [[Wikipedia:Shift JIS|Shift-JIS]] Japanese code set (''not'' [[Wikipedia:UTF-8|UTF-8]]). Such scripts can be edited with Japanese or multilingual text editors.
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*[[/Config|Config]]
*[[/Config|Config]]


==Notable Script Sets==
==Notable Scripts and Games made with Touhou Danmakufu==
*[[The Alternative Age|{{lang|ja|東方時封城 ~}} the Alternative Age]]
*[[The Alternative Age|{{lang|ja|東方時封城 ~}} the Alternative Age]]
*[[Concealed the Conclusion|{{lang|ja|東方夢終劇 ~}} Concealed the Conclusion]]
*[[Concealed the Conclusion|{{lang|ja|東方夢終劇 ~}} Concealed the Conclusion]]
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Offsite Tutorials:
Offsite Tutorials:
*[http://www.fragmentedskies.com/danmakufu-ph3-tutorials/ Fragmented Skies] (ph3) **Outdated and incomplete
*[http://sparen.github.io/ph3tutorials/ph3tutorials.html Sparen's Danmakufu ph3 Tutorials] (ph3)
*[http://sparen.github.io/ph3tutorials/ph3tutorials.html Sparen's Danmakufu ph3 Tutorials] (ph3)



Revision as of 18:15, 10 July 2018

東方弾幕風
Touhou Danmakufu
Toho Danmakufu
Title screen of Touhou Danmakufu
Developer

mkm

Publisher

Tou~hou~GC (と~ほ~GC)

Released

2015 (ph3 .1pre6a)

Genre

Customizable Engine Vertical Danmaku Shooting Game

Gameplay

Single Script Mode, Plural Script Mode, Stage Script Mode

Platforms

Windows XP/Vista/7/8/10

Requirements

Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)

Touhou Danmakufu (東方弾幕風, lit. "Eastern-style Curtain Fire") barrage is a relatively easy-to-use STG maker program which leans toward making Touhou Project-style games with a C-like programming language.

There are currently two versions of the engine. Danmakufu 0.12m was the first engine to allow fans to create their own Touhou-style games. However, development has currently ceased with the release of the new engine.

Danmakufu ph3 is the new and advanced engine, which, though similar to Danmakufu 0.12m, is not compatible with the old engine. However, Danmakufu ph3 is much more flexible than Danmakufu 0.12m.

How to get

Danmakufu ph3

Danmakufu 0.12m

Danmakufu ph3 is the new and advanced engine from mkm. It is similar to 0.12m, yet grants much more flexibility. In this engine, you can create things that are somewhat impossible to achieve in the old engine. Ph3 is no longer actively updated. The last update from the author was early 2015.

Download ph3

Official Manual & Documentation (ph3)

Functions

Tutorials

Troubleshooting

Danmakufu 0.12m was the first engine from mkm to allow fans to create their own touhou games. Development has been discontinued with the release of the new engine. However, this wiki still provides plenty of support. If you're new to Danmakufu, it is highly recommended that you start with the new engine.

Download 0.12m

Official Manual & Documentation (0.12m)

Functions

Tutorials

Troubleshooting

Gameplay

Edit Scripts

Sample script

Each script file is a plain text in 7-bit ASCII code, if no Japanese characters are used. It can be edited with any standard text editor such as Notepad, Notepad++, or Sublime Text 2.

If you want to use Japanese characters, the scripts must be written in Shift-JIS Japanese code set (not UTF-8). Such scripts can be edited with Japanese or multilingual text editors.

Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the Danmakufu Wiki.

Notable Scripts and Games made with Touhou Danmakufu

Tutorials

Note that most of these resources are for Danmakufu 0.12m. More resources can be found on the English Wiki.

Located on the Touhou Wiki:

Located on the Danmakufu Wiki:

Video Tutorials:

Offsite Tutorials:

External links