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| (If anybody has an English version of the manual please feel free to post the translation.) | | (If anybody has an English version of the manual please feel free to post the translation.) |
| here is english^^translation say if somthing is wrong
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| Introduction
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| Software to run it like a boss enemy in the east based simple script.
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| "Script" in the folder, the script is operated by the enemy.
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| Images of the enemy, and are free to view additional images.
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| Ship can also create.
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| How
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| Pad, config.exe work according to.
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| Keyboard operation
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| Cursor keys: Move
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| Z: bullet (left pushed auto fire), decision
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| X: bombs, cancel
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| C: user defined (by the script changes the meaning.)
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| Left Shift: Go slow
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| Esc: Pause
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| Left Ctrl: Skip Event
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| PageUp: Play fast (fast enough to be played by pressing the push
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| (Ctrl key pressed together at top speed all at once.).
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| PageDn: Play fast release
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| Space: the high-speed playback while pressing. Will be cleared off of it.
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| R: reset (back to the title screen.)
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| BackSpace: retry (the first play from the same script.)
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| Home: Take a screenshot "snapshot" in the folder.
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| P: pause the application (to be released but still inactive → active)
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| Alt + Enter: FullScreen and Window Switch
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| F12: Exit Application
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| For audio
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| bgm folder "bgm.wav, bgm.mid" will play around and put.
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| The renewable, wav, mp3, ogg, mid it.
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| Priority wav> mp3> ogg> mid is.
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| Sound effects have been archived
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| "Se" is replaced by putting the following files in the folder.
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| However, these file names may change.
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| What other people do not like the sound of these effects, there is no need to replace.
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| Where filename is used
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| Self-firing sound bombs sePlayerShot01.wav
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| SeGraze.wav grazing
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| SePlayerCollision.wav ship shot down
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| SePlayerSpellCard.wav ship fire bomb
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| Increased residual machine (1UP) se1UP.wav
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| Get seScore.wav items
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| Reimu "sealed dream" shot noise seBomb_ReimuA.wav
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| Reimu "sealed dream" impact noise seExplode01.wav
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| Reimu (Dreams) shot sound bombs seBomb_ReimuB.wav
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| Marisa (Magic), sound bombs fired seBomb_MarisaA.wav
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| Marisa (Magic), sound shot seBomb_MarisaA_Star.wav Milky Way stars
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| Marisa (Love)-shot sound bombs seBomb_MarisaB.wav
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| SeUseSpellCard.wav enemy fire spell sound card
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| Mori Ra activated sound barrier (1) seSuperNaturalBorder1.wav
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| Mori Ra activated sound barrier (2) seSuperNaturalBorder2.wav
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| Ripureifairu
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| Replay "replay" folder
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| "Script file name _replayxx.dat" (xx is a number) are stored in.
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| Save time every single script can be stored in 10 areas, you can freely rename.
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| Script file name in the header of Ripureifairu "# Text" is a part Kakikon, and so with distinction.
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| Limit the number of reads on file.
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| Replay play, scene selection script "Normal Play" that can be selected at the bottom of the item.
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| Score
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| The situation will vary as follows.
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| Rate Audio has the bottom left.
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| Driving point is the point Graze/10 intact. Rate increases also slightly.
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| No Missing Superukadobonasu enemy spell cards can be obtained by defeating the Nobomu.
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| I Superukadobonasu Rate ×. Rate Rate increases and the maximum value of 2.
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| Rate 25 shot down during a percent.
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| Barrage to the person making
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| script script file placed in the folder will be recognized.
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| The file name is free.
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| Image files by default "script \ img" has a long,
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| Even if below the executable anywhere,
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| If the path is correct and that the script is OK.
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| Image size, please provide as much as possible to the power of two.
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| For example, 640 × 480 and images will be read by the internal Atsukawa at 1024 × 512.
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| If there are errors in the script, the script returns to the selection screen.
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| The infinite loop or have a script, hardens in place.
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| You may quit unexpectedly.
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| Windows2000 or Xp so often fall on recommended preparation.
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| Sample Scripts
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| When making the barrage, give us a barrage east wind,
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| Creating the script reads, "I" key to invincibility,
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| → → Edit the script in a text editor to make sure barrage "BackSpace" reload
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| It is somewhat easier to fabricate.
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| Limited number of bullets is not reshaped the barrage,
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| Please be aware that too much down there and handle.
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| If there is enough on the screen even if the barrage from the normal 500.
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| Disappears from a place to avoid passing over around 1000 maybe.
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| Script "@ DrawLoop" If you are using part of the function rand will not play properly. This is when you go from random frameskip displaced.
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| Key debugging
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| The key for debugging. Save and replay is not used.
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| I: unbeatable
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| U: release Invincible
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| F: residual aircraft, bombs recovered
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| H: 10% damage to the enemy's life (pushing 10 Kills)
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| Schedule
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| No way - things look a little more.
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| This help to somehow itself - has become complicated.
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| Others, there is sufficient interest, that it could implement it.
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| == Gameplay == | | == Gameplay == |