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(Undo revision 97283 by 91.156.91.180 (talk) and moving translation to discussion page)
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(If anybody has an English version of the manual please feel free to post the translation.)
(If anybody has an English version of the manual please feel free to post the translation.)
here is english^^translation say if somthing is wrong
Introduction
Software to run it like a boss enemy in the east based simple script.
"Script" in the folder, the script is operated by the enemy.
Images of the enemy, and are free to view additional images.
Ship can also create.
How
Pad, config.exe work according to.
Keyboard operation
Cursor keys: Move
Z: bullet (left pushed auto fire), decision
X: bombs, cancel
C: user defined (by the script changes the meaning.)
Left Shift: Go slow
Esc: Pause
Left Ctrl: Skip Event
PageUp: Play fast (fast enough to be played by pressing the push
(Ctrl key pressed together at top speed all at once.).
PageDn: Play fast release
Space: the high-speed playback while pressing. Will be cleared off of it.
R: reset (back to the title screen.)
BackSpace: retry (the first play from the same script.)
Home: Take a screenshot "snapshot" in the folder.
P: pause the application (to be released but still inactive → active)
Alt + Enter: FullScreen and Window Switch
F12: Exit Application
For audio
bgm folder "bgm.wav, bgm.mid" will play around and put.
The renewable, wav, mp3, ogg, mid it.
Priority wav> mp3> ogg> mid is.
Sound effects have been archived
"Se" is replaced by putting the following files in the folder.
However, these file names may change.
What other people do not like the sound of these effects, there is no need to replace.
Where filename is used
Self-firing sound bombs sePlayerShot01.wav
SeGraze.wav grazing
SePlayerCollision.wav ship shot down
SePlayerSpellCard.wav ship fire bomb
Increased residual machine (1UP) se1UP.wav
Get seScore.wav items
Reimu "sealed dream" shot noise seBomb_ReimuA.wav
Reimu "sealed dream" impact noise seExplode01.wav
Reimu (Dreams) shot sound bombs seBomb_ReimuB.wav
Marisa (Magic), sound bombs fired seBomb_MarisaA.wav
Marisa (Magic), sound shot seBomb_MarisaA_Star.wav Milky Way stars
Marisa (Love)-shot sound bombs seBomb_MarisaB.wav
SeUseSpellCard.wav enemy fire spell sound card
Mori Ra activated sound barrier (1) seSuperNaturalBorder1.wav
Mori Ra activated sound barrier (2) seSuperNaturalBorder2.wav
Ripureifairu
Replay "replay" folder
"Script file name _replayxx.dat" (xx is a number) are stored in.
Save time every single script can be stored in 10 areas, you can freely rename.
Script file name in the header of Ripureifairu "# Text" is a part Kakikon, and so with distinction.
Limit the number of reads on file.
Replay play, scene selection script "Normal Play" that can be selected at the bottom of the item.
Score
The situation will vary as follows.
Rate Audio has the bottom left.
Driving point is the point Graze/10 intact. Rate increases also slightly.
No Missing Superukadobonasu enemy spell cards can be obtained by defeating the Nobomu.
I Superukadobonasu Rate ×. Rate Rate increases and the maximum value of 2.
Rate 25 shot down during a percent.
Barrage to the person making
script script file placed in the folder will be recognized.
The file name is free.
Image files by default "script \ img" has a long,
Even if below the executable anywhere,
If the path is correct and that the script is OK.
Image size, please provide as much as possible to the power of two.
For example, 640 × 480 and images will be read by the internal Atsukawa at 1024 × 512.
If there are errors in the script, the script returns to the selection screen.
The infinite loop or have a script, hardens in place.
You may quit unexpectedly.
Windows2000 or Xp so often fall on recommended preparation.
Sample Scripts
When making the barrage, give us a barrage east wind,
Creating the script reads, "I" key to invincibility,
→ → Edit the script in a text editor to make sure barrage "BackSpace" reload
It is somewhat easier to fabricate.
Limited number of bullets is not reshaped the barrage,
Please be aware that too much down there and handle.
If there is enough on the screen even if the barrage from the normal 500.
Disappears from a place to avoid passing over around 1000 maybe.
Script "@ DrawLoop" If you are using part of the function rand will not play properly. This is when you go from random frameskip displaced.
Key debugging
The key for debugging. Save and replay is not used.
I: unbeatable
U: release Invincible
F: residual aircraft, bombs recovered
H: 10% damage to the enemy's life (pushing 10 Kills)
Schedule
No way - things look a little more.
This help to somehow itself - has become complicated.
Others, there is sufficient interest, that it could implement it.


== Gameplay ==
== Gameplay ==

Revision as of 06:18, 27 April 2010


東方弾幕風 Touhou Danmakufu
Toho Danmakufu
Developer

mkm

Publisher

と~ほ~GC (Touhou GC)

Released

2003-

Genre

Vertical danmaku shooting game maker

Gameplay

Single Script Mode, Plural Script Mode, Stage Script Mode

Platforms

Windows 98?/ME?/2000/XP/Vista

Requirements

Direct3D, DirectX 8.1, Except the video cards which max texture size is only 256x256 (e.g. Voodoo)

Touhou Danmakufu (東方弾幕風) is a relatively easy-to-use STG maker program which leans toward making Touhou-style games with C-like programming language.

How to get

Go to the Touhou Danmakufu Official Site, and download "東方弾幕風 v0.12m".

The game must be run in japanese locale. You can either set your whole computer to japanese locale, or get applocale.

"東方弾幕風ヘルプ" is the manual and "東方弾幕風講座" is the tutorial. The links with "DL用アーカイブ" are the downloadable archives. "東方弾幕風用アーカイバ" is the archiver for Touhou Danmakufu.

(If anybody has an English version of the manual please feel free to post the translation.)

Gameplay

Main article: Touhou Danmakufu: Gameplay

Edit Scripts

Sample script

Each script file is a plain text in 7-bit ASCII code, if no Japanese characters are used. It can be edited with standard text editors such as Notepad or Notepad++.

If you want to use Japanese characters, the scripts must be written in Shift-JIS Japanese code set (not UTF-8). Such scripts can be edited with Japanese or multilingual text editors.

Huge Scripts

Tutorials

External links